Latest Features
The Making Of Metropolis Street Racer, The Origin Of The Project Gotham Series
"We were doing so many things that had never been done before"
The Making Of BMX XXX - "We Were Building This Beautiful Skate Park And Ended Up With A Strip Club"
How Dave Mirra Freestyle BMX 3 morphed into something very different
The Making Of John Romero's Daikatana, The Game Boy Color Zelda Clone That Outscored Its Big Brother
"The plan to turn an FPS into an action-RPG like Zelda was a challenge"
Interview Outside Xbox's Mike Channell On His Love Of Retro Gaming
"I certainly don't think retro gaming is going anywhere"
Feature The Man Behind The $1 Million Vapourware RPG, Project Phoenix
"I learned a lot from Sakaguchi-san, but there's a lot of negative encouragement"
A tale that includes Steven Spielberg, Douglas Trumbull and Tetsuya Mizuguchi
Feature "We Basically Had To Bribe The Producers" - The Origin Of EA Sports
"EA Sports - it's in the game!"
Feature Why Video Game (Fan)zines Still Matter In 2023
Everything that's fit to print
Talking Point Are Video Games Linked To Physical Places In Your Memory?
Location, location, location
Feature How Namco Helped PlayStation Win Its First Console War
"The 1990s had great energy, and Namco exuded it"
Feature Discovering Japan's Forgotten Arcade History At The Dagashiya Game Museum
Bring plenty of spare change
The Making Of Sorcerian, The Most Groundbreaking JRPG You've Never Played
"The beauty of Sorcerian is variety"
Feature The Tale of Rare’s Unsung Virtuoso And Voice Of Perfect Dark, Eveline Novakovic
"Creating music still gives me a huge buzz"
Flashback 20 Years Ago Today, Shigeru Miyamoto Came To London
"People seemed genuinely touched to be in his presence"
Interview Star Fox Programmer Dylan Cuthbert Reflects On Its 30-Year Legacy
"The game really just clicked into place. Even Argonaut was surprised"
Feature Vermis Is A Disturbing Strategy Guide For A Soulsborne That Doesn't Exist
"Which flesh is your flesh?"
Flashback Revealing The Secrets Of 'The Room', Lionhead's Answer To Portal
A demo was shown off at GDC in 2005, before the project swiftly disappeared
"I never expected it to have the kind of impact it's had"
Feature The Story Of Retro Studios' Secret Weapon In The Development Of Metroid Prime
"I was the guy! It was so cool"
Feature Upset By Zelda Being $70? We've Arguably Never Had It So Good
$70 in 1994 is $140 in 2023 money
Flashback Uncovering The Puzzle Of PlayStation Exclusive 'Tetris Successor' Vadims
The brainchild of Vadim Gerasimov, who helped port Tetris to PC
Guide Best Neo Geo Pocket Color Games
Check out these gems for SNK's ill-fated handheld
Interview Llamasoft's Jeff Minter Discusses His New Game Akka Arrh And Working With Atari
"I knew I'd have to do a bit more surgery to it than I did with Tempest"
Interview Former Sega Head Of Marketing Al Nilsen On Genesis And The Birth Of 'Sonicmania'
"Everyone were saying ‘Super Nintendo isn’t that big, because here’s Sonic'"
Talking Point Where Do You Stand On "Ethical Emulation"?
GoldenEye's recent release highlights a complex topic
Feature PlayStation 5 Lead Architect Mark Cerny Talks Sega, Michael Jackson And Yuji Naka
"The building was surrounded by a mob of fans, several feet deep"
Feature Do Kyoto's Turtle Stepping Stones Have A Connection To Mario?
Life imitating art, or the other way around?
Feature Streets Of Rage 2, ActRaiser And Story Of Thor - Ayano Koshiro On Her Career In Games
"It's like clothes. If you find something you like, you just put it on"
The Making Of Blindness, The '90s Breakthrough In Video Game Accessibility That Time Forgot
"It was definitely a risky project"
Interview Industry Icons Roberta And Ken Williams On How Colossal Cave Led To A Life Of Adventure
The couple charts a new adventure with a reimagining of 'Colossal Cave'
Interview Ex-Sega President Michael Katz On ColecoVision, Atari, And The Early Years Of The Genesis
"I liked being the small guy like Avis vs Hertz in the old days"