Comments 386

Re: Review: Aya Neo Air Plus - 2022's Best Steam Deck Rival Is Back

JayJ

This is neat but I'm sticking with my Steam Deck. What's nice about the Deck is that even if you got for the best model, it's still really affordable when compared to this, and it's something that just really manages to get the job done. Having Windows means there's a few more games I could play, but then again I don't feel like my Steam Deck is lacking in supported software.

This is definitely more of a high-end niche market product by comparison, kind of bridging the gap between a Deck and a true gaming laptop.

Re: "It Became Almost Like A Cult" - The Untold Story Behind Rockstar's Iconic Logo

JayJ

@Boucho11 It's funny how Rockstar is probably the #1 reason the PS2 became so popular, they truly turned it into an essential item for anyone who had an interest in video games. They were pumping out hits left and right back then, with a lot more variety to their games, back when we would see stuff like Smugglers Run, Midnight Club, and The Warriors. They really slowed down after.

I think they will always be memorable to anyone who lived through that era, it was such an exciting time to be into video games, when we would seemingly get big AAA hits on a regular basis. AAA gaming slowed down so much after, and we're at a point where as opposed to releasing new games they just keep updating the same game forever.

Re: Now's The Time To Hack Your 3DS

JayJ

If I didn't already have legit consoles loaded up with authentic games, I suppose this would be the only alternative these days. Luckily I shouldn't have a need to modify my 3DS's.

Re: The Making Of: Metropolis Street Racer, The Origin Of The Project Gotham Series

JayJ

I remember when this game released, it was a real standout game due to it being a Dreamcast title before we had GT3, so it felt next gen for the time. PGR 3 was the next time the series felt like a truly next gen game for me, it blew me away as a 360 launch title. I still think it had incredible presentation, I always loved the way you explored the cars by walking around a car museum, especially with the hidden Geometry Wars cabinet you could play (how the game got it's start).

Re: Rare Co-Founder Shows Conker 64, Fans Immediately Beg Him To Dump It

JayJ

@KingMike Yeah I know the timing seemed to have to lot to do with it's cancellation, Nintendo was gearing up for the Gamecube. Numerous late N64 projects either got shifted over the Gamecube or cancelled. Still, it's always been at the top of my most wanted "lost games" list as it seemed to have a totally different look and feel from the GBA game that was based on it. Hearing that there is someone out there who has it does at least give me some hope I might one day see it, even if it's incredibly slim. Heck I never thought I would see Conker 64 show up, which was easily in my list of top cancelled games, yet here we are.

Re: Playdate Owners, This Is The Only Case You Need

JayJ

@Guru_Larry That definitely makes me think twice about ordering one. Especially considering how I already thought it was a bit overpriced for what it is, even though it is interesting, the whole price hike thing only makes it an even more questionable value.

Re: Playdate Owners, This Is The Only Case You Need

JayJ

I've always been happy with the quality of Waterfield cases, I have especially liked their Switch leather game wallet, I got about 4 of them for all my games, so much easier than keeping a bunch of cases around and much nicer than the standard cheap/childish looking plastic cases. They just have nice stuff.

Re: M2 Explains Why Switch Is The "Perfect" Console For Retro Games

JayJ

They do have a good point, the Switch has always been my modern retro gaming console of choice, where it's the console I tend to buy all my retro game releases on. It simply makes the most sense, as a lot of those older games look better on a portable screen than they do on a big screen, and if I do want to play them on a big screen I still have that capability, and since they're old games performance is not a concern, and there is really nothing to gain by having them on a more powerful platform.

Re: Review: Steam Deck, One Year On

JayJ

@LillianC14 Yeah I agree, the resolution feels perfect, and I actually think they chose great screen tech as well, feels more reliable than some alternative technology these days.

Re: Review: Steam Deck, One Year On

JayJ

There is nothing else quite like the Steam Deck right now. I just enjoy it for playing all those games I could only dream of having on a Switch, and having analog triggers on a handheld is a big plus.

Re: Anniversary: 25 Years Ago Today, Sega Killed The Saturn

JayJ

@Hikingguy Yeah it's like although I don't like what happened with either branch of Sega during that mid-90's period, I have to agree that Tom had some great ideas during his run at SOA and there was definitely some logic in his attempt to keep the Genesis alive. I mean he was essentially the #1 reason Sega became such a hit with that console in the first place. It's just as time went on, I think he just wasn't very good at coming up with the next big thing. It's like he tried, but he ultimately failed and it's a hard thing to admit, especially when there was a lot of fighting with SOJ that held SOA back during the Saturn years, so I can understand the frustration he must have had. That and Sony came out strong with none of that drama, so it pretty much eliminated Sega from contention.

I mean that's just Sega during the mid-90's, at least when it came to their home console market in the west. Just a dysfunctional mess, looking back it's a miracle how Sega managed to make somewhat of a comeback with the Dreamcast, even though it ultimately proved to be too little too late. I think their arcade business kept them going during the years between the Saturn and Dreamcast, because I remember them having some great machines in arcades back then.

