Comments 541

Re: "We Need As Many Hands As Possible" - There's A New Volunteer-Driven Effort To "Preserve Myrient's Legacy"

Serpenterror

@slider1983 You could still technically download roms from EmuParadise but you must use a browser extension to do so. While EmuParadise block public download from their site, they didn't completely remove the roms and other than roms from Nintendo and Sega, most of the third party roms could still be download. It's the same deal with YouTube blocking dislikes and thumbs down comments as well as downloading user's video, while the general public doesn't see those anymore, using certain browser extension will restore them so only you can see them and be able to download certain video which were at the moment is block from the public downloading.

Re: Review: Polymega Collection Vol. 12 - Tempest - Includes The Atari Jaguar's Killer App

Serpenterror

If Tempest 2000 wasn't already included in the Jeff Minter Story collection or the Atari 50 collection then this would had been a must buy but since you could already get Tempest 2000 along with 90 other games for Switch, PS4, and Steam already, there's really no reason to get this waterdown collection unless you only own a Polymega and nothing else or is a die-hard retro collector. Odd that they didn't include Tempest 3000, that game is the only game in the Tempest franchise that hasn't been included on any modern platform yet.

Re: "This Is What AI And Greed Does" - Video Game 'Preservation Service' Myrient Is Shutting Down

Serpenterror

Next to EmuParadise and Vimm's Lair this is one of the other website I go to find playable demo and prototype of before I buy those classic/homebrew games from places such as the eShop and Steam. So sad to see it gone but it can't be help. Even if it were to survive, it would had been shutdown later on by one of the big four corporate (Nintendo, Sony, Microsoft, Valve, etc ) anyways.

Putting stuff online for preservation was never going to last anyways as nothing online is free. People had to realize that just cause it's free to you doesn't mean it'll stay that way forever, it's free to you to use cause someone or something is paying for it. Youtube is free cause ads revenues and Google are paying for it, Steam is free cause Valve is paying to keep it running for as long as they could, and a preservation site can't survive unless the money is coming from somewhere or someone.

Re: Anbernic's PS Vita-Style Handheld Launches Next Month, Could Start At Less Than $100

Serpenterror

I'm surprise Sony didn't sue them for using the name Vita. Also why is this one only had up to 4GB LPDDR4X ram? The RG Slide which is a PSP Go ripoff had 8GB LPDDR4X ram. This one felt like a step backwards. Having only 4GB of ram means it'll struggle with a majority of PSP emulations (Metal Gear Solid: Peace Walker and God of War: Chains of Olympus will lag and glitch) and probably won't even run PS Vita games unless you buy it to play just PS1 classics.

Re: "2025 Was The Most Stressful I've Ever Experienced" - Taki Udon Opens Up On Bringing FPGA SuperStation One To Market

Serpenterror

While it looks like a cool project, that dock for the disc tray looks cheap and used only off the shelf parts. The front open tray style nature of it will only cause issue over time similar to those laptops and old school PCs with open sliding disc tray which overtime will refuse to open at some point. Should had design it so that you could just insert the disc directly to its mouth like the Wii and PS3 disc drive did rather than having its disc drive sticking out.

Re: "Lost" Space Harrier Sequel Planet Harriers Runs Great In This Updated Dreamcast Emulator

Serpenterror

These would had been great launch titles for the Dreamcast 2 had Sega not left the console business too soon. Still Sega could had easily port these to any home consoles during the HD era and they just choose not to. Sega ignored every opportunity to make easy money and they still do today. It's nice that these b-rated games are finally preserve and play for free but Sega should had really given us official home release of these whether through a collection or arcade archive like how M2 and HAMSTER did with the Sega Ages games and Archive Archive and NeoGeo titles.

Re: Here's Why Marvel Vs. Capcom Swapped Out Iron Man For War Machine

Serpenterror

A majority of the hidden characters in previous SNK/Marvel vs. Capcom games are basically other characters.

