Interview Konami Legends Reveal The Secrets Of The Arcade Hit Factory
A rare peek behind the curtain!
Feature What Do You Get If You Cross Contra With Canines? Wild Dogs, That's What
Run-and-gun nostalgia feels, with bonus good boys
Interview Outside Xbox's Mike Channell On His Love Of Retro Gaming
"I certainly don't think retro gaming is going anywhere"
Feature The Man Behind The $1 Million Vapourware RPG, Project Phoenix
"I learned a lot from Sakaguchi-san, but there's a lot of negative encouragement"
Interview Star Fox Programmer Dylan Cuthbert Reflects On Its 30-Year Legacy
"The game really just clicked into place. Even Argonaut was surprised"
Interview Llamasoft's Jeff Minter Discusses His New Game Akka Arrh And Working With Atari
"I knew I'd have to do a bit more surgery to it than I did with Tempest"
Interview Former Sega Head Of Marketing Al Nilsen On Genesis And The Birth Of 'Sonicmania'
"Everyone were saying ‘Super Nintendo isn’t that big, because here’s Sonic'"
Feature Streets Of Rage 2, ActRaiser And Story Of Thor - Ayano Koshiro On Her Career In Games
"It's like clothes. If you find something you like, you just put it on"
Interview Industry Icons Roberta And Ken Williams On How Colossal Cave Led To A Life Of Adventure
The couple charts a new adventure with a reimagining of 'Colossal Cave'
Interview Ex-Sega President Michael Katz On ColecoVision, Atari, And The Early Years Of The Genesis
"I liked being the small guy like Avis vs Hertz in the old days"
Feature The Late Rieko Kodama On Phantasy Star, Skies Of Arcadia And Challenging Stereotypes
"I believe that a story or world cannot revolve around male power alone"
Interview Former Sega President Tom Kalinske On The Rise And Fall Of A 16-Bit Empire
"I really, really fell in love with 16-bit technology"
Interview How Gamebox Systems Is Breathing New Life Into Old Hardware
"There is no better way to experience it"
Interview Trista Bytes On Carving Out A Career In The Retro Gaming Scene
"It’s brilliant fun up on stage and I love it"
Interview GamesYouLoved's Chris Hill On Building A Successful Retro Gaming Community
"It's about the community and sharing their love for retro gaming"
Feature How R-Type Was De-Made For The Game Boy, Before Demakes Were A Thing
"It was thought it would be impossible to convert it to the Game Boy"
Interview "I Wouldn't Be Lying If I Told You Video Games Saved My Life"
Lost in Cult's Jon Doyle talks physical media in the age of the internet
Interview Retro Computer Museum, New Home Of Rare's 'Playboy' Handheld
"Our aim is to be one of the biggest retro gaming museums in the world"
Feature Jez San On Argonaut, Star Fox And Working With Nintendo
"They’d never trusted a western company in that way before"
Feature How Hideo Kojima's Snatcher Inspired The Creation Of "Pixel Pulps"
"We love constraints, not only in art, but also game design"
Feature Jason Brookes Talks Super Famicom, Import Gaming And Super Play
"The feeling of being part of a club was endemic in Super Play"
Feature Dave "The Games Animal" Perry On Picking Sega Over Nintendo And Returning To Mario 64
"This time maybe I will know what the buttons do"
Exclusive Polymega Creator Playmaji On FPGA, Sega Saturn And Dealing With 'Healthy' Scepticism
"There are things we definitely could have done better"