
Taki Udon is one of the leading figures in the world of FPGA gaming, and he's achieved that position in a surprisingly rapid time. The reason? His MiSTer Pi project has shaken up the FPGA world by offering a truly affordable entry point for players, and his next project – which comes as part of his Retro Remakes line – could have even more impact.
Taki Udon is set to launch an FPGA console based on the PS1. While it will remain fully compatible with FPGA cores for other systems, the focus here will be offering a fresh take on Sony's classic system, and it will be compatible with PS1 controllers, memory cards and (via an optional dock) discs.
As always, we were keen to learn more about the system (known by its codenames SSone and R2one), and Taki Udon was kind enough to provide us with the information.
Time Extension: What made you choose the PlayStation as your first "console clone" release under the Retro Remakes brand?
Taki Udon: SSone (also known as R2one) was supposed to be our second console. We started with the most complicated console first (our flagship console), but that ended up stalling everything else in the pipeline, so we moved up our second release. As for why the PSone? This product was originally supposed to be created in 2022 with my previous company, but it didn’t end up happening. It was the first console I knew I would make with RR.
Can you give us some insight into what makes this such a different prospect from, say, the MiSTer Pi or MiSter?
The goal of this console was to remove as many barriers to entry as possible when it comes to using MiSTer FPGA. We do this to some extent with our MiSTER Pi Turbo Pack, but this console incorporates many things that are not possible with the standard triple stack. These are things like various analog video outputs without the need for a dongle, integrated WiFi/BT without a dongle, integrated SNAC ports without a dongle, and so on. There are still things that a MiSTER Pi can do that the console can’t (like Jamma support), but this should be more than enough for the general user.

You've put a lot of effort into making sure the SSone is compatible with original PS1 accessories, controllers, and memory cards. What was the hardest thing to get right?
For some accessories or controllers, it has been very challenging to track down parts that we need to verify functionality. A few weeks ago, I was trying to buy a PS1 mouse to make sure it didn’t have any issues. There was only a single one on the market in all of China.
Will the SSone use the exact same UI as the MiSTer, or are you creating something different, given the PS1 focus?
This comes down to user choice since the hardware is designed to work as is with official MiSTer FPGA software. It’s also a difficult topic to talk about because a lot of people feel very strongly about not making modifications to the MiSTer UI, which I totally understand. I do not want to be in a situation where we end up forking the community (this is the main reason why MiSTER Pi was our first FPGA product and not a console), but there are some situations or some specific cores where that may be unavoidable if the changes aren’t accepted upstream. Personally, I think an alternative UI option should exist for those who want it. If people want us to do it, then we will.
How will original media work on the SSone?
I’ll answer this question more broadly because this is not the only console that we have in development that supports original media. Since we can’t work on the assumption that the end-user will always use the specific version of the software that we may or may not create to support features that don’t exist in the MiSTer ecosystem, we start from the point of how we can accomplish what we need on existing cores. For cartridge-based systems that have built-in saving functionality, you wouldn’t be able to do more than dump your carts and run them off memory without significant hardware changes. It’s possible to have your save files sent directly to the dumped cartridge, but the process is somewhat convoluted. So without forking the core and making significant changes, cartridge support will be far worse than an actual console, even if it might be enough for most people.
PS1 is a bit different. Thankfully, saving games is split from the media, and our SNAC ports give us the direct ability to load and save games without needing to use cartridge-based workarounds. That just leaves you with how to handle the CD itself. On a stock core with a stock system, it is possible to store your games on an internal SSD via a simple process. Whenever you use that CD in the future, the stock system will call the stored backup and load the game without you needing to do anything.
In both console situations, software revisions (in some cases substantial) are required to make the experience more authentic to real hardware. The changes that we have to make are almost certainly not going to be accepted by the main branch, but it’s unavoidable. We at least have workarounds for an end-user who wants to stay on stock MiSTer software.
Could we see other Retro Remake projects that replicate systems like the Saturn and N64 in the future in the same way the SSone does with PlayStation?
Yes, this is possible, but it would have to come after our cartridge-based system is done. That one is a bit older than those two.
The SSone is naturally going to be compared with some of Analogue's products, which also use FPGA tech and are clones of existing classic systems. How do you feel the SSone shapes up against those devices, and is it even fair to compare them?
I don’t think it’s a fair comparison. Except for the Pocket, Analogue sells closed-source consoles that do one thing, even if the hardware can support more. All of our consoles and handhelds can run multiple cores from day one, with support for loading ROMs from an SD card without having to wait for a jailbreak. We also have built-in analog output, which is notably absent from other consoles.

Projects like the SSone represent a big step up for you as a manufacturer, requiring not only an understanding of internal hardware development but also external case design and packaging. How has your company evolved over the past year or so to accommodate these fresh challenges?
This console is a step up from MiSTER Pi, but it is simple compared to the flagship console. That thing is incredibly complicated. For SSone, we have three mechanical engineers working on the console and the dock. We will probably hire more to work on our expanded roadmap.
Where do you see Retro Remakes in, say, five years?
That’s kind of difficult to say. If you asked me where I would be now last summer, I would have been completely wrong. Wherever the company is, I hope I’m having fun.
