Comments 464

Re: Poll: So, What's Your Favourite Controller Of All Time?

Serpenterror

Here's my top 50 of the best controllers of all time that I used and to this day still used, only the top 5 matters but the rest also need a mentions:

1. 8BitDo SN30+ Pro Controller
2. Super NES Controller
3. Sega Saturn Controller 2
4. Sega Genesis 6-Button Controller
5. NES Dogbone Controller
6. NES Classic Controller
7. Super NES Fighter Pad
8. Sega Genesis Fighter Pad
9. PlayStation 2 Sega Saturn Controller
10. Hori GameCube Digital Controller for Game Boy Player
11. 8BitDo M30 Controller
12. NeoGeo Arcade Controller
13. Sega Master System Classic Controller
14. Wii U Pro Controller
15. Wii Classic Controller Pro
16. PlayStation Dual Shock 4 Controller
17. 8BitDo SN30 Controller
18. 8BitDo SN30 Pro Controller
19. SN Pro Pad
20. NES Advantage
21. Super NES Advantage
22. NES Max Pad
23. Wii Remote
24. Switch Pro Controller
25. Sega Dreamcast Controller
26. N64 Controller
27. Xbox One Controller
28. Xbox Series S Controller
29. Wii U Game Pad
30. Sega Genesis 3-Button Controller
31. Turbo Grafx-16 6-Button Controller
32. FC Twin Controller
33. Super Retro Trio Controller
34. Retro Fighter N64 Controller
35. GameCube Controller
36. PlayStation 5 DualSense Controller
37. PlayStation 3 Sixaxis Controller
38. Hori Super Game Boy Controller
39. Switch Joycons
40. Hori Fighter Pad for Sega Dreamcast
41. Atari 2600 Joystick Controller
42. Atari VCS Classic Controller from PowerA
43. Atari VCS Modern Controller from PowerA
44. Atari Jaguar 6-Button Controller
45. Sega Saturn 3D Controller
46. Steam Controller
47. OnLive Controller
48. Google Stadia Controller
49. Amazon Luna Controller
50. Ouya Controller

Re: Bitmap Books Pulls Mega Drive / Genesis 'Visual Compendium' After Legal Threat From Sega

Serpenterror

I'm glad Sega is finally doing this, it goes to show that Sega is also wary of its IPs. People kept thinking Sega would give them a free pass when it comes to fan making their IP or do anything they want with those but nope. Case in point, Sega still care about its other IPs, it's only Sonic that everyone could touch. Touch the rest and Sega will sent their squadrons on you too. The Nintendo Ninjas and the Sega Squadrons aren't to be mess with. If they want to make money out of this just make a Sonic Compendium and it will be fine. The Sega Genesis is all about Sonic anyways.

Re: Best Neo Geo Games

Serpenterror

I hope HAMSTER continues to give us more NeoGeo classics, I'm still waiting for Double Dragon, Rage of the Dragons, Power Instinct Matrimelee, SNK vs. Capcom Chaos, Far East of Eden: Kabuki Klash, and Voltage Fighter Gowcaizer and even the non-Neo Geo games like Metal Slug 6, King of Fighters XI, Samurai Shodown 6, and Buriki One.

Re: The Making Of: Sonic Triple Trouble 16-Bit, 2022's Best Fan-Made Reboot

Serpenterror

Sega could easily pay these guys a lump sum of money and get this game officially release for Switch and PC in the future. And if they could had them do a remake of Sonic Chaos in this style in the future too, that'll be great. This is a game hard to put down and it would be lame if they don't make easy money from this. Hired these guys Sega and had them make all the 2D Sonic games for you like Dimps and the Taxman.

