@Jacoby Even if one is made, it won't feature everything from the DS and 3DS capabilities such as a GBA slot for games like Guitar Hero, StreetPass, or NFC for Amiibo support.
@Turbo857 Ha you say it can't when it clearly could. I know it's two years ago but what you just mention is laughable. You could buy a Switch and a copy of either of those game and start on playing multiplayer out of the box as the joycons it came with will both works as different controller.
@dmcc0 Not sure why you're complaining though, you could always cancelled your original pre-order for the glow in the dark one. It's just gonna be a bit longer wait and more expensive.
@belmont Bluetooth connection to your Steam Deck may be unstable or you're running the Deck on the Beta firmware. Make sure to go check your firmware to see if you're running the Stable firmware. Next make sure you're at the latest firmware update, Steam Deck update every once in a while so it's good to check when you got the chance. Also make sure to also check your bluetooth settings as well so that there's no other bluetooth devices also running on the Deck.
Having too many devices connecting to bluetooth also cause disconnection issue too as the signal may had difficulty trying to run all devices at once. Before you connect another controller to your Deck make sure the ones you are not using are disconnected and not running.
I wonder with Analogue now taking pre-orders for the Analogue Duo, will they also sell the 8BitDo Duo 30 controller too or do you had to buy the clone console to get one?
I never knew that jingle was only exclusive to the 16-Bit consoles. I don't recall ever seeing the Capcom logo jingle anywhere else but the 16-Bit systems. Nice to know.
If you're playing just the GameCube games you'll have a good time with Dolphin, it's the Wii games that are the most complicated to work around as most doesn't support traditional game pad so you'll have to use alternatives which makes it even worst. The thing is if you want to play Skyward Sword just play the HD version on Yuzu, if you want to play Twilight Princess, Wii U or the GameCube versions are your only go to. If you want to play a few third party ports but don't want to deal with the force motion controls such as the case with Bully, Okami, Metal Slug Anthology, and Speed Racer which are fantastic games but force motion control ruins them then just get the PC, PS2, or PSP versions of those games for PCSX2 or PPSSPP or Steam.
I'm glad emulation handhelds are starting to do this. Definitely a needed feature too especially for Pokémon since some creatures (such as Machoke and Kadabra) can't evolve to their final form unless you trade them over link cable.
This is why the Tetris movie originally should had been about the Tetris and not about the game of the Tetris. A story about the Tetris would had been fictional and legit but a documentary about Tetris will had similar story to other documentary materials out there such as Dan Ackerman's book and the Gaming Historian's video.
That's one expensive project, I remember the first time me and my friends play Final Fantasy Crystal Chronicles and Four Swords Adventures on GameCube, each one of us had to use our own GBA and connector cable. I'm the only one that had a GBA SP so they always wanted to take my control the most.
As cool as this is why would anyone sacrifice a Super Game Boy for just one game? By sacrificing the Super Game Boy, you're basically limiting the availability of the SGB cartridge even more.
My guess is that the 5th Nintendo character to get ruin on CD-i would be either be Samus Aran or Kirby. My guess as to why a Metroid and Kirby garbage never happen was due to time and Philips inexperience with the gaming scene. They had no clue how to make a Metroid game and they probably knows jack nothing about Kirby. Thank goodness it never happen.
@JJtheTexan The only difference between that and Clock Tower was that Clock Tower had one director which is Hifumi Kouno and is not a collaboration, Super Mario RPG had two directors cause it was a collaboration between two leaders: Chihiro Fujioka of Square and Shigeru Miyamoto of Nintendo. Since Fuijioka is no longer with Square, the other side of the lead team is Miyamoto who is still with Nintendo and as long as one leader is still handling the game it's a done deal as long as Square Enix and Nintendo are fine with it.
Seems like MVG and Limited Run Games talk their mind too soon and forgot that there's actually people who originally made these games possible. How do you miss someone as important as the Clock Tower creator himself and trying to counterfeit his game without him knowing? For someone who also respect the original creator and want to give them credits, I'm very disappointed on how they handle this.
