Latest Features
Interview "John Cleese Told Us To F**k Off" - The Inside Story Of Terry Pratchett's Discworld Games
"Terry's way of looking at the world was ‘Ordinary people in an extraordinary world’"
Feature The Quest To Preserve Japanese Feature Phone Games
"I looked at all these game preservationist organisations and nobody was saying anything"
Retail Therapy Leicester Vintage & Old Toy Shop, UK
Where does he get those wonderful toys?
Feature Before Dragon Quest, Yuji Horii Created This Groundbreaking Erotic Adventure
Karuizawa YÅ«kai Annai would influence the NES JRPG
The Making Of Nintendo Adventure Books, Mario's 'Fighting Fantasy' Period
"They shipped me a Super Famicom and a copy of Mario"
Interview "It's Never Easy" - SNEG's Quest To Make Old Games Available Again
"We feel like there’s just an infinite amount of work to be done."
Feature Why The Video Game History Foundation Is Creating A Digital Library Of Games Media
"Based on our historical standpoint, we have a strong fair use case"
Feature Is Quintet's Robotrek The Most Underrated SNES JRPG Ever?
Too many people passed on this 16-bit gem
Feature Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?
"As retro gamers, we are chasing these memories"
Feature Who Created Dreamcast's Logo? We Spent A Year Trying To Find Out
Sources seem to disagree on its origin, so we decided to investigate!
The Making Of Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb
"There was no template. No one had done this before."
The Making Of Rez - Tetsuya Mizuguchi's Timeless Masterpiece
"When we first made this work, it felt like magic"
Feature 20 Years After Atari's E.T., Another Company Made The Same Mistake
How NewKidCo gambled it all on E.T. with disastrous results
Feature Meet Naked War, The Wii 'Advance Wars' Beater That Never Was
"I think it's the best-designed game we've ever made"
The Making Of Metropolis Street Racer, Project Gotham's Origin Story
"We were doing so many things that had never been done before"
Feature We Sat Down With Legendary Irem Devs To Talk Game Design, Pixel Art And Sekaikan
"Some of my colleagues called me the 'dark lord of perverts'"
The Making Of Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
"I wrote the entire design, but the implementation was catastrophic"
Feature Streets Of Rage 2, ActRaiser And Story Of Thor - Ayano Koshiro On Her Career In Games
"It's like clothes. If you find something you like, you just put it on"
The Making Of Music, The PlayStation Audio Creation Tool From WipEout's Tim Wright
"The deepest crunch development I've ever done"
The Making Of Nintendo Magazine System's Street Fighter II VHS - The Ultimate Cover Gift?
"It was basically an escalation of the 'cover-mounted gift wars' of the period"
The Making Of Steel Battalion, The Ultimate Hardcore Mecha Experience
"I felt this anger against the entire industry. You're all just making the same old shit"
Feature The Story Of Sony London's Lost Version Of 'Until Dawn'
"Think Scream versus I Know What You Did Last Summer"
The Making Of PS2, The World's Most Successful Video Game Console
"By the end of the process, I'm almost hallucinating with jet lag"
Feature I Spent $75,000 Documenting Japan's Gaming History, And It Was Quite The Ride
A wild adventure of tropical typhoons, insane litigation, and fish testicles
The Making Of Grimace's Birthday - The McDonald's Game Boy Adventure That Became A Viral Sensation
"No one in the team expected such a warm reception"
Feature The PlayStation Performance Analyser, Ken Kutaragi's Secret Weapon In The 32-bit War
"You could understand almost everything about what the system was doing"
The Making Of John Romero's Daikatana, The Game Boy Zelda Clone That Outscored Its Big Brother
"The plan to turn an FPS into an action-RPG like Zelda was a challenge"
The Making Of Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World
"I barely interact with human beings these days"
The Making Of The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months
"It was for the American market, so let's have the Americans do it"
Feature Howard Scott Warshaw Talks E.T., Atari, & Working With Spielberg
"To this day, every time I see Atari: Game Over, I get emotional"
The Making Of Croc, 3D Platforming's Unsung Hero
"How can we make a 3D platform game?"
Feature The Incredible Story Of Satellaview, Nintendo's Satellite Modem SNES Add-On
An unorthodox radio station, exclusive games, and a bitter breakup
Interview Konami Legends Reveal The Secrets Of The Arcade Hit Factory
A rare peek behind the curtain!
The Making Of Barbie (1991), The Doll's Debut On Nintendo Consoles
"Machines were considered boys' stuff and they wanted to bring girls in"
The Making Of The Black Onyx, The Game That Hooked Japan On RPGs
How Henk Rogers, the man who bought Tetris, introduced the RPG to Japan
The Making Of BMX XXX - "We Were Building This Beautiful Skate Park And Ended Up With A Strip Club"
How Dave Mirra Freestyle BMX 3 morphed into something very different
Sacred Spaces Ocean Software's Central Street HQ / Manchester, England
"It could have been the biggest disaster ever, can you imagine?"
Feature Do Kyoto's Turtle Stepping Stones Have A Connection To Mario?
Life imitating art, or the other way around?
The Making Of BattleTech, The '90s Combo Of Immersive Reality, Online Play And eSports
"I wanted sensory overload and information overload"
The Making Of FIFA International Soccer, The Game That Launched A Billion Dollar Series
"The work that the EA Canada people did was f**king insane"