  • Evil Morrigan = Lilith (Marvel vs. Capcom)
  • Girl Mega Man = Roll (Marvel vs. Capcom)
  • Red Venom = Carnage (Marvel vs. Capcom)
  • Gold War Machine = Iron Man (Marvel vs. Capcom)
  • Shadow Lady = Brainwash Chun-Li (Marvel vs. Capcom)
  • Orange Hulk = The Sasquatsh (Marvel vs. Capcom)
  • Hyper Spider-Man = Miles Morales (Marvel Super Heroes vs. Street Fighter)
  • Girl Ryu Mode = Sakura (Marvel vs. Capcom Pro)
  • Weak Ryu Mode = Dan Hibiki (Marvel vs. Capcom Pro)
  • Bad America = U.S. Agent (Marvel Super Heroes vs. Street Fighter)
  • Mystery Child = Anita (Marvel Super Heroes)
  • Mega Zangief = Mike Haggar (Marvel Super Heroes vs. Street Fighter)
  • Shin Ryu Mode = Shin Akuma (Marvel vs. Capcom Pro)
  • Evil Ryu Mode = Akuma (Marvel vs. Capcom)
  • Redheart = Mephisto (Marvel Super Heroes vs. Street Fighter)
  • Bison's Doll = Cammy (X-Mwn vs. Street Fighter)
  • Mr. Karate = Takuma Sakazaki (SvC: SNK vs. Capcom Chaos)
  • Red Arremer = Firebrand (SvC: SNK vs. Capcom Chaos)
  • Violent Ken = Brainwash Ken (SvC: SNK vs. Capcom Chaos)
  • Masters Ryu Mode = Ken Masters (Marvel vs. Capcom)
  • Shadow = Brainwash Charlie Nash (Marvel Super Heroes vs. Street Fighter)
  • Hyper Magneto = Onslaught (Marvel vs. Capcom)
  • COTA Wolverine = Adamantium Wolverine (X-Men: Mutant Apocalypse, X-Men: Children of the Atom, X-Men vs. Street Fighter)
  • MSH Wolverine = Bone Claw Wolverine (Marvel Super Heroes, Marvel Super Heroes in War of the Gems, Marvel Super Heroes vs. Street Fighter)

Re: Analogue 3D Goes Back Up For Pre-Order Next Week, But There's A Catch

Serpenterror

While the console look nice the N64 library itself isn't exactly compelling with just around 360 games. Unless you do have a big collection of cartridge games to play it with, I don't see the value in this system especially with the lack of support for flash cartridges and trying to find the good N64 cartridge games in this time and age is a time consuming task with very expensive offerings.

Re: Did Somebody Say 'Nintendo 64 Pro'? Watch The Analogue 3D's Overclocked Mode In Action

Serpenterror

@jobvd A majority of people who buy this are not technical, they just want a product that is affordable, will come and just works a.k.a. plug and play, and could play their cartridge on a modern display which is 10x better than a MiSTer. Yes a MiSTer is not a bad choice and is cheaper if you know what you're doing (a mentality 90% of people don't have unless train and most don't want to bother) but lots of tinkering, jumping through hoops, and finding cores and doing research about how to make crap works ain't something the normal consumers want to do not to mention if one wants a fully plug and play MiSTer it'll cost more than the Analogue 3D console anyways and without physical cartridge support.

Re: Did Somebody Say 'Nintendo 64 Pro'? Watch The Analogue 3D's Overclocked Mode In Action

Serpenterror

Until it got jailbreak, that's when I'm getting one. Right now it only support cartridge games only, heck flash cartridge doesn't even work on it yet proving that Analogue is afraid Nintendo may come after them if they allow roms to work on the thing since 70% of games on the N64 library are from Nintendo or dev and companies (a.k.a Game Freak, Rare, Midway, Capcom, etc.) affiliate with Nintendo.

Re: Ubisoft's Mario Kart Clone 'Street Racer' Is Coming To Modern Consoles & Steam This November

Serpenterror

When it comes to these retro collection, anything from the Atari 2600, 7800, NES, Super NES, Sega Genesis, NeoGeo, and Game Boy are very much a given at this point as those roms could run on even a potato. The only few platforms that probably won't be a given so easily are the Sega Master System and Game Gear games, Atari 5200, Lynx, and Jaguar, Turbo Grafx-16/PC Engine, Sega Saturn and Dreamcast, PS1, NeoGeo CD, and N64 titles as those either had emulation issues, were not as popular a platform to get games from, had less popular games, or the majority of those system's games had better versions elsewhere.

Doesn't surprise me that they didn't include the PS1, Saturn, and Amiga versions, those are all disc based versions were just build from the DOS version anyways. Wouldn't surprise me if they release a third collection with the latter three games on there soon too probably for Switch 2 and PS6 likely. First it was the SNES and DOS versions, and now it's those plus the Genesis and Game Boy versions. They'll keep making different collection until all the games are on there. I say if you are still hesitate to buy these just keep waiting until the third collection is release if it'll release at all. as that third collection may likely had all the games.

