Latest Features
Industry veteran Mike Fischer runs us through his years at Sega, Namco, & Xbox
Masakazu Sugimori created many of the game's most iconic tracks
The Making Of Body Harvest - The N64 Cult Classic That Went Through Development Hell
Former DMA Design staffer Steve Hammond spills the beans
"A return to big shooters is probably unlikely"
Former Tectoy CEO Stefano Arnhold on the Master System, Mega Net, and more
Easily the worst 'game' of the year
Feature 'Trigger Happy' Is A Sumptious Visual Tour Of Gaming's Greatest Controllers
(...and a few that are perhaps best forgotten)
Outlaws + Handful of Missions Remaster is out today on PC & consoles!
Retail Therapy Henshin, A Slice Of Japan On The British High Street
"It might be hard to believe, but physical media sales are up"
Feature We Took Part In Vector War XV, The Vectrex Community's Version Of Bloodsport
"There is some atmosphere and vibe which makes the Vector War special"
Jerry Momoda on his journey from expert gamer to industry veteran
How a Seattle-based designer levelled up Nintendo's packaging in the '80s & '90s
James Mielke reflects on the Team Ninja creator who treated him as a brother
"I actually had a meeting with the chaps over at Epoch Japan several months back"
Bruce Lowry's journey from Nintendo to Sega and back again!
Feature Forget Nintendo Switch, You Probably Own A Great Way To Play Virtual Boy Games Already
...and you don't need to crane your neck!
And how it almost didn't happen...
"I heard Nakatsuji-san mutter, 'So that's Gunpei Yokoi...'"
The Making Of Tekken Advance, Namco's Unexpected GBA Conversion Of The Classic Fighting Game Series
"We really had to shorten the move list for Tekken Advance"
Feature "The Worst Console Of All Time" Turned 20 This Year – Is Gizmondo Worth A Look In 2025?
A $300 million black hole in handheld form
From its "reviled" Tomb Raider action figure to teaming up with Nintendo & Capcom
Leslie Swan's journey from Nintendo Power to Nintendo legend
The Making Of Geoff Crammond's Formula One Grand Prix Series
"The simulator had to be realistic but also drivable"
"We paid special attention to the death scenes..."
"Our whole goal was to capture the sheer variety and texture that was in the Japanese script"
"Austin Powers...completely changed the perception of our game"
Talking Point A Curious Contradiction At The Core Of "New" Commodore Makes Me Uncomfortable
Can you be "a bold stand against today's toxic tech" whilst using Gen AI?
The Making Of Chibi-Robo - How Miyamoto Saved A Cult Hit From The Scrapheap
We speak to director Kenichi Nishi
"The Mega Drive is my favourite console of all time"
Feature "It Should Be The Creators On The Packaging, Not The Publishing Label"
Kevin Toms talks 'Football Star Manager'
"Y’all should make a video game about drug dealers and pimps"
Feature The Story Of Jet Set Radio's Unexpected Journey From Dreamcast To Game Boy Advance
"We ended up hacking the Dreamcast disc, because we couldn't get any actual assets."
"We all agree that the Speccy is the superior platform"
"I’d get all excited just seeing something like 'syntax error' pop up on the screen"
"This was the most fun I’ve had working on anything in years"
The Making Of Wings Of Glory, Warren Spector's Forgotten Flight of Fancy
"Who doesn't want to shoot down zeppelins?"
"Transcending history and the world..."
Interview Urban Strike's Agent Ego On EA, Buffy The Vampire Slayer, & Rebooting A Capcom Classic
"I could probably roll out of bed and sleepwalk through making a new Strike game"
The threat of Generative AI is very real
Tron 2.0 first released on PCs back in 2003

















































