Meh it's just a colorized version of KOF95 for Game Boy with way smaller sprites. I would expect they would had a better roster. I can tell this would be terrible already. How are we suppose to unlock the 3 hidden characters (Saisyu, Rugal, and Nakoruru) when the Sega Master System doesn't even had a SELECT button? If I remember correctly we need to press SELECT 3 times at the dev logo to unlock Saisyu and Rugal and 17 more times to unlock Nakoruru in the Game Boy version. SMS doesn't had a SELECT button (it had a START button which is the 1 button) so players of this game won't get to access those three characters. Should had made them available from the get-go.
Samurai Shodown is an IP I wouldn't mind as either a fighting game or RPG. Heck I wouldn't even mind if it was a Musou game either. That IP could be almost any genre and I'll still be okay with it. I had recently play the English translation of Samurai Shodown RPG and love it so a follow up to that would be great but making it action base rather than turn base could be hit or miss. As long as the fighting mechanic doesn't get bogged down then I'm fine with it. If it's HD 2D like Wandering Sword that would be even better.
These are my top ten favorite King of Fighters games of all time:
1. King of Fighters XIII: Global Match (Nintendo Switch)
2. King of Fighters XI (Atomiswave)
3. King of Fighters Dream Match 1999 (Sega Dreamcast)
4. King of Fighters 2003 (NeoGeo)
5. King of Fighters 95 (Game Boy)
6. King of Fighters NeoWave (Atomiswave)
7. King of Fighters: Maximum Impact 2 (PlayStation 2)
8. King of Fighters 94 (NeoGeo)
9. King of Fighters EX2: Howling Blood (Game Boy Advance)
10. King of Fighters: Round 2 (NeoGeo Pocket Color)
The thing is once one of those 99 cartridges eventually get dump online, repros of those will spread all over the internet like the plague. His game will be preserve whether he likes it or not. Once it's dump online, it stays online for as long as the internet still exist.
Excellent I was wondering when this game would get an English translation although like the Godzilla: Destroy All Monsters, Super Mario Bros. 2 - The Lost Levels, Kamen Rider, Majyu: The King of Demons, Puyo Puyo, Panel de Pon, and Go Go Ackman games this game plays just fine without one unless you really want to know how the story goes. The fact that it had co-op multiplayer is also a nice treat too. Play it arcade style.
You want Altered Beast for the Super NES, here's your Altered Beast for the Super NES. Every level passed the tutorial level you will become a different beast.
Memory cards are still here so why should we miss it, we had it on our phones, headphones, watches, cameras, computers, security cameras, dashcam, webcam, cars, tv, videogame consoles, handhelds, and even usb stick now.
This Wii Shop homebrew app would be useful for Wii Mini owners and will make that system useful since that one never got an online Wii Shop like the rest.
Sakaguchi thought that by making a sci-fi film and slapping the Final Fantasy name on it would make people want to see the movie. Big mistake, he only added more reason for people to hate on videogame movies. This movie is one of the biggest stinker of them all and definitely the most expensive too. Just too much eye candies but not a good story in sight especially one that involve the final of a fantasy.
I don't get why Hyperkin kept adding 16:9 aspect ratio into these product that only plays older games, it is pointless and doesn't make the games look any better. Unless they are planning to add more cores compatibility for playing other platforms in there like arcade, GBA, Game Gear, Game Boy, etc., platforms that would make sense to use other aspect ratio outside of 4:3 but this thing will just be compatible with Genesis, Mega Drive and probably Sega Master System games only so why the constant addition of 16:9 is questionable.
As far as I know the original SupaBoy they made with the LCD screens were only 4:3 but ever since they started making those newer SupaBoy models with the wider IPS screens they started forcing 16:9 into the mix, heck the SupaBoy S model was force into 16:9 entirely stretching every Super NES games to God awful mode without any 4:3 option. It was a huge mistake until they quickly fix it with the next two models the SupaBoy SFC and SupaBoy SFC Gold which retain the 4:3 option but somehow still kept the 16:9. It looks like Hyperkin doesn't want to let go of the 16:9 aspect ratio anytime soon.
They should had never cancelled this game, this would had been the game I bought the Atari Jaguar for had it become an exclusive for that system. It would had been Atari's Zelda competitor just like Sega's Oasis or PlayStation's Alundra series, two Zelda-inspired game series by Nintendo's competitors that went nowhere today.
@Ravenmaster You can't doubt their performance though, it's not easy to reach that high level in Tetris by playing it normally. The highest I had ever reach is level 120 and I'm not even using hypertapping or doing them rolls.
Ha 255, never thought I see that number again. 255 is also the max number of rupees you could collect in the original Legend of Zelda for NES. The game will stop counting your rupees once you got to 255.
@Daze_of_Reality Reason why both Super NES and Sega Genesis didn't get a port of Street Fighter Alpha 1 was cause both console's hardware specs couldn't handle it. At that time enhancement chips like the S-DD1 chip were either still in development or too expensive to afford. For Capcom to afford it they had to hope that either Super Street Fighter II Turbo or Street Fighter Alpha 1 on Saturn and PlayStation sell well enough for Capcom to finally afford the chip.