Re: Remembering Sonic Rush, The Coolest Sonic Game From His Barren Period

Serpenterror

While I do love the Sonic Rush and Advance games, those aren't really out performing the Genesis classics. They focus too much on speed yes but the way some of the levels are design just made for questionable decisions. Also way too many bottomless pits and too many unnecessary collectibles for un-interesting reward just aren't worth it. They are still fun to try and play to kill time with but that's it. They are above the Sega CD, 32X, Sega Saturn, Game Gear, 3DS, Wii, PS3, PS4, PSP, mobile, and NeoGeo Pocket Color Sonic games but came nowhere close to Sonic Mania or any of the four Sega Genesis titles in terms of level design, fun factor, secrets, rewards, and story set.

Re: Full Of Eastern Promise: The Rise And Fall Of Grey Importing

Serpenterror

I knew a guy who own a Sega Saturn back then who was very pissed that the Sega Saturn version of Street Fighter Alpha 3 never got released in NA. He was planning to go on a trip to Japan to find a copy in 2002 but eventually saw an import copy of Street Fighter Zero 3 for Saturn at a local game store near the mall going for around $90. He then took his PlayStation and Dreamcast copy of Street Fighter Alpha 3 and trade those in so he could get the Saturn copy for $25. He was that serious about the game and the Sega Saturn that much.

Re: Atari's Revived VCS Has Flopped, And Now It Needs More Cash

Serpenterror

To be honest they shouldn't even be making a new console to begin with, they should just focus on their software lineup as currently their software are getting better, they just need to make modern versions of all their classics and creating new ones. The recharge series were fantastic, the two collections they released both courtesy of AtGames and Digital Eclipse were also fantastic. If they remastered their Alone in the Dark series and their multiple older Dragon Ball Z games such as Dragon Ball Z: Budokai Tenkaichi 3 and Legacy of Goku 2/Buu's Fury they would be back on track. Bandai Namco couldn't remastered those games cause they don't own the source code for those.

Re: Pre-Orders Open For Polymega's N64 Module Ahead Of Spring 2023 Release

Serpenterror

So regarding games that required the Expansion Pak, how would those be implemented? Will the emulator instantly give those games Expansion Pak support upon loading onto that non-FPGA cartridge slot? This is the same question I had with the Saturn compatibility too, the Saturn also had RAM cart support, do any disc game actually support that upon loading the disc or do you had to configured the emulation option to get that? Also does that controller support the Rumble Pak and Transfer Pak add-on? Also why is 64DD not supported? The better version of F-Zero X and the Zelda Ocarina of Time Master Quest required that add-on.

Re: Random: Castlevania: SotN On Game Boy Color? We Can But Dream

Serpenterror

They really need to stop making games on the Sega Genesis/Mega Drive. That thing is dead and ugly now. We all get it, you really want these on your old fanboyish console, just make it for modern consoles please. Really getting tired of all these games wasting resource releasing for an old relic like the Sega Mega Drive.

Re: Light Gun Fans Rejoice! Hacker Gets Wii Remote Working With Sega Dreamcast

Serpenterror

@LillianC14 The Sega Dreamcast technical specs says otherwise though.

Processor

SH-4 RISC CPU with 128 Bit FPU functions for 3D graphics computations (operating frequency: 200 MHz, 360 MIPS, 1.4 GFLOPS)

Graphics Engine

  • PowerVR2 CLX2, 7.0 Mil polygons/second peak performance, supports Trilinear filtering. Actual maximum in game performance (with full textures, lighting, gameplay, etc...) of over 5 Mil polygons/second.
  • Tile Based Deferred Rendering eliminates overdraw by only drawing visible fragments. This makes required fillrate almost independent from scene depth complexity, thus making up for a low, compared to other 6th generation consoles, no minal fillrate of 100 MPixels/s as effective fillrate can be triple that amount.

