Comments 476

Re: Guide: All 8BitDo Controllers & Accessories - Which Should I Buy?

Serpenterror

@belmont Bluetooth connection to your Steam Deck may be unstable or you're running the Deck on the Beta firmware. Make sure to go check your firmware to see if you're running the Stable firmware. Next make sure you're at the latest firmware update, Steam Deck update every once in a while so it's good to check when you got the chance. Also make sure to also check your bluetooth settings as well so that there's no other bluetooth devices also running on the Deck.

Having too many devices connecting to bluetooth also cause disconnection issue too as the signal may had difficulty trying to run all devices at once. Before you connect another controller to your Deck make sure the ones you are not using are disconnected and not running.

Re: The GameCube & Wii Emulator Dolphin Adds New WiiConnect24 Support & More

Serpenterror

If you're playing just the GameCube games you'll have a good time with Dolphin, it's the Wii games that are the most complicated to work around as most doesn't support traditional game pad so you'll have to use alternatives which makes it even worst. The thing is if you want to play Skyward Sword just play the HD version on Yuzu, if you want to play Twilight Princess, Wii U or the GameCube versions are your only go to. If you want to play a few third party ports but don't want to deal with the force motion controls such as the case with Bully, Okami, Metal Slug Anthology, and Speed Racer which are fantastic games but force motion control ruins them then just get the PC, PS2, or PSP versions of those games for PCSX2 or PPSSPP or Steam.

Re: Clock Tower Creator Didn't Know About Its Upcoming Re-Release

Serpenterror

@JJtheTexan The only difference between that and Clock Tower was that Clock Tower had one director which is Hifumi Kouno and is not a collaboration, Super Mario RPG had two directors cause it was a collaboration between two leaders: Chihiro Fujioka of Square and Shigeru Miyamoto of Nintendo. Since Fuijioka is no longer with Square, the other side of the lead team is Miyamoto who is still with Nintendo and as long as one leader is still handling the game it's a done deal as long as Square Enix and Nintendo are fine with it.

Re: Clock Tower Creator Didn't Know About Its Upcoming Re-Release

Serpenterror

Seems like MVG and Limited Run Games talk their mind too soon and forgot that there's actually people who originally made these games possible. How do you miss someone as important as the Clock Tower creator himself and trying to counterfeit his game without him knowing? For someone who also respect the original creator and want to give them credits, I'm very disappointed on how they handle this.

Like Pat and Ian of the CUPodcast said, don't get attached to project from scummy companies or else you'll get your reputation ruin and at the end of the day it'll be you that the fans will throw the torches and pitchforks at and not the corporations, just look at Rerez with the ALL Controller, Gamester81 with the Coleco Chameleon, SmashJT with the Intellivision Amico, Jason Schrier of Kotaku who advertised for the scummy Kickstarter RPG Unsung Story which still had not been release for consoles yet, Christian Whitehead with Sonic Mania (even after they help with the game and the remakes they still get look down and disrespected by Sega), and MatPat from Game Theory who stand to represent Google Stadia only to get embarassed thereafter.

These people had their reputation ruin by scummy corps and scammers that I'm surprise most still had not learn from it yet. Hopefully for MVG sake he doesn't get bulldoze by customers when LRG leaves him in the dust. I'm not saying leave while you still can but do be careful cause now the attentions are on you and make one huge mistake and it'll all come crumbling down.

Re: The Puzzling Legacy of Panel de Pon And Puzzle League

Serpenterror

The thing about Panel de Pon and its puzzle concept was that Nintendo doesn't know how to evolve it beyond the anime characters and re-branding. I remember the GBA game was just a barebone block switching puzzle game with no contents what-so-ever, had it not got bundle with Dr. Mario I wouldn't had bought it. Tbh Nintendo should had continue making Panel de Pon using every one of their property (like Golden Sun, F-Zero, Donkey Kong, Fire Emblem, etc.), it would had sold like hotcake if it did. They did it with Picross so not sure why they couldn't do the same with Puzzle League. Heck they could even license other third party IP into the puzzle game as well. Can you imagine a Sonic Puzzle League, a Mega Man Puzzle League, a Street Fighter Puzzle League, a Disney Puzzle League, a Dragon Quest Puzzle League, a Final Fantasy Puzzle League, a Rayman Puzzle League, or heck even a Super Smash Bros. Puzzle League? I don't think these third party IP had any puzzle game using their property yet. Nintendo could easily make fast easy money with this IP and they choose not to embrace it.