Like Pat and Ian of the CUPodcast said, don't get attached to project from scummy companies or else you'll get your reputation ruin and at the end of the day it'll be you that the fans will throw the torches and pitchforks at and not the corporations, just look at Rerez with the ALL Controller, Gamester81 with the Coleco Chameleon, SmashJT with the Intellivision Amico, Jason Schrier of Kotaku who advertised for the scummy Kickstarter RPG Unsung Story which still had not been release for consoles yet, Christian Whitehead with Sonic Mania (even after they help with the game and the remakes they still get look down and disrespected by Sega), and MatPat from Game Theory who stand to represent Google Stadia only to get embarassed thereafter.
These people had their reputation ruin by scummy corps and scammers that I'm surprise most still had not learn from it yet. Hopefully for MVG sake he doesn't get bulldoze by customers when LRG leaves him in the dust. I'm not saying leave while you still can but do be careful cause now the attentions are on you and make one huge mistake and it'll all come crumbling down.
The thing about Panel de Pon and its puzzle concept was that Nintendo doesn't know how to evolve it beyond the anime characters and re-branding. I remember the GBA game was just a barebone block switching puzzle game with no contents what-so-ever, had it not got bundle with Dr. Mario I wouldn't had bought it. Tbh Nintendo should had continue making Panel de Pon using every one of their property (like Golden Sun, F-Zero, Donkey Kong, Fire Emblem, etc.), it would had sold like hotcake if it did. They did it with Picross so not sure why they couldn't do the same with Puzzle League. Heck they could even license other third party IP into the puzzle game as well. Can you imagine a Sonic Puzzle League, a Mega Man Puzzle League, a Street Fighter Puzzle League, a Disney Puzzle League, a Dragon Quest Puzzle League, a Final Fantasy Puzzle League, a Rayman Puzzle League, or heck even a Super Smash Bros. Puzzle League? I don't think these third party IP had any puzzle game using their property yet. Nintendo could easily make fast easy money with this IP and they choose not to embrace it.
@UK_Kev Still they could had kept the Sega CD support, either way the Sega 32X shouldn't had been made cause then they wasted millions of dollars just to advertised that failure.
By 1994, they should had focus on the Sega Saturn while still supporting the Sega Genesis. The Sega 32X shouldn't even be made. The Sega Saturn should had also be backwards compatible with both Sega Genesis and Sega CD games to keep loyal Genesis and Sega CD owners happy enough to make the jump. Sonic 3D Blast, Kolibri, Doom, and Vectorman should had been Sega Saturn launch titles alongside Virtua Fighter and Daytona USA while Sonic X-Treme is in the work. Had they gone this route they would still be able to come in second place even if they got beaten by Sony and the PlayStation.
I was never a fan of GTA back then and still aren't now either since we got an awful Definitive Edition collection out of it but this GBA and the two PSP GTA games aren't bad. I find to enjoy this one more than the PSP ones.
While Anbernic are getting better with their handheld design and controls, they still need to do something about those microSD card ports. Yes having both at the bottom is okay but would be really helpful if they had a hatch to cover em (like on phones, PSP, 3DS, PS Vita, and Nintendo Switch but not Steam Deck) as both card could easily be unloose by accidental touch.
I play it once and it was garbage, way worst than even Pokemon Scarlet and Violet. Constant crashes, can't download the title for a smooth experience, and the webpage that host it had malware ads on it. The game doesn't even had controller support and I don't think Nintendo was even involve with the game either. The fact that Flash kept updating and this Flash game couldn't keep up means it still remains a buggy mess. Better to just leave it alone, no need to preserve garbages.
@tektite_captain Sega's value share were dropping so it's likely Nintendo and Sony took note of that. Also many of Sony and Nintendo's employees were friends of some of Sega's employees too so when the downfall started to cracks, the words will get around.
The reason why Sega failed in Japan was because they not only make games for their consoles but for Nintendo and NEC as well. Why would anyone buy Fantasy Zone on the Mark III and Sega Mega Drive when the same game is also on the Famicom? Same thing for games like Golden Axe and Thunder Blade which also had PC Engine ports. It's not Sony or Nintendo that killed Sega, it's Sega who killed Sega.
Looks like a Wii game that missed the mark. Maybe at one point they may had plan this for the Wii and then saw the sales of Castlevania Judgment and backed out. The fact that it's not in HD should be obvious too.
Ha he wanted attentions and he got it. I still don't get why that prototype or beta of games can't be dump and archive online. Not like anyone hadn't play Ocarina of Time countless times already and it's a prototype version of a game that wasn't complete or had spoiler contents, all are just work in process contents and those works are long overdue and finish already. Just dump the rom and move on.