Memory

  • Main RAM: 16 MiB 64 Bit 100 MHz
  • Video RAM: 8 MiB 4x16 Bit 100 MHz
  • Sound RAM: 2 MiB 16 Bit 66 MHz
  • VQ Texture Compression

Sound Engine

  • Yamaha AICA Sound Processor: 22.5 MHz 32-Bit ARM7 RISC
  • CPU: 45 MHz
  • 64 channel PCM/ADPCM sampler (4:1 compression)
  • XG MIDI support
  • 128 step DSP

Storage, Media Format, and Disc Drive

  • Yamaha GD-ROM Drive: 12x maximum speed (Constant Angular Velocity)
  • GD-ROM: Holds up to 1.0 GB of data{. A normal CD-ROM holds 700 MiBs.
  • Visual Memory Unit ("VMU") 1 Mbit (128 KiB) removable storage device and 4x memory cards that hold four times as much data.

Input/Output

Inputs: USB-like "Maple Bus". Four ports support devices such as digital and analog controllers, steering wheels, joysticks, keyboards and mice, and more.

Color Output: Approx. 16.78 million colors (24 bit)
Dimensions

  • 189 mm x 195 mm x 76 mm (7 7/16in x 7 11/16in x 3in)
  • Weight: 1.9 kg (4.2 lb)
  • Color: White was the main color. The Sega Sports Pack included a black console instead. Limited edition variants, mostly confined to Japan, offered alternative colors.

Networking

Modem: Removable; Original Asia/Japan model had a 33.6 kbit/s; models released after September 9, 1999 had a 56 kbit/s modem (except PAL models). Broadband: these adapters are available separately and replace the removable modem:

  • HIT-400: "Broadband Adapter", the more common model, this used a Realtek 8139 chip and supported 10 and 100 Mbit speeds.
  • HIT-300: "Lan Adapter", this version used a Fujitsu MB86967 chip and supported only 10 Mbit speed. It also only worked

In comparison here's the Nintendo GameCube technical specs proving that it too was also a 128-Bit machine.

  • Codename: Project Dolphin (the Dreamcast was Project Katana)
  • Processor: 128-bit IBM Gekko
  • CPU Speed: 485 MHz
  • Players: 4 per system
  • System Memory: 40MB
  • Main Memory: 24MB 1T S RAM
  • A- Memory: 16MB DRAM
  • Sound: 16bit DSP, 2MB RAM
  • Sound Compatibility: SPU2, 2MB RAM
  • Sound Support: Dolby, DTS, AC3
  • Video Memory: 4MB Visual RAM
  • Media: 8cm Mini-DVD
  • Disc Size: 1.5 GB (larger than a Dreamcast GD-Rom disc but still not as much as a PS2 DVD-Rom disc)
  • Disc Drive: CAV (Constant Angular V)
  • System Weight: 2.4 kg (5 lbs. 5 oz.)
  • Sys. Dimensions: 15 x 11 x 16 cm
  • Controllers: 4 Controller Ports
  • Memory Cards: 2 Digicard Ports
  • Various Input: 2 Serial Ports
  • Other Input: 1 Parallel Port
  • TV Connection: 1 Analog AV Output
  • Premium Output: 1 Digital Output
  • Expansion: 1 Type III PCMCIA
  • Official Name: NINTENDO GAMECUBE, Nintendo GameCube
  • System Main Memory: 24MB Sustainable Latency : 10ns or lower (1T-SRAM)
  • Power Supply: AC Adapter DC12V x 3.5A
  • Main Unit Dimensions: 150mm(W) x 110mm(H) x 161mm(D)
  • Display Capability: 6 million to 12 million polygons/second (Display capability assuming actual game with complexity model, texture, etc.)
  • Input/Output: 4 Controller Ports; 2 Digicard Slots; 2 High-Speed Serial Ports; 1 High-speed Parallel Port; 1 Analog AV Output; 1 Digital AV Output
  • Processor: MPU IBM Power PC "Gekko"
  • Manufacture Process: 0.18 Microns Copper Wire Technology
  • Clock Frequency: 485 MHz
  • CPU Capacity: 1125 Dmips (Dhrystone 2.1)
  • Int. Data Precision: 32bit Integer & 64bit Floating-point
  • Ext. Bus Bandwidth: 1.3GB/second (Peak)
  • Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way)
  • System LSI: "Flipper" (Custom ATI/Nintendo)
  • Manufacture Process: 0.18 microns NEC Embedded DRAM Process
  • Clock Frequency: 162MHz
  • Floating Point Ability: 13.0 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total)
  • Frame Buffer: Approx. 2MB, Sustainable Latency: 6.2ns (1T-SRAM)
  • Texture Cache: Approx. 1MB Sustainable Latency : 6.2ns (1T-SRAM)
  • Texture Read Band: 10.4GB/second (Peak)
  • Main Mem. Bandwidth: 2.6GB/second (Peak)
  • Color, Z-Buffer: Each is 24bits
  • Image Proc. Function: Fog, Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear/Trilinear/Anisotropic Filtering, Real-time Texture Decompression (S3TC), HW 3-line Deflickering filter, etc.
  • Sound Processor: Special 16bit DSP
  • Instruction Memory: 8KB RAM + 8KB ROM
  • Data Memory: 8KB RAM + 4KB ROM
  • Clock Frequency: 81 MHz
  • Performance: ADPCM Encoding; 64 Simultaneous Channels
  • Sampling Frequency: 48KHz
  • Media Disc Drive: CAV (Constant Angular Velocity) System Average Access Time Data Transfer Speed 16Mbps to 25Mbps 128ms
  • Media Type: 8cm NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology Approx. 1.5GB Capacity
  • Optional Expansion: Game Boy Player adapter for compatibility with Game Boy, Game Boy Color, and Game Boy Advance playback (doesn't support Game Boy Advance Video cartridge unless hack).

