Good screen but same lousy d-pad as always. Hated how they still don't had a menu button so you always had to rely on shortcut input to return to the UI menu. As weak as Pocket Go's emulation handhelds are compare to Anbernic, at least they had a good d-pad and a proper menu button making it easy to return to the UI.
@Damo I mean they could just apply it to the module and use the console for powers only. It could be done, yes the module would be more expensive but worth it if that means the compatibility is close to perfect.
Definitely not a scummy product compare to the Amico but that price is still way too expensive for the inferior features it had. I would buy this at around $99 even if it doesn't come with any pack-in games.
While the specs are good, the fact that the screen is still only 480p resolution is just lame. While retro games will look fine on it, a lot of HD compatible games on the Google Play store will look like garbage in comparison especially high graphical games like Mario Kart Tour, Asphalt 9 Legends, and Mortal Kombat Mobile.
Funny how they even film it running from a laptop to the tv. Noticed how this time Tommy Tallarico is not in the video with John anymore. Poor John Alverado, he just want to get this over with and collect his due.
So they admit that it was a scam and those people who pre-ordered will never get their console? I knew from day one that this thing would end up been the Coleco Chameleon part two. I'm just glad the Atari VCS isn't a scam and that console got much more heat than the Intellivision Amico but still manage to exist. Of all the consoles that died after the great videogame crash of 1983, only Atari survived. Intellivision, Colecovision, and Magnavox Odyssey all died and I believe if those got revive nowadays it'll probably for scam purposes and not trustworthy like Atari, Nintendo, Sega, SNK, and Hudson who are the real legit gaming companies that does treat their customers much better.
Ha sounds like Tommy just want to avoid the negative receptions he got with the investors and complainers regarding the Amico and its constant delays and want to weasel his way out so he gave up his position and problems to someone else to fix. It wouldn't surprise me if he weasel out of being the president of the company later on too if the Amico still had not launch yet. 2022 is the year both Amico and Stadia, two platforms nobody ask for, lives or dies.
The emulations on that thing is good but like most people who already pointed out, if you already own a RetroPi, a high end PC, portable PCs like the GPD Win brand of portable PC or the AYA Neo, many of the multiple Chinese consoles or handhelds that AliExpress kept selling, and other forms of devices that could play emulations like Analogue, MiSTer, Ouya, iOS, Androids, Pandora, Linux, Batocera, the internet, etc., it's basically similar to those but on a beautifully crafted shell that required a disc or a cartridge, that is all.
@AtlanteanMan During the uprising of the 32-Bit/64-Bit era, Camelot was no longer a second party studio to Sega. They branch out as a freelance studio which is why they are no longer called Sonic Software Planning and change their name to Camelot Software Planning. This is also why they are able to work with Sony and Nintendo on games like Beyond the Beyond, Hotshot Golf 1 & 2, Mario Golf, Mario Tennis, and Golden Sun. They did finish all three scenario games for Shining Force III but only the first one made it to NA as by the time the second two were finished, Sega already moved on to the Dreamcast. Because they are no longer affiliated with Sega by that point, they had no say in bringing the other two Shining Force III scenario games to the west.
@HalBailman Sega or the studio own by Sega actually did a good job with F-Zero GX/AX though, Nintendo never made a console F-Zero game ever again due to its low sales though. Why continue to make games that doesn't sell when they could just continue making more Mario Kart right? Star Fox Zero was good, it just had bad controls, if they ported that game to Switch with new levels and a better control scheme plus bundle it with Star Fox Guard and Star Fox 2 then I think it would do gangbuster sale, they could call it Star Fox Zero Guard Deluxe.
@AtlanteanMan It's obvious Sega never liked anything their American branch made which is the reason why they focus more on their Japanese IPs like Sonic and Virtua Fighter and less on their western ones such as Eternal Champions and Ristar.
Sega was bleeding money at the time so of course they gotta let those guys go, Yuji Naka had no say in it, he's just the messenger. It's Sega who made the decision, even Bernie Stolar was fired by Sega way before the Dreamcast launch. Yes Yuji Naka may sound like a jerk boss but he's not the head honcho that does all the firing. Also that game doesn't seem all that interesting anyways if all it was is just a Sega version of Star Fox.