The thing is the chip is only compatible with hardware that is advance enough to handle 20,000 colors palette or more, since the Genesis only had a 64 colors palette, Genesis wasn't able to received a port while the Super NES which had around 32,000 color palette was able to get a port; however, by 1996 Street Fighter Alpha 1 is old news so Capcom port Street Fighter Alpha 2 for Super NES instead. Using the S-DD1 chip is both a blessing and a disappointment as most of Capcom's dev doesn't know how to use it properly so even though they manage to get the game to work for Super NES, they didn't had much time to polish out those constant freeze which was cause by the S-DD1 chip. All is not lost though as Nintendo's platforms still got Street Fighter Alpha 1 for Game Boy Color and Nintendo Switch while Sega players got the Street Fighter Alpha 1 port for Sega Saturn.
The fact that Nintendo got away with using this character's name and looks for Super Mario World is very odd. Either Gremlin Graphics (creator of the Lotus and Top Gear series) were very nice and doesn't mind or they don't know that and Nintendo got away with the name.
I wouldn't worry about this too much, we had clone consoles and emulators now. Even if the original Super NES and Sega Genesis CPU went kaput, at least you could still find alternatives to play all your games. Besides making and buying new after market CPU for a legacy console is like buying a clone hardware itself anyways. In the far future, anything legacy from the past will eventually stopped working we just don't know when. Heck those replacement CPUs may even died sooner than the originals. The thing is we had to learn to let go of stuff when the time comes, I mean I already let go of my VCR of 25 years in 2018 and sell off my last VHS movie tape from my movie collection last December so letting go of dying hardware we'll have to get use to.
Also people need to know that things last longer if you actually use them. Not using them for a long period of time will add a shorter life span for those than when they are actively use cause then all those CPU, GPU and processors are just gonna slowly rust sitting inside collecting dust. Consoles and games that are still in shrink wraps that had never been open or use for over 5 years are prone to defects sooner than those that were use or open cause at least with those the GPU, CPU, and processors are actually running and in good health in performance.
@rob7979 Both accesories didn't really flopped just that nobody were asking for them in the first place. Also games made for both feels like tech demo than actual full games.
It's quite interest that we finally heard confirmation direct from the horse's own mouth that Sega of Japan and Sega of America doesn't like each other. Kinda sad and tone deaf especially when Sega of America was the reason the Sega Genesis was a success the few first years on the market in the USA while Sega of Japan didn't do jack but want to take the credits. I find it odd that Sega of Japan even want to take credits for the invention of the Sega Menacer as well when it's really Sega of America that made it. So glad Senour didn't just give them the credits, he kept his design instead.
@RetroGames The Sega Genesis 6-button controller was not Sega copying Nintendo's Super NES controller as both aren't even layout the same. Sega made the 6-button controller with all buttons on the face so to impressed Capcom on giving them a version of Street Fighter II. Not only that but also to improve Sega's own games like Streets of Rage 3 and Eternal Champions.
Meh in this time and era, any cheap modern day Chinese emulation devices could already run and play arcade games and at full speed, at this point Playmaji is just playing catch up when it comes to emulation. With a Retroid Pocket 2S, AYN Odin, Miyo Mini, or RG353P you could play anything from Atari 2600, Colecovision, Intellivision, MSX, Commodore 64, Amiga, Atari 5200, Atari 7800, Atari Lynx, Atari Jaguar, NES, Sega Genesis, Super NES, Turbo Grafx-16, Turbo CD, Sega CD, Sega 32X, MS-DOS, Game Gear, and Game Boy to even arcade, NeoGeo, NeoGeo Pocket Color, Sega Saturn, PS1, 3DO, Dreamcast, N64, PSP, GBA, GameCube, DS, 3DS, Wii, and PS2 with little to no issues. They could be play on the go or hook up to be play on your tv too and had support for bluetooth, WiFi, cloud streaming, remote play, PvP, and media streaming too among other modern day features.
The Game Gear was such an underrated handheld, it's a shame Sega did not make a true follow-up to keep its legacy going. I find it interesting that it got games not only from the NES, Sega Master System, and Sega Genesis but also from the Super NES, Sega CD, Sega 32X, and Sega Saturn as well. Quite interesting for a handheld that is almost as good as the GBA. There's ports of Wonder Boy and Sonic from SMS, ports of NES titles like Battletoads, Double Dragon, and Pac-Man, ports of Dr. Robotnik's Mean Bean Machine, VR Troopers, Ristar, and Gunstar Heroes from Sega Genesis, ports of Tempo and Space Harrier from Sega 32X, ports of Samurai Shodown, Shining Force Gaiden, and Fatal Fury Special from Sega CD, ports of Baku Baku Animal and Virtua Fighter from Sega Saturn, ports of Super Star Wars: Return of the Jedi and Bust-A-Move from Super NES as well as the Game Gear's own exclusives such as Phantasy Star Gaiden, Sylvan Tales, Ax Battler, Defender of Oasis, Shinobi 2, Pengo, and Chicago Syndicate.
