Comments 77

Re: Cancelled Arcade Game 'Chimera Beast' Is Finally Getting A Release Thanks To The Polymega Collection Series

RextheSheep

Oh, cool that it has both the arcade and console versions of Sol Divide. I recall that people quite liked the arrange mode in Sol Divide which acts somewhat like a rogue-lite RPG.

Unfortunately the American PS1 version of Sol Divide removed the ability to save which makes that arrange mode somewhat useless, but I imagine that's not an issue here. (Assuming it's using the Japanese version, or offers save states maybe.)

Re: With Mario Kart 64's Dreamcast Port Almost Ready, It Seems Another N64 Gem Is Making The Jump

RextheSheep

I have to admire how willing Dreamcast developers are to show games in this early of a state. Showing that they have something up and running but not even remotely ready for primetime is a rare "peek behind the curtain" that I feel can really help non-developers understand what really goes into these fan-made ports.

With that aside, impressive work from this developer yet again!

Re: Developer Of SNES DOOM Defends The Tech Behind Limited Run's 2025 Update

RextheSheep

@Razieluigi Yeah, that's a fair point and I think where I start losing interest myself. It is arguably emulating a fictional chip that could have been developed back then, but that doesn't change your argument at all. (If anything it means it took about 30 years for "SuperFX 3" to become commercially viable, lol.)

It's still very cool either way. No doubt a dream project for Randy Linden.

Re: Developer Of SNES DOOM Defends The Tech Behind Limited Run's 2025 Update

RextheSheep

I had a feeling people would hone in on this. :/

I guess my angle is how putting a modern off-the-shelf microcontroller on the cartridge any different from any of the helper chips of the era? It's no less "real SNES" than the Super FX and SA-1 were back then. – This product is not for me, and even I can admit it's not that different.

And that's the other thing, it's not "a Raspberry Pi" as in the fully-fledged computer. The RP2350B is a microcontroller, essentially a teeny-tiny processor. This is something you could easily Google instead of doing the internet knee-jerk reaction thing.

Re: This Man Is Buying Commodore

RextheSheep

I've been a long time subscriber of his. If he can pull it off, I'm here for it.

Although admittedly I don't completely get the idea that all these great aftermarket products we have would be better with the nostalgic legacy brand slapped on them, I do at least agree there's value in having this brand in the hands of people who get it. Much better than slapping it on cheap smart phones or random electronics.

Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC

RextheSheep

Furthermore, these decompilation projects tend to slow down in that last 10-20%. You often see rapid progress early on as all of the simpler functions are blitzed through and merged with the main repo, but the more complicated stuff takes longer to work through.

And having completed, binary-matching functions is one thing, but actually having that code documented and readable is an ongoing process. The Banjo-Kazooie decomp is a good example where the documentation is currently lacking.

As for Paper Mario, for reasons I don't fully understand, I'm told that due to some complexities specific to that game, you shouldn't expect a multiplatform port any time soon if ever.

"100% decompiled" really doesn't mean anything when it comes to the possibility of a port. And just because we have frameworks like Libultraship and N64 Recompiled to make translating that code to other platforms easier, it doesn't mean that creating a port isn't still a lot of work. – It would help everyone involved these projects so much if people took the time to understand what actually goes into them and why the distinction between all these terms matters.

All this to say: if a port were actually in development for Diddy Kong Racing, you would hear about it.

Re: City Connection Celebrates 20 Years With Two New Famicom Games

RextheSheep

@KingMike I guess depending on your perspective that's kind of just part of the story – they actually did want to get the Urusei Yatsura license for the arcade version of Momoko 120% too but weren't able to, so it only happened later with the Famicom version that came out as a licensed game. Releasing it without the license is a shame for sure, but it's almost a full circle moment in a way.

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