This is like the most late features of all time. Analogue already got like a whole adapter set for the Mega Sg for years now. For those who wait for these on the Polymega, welcome to 2020.
If it's just going to be a bland vertical oriented handheld like the Analogue Pocket then I'm not interested. I want to play my GBA games with the horizontal aspect just like the original. Something similar to the KONKR Pocket Advance but with an actual GBA cartridge slot would be nice. Also Taki Udon and Retro Remake had a reputation now where they would shipped unready product early to customers and then tell them to deal with it until a firmware is finish. It's literally the aspect of "We'll ship you a brick and you just hope that we finish the firmware for it, if we do then you could finally use it, if not then at least you had a brick with our brand on it."
That mentality is sickening different from the respectful treatment that both Analogue and ModRetro had built around. If a product is not ready and unfinish, don't sell it yet and don't treat your customers negatively when they ask question to why something they bought didn't work as promise. That mentality is why MVG was disappointed with how they handle the disc drive dock which didn't work after he receive it and MVG choose not to re-test or try it even after the firmware got finish cause of the negative response from Retro Remake.
I'm glad they are putting a Homebrew app on there after pulling the plug on the system giving hackers and developers a chance to finally open up the flood gate of aftermarket support just like how Hasbro open up the Jaguar so more devs had a chance to put something for it even though the platform is already long dead. It's too bad the Intellivision Amico and the Coleco Chameleon never reach the same level of support like what Atari did with the VCS.
While the original Ocarina of Time could be seen as outdated nowadays back then it did evolve the series to how it was today. This game is still one of the best and unique Zelda entry where we get to play as both young and adult Link in the same game as well as seeing kid Zelda and adult Zelda and see both Ganondorf and his final form Ganon in the same game (every other version you either see and fight Ganon or Ganondorf but never both).
This game is also the first Zelda entry to add some lore into the game by revealing the creators of the Triforce. Many people don't want to admit it but between Link's Awakening and Ocarina of Time, the long years gap of a new Zelda game is treacherous at the time not to mention you also had to deal with the crappy Zelda CD-i games in between which no Zelda fans want to see. When Ocarina of Time did arrive, the breath of fresh air had return again. To wash away the CD-i filth Miyamoto not just gifted Zelda fans with one new Zelda game (Ocarina of Time), he gave them four new Zelda games (five if you live in Japan that is): Those are Majora's Mask, Oracle of Seasons, Oracle of Ages, and Ocarina of Time Master Quest which only Japan got until the GameCube happen.
I bought dusk cover for all my cartridge Super NES games and those last for many years now. I even still play a lot of them and they load up just fine on my Super NES and Analogue Super Nt. My word of wisdom is this, if you own lots of NES or Super NES cartridges, buy dusk cover for them if you no longer had the case. For Sega Genesis and Master System cartridges put them on their plastic case or 3d print your own for them, they'll last a lifetime that way. If you store them in your basement or garage, make sure to clean those area securely to insured your games aren't collecting dusk or showing sign of rot overtime.
Also this last one is very important, for your games to last you also must PLAY THEM like almost every 2-5 years. If you are selling them at the store, open them up and play them anyways, sell those as used. If you don't play them they are more prone to defects than if you do. I know some people don't want to ruin their wonderfully sealed or unopen copy of a rare game but that's the truth. It's like everything in life, if you don't use them the chance of them failing will increase. Game cartridges had chips and components inside them that need to juice up, you not playing them means those chips and components won't get the juice they need and over time they will corrupt or rot resulting in what you see here. The more you play your game carts, the more those chips and components will get the juice they need resulting in them being active for the long run.
Seem like the game still had issue but with more polish it could be done. The Genesis original was a smooth beat em comic strip style action game with fast hard hitting animations. This just seem slower but hey it's still better than that awful diarrhea inducing European only GBA port.
While cool I already got the Analogue 3D already so I don't need this. Overclock and keeping the game true to how I play on it on console is way better than a polish port on a PC.
Fortunately Anbernic doesn't sell handhelds with games already loaded on them, they only sell handhelds with emulators installed. Only third party vendors from AliExpress, Amazon, Etsy, and eBay loaded those with illegal pirated copy of games. I bought my Anbernic RG 353PS direct from Anbernic's online store from their website and it came with just the OS on the handheld. All the games and custom UIs I installed myself and from my own legit retro game library that I own. Anbernic is not superfakes, they just design their product with better quality than most other Chinese products.
The ESA are just jelly cause nobody is supporting their greedy third party low quality overprice trash consoles like the PS5 Pro, ROG Xbox Ally X, and Steam Machines. Oh nobody is buying the PS5 Pro, geez I wonder why. Oh Valve is a pro consumer company so how come no one is buying the Steam Machine in drove, geeze maybe tell your partners not to price these thing where their customers doesn't had to lose an arm, a leg, and 2 kidneys in able to afford one.
While I don't mind the use of AI to make stuff, what I do mind is creating stuff that isn't your own. Yes it's just Mario Kart 64 and Minish Cap instead on DS with its features and all but c'mon if you had talent with using AI then why not make your own games that are inspired by those. When I play a game, I want to play the game from the creator's vision, not someone else. If I play a Mario Kart or Zelda Minish Cap game that means I want to see what Flagship or Nintendo had in store, not this no name guy.
