Yeah I was concerned about that video description too. It's probably worth mentioning their JagRacer game has some generative AI assets (presumably as a joke). However they're doing impressive work with their 3D "The Need for Speed" racing game engine on the humble Jag.
Their priorities are, clearly, for choosing games that appeal to the Japanese audience. Which is fine, that's just how it is, but it feels so wasteful to cover games that have already been done. I'm not asking for the world, heck I've always liked the weirder games that Hamster brings back, but doing a game that already has an (often better) port very much does feel like "well, see you next week, then."
Unless you really wanted these games on PS5, I suppose, but whatever.
Meanwhile on Console Archives, we're getting Ripple World, which has a few people disappointed as the game had already gotten a re-release not long ago.
I'm not saying Hamster has dropped the ball, but just that the ball has landed in the parking lot.
I still don't know what to make of this one. It's certainly cool. It kind of has the air of a janky bootleg at the moment, but I mean, the game's not done, so it remains to be seen how polished it'll be by the end.
Beyond the AI issue (which I have some difficult feelings on), there's a couple of things bothering me about this. One is that the real hardware tests have shown a much lower level of performance vs the game running in the PicoDrive emulator. And is that necessarily the best emulator to use for development? The game is shown crashing in the earliest tests, suggesting that PicoDrive isn't very accurate for 32X.
Second is just the idea of building this game directly on top of Virtua Racing Deluxe, which isn't what the original devs would have done. I don't know if that itself is a reasonable criticism since this is a solo hobbyist effort, but I worry it'll be a limiting factor on making this feel truly authentic. Although it seems like barely any of the original game is left at this point.
The guy working on this seems to have a lot of confidence in his ability to deliver and is already thinking about other games to do next. I would say the same thing I say about all of these projects, and especially when agentic AI coding is involved: what matters is the end result, and like I said, that remains to be seen. I'm not confident right now, but I'm looking forward to being proven wrong.
Definitely the kind of game that emulation was already handling perfectly fine. Projects like this that offer no real benefit have no reason to exist, and I have no idea why people are so obsessed with "recompiling" 2D sprite games that don't need it.
BlastEm emulator just had a major update btw if you haven't already covered it.
My, my, it looks so janky. But I've always found these releases really cool, and I love that G-MODE are archiving the Namco games. There been a few other hidden gems among these releases including some mobile exclusives from Namco's back catalog.
Looks like it's based on the PC version, which is actually really good and features higher quality audio. Something went wrong with the music here though.
Can we just acknowledge that posting an obviously fake progress pic as "proof" of no generative AI being used is not only dishonest, it actually makes this whole project cross over into the realm of "disingenuous scam".
SM64 DS is a total remake so all the graphics were pretty much redone entirely. It has a different art style from the original too with many areas such as Bob-Omb Battlefield looking quite different.
Thing about Super Mario 64 is that the way its worlds are built is so different from the way that Sega Saturn (or PlayStation for that matter) is comfortable rendering 3D. Both the size of the worlds and the polygon structure would necessitate a fair amount of re-architecting to accommodate the Saturn hardware, not unlike the differences seen in Super Mario 64 DS.
@CookieByte You'd be surprised just how antsy people can get if you give any sort of an indication of a release window. Or even just not showing updates for a while. It can be quite annoying when people get impatient, when these are free projects developed by people in their spare time.
Tate mode!!! Slightly awkward resolution in terms of pixel scaling when it's in that orientation though, yeah. The size of the screen is likely a consideration with what resolutions are available to them, though.
I think for tate mode gaming specifically it'll probably be fine. Plus hey, 768 is a 3x integer multiple of 256.
"Playable first, accuracy whatever" doesn't even make sense for the MiSTer project. There are definitely cores that aren't 100% accurate, sure, but rushing to make games playable with no intent of maintaining the cores long term just feels wrong.