Why put the shoulder buttons that high up on the screen? Why not just make a few grips on the back and add them there? This thing looks like it's gonna be frustrating to play with some games.
This add-on was Sega's competition to the Sega Channel. They were hoping that by introducing the Sega Channel, that Nintendo will bring the Satellaview service overseas as well, it's too bad it never happen due to online not the standard yet at the time.
Though I like the prototype GameCube, I love the prototype N64 more. We were promise a sleek looking Ultra 64 console with a cool name and we got robbed out of it. The controller even had a better looking analog stick too and it looks like it could be press as well.
Other than Monster World IV and Dragon's Trap both of which had a remake, I didn't really enjoy the rest all which don't had a remake. I also don't like the first game cause it plays too much like Adventure Island, a series I thorough don't enjoy due to its endless runner style gameplay though I do enjoy the superior 16-Bit Super Adventure Island series due to it having better graphics and tighter control.
Those glowing sticks will drain them batteries faster than the games would consume em. Not really sure why people would want them on their handheld unless for presentation purposes. A glowing keyboard I would understand but two glowing sticks, yeah good luck with handling that.
@Guitario The joycons are just Nintendo's replacement for the motion control hence why it's missing the d-pad. It's also their excuse of including two controllers with the system but hey if you're an arcade gamer from the old days this shouldn't bother you. The Atari 2600, NeoGeo AES, Sega Master System, PC, and the NeoGeo Pocket Color didn't come with d-pad either and people like those.
Thank you for making this awesome DX hack for an otherwise awesome game that really needs it. Going to download the patch later today and play the updated game for free on my various Chinese emulation handhelds, Analogue Pocket Nt, and GBA EverDrive for my GBA SP2.
@Christopher_Jones It's not just the Street Fighter series, almost every franchise/entries/collection/projects Capcom made almost always end with just 2 more than the rest. Breath of Fire ends with 2 on both SNES and GBA, yes we eventually get BOF 3 & 4 on PlayStation 1 but that was only two games and Dragon Quarter doesn't count. Here's some franchise/projects that never made it passed 2:
Star Gladiators only had one sequel on the Sega Dreamcast, Plasma Sword: Star Gladiators 2.
Rival Schools: United by Fate also only had one sequel on the Sega Dreamcast, Project Justice: Rival Schools 2.
Darkstalkers had two entry called Vampire Savior 2 and Vampire Hunter 2, never 3 of both though.
Power Stone only had 1 & 2, even when they re-released on PSP, the collection only had PS 1 & 2.
Resident Evil Chronicles series only had 2 games, Umbrella Chronicles and Darkside Chronicles.
There's only 2 Final Fight games at the arcade: Final Fight 1 and Final Fight Revenge. There's also only 2 console exclusives Final Fight games for Super NES: Final Fight 2 & Final Fight 3. Yes even though it says Final Fight 3, it really count as just 2 console exclusives as the first and fourth one were just ports of Final Fight 1 just that one had Cody and the other one had Guy.
Viewtiful Joe only had 1 & 2, yes there are Red Hot Rumble for PSP and Double Trouble on Nintendo DS but there never was a Viewtiful Joe 3.
Okami only had 2 games, Okami and Okamiden.
Saturday Night Slam Masters only had one sequel, Ring of Destruction: Slam Masters 2 which is still arcade exclusives.
The first Resident Evil game on PS1 only had two remakes: one for the GameCube and one for the Nintendo DS.
Strider only had one true sequel, Strider 2, despite how many other games he had outside of those two.
Capcom only made two Legend of Zelda Oracle Games, Oracle of Ages (which had Nayru as the oracle) and Oracle of Seasons (which had Din as the oracle). The third game Oracle of Powers which would had Farore as the oracle is never made.
Of all the Disney games Capcom made, only DuckTales and Chip 'n Dale: Rescue Rangers had sequel and only just one for both: DuckTales 2 and Chip 'n Dale: Rescue Rangers 2, never 3.
Capcom's Firebrand mascot from the Ghosts and Goblins series had three games but of those three only the first two are main entries: Gargoyle's Quest 1 & 2, the third game is called Demon's Crest and doesn't carry the Gargoyle's Quest name which means it doesn't count as a main entry.
Street Fighter EX only had 2 entries at the arcade, the third game is a garbage PS2 launch title and doesn't count.