Had Sega made a true successor to the Game Gear (Sega Nomad doesn't count as it's just a portable Genesis) such as a true 32-Bit handheld follow-up then we would had seen more popular games coming such as Super Street Fighter II Turbo, Street Fighter Alpha 2 & 3, Darkstalkers 1-3, Radiant Silvergun, Castlevania: Symphony of the Night, Need For Speed franchise, Marvel Super Heroes, Pocket Fighter, Resident Evil, Shantae, Pokémon games, Ys 1-6, the Legend of Heroes franchise, the Lunar remakes, the Real Bout Fatal Fury games, King of Fighters 94-2003, Suikoden, Ultimate Mortal Kombat 3, Guilty Gear, Tenchu, Soul Blade, Grand Theft Auto, Astal, Grandia, Sakura Taisen, Ogre Battle, Tactics Ogre, Princess Crown, NiGHTS, X-Men: Children of the Atom, Mega Man X3-X6, Mega Man 8, Samurai Shodown 2-4, Metal Slug games, etc., and full Game Gear and SMS backwards compatibility and it would had crush the GBC and GBA before those came to market. Oh such miss opportunity indeed.
The game was very boring, on screenshots you could easily get fool by all the colorful level maps and good graphics but the game itself is just a cluster of walking, collecting clues, and trying to figure out where you are and then had Yoshi locate you and then clear more doors at the Antarctica hotel and getting rid of Bowser so he couldn't take over the real world like in the Adventure of Super Mario Bros. 3. It's boring, stupid, and terrible even as an educational game.
Heard that Forever Entertainment is remaking Night Slashers so they likely got the license rights for that game currently so my guess is they probably may plan to remake most of those other games too. If that is true then that may explain why the Data East Johnny Turbo versions are delisted. Forever Entertainment may had snatch the rights to those other games perhaps. Here's hoping Forever Entertainment doesn't screw up remaking those like they did most of their previous remakes.
If this handheld had a stick then it'll be perfect for playing N64 and some PS1 and Dreamcast games but with no sticks 3D games are awkward. Still getting this for any fighting games plays like a dream especially 6-button ones like Killer Instinct, Street Fighter, Eternal Champions, Darkstalkers, Samurai Shodown, World Heroes, Mortal Kombat, and the legendary console exclusive fighting masterpiece that was Clay Fighter.
I don't know man, I had been to Street Fighter tournament where they play the SNES versions of SF2 Turbo and had seen some people doing some very impressive combos. I'm pretty sure I had done a few myself at the times too. Even if some are completely remove, it doesn't take away from the fun factor of the game. The reason why many people don't talk about them was cause they don't exist, these are just button mash combos those so called season players found out and made up so to stir up interest. You can go back to older games, find a few extra hit boxes on one version and says yeah I'm gonna name this cause it didn't happen in the other version.
It's not better, it's just that Sega Genesis/Mega Drive was more easy for them to developed for at the time than Super NES/Super Famicom. Being easy doesn't necessarily mean it's better since Super NES could still do the same as well just that it's more difficult to achieve. The only disappointment is that though Treasure were a loyal dev to Sega at the time, Sega never really see them as something great thus ignoring them even til the death of the Dreamcast. Had they gave Treasure a second look they may even be able to bring success to some of their other IPs such as Panzer Dragoon and Space Harrier, both which are shooter like games which Treasure are known to had experience in.
So basically it's just Zelda II Easy Mode? Also people thought this game is a sequel to the first Legend of Zelda for NES, the real truth is that this game is a sequel to Zelda 1 for Game and Watch (hence why it's not called Legend of Zelda something).
@romanista While that's nice it would be better if they just made a landscape version, I don't want to buy extra on top of the already premium product.
@farrgazer As a kid holding a vertical oriented handheld works for me but as I become an adult, holding a handheld like that isn't comfortable to me anymore. I never imply that anyone who still enjoy a vertical oriented handheld as kids. I'm only talking about me, not you or anyone else.
This game would had easily been ported to Super NES or Sega Saturn at the time. Not sure why they never port it. Finally it made it's way to more platforms.
As I kid I adorn these vertical oriented handhelds but as an adult now these handhelds are just too squish for me to hold and enjoy. This is also the reason why I didn't buy into the PlayDate and the Analogue Pocket, the vertical oriented design just don't work with me anymore. Not sure why those same companies couldn't also make a landscape version so adult gamers like myself could also enjoy it.
@MarkyVigoroth The game being release on Virtual Console was a big deal cause it's not often a game originally exclusive to Japan had ever been made available on western digital shop. As you know Virtual Console on Wii only offer retro games from the platform and region those games originally release for so for a game like say Contra, in NA you get original Contra, in Japan you get easier Contra, and in PAL regions you get Probotector. Rondo of Blood unlike Contra doesn't had regional versions.
This, Symphony of the Night, the DS trilogy, and Adventure Rebirth needs to get out of their exclusive bubble and get on more platforms. These are old games now, there is no reason to continue locking them to lesser platforms.
