Update [Sat 17th Dec, 2022 12:00 GMT]: Be careful what you wish for - indie developer @diablohead has created a working tech demo for SotN, which runs on actual Game Boy Color hardware:
Original Story [Wed 14th Dec, 2022 11:30 GMT]: Castlevania: Symphony of the Night is one of the best video games ever made, so it stands to reason that we'd want to see it on as many platforms as possible.
There's the original PlayStation release, the Japanese Sega Saturn exclusive, the Dracula X Chronicles unlockable and – more recently – Castlevania Requiem. Heck, the game is even coming to the Sega Mega Drive (thanks to one dedicated fan), and we almost had a Game.com version, of all things.
One platform that hasn't had any SotN love so far is the Game Boy Color, and while a full 'port' isn't in the works – please don't get too excited – Marc D. Wyz (Pocket Fighter EX) has cooked up this mock-up screenshot so you can kinda imagine what Alucard would look like on your GBC's unlit screen.
Castlevania has a history on the Game Boy line, of course – Castlevania: The Adventure was an early release and was bettered in every way possible by the awesome Belmont's Revenge. Castlevania Legends was something of a disappointment, but things picked up again when the Game Boy Advance arrived, and we got Circle of the Moon, Harmony of Dissonance and Aria of Sorrow (all of which are now available on modern systems in a fantastic collection).