Aladdin only had 2 games even though the second one is not made by Capcom.
Street Fighter The movie the Game only had two versions, the home version plays more faithful to the Street Fighter game while the arcade one plays more faithful to Mortal Kombat.
Street Fighter only had two official live action movies so far: the Jean Claude Van-Damme Raul Julia film from 1994 and the Legend of Chun-Li.
Capcom had join Sega and Namco to make Project X Zone, the trio had only made one sequel for that so far, Project X Zone 2.
Capcom Arcade Stadia only had one sequel collection, Capcom 2nd Arcade Stadia.
Capcom vs. SNK 2 was the only sequel of that franchise crossover.
Super Gem Fighters: Mini-Mix (Pocket Fighter) only had one sequel, Super Puzzle Fighter II Turbo (Pocket Fighter 2) even though one is a fighting game and the other is a puzzle game both are entry to one another through the chibi artwork looks and design.
Capcom only made 2 Super NES MARVEL games (Mutant Apocalypse and War of the Gems), 2 regular arcade MARVEL games (Children of the Atom and MARVEL Super Heroes), 2 MARVEL vs. Street Fighter arcade games, and 2 MARVEL vs. Capcom arcade games. Capcom also made only two 3D MARVEL vs. Capcom games: MARVEL vs. Capcom 3/Ultimate MARVEL vs. Capcom 3 and MARVEL vs. Capcom Infinite. They never make a third entry of any of those.
Mega Man Xtreme for Game Boy Color only had one sequel, Mega Man Xtreme 2.
When Capcom decided to make some 8-Bit Mega Man reboots, they made only two entries: Mega Man 9 and Mega Man 10.
Mega Man only had two arcade entries: Mega Man: The Power Battles and Mega Man II: The Power Fighters.
Only two Mega Man X games used the Super NES Cx4 chips: Mega Man X2 and Mega Man X3. The first Mega Man X game never had it.
Capcom only made two Mega Man brand games for PSP: Mega Man: Power-Up and Mega Man: Maverick Hunter X.
Mega Man Battle Network 3, 4, 5, & 6 only had two versions, never three. Even though Battle Network 5 had a DS port of both versions, it only contain the same two from the GBA versions and never a third unique one.
The first Street Fighter game Capcom bring to Switch was Ultra Street Fighter II: The Final Challengers.
The only 32-Bit Street Fighter game Capcom is willing to port to Super NES was Street Fighter Alpha 2.
The first Street Fighter game Capcom port to GBA was Super Street Fighter II Turbo Revival.
Monster Hunter Stories only had one sequel so far: Monster Hunter Stories 2.
The main Monster Hunter number series only had 2 entries for PlayStation (Monster Hunter 1 & 2) and 2 entries for Nintendo (Monster Hunter 3 & 4).
Even though there are four Monster Hunter Freedom games for PSP, there are only two real entries of those released worldwide, Monster Hunter Freedom Unite is just an upgrade of Monster Hunter Freedom 2. Monster Hunter Freedom 2 is the final game on PSP worldwide. There was no Monster Hunter Freedom 3 despite one was released in Japan as Monster Hunter Portable 3rd.
There are only two Giga Wing games, Giga Wing 1 & 2 for Arcade and Dreamcast.
Mega Man Legends only had one sequel, Mega Man Legends 2. The spinoff, The Misadventures of Tron Bonne, doesn't count despite taking place in the same universe. Mega Man Legends 3 was cancelled forever.
Super Swing Golf is a Tecmo golf game developed by Camelot with some Capcom contents included. There are only 2 entries of that franchise so far with the second one, Super Swing Golf Season 2 been its only sequel.
Will probably either pick up the physical version or wait for a sale. No way am I paying $30 for a 2D retro game with only 6 levels. TMNT Shredder's Revenge had over 15 levels and cost less, the actual Strider game from Capcom only cost $2 via the Capcom Arcade Stadia collection that had 5 levels.
@Muriustar I agree, the AYN Odin was terrible but that's why you stick with a dedicated handheld console and not a cheap Chinese phone pretending to be a handheld.
This is basically just Shredder's Revenge engine but with Toxic Crusader IP which isn't a bad thing. Kinda weird they choose not to implement 6-Players co-op when they got 7 playable characters just like Shredder's Revenge.