While the Game Boy Color was a nice little upgrade to those who always wanted to play their Game Boy library in colors, Nintendo did fall back on the device a bit from the Game Boy Pocket and Game Boy Light. For one the bigger screen had been downgrade to be much smaller, the internal light the GB Light had was not implemented and instead of using AAA batteries, it used two AA batteries instead keeping the system to a good 15-18 hours of game time. I do enjoy the system's few exclusives such as PowerQuest, Metal Gear Solid, Resident Evil Gaiden, Street Fighter Alpha, Shantae, Pokemon Gold and Silver, and the Zelda Oracle games.
Betcha they rigged the Doki Doki Panic/Super Mario Bros. 2 slot game and the Super Mario World bonus game too. Both are games like the Super Mario Bros. 3 spade and slide games where you had to gamble for extra lives.
@HexagonSun And now they had to make 4K versions of the Analogue Nt and Super Nt as HD consoles looks horrible in 4K TV. This is similar to how SD consoles look horrible in HDTV. The better evolve TV gets, the more horrible the older devices look. If you still had an HDTV then you don't have anything to worry about but I think the world is not ready for 4K just yet especially when most are still getting use to HD. Older games themselves will also had to be remastered to 4K if they are already in HD.
While this is nice I believe it would be years from now that we see any shipping from them if pre-orders are taken. Also I would had expected them to attempt PlayStation FPGA first since that hardware is simplest to implement before N64 but I guess the N64 library is much smaller and easier to support so I could see their point. Still if this works out and I could play Ocarina of Time, Diddy Kong Racing, Banjo-Kazooie, and Ogre Battle 64 in native HD (over upscale HD via NSO) then that's good enough to me.
As good as these handhelds are, I already got most of these games on Switch or my other emulation handhelds. Would had been nice if Blaze went to get some totally rare or exclusive titles from these developers for example instead of Street Fighter II and Mega Man, would had been better to get the Game Gear version of Mega Man and the arcade version of Super Street Fighter II Turbo. I would buy it just for the addition of those two titles.
It would be funny if it's just another version of the Pocket again. Maybe it'll be a metal version this time screwing over those who already pre-ordered the glow in the dark and clear see through versions of the system.
This handheld use emulation and is more in line to compete against Anbernic and AtGames handhelds, not Analogue. The Analogue Pocket is FPGA and support physical cartridges so both aren't really competing against one another.
Comments 476
Re: King Of Fighters Is Coming To The Sega Master System
Meh it's just a colorized version of KOF95 for Game Boy with way smaller sprites. I would expect they would had a better roster. I can tell this would be terrible already. How are we suppose to unlock the 3 hidden characters (Saisyu, Rugal, and Nakoruru) when the Sega Master System doesn't even had a SELECT button? If I remember correctly we need to press SELECT 3 times at the dev logo to unlock Saisyu and Rugal and 17 more times to unlock Nakoruru in the Game Boy version. SMS doesn't had a SELECT button (it had a START button which is the 1 button) so players of this game won't get to access those three characters. Should had made them available from the get-go.
Re: SNK Working On Art Of Fighting Reboot And "Action RPG" Samurai Shodown
Samurai Shodown is an IP I wouldn't mind as either a fighting game or RPG. Heck I wouldn't even mind if it was a Musou game either. That IP could be almost any genre and I'll still be okay with it. I had recently play the English translation of Samurai Shodown RPG and love it so a follow up to that would be great but making it action base rather than turn base could be hit or miss. As long as the fighting mechanic doesn't get bogged down then I'm fine with it. If it's HD 2D like Wandering Sword that would be even better.
Re: Poll: What's The Best King Of Fighters Game?
These are my top ten favorite King of Fighters games of all time:
1. King of Fighters XIII: Global Match (Nintendo Switch)
2. King of Fighters XI (Atomiswave)
3. King of Fighters Dream Match 1999 (Sega Dreamcast)
4. King of Fighters 2003 (NeoGeo)
5. King of Fighters 95 (Game Boy)
6. King of Fighters NeoWave (Atomiswave)
7. King of Fighters: Maximum Impact 2 (PlayStation 2)
8. King of Fighters 94 (NeoGeo)
9. King of Fighters EX2: Howling Blood (Game Boy Advance)
10. King of Fighters: Round 2 (NeoGeo Pocket Color)
Re: EmuDeck Is Getting Sega Model 2 And 3 Support On Steam OS
Nice even though I could already play these on emulator for my GPD Win 2.
Re: SNES Dev Explains Why He Spent 600 Hours And $2370 Just To Give His Game Away For Free
The thing is once one of those 99 cartridges eventually get dump online, repros of those will spread all over the internet like the plague. His game will be preserve whether he likes it or not. Once it's dump online, it stays online for as long as the internet still exist.
Re: SNES Hidden Gem 'Melfand Stories' Receives Full English Fan Translation
Excellent I was wondering when this game would get an English translation although like the Godzilla: Destroy All Monsters, Super Mario Bros. 2 - The Lost Levels, Kamen Rider, Majyu: The King of Demons, Puyo Puyo, Panel de Pon, and Go Go Ackman games this game plays just fine without one unless you really want to know how the story goes. The fact that it had co-op multiplayer is also a nice treat too. Play it arcade style.
