
You've got to love the world of retro game emulation. Not only has it given us stuff like save states, the ability to rewind games and other welcome hacks, but it also allows enthusiastic bedroom programmers to tailor old games to suit the benefits of modern hardware.
If you need an example, then check out the original F-Zero from 1990 running on a modern-day widescreen monitor:
Widescreen support has been part of the emulation scene in recent years, and while (in some cases) it breaks games to the point where they're no longer enjoyable, in F-Zero's case, the hack works better than you might imagine.
Sure, it makes things a little easier (you can see corners coming up earlier, for example), but it also makes it feel like an entirely fresh experience. We'd love to see Nintendo come up with official upgrades for titles like this, as unlikely as that may be.
What games do you think would work best with widescreen support? Let us know with a comment.
Comments 3
Pretty cool. When I think about F-Zero games it usually just makes me think how I'd be happy just to have a 1080/60 Switch port of F-Zero GX.
Cool but it takes away the challenge for which the game is known for.
I keep saying, we need an F-Zero Ultimate. Based on X on N64 and fully updated, it would add another 40 of the best tracks from the 16 bit era, GX and AX, and all split-screen. X is the purest N64 experience, and it deserves an upgrade. GX was hampered with some lame tracks and too many gimmicks, like off-camber corners and obstacles. Come on! F-Zero is about sustained speed on fiendish tracks, not trying to avoid a spinning fan or pole.
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