I wish they make a horizontal oriented version of this at some point. While I like the vertical aspect of the design, I'm an adult now with bigger hands and it's a cramp to hold a vertical oriented handheld device like this with two adult hands since all my fingers will get all tangle up in the back while holding it. Please change the design Analogue, make an actual handheld for us horizontal oriented prefer customers.
@Bass_X0 But they aren't a Game and Watch, they don't have an internal clock like the actual G&W but I do agree what you say about them not being an actual entry as they are not made by Capcom so doesn't count as an actual Street Fighter II game. But then the Sega Master System version was also not made by Capcom so does that one count?
@Franklin To be honest originally Street Fighter was a 2-button game anyways, you will only get medium or fierce attack depending on how hard you hit the punch or kick button, this is how the Game Boy port was handle as well. The consoles and arcade versions just give you easy way to access them. Light press gives you jab, pressure press gives you medium, and heavy press gives you fierce. In the old days it's really difficult to get medium as most either hit too light or hit too hard (not to mention it damage the control over time) so Capcom incorporated the 6 button layout for easy access to the medium attacks and the rest is history (or until Marvel vs. Capcom 2 going forward where they took away the medium attacks altogether).
@Bass_X0 The Tiger handheld LCD version was actually the worst one of the bunch. There are only six fighters and each one only had one special move. Compare to the board game version it's a masterpiece but compare to the Game Boy version, it's miles behind in limitation.
@victordamazio Why would Nintendo make an N64 replica anyways? They had no reason to as old techs and parts of the device were already gone. They could always just port, remaster or emulate the N64 games to their modern systems anyways. Those who want to clone the N64 would find ways to do so whether through the emulation route, FPGA route, or cloud streaming route.
Honestly I would be more happy if you could just load roms onto it. Didn't they say they will had an eshop-like store where you could just purchase and download new and old games to play on this? How come there's no word on that yet?
Kevtris already released a patch so that the latest version of the game work on Mega Sg so even if Fonzie continues to block it, at least you will get a version of this working on the Mega Sg.
Nice repro reprint for those who never got into the game. If you want to support retro reprint then this is the way to do it. Still I'm sure if you look very hard you could still find a cheap copy of this game in the wild (don't get it online though as they will scam you). I had seen this game go for around $5--$15 at garage sales from out of town.
Well seems like the chip shortage and shipping issues had cause a number of delays for these would be vaporware: first the Analogue Pocket, then the EverCade VS, then the Intellivision Amico, then the Steam Deck, and now the PlayDate. It seems only the PS5, Switch OLED, Atari VCS, and Polymega made the launch this year.
Kinda odd that the only console that was announced this year and wasn't delay is the Switch OLED. Analogue Pocket, Intellivision Amico, Steam Deck, EverCade VS., PlayDate, Polymega, etc., all got the delay treatment. Some won't even be at store shelves or ever until 2022 or later.
While I do like the box and package as a whole, the physical set does missed an important key item such as a manual. The RFID thing is already what was expected as Tommy had been hinting at it via most various podcast since the idea came to mind. Not sure what was the purpose of the token though, while cool if it does nothing then that's a waste of metal. If we could use the token at an arcade machine that'll be good. Overall not the kind of physical release I want but it is expected to be just these. Now get the darn console out so people could actually play these.
@HammerGalladeBro For me, the only three fighting games I play on NES were Karate Champ, TMNT: Tournament Fighters, and that one versus mode in Double Dragon.
Looks like a colorized and improve port of the Game Boy version with the only difference being that Dhalsim replaced Zangief and Vega replaced Balrog instead. I figure they probably used the pressure sensitive attack feature of that port on here too as there are only two buttons on NES as well so you only get punch and kick. To heavy punch or heavy kick you must press either button very hard, to jab punch or light kick you just tap either litely, and to medium punch or medium kick you press either a bit longer.