Re: Retro-Bit Bringing SNES Cult Classic 'Majyūō - King Of Demons' To The West For The First Time
You want Altered Beast for the Super NES, here's your Altered Beast for the Super NES. Every level passed the tutorial level you will become a different beast.
Re: Amateur Coding Event Wants You To Make The Worst Sonic Mania 2 Imaginable
So they want Sonic Mania 2 to be a bad game?
Re: Nintendo Just Filed Multiple Trademarks For The GameCube Controller
My guess is that they had one of these planned:
Re: In Memory Of Memory Cards
Memory cards are still here so why should we miss it, we had it on our phones, headphones, watches, cameras, computers, security cameras, dashcam, webcam, cars, tv, videogame consoles, handhelds, and even usb stick now.
Re: Wii Fans Are Reviving The Console's eShop With 'RiiShop'
This Wii Shop homebrew app would be useful for Wii Mini owners and will make that system useful since that one never got an online Wii Shop like the rest.
Re: The Making Of: Final Fantasy - The Spirits Within, Square's Groundbreaking Box Office Bomb
Sakaguchi thought that by making a sci-fi film and slapping the Final Fantasy name on it would make people want to see the movie. Big mistake, he only added more reason for people to hate on videogame movies. This movie is one of the biggest stinker of them all and definitely the most expensive too. Just too much eye candies but not a good story in sight especially one that involve the final of a fantasy.
Re: Hyperkin's Portable Genesis / Mega Drive Docks Like A Nintendo Switch
I don't get why Hyperkin kept adding 16:9 aspect ratio into these product that only plays older games, it is pointless and doesn't make the games look any better. Unless they are planning to add more cores compatibility for playing other platforms in there like arcade, GBA, Game Gear, Game Boy, etc., platforms that would make sense to use other aspect ratio outside of 4:3 but this thing will just be compatible with Genesis, Mega Drive and probably Sega Master System games only so why the constant addition of 16:9 is questionable.
As far as I know the original SupaBoy they made with the LCD screens were only 4:3 but ever since they started making those newer SupaBoy models with the wider IPS screens they started forcing 16:9 into the mix, heck the SupaBoy S model was force into 16:9 entirely stretching every Super NES games to God awful mode without any 4:3 option. It was a huge mistake until they quickly fix it with the next two models the SupaBoy SFC and SupaBoy SFC Gold which retain the 4:3 option but somehow still kept the 16:9. It looks like Hyperkin doesn't want to let go of the 16:9 aspect ratio anytime soon.
Re: Review: IPS 16Bit Pocket MD HD - A Genesis / Mega Drive Handheld That Plays Carts
If you had live as long as I am then you know there's more than just one Sega Genesis portable handheld out there whether official or clone.
16-Bit Pocket MD Handheld

16-Bit Pocket MD AV Handheld

16-Bit Pocket MD HD Handheld

AtGames GenMobile

Retro-Bit RetroGen Adapter for Retro Duo Portable

AtGames Sega Genesis Portable: 6-Button Edition

AtGames Sega Genesis Portable: 3-Button Edition

Retro-Bit RetroGen Handheld

Hyperkin Mega 95

Pocket Game MD

Sega Genesis Nomad

Sega MegaJet (the screenless handheld)

Re: Bubsy "Rough" Prototype Pitched To Atari Breaks Cover Online
Though the Bubsy games aren't really that good and not really that bad either, I totally would had play this just for the comical joke factor.
Re: The Making Of: Witchwood, Team17's Abandoned Zelda Rival
They should had never cancelled this game, this would had been the game I bought the Atari Jaguar for had it become an exclusive for that system. It would had been Atari's Zelda competitor just like Sega's Oasis or PlayStation's Alundra series, two Zelda-inspired game series by Nintendo's competitors that went nowhere today.
Re: Two More People Have Beaten NES Tetris
@Ravenmaster You can't doubt their performance though, it's not easy to reach that high level in Tetris by playing it normally. The highest I had ever reach is level 120 and I'm not even using hypertapping or doing them rolls.
Re: This Game Boy-Style 'RoboCop Vs Predator' Game Is Totally Free
Thank you for telling about this free game. It looks great, will definitely trying it soon.
Re: Two More People Have Beaten NES Tetris
Ha 255, never thought I see that number again. 255 is also the max number of rupees you could collect in the original Legend of Zelda for NES. The game will stop counting your rupees once you got to 255.
Re: Here's (Even More) Footage Of Street Fighter Alpha Running On Mega Drive / Genesis
@Daze_of_Reality Reason why both Super NES and Sega Genesis didn't get a port of Street Fighter Alpha 1 was cause both console's hardware specs couldn't handle it. At that time enhancement chips like the S-DD1 chip were either still in development or too expensive to afford. For Capcom to afford it they had to hope that either Super Street Fighter II Turbo or Street Fighter Alpha 1 on Saturn and PlayStation sell well enough for Capcom to finally afford the chip.
