Comments 165

Re: Japan-Only Famicom Adventure Ripple Island Brings Fairy Tale Whimsy To The Console Archives

RextheSheep

Their priorities are, clearly, for choosing games that appeal to the Japanese audience. Which is fine, that's just how it is, but it feels so wasteful to cover games that have already been done. I'm not asking for the world, heck I've always liked the weirder games that Hamster brings back, but doing a game that already has an (often better) port very much does feel like "well, see you next week, then."

Unless you really wanted these games on PS5, I suppose, but whatever.

Re: Daytona USA Sega 32X Fan Port Is Being Built On The Virtua Racing Deluxe Engine

RextheSheep

I still don't know what to make of this one. It's certainly cool. It kind of has the air of a janky bootleg at the moment, but I mean, the game's not done, so it remains to be seen how polished it'll be by the end.

Beyond the AI issue (which I have some difficult feelings on), there's a couple of things bothering me about this. One is that the real hardware tests have shown a much lower level of performance vs the game running in the PicoDrive emulator. And is that necessarily the best emulator to use for development? The game is shown crashing in the earliest tests, suggesting that PicoDrive isn't very accurate for 32X.

Second is just the idea of building this game directly on top of Virtua Racing Deluxe, which isn't what the original devs would have done. I don't know if that itself is a reasonable criticism since this is a solo hobbyist effort, but I worry it'll be a limiting factor on making this feel truly authentic. Although it seems like barely any of the original game is left at this point.

The guy working on this seems to have a lot of confidence in his ability to deliver and is already thinking about other games to do next. I would say the same thing I say about all of these projects, and especially when agentic AI coding is involved: what matters is the end result, and like I said, that remains to be seen. I'm not confident right now, but I'm looking forward to being proven wrong.

Re: "Extremely Disappointing" - Are AI-Generated FPGA Cores The Future, Or The Death Of Accuracy?

RextheSheep

"Playable first, accuracy whatever" doesn't even make sense for the MiSTer project. There are definitely cores that aren't 100% accurate, sure, but rushing to make games playable with no intent of maintaining the cores long term just feels wrong.

My stance will always be the same whether it's this or whether it's vibe coded N64-to-PC ports. What matters is how good the result is, not that you got a result at all. People are growing impatient with basic projects that do bugger all to actually improve on existing solutions.