@dorksoul Unless you actually own some of these devices you probably know jack nothing about these. These are cheap emulation devices using Androids, RetroArch, RetroPi, or Linux. Each of those OS had different ways of using emulations from older consoles. The problem was that not all emulators are properly optimize for their intended OS and devices. Some OS like RetroArch required external plug-ins in able to access it's full feature and some like Android required the latest firmware update for both the app and the OS otherwise it wouldn't be able to play some roms smoothly on the devices. Some of these even had screen tearing on MAME which weren't present in the original arcade games, some of these issues can't be fix cause the people who sell these devices are just hackers, they are not developers, they don't fix crap.
While these things does the job when emulating old games for on the go play, a majority of those Linux emulators tend to lack in features or used very outdated firmware which you can't update. It's good if you want something cheap to play while on the bus but not everything about it are rainbow and sunshine. In some of the emulators for these, one or two of the buttons will not work and a majority of the emulators wouldn't even allowed a remapping option such a those Sega Genesis emulators which assign the wrong button to a different button on the button layout. Some doesn't even had an option to distinguish between 3 buttons and 6 buttons thus when you play games like Street Fighter II SCE and Ultimate MK3, the emulator will still think you are playing with a 3-button control even though the thing had 6 buttons.
Also some of the Super NES emulators had sound issues, some games like Mortal Kombat II had the sound too high and some games like Mega Man X2 had a delay in some of its sounds for example you may shoot your blaster and your blaster sound wouldn't register until 4 seconds later. Some roms will also not work properly on these emulators, games like Pier Solar will just give you a blank screen and games like Dragon Ball Z: The Legacy of Goku II will sent you as far as to the title screen but will give you an error code if you start the game.
@Kiyata Pretty sure most buy it digital cause the game is only available digital otherwise if it had a physical release some will prioritize that over digital and no playing this on mobile is not the same as playing this on Switch. Mobile is a multimedia and multifunctional device meaning there are ads, notifications, and constant interruptions which could cause latency and performance issue when you're gaming, it's not a smooth experience like on Switch and other dedicated gaming consoles.
Looks like a remake or sequel of the first two games. I do had to say I still can't stand the flash style character sprites but the battle animation and cutscenes does look good. If only Hive bring this to consoles they may had a hit here, I know stupid Sega probably won't want that but to a dedicated Shining fan like myself this would be fantastic if it got a PC and Switch port.
Here's list of dead franchise killed by their own company and are now just a walking corpse:
Breath of Fire
Mega Man
Rival Schools
Star Gladiator
Power Stone
Zack and Wiki
Bionic Commando
Clock Tower
Demon's Crest/Gargoyle's Quest
Chrono series
Lufia series
Blazer series
Ogre series
Suikoden
Vandal Hearts
Silent Hill
Rocket Knight
Bonk
Mystical Ninja
Metal Gear Solid
F-Zero
1080
Wave Race
Golden Sun
Conker
Banjo-Kazooie
Viva Pinata
Jet Force Gemini
Blast Corp
Kameo
Klonoa
Rayman
Tomba
Legend of Dragoon
Uncharted
InFamous
Vectorman
Ristar
Shining Force
Burning Ranger
Astal
Virtua Fighter
Fighting Vipers
Eternal Champions
Last Bronx
Baku Baku
Gunstar Heroes
Phantasy Star
Golden Axe
Skies of Arcadia
Zaxxon
It's a sad world we live in when company result to greed and bury their own beloved franchise like this. Putting these on mobile means it's just a walking corpse at this point.
@Turbo857 As with the hybrid feature of the Switch you could say it comes with a whole controller that could become 2 separate controllers and yes it counts as 2 as you could use it for playing multiplayer out of the box. It becomes one controller if both joycons are sync together as one signal or attach to the grip. Nintendo also sells 2 NES controllers in joycon forms.
@edannunziata You work on Dolphin Quest also means that you use to work on Ecco the Dolphin and Kolibri as well. Any plan to remastered Kolibri or make a new entry of that game for Switch or modern consoles? I am a fan of that game and the Sega 32X.