Re: Fans Are Giving Mario Kart 64 The HD Treatment With Incredible New Mod

Serpenterror

Now it looks like a mobile game. By cleaning up the graphics they also ruin the charm of some of the characters in the game. Donkey Kong now look more plastic than realistic now. In the original game with Donkey Kong, the dither and scanline effects made Donkey Kong looks fuzzy and furry like a real ape, by cleaning up the graphic he now look so lifeless and plain.

Re: Streets Of Rage Composer Yuzo Koshiro Is Working On A New Mega Drive / Genesis Game

Serpenterror

These dev really needs to move on from the Genesis/Mega Drive. We get it the Genesis can do this and that, it's old now. Release these on modern systems so everyone can play please. Not everyone own a freaking Genesis anymore. Unless they are willing to provide a rom for sale like the Xeno Crisis dev or release it on modern console it's pointless for this game to exist on old console. It'll probably be on a repro cart anyways and as I know with after market games via repro cart such as the Pier Solar and Xeno Crisis cartridges both carts didn't last long, the Pier Solar tend to freeze unexpectedly during battle, resetting will delete your save file and Xeno Crisis had this screen tearing that weren't in any of the ones released for modern consoles.

Re: Retro-Bit Announces Battletoads & Double Dragon And Gleylancer Reprints

Serpenterror

@Magrane It still counts as a repro since Sega had nothing to do with it. The cartridge is a reproduction cart and not an official cart from Sega or any partners of Sega. Anyways my point is not that they are repro but that they make em look cheap. I mean the Battletoads Double Dragon cartridge is just the freaking logo, at the very least they could had added some artwork to it like the original.

This is what a better repro cart should look like.
Untitled

Take out the Nintendo logos and stuffs if they want but at least give us a cool artwork like the original.
Untitled

Re: Intellivision Amico Trademark Is Live Once Again

Serpenterror

@Big_Fudge They might be, there might be tonnes of these games on Switch. But until Nintendo adds better searching, content matching algorithms, more showcasing outside of its own products, mandatory demos and curates the endless shovelwear, chances of people find it aren't good.

Having one company tell you what to play isn't a good thing, and until consoles start opening themselves up to multiple shop eshops like PC, the only way round that is more products.

The Atari VCS does all that with multiple shops, cloud services, more games other than their own, and functions like a PC and look what happen to it. Nobody bought the thing or any games on it.

