Latest Features - Page 4
"We paid special attention to the death scenes..."
Gallery Opening Up Retro-Bit's Toaplan Shooter Collection 2 And Undeadline Re-Releases
More rare titles get a second lease of life
Industry veteran Mike Fischer runs us through his years at Sega, Namco, & Xbox
Masakazu Sugimori created many of the game's most iconic tracks
The Making Of Body Harvest - The N64 Cult Classic That Went Through Development Hell
Former DMA Design staffer Steve Hammond spills the beans
"A return to big shooters is probably unlikely"
Easily the worst 'game' of the year
Feature 'Trigger Happy' Is A Sumptious Visual Tour Of Gaming's Greatest Controllers
(...and a few that are perhaps best forgotten)
Outlaws + Handful of Missions Remaster is out today on PC & consoles!
Retail Therapy Henshin, A Slice Of Japan On The British High Street
"It might be hard to believe, but physical media sales are up"
Feature We Took Part In Vector War XV, The Vectrex Community's Version Of Bloodsport
"There is some atmosphere and vibe which makes the Vector War special"
"I actually had a meeting with the chaps over at Epoch Japan several months back"
Feature Forget Nintendo Switch, You Probably Own A Great Way To Play Virtual Boy Games Already
...and you don't need to crane your neck!
"I heard Nakatsuji-san mutter, 'So that's Gunpei Yokoi...'"
The Making Of Tekken Advance, Namco's Unexpected GBA Conversion Of The Classic Fighting Game Series
"We really had to shorten the move list for Tekken Advance"
From its "reviled" Tomb Raider action figure to teaming up with Nintendo & Capcom
Talking Point A Curious Contradiction At The Core Of "New" Commodore Makes Me Uncomfortable
Can you be "a bold stand against today's toxic tech" whilst using Gen AI?
The Making Of Chibi-Robo - How Miyamoto Saved A Cult Hit From The Scrapheap
We speak to director Kenichi Nishi
Feature "It Should Be The Creators On The Packaging, Not The Publishing Label"
Kevin Toms talks 'Football Star Manager'
"Y’all should make a video game about drug dealers and pimps"
"We all agree that the Speccy is the superior platform"
Talking Point If You Think AI Can Make SNES Games, We Have Some Magic Beans We'd Love To Sell You
A fool and his money are easily parted
"This was the most fun I’ve had working on anything in years"
The Making Of Wings Of Glory, Warren Spector's Forgotten Flight of Fancy
"Who doesn't want to shoot down zeppelins?"
Hands-on with Limited Run's new port and Retro-Bit's rumble pad
"Transcending history and the world..."
Interview Urban Strike's Agent Ego On EA, Buffy The Vampire Slayer, & Rebooting A Capcom Classic
"I could probably roll out of bed and sleepwalk through making a new Strike game"
The threat of Generative AI is very real
Tron 2.0 first released on PCs back in 2003
We speak to Paul Docherty about his new film Heart of Neon
Talking Point What Do You Want To See From Tomorrow's Evercade Showcase?
It marks five years of Evercade, so it should we expect something special?
Feature The Making Of Snake Eater, Metal Gear Solid 3's Iconic James Bond-Style Anthem
"I mentioned I'd worked on Snake Eater, and my three young nephews went wild"
"I was literally walking in yelling at the marketing department"
Feature Japan's Game Preservation Society Is Safe For Now, And It's All Thanks To You
A message from GPS founder Joseph Redon
We speak to Zork designer Dave Lebling about his most "disappointing" adventure
Feature Let's Pour One Out For The Dreamcast's Best Controller
(Well, if you like fighting games, at least)
Feature This Retro Game Store Is So Good It Has Its Own Video Game
"People think it's cute that a retro store has its own retro game"
Feature The Story Of Ecstatica, The Groundbreaking Survival Horror With Plenty Of Balls
An 18-rated ellipsoid classic
Feature We Might Be About To Lose A Powerful Force In The World Of Video Game Preservation
"When you do the maths, we are completely out of cash in September"
Feature Did You Spot Every Video Game Reference In Black Mirror's 'Plaything'?
Let us know if we missed any...
The industry veteran has his sights set on the free-to-play market

















