@InkIdols There are five games that kinda looks good on the Amico but those five aren't the games that will come bundle with the system. Those games are Breakout, Flying Tiger, Cloudy Mountain, Dolphin Quest, and Rigid Force Redux Enhance. I'm sure no one is gonna buy the Amico just for Cloudy Mountain. I'm not even sure if Earthworm Jim 4 would be any good, the way Tommy described it, it sounds like it would just be a collection of mini-games similar to Wario Ware or those Raving Rabbids games but with Jim and fiends instead.
It's hard to believe if this thing will ever come out. Some of the people I know that were originally interested in this system already cancelled their pre-order. With the Switch OLED and many great games hitting the holiday later this year it's really difficult to get excited about the Amico at this point.
@WhiteUmbrella Yeap that's the difference between Atari and Playmaji. At least with Atari they manage to send their backers the Atari VCS ahead of launch and then to retailers a few months after. Playmaji did the opposite, they sent early units to people who didn't even backed the system and then constantly delaying the backer's units time and time again. Heck I don't think the Polymega will ever be at store shelves, choosing a crappy country that doesn't love, respect, and take care of its people to manufactured a product and you got a recipe for disaster right there.
If you pre-ordered the system the normal way or backed the garbage then you had to play the waiting game but if you're a would-be famous Youtuber like the Modern Vintage Gamer and MadLittlePixel then you get sent one ahead of the pack. Tip for those who want to get a Kickstarter garbage ahead of the pack, become a would-be famous Youtuber and if you're lucky you may get one before all the regular people who pay to make that product happen.
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Re: Review: Anbernic RG503 - Now Packing OLED Goodness, But Is That Enough?
Good screen but same lousy d-pad as always. Hated how they still don't had a menu button so you always had to rely on shortcut input to return to the UI menu. As weak as Pocket Go's emulation handhelds are compare to Anbernic, at least they had a good d-pad and a proper menu button making it easy to return to the UI.
Re: Review: RAD2X Is The Only HDMI Cable You Need For Your Retro Consoles
Some comparison screenshots would had been nice otherwise I wouldn't take this review that seriously.
Re: Polymega's Next Update Brings More SNES And Super Famicom Support
@Damo I mean they could just apply it to the module and use the console for powers only. It could be done, yes the module would be more expensive but worth it if that means the compatibility is close to perfect.
Re: Polymega's Next Update Brings More SNES And Super Famicom Support
Still no support for Super Game Boy 2, this thing is garbage. Should had just use FPGA then they wouldn't had to lose this compatibility.
Re: Review: Playdate - Picking Things Up Where The Game Boy Left Off?
Definitely not a scummy product compare to the Amico but that price is still way too expensive for the inferior features it had. I would buy this at around $99 even if it doesn't come with any pack-in games.
Re: Review: Retroid Pocket 2+ - A Vast Improvement Over Its Forerunner
While the specs are good, the fact that the screen is still only 480p resolution is just lame. While retro games will look fine on it, a lot of HD compatible games on the Google Play store will look like garbage in comparison especially high graphical games like Mario Kart Tour, Asphalt 9 Legends, and Mortal Kombat Mobile.
Re: Intellivision Releases An Amico Unboxing, Showcases A Functioning System
@Roger_Brazil You could already play Moon Patrol on the Switch. Just not the remake version.
Re: Intellivision Releases An Amico Unboxing, Showcases A Functioning System
Funny how they even film it running from a laptop to the tv. Noticed how this time Tommy Tallarico is not in the video with John anymore. Poor John Alverado, he just want to get this over with and collect his due.
Re: Hardware: Anbernic RG552 - A Big-Screen Upgrade To The Popular RG351
I see they still had not fix that awful d-pad.
Re: Intellivision Closes Amico Fundraising Ahead Of Schedule
The Intellivision Amico is an investment scam and garbage system dude.
Re: Intellivision Admits Its Wii-Like Amico Console May Never See Release
So they admit that it was a scam and those people who pre-ordered will never get their console? I knew from day one that this thing would end up been the Coleco Chameleon part two. I'm just glad the Atari VCS isn't a scam and that console got much more heat than the Intellivision Amico but still manage to exist. Of all the consoles that died after the great videogame crash of 1983, only Atari survived. Intellivision, Colecovision, and Magnavox Odyssey all died and I believe if those got revive nowadays it'll probably for scam purposes and not trustworthy like Atari, Nintendo, Sega, SNK, and Hudson who are the real legit gaming companies that does treat their customers much better.
