Latest Features - Page 4
Talking Point A Curious Contradiction At The Core Of "New" Commodore Makes Me Uncomfortable
Can you be "a bold stand against today's toxic tech" whilst using Gen AI?
The Making Of Chibi-Robo - How Miyamoto Saved A Cult Hit From The Scrapheap
We speak to director Kenichi Nishi
Feature "It Should Be The Creators On The Packaging, Not The Publishing Label"
Kevin Toms talks 'Football Star Manager'
"Y’all should make a video game about drug dealers and pimps"
"We all agree that the Speccy is the superior platform"
Talking Point If You Think AI Can Make SNES Games, We Have Some Magic Beans We'd Love To Sell You
A fool and his money are easily parted
"This was the most fun I’ve had working on anything in years"
The Making Of Wings Of Glory, Warren Spector's Forgotten Flight of Fancy
"Who doesn't want to shoot down zeppelins?"
Hands-on with Limited Run's new port and Retro-Bit's rumble pad
"Transcending history and the world..."
Interview Urban Strike's Agent Ego On EA, Buffy The Vampire Slayer, & Rebooting A Capcom Classic
"I could probably roll out of bed and sleepwalk through making a new Strike game"
The threat of Generative AI is very real
Tron 2.0 first released on PCs back in 2003
We speak to Paul Docherty about his new film Heart of Neon
Talking Point What Do You Want To See From Tomorrow's Evercade Showcase?
It marks five years of Evercade, so it should we expect something special?
Feature The Making Of Snake Eater, Metal Gear Solid 3's Iconic James Bond-Style Anthem
"I mentioned I'd worked on Snake Eater, and my three young nephews went wild"
"I was literally walking in yelling at the marketing department"
Feature Japan's Game Preservation Society Is Safe For Now, And It's All Thanks To You
A message from GPS founder Joseph Redon
We speak to Zork designer Dave Lebling about his most "disappointing" adventure
Feature Let's Pour One Out For The Dreamcast's Best Controller
(Well, if you like fighting games, at least)
Feature This Retro Game Store Is So Good It Has Its Own Video Game
"People think it's cute that a retro store has its own retro game"
Feature The Story Of Ecstatica, The Groundbreaking Survival Horror With Plenty Of Balls
An 18-rated ellipsoid classic
Feature We Might Be About To Lose A Powerful Force In The World Of Video Game Preservation
"When you do the maths, we are completely out of cash in September"
Feature Did You Spot Every Video Game Reference In Black Mirror's 'Plaything'?
Let us know if we missed any...
The industry veteran has his sights set on the free-to-play market
Feature What Happens When An Arms Dealer Publishes Your Video Game?
"Speaking only for myself, this situation is not black and white"
Interview “You've Got To Take Chances” - Monolith Co-Founder On What Made The Company Special
"I think the marketplace has become a little bit saturated with 'meh'"
Feature Looking Beyond America - How Game History Is Connected On A Global Scale
We all need to get better at seeing the big picture
We chatted briefly with Matt Boson, director of the upcoming enhanced port
The Making Of BMX XXX - Behind The Scenes On Acclaim's Most Infamous Game
"Grandma's not gonna buy it for their grandkid for Christmas"
The Making Of PS2, The World's Most Successful Video Game Console
"By the end of the process, I'm almost hallucinating with jet lag"
Susan Hart worked on titles like X-Men vs. Street Fighter, Resident Evil 2, & Devil May Cry
"I think criticism helps us grow and ultimately become better at what we do"
Feature Please, Please, Please Treasure Your Offline Multiplayer Buddy
Keep your enemies closer
Feature The Tale Of Final Fantasy VII's Lost Prequel, And The Fans That Are Trying To Save It
Before Crisis was originally released episodically for Docomo phones
Feature Meet The Man Who's Taking The Pain Out Of Managing Retro Game Save Data
"It’s nice to work on something that people actually use"
"Shibata said, 'Racing is good, but let's have more action like Sonic the Hedgehog!'"
Feature Celebrating Makoto Uchida, Golden Axe Creator And One Of Sega's Longest-Serving Staffers
Uchida also created Altered Beast and Alien Storm
Flashback Revisiting David Lynch's Memorable Early 2000s PS2 Ad
Welcome To The Third Place reportedly cost $750,000 to make
True 3D movement in 16-bit games? It almost happened...
Interview Taki Udon On How His SuperStation One FPGA PS1 Aims To "Remove Barriers" To FPGA Gaming
"Wherever the company is [in five years], I hope I’m having fun"
Feature Valve's Unshackling Of SteamOS Could Give Switch 2 Some Welcome Competition
Steam Deck's OS is let loose, and it could change the handheld gaming market
The Making Of Tony Hawk's Pro Skater 2's Surprisingly Stellar GBA Port
"We gave them an early version to get some feedback about it and they tore it apart"
Feature Why YouTube Censorship Is Causing Headaches For Retro Game Historians
"It's like if you gave control to a 6-month-old baby who can hit buttons"

















