Re: The Making Of: Killer Instinct, Nintendo's Street Fighter And Mortal Kombat Killer

Serpenterror

The reason why I did not get into the reboot at first was cause Microsoft launch the game as a free-to-play title with Jago as the only free character you get with the game while the rest you had to pay to get. As the game got more development time and actually became more complete and was coming to PC, that's when I jump onto the title. I wouldn't get into the game if it was to be a free-to-play garbage like what Microsoft originally plan. I also would never buy this on Xbox or PlayStation (if it had one), PC and Nintendo is where this game belongs.

Re: Review: Mega Drive / Genesis Mini 2 - Sega's Sequel Scores CD Support

Serpenterror

I didn't pre-order one as most of these games I already got via other means but I may had second thoughts especially since it included Final Fight CD, Shining Force CD, Truxton, Warsong, an improved Space Harrier II, and the Ninja Warriors. Had it include the Lunar games, Vay, Snatcher, and Popful Mail along with all these in the NA version I definitely would buy it day one but for these kinda good/kinda mediocre games I could always get this at a later date.

Re: Trademark For Intellivision Amico Has Been Abandoned

Serpenterror

@TryToBeHopeful Cause early on the Intellivision Amico didn't seem to be the scummy product it had become, it was going to be a retro throwback console with family and casual in mind and was planning to launch at under $200 with 2 controllers, 6 pack-in games, and had digital games ranging from $2-$9 and all are exclusives. As the Amico saga continues though things change. The price went from $199 to $249 and then eventually to $299 and now it may even reach $329. The pack-in games went from 6 games to 5 games (not sure what game they took out), the price for digital games went from $2-$9 to $4-$12.

The console will not come with 2 controllers anymore, will probably lose some lighting features and will probably had games that likely won't be exclusives anymore too as they plan to release those via multiplat as well according to their new CEO and previous Coleco Chameleon Super NES inside an Atari Jaguar shell team member, Phil Adam. Early sign of the Amico being scummy is when Intellivision hired J Allard of Microsoft to join the company, the guy was only there for one week, saw that the position wasn't for him and left. If J Allard got out just as fast as he got in, then there's something way worst happening at Intellivision right now.

Re: Trademark For Intellivision Amico Has Been Abandoned

Serpenterror

What a sad death of a console that should had been. If only Tommy Tallarico spent more time focusing on the launch of the console instead of harassing YouTubers online this would had gone somewhere. At one point this thing feels more legit than the Atari VCS, PlayDate, and Polymega, now it falls behind on all of them and is vaporware at best.

Re: Hands On: Anbernic RG353P - Shamelessly Inspired By Nintendo

Serpenterror

@Chunkboi79 I got 2 of em (the RG350 and RG351) and yes they are terrible, I wouldn't say that if I did not try em first. On one of em the d-pad was stiff and doesn't even register properly, I play Street Fighter II Turbo on it and it's very difficult to perform a hadoken and any control that can't perform a hadoken that easily is a failed control to me. The second one fare much better but the face buttons got sticky after a week and then the down position on the d-pad stop working. I wish I could say they're good but they're not and this thing looks to be worst. If they couldn't even last me a year then they are terrible product as my GBA, DS, 3DS, PSP, and PS Vita last me for way over a decade and they still work and control intact even today.

Re: Hands On: Anbernic RG353P - Shamelessly Inspired By Nintendo

Serpenterror

Terrible d-pad, terrible thumbsticks, terrible face buttons, for trying to recreate the NA unique Super NES diamond style layout, at least put concave X and Y buttons on there if you're not gonna use the SFC color buttons. The screen and the bumper buttons are the only thing this handheld got right. I feel sorry for all these emulator makers who make these emulators free for us to try while these cheap Chinese hardware companies kept stealing all these and selling them for profit making them rich while these guys stay poor.

Re: Intellivision Has Significantly Cut Its Staff To Help Amico Over The Finish Line

Serpenterror

@Gryffin He's going on tour and doing his own thing now. A good company president wouldn't had let his product be in development hell for this long. Even the people he's close with like SmashJT, Cyrus Martin, the Atari Creep, RetroBro, and Bret Weiss all lose faith in the guy, the company, and the product. I think Phil Adam is just hanging on to receive his final salary pay, once he got that he'll leave too. Let's face it, the Intellivision Amico is dead.