Re: Tommy Tallarico Has Stepped Down As CEO Of Intellivision
Ha sounds like Tommy just want to avoid the negative receptions he got with the investors and complainers regarding the Amico and its constant delays and want to weasel his way out so he gave up his position and problems to someone else to fix. It wouldn't surprise me if he weasel out of being the president of the company later on too if the Amico still had not launch yet. 2022 is the year both Amico and Stadia, two platforms nobody ask for, lives or dies.
Re: Polymega's Latest Update Adds Game Boy And Virtual Boy Screen Filters
The emulations on that thing is good but like most people who already pointed out, if you already own a RetroPi, a high end PC, portable PCs like the GPD Win brand of portable PC or the AYA Neo, many of the multiple Chinese consoles or handhelds that AliExpress kept selling, and other forms of devices that could play emulations like Analogue, MiSTer, Ouya, iOS, Androids, Pandora, Linux, Batocera, the internet, etc., it's basically similar to those but on a beautifully crafted shell that required a disc or a cartridge, that is all.
Re: Yuji Naka Killed "Dreamcast's Star Fox", Says Former Sega Producer
@AtlanteanMan During the uprising of the 32-Bit/64-Bit era, Camelot was no longer a second party studio to Sega. They branch out as a freelance studio which is why they are no longer called Sonic Software Planning and change their name to Camelot Software Planning. This is also why they are able to work with Sony and Nintendo on games like Beyond the Beyond, Hotshot Golf 1 & 2, Mario Golf, Mario Tennis, and Golden Sun. They did finish all three scenario games for Shining Force III but only the first one made it to NA as by the time the second two were finished, Sega already moved on to the Dreamcast. Because they are no longer affiliated with Sega by that point, they had no say in bringing the other two Shining Force III scenario games to the west.
Re: Yuji Naka Killed "Dreamcast's Star Fox", Says Former Sega Producer
@HalBailman Sega or the studio own by Sega actually did a good job with F-Zero GX/AX though, Nintendo never made a console F-Zero game ever again due to its low sales though. Why continue to make games that doesn't sell when they could just continue making more Mario Kart right? Star Fox Zero was good, it just had bad controls, if they ported that game to Switch with new levels and a better control scheme plus bundle it with Star Fox Guard and Star Fox 2 then I think it would do gangbuster sale, they could call it Star Fox Zero Guard Deluxe.
Re: Yuji Naka Killed "Dreamcast's Star Fox", Says Former Sega Producer
@AtlanteanMan It's obvious Sega never liked anything their American branch made which is the reason why they focus more on their Japanese IPs like Sonic and Virtua Fighter and less on their western ones such as Eternal Champions and Ristar.
Re: Yuji Naka Killed "Dreamcast's Star Fox", Says Former Sega Producer
@TheFox Yeah but there's no dragoon in the game and Star Fox came out first with that style.
Re: Yuji Naka Killed "Dreamcast's Star Fox", Says Former Sega Producer
@HalBailman You mean Rare ruin Star Fox, one of the reason why Nintendo end up selling them to Microsoft and replacing them with Monolith Soft.
Re: Yuji Naka Killed "Dreamcast's Star Fox", Says Former Sega Producer
Sega was bleeding money at the time so of course they gotta let those guys go, Yuji Naka had no say in it, he's just the messenger. It's Sega who made the decision, even Bernie Stolar was fired by Sega way before the Dreamcast launch. Yes Yuji Naka may sound like a jerk boss but he's not the head honcho that does all the firing. Also that game doesn't seem all that interesting anyways if all it was is just a Sega version of Star Fox.
Re: Hardware Review: Analogue Pocket - Potent FPGA Power In Portable Form
I wish they make a horizontal oriented version of this at some point. While I like the vertical aspect of the design, I'm an adult now with bigger hands and it's a cramp to hold a vertical oriented handheld device like this with two adult hands since all my fingers will get all tangle up in the back while holding it. Please change the design Analogue, make an actual handheld for us horizontal oriented prefer customers.