The thing is the chip is only compatible with hardware that is advance enough to handle 20,000 colors palette or more, since the Genesis only had a 64 colors palette, Genesis wasn't able to received a port while the Super NES which had around 32,000 color palette was able to get a port; however, by 1996 Street Fighter Alpha 1 is old news so Capcom port Street Fighter Alpha 2 for Super NES instead. Using the S-DD1 chip is both a blessing and a disappointment as most of Capcom's dev doesn't know how to use it properly so even though they manage to get the game to work for Super NES, they didn't had much time to polish out those constant freeze which was cause by the S-DD1 chip. All is not lost though as Nintendo's platforms still got Street Fighter Alpha 1 for Game Boy Color and Nintendo Switch while Sega players got the Street Fighter Alpha 1 port for Sega Saturn.
Re: The Monty Mole Collection Brings Four Speccy And C64 Classics To Nintendo Switch
The fact that Nintendo got away with using this character's name and looks for Super Mario World is very odd. Either Gremlin Graphics (creator of the Lotus and Top Gear series) were very nice and doesn't mind or they don't know that and Nintendo got away with the name.
Re: Does Your SNES Have A Ticking Time Bomb Inside?
I wouldn't worry about this too much, we had clone consoles and emulators now. Even if the original Super NES and Sega Genesis CPU went kaput, at least you could still find alternatives to play all your games. Besides making and buying new after market CPU for a legacy console is like buying a clone hardware itself anyways. In the far future, anything legacy from the past will eventually stopped working we just don't know when. Heck those replacement CPUs may even died sooner than the originals. The thing is we had to learn to let go of stuff when the time comes, I mean I already let go of my VCR of 25 years in 2018 and sell off my last VHS movie tape from my movie collection last December so letting go of dying hardware we'll have to get use to.
Also people need to know that things last longer if you actually use them. Not using them for a long period of time will add a shorter life span for those than when they are actively use cause then all those CPU, GPU and processors are just gonna slowly rust sitting inside collecting dust. Consoles and games that are still in shrink wraps that had never been open or use for over 5 years are prone to defects sooner than those that were use or open cause at least with those the GPU, CPU, and processors are actually running and in good health in performance.
Re: The Making Of: The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months
@rob7979 Both accesories didn't really flopped just that nobody were asking for them in the first place. Also games made for both feels like tech demo than actual full games.
Re: The Making Of: The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months
It's quite interest that we finally heard confirmation direct from the horse's own mouth that Sega of Japan and Sega of America doesn't like each other. Kinda sad and tone deaf especially when Sega of America was the reason the Sega Genesis was a success the few first years on the market in the USA while Sega of Japan didn't do jack but want to take the credits. I find it odd that Sega of Japan even want to take credits for the invention of the Sega Menacer as well when it's really Sega of America that made it. So glad Senour didn't just give them the credits, he kept his design instead.
Re: The Making Of: The Menacer - How Sega Rustled Up A Super Scope Rival In Just Six Months
@RetroGames The Sega Genesis 6-button controller was not Sega copying Nintendo's Super NES controller as both aren't even layout the same. Sega made the 6-button controller with all buttons on the face so to impressed Capcom on giving them a version of Street Fighter II. Not only that but also to improve Sega's own games like Streets of Rage 3 and Eternal Champions.
Re: Arcade Games Are Coming To Polymega
Meh in this time and era, any cheap modern day Chinese emulation devices could already run and play arcade games and at full speed, at this point Playmaji is just playing catch up when it comes to emulation. With a Retroid Pocket 2S, AYN Odin, Miyo Mini, or RG353P you could play anything from Atari 2600, Colecovision, Intellivision, MSX, Commodore 64, Amiga, Atari 5200, Atari 7800, Atari Lynx, Atari Jaguar, NES, Sega Genesis, Super NES, Turbo Grafx-16, Turbo CD, Sega CD, Sega 32X, MS-DOS, Game Gear, and Game Boy to even arcade, NeoGeo, NeoGeo Pocket Color, Sega Saturn, PS1, 3DO, Dreamcast, N64, PSP, GBA, GameCube, DS, 3DS, Wii, and PS2 with little to no issues. They could be play on the go or hook up to be play on your tv too and had support for bluetooth, WiFi, cloud streaming, remote play, PvP, and media streaming too among other modern day features.
Re: Best Sega Game Gear Games Of All Time
The Game Gear was such an underrated handheld, it's a shame Sega did not make a true follow-up to keep its legacy going. I find it interesting that it got games not only from the NES, Sega Master System, and Sega Genesis but also from the Super NES, Sega CD, Sega 32X, and Sega Saturn as well. Quite interesting for a handheld that is almost as good as the GBA. There's ports of Wonder Boy and Sonic from SMS, ports of NES titles like Battletoads, Double Dragon, and Pac-Man, ports of Dr. Robotnik's Mean Bean Machine, VR Troopers, Ristar, and Gunstar Heroes from Sega Genesis, ports of Tempo and Space Harrier from Sega 32X, ports of Samurai Shodown, Shining Force Gaiden, and Fatal Fury Special from Sega CD, ports of Baku Baku Animal and Virtua Fighter from Sega Saturn, ports of Super Star Wars: Return of the Jedi and Bust-A-Move from Super NES as well as the Game Gear's own exclusives such as Phantasy Star Gaiden, Sylvan Tales, Ax Battler, Defender of Oasis, Shinobi 2, Pengo, and Chicago Syndicate.