Probably the Genesis, that's the only system that Sega consistently had good games for over its long lifespan. The Saturn was never really good until after launch and the Dreamcast was only good at launch. The 32X and Sega CD were hit or miss at most and the Sega Master System as well as its three previous predecessors were completely non-existence to me. The Game Gear was okay just didn't get as many support as I would want, the Pico was a toy, and the Nomad though good wasn't that comfortable or compatible with most Genesis stuff.
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Re: This Awesome ROM Hack Turns Super Metroid Into An Entirely New Game
Thank you for giving me chance to play this great rom hack without giving the creator any money for his hard work.
Re: Transparent Analogue Pockets Are On The Way, But You'll Need To Be Fast
I betcha the people who bought the glow in the dark version are kicking themselves now for not waiting for these ones.
Re: SNES Fighter Rushing Beat Is Getting A New Entry, 'Rushing Beat X: Return Of Brawl Brothers'
I'm glad this is a continuation of the series and not just a remake.
Re: Anbernic Might Be Working On A Nintendo 2DS-Style Emulation Handheld
@Jacoby Even if one is made, it won't feature everything from the DS and 3DS capabilities such as a GBA slot for games like Guitar Hero, StreetPass, or NFC for Amiibo support.
Re: Triple Jump Is A New Multi-Cart Featuring 3 NES Platformers
Action 52 done right?
Re: Intellivision's Wii-Like Amico Console Gets Delayed For A Third Time
@Turbo857 Ha you say it can't when it clearly could. I know it's two years ago but what you just mention is laughable. You could buy a Switch and a copy of either of those game and start on playing multiplayer out of the box as the joycons it came with will both works as different controller.
Re: Glow In The Dark Analogue Pocket Announced
@dmcc0 Not sure why you're complaining though, you could always cancelled your original pre-order for the glow in the dark one. It's just gonna be a bit longer wait and more expensive.
Re: Guide: All 8BitDo Controllers & Accessories - Which Should I Buy?
@belmont Bluetooth connection to your Steam Deck may be unstable or you're running the Deck on the Beta firmware. Make sure to go check your firmware to see if you're running the Stable firmware. Next make sure you're at the latest firmware update, Steam Deck update every once in a while so it's good to check when you got the chance. Also make sure to also check your bluetooth settings as well so that there's no other bluetooth devices also running on the Deck.
Having too many devices connecting to bluetooth also cause disconnection issue too as the signal may had difficulty trying to run all devices at once. Before you connect another controller to your Deck make sure the ones you are not using are disconnected and not running.
Re: Guide: All 8BitDo Controllers & Accessories - Which Should I Buy?
I wonder with Analogue now taking pre-orders for the Analogue Duo, will they also sell the 8BitDo Duo 30 controller too or do you had to buy the clone console to get one?
Re: Flashback: Capcom's Iconic Jingle - The Unforgettable Sound Of 16-Bit Gaming
I never knew that jingle was only exclusive to the 16-Bit consoles. I don't recall ever seeing the Capcom logo jingle anywhere else but the 16-Bit systems. Nice to know.
Re: Cancelled N64 Title 'Dragon Sword' Is Being Resurrected
Looks like a low budget Elder Scrolls game, if it's fun I may check it out.
Re: The GameCube & Wii Emulator Dolphin Adds New WiiConnect24 Support & More
If you're playing just the GameCube games you'll have a good time with Dolphin, it's the Wii games that are the most complicated to work around as most doesn't support traditional game pad so you'll have to use alternatives which makes it even worst. The thing is if you want to play Skyward Sword just play the HD version on Yuzu, if you want to play Twilight Princess, Wii U or the GameCube versions are your only go to. If you want to play a few third party ports but don't want to deal with the force motion controls such as the case with Bully, Okami, Metal Slug Anthology, and Speed Racer which are fantastic games but force motion control ruins them then just get the PC, PS2, or PSP versions of those games for PCSX2 or PPSSPP or Steam.
Re: Pokémon Trading And Ad-Hoc Netplay Coming To The Miyoo Mini Plus
I'm glad emulation handhelds are starting to do this. Definitely a needed feature too especially for Pokémon since some creatures (such as Machoke and Kadabra) can't evolve to their final form unless you trade them over link cable.
Re: 'The Tetris Effect' Author Claims Apple Adapted His Book Without Permission
This is why the Tetris movie originally should had been about the Tetris and not about the game of the Tetris. A story about the Tetris would had been fictional and legit but a documentary about Tetris will had similar story to other documentary materials out there such as Dan Ackerman's book and the Gaming Historian's video.