Re: Random: Performing Combos In The Worst Version Of Street Fighter II Is Pretty Hard, But Possible
@Bass_X0 But they aren't a Game and Watch, they don't have an internal clock like the actual G&W but I do agree what you say about them not being an actual entry as they are not made by Capcom so doesn't count as an actual Street Fighter II game. But then the Sega Master System version was also not made by Capcom so does that one count?
Re: Random: Performing Combos In The Worst Version Of Street Fighter II Is Pretty Hard, But Possible
@Franklin To be honest originally Street Fighter was a 2-button game anyways, you will only get medium or fierce attack depending on how hard you hit the punch or kick button, this is how the Game Boy port was handle as well. The consoles and arcade versions just give you easy way to access them. Light press gives you jab, pressure press gives you medium, and heavy press gives you fierce. In the old days it's really difficult to get medium as most either hit too light or hit too hard (not to mention it damage the control over time) so Capcom incorporated the 6 button layout for easy access to the medium attacks and the rest is history (or until Marvel vs. Capcom 2 going forward where they took away the medium attacks altogether).
Re: Random: Performing Combos In The Worst Version Of Street Fighter II Is Pretty Hard, But Possible
@Bass_X0 The Tiger handheld LCD version was actually the worst one of the bunch. There are only six fighters and each one only had one special move. Compare to the board game version it's a masterpiece but compare to the Game Boy version, it's miles behind in limitation.
Re: Exclusive: Polymega's Next Module Brings Nintendo 64 Support
@victordamazio Why would Nintendo make an N64 replica anyways? They had no reason to as old techs and parts of the device were already gone. They could always just port, remaster or emulate the N64 games to their modern systems anyways. Those who want to clone the N64 would find ways to do so whether through the emulation route, FPGA route, or cloud streaming route.
Re: Exclusive: Polymega's Next Module Brings Nintendo 64 Support
Honestly I would be more happy if you could just load roms onto it. Didn't they say they will had an eshop-like store where you could just purchase and download new and old games to play on this? How come there's no word on that yet?
Re: Feature: More Than Four Years Of Painful Waiting Later, We've Finally Got Paprium - But Is It Any Good?
Kevtris already released a patch so that the latest version of the game work on Mega Sg so even if Fonzie continues to block it, at least you will get a version of this working on the Mega Sg.
Re: Gaiares Is Getting A Physical Re-Release With The Help Of The Kid Who Promoted It 31 Years Ago
Nice repro reprint for those who never got into the game. If you want to support retro reprint then this is the way to do it. Still I'm sure if you look very hard you could still find a cheap copy of this game in the wild (don't get it online though as they will scam you). I had seen this game go for around $5--$15 at garage sales from out of town.
Re: Playdate Launch Pushed Back To 2022 Following "Frustrating" Hardware Difficulties
@Ralizah A majority of those cost probably went to creating the crank. If it came without that it'll probably be a $40 handheld at most.
Re: Playdate Launch Pushed Back To 2022 Following "Frustrating" Hardware Difficulties
@Anguspuss The EverCade VS got delay to January 2022 over here so it still counts. If it came out before 2022 it wouldn't be on the list.
Re: Playdate Launch Pushed Back To 2022 Following "Frustrating" Hardware Difficulties
Well seems like the chip shortage and shipping issues had cause a number of delays for these would be vaporware: first the Analogue Pocket, then the EverCade VS, then the Intellivision Amico, then the Steam Deck, and now the PlayDate. It seems only the PS5, Switch OLED, Atari VCS, and Polymega made the launch this year.
Re: Blaze's Evercade VS Console Has Been Delayed Until December
Kinda odd that the only console that was announced this year and wasn't delay is the Switch OLED. Analogue Pocket, Intellivision Amico, Steam Deck, EverCade VS., PlayDate, Polymega, etc., all got the delay treatment. Some won't even be at store shelves or ever until 2022 or later.