Had Sega made a true successor to the Game Gear (Sega Nomad doesn't count as it's just a portable Genesis) such as a true 32-Bit handheld follow-up then we would had seen more popular games coming such as Super Street Fighter II Turbo, Street Fighter Alpha 2 & 3, Darkstalkers 1-3, Radiant Silvergun, Castlevania: Symphony of the Night, Need For Speed franchise, Marvel Super Heroes, Pocket Fighter, Resident Evil, Shantae, Pokémon games, Ys 1-6, the Legend of Heroes franchise, the Lunar remakes, the Real Bout Fatal Fury games, King of Fighters 94-2003, Suikoden, Ultimate Mortal Kombat 3, Guilty Gear, Tenchu, Soul Blade, Grand Theft Auto, Astal, Grandia, Sakura Taisen, Ogre Battle, Tactics Ogre, Princess Crown, NiGHTS, X-Men: Children of the Atom, Mega Man X3-X6, Mega Man 8, Samurai Shodown 2-4, Metal Slug games, etc., and full Game Gear and SMS backwards compatibility and it would had crush the GBC and GBA before those came to market. Oh such miss opportunity indeed.
Re: The Making Of: Mario Is Missing, The Plumber's Oddest Adventure
The game was very boring, on screenshots you could easily get fool by all the colorful level maps and good graphics but the game itself is just a cluster of walking, collecting clues, and trying to figure out where you are and then had Yoshi locate you and then clear more doors at the Antarctica hotel and getting rid of Bowser so he couldn't take over the real world like in the Adventure of Super Mario Bros. 3. It's boring, stupid, and terrible even as an educational game.
Re: A Bunch Of Data East Games Have Vanished From The Switch eShop
Heard that Forever Entertainment is remaking Night Slashers so they likely got the license rights for that game currently so my guess is they probably may plan to remake most of those other games too. If that is true then that may explain why the Data East Johnny Turbo versions are delisted. Forever Entertainment may had snatch the rights to those other games perhaps. Here's hoping Forever Entertainment doesn't screw up remaking those like they did most of their previous remakes.
Re: Review: Anbernic RG ARC - The Dream Handheld For Fighting Game Fans
If this handheld had a stick then it'll be perfect for playing N64 and some PS1 and Dreamcast games but with no sticks 3D games are awkward. Still getting this for any fighting games plays like a dream especially 6-button ones like Killer Instinct, Street Fighter, Eternal Champions, Darkstalkers, Samurai Shodown, World Heroes, Mortal Kombat, and the legendary console exclusive fighting masterpiece that was Clay Fighter.
Re: Did You Know SNES Street Fighter II Is Missing A Key Feature Of The Arcade Original?
I don't know man, I had been to Street Fighter tournament where they play the SNES versions of SF2 Turbo and had seen some people doing some very impressive combos. I'm pretty sure I had done a few myself at the times too. Even if some are completely remove, it doesn't take away from the fun factor of the game. The reason why many people don't talk about them was cause they don't exist, these are just button mash combos those so called season players found out and made up so to stir up interest. You can go back to older games, find a few extra hit boxes on one version and says yeah I'm gonna name this cause it didn't happen in the other version.
Re: Prototype For Canned Konami NES Game 'Battle Choice' Sells For $16,000
Whoever had that game, dump it online so we could play it for free without giving you or Konami any money.
Re: Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES
It's not better, it's just that Sega Genesis/Mega Drive was more easy for them to developed for at the time than Super NES/Super Famicom. Being easy doesn't necessarily mean it's better since Super NES could still do the same as well just that it's more difficult to achieve. The only disappointment is that though Treasure were a loyal dev to Sega at the time, Sega never really see them as something great thus ignoring them even til the death of the Dreamcast. Had they gave Treasure a second look they may even be able to bring success to some of their other IPs such as Panzer Dragoon and Space Harrier, both which are shooter like games which Treasure are known to had experience in.
Re: This Amazing Zelda II Fan Remaster Adds New Secrets, Widescreen & More
So basically it's just Zelda II Easy Mode? Also people thought this game is a sequel to the first Legend of Zelda for NES, the real truth is that this game is a sequel to Zelda 1 for Game and Watch (hence why it's not called Legend of Zelda something).
Re: Konami's Arcade Beat 'Em Up 'Asterix' Could Be Getting A Fanmade Port For The SNES
Ported it to SNES and then put the rom online so people could try it. After that then port it to modern consoles.
Re: Miyoo Mini Flip Takes Inspiration From The Nintendo GBA SP
@romanista While that's nice it would be better if they just made a landscape version, I don't want to buy extra on top of the already premium product.