Re: Intellivision Has Significantly Cut Its Staff To Help Amico Over The Finish Line

Serpenterror

I'm honestly surprised why they are still sailing with this notion that the console will be out when everyone already knew the system is dead in the water. Tommy Tallarico is gone, Hans Ippisch left the company, and John Alvarado is the only person that got a system which doesn't even work. At this point just cancelled the system, file for bankruptcy, and give the brand a good burial. When the guy who once work on the Coleco Chameleon is the only person left in the company, that's not a good sign. There's no console, no games, and no devs or partnership of any kind at Intellivision now, even Earthworm Jim 4 was cancelled and that's just a ten seconds walking animation demo. Compare this year to 2018-2019 and you can see the difference in the company. At one point this console would had been something special but that ship had sail a long time ago and it never reach our shore. Just cancelled and let it died.

Re: Dreamcast Support Could Come To Polymega In The Future

Serpenterror

@TTgowings Any one of these devices will allows you to play Dreamcast games on them, just download the proper emulator like Redream or Flycast and any games you own and you're good to go. The same emulation Polymega will give you is already kinda perfected by these:

  • Steam Deck
  • AYA Neo
  • AYN Odin
  • Dragon Box Pyra
  • Android Phone
  • Android Tablet
  • iPhone
  • iPad
  • Windows PC
  • Linux PC
  • Mac
  • Atari VCS
  • Steam Machine
  • Anbernic handheld
  • GPD Win 2 or 3
  • GPD XD2 or XP
  • OneXPlayer
  • Ouya
  • Super Console X
  • Pandora Arcade Mini
  • Nvidia Shield
  • Google Chrome Book
  • Mini PC
  • Laptop
  • MacBook

Just pretend any one of these is a Dreamcast and you'll be right at home. You could even use a controller of your choice and even the old VMU if your controller and emulator supports it. These devices could also play Dreamcast games if you know the modding procedure to do so:

  • PlayStation 3
  • PlayStation 4
  • Xbox Series X/S
  • Wii
  • Wii U
  • Nintendo Switch
  • NES Classic Edition Mini
  • Super NES Classic Edition Mini
  • GameCube
  • PS Vita
  • PSP
  • RetroPi

Re: Review: Retroid Pocket 2+ - A Vast Improvement Over Its Forerunner

Serpenterror

While the specs are good, the fact that the screen is still only 480p resolution is just lame. While retro games will look fine on it, a lot of HD compatible games on the Google Play store will look like garbage in comparison especially high graphical games like Mario Kart Tour, Asphalt 9 Legends, and Mortal Kombat Mobile.

Re: Intellivision Admits Its Wii-Like Amico Console May Never See Release

Serpenterror

So they admit that it was a scam and those people who pre-ordered will never get their console? I knew from day one that this thing would end up been the Coleco Chameleon part two. I'm just glad the Atari VCS isn't a scam and that console got much more heat than the Intellivision Amico but still manage to exist. Of all the consoles that died after the great videogame crash of 1983, only Atari survived. Intellivision, Colecovision, and Magnavox Odyssey all died and I believe if those got revive nowadays it'll probably for scam purposes and not trustworthy like Atari, Nintendo, Sega, SNK, and Hudson who are the real legit gaming companies that does treat their customers much better.

Re: Tommy Tallarico Has Stepped Down As CEO Of Intellivision

Serpenterror

Ha sounds like Tommy just want to avoid the negative receptions he got with the investors and complainers regarding the Amico and its constant delays and want to weasel his way out so he gave up his position and problems to someone else to fix. It wouldn't surprise me if he weasel out of being the president of the company later on too if the Amico still had not launch yet. 2022 is the year both Amico and Stadia, two platforms nobody ask for, lives or dies.