If this no name guy had talent and loves Minish Cap or Mario Kart 64 why not use AI to make an inspirational version of those games with his own vision, that would interest me more than just these carbon copy of these exact games. Take Bug Fables and Another Crusade, the dev for those love Paper Mario and Super Mario RPG but did they make carbon copies of those games, no they made their own games inspired by those with their own ideas and visions and those games are amazing. I want to see more like those.
We live in a time and age where people embrace plagiarism and that taking other people's work is a good thing. It's not and people wanted to hate on Nintendo for preventing this saying they are the badguys but if you are the people from the other side of the pond, if you are a creator or the ones who are bringing your ideas to life and some guy in his basement could just easily take what you created without your permission, polish it up, upload it online for free, and take all the credits for it, yeah that's when the line had cross and it must be stopped.
Yes definitely will be buying these along with Terranigma. Here's hoping we get Soul Blazer, Illusion of Gaia, ActRaiser 2, the 7th Saga, Robotrek, Dragon View, and Mystic Ark in the future.
He's like the grandfather of all videogame music composers. A living legend next to masterpiece legends like Yuzo Koshiro, Koji Kondo, Ryuji Sasai, Yoko Shimomura, Yasuhiro Kawakami, David Wise, Tim Follin, Yasunori Mitsuda, Dan Fordan, Tommy Tallarico, Motoi Sakuraba, Manami Kiyota, Yatsumi Mitsuda, among many others.
Whoever came to rob him were probably there before and knew about the collection. It could even be someone he knew as well. I'm sadden to say sorry to this guy but yeah it doesn't look like those games are coming back. Whoever steal those probably already made good money off of those on second hand sites like Facebook Marketplace, Amazon, eBay, Etsy, Craigslist, Mercari or at a yard sale or convention somewhere.
Collecting games is a good hobby but the real hurt comes when the collection is loss or steal. I knew this cause I got my PS2 collection steal from me as well back around 2010. Luckily I only got 35 games on it and the best ones already got re-released nowadays on modern consoles so I didn't miss it as much plus I already mod my PS2 so I can still play those games at any time anyways.
While I'm glad they are re-releasing this game, I'm still wondering why they didn't choose to just release it as a collection along with Soul Blazer and Illusion of Gaia. From that trailer it doesn't look like the game is a remastered or a remake (no rework graphics, no true widescreen support, only in 4:3, no remix or rearrange soundtracks, no qol features, etc.) just a straight rom port of the Super Famicom/Super NES game. If that's the case they could easily fit two more games on there. Terranigma is only 4mb and the other two games (Soul Blazer and Illusion of Gaia) are only 2mb each.
I did found a nice English repro cartridge copy of this game which had the 60hz patch to it so that runs great on my Analogue Super Nt. I now had all the Quintet games with the only game left being the garbage that was the Granstream Saga which I will never get cause it's not a Quintet game and isn't even part of the Blazer series.
@Sadeness The Granstream Saga was not made by Quintet, it's made by some of the creator that use to be part of Quintet. There's a difference. It's similar to Playtonic of Yooka-Laylee who had people that use to work at Rare and help created Banjo-Kazooie, yes Yooka-Laylee was made by some of the same people but it's not part of Banjo-Kazooie or Rare just like this Granstream Saga is not part of Enix and the Blazer trilogy.
The game is just made by some of the same people but the game is not part of the Blazer series. It was its own game and a crappy one at that. The Blazer trilogy is made by Quintet but like ActRaiser 1 & 2 it's own by Enix, Granstream was not part of Enix or Quintet or even Square Enix at this point. Also ActRaiser 1 & 2 were made by Quintet and own by Enix and even those two games were not part of the Blazer series so the Granstream Saga is even more not part of the series since it's not even made by Quintet or own by Enix, it's made by a dev called Shade that had ex-Quintet workers working there.
The reason many people don't like Shinobi: Art of Vengeance is the same reason I don't like Double Dragon V. For one Shinobi is suppose to be a side-scrolling action game, people expect a new Shinobi to be just that but instead the new Art of Vengeance is a beat em up, a totally different take. For me Double Dragon is suppose to be a beat em up when a new Double Dragon game was to be release I expect it to be a beat em up but Double Dragon V is not a beat em up, it's a fighting game instead. Massive disappointment with that. It's like buying a Mario Kart game expecting a Mario Kart experience only to find out it's just an F1 racing game with Mario characters instead.
They should had gotten this mode out first before they shipped that disc drive dock. By shipping that early with the console, most users can't use the disc drive to test their disc games thus resulting in Taki Udon getting negative publicity from that. I'm interested in one but I will not be buying it if the disc drive is not part of the console.
If only they made a second one where it's an actual disc console like the original PS1 then maybe I would buy it but as it is now I feel that it's just a waste of money especially when you have to pay for both the console and the dock just to have the experience of the original.
@metaphysician It's simplicity sake really, the Game Boy platform were meant for simple gaming on the go so even if they are planning for GBA to be a portable Super NES, they had to keep the gameplay simple. Instead of introducing more buttons they crunch the performance into one simple progression for example in Super Mario World for Super NES, all 6 buttons were used, Y and X for grabbing and dashing, B for regular jumps, A for a spin-jump, and L and R for screen slide ahead, L for sliding to the left and R for sliding to the right.