Re: Fans Have Made The Original Final Fantasy Crystal Chronicles Playable Remotely
That's one expensive project, I remember the first time me and my friends play Final Fantasy Crystal Chronicles and Four Swords Adventures on GameCube, each one of us had to use our own GBA and connector cable. I'm the only one that had a GBA SP so they always wanted to take my control the most.
Re: Taito's Platform RPG Cadash Is Coming To Nintendo Switch & PS4 This Month
Nice, glad we finally got the arcade perfect version. Hopefully the Genesis version make it to NSO too.
Re: Classic Pokémon Games Get 'Ported' To SNES By Industrious Fan
As cool as this is why would anyone sacrifice a Super Game Boy for just one game? By sacrificing the Super Game Boy, you're basically limiting the availability of the SGB cartridge even more.
Re: Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened?
My guess is that the 5th Nintendo character to get ruin on CD-i would be either be Samus Aran or Kirby. My guess as to why a Metroid and Kirby garbage never happen was due to time and Philips inexperience with the gaming scene. They had no clue how to make a Metroid game and they probably knows jack nothing about Kirby. Thank goodness it never happen.
Re: Exclusive: Xeno Crisis Is Finally Coming To The SNES
Nice, this is the version that makes the most sense as the twin sticks style gameplay fit the diamond layout control of this game.
Re: Clock Tower Creator Didn't Know About Its Upcoming Re-Release
@JJtheTexan The only difference between that and Clock Tower was that Clock Tower had one director which is Hifumi Kouno and is not a collaboration, Super Mario RPG had two directors cause it was a collaboration between two leaders: Chihiro Fujioka of Square and Shigeru Miyamoto of Nintendo. Since Fuijioka is no longer with Square, the other side of the lead team is Miyamoto who is still with Nintendo and as long as one leader is still handling the game it's a done deal as long as Square Enix and Nintendo are fine with it.
Re: Clock Tower Creator Didn't Know About Its Upcoming Re-Release
Seems like MVG and Limited Run Games talk their mind too soon and forgot that there's actually people who originally made these games possible. How do you miss someone as important as the Clock Tower creator himself and trying to counterfeit his game without him knowing? For someone who also respect the original creator and want to give them credits, I'm very disappointed on how they handle this.
Like Pat and Ian of the CUPodcast said, don't get attached to project from scummy companies or else you'll get your reputation ruin and at the end of the day it'll be you that the fans will throw the torches and pitchforks at and not the corporations, just look at Rerez with the ALL Controller, Gamester81 with the Coleco Chameleon, SmashJT with the Intellivision Amico, Jason Schrier of Kotaku who advertised for the scummy Kickstarter RPG Unsung Story which still had not been release for consoles yet, Christian Whitehead with Sonic Mania (even after they help with the game and the remakes they still get look down and disrespected by Sega), and MatPat from Game Theory who stand to represent Google Stadia only to get embarassed thereafter.
These people had their reputation ruin by scummy corps and scammers that I'm surprise most still had not learn from it yet. Hopefully for MVG sake he doesn't get bulldoze by customers when LRG leaves him in the dust. I'm not saying leave while you still can but do be careful cause now the attentions are on you and make one huge mistake and it'll all come crumbling down.
Re: The Puzzling Legacy of Panel de Pon And Puzzle League
The thing about Panel de Pon and its puzzle concept was that Nintendo doesn't know how to evolve it beyond the anime characters and re-branding. I remember the GBA game was just a barebone block switching puzzle game with no contents what-so-ever, had it not got bundle with Dr. Mario I wouldn't had bought it. Tbh Nintendo should had continue making Panel de Pon using every one of their property (like Golden Sun, F-Zero, Donkey Kong, Fire Emblem, etc.), it would had sold like hotcake if it did. They did it with Picross so not sure why they couldn't do the same with Puzzle League. Heck they could even license other third party IP into the puzzle game as well. Can you imagine a Sonic Puzzle League, a Mega Man Puzzle League, a Street Fighter Puzzle League, a Disney Puzzle League, a Dragon Quest Puzzle League, a Final Fantasy Puzzle League, a Rayman Puzzle League, or heck even a Super Smash Bros. Puzzle League? I don't think these third party IP had any puzzle game using their property yet. Nintendo could easily make fast easy money with this IP and they choose not to embrace it.
