Latest Features
The Making Of Tekken Advance, Namco's Unexpected GBA Conversion Of The Classic Fighting Game Series
"We really had to shorten the move list for Tekken Advance"
Feature "The Worst Console Of All Time" Turned 20 This Year – Is Gizmondo Worth A Look In 2025?
A $300 million black hole in handheld form
From its "reviled" Tomb Raider action figure to teaming up with Nintendo & Capcom
Leslie Swan's journey from Nintendo Power to Nintendo legend
The Making Of Geoff Crammond's Formula One Grand Prix Series
"The simulator had to be realistic but also drivable"
"We paid special attention to the death scenes..."
"Our whole goal was to capture the sheer variety and texture that was in the Japanese script"
"Austin Powers...completely changed the perception of our game"
Talking Point A Curious Contradiction At The Core Of "New" Commodore Makes Me Uncomfortable
Can you be "a bold stand against today's toxic tech" whilst using Gen AI?
The Making Of Chibi-Robo - How Miyamoto Saved A Cult Hit From The Scrapheap
We speak to director Kenichi Nishi
"The Mega Drive is my favourite console of all time"
Feature "It Should Be The Creators On The Packaging, Not The Publishing Label"
Kevin Toms talks 'Football Star Manager'
"Y’all should make a video game about drug dealers and pimps"
Feature The Story Of Jet Set Radio's Unexpected Journey From Dreamcast To Game Boy Advance
"We ended up hacking the Dreamcast disc, because we couldn't get any actual assets."
"We all agree that the Speccy is the superior platform"
"I’d get all excited just seeing something like 'syntax error' pop up on the screen"
"This was the most fun I’ve had working on anything in years"
The Making Of Wings Of Glory, Warren Spector's Forgotten Flight of Fancy
"Who doesn't want to shoot down zeppelins?"
"Transcending history and the world..."
Interview Urban Strike's Agent Ego On EA, Buffy The Vampire Slayer, & Rebooting A Capcom Classic
"I could probably roll out of bed and sleepwalk through making a new Strike game"
The threat of Generative AI is very real
Tron 2.0 first released on PCs back in 2003
We speak to Paul Docherty about his new film Heart of Neon
The Making Of Ape Escape, Sony's Groundbreaking Platformer That Unlocked The DualShock's Potential
"Most of the CG designers were college students doing part-time work"
Feature 'Sega's Switch' Lives On Thanks To This Absolutely Incredible Mod
Say hello to the Venus SUB 2020 kit, and its maker, Oleg Endo
Talking Point What Do You Want To See From Tomorrow's Evercade Showcase?
It marks five years of Evercade, so it should we expect something special?
Feature How A Cult Comic About A Samurai Rabbit Became A Classic Commodore 64 Game
"Stan's vision of people running at each other is fun but 'unique!'"
Feature The Making Of Snake Eater, Metal Gear Solid 3's Iconic James Bond-Style Anthem
"I mentioned I'd worked on Snake Eater, and my three young nephews went wild"
Feature Barcode Battler, The Early '90s Classic That's So Crap, It's Almost Cool
Get ready for some Commerce Conflict
"I was literally walking in yelling at the marketing department"
The Making Of Fight Club, The Game David Fincher Didn't Want You To Play
"Vivendi was great at ruining games"
Feature Japan's Game Preservation Society Is Safe For Now, And It's All Thanks To You
A message from GPS founder Joseph Redon
We speak to Zork designer Dave Lebling about his most "disappointing" adventure
Feature Tomohiro Nishikado On Making 'Space Invaders' And What Makes Games Fun
"Younger people who want to make games should play really old games"
Feature Let's Pour One Out For The Dreamcast's Best Controller
(Well, if you like fighting games, at least)
Feature This Retro Game Store Is So Good It Has Its Own Video Game
"People think it's cute that a retro store has its own retro game"
Feature The Story Of Ecstatica, The Groundbreaking Survival Horror With Plenty Of Balls
An 18-rated ellipsoid classic
Feature We Might Be About To Lose A Powerful Force In The World Of Video Game Preservation
"When you do the maths, we are completely out of cash in September"
The Making Of Samba De Amigo, Sega's Rhythm Action Classic That Nintendo Fell In Love With
"Satoru Iwata wrote in his card, 'You know, Shigeru Miyamoto also likes Samba de Amigo'"
"I didn't know anything about what other people in the gaming industry were doing"
Feature Did You Spot Every Video Game Reference In Black Mirror's 'Plaything'?
Let us know if we missed any...
The industry veteran has his sights set on the free-to-play market
Feature What Happens When An Arms Dealer Publishes Your Video Game?
"Speaking only for myself, this situation is not black and white"