In Super Mario World for GBA all those techniques are now crunch into a few buttons, B now does what Y and X use to do, A is for regular jumps, R is for spin-jump and L is use for sliding the screen but there's a twist, the screen will only slide to the direction Mario or Luigi is facing so still they manage to find ways to use all the techniques just in simple ways.
@metaphysician Yeah but considering Chinese emulation handhelds like the budget king R36S and RG-35XX H are able to get a good 4:3 screen, Hyperkin had no reason to not invest in one.
I don't get why Hyperkin even bother to go with a 16:9 screen, it's a Super NES clone handheld, not a PSP clone. Keep it at 4:3 please. On second thought add an option for 8:7 (the pixel perfect aspect ratio for the Super NES), that would had made more sense.
@-wc- Well there were Game Boy games on PS Vita like Adventure of Mana (remake of Final Fantasy Adventure) and Tetris both which doesn't use the touch pad. Also a majority of GBA ports (Final Fantasy 1 & 2, Riviera, Yggdra Union, Tales of Phantasia, etc.) from the PSP that were play on the PS Vita made the touch pad kinda useless.
@PKDuckman Dude the Switch 1 could handle PS2 emulation (Final Fantasy X, Metal Gear Solid 2 & 3, and Devil May Cry Trilogy works great on it), I'm sure handling a PS1 game is a none issue for Switch.
Until Sega say something, this at best is just a gamer's wet dream. The thing I know about Sega is that they often knew how to hype up an announcement attempting to get fans excited only to fumble it the moment the execution of that announcement came to fruition. They hype it big only to disappoint once revealed.
Remember how they hype up the arcade service they were gonna get into during the pandemic, the release of Genesis Mini, and the announcement of Sega Forever which was suppose to deliver classic titles from their Sega Master System, Sega Genesis, Saturn, Game Gear, and Dreamcast library for mobile yet all we got from that were mostly Genesis titles.
As much as I like a new Sega handheld, this new handheld if Sega is indeed making one could just be a Genesis, Game Gear, or Master System compatible portable. We all know it won't be disc based so Sega CD, 32X, Saturn, and Dreamcast games are out of the picture.
As cool as this is, all these contents were not meant to be seen by the whole world anyways. SNK was banking these in just the Japanese audience, not sure why they would do that when bringing these worldwide would had help bring the Samurai Shodown games to more players. They even turn down Working Design when they came knocking for a localization in an attempt to secured an international release. I guess SNK wasn't too fond about making money back then. This RPG despite having three versions also didn't sell very well in Japan so maybe SNK saw that and choose not to release it internationally.
I never understand why Namco couldn't include this mode for that awful Soul Calibur II Remastered they released for the PS3 and Xbox 360. It would had been something special and made the game more worthwhile to play.
If Ys III: Wanderer From Ys could be remade into a main game (Oath in Felghana) like all the rest of the Ys titles then surely Nintendo could remake The Adventure of Link in similar ways too turning it to A Link to the Past or Ocarina of Time style gameplay.
For those who don't know Ys III plays in similar manner to the Adventure of Link as more of a side-scrolling action adventure game but its remake, Oath in Felghana, is done in the same style as Ys VI and Ys Seven using the bird's eye view again making it a much better game while keeping the story and elements the same.
The early handhelds (Lynx, Game Gear, Turbo Express, Sega Nomad, Supervision) failed to beat the Game Boy cause they are too expensive and eat batteries like crazy despite being much powerful systems while the later handhelds (Game.com, NeoGeo Pocket Color, Wonder Swan Crystal, Mega Duck, Cybiko) failed to beat the Game Boy Advance despite being more affordable and are weaker systems which didn't last long in the market. In a way Nintendo's Game Boy win the first war cause they play by the book of affordability and durability and then later they also win the second war cause they knew powerful specs are affordable by then and was able to get the Game Boy Advance out rendering any weaker systems outdated by that point.
In the history of the handheld market, only two handhelds had ever gave Nintendo some real competition for a short time and those handhelds are the Game Gear and the PSP. Had Sega kept the Game Gear brand running and constantly improve it they may have eventually top Nintendo, had Sony not screw up the PS Vita they could easily beat the 3DS on its early launch screw-up. Sony's issue with the PS Vita is that even though the 3DS screw-up its launch release, Sony didn't take advantage of the situation but instead made it worst for the PS Vita. Nintendo literally gave Sony the win and they didn't take it.
People tend to forget that SNK use to also make arcade games before the NeoGeo. Street Smart was one of those though I say the game would had fare much better had it release as a NeoGeo game instead. The game stars Takuma Sakazaki (Karate-Man) who later appeared in Art of Fighting and Terry Rogers (Crusher) who later appeared in 3 Count Bout and is just too choppy to play.
@MARl0 It's an aftermarket clone so the likely chance that it could be a low quality product is there. Remember the NeoGeo AES was a very expensive console back then cause it was the only console that had state of the art advanced parts, components, and chipset inside of it since it's basically an arcade machine in console form. Nowadays those same chipset are just clone versions of those older ones, there's no reason for this console to be that pricy but I guess they want to replicate what the NeoGeo originally was down to the expensive price as well and not doing what a clone console suppose to do like introducing NeoGeo to as many mainstream customers as possible. I think if you still own your old cartridge then this could be for you but if you're just starting to get into the NeoGeo library, then this clone console probably won't be the best place to start with EverCade, NeoGeo Mini, Steam, GOG, Switch, or PS4 the most logically affordable entry point to begin at.