Re: Review: Atari Gamestation Go - A Tour Of Atari's Legacy With One Too Many Bumps In The Road

Serpenterror

I wonder if they could just add a feature that would turn this thing into a controller for modern consoles instead. As much as I like the emulation for this thing, a majority of those had way too many issue despite having unique controls for them.

These unique controls could had easily been use for playing these same retro games on modern consoles. Imagine playing Tempest 4000 or Ikari Warriors on Steam Deck or Switch with the spinner instead of it been trapped on these terrible versions of games or playing Breakout Beyond with the trackball. It's a miss opportunity if they won't allow it. I would never use these fantastic controls on these terribly emulated games on this thing.

Having a trackball controller could also opened the door to more emulated arcade games never before release on Steam or Switch such as the Sega Sonic the Hedgehog arcade game which starred the Sonic Mania Encore crew. A game Sega kept holding back due to no existence of a modern trackball controller in this life yet.

Re: Mortal Kombat Kollection Devs Still Won't Say If This SNES "Holy Grail" Is Included

Serpenterror

@kitestar Acclaim and Sculptured Software are not the same company anymore. The Acclaim today is just a name with a different owner and Sculptured Software is no longer an active studio hence why most of their contents are difficult to get since after they depart, different people got rights to different contents. For a company like Digital Eclipse to get rights to those contents, they not only had to seek the original creator like James Fink but also had to get permission from Ed Boon and John Tobias as well as the former (not the current) Acclaim owner to be able to get things working. If they failed to at least get in contact with one of those then the whole inclusion falls apart.

Re: Mortal Kombat Kollection Devs Still Won't Say If This SNES "Holy Grail" Is Included

Serpenterror

The game was basically just an alternate version of the Super NES original and nothing more. There were no blood or gores, they just change a few words and altered the sweat to red and that's it. It's nice that you can play as Goro, Shang Tsung, and Reptile but they are too buggy to control and were not that fun to play with just like MK Trilogy.

Basically if you own a Game Genie back then, everything in Mortal Kombat Nitro are just stuff they took from there. Like before, other than having better graphics and sounds, it still plays worst than the Sega Genesis version. If anything they may as well release that N64 prototype of MK Trilogy which was more a finish game than this one which had the unmasked Sub-Zero and the Kahn's Arena stage where Shao Kahn had a standing animation after shackling Rayden and Baraka.

Re: "What Was Psygnosis Doing On The N64? Traitors!" - Ex-Sony Staff On WipEout Coming To Nintendo

Serpenterror

If anything WipEout should had stay a third party franchise. Letting Sony got a hold of that franchise will just doom the series thereafter cause the series would had done better if it had other entries on other more powerful innovative consoles. Letting it been limited to Sony means Sony expect high sales from the franchise, if the series doesn't meet high sales then it would gone under or bury. Just imagine how awesome it would had been on GameCube against F-Zero GX or on Wii against Speed Racer or on Switch against Fast RMX.

Re: "Nintendo Has Made Serious Objections" - Last Ninja Collection Delayed On Consoles

Serpenterror

@KociolekDoSyta Nintendo is not responsible for putting the Rising Sun symbol in these games and they surely did not start World War II that cause this whole mess of the entire Eastern hemisphere to have controversial hatred for the Rising Sun. What System 3 should do is release the collection without Last Ninja 3 then remaster Last Ninja 3 exclusively for Switch and Steam with the Rising Sun symbol altered. It seems they are just making excuses for something they are too lazy to do, something a modder could easily do via a rom hack in less than 24 hours.

Re: The Making Of: Tekken Advance, Namco's Unexpected GBA Conversion Of The Classic Fighting Game Series

Serpenterror

@AlienX At the time they didn't really know if the game will find an audience on GBA which is why this game is just a test entry and not actually a main game. The ten characters chosen for this game were here simply because they were recognizable from the main entry version. Since the game did not sell well, it's obvious clear why Namco did not bring more Tekken games to the GBA or its successor.

This game originally was suppose to include at least 15 characters but 5 got cut cause the GBA simply had no space left for them. Those five characters are Lei Wulong, Julia Chang, Eddy Gordo, Ogre, and True Ogre. Both Ogre and Heihachi were suppose to be unlockable characters and once both are unlock and finish Arcade Mode with, then True Ogre would be unlock but since the 5 got cut, that never happen and Heihachi become the only unlockable.