Re: The Intellivision Amico Has A Unique Approach To Physical Media And Digital Ownership
While I do like the box and package as a whole, the physical set does missed an important key item such as a manual. The RFID thing is already what was expected as Tommy had been hinting at it via most various podcast since the idea came to mind. Not sure what was the purpose of the token though, while cool if it does nothing then that's a waste of metal. If we could use the token at an arcade machine that'll be good. Overall not the kind of physical release I want but it is expected to be just these. Now get the darn console out so people could actually play these.
Re: Street Fighter II On The NES Looks Better Than You Might Expect
@HammerGalladeBro For me, the only three fighting games I play on NES were Karate Champ, TMNT: Tournament Fighters, and that one versus mode in Double Dragon.
Re: Street Fighter II On The NES Looks Better Than You Might Expect
Looks like a colorized and improve port of the Game Boy version with the only difference being that Dhalsim replaced Zangief and Vega replaced Balrog instead. I figure they probably used the pressure sensitive attack feature of that port on here too as there are only two buttons on NES as well so you only get punch and kick. To heavy punch or heavy kick you must press either button very hard, to jab punch or light kick you just tap either litely, and to medium punch or medium kick you press either a bit longer.
Re: Hands On: The Anbernic R351V Offers A Real 'Game Boy' Vibe
@dorksoul Unless you actually own some of these devices you probably know jack nothing about these. These are cheap emulation devices using Androids, RetroArch, RetroPi, or Linux. Each of those OS had different ways of using emulations from older consoles. The problem was that not all emulators are properly optimize for their intended OS and devices. Some OS like RetroArch required external plug-ins in able to access it's full feature and some like Android required the latest firmware update for both the app and the OS otherwise it wouldn't be able to play some roms smoothly on the devices. Some of these even had screen tearing on MAME which weren't present in the original arcade games, some of these issues can't be fix cause the people who sell these devices are just hackers, they are not developers, they don't fix crap.
Re: Hands On: The Anbernic R351V Offers A Real 'Game Boy' Vibe
While these things does the job when emulating old games for on the go play, a majority of those Linux emulators tend to lack in features or used very outdated firmware which you can't update. It's good if you want something cheap to play while on the bus but not everything about it are rainbow and sunshine. In some of the emulators for these, one or two of the buttons will not work and a majority of the emulators wouldn't even allowed a remapping option such a those Sega Genesis emulators which assign the wrong button to a different button on the button layout. Some doesn't even had an option to distinguish between 3 buttons and 6 buttons thus when you play games like Street Fighter II SCE and Ultimate MK3, the emulator will still think you are playing with a 3-button control even though the thing had 6 buttons.
Also some of the Super NES emulators had sound issues, some games like Mortal Kombat II had the sound too high and some games like Mega Man X2 had a delay in some of its sounds for example you may shoot your blaster and your blaster sound wouldn't register until 4 seconds later. Some roms will also not work properly on these emulators, games like Pier Solar will just give you a blank screen and games like Dragon Ball Z: The Legacy of Goku II will sent you as far as to the title screen but will give you an error code if you start the game.
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
@neogyo A console game better than the arcade, no wonder arcade is dead. It's like Sega is killing its own market.
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
@Kiyata Pretty sure most buy it digital cause the game is only available digital otherwise if it had a physical release some will prioritize that over digital and no playing this on mobile is not the same as playing this on Switch. Mobile is a multimedia and multifunctional device meaning there are ads, notifications, and constant interruptions which could cause latency and performance issue when you're gaming, it's not a smooth experience like on Switch and other dedicated gaming consoles.
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
Looks like a remake or sequel of the first two games. I do had to say I still can't stand the flash style character sprites but the battle animation and cutscenes does look good. If only Hive bring this to consoles they may had a hit here, I know stupid Sega probably won't want that but to a dedicated Shining fan like myself this would be fantastic if it got a PC and Switch port.
Re: A Near-Legendary Castlevania Beta Has Just Been Shared Online
Well that's okay at least the final version we got on the Super NES was fantastic.
