Latest Interviews
December2024
We speak to sculptor Phil Ramirez about his work on Toy Biz's Video Game Superstars
November2024
Interview Meet The Man Who's Upgrading SNES Doom With The "Super FX 3" Chip
"Super FX 3 is a great nickname that we've been using internally"
Interview Capcom Legend Harumi Fujita Reflects On Her Impressive 40-Year Career In Games
Harumi Fujita is responsible for the music to many of Capcom's biggest titles
Interview How NES RPG Former Dawn Is Bringing CD-ROM Power To Nintendo's 8-Bit System
"Not only was this possible, it almost happened in reality in 1990"
October2024
Interview Shadowgate's Co-Creator On Returning To The NES Classic 30 Years Later
"I kept this massive design document in my basement for 30 years"
Interview Super Mario Kart & SimCity Composer Soyo Oka On Her Most Iconic Nintendo Soundtracks
"I wasn’t really the kind of kid who played video games."
Interview "Creating Cores Isn't Profitable" - Pr4m0d On The Challenges Of FPGA Retro Gaming
"Most people I know who do this do it for preservation"
Interview "We Were World Leaders" - The History Of System 3 And The Last Ninja
We speak to System 3's Mark Cale on why the series is making a return
September2024
Interview Jason Bradbury Talks 'Crtl AI Delete', A Comedic Take On The AI Apocalypse
Super Intelligence vs Super Nintendo
Interview "Switch Has Been Big For Us" - Skunkape On Remastering Telltale's Sam & Max Trilogy
"We've introduced the game to a lot of people there"
Feature Gimmick! Designer Tomomi Sakai On Making A Nintendo Masterpiece
"Gimmick! is a completed work, so I can’t imagine there being a sequel"
"It still feels great to be able to hold a game in your hands"
August2024
"Clearly Quest wasn't the last name of Simon Belmont"
The remake aims to pay tribute to Rainbow Arts & the late artist Celâl KandemiroÄŸlu
"There were so many firsts with this game"
Interview Antstream's Steve Cottam On Bringing Retro Gaming To The Masses Via The Cloud
"I am so proud of how far Antstream has come"
"I never had the conscious intention of becoming a musician"
July2024
Interview The Company That Brought Resident Evil Back To PC Wants To Resurrect More Capcom Classics
"We worked very closely with Capcom, and our relationship definitely grew in the process"
"Some of the biggest inspirations for Gun-Dog came from old movies and anime."
Martin Alltimes worked as a producer at Sony from 1994 to 2001
Interview Say Hello To Jocelyn Benford, The First Person To Give Princess Peach A Voice
"I guess we did well though since Hotel Mario still has a lot of fans"
Interview "It's Easy To Get A Bit Over-Ambitious" - Roguecraft Devs On Developing For Amiga In 2024
"Roguecraft was supposed to take about 6 months to develop and ended up taking 2 years"
"I want nothing more than to actually try and make a version that runs on the Saturn"
June2024
And talks about what's next for Pixel Games
"There's this huge sigh of relief, like, 'Oh, they like it, they really like it'"
April2024
"I liken this journey to the one that Odysseus went through"
Interview Meet The UK Collector Creating His Own Retro Game Museum
"The whole purpose of these things is to be enjoyed"
March2024
Interview Factor 5's Julian Eggebrecht On Star Wars, Indiana Jones And Choosing N64 Over PS1
"Our games were treated like first-party games"
Interview "It’s Rare That You Can Identify A Winner" - How Namco Brought Tekken To The West
We chat to former Namco US product manager Jerry "Blood & Guts" Momoda
Feature "I Spent The First Year Worrying I'd Get Replaced" - Retro Gamer Magazine Turns 20
"It's great to have had an influence on where retro gaming now is"
Feature Meet The Company Bringing Classic Games To Switch, PS5 And Xbox "By Mistake"
"We reached out to Sony to start an experiment"
Interview "A True Original" - Digital Eclipse On 'Llamasoft: The Jeff Minter Story'
We speak with Digital Eclipse editorial director Chris Kohler
February2024
Interview "Underpromising & Overdelivering" - Atari CEO Wade Rosen Talks Winning Back Trust
"There was never really any animosity toward Atari in the larger cultural context"
Interview "We Need To Take Our Franchise Back" - The Story Of Indiana Jones And The Infernal Machine
How the Tomb Raider series lit a fire under LucasArts
Interview "An Enormous Headache" - The Amazing Story Behind Indiana Jones & The Fate Of Atlantis
From the perspective of its director/co-designer Hal Barwood
Interview "I Didn't Want It To Be A 'Whodunnit'" - Detective Instinct Dev On Its Mystery Influences
We catch up with the developer of the exciting ADV/visual novel
Interview "John Cleese Told Us To F**k Off" - The Inside Story Of Terry Pratchett's Discworld Games
"Terry's way of looking at the world was ‘Ordinary people in an extraordinary world’"
January2024
The Making Of Nintendo Adventure Books, Mario's 'Fighting Fantasy' Period
"They shipped me a Super Famicom and a copy of Mario"
Interview "It's Never Easy" - SNEG's Quest To Make Old Games Available Again
"We feel like there’s just an infinite amount of work to be done."