So it's just a NeoGeo branded clone console, as long as it also support the NeoSD flash cartridge then it would be a sale. If it doesn't support the NeoSD flash cartridge then there's no point in getting it.
Cool but playing this on an original Game Boy just made it so much terrible. It's nice to know that a Tiger LCD game could be ported to Game Boy like this though.
Game is alright but compare to the high profile hits on Super NES this one is just a B-rated RPG. I guess if you enjoy games like Mana or Ys then this could be up your allie. It's a 16 hour RPG at best, even shorter than Chrono Trigger.
@Porco Some Dreamcast and Arcade games such as X-Men: The 6-Player Edition are in 16:9 so that aspect ratio is helpful. Also it would make it easy for some indie titles such as Animal Well, Axiom Verge, Shovel Knight, Shantae and the Pirate's Curse, and Cuphead to be implemented for the system if one were to ever get ported.
@Alex79uk I believe the reason why they implement two sticks is that they may be planning to support PlayStation and Dreamcast games soon. There are some PS1 games that do support dual sticks such as Alien Resurrection, Ape Escape, and Resident Evil 2: Dual Shock Edition. Also the second stick could be use as alternative for the N64's C-buttons in some games.
@AtomB What other retro consoles had more than four face buttons? Every console controller nowadays comes with four face buttons plus you got 2 trigger buttons, 2 analog buttons (L3 & R3), and 2 shoulder buttons as well for a total of 10 buttons which is enough to control retro games up to PS1, Sega Saturn, N64, and Dreamcast. Also if you use the right analog stick as a C-stick then that's like having 4 extra buttons for a total of 14 buttons.
What if it was an aftermarket game cartridge such as Buck and the Curse Cartridge and Dragonyhm? Would it be able to tell if those are authentic or fake?
Comments 592
Re: Modular Retro Console Polymega Is Getting Support for the Sega Master System, Mark III and Game Gear
This is like the most late features of all time. Analogue already got like a whole adapter set for the Mega Sg for years now. For those who wait for these on the Polymega, welcome to 2020.
Re: Taki Udon Drops Surprise Teaser for FPGA Game Boy 'Super Station Pocket' Handheld
If it's just going to be a bland vertical oriented handheld like the Analogue Pocket then I'm not interested. I want to play my GBA games with the horizontal aspect just like the original. Something similar to the KONKR Pocket Advance but with an actual GBA cartridge slot would be nice. Also Taki Udon and Retro Remake had a reputation now where they would shipped unready product early to customers and then tell them to deal with it until a firmware is finish. It's literally the aspect of "We'll ship you a brick and you just hope that we finish the firmware for it, if we do then you could finally use it, if not then at least you had a brick with our brand on it."
That mentality is sickening different from the respectful treatment that both Analogue and ModRetro had built around. If a product is not ready and unfinish, don't sell it yet and don't treat your customers negatively when they ask question to why something they bought didn't work as promise. That mentality is why MVG was disappointed with how they handle the disc drive dock which didn't work after he receive it and MVG choose not to re-test or try it even after the firmware got finish cause of the negative response from Retro Remake.
Re: A Fan Translation for the PS1 Horror Game 'Ningyo No Rakuin' Will Emerge from the Deep This Halloween
Awesome will probably give this a try.
Re: PM Studios handling physical editions of Croc & Croc 2 for PS5 and Nintendo Switch in 2027
I hope these came in bundle on one disc/cartridge release. That would be nice but a separate single physical releases is okay too.
Re: Rare's N64 Classic Blast Corps Just Got an '100% Gen-AI Free' Recomp, with a Ton of Explosive New Features
I like how fans are starting to give new life to these old games. In other news Street Fighter The Movie: The Game is coming to the Super NES.
Re: Atari Is Officially Pulling Support for the Atari VCS
I'm glad they are putting a Homebrew app on there after pulling the plug on the system giving hackers and developers a chance to finally open up the flood gate of aftermarket support just like how Hasbro open up the Jaguar so more devs had a chance to put something for it even though the platform is already long dead. It's too bad the Intellivision Amico and the Coleco Chameleon never reach the same level of support like what Atari did with the VCS.
Re: Game Changer: Zelda: Ocarina of Time - Not Quite My Favourite Zelda, but Utterly Mind-Blowing Back in 1998
While the original Ocarina of Time could be seen as outdated nowadays back then it did evolve the series to how it was today. This game is still one of the best and unique Zelda entry where we get to play as both young and adult Link in the same game as well as seeing kid Zelda and adult Zelda and see both Ganondorf and his final form Ganon in the same game (every other version you either see and fight Ganon or Ganondorf but never both).
This game is also the first Zelda entry to add some lore into the game by revealing the creators of the Triforce. Many people don't want to admit it but between Link's Awakening and Ocarina of Time, the long years gap of a new Zelda game is treacherous at the time not to mention you also had to deal with the crappy Zelda CD-i games in between which no Zelda fans want to see. When Ocarina of Time did arrive, the breath of fresh air had return again. To wash away the CD-i filth Miyamoto not just gifted Zelda fans with one new Zelda game (Ocarina of Time), he gave them four new Zelda games (five if you live in Japan that is): Those are Majora's Mask, Oracle of Seasons, Oracle of Ages, and Ocarina of Time Master Quest which only Japan got until the GameCube happen.