Re: Former Sega Boss On The "Huge Strategic Blunder" Of 32X And Saturn

Serpenterror

By 1994, they should had focus on the Sega Saturn while still supporting the Sega Genesis. The Sega 32X shouldn't even be made. The Sega Saturn should had also be backwards compatible with both Sega Genesis and Sega CD games to keep loyal Genesis and Sega CD owners happy enough to make the jump. Sonic 3D Blast, Kolibri, Doom, and Vectorman should had been Sega Saturn launch titles alongside Virtua Fighter and Daytona USA while Sonic X-Treme is in the work. Had they gone this route they would still be able to come in second place even if they got beaten by Sony and the PlayStation.

Re: Review: Anbernic RG353PS - Decent Emulation For Under $100

Serpenterror

While Anbernic are getting better with their handheld design and controls, they still need to do something about those microSD card ports. Yes having both at the bottom is okay but would be really helpful if they had a hatch to cover em (like on phones, PSP, 3DS, PS Vita, and Nintendo Switch but not Steam Deck) as both card could easily be unloose by accidental touch.

Re: This Lost Pokémon Game Is Being Resurrected By Fans

Serpenterror

I play it once and it was garbage, way worst than even Pokemon Scarlet and Violet. Constant crashes, can't download the title for a smooth experience, and the webpage that host it had malware ads on it. The game doesn't even had controller support and I don't think Nintendo was even involve with the game either. The fact that Flash kept updating and this Flash game couldn't keep up means it still remains a buggy mess. Better to just leave it alone, no need to preserve garbages.

Re: Sonic Bust: The Rise And Fall Of Sega Enterprises

Serpenterror

@tektite_captain Sega's value share were dropping so it's likely Nintendo and Sony took note of that. Also many of Sony and Nintendo's employees were friends of some of Sega's employees too so when the downfall started to cracks, the words will get around.

Re: Sonic Bust: The Rise And Fall Of Sega Enterprises

Serpenterror

The reason why Sega failed in Japan was because they not only make games for their consoles but for Nintendo and NEC as well. Why would anyone buy Fantasy Zone on the Mark III and Sega Mega Drive when the same game is also on the Famicom? Same thing for games like Golden Axe and Thunder Blade which also had PC Engine ports. It's not Sony or Nintendo that killed Sega, it's Sega who killed Sega.

Re: Rare Co-Founder Under Fire For "Teasing People" With 1997 Space World Zelda Cart

Serpenterror

Ha he wanted attentions and he got it. I still don't get why that prototype or beta of games can't be dump and archive online. Not like anyone hadn't play Ocarina of Time countless times already and it's a prototype version of a game that wasn't complete or had spoiler contents, all are just work in process contents and those works are long overdue and finish already. Just dump the rom and move on.

Re: Guide: Best Wonder Boy Games, Ranked By You

Serpenterror

Other than Monster World IV and Dragon's Trap both of which had a remake, I didn't really enjoy the rest all which don't had a remake. I also don't like the first game cause it plays too much like Adventure Island, a series I thorough don't enjoy due to its endless runner style gameplay though I do enjoy the superior 16-Bit Super Adventure Island series due to it having better graphics and tighter control.

Re: M2 Explains Why Switch Is The "Perfect" Console For Retro Games

Serpenterror

@Guitario The joycons are just Nintendo's replacement for the motion control hence why it's missing the d-pad. It's also their excuse of including two controllers with the system but hey if you're an arcade gamer from the old days this shouldn't bother you. The Atari 2600, NeoGeo AES, Sega Master System, PC, and the NeoGeo Pocket Color didn't come with d-pad either and people like those.