Re: Meet The Unsung Pioneer Behind The Most Hated Zelda Games Of All Time
Hate is such a strong word for games that are legendary for its music and corny voice actings.
Re: Former Sega Boss On The "Huge Strategic Blunder" Of 32X And Saturn
@UK_Kev Still they could had kept the Sega CD support, either way the Sega 32X shouldn't had been made cause then they wasted millions of dollars just to advertised that failure.
Re: Former Sega Boss On The "Huge Strategic Blunder" Of 32X And Saturn
By 1994, they should had focus on the Sega Saturn while still supporting the Sega Genesis. The Sega 32X shouldn't even be made. The Sega Saturn should had also be backwards compatible with both Sega Genesis and Sega CD games to keep loyal Genesis and Sega CD owners happy enough to make the jump. Sonic 3D Blast, Kolibri, Doom, and Vectorman should had been Sega Saturn launch titles alongside Virtua Fighter and Daytona USA while Sonic X-Treme is in the work. Had they gone this route they would still be able to come in second place even if they got beaten by Sony and the PlayStation.
Re: Three Of Taito's Classic '80s LaserDisc Games Are Coming To Nintendo Switch
@N00BiSH They got beat by CompactDisc (CD).
Re: The Making Of: Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of
I was never a fan of GTA back then and still aren't now either since we got an awful Definitive Edition collection out of it but this GBA and the two PSP GTA games aren't bad. I find to enjoy this one more than the PSP ones.
Re: Review: Anbernic RG353PS - Decent Emulation For Under $100
While Anbernic are getting better with their handheld design and controls, they still need to do something about those microSD card ports. Yes having both at the bottom is okay but would be really helpful if they had a hatch to cover em (like on phones, PSP, 3DS, PS Vita, and Nintendo Switch but not Steam Deck) as both card could easily be unloose by accidental touch.
Re: This Lost Pokémon Game Is Being Resurrected By Fans
I play it once and it was garbage, way worst than even Pokemon Scarlet and Violet. Constant crashes, can't download the title for a smooth experience, and the webpage that host it had malware ads on it. The game doesn't even had controller support and I don't think Nintendo was even involve with the game either. The fact that Flash kept updating and this Flash game couldn't keep up means it still remains a buggy mess. Better to just leave it alone, no need to preserve garbages.
Re: Sonic Bust: The Rise And Fall Of Sega Enterprises
@tektite_captain Sega's value share were dropping so it's likely Nintendo and Sony took note of that. Also many of Sony and Nintendo's employees were friends of some of Sega's employees too so when the downfall started to cracks, the words will get around.
Re: Sonic Bust: The Rise And Fall Of Sega Enterprises
The reason why Sega failed in Japan was because they not only make games for their consoles but for Nintendo and NEC as well. Why would anyone buy Fantasy Zone on the Mark III and Sega Mega Drive when the same game is also on the Famicom? Same thing for games like Golden Axe and Thunder Blade which also had PC Engine ports. It's not Sony or Nintendo that killed Sega, it's Sega who killed Sega.
Re: Intellivision Amico 'Exclusives' Shark! Shark! And Astrosmash Are Coming To Switch
My question is what happened to Dolphin Quest? That game was suppose to come to Switch and PC a long time ago.
Re: A Rare Castlevania Arcade Game Has Just Been Preserved, And Is Almost Playable
Looks like a Wii game that missed the mark. Maybe at one point they may had plan this for the Wii and then saw the sales of Castlevania Judgment and backed out. The fact that it's not in HD should be obvious too.
Re: Rare Co-Founder Under Fire For "Teasing People" With 1997 Space World Zelda Cart
Ha he wanted attentions and he got it. I still don't get why that prototype or beta of games can't be dump and archive online. Not like anyone hadn't play Ocarina of Time countless times already and it's a prototype version of a game that wasn't complete or had spoiler contents, all are just work in process contents and those works are long overdue and finish already. Just dump the rom and move on.
Re: The Anbernic RG Nano Is Like A Keyring-Sized Game Boy
Why put the shoulder buttons that high up on the screen? Why not just make a few grips on the back and add them there? This thing looks like it's gonna be frustrating to play with some games.