Re: This Dying Street Fighter II Cart Is A Sobering Reminder That Physical Doesn't Mean Forever
I bought dusk cover for all my cartridge Super NES games and those last for many years now. I even still play a lot of them and they load up just fine on my Super NES and Analogue Super Nt. My word of wisdom is this, if you own lots of NES or Super NES cartridges, buy dusk cover for them if you no longer had the case. For Sega Genesis and Master System cartridges put them on their plastic case or 3d print your own for them, they'll last a lifetime that way. If you store them in your basement or garage, make sure to clean those area securely to insured your games aren't collecting dusk or showing sign of rot overtime.
Also this last one is very important, for your games to last you also must PLAY THEM like almost every 2-5 years. If you are selling them at the store, open them up and play them anyways, sell those as used. If you don't play them they are more prone to defects than if you do. I know some people don't want to ruin their wonderfully sealed or unopen copy of a rare game but that's the truth. It's like everything in life, if you don't use them the chance of them failing will increase. Game cartridges had chips and components inside them that need to juice up, you not playing them means those chips and components won't get the juice they need and over time they will corrupt or rot resulting in what you see here. The more you play your game carts, the more those chips and components will get the juice they need resulting in them being active for the long run.
Re: Is 2026 The Year Of Zool? This Recently-Announced Atari Jaguar Collection Certainly Adds To The Argument
Now if only there's a Zool 3. There's a Zool game on the N64 but it's a different kind of Zool.
Re: Here's Something Odd - Sega's Mega Drive / Genesis Beat 'Em Up 'Comix Zone' Running On The N64
Seem like the game still had issue but with more polish it could be done. The Genesis original was a smooth beat em comic strip style action game with fast hard hitting animations. This just seem slower but hey it's still better than that awful diarrhea inducing European only GBA port.
Re: Anbernic's Next Handheld Does A Great Impression Of Nintendo's Switch Lite
They put the left stick on the bottom therefore it's different so Nintendo can't sue them. On Switch Lite the left stick is on the top.
Re: The Zelda-Influenced NES Classic 'Battle of Olympus' Is Being Remade By Its Original Husband-And-Wife Team
Cool can't wait to see how the game turn out. Hopefully we see a native console port someday.
Re: Play Donkey Kong 64 Like Never Before In This Promising Native PC Port Made Without The Use Of GenAI
While cool I already got the Analogue 3D already so I don't need this. Overclock and keeping the game true to how I play on it on console is way better than a polish port on a PC.
Re: Entertainment Software Association Requests U.S. Trade Investigate Anbernic's 'Superfake' Handheld Emulator Market
Fortunately Anbernic doesn't sell handhelds with games already loaded on them, they only sell handhelds with emulators installed. Only third party vendors from AliExpress, Amazon, Etsy, and eBay loaded those with illegal pirated copy of games. I bought my Anbernic RG 353PS direct from Anbernic's online store from their website and it came with just the OS on the handheld. All the games and custom UIs I installed myself and from my own legit retro game library that I own. Anbernic is not superfakes, they just design their product with better quality than most other Chinese products.
The ESA are just jelly cause nobody is supporting their greedy third party low quality overprice trash consoles like the PS5 Pro, ROG Xbox Ally X, and Steam Machines. Oh nobody is buying the PS5 Pro, geez I wonder why. Oh Valve is a pro consumer company so how come no one is buying the Steam Machine in drove, geeze maybe tell your partners not to price these thing where their customers doesn't had to lose an arm, a leg, and 2 kidneys in able to afford one.
Re: A Year After Being Mysteriously Delisted, EGGCONSOLE's Puyo Puyo PC-9801 Reissue Returns To Nintendo Switch
Hopefully Cruis'n Blast return to the eShop as well after mysterious delisted for no reason. That no name company didn't say jack about it either.
Re: "Nobody Is Obligated To Download Or Play It" - Mario Kart 64 And Minish Cap Get Native Dual-Screen 3DS Ports
While I don't mind the use of AI to make stuff, what I do mind is creating stuff that isn't your own. Yes it's just Mario Kart 64 and Minish Cap instead on DS with its features and all but c'mon if you had talent with using AI then why not make your own games that are inspired by those. When I play a game, I want to play the game from the creator's vision, not someone else. If I play a Mario Kart or Zelda Minish Cap game that means I want to see what Flagship or Nintendo had in store, not this no name guy.
If this no name guy had talent and loves Minish Cap or Mario Kart 64 why not use AI to make an inspirational version of those games with his own vision, that would interest me more than just these carbon copy of these exact games. Take Bug Fables and Another Crusade, the dev for those love Paper Mario and Super Mario RPG but did they make carbon copies of those games, no they made their own games inspired by those with their own ideas and visions and those games are amazing. I want to see more like those.
Re: Feature: "It's Insulting & Hurtful" - Beetle Adventure Racing Decomp Dev Kicks Back Against The Rise Of AI Recomps
We live in a time and age where people embrace plagiarism and that taking other people's work is a good thing. It's not and people wanted to hate on Nintendo for preventing this saying they are the badguys but if you are the people from the other side of the pond, if you are a creator or the ones who are bringing your ideas to life and some guy in his basement could just easily take what you created without your permission, polish it up, upload it online for free, and take all the credits for it, yeah that's when the line had cross and it must be stopped.