You've never made any secret of the fact you're working on more than one thing at any given time. Are you able to give us any hints on what your next project will be?
After SSone is done, we will move to the MiSTer handheld, however, it is possible that the flagship console will wrap up development between the two projects since it started first. That’s it for the FPGA product line. SUPER7 is our next DIY product, which is a 7-inch screen and shell replacement for the original Switch.
Comments 33
Personally I'm not a fan of the Mister UI so any improvement on that front will pique my interest
This is just going to be a MiSTer with snac in a bit of fancy plastic, do not assume there will be a new UI or the ability to use discs, ever.
@ChaseIQ
The article and Twitter posts state that the SS One will support discs via an optional dock add-on.
It also has native support for PS1 controllers and memory cards.
@ChaseIQ Oh for sure, I dont doubt that one bit. Basically like the MiSTer Multisystem and its ilk
Looking forward to this. Hope it turns out well.
Someone seriously needs to hire him a brand manager, because holy moly are the names of his products bad marketing. Which is a crying shame considering how good the products are. This feels like cognitive dissonance when he says that he wants to remove barriers, while also putting up barriers on the marketing side of things.
I’m still failing to see what the love affair is with this guy. He took a MiSTer and put it in an injected molded case. Cool looking case but….that’s what it is.
I also can’t see how someone stealing Terasic’s IP and then fellating himself for months on the internet about it is good for the long-term viability of the MiSTer project. It’s kind of alarming that no one has brought up that this charade has spit in the face of a major stakeholder in the MiSTer project, the people who made the hardware in the first place. After getting burned, good luck with them making affordable hardware widely available in what could have been the next step in the project.
And imagine being Robert Piep, spending countless hours putting this core together, only for some guy to sign his name on a plastic shell with your core running it and call it “the Founders Edition”. Pretty tacky.
@Gillig Just to play devil's advocate, he did modernize the board design lower production cost after Terasic saw the increased interest and raised their price significantly. He's also focused on simplifying the process of getting a Mister up and running. People find that part of the give really unnerving. His company is adding competition which, in theory, should lower prices across the board. Only time will tell.
Knocking it out of the park again Damian. 2 weeks into 2025 and so much amazing and engaging content.
@Gillig
Neither Takis or QMtech cyclone V boards break any of Terasics IPs they are not 1:1 copies of the PCB even
They are simply MiSTer compatible boards with removed hardware and functionality that the project doesn't use
The DE10 is just a collection of off the shelf parts with nothing proprietary to Terasic
The QMtech board is even open source with schematics available on GitHub
The MiSTer project has a commercial license and Taki has even donated to the project direct
Terasic has no stake in the MiSTer project, The DE10 was a cheap off the shelf dev board that was released at the right time.
The MiSTer prototype used a different board
If Terasic brought the price back down to what it was early 2021 there would be no need for the cheaper compatible boards, they created the gap in the market
Robert Peips MiSTer PS1 core has a commercial license too like the rest of the project
You can check this on the GitHub
@FPGAguru Nearly every pcb you’re going to find in the world is going to use components from many different vendors. The idea that you never own the pcb design if you source parts from other companies is totally laughable.
And so much of what you said is just blatantly false. If Terasic isn’t a stakeholder in the project, why is the MiSTer development team insinuating that the next iteration of MiSTer will be on a Terasic FPGA development board?
Maybe Damien should get a statement from Terasic to clear the air about what their place is in the MiSTer ecosystem and if they feel this product violates their IP? I think the answer will be very interesting.
@Gillig He didn't "Steal Terasic's design". Terasic made a dev board with Intel's Cyclone V FPGA and several other off-the-shelf parts. The FPGA doesn't belong to Terasic, it belongs to Intel. Then early 2021 Terasic started to massively spike up the price. There was a lot of talk that Terasic was actually still giving you a deal because FPGAs are expensive and the board was subsidized and all that, but now I am not so sure how true that was.
Both QM and Taki are getting their Cyclone V chips from Intel just like Terasic is, they didn't clone the chip or anything. It's like saying that somebody stole Dell's design if they design a mini-PC using an Intel CPU. They just made a board that is designed with MiSTer in mind, both of their boards are actually missing components from Terasic's board that would be useless for MiSTer usage and had changes made to them to make them more useful as a MiSTer board than as a generic FPGA development board.
@Gillig
There is nothing unique to Terasic in the DE-10 apart from the PCB layout which isn't copied even though Terasic publish the schematics for it
The DE10 is just a Cyclone V FPGA by Altera, some DDR3, a few controller chips and the rest is just noise, it's a cheap dev board
The DE10 was used for the project as it was cheap and plentiful. It was designed for Intel's FPGA college program originally and why they offer academic pricing. Terasic has never had anything to do with the MiSTer project, using a off the shelf board saves the costs of developing hardware just for the project apart for the add on boards which are cheap and simple in comparison
The idea of using the new DE25 nano whenever it arrives is for the same reasons, price, availability and resources but that all hinges on Intel's fabs really which isn't looking too promising
Terasic can't do anything about what Taki or QMtech are producing
Don't forget Heber is making MMS 2 which is a all in one solution with everything on a single PCB and they are an established UK electronics company of over 40 years
I really hope the UI is better than the mister UI. I don't know why people seem to latch onto it so much. It's awful. It looks and works like a ti-83.