Feature Meet Naked War, The Wii 'Advance Wars' Beater That Never Was
"I think it's the best-designed game we've ever made"
Feature We Sat Down With Legendary Irem Devs To Talk Game Design, Pixel Art And Sekaikan
"Some of my colleagues called me the 'dark lord of perverts'"
Feature Streets Of Rage 2, ActRaiser And Story Of Thor - Ayano Koshiro On Her Career In Games
"It's like clothes. If you find something you like, you just put it on"
December2023
Interview Konami Legends Reveal The Secrets Of The Arcade Hit Factory
A rare peek behind the curtain!
Interview Former Sega Head Of Marketing Al Nilsen On Genesis And The Birth Of 'Sonicmania'
"Everyone was saying 'Super Nintendo isn’t that big, because here’s Sonic'"
Interview Ziggurat Interactive On Its Passion For Bringing Old Games Back From the Dead
"I’m very proud of our adaptability. We all wear many hats"
Interview "It Was A Suicide Mission" - Larry Siegel Reflects On Atari's Failed War On Nintendo
"It was all about saving six cents. It was not about the big picture"
November2023
Feature Treasure's Masato Maegawa Talks Game Design In Newly-Translated 1995 Interview
"I don’t think the quality of the graphics determines how fun a game is"
October2023
Interview Former Coleco Exec Bert Reiner On ColecoVision, Nintendo & Cabbage Patch Kids
"Nintendo were interested in buying the ColecoVision for the Japanese market"
September2023
The Making Of TOTAL!, The Nintendo Magazine That Had To Be Made In Secret
"Not even our colleagues knew what we were doing"
April2023
Feature What Do You Get If You Cross Contra With Canines? Wild Dogs, That's What
Run-and-gun nostalgia feels, with bonus good boys
March2023
Interview Outside Xbox's Mike Channell On His Love Of Retro Gaming
"I certainly don't think retro gaming is going anywhere"
Feature The Man Behind The $1 Million Vapourware RPG, Project Phoenix
"I learned a lot from Sakaguchi-san, but there's a lot of negative encouragement"
February2023
Interview Star Fox Programmer Dylan Cuthbert Reflects On Its 30-Year Legacy
"The game really just clicked into place. Even Argonaut was surprised"
Interview Llamasoft's Jeff Minter Discusses His New Game Akka Arrh And Working With Atari
"I knew I'd have to do a bit more surgery to it than I did with Tempest"
January2023
Interview Roberta And Ken Williams On How Colossal Cave Led To A Life Of Adventure
The couple charts a new adventure with a reimagining of 'Colossal Cave'
Interview Ex-Sega President Michael Katz On ColecoVision, Atari, And The Early Years Of The Genesis
"I liked being the small guy like Avis vs Hertz in the old days"
December2022
Feature The Late Rieko Kodama On Phantasy Star, Skies Of Arcadia And Challenging Stereotypes
"I believe that a story or world cannot revolve around male power alone"
Interview Former Sega President Tom Kalinske On The Rise And Fall Of A 16-Bit Empire
"I really, really fell in love with 16-bit technology"
Interview How Gamebox Systems Is Breathing New Life Into Old Hardware
"There is no better way to experience it"
November2022
Interview Trista Bytes On Carving Out A Career In The Retro Gaming Scene
"It’s brilliant fun up on stage and I love it"
Interview GamesYouLoved's Chris Hill On Building A Successful Retro Gaming Community
"It's about the community and sharing their love for retro gaming"
October2022
Feature How R-Type Was De-Made For The Game Boy, Before Demakes Were A Thing
"It was thought it would be impossible to convert it to the Game Boy"
September2022
Interview "I Wouldn't Be Lying If I Told You Video Games Saved My Life"
Lost in Cult's Jon Doyle talks physical media in the age of the internet
Interview Retro Computer Museum, New Home Of Rare's 'Playboy' Handheld
"Our aim is to be one of the biggest retro gaming museums in the world"
Feature Jez San On Argonaut, Star Fox And Working With Nintendo
"They’d never trusted a western company in that way before"
August2022
Feature How Hideo Kojima's Snatcher Inspired The Creation Of "Pixel Pulps"
"We love constraints, not only in art, but also game design"
November2021
July2021
December2019
Feature Jason Brookes Talks Super Famicom, Import Gaming And Super Play
"The feeling of being part of a club was endemic in Super Play"
November2018
Feature Dave "The Games Animal" Perry On Picking Sega Over Nintendo And Returning To Mario 64
"This time maybe I will know what the buttons do"