Latest Features - Page 5
"When I next woke up, I was temporarily blind"
Feature All Is Not Well In The World Of FPGA Retro Gaming
Update: Pixel Cherry Ninja and Pramod Somashekar make peace
Feature The Story Behind 'Replay' - The Moving New Memoir From Prince Of Persia's Creator
"I thought, ‘How can you put these things together?'"
Feature The Quest To Save Cookie's Bustle From Obscurity
"This game is a work of art and it should be preserved"
Interview Meet The UK Collector Creating His Own Retro Game Museum
"The whole purpose of these things is to be enjoyed"
Interview Factor 5's Julian Eggebrecht On Star Wars, Indiana Jones And Choosing N64 Over PS1
"Our games were treated like first-party games"
Flashback The Lost 32X Castlevania That Led To Symphony Of The Night
The tale of "Castlevania: The Bloodletting"
Flashback Wizard Vs. Wizards - The Early eSports Tournament That Time Forgot
"This is the event where Hollywood meets the Computer Age"
Flashback That Time Miyamoto Said He Could Make Halo, But Didn't Want To
"It's not that I couldn't design that game"
Feature Bitmap Books Celebrates 10th Anniversary, And We Were There
Industry celebrities, veteran writers, an open bar, and a lot of off-the-record conversations
Feature "I Spent The First Year Worrying I'd Get Replaced" - Retro Gamer Magazine Turns 20
"It's great to have had an influence on where retro gaming now is"
Feature How Kasumi Ninja's Angus MacGregor Found A New Lease Of Life
"Angus holds some very fond memories for many"
Feature Meet The Company Bringing Classic Games To Switch, PS5 And Xbox "By Mistake"
"We reached out to Sony to start an experiment"
Feature Meta Quest 3 Is The Best Way To Play 3DS And Virtual Boy In 2024
Meta's headset makes Nintendo's 3D games look better than ever before
Interview "Underpromising & Overdelivering" - Atari CEO Wade Rosen Talks Winning Back Trust
"There was never really any animosity toward Atari in the larger cultural context"
Interview "We Need To Take Our Franchise Back" - The Story Of Indiana Jones And The Infernal Machine
How the Tomb Raider series lit a fire under LucasArts
The Making Of Suikoden II, A JRPG To Match 'Game Of Thrones' In Intrigue And Impact
"I did not intend to force my own personal views on players"
Feature Please, Sega, Let's Have A Proper Fantasy Zone Sequel
With M2 at the helm, if possible
Interview "I Didn't Want It To Be A 'Whodunnit'" - Detective Instinct Dev On Its Mystery Influences
We catch up with the developer of the exciting ADV/visual novel
Retail Therapy Leicester Vintage & Old Toy Shop, UK
Where does he get those wonderful toys?
Feature Before Dragon Quest, Yuji Horii Created This Groundbreaking Erotic Adventure
Karuizawa Yūkai Annai would influence the NES JRPG
Interview "It's Never Easy" - SNEG's Quest To Make Old Games Available Again
"We feel like there’s just an infinite amount of work to be done."
Feature Why The Video Game History Foundation Is Creating A Digital Library Of Games Media
"Based on our historical standpoint, we have a strong fair use case"
Feature Is Quintet's Robotrek The Most Underrated SNES JRPG Ever?
Too many people passed on this 16-bit gem
Feature Going Back In Time - Do You Play Retro Games To Reconnect With Your Past?
"As retro gamers, we are chasing these memories"
The Making Of Rez - Tetsuya Mizuguchi's Timeless Masterpiece
"When we first made this work, it felt like magic"
Feature 20 Years After Atari's E.T., Another Company Made The Same Mistake
How NewKidCo gambled it all on E.T. with disastrous results
Feature Meet Naked War, The Wii 'Advance Wars' Beater That Never Was
"I think it's the best-designed game we've ever made"
The Making Of Metropolis Street Racer, Project Gotham's Origin Story
"We were doing so many things that had never been done before"
Feature We Sat Down With Legendary Irem Devs To Talk Game Design, Pixel Art And Sekaikan
"Some of my colleagues called me the 'dark lord of perverts'"
The Making Of Chandragupta: Warrior Prince - The Indian 'Prince Of Persia' Published By Sony
"I wrote the entire design, but the implementation was catastrophic"
Feature Streets Of Rage 2, ActRaiser And Story Of Thor - Ayano Koshiro On Her Career In Games
"It's like clothes. If you find something you like, you just put it on"