Looks really interesting, I think I'll buy this rather than waiting for my favorites psone games available on ps5, there are a couple of them on the psn but this console will have 100% psone games 😃
This looks intriguing. I'm not a "buh buh muh CRT blur" purist despite having grown up in the 80s and 90s, so something like this outputting nice crisp pixels and with minimal input lag would be a dream.
I’ve enjoyed my Psio for years now and it should be kicking for a long while yet, but this really appeals to me in every way from what I can gather. An approachable, well themed and designed, cost conscious FPGA device is what I was holding out for and this seems to be ringing in that era, and I’d like to simply support it
“ We also have built-in analog output, which is notably absent from other consoles.”
I’ve felt at times like the lone commenter on the lack of this feature, but that’s okay because FPGA gaming is still finding the majority of it’s audience and I know that plugging a system with the outputs of original 90’s consoles is something there will be fans of as things go along. Great stuff.
Does this thing play roms and isos?
@WhensDinner It's just MiSTer using a custom PCB and case
There is not enough resources for a fancy UI, it's been discussed for years
There is many script add ons to make the current UI better and even NFC loading so you don't need to use the UI at all
@Waveboy It's not just a PS1 but a complete MiSTer setup
The PS1 core has 16:9 support and 480i to 480p, MiSTer also has a HDMI scaler supporting up to 1440p with various Scanline filters and shadow masks
You get access to nearly every retro system you could want
I am very excited for this. I just hope I can get one
I plan to (finally) use my Retroid with it, so I can use actual carts
@WhensDinner Thoroughly disagree. MiSTer's UI is minimal, fast and functional. I very much prefer it over the sort of cluttered UI that plagues most emulation experiences.
Not coming with a disc drive makes this feel kind of pointless out of the box, why go through the effort of using original controllers and memory cards if you’re just playing a downloaded iso anyway? May as well use the Mister or any other FPGA or Emulator at that point?
@RetroBreak
It is MiSTer just using a custom all in one PCB
@FPGAguru I know, I guess this is a cheaper alternative to a MiSTer because of the tweaked FPGA? I just think selling it as a PS1 mini style console is weird when it can play anything, and doesn't have a way of actually playing PS1 discs. Getting a cheap PS3 would be better for PS1 fans who want a HDMI solution.
@RetroBreak The first run is going to cost 150USD, which is great value for a MiSTer with built-in SNAC adapters. It'll be much tidier too — I'll be very happy to have one that doesn't have ports along every side. The disc drive is a nice bonus.
@NinChocolate Analogue video outputs are the best thing about using dedicated consoles instead of emulation! Or at least I think so; others seem to prefer getting as close to the emulation experience as they can without actually using emulation. Which is fine, I guess, but not my thing.
I agree that demand for this could increase as the original consoles break down... but on the other hand, as the consoles are dying, so are the CRT TVs. So maybe, maybe not?
@DeciderVT A UI can be both uncluttered and appealing at the same time. The UI doesn't have to look like the controller for a piece of industrial equipment to be functional and clean.
@WhensDinner I like that look. It's consistent across each core and it scales relatively well across a wide range of resolutions.
@Waveboy I feels like psone is jrpg monster compared to other console, can't say no to replaying lunar 1&2, wild arms 1&2, suikoden 1&2, and other rpg on it. And castlevania sotn of course, and maybe mmx4 and tomba 1&2, and street fighter alpha 2&3. Man I have so many good memory on psone.
Now I just need to buy dualsense 30th anniversary to complete the classic psone feels while playing this 😃
"there are some situations or some specific cores where that may be unavoidable if the changes aren’t accepted upstream"
This is his attempt at pressuring developers to conceding to his personal hardware design whims. Maybe he could have communicated with the developer of the core before he promised a needless gimmicky cd drive addon to his fans who are unaware of the technical challenges. I mean, he is also unaware of the technical challenges, so he should have consulted the actual expert on the core first regardless.
Let’s discuss the facts
Taki currently hasn’t fulfilled a pre-order on his switch OLED screens with HDMI that were supposed to deliver in November
Stopped selling MiSTer Pi and from what I’ve heard, hasn’t completely fulfilled the 2nd and 3rd batches.
Dropped Paypal because its “too expensive” and has now fully gone to a pre-order model that doesn’t have any buyer protections other than what your credit card offers. Everything I see is max 180 days protection.
Which is a problem because we’re looking at almost a full year pre-order for a “console” that has a bunch of “features” that the mister developers know is technically impossible
This year long pre-order is being done by a Chinese seller under an alias, who nobody knows the actual identity of, and after 180 days your money is as good as his.
Before MiSTer, Taki was best known for making loads of false claims. Most notably claiming that he completely designed the software and hardware for one of retroid’s handhelds, the Retroid Pocket 3+, which turned out to be a total lie. I can’t even list all the ridiculous lies and claims on the Twitter handle; it would take forever.
Buyer beware!
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