Re: We're Getting A New Shining Force Game, But Of Course There's A Catch
Here's list of dead franchise killed by their own company and are now just a walking corpse:
Breath of Fire
Mega Man
Rival Schools
Star Gladiator
Power Stone
Zack and Wiki
Bionic Commando
Clock Tower
Demon's Crest/Gargoyle's Quest
Chrono series
Lufia series
Blazer series
Ogre series
Suikoden
Vandal Hearts
Silent Hill
Rocket Knight
Bonk
Mystical Ninja
Metal Gear Solid
F-Zero
1080
Wave Race
Golden Sun
Conker
Banjo-Kazooie
Viva Pinata
Jet Force Gemini
Blast Corp
Kameo
Klonoa
Rayman
Tomba
Legend of Dragoon
Uncharted
InFamous
Vectorman
Ristar
Shining Force
Burning Ranger
Astal
Virtua Fighter
Fighting Vipers
Eternal Champions
Last Bronx
Baku Baku
Gunstar Heroes
Phantasy Star
Golden Axe
Skies of Arcadia
Zaxxon
It's a sad world we live in when company result to greed and bury their own beloved franchise like this. Putting these on mobile means it's just a walking corpse at this point.
Re: Intellivision's Wii-Like Amico Console Gets Delayed For A Third Time
@Turbo857 As with the hybrid feature of the Switch you could say it comes with a whole controller that could become 2 separate controllers and yes it counts as 2 as you could use it for playing multiplayer out of the box. It becomes one controller if both joycons are sync together as one signal or attach to the grip. Nintendo also sells 2 NES controllers in joycon forms.
Re: Intellivision's Wii-Like Amico Console Gets Delayed For A Third Time
@edannunziata You work on Dolphin Quest also means that you use to work on Ecco the Dolphin and Kolibri as well. Any plan to remastered Kolibri or make a new entry of that game for Switch or modern consoles? I am a fan of that game and the Sega 32X.
Re: Intellivision's Wii-Like Amico Console Gets Delayed For A Third Time
@InkIdols There are five games that kinda looks good on the Amico but those five aren't the games that will come bundle with the system. Those games are Breakout, Flying Tiger, Cloudy Mountain, Dolphin Quest, and Rigid Force Redux Enhance. I'm sure no one is gonna buy the Amico just for Cloudy Mountain. I'm not even sure if Earthworm Jim 4 would be any good, the way Tommy described it, it sounds like it would just be a collection of mini-games similar to Wario Ware or those Raving Rabbids games but with Jim and fiends instead.
Re: Intellivision's Wii-Like Amico Console Gets Delayed For A Third Time
@Balta666 20% of that E3 video was about Tommy and his Guinness record while the rest are just recap stuffs we already seen from last year.
Re: Intellivision's Wii-Like Amico Console Gets Delayed For A Third Time
@JasmineDragon Yeap that's why it sounds scummy, could be the end of this year or the end of the fiscal year which is March 2022.
Re: Intellivision's Wii-Like Amico Console Gets Delayed For A Third Time
It's hard to believe if this thing will ever come out. Some of the people I know that were originally interested in this system already cancelled their pre-order. With the Switch OLED and many great games hitting the holiday later this year it's really difficult to get excited about the Amico at this point.
Re: After Months Of Silence, Polymega Insists Pre-Orders Are Shipping Soon
@WhiteUmbrella Yeap that's the difference between Atari and Playmaji. At least with Atari they manage to send their backers the Atari VCS ahead of launch and then to retailers a few months after. Playmaji did the opposite, they sent early units to people who didn't even backed the system and then constantly delaying the backer's units time and time again. Heck I don't think the Polymega will ever be at store shelves, choosing a crappy country that doesn't love, respect, and take care of its people to manufactured a product and you got a recipe for disaster right there.
Re: After Months Of Silence, Polymega Insists Pre-Orders Are Shipping Soon
If you pre-ordered the system the normal way or backed the garbage then you had to play the waiting game but if you're a would-be famous Youtuber like the Modern Vintage Gamer and MadLittlePixel then you get sent one ahead of the pack. Tip for those who want to get a Kickstarter garbage ahead of the pack, become a would-be famous Youtuber and if you're lucky you may get one before all the regular people who pay to make that product happen.
Re: Playdate Pre-Order Date Is Confirmed, Shipping Late This Year
As cool as this thing is and as far as pre-order goes I'm excited but may passed on this for now.