Re: The Incredible Story Of Satellaview, Nintendo's Satellite Modem SNES Add-On
This add-on was Sega's competition to the Sega Channel. They were hoping that by introducing the Sega Channel, that Nintendo will bring the Satellaview service overseas as well, it's too bad it never happen due to online not the standard yet at the time.
Re: Anniversary: Castlevania: Aria Of Sorrow Turns 20 Today
Definitely one of GBA's best entry in the franchise.
Re: Insanely Rare Nintendo GameCube Found 23 Years After SpaceWorld Unveiling
Though I like the prototype GameCube, I love the prototype N64 more. We were promise a sleek looking Ultra 64 console with a cool name and we got robbed out of it. The controller even had a better looking analog stick too and it looks like it could be press as well.
Re: Guide: Best Wonder Boy Games, Ranked By You
Other than Monster World IV and Dragon's Trap both of which had a remake, I didn't really enjoy the rest all which don't had a remake. I also don't like the first game cause it plays too much like Adventure Island, a series I thorough don't enjoy due to its endless runner style gameplay though I do enjoy the superior 16-Bit Super Adventure Island series due to it having better graphics and tighter control.
Re: "Forgotten" Zelda Adventure Gets Ported To Game Boy
Such an awesome demake. Turning a bad game good never felt so awesome.
Re: Review: Aya Neo Air Plus - 2022's Best Steam Deck Rival Is Back
Those glowing sticks will drain them batteries faster than the games would consume em. Not really sure why people would want them on their handheld unless for presentation purposes. A glowing keyboard I would understand but two glowing sticks, yeah good luck with handling that.
Re: M2 Explains Why Switch Is The "Perfect" Console For Retro Games
@Guitario The joycons are just Nintendo's replacement for the motion control hence why it's missing the d-pad. It's also their excuse of including two controllers with the system but hey if you're an arcade gamer from the old days this shouldn't bother you. The Atari 2600, NeoGeo AES, Sega Master System, PC, and the NeoGeo Pocket Color didn't come with d-pad either and people like those.
Re: Kirby's Dream Land 2 Gets The 'DX' Treatment
Thank you for making this awesome DX hack for an otherwise awesome game that really needs it. Going to download the patch later today and play the updated game for free on my various Chinese emulation handhelds, Analogue Pocket Nt, and GBA EverDrive for my GBA SP2.
Re: The Legend Of Zelda: Tears of the Kingdom Potentially Sees The Return Of An Old Foe
The return of a legend.

Re: I'm Just Joking When I Tell Valve To Make Portal 3, Says Series Co-Writer
@Christopher_Jones It's not just the Street Fighter series, almost every franchise/entries/collection/projects Capcom made almost always end with just 2 more than the rest. Breath of Fire ends with 2 on both SNES and GBA, yes we eventually get BOF 3 & 4 on PlayStation 1 but that was only two games and Dragon Quarter doesn't count. Here's some franchise/projects that never made it passed 2:
Re: Modder Is Resurrecting Dead Wii U Consoles With Free NAND Rebuilder
Thank you for keeping the Wii U alive.
Re: Cannon Dancer's Digital Release Date Slips To April 13th
Will probably either pick up the physical version or wait for a sale. No way am I paying $30 for a 2D retro game with only 6 levels. TMNT Shredder's Revenge had over 15 levels and cost less, the actual Strider game from Capcom only cost $2 via the Capcom Arcade Stadia collection that had 5 levels.
Re: M2 Explains Why Switch Is The "Perfect" Console For Retro Games
@Muriustar I agree, the AYN Odin was terrible but that's why you stick with a dedicated handheld console and not a cheap Chinese phone pretending to be a handheld.
Re: The Toxic Crusaders Are Back In An All-New Beat 'Em Up Adventure
This is basically just Shredder's Revenge engine but with Toxic Crusader IP which isn't a bad thing. Kinda weird they choose not to implement 6-Players co-op when they got 7 playable characters just like Shredder's Revenge.
Re: Poll: What's The Best Sega System Of All Time?
Probably the Genesis, that's the only system that Sega consistently had good games for over its long lifespan. The Saturn was never really good until after launch and the Dreamcast was only good at launch. The 32X and Sega CD were hit or miss at most and the Sega Master System as well as its three previous predecessors were completely non-existence to me. The Game Gear was okay just didn't get as many support as I would want, the Pico was a toy, and the Nomad though good wasn't that comfortable or compatible with most Genesis stuff.