
Konami's 1992 arcade beat 'em up Asterix could be making its way to the Super Nintendo Entertainment System, thanks to the SNES fan developer misterdigifox.
The creator recently took to Twitter to share an early look at the project, which is being created using pvsneslib โ a free open development kit for the Nintendo SNES. The footage, as we mentioned, is in its early days but shows Asterix and three Roman Soldiers displayed onscreen with the z-order correctly set and the whole thing running at a stable framerate. According to misterdigifox, the next step will be to add the walking animations and go from there to see what they can do.
Asterix was one of a string of licensed beat 'em ups released by Konami in the late 80s through to the early '90s and featured the legendary Castlevania developer Hitoshi Akamatsu (credited under the name Narunopapa) as one of its lead programmers, working alongside Masaaki Kukino (the future designer of Silent Scope).
As Kukino revealed in a chat with Time Extension, it came about thanks to Konami of Europe, who tasked Konami's Japanese arcade division with producing a licensed tie-in based on the Franco-Belgian comic created by Renรฉ Goscinny and Albert Uderzo.
We'll obviously be keeping a close eye on misterdigifox's port as it develops and will try to bring you more information as it emerges.
[source twitter.com]
Comments 11
Oh, I saw that yesterday! The dude is doing a great work!
i really want to play this!
...but not necessarily on SNES ๐
@-wc- This is still the best Asterix beat 'em up... and it will be for a long time, it seems.
@TheFlyingKick
as a US native, ive only been vaguely aware if these characters but ive always been intrigued, and eventually got into some of the soundtracks even! and of course, licensed konami beat em ups were pretty much the pinnacle of gaming when I was a kid (the TMNT arcade machine at showbiz pizza was practically a celebrity to me as a child ๐)
โ๏ธ
Awesome. Off to a good start. Looking forward to seeing more.
Two notes:
1. PVSnesLib needs a better name imo, something much more obvious and catchy, like SNESBuilder or whatever.
2. Seems like PVSnesLib is coming along, and hopefully it gets more and more user friendly going forward. Personally speaking, even just getting it setup is a total nightmare if you're not some PC-centric coder-minded type, to the point I just gave up after a few tries. So that first step right there could do with a lot of streamlining and simplifying in my opinion, because it's literally the first thing you need to do to even use it to begin working on SNES projects, and if it's so convoluted and intimidating that it puts a bunch of potential future SNES developers off day one, it's not an ideal start.
Just some constructive feedback there.
Loved reading the comics as a kid, even though some of the humour went over my head at the time.
I got excited for a sec and thought I saw "Astanax" in the title.
Ported it to SNES and then put the rom online so people could try it. After that then port it to modern consoles.
Any Snes developments is a great thing ๐
Great news, I loved this game as a kid so I'm definitely looking forward to this version, but I also hope Konami will eventually rerelease the original!
Looks like it's coming along nicely:
https://youtu.be/UgX2k-1r6wg?si=ksegwhWj7dNLDxfY
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