Re: Miyoo Mini Flip Takes Inspiration From The Nintendo GBA SP
@farrgazer As a kid holding a vertical oriented handheld works for me but as I become an adult, holding a handheld like that isn't comfortable to me anymore. I never imply that anyone who still enjoy a vertical oriented handheld as kids. I'm only talking about me, not you or anyone else.
Re: Athena's Six-Button Shmup 'Daioh' Joins Arcade Archives On Switch And PS4 This Week
This game would had easily been ported to Super NES or Sega Saturn at the time. Not sure why they never port it. Finally it made it's way to more platforms.
Re: Miyoo Mini Flip Takes Inspiration From The Nintendo GBA SP
As I kid I adorn these vertical oriented handhelds but as an adult now these handhelds are just too squish for me to hold and enjoy. This is also the reason why I didn't buy into the PlayDate and the Analogue Pocket, the vertical oriented design just don't work with me anymore. Not sure why those same companies couldn't also make a landscape version so adult gamers like myself could also enjoy it.
Re: Anniversary: Castlevania Classic Dracula X: Rondo Of Blood Is 30 Today
@MarkyVigoroth The game being release on Virtual Console was a big deal cause it's not often a game originally exclusive to Japan had ever been made available on western digital shop. As you know Virtual Console on Wii only offer retro games from the platform and region those games originally release for so for a game like say Contra, in NA you get original Contra, in Japan you get easier Contra, and in PAL regions you get Probotector. Rondo of Blood unlike Contra doesn't had regional versions.
Re: Anniversary: Castlevania Classic Dracula X: Rondo Of Blood Is 30 Today
This, Symphony of the Night, the DS trilogy, and Adventure Rebirth needs to get out of their exclusive bubble and get on more platforms. These are old games now, there is no reason to continue locking them to lesser platforms.
Re: Anniversary: Game Boy Color Turns 25 Today
While the Game Boy Color was a nice little upgrade to those who always wanted to play their Game Boy library in colors, Nintendo did fall back on the device a bit from the Game Boy Pocket and Game Boy Light. For one the bigger screen had been downgrade to be much smaller, the internal light the GB Light had was not implemented and instead of using AAA batteries, it used two AA batteries instead keeping the system to a good 15-18 hours of game time. I do enjoy the system's few exclusives such as PowerQuest, Metal Gear Solid, Resident Evil Gaiden, Street Fighter Alpha, Shantae, Pokemon Gold and Silver, and the Zelda Oracle games.
Re: New Hidden Characters Discovered In NBA Jam Tournament Edition on Sega Saturn
I guess at one point they were gonna include them to the default roster but fear license violation so they locked those behind a code.
Re: Random: The Super Marios Bros. 3 Roulette Game Was Rigged After All
Betcha they rigged the Doki Doki Panic/Super Mario Bros. 2 slot game and the Super Mario World bonus game too. Both are games like the Super Mario Bros. 3 spade and slide games where you had to gamble for extra lives.
Re: Random: New Game Boy Color Game Turns Frasier Into A Turn-Based RPG
This would be a game I play if it was still the 90s when Frasier was more well-known and active.
Re: Analogue 3D Is An FPGA-Based N64 With 4K Output
@HexagonSun And now they had to make 4K versions of the Analogue Nt and Super Nt as HD consoles looks horrible in 4K TV. This is similar to how SD consoles look horrible in HDTV. The better evolve TV gets, the more horrible the older devices look. If you still had an HDTV then you don't have anything to worry about but I think the world is not ready for 4K just yet especially when most are still getting use to HD. Older games themselves will also had to be remastered to 4K if they are already in HD.
Re: Analogue 3D Is An FPGA-Based N64 With 4K Output
While this is nice I believe it would be years from now that we see any shipping from them if pre-orders are taken. Also I would had expected them to attempt PlayStation FPGA first since that hardware is simplest to implement before N64 but I guess the N64 library is much smaller and easier to support so I could see their point. Still if this works out and I could play Ocarina of Time, Diddy Kong Racing, Banjo-Kazooie, and Ogre Battle 64 in native HD (over upscale HD via NSO) then that's good enough to me.
Re: Review: Hyper Mega Tech Super Pocket - A Wonderful Game Boy-Style Retro Gift
As good as these handhelds are, I already got most of these games on Switch or my other emulation handhelds. Would had been nice if Blaze went to get some totally rare or exclusive titles from these developers for example instead of Street Fighter II and Mega Man, would had been better to get the Game Gear version of Mega Man and the arcade version of Super Street Fighter II Turbo. I would buy it just for the addition of those two titles.
Re: Analogue Is Teasing Something For Next Week, But What Is It?
It would be funny if it's just another version of the Pocket again. Maybe it'll be a metal version this time screwing over those who already pre-ordered the glow in the dark and clear see through versions of the system.
Re: Powkiddy RGB30 - A $90 Analogue Pocket Rival? You'd Better Believe It
This handheld use emulation and is more in line to compete against Anbernic and AtGames handhelds, not Analogue. The Analogue Pocket is FPGA and support physical cartridges so both aren't really competing against one another.