Re: Anniversary: 25 Years Ago Today, Sega Killed The Saturn

JayJ

@Hikingguy Yeah Tom! That's the guy! I definitely have a love hate relationship with the guy, and he has a reputation for bending and twisting the truth regarding his past history with Sega. There's been numerous high ranking company men from the Japanese side who have told their side of the story (where I got my info), so I'm inclined to believe them as well, but that's probably hard to reference in the west as it's usually been found in Japanese journalism and books, but I've heard translations. As they say, there's always two sides to every story.

I think the truth is probably a blend of both sides. Sega of America had their agenda, and Sega of Japan had theirs. It's just kinda funny how both sides are trying to pass off the blame for the 32X, but despite that there is no denying how Sega of America was the only one to truly embrace it for a while.

Re: Not Used Your Wii U In A While? It Might Be Dead

JayJ

@RootsGenoa I think Xbox and PC would probably be better off than the rest, as Microsoft are masters of the OS thanks to their experience and knowledge with Windows. It seems like the Sony OS's are usually the most susceptible to issues, and as we are seeing Nintendo has their fair share of issues as well.

Re: Anniversary: 25 Years Ago Today, Sega Killed The Saturn

JayJ

@Hikingguy Sounds like you got the revised history take from the guy who sank Sega of America. He's become notorious for that, even though I love what he did during the Genesis years, there is no doubt that he made some very bone-headed decisions as they were entering the mid-90's. For starters the 32X was pretty much entirely his idea and a Sega of America undertaking, so whoever told you it was all Sega of Japan was lying.

The story goes that since he was such a big Sega Genesis guy, and since the Sega Genesis was so big in America, he thought it would have been a good idea to come out with an upgrade for the Genesis as opposed to releasing a new console. Meanwhile Sega of Japan was busy working on the Saturn, and they had no interest in trying to extend the Mega Drive since it wasn't nearly as big of a hit in Japan, but the two had very poor communication. It's why the Saturn released shortly after the 32X, and also why the Saturn had such a bad launch in the US. It's also why the Saturn was such a success for Sega in Japan. Basically Sega of America was still trying to push the 32X in the west while the Saturn was trying to launch, so that sorta messed everything up. It wasn't an issue in Japan however, where the Saturn was properly supported from day one.

Now one area where you could probably lay blame on Sega of Japan is the death of Sonic Extreme, because Sega Team over there was pretty much opposed to the game and allegedly went out of their way to eventually sabotage it. It's kinda crazy just how dysfunctional the two branches of Sega were during that whole mid-90's era, and you can tell some of the big figures from back then still have issues with how everything went down.

Re: Anniversary: 25 Years Ago Today, Sega Killed The Saturn

JayJ

@Hikingguy Yeah I remember how the Saturn felt like a brief blip on the radar as far as the American gaming market went. In the mid-90's the Genesis and SNES was still going strong, and by the time everyone started getting PS1's and N64's the Saturn was already on it's way out and nobody really wanted one or even seemed to remember it existed. Then the Dreamcast came out, a distinctly millennium era console that got a lot more attention, but sadly not enough to keep Sega afloat.

Re: Anniversary: 25 Years Ago Today, Sega Killed The Saturn

JayJ

The Saturn era was interesting, probably the worst of times for Sega's home console market, but probably the best of times for their arcade machines. Sadly we never saw enough cross-over, but some of it has been timeless. It's failure really goes down to all the drama between Sega of America and Sega of Japan during the time. That's probably why it sold so much better in Japan, and why the Dreamcast was pretty much an all-Japanese console. I think Sega of America really did an amazing job with the Genesis, but they really messed up after.

Re: Poll: What's The Best Sega System Of All Time?

JayJ

@UK_Kev A lot of people used RF cables for the SNES as well, that was a limitation with a lot of 80's and early 90's TV. The Genesis came with RCA cables, at least the gen 2 and 3, and I used that most of the time so I have no idea why you are going on about RF cables.

Re: Poll: What's The Best Sega System Of All Time?

JayJ

@UK_Kev Gotta disagree with you there, especially on the "SNES had a better library" comment, which is highly subjective. I always thought the Genesis had the better library, it's got far more games that I consider favorites and classics of mine. That and it had Sega Channel, a revolutionary concept for the time, and something really made it standout above competitors. To top it off, it always looked great on TV's of the era, no worse than the SNES at least, so I have no idea what you're going on about there.

Re: NBC Reports On Shocking 'X-Rated' SNES Classic Mini Clone Available On Amazon

JayJ

@OwningYou Actually, it is the responsibility of these storefronts to have some control over the kind of products and sellers that are being offered, not the government. They supposedly have all sorts of TOS and policy control, and these are their websites after all, where they could easily remove any questionable content and sellers.

Re: Best Mini Classic Consoles

JayJ

@Damo Yeah I'm pretty tired of all the focus on the 16-bit and 8-bit eras when it comes to mini consoles. The PS1 Classic is the only 32-bit era mini-console, and they didn't do a good job with that (iffy selection of games, no analog controller, and pal versions even for US consoles). A Saturn Mini and N64 Mini would be instant buys for me.