My stance will always be the same whether it's this or whether it's vibe coded N64-to-PC ports. What matters is how good the result is, not that you got a result at all. People are growing impatient with basic projects that do bugger all to actually improve on existing solutions.
I have actually heard good things about this game and that you can pretty much ignore all the mobile game-ness about it. Although apparently it has pretty nasty anticheat on PC.
With not a whole lot to go off of as to what this revived brand will be used for, I'm definitely on the same boat as you on not knowing what to make of this.
Will it be a Devolver Digital-esque indie publisher? Will they be making hardware or accessories? I think you could do interesting things with this brand, but all I'm currently seeing is bluster.
@N64-ROX Honestly Alex Kidd in Miracle World is just a game that shipped on a small ROM and doesn't dedicate much space to unique tiles. There were shipping games on Master System that squeezed out a lot more graphical detail. Modern homebrew developers are also quite skilled with the hardware.
Someone leaves a lazy and repetitive comment that adds nothing of value to the community. And gets an article that's more about that comment than the project.
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Re: Join Big Pharma: Japan-Only PS1 sim The Drug Store is Console Archives' Latest Prescription
This is small pharma if anything.
Re: Super Mario 64 Atari Jaguar Fan-Port Features The Most Cursed Chain Chomp Ever
Yeah I was concerned about that video description too. It's probably worth mentioning their JagRacer game has some generative AI assets (presumably as a joke). However they're doing impressive work with their 3D "The Need for Speed" racing game engine on the humble Jag.
Re: Super Smash Bros. For N64 Is Getting A Non-"AI Slop" Recomp, With 'Smash Remix' Support
Having support for Remix is huge!
Re: Japan-Only Famicom Adventure Ripple Island Brings Fairy Tale Whimsy To The Console Archives
Their priorities are, clearly, for choosing games that appeal to the Japanese audience. Which is fine, that's just how it is, but it feels so wasteful to cover games that have already been done. I'm not asking for the world, heck I've always liked the weirder games that Hamster brings back, but doing a game that already has an (often better) port very much does feel like "well, see you next week, then."
Unless you really wanted these games on PS5, I suppose, but whatever.
Re: Antstream Is Creating An AI-Powered Brain Rot Gaming Platform, And 'Mr Antichrist' Peter Thiel Is A Backer
Antstream have been destroying any good will they had in a such short amount of time lately, and this was the nuke.
Re: Poll: Have You Ever Imported A Video Game?
Yep. Importing games not just from Asia but from North America too.
I expect the proportion will be a lot different if you polled Americans and non-Americans separately. Maybe age is also a factor.
Re: Review: Evercade Nexus - a Commendable Upgrade, but Bundling Banjo-Kazooie Is the True Masterstroke
This is the Evercade I've been waiting for. I had no idea they were bundling the Banjo-Kazooie double pack though. That's quite tempting!
Re: The Golf Game That Spawned One Of The Simpsons' Best Video Game Parodies Is Coming To Modern Consoles
Meanwhile on Console Archives, we're getting Ripple World, which has a few people disappointed as the game had already gotten a re-release not long ago.
I'm not saying Hamster has dropped the ball, but just that the ball has landed in the parking lot.
Re: Daytona USA Sega 32X Fan Port Is Being Built On The Virtua Racing Deluxe Engine
I still don't know what to make of this one. It's certainly cool. It kind of has the air of a janky bootleg at the moment, but I mean, the game's not done, so it remains to be seen how polished it'll be by the end.
Beyond the AI issue (which I have some difficult feelings on), there's a couple of things bothering me about this. One is that the real hardware tests have shown a much lower level of performance vs the game running in the PicoDrive emulator. And is that necessarily the best emulator to use for development? The game is shown crashing in the earliest tests, suggesting that PicoDrive isn't very accurate for 32X.
Second is just the idea of building this game directly on top of Virtua Racing Deluxe, which isn't what the original devs would have done. I don't know if that itself is a reasonable criticism since this is a solo hobbyist effort, but I worry it'll be a limiting factor on making this feel truly authentic. Although it seems like barely any of the original game is left at this point.
