Latest Features
Feature It's Time to Celebrate the PSP, Sony's 21st Century Walkman
"I believe we made the most beautiful thing in the world"
Talking Point Will Hand-Drawn Pixel Art Still Be Viable In Ten Years Time?
"We don't think it's going to be a viable art style or presentation"
Feature Why Atari Legend Howard Scott Warshaw Swapped A Career In Video Games For Psychotherapy
"It was the first time I had been fully satisfied with the work I was doing since Atari"
Feature Pixelthesia: Why We See Things In Video Games
Without pareidolia, would video games even exist?
Feature Howard Scott Warshaw Talks E.T., Atari, & Working With Spielberg
"To this day, every time I see Atari: Game Over, I get emotional"
The Making Of Popful Mail, The Game That Nearly Became Part Of The Sonic Series
"I was the only programmer left and I had no graphics to work with"
The Making Of Steel Battalion, The Ultimate Hardcore Mecha Experience
"I felt this anger against the entire industry. You're all just making the same old shit"
The Making Of Gun Trails, A Killer Playdate Exclusive & The Most Surprising Shmup Of 2023
"Nothing [...] was really pushing the hardware"
Feature Everything Revealed At The Evercade Showcase Vol. 2
Astebros! Full Void! Demons of Asteborg!
Talking Point What Was Your First Video Gaming Experience?
Old enough to remember the Atari VCS, or was Wii your first console?
The Making Of Clock Tower, The SNES Horror That's Getting A Second Chance To Scare
"Sticking to your own ideas in the face of market expectations can result in good games"
Flashback The Horrifying 'Scalper Shooting' That Typified The PS3's Chaotic Launch
"I wasn't thinking about my wound, I was all about those PlayStations"
The Making Of Barbie (1991), The Doll's Debut On Nintendo Consoles
"Machines were considered boys' stuff and they wanted to bring girls in"
Ultimate Guide Nuon, The DVD Player That Tried To Be A Games Console And Failed
An obscure gem, or forgettable footnote?
"I wanted sensory overload and information overload"
Feature Sega's First Home Hardware Wasn't A Console, It Was A Massive TV
Say hello to the 'Sega-Vision'
Feature Famicom At 40: How Nintendo's Console Faced An Uphill Struggle For Supremacy
"MSX initially had a bigger market than Famicom"
Feature Meet The Unsung Pioneer Behind The Most Hated Zelda Games Of All Time
"I can understand that people were disappointed"
Feature Why MiniDisc, Sony's Precursor To The PSP UMD, Is Still Alive In 2023
"There’s so much to love about the MiniDisc"
Feature I Heart Pizza's John Springer On The Genesis, Fort Wayne And His New Game 'Go For It!'
"There’s something magic about getting everybody in the same room"
The Making Of Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World
"I barely interact with human beings these days"
The Making Of Aliens: Infestation - The Nintendo DS Metroidvania Classic
"People still ask us to this day whether we’re ever going to port it"
Feature The Camp '90s Horror That Links The Late Julian Sands With Resident Evil
Tale Of A Vampire's director would go on to bigger things
Talking Point Why Do So Many Japanese RPGs Take Place In European Fantasy Settings?
"The Japanese believe Western culture is cool, but not Japanese culture"
Feature "It's Like A Dream" - Hamster President Satoshi Hamada On The Success Of Arcade Archives
"I'd like to go back and boast to my younger self about what I'm doing now"
Feature I Spent $75,000 Documenting Japan's Gaming History, And It Was Quite The Ride
A wild adventure of tropical typhoons, insane litigation, and fish testicles
The Making Of PlayStation 2, The World's Most Successful Video Game Console
"By the end of the process, I'm almost hallucinating with jet lag"
The Making Of Cosmic Smash And C-Smash VRS - Reviving Sega's Cult Classic
"We're doing something fresh, but building on something timeless"
Flashback The Story Behind Ico's "Terrible" North American Box Art
"I find the backlash amusing. I don’t claim it’s a great piece of art!"
The Making Of J.R.R. Tolkien's The Lord of the Rings, Vol. I - A Middle-earth Classic
"Honestly, Interplay didn't try to imitate anyone"
The Making Of Grimace's Birthday - The McDonald's Game Boy Adventure That Became A Viral Sensation
"No one in the team expected such a warm reception"
The Making Of Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of
"We're not gonna compromise what the game is for Nintendo"
The Making Of Star Wars Rogue Squadron II: Rogue Leader
"It was the most hectic nine months of my life"
The Making Of Langrisser / Warsong - Fire Emblem's Oft-Ignored Rival
"It is actually based on the flow of the Korean War"
Sacred Spaces Ocean Software's Central Street HQ / Manchester, England
"It could have been the biggest disaster ever, can you imagine?"
The Making Of Super Play, The Japan-Obsessed SNES Magazine That Inspired A Generation
"Super Play didn’t try to be all things to all people"