Re: SNES RPGs Lufia & Lufia II Are Headed to Modern Platforms In 2027
Yes definitely will be buying these along with Terranigma. Here's hoping we get Soul Blazer, Illusion of Gaia, ActRaiser 2, the 7th Saga, Robotrek, Dragon View, and Mystic Ark in the future.
Re: Feature: "He Is Truly One Of A Kind" - A Celebration Of Nobuo Uematsu, The Maestro Of Video Game Music
He's like the grandfather of all videogame music composers. A living legend next to masterpiece legends like Yuzo Koshiro, Koji Kondo, Ryuji Sasai, Yoko Shimomura, Yasuhiro Kawakami, David Wise, Tim Follin, Yasunori Mitsuda, Dan Fordan, Tommy Tallarico, Motoi Sakuraba, Manami Kiyota, Yatsumi Mitsuda, among many others.
Re: "I Don't Think I'll Collect Another Thing Again" - Prized NES Collection Of Over 860+ NES Games Stolen In Heartbreaking Burglary
Whoever came to rob him were probably there before and knew about the collection. It could even be someone he knew as well. I'm sadden to say sorry to this guy but yeah it doesn't look like those games are coming back. Whoever steal those probably already made good money off of those on second hand sites like Facebook Marketplace, Amazon, eBay, Etsy, Craigslist, Mercari or at a yard sale or convention somewhere.
Collecting games is a good hobby but the real hurt comes when the collection is loss or steal. I knew this cause I got my PS2 collection steal from me as well back around 2010. Luckily I only got 35 games on it and the best ones already got re-released nowadays on modern consoles so I didn't miss it as much plus I already mod my PS2 so I can still play those games at any time anyways.
Re: "This Moment Has Been Long Awaited" - Terranigma Is Coming To Switch, Switch 2, PS5, Xbox And PC Early Next Year
While I'm glad they are re-releasing this game, I'm still wondering why they didn't choose to just release it as a collection along with Soul Blazer and Illusion of Gaia. From that trailer it doesn't look like the game is a remastered or a remake (no rework graphics, no true widescreen support, only in 4:3, no remix or rearrange soundtracks, no qol features, etc.) just a straight rom port of the Super Famicom/Super NES game. If that's the case they could easily fit two more games on there. Terranigma is only 4mb and the other two games (Soul Blazer and Illusion of Gaia) are only 2mb each.
Re: Random Game Saturday: Terranigma (SNES)
I did found a nice English repro cartridge copy of this game which had the 60hz patch to it so that runs great on my Analogue Super Nt. I now had all the Quintet games with the only game left being the garbage that was the Granstream Saga which I will never get cause it's not a Quintet game and isn't even part of the Blazer series.
Re: Wake Up, It Looks Like Terranigma Might Finally Be Getting A Re-Release
@Sadeness The Granstream Saga was not made by Quintet, it's made by some of the creator that use to be part of Quintet. There's a difference. It's similar to Playtonic of Yooka-Laylee who had people that use to work at Rare and help created Banjo-Kazooie, yes Yooka-Laylee was made by some of the same people but it's not part of Banjo-Kazooie or Rare just like this Granstream Saga is not part of Enix and the Blazer trilogy.
The game is just made by some of the same people but the game is not part of the Blazer series. It was its own game and a crappy one at that. The Blazer trilogy is made by Quintet but like ActRaiser 1 & 2 it's own by Enix, Granstream was not part of Enix or Quintet or even Square Enix at this point. Also ActRaiser 1 & 2 were made by Quintet and own by Enix and even those two games were not part of the Blazer series so the Granstream Saga is even more not part of the series since it's not even made by Quintet or own by Enix, it's made by a dev called Shade that had ex-Quintet workers working there.
Re: Wake Up, It Looks Like Terranigma Might Finally Be Getting A Re-Release
Nice, a remake or remastered of this game in any form release for Switch and Steam would be fantastic.
Re: This New Analogue Pocket Variant Is Designed To Give You Serious FOMO
At the very least make a landscape version of the handheld.
Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate
The reason many people don't like Shinobi: Art of Vengeance is the same reason I don't like Double Dragon V. For one Shinobi is suppose to be a side-scrolling action game, people expect a new Shinobi to be just that but instead the new Art of Vengeance is a beat em up, a totally different take. For me Double Dragon is suppose to be a beat em up when a new Double Dragon game was to be release I expect it to be a beat em up but Double Dragon V is not a beat em up, it's a fighting game instead. Massive disappointment with that. It's like buying a Mario Kart game expecting a Mario Kart experience only to find out it's just an F1 racing game with Mario characters instead.
Re: SuperStation One's Delayed 'Console Mode' Is Available Now
They should had gotten this mode out first before they shipped that disc drive dock. By shipping that early with the console, most users can't use the disc drive to test their disc games thus resulting in Taki Udon getting negative publicity from that. I'm interested in one but I will not be buying it if the disc drive is not part of the console.
If only they made a second one where it's an actual disc console like the original PS1 then maybe I would buy it but as it is now I feel that it's just a waste of money especially when you have to pay for both the console and the dock just to have the experience of the original.