The guy working on this seems to have a lot of confidence in his ability to deliver and is already thinking about other games to do next. I would say the same thing I say about all of these projects, and especially when agentic AI coding is involved: what matters is the end result, and like I said, that remains to be seen. I'm not confident right now, but I'm looking forward to being proven wrong.
Re: The Master System's Popularity In The UK Is Still Surprising Some People
Stika's a real one so he likely already knew the Master System was big in the UK. But those are some staggering numbers even if you already knew.
Re: "This Is What Happens When You Rely On AI Slop" - Fans Aren't Impressed With Vibe-Coded Knuckles' Chaotix Recomp
Definitely the kind of game that emulation was already handling perfectly fine. Projects like this that offer no real benefit have no reason to exist, and I have no idea why people are so obsessed with "recompiling" 2D sprite games that don't need it.
BlastEm emulator just had a major update btw if you haven't already covered it.
Re: GameStop Is Getting An Exclusive $130 Capcom Super Pocket Bundle Containing 37 Games
Just as I've been finding myself tempted by the Capcom edition Super Pocket. But alas, I'm not in the US.
Re: Four More Neo Geo AES+ Games Have Been Confirmed
@X68000 You'll never take me alive! Not you or your 100 MEGASHOCK!!
Re: Four More Neo Geo AES+ Games Have Been Confirmed
Say Magical Drop and I appear. I remember how expensive this all is and I disappear.
Re: RetroSync's New Wireless Adapter Will Enable GBA-To-Switch Pokemon Trading
Genuinely huge.
Re: M2 Shmup GG Aleste 3 Is Getting A Sega Mega Drive Fan-Port
The authentic M2 Shot Triggers HUD is a nice touch.
Re: The 1992 Mega Drive Shoot 'Em Up 'Gley Lancer' Is Being Reimagined For The Neo Geo (And Modern Platforms)
This is so cool!
Re: The Controversial 'James Pond Legacy' Gets A New Gameplay Trailer
The trailer's cute, I'll give them that. The new artwork is still incredibly weird looking.
Also perhaps less consequential but not helping; they forgot the "The" in the video title.
Re: Sunsoft's Second Retro Game Collection Includes Original 'Kusoge' Ikki And Obscure RPG Maharaja
It's a good day to play some kusoge.
Re: Ever Fancied Playing Ridge Racer In Portrait Ratio? This Flip Phone Port Has You Covered
My, my, it looks so janky. But I've always found these releases really cool, and I love that G-MODE are archiving the Namco games. There been a few other hidden gems among these releases including some mobile exclusives from Namco's back catalog.
Re: Here's Something Odd - Sega's Mega Drive / Genesis Beat 'Em Up 'Comix Zone' Running On The N64
@FR4M3 No I lied for clout sorry. (Yes, for Windows 3.1 and 9x)
Re: Here's Something Odd - Sega's Mega Drive / Genesis Beat 'Em Up 'Comix Zone' Running On The N64
Looks like it's based on the PC version, which is actually really good and features higher quality audio. Something went wrong with the music here though.
Re: "I Hope They Choke On An AI-Generated Fishbone" - James Pond Creator On System 3's "Soulless" Legacy Collection
Can we just acknowledge that posting an obviously fake progress pic as "proof" of no generative AI being used is not only dishonest, it actually makes this whole project cross over into the realm of "disingenuous scam".
Re: Commodore And CD Projekt Red Reveal Cyberpunk 2077-Branded C64, Coming Next Year
Sees headline: "but why"
Sees pictures, reads article: "oh that's actually cool!"
Re: Popular Retro Gaming Variety Show, Game Center CX, Lifts Ban On PS3 & Nintendo Wii Games
So, is PS3/Wii retro yet? I'll continue to dodge the question.
Re: Mr. Nutz Is The Next 16-Bit Character To Get A Physical Resurrection On SNES And Genesis
You'd be Nutz 2 skip this!