Re: Kirby's Dream Land 2 Gets The 'DX' Treatment

Serpenterror

Thank you for making this awesome DX hack for an otherwise awesome game that really needs it. Going to download the patch later today and play the updated game for free on my various Chinese emulation handhelds, Analogue Pocket Nt, and GBA EverDrive for my GBA SP2.

Re: I'm Just Joking When I Tell Valve To Make Portal 3, Says Series Co-Writer

Serpenterror

@Christopher_Jones It's not just the Street Fighter series, almost every franchise/entries/collection/projects Capcom made almost always end with just 2 more than the rest. Breath of Fire ends with 2 on both SNES and GBA, yes we eventually get BOF 3 & 4 on PlayStation 1 but that was only two games and Dragon Quarter doesn't count. Here's some franchise/projects that never made it passed 2:

  • Star Gladiators only had one sequel on the Sega Dreamcast, Plasma Sword: Star Gladiators 2.
  • Rival Schools: United by Fate also only had one sequel on the Sega Dreamcast, Project Justice: Rival Schools 2.
  • Darkstalkers had two entry called Vampire Savior 2 and Vampire Hunter 2, never 3 of both though.
  • Power Stone only had 1 & 2, even when they re-released on PSP, the collection only had PS 1 & 2.
  • Resident Evil Chronicles series only had 2 games, Umbrella Chronicles and Darkside Chronicles.
  • There's only 2 Final Fight games at the arcade: Final Fight 1 and Final Fight Revenge. There's also only 2 console exclusives Final Fight games for Super NES: Final Fight 2 & Final Fight 3. Yes even though it says Final Fight 3, it really count as just 2 console exclusives as the first and fourth one were just ports of Final Fight 1 just that one had Cody and the other one had Guy.
  • Viewtiful Joe only had 1 & 2, yes there are Red Hot Rumble for PSP and Double Trouble on Nintendo DS but there never was a Viewtiful Joe 3.
  • Okami only had 2 games, Okami and Okamiden.
  • Saturday Night Slam Masters only had one sequel, Ring of Destruction: Slam Masters 2 which is still arcade exclusives.
  • The first Resident Evil game on PS1 only had two remakes: one for the GameCube and one for the Nintendo DS.
  • Strider only had one true sequel, Strider 2, despite how many other games he had outside of those two.
  • Capcom only made two Legend of Zelda Oracle Games, Oracle of Ages (which had Nayru as the oracle) and Oracle of Seasons (which had Din as the oracle). The third game Oracle of Powers which would had Farore as the oracle is never made.
  • Of all the Disney games Capcom made, only DuckTales and Chip 'n Dale: Rescue Rangers had sequel and only just one for both: DuckTales 2 and Chip 'n Dale: Rescue Rangers 2, never 3.
  • Capcom's Firebrand mascot from the Ghosts and Goblins series had three games but of those three only the first two are main entries: Gargoyle's Quest 1 & 2, the third game is called Demon's Crest and doesn't carry the Gargoyle's Quest name which means it doesn't count as a main entry.
  • Street Fighter EX only had 2 entries at the arcade, the third game is a garbage PS2 launch title and doesn't count.
  • Aladdin only had 2 games even though the second one is not made by Capcom.
  • Street Fighter The movie the Game only had two versions, the home version plays more faithful to the Street Fighter game while the arcade one plays more faithful to Mortal Kombat.
  • Street Fighter only had two official live action movies so far: the Jean Claude Van-Damme Raul Julia film from 1994 and the Legend of Chun-Li.
  • Capcom had join Sega and Namco to make Project X Zone, the trio had only made one sequel for that so far, Project X Zone 2.
  • Capcom Arcade Stadia only had one sequel collection, Capcom 2nd Arcade Stadia.
  • Capcom vs. SNK 2 was the only sequel of that franchise crossover.
