Latest Features - Page 2
Best Of 2025 Tomohiro Nishikado On Making 'Space Invaders' And What Makes Games Fun
"Younger people who want to make games should play really old games"
Feature The Analogue 3D Is The Best Retro Hardware Of 2025
The N64 got an upgrade this year
"I didn't know anything about what other people in the gaming industry were doing"
Jerry Momoda on his journey from expert gamer to industry veteran
"A number of overseas developers have said, 'We want you to make a [Segagaga] sequel'"
I thought, 'Damn, I think this is why ToeJam and Earl sprang into my brain 10 years later.'
"Our whole goal was to capture the sheer variety and texture that was in the Japanese script"
Best Of 2025 How A Cult Comic About A Samurai Rabbit Became A Classic Commodore 64 Game
"Stan's vision of people running at each other is fun but 'unique!'"
"Austin Powers...completely changed the perception of our game"
We recently had the opportunity to chat with the influential artist
"Satoru Iwata wrote in his card, 'You know, Shigeru Miyamoto also likes Samba de Amigo'"
Best Of 2025 The Story Of Jet Set Radio's Unexpected Journey From Dreamcast To Game Boy Advance
"We ended up hacking the Dreamcast disc, because we couldn't get any actual assets."
"We paid special attention to the death scenes..."
Gallery Opening Up Retro-Bit's Toaplan Shooter Collection 2 And Undeadline Re-Releases
More rare titles get a second lease of life
Industry veteran Mike Fischer runs us through his years at Sega, Namco, & Xbox
Masakazu Sugimori created many of the game's most iconic tracks
The Making Of Body Harvest - The N64 Cult Classic That Went Through Development Hell
Former DMA Design staffer Steve Hammond spills the beans
"A return to big shooters is probably unlikely"
Easily the worst 'game' of the year
Feature 'Trigger Happy' Is A Sumptious Visual Tour Of Gaming's Greatest Controllers
(...and a few that are perhaps best forgotten)
Outlaws + Handful of Missions Remaster is out today on PC & consoles!
Retail Therapy Henshin, A Slice Of Japan On The British High Street
"It might be hard to believe, but physical media sales are up"
Feature We Took Part In Vector War XV, The Vectrex Community's Version Of Bloodsport
"There is some atmosphere and vibe which makes the Vector War special"
"I actually had a meeting with the chaps over at Epoch Japan several months back"
Feature Forget Nintendo Switch, You Probably Own A Great Way To Play Virtual Boy Games Already
...and you don't need to crane your neck!
"I heard Nakatsuji-san mutter, 'So that's Gunpei Yokoi...'"
The Making Of Tekken Advance, Namco's Unexpected GBA Conversion Of The Classic Fighting Game Series
"We really had to shorten the move list for Tekken Advance"
From its "reviled" Tomb Raider action figure to teaming up with Nintendo & Capcom
Talking Point A Curious Contradiction At The Core Of "New" Commodore Makes Me Uncomfortable
Can you be "a bold stand against today's toxic tech" whilst using Gen AI?
The Making Of Chibi-Robo - How Miyamoto Saved A Cult Hit From The Scrapheap
We speak to director Kenichi Nishi
Feature "It Should Be The Creators On The Packaging, Not The Publishing Label"
Kevin Toms talks 'Football Star Manager'
"Y’all should make a video game about drug dealers and pimps"
"We all agree that the Speccy is the superior platform"
"This was the most fun I’ve had working on anything in years"
The Making Of Wings Of Glory, Warren Spector's Forgotten Flight of Fancy
"Who doesn't want to shoot down zeppelins?"
"Transcending history and the world..."
Interview Urban Strike's Agent Ego On EA, Buffy The Vampire Slayer, & Rebooting A Capcom Classic
"I could probably roll out of bed and sleepwalk through making a new Strike game"
The threat of Generative AI is very real
Tron 2.0 first released on PCs back in 2003

















