Re: "I Thought I Was Going To Die" - Sounds Like Sega Staff Had It Rough Back In The '90s

Serpenterror

Sega of Japan back then has always had a track record of treating their workers bad and even treating their co-workers and partners like crap. Their entire western team that were working on Sonic X-Treme for Sega Saturn almost lose their breathe just making that one game and even the so call Sonic veteran Yuji Naka doesn't even want to help lend a hand. Sega is so toxic that when they acquired Atlus they turn them toxic as well. While Magic Knight Rayearth was not that good of a game, it was a good last hurrah 15 hour RPG for Saturn owners who wish they had their own taste of Final Fantasy VII, Chrono Cross, and Legend of Dragoon in the final year of the Saturn lifespan.

Re: Retroid's New Dual-Screen Add-On Won't Support The Retroid Pocket 4 Pro After All

Serpenterror

This second screen is just as garbage as their dock for the same system. It's unstable and the screen above is just a stream of the screen below, not an exact 1 to 1 implementation which is why it got the few seconds of latency. Also refresh rates and resolution are different.

Any resolution you set to the bottom screen (which is your main screen) only apply to that bottom screen, not the top screen meaning while the bottom screen of a game would look good with better graphics, the top screen will look super ugly with bad graphics cause the option of resolution can't be set to the top screen. Retroid's update only fix the latency issue, not the resolution issue.

If you try to play your games with higher resolution or picture quality on the bottom screen, the latency will return cause those same changes doesn't apply to the top screen thus it would lag behind the bottom one. For the latency to work the best on both screens, you will have to play the bottom screen in the exact same quality and resolution as the top screen meaning if the top screen already makes the game look ugly, the bottom screen needs to be ugly too for the latency to match which is something nobody likes.

Re: "We Should Do Something Like That" - Sega Seems Keen On A Virtua Fighter Collection

Serpenterror

Yes I had been wanting for them to do something like this for ages now. The Virtua Fighter Collection should include these games on it.

  • Virtua Fighter
  • Virtua Fighter Remix
  • Virtua Fighter Animation
  • Virtua Fighter Kids
  • Virtua Fighter 2
  • Virtua Fighter 3
  • Virtua Fighter 3tb
  • Virtua Fighter 4
  • Virtua Fighter 4 Evolution
  • Virtua Fighter Quest
  • Fighters Megamix
  • Fighting Vipers
  • Fighting Vipers 2
  • Last Bronx
  • Sonic the Fighters

Re: "We Are Well Aware That It Is Hardly Possible At This Point" - You Still Have A Week To Make This Promising New Dreamcast Game A Reality

Serpenterror

Maybe ummm... you know make the game for an actual active system (Switch 1 & 2, Steam, GOG, PlayStation 4 & 5, Xbox, Atari VCS, EverCade, etc.) and not just dead failed systems would had help. I'm sorry guys but all my old systems doesn't work like they should anymore, if y'all keep making new games for these dead systems, the only way I could play them is through emulation. I couldn't even play my new Shantae Advance on my old GBA SP anymore, them buttons and screen are losing their functions soon. Eventually my Dreamcast and Genesis are going to meet the same fate soon too as I already heard screeches in their sound system.

Re: Capcom Fighting Collection 2's Next Update Has A Cool Surprise For PSP & GBA Fans

Serpenterror

@PKDuckman Tbh a lot of stuffs they added to the collection were stuffs that were originally unlock via World Tour Mode so yeah kinda pointless to have that mode now if all its main unlockables (Guile, Evil Ryu, Shin Akuma, Mazi, Saikyo, Classic, Team Battle Mode, Dramatic Battle, etc.) are already there. Unless you just want to speed run the whole mode, I don't see any reason to have that mode, it's basically just a tutorial mode where you learn to build your fighter and use em for other mode.

Re: After Last Month's Leak, Anbernic Presents An Official "First Look" At The Anbernic RG477M

Serpenterror

I don't get why this company kept moving forward and then coming backwards again. Why not just make an all in one handheld that could play PS3, Xbox 360, and Wii U games in addition to retro? Everytime they make a handheld that gets close to handling GameCube and PS2 capability they kept falling back to using outdated chips, screen, and buttons taking the performance back to PSP and Dreamcast level of mediocrity.