  • Super Gem Fighters: Mini-Mix (Pocket Fighter) only had one sequel, Super Puzzle Fighter II Turbo (Pocket Fighter 2) even though one is a fighting game and the other is a puzzle game both are entry to one another through the chibi artwork looks and design.
  • Capcom only made 2 Super NES MARVEL games (Mutant Apocalypse and War of the Gems), 2 regular arcade MARVEL games (Children of the Atom and MARVEL Super Heroes), 2 MARVEL vs. Street Fighter arcade games, and 2 MARVEL vs. Capcom arcade games. Capcom also made only two 3D MARVEL vs. Capcom games: MARVEL vs. Capcom 3/Ultimate MARVEL vs. Capcom 3 and MARVEL vs. Capcom Infinite. They never make a third entry of any of those.
  • Mega Man Xtreme for Game Boy Color only had one sequel, Mega Man Xtreme 2.
  • When Capcom decided to make some 8-Bit Mega Man reboots, they made only two entries: Mega Man 9 and Mega Man 10.
  • Mega Man only had two arcade entries: Mega Man: The Power Battles and Mega Man II: The Power Fighters.
  • Only two Mega Man X games used the Super NES Cx4 chips: Mega Man X2 and Mega Man X3. The first Mega Man X game never had it.
  • Capcom only made two Mega Man brand games for PSP: Mega Man: Power-Up and Mega Man: Maverick Hunter X.
  • Mega Man Battle Network 3, 4, 5, & 6 only had two versions, never three. Even though Battle Network 5 had a DS port of both versions, it only contain the same two from the GBA versions and never a third unique one.
  • The first Street Fighter game Capcom bring to Switch was Ultra Street Fighter II: The Final Challengers.
  • The only 32-Bit Street Fighter game Capcom is willing to port to Super NES was Street Fighter Alpha 2.
  • The first Street Fighter game Capcom port to GBA was Super Street Fighter II Turbo Revival.
  • Monster Hunter Stories only had one sequel so far: Monster Hunter Stories 2.
  • The main Monster Hunter number series only had 2 entries for PlayStation (Monster Hunter 1 & 2) and 2 entries for Nintendo (Monster Hunter 3 & 4).
  • Even though there are four Monster Hunter Freedom games for PSP, there are only two real entries of those released worldwide, Monster Hunter Freedom Unite is just an upgrade of Monster Hunter Freedom 2. Monster Hunter Freedom 2 is the final game on PSP worldwide. There was no Monster Hunter Freedom 3 despite one was released in Japan as Monster Hunter Portable 3rd.
  • There are only two Giga Wing games, Giga Wing 1 & 2 for Arcade and Dreamcast.
  • Mega Man Legends only had one sequel, Mega Man Legends 2. The spinoff, The Misadventures of Tron Bonne, doesn't count despite taking place in the same universe. Mega Man Legends 3 was cancelled forever.
  • Super Swing Golf is a Tecmo golf game developed by Camelot with some Capcom contents included. There are only 2 entries of that franchise so far with the second one, Super Swing Golf Season 2 been its only sequel.

Re: Cannon Dancer's Digital Release Date Slips To April 13th

Serpenterror

Will probably either pick up the physical version or wait for a sale. No way am I paying $30 for a 2D retro game with only 6 levels. TMNT Shredder's Revenge had over 15 levels and cost less, the actual Strider game from Capcom only cost $2 via the Capcom Arcade Stadia collection that had 5 levels.

Re: Poll: What's The Best Sega System Of All Time?

Serpenterror

Probably the Genesis, that's the only system that Sega consistently had good games for over its long lifespan. The Saturn was never really good until after launch and the Dreamcast was only good at launch. The 32X and Sega CD were hit or miss at most and the Sega Master System as well as its three previous predecessors were completely non-existence to me. The Game Gear was okay just didn't get as many support as I would want, the Pico was a toy, and the Nomad though good wasn't that comfortable or compatible with most Genesis stuff.