Re: Anniversary: 25 Years Ago, Nintendo Put SNES Games In The Palm Of Your Hand With The GBA
@metaphysician It's simplicity sake really, the Game Boy platform were meant for simple gaming on the go so even if they are planning for GBA to be a portable Super NES, they had to keep the gameplay simple. Instead of introducing more buttons they crunch the performance into one simple progression for example in Super Mario World for Super NES, all 6 buttons were used, Y and X for grabbing and dashing, B for regular jumps, A for a spin-jump, and L and R for screen slide ahead, L for sliding to the left and R for sliding to the right.
In Super Mario World for GBA all those techniques are now crunch into a few buttons, B now does what Y and X use to do, A is for regular jumps, R is for spin-jump and L is use for sliding the screen but there's a twist, the screen will only slide to the direction Mario or Luigi is facing so still they manage to find ways to use all the techniques just in simple ways.
Re: Random: "What In The Name Of Copyright Infringement Is This Madness?" - Intellivision Amico Box Showcasing Nintendo Art Surfaces Online
Goes to show that Tommy Tallarico is still a con artist and is never going to stop people from throwing money at his scam product.
Re: Hyperkin Is Re-Releasing Its 15-Year-Old Portable SNES In Two New Designs
@metaphysician Yeah but considering Chinese emulation handhelds like the budget king R36S and RG-35XX H are able to get a good 4:3 screen, Hyperkin had no reason to not invest in one.
Re: Hyperkin Is Re-Releasing Its 15-Year-Old Portable SNES In Two New Designs
I don't get why Hyperkin even bother to go with a 16:9 screen, it's a Super NES clone handheld, not a PSP clone. Keep it at 4:3 please. On second thought add an option for 8:7 (the pixel perfect aspect ratio for the Super NES), that would had made more sense.
Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld
@-wc- Well there were Game Boy games on PS Vita like Adventure of Mana (remake of Final Fantasy Adventure) and Tetris both which doesn't use the touch pad. Also a majority of GBA ports (Final Fantasy 1 & 2, Riviera, Yggdra Union, Tales of Phantasia, etc.) from the PSP that were play on the PS Vita made the touch pad kinda useless.
Re: Namco's Legendary Arcade Fighting Game 'Tekken' Is Coming To Arcade Archives 2
@PKDuckman Dude the Switch 1 could handle PS2 emulation (Final Fantasy X, Metal Gear Solid 2 & 3, and Devil May Cry Trilogy works great on it), I'm sure handling a PS1 game is a none issue for Switch.
Re: Rumour: Sega Might Be Releasing A Low-Cost Handheld With Removable Game Carts
Until Sega say something, this at best is just a gamer's wet dream. The thing I know about Sega is that they often knew how to hype up an announcement attempting to get fans excited only to fumble it the moment the execution of that announcement came to fruition. They hype it big only to disappoint once revealed.
Remember how they hype up the arcade service they were gonna get into during the pandemic, the release of Genesis Mini, and the announcement of Sega Forever which was suppose to deliver classic titles from their Sega Master System, Sega Genesis, Saturn, Game Gear, and Dreamcast library for mobile yet all we got from that were mostly Genesis titles.
As much as I like a new Sega handheld, this new handheld if Sega is indeed making one could just be a Genesis, Game Gear, or Master System compatible portable. We all know it won't be disc based so Sega CD, 32X, Saturn, and Dreamcast games are out of the picture.
Re: Sega Saturn 'Samurai Spirits RPG' Has Been Hiding Content From The PS1 Version All This Time
As cool as this is, all these contents were not meant to be seen by the whole world anyways. SNK was banking these in just the Japanese audience, not sure why they would do that when bringing these worldwide would had help bring the Samurai Shodown games to more players. They even turn down Working Design when they came knocking for a localization in an attempt to secured an international release. I guess SNK wasn't too fond about making money back then. This RPG despite having three versions also didn't sell very well in Japan so maybe SNK saw that and choose not to release it internationally.
Re: This PS2 Emulator Unlocks A SoulCalibur II Mode "For The First Time Outside Of Real Arcade Hardware"
I never understand why Namco couldn't include this mode for that awful Soul Calibur II Remastered they released for the PS3 and Xbox 360. It would had been something special and made the game more worthwhile to play.
Re: Shigeru Miyamoto Considers This Zelda Sequel To Be "Sort Of A Failure"
If Ys III: Wanderer From Ys could be remade into a main game (Oath in Felghana) like all the rest of the Ys titles then surely Nintendo could remake The Adventure of Link in similar ways too turning it to A Link to the Past or Ocarina of Time style gameplay.
For those who don't know Ys III plays in similar manner to the Adventure of Link as more of a side-scrolling action adventure game but its remake, Oath in Felghana, is done in the same style as Ys VI and Ys Seven using the bird's eye view again making it a much better game while keeping the story and elements the same.
Re: Flashback: Almost 30 Years Ago, SNK And Bandai Made The Exact Same Mistake Trying To Take Down Nintendo
The early handhelds (Lynx, Game Gear, Turbo Express, Sega Nomad, Supervision) failed to beat the Game Boy cause they are too expensive and eat batteries like crazy despite being much powerful systems while the later handhelds (Game.com, NeoGeo Pocket Color, Wonder Swan Crystal, Mega Duck, Cybiko) failed to beat the Game Boy Advance despite being more affordable and are weaker systems which didn't last long in the market. In a way Nintendo's Game Boy win the first war cause they play by the book of affordability and durability and then later they also win the second war cause they knew powerful specs are affordable by then and was able to get the Game Boy Advance out rendering any weaker systems outdated by that point.
In the history of the handheld market, only two handhelds had ever gave Nintendo some real competition for a short time and those handhelds are the Game Gear and the PSP. Had Sega kept the Game Gear brand running and constantly improve it they may have eventually top Nintendo, had Sony not screw up the PS Vita they could easily beat the 3DS on its early launch screw-up. Sony's issue with the PS Vita is that even though the 3DS screw-up its launch release, Sony didn't take advantage of the situation but instead made it worst for the PS Vita. Nintendo literally gave Sony the win and they didn't take it.
Re: SNK's Street Smart And Tecmo's Ninja Gaiden III Come To Consoles This Week
People tend to forget that SNK use to also make arcade games before the NeoGeo. Street Smart was one of those though I say the game would had fare much better had it release as a NeoGeo game instead. The game stars Takuma Sakazaki (Karate-Man) who later appeared in Art of Fighting and Terry Rogers (Crusher) who later appeared in 3 Count Bout and is just too choppy to play.
Re: A Classic R-Type Game Boy Color Game Is Being Resurrected On Modern Platforms, Later This Month
Nice definitely would get this if the price is right.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
@MARl0 It's an aftermarket clone so the likely chance that it could be a low quality product is there. Remember the NeoGeo AES was a very expensive console back then cause it was the only console that had state of the art advanced parts, components, and chipset inside of it since it's basically an arcade machine in console form. Nowadays those same chipset are just clone versions of those older ones, there's no reason for this console to be that pricy but I guess they want to replicate what the NeoGeo originally was down to the expensive price as well and not doing what a clone console suppose to do like introducing NeoGeo to as many mainstream customers as possible. I think if you still own your old cartridge then this could be for you but if you're just starting to get into the NeoGeo library, then this clone console probably won't be the best place to start with EverCade, NeoGeo Mini, Steam, GOG, Switch, or PS4 the most logically affordable entry point to begin at.
Re: "No Emulation, No Compromise, No Comparison" - The $250 Neo Geo+ AES Aims To Be A 1:1 Replica Of SNK's Classic Console
So it's just a NeoGeo branded clone console, as long as it also support the NeoSD flash cartridge then it would be a sale. If it doesn't support the NeoSD flash cartridge then there's no point in getting it.
Re: "I Don't Know Who Failed Due Diligence Here" - Sigma Star Saga DX Updated After Violating GBA Emulator's License
@Guru_Larry Hmmm Polymega or maybe it's the EverCade? I know it's not the SuperSega and the Intellivision Amico cause those don't exist yet.
Re: Obscure Mega Man Game Given The Game Boy Remake "Nobody Asked For"
Cool but playing this on an original Game Boy just made it so much terrible. It's nice to know that a Tiger LCD game could be ported to Game Boy like this though.
Re: One Of The Sega Genesis's Worst-Reviewed RPGs Is Making A Comeback On Modern Consoles
Game is alright but compare to the high profile hits on Super NES this one is just a B-rated RPG. I guess if you enjoy games like Mana or Ys then this could be up your allie. It's a 16 hour RPG at best, even shorter than Chrono Trigger.
Re: Evercade Nexus Has A Better Screen, Dual Analog, Banjo, And Nintendo's Most Consumer-Friendly Feature
@Porco Some Dreamcast and Arcade games such as X-Men: The 6-Player Edition are in 16:9 so that aspect ratio is helpful. Also it would make it easy for some indie titles such as Animal Well, Axiom Verge, Shovel Knight, Shantae and the Pirate's Curse, and Cuphead to be implemented for the system if one were to ever get ported.
Re: Evercade Nexus Has A Better Screen, Dual Analog, Banjo, And Nintendo's Most Consumer-Friendly Feature
@Alex79uk I believe the reason why they implement two sticks is that they may be planning to support PlayStation and Dreamcast games soon. There are some PS1 games that do support dual sticks such as Alien Resurrection, Ape Escape, and Resident Evil 2: Dual Shock Edition. Also the second stick could be use as alternative for the N64's C-buttons in some games.
Re: Evercade Nexus Has A Better Screen, Dual Analog, Banjo, And Nintendo's Most Consumer-Friendly Feature
@AtomB What other retro consoles had more than four face buttons? Every console controller nowadays comes with four face buttons plus you got 2 trigger buttons, 2 analog buttons (L3 & R3), and 2 shoulder buttons as well for a total of 10 buttons which is enough to control retro games up to PS1, Sega Saturn, N64, and Dreamcast. Also if you use the right analog stick as a C-stick then that's like having 4 extra buttons for a total of 14 buttons.
Re: 37 Years After Its Release, Friday The 13th's Notorious NES Game Has Been Recreated For A Classic Nintendo Handheld
A cool game but I never understand why there are even zombies in a slasher game where you play as the victims.
Re: You Can Now Check If A Game Boy Cart Is Fake Using Your Smartphone And This Awesome Device
What if it was an aftermarket game cartridge such as Buck and the Curse Cartridge and Dragonyhm? Would it be able to tell if those are authentic or fake?