Re: The James Pond Legacy: The Pond Is Not Enough Goes Physical On Switch 2 This October
God that trailer is so ugly and amateurish.
Re: This New Analogue Pocket Variant Is Designed To Give You Serious FOMO
Close enough, welcome back Game Boy Color Tommy Hilfiger Special Edition.
Re: Random: Modder Turns Fisher-Price Children's Toy Into A Functional Game Boy Color
Yes! Finally!
Am I weird for actually dreaming that this would happen? Maybe.
Re: Random: "What In The Name Of Copyright Infringement Is This Madness?" - Intellivision Amico Box Showcasing Nintendo Art Surfaces Online
This image really should not have escaped from internal use.
Re: Dev Behind Super Mario 64's AI-Assisted 3DO And Saturn Ports Is Doing It "For Fun"
@smoreon Yes.
SM64 DS is a total remake so all the graphics were pretty much redone entirely. It has a different art style from the original too with many areas such as Bob-Omb Battlefield looking quite different.
Re: The Dev Behind Super Mario's 3DO Port Is Working On An "Insane" Sega Saturn Version
Thing about Super Mario 64 is that the way its worlds are built is so different from the way that Sega Saturn (or PlayStation for that matter) is comfortable rendering 3D. Both the size of the worlds and the polygon structure would necessitate a fair amount of re-architecting to accommodate the Saturn hardware, not unlike the differences seen in Super Mario 64 DS.
Re: Sonic Mania's Unofficial Dreamcast Port Isn't Out Yet, But It's "Functionally There"
@CookieByte You'd be surprised just how antsy people can get if you give any sort of an indication of a release window. Or even just not showing updates for a while. It can be quite annoying when people get impatient, when these are free projects developed by people in their spare time.
Re: "I Don't Even Know What A Prompt Is" - Developer Behind Stunning Midway Wolf Unit FPGA Core Refutes AI Allegations
Yeah it's pretty funny tbh.
Absolutely astounding to see this platform on MiSTer. Nice work!
Re: "This Sucks Ass" - Mario Kart Wii Is Getting An AI-Assisted Recomp, And Some People Aren't Happy
That was a damn good article from PC Gamer. I was linking it around the PC port communities I'm in when it first dropped.
Re: "We Needed A Pre-Announcement For This?" - Fans Aren't Impressed With Metal Slug's "Explosive" 30th Anniversary Announcement
@GameManAdvance Dude, that's awesome!
Re: We've Had GBA, DS And PS Vita Clones, Now It's The Turn Of The Nintendo 2DS
Tate mode!!! Slightly awkward resolution in terms of pixel scaling when it's in that orientation though, yeah. The size of the screen is likely a consideration with what resolutions are available to them, though.
I think for tate mode gaming specifically it'll probably be fine. Plus hey, 768 is a 3x integer multiple of 256.
Re: "Extremely Disappointing" - Are AI-Generated FPGA Cores The Future, Or The Death Of Accuracy?
"Playable first, accuracy whatever" doesn't even make sense for the MiSTer project. There are definitely cores that aren't 100% accurate, sure, but rushing to make games playable with no intent of maintaining the cores long term just feels wrong.
My stance will always be the same whether it's this or whether it's vibe coded N64-to-PC ports. What matters is how good the result is, not that you got a result at all. People are growing impatient with basic projects that do bugger all to actually improve on existing solutions.
Re: Wizardry & Final Fantasy Are Set To Collide In A New Collaboration Event Later This Year
Interesting.
I have actually heard good things about this game and that you can pretty much ignore all the mobile game-ness about it. Although apparently it has pretty nasty anticheat on PC.
Re: Following On From The Game Boy And SNES, Epilogue Is Working On An 'N64 Operator' Next
Awesome news! I can definitely see a ton of interest in this from the circles I'm in.
Re: "The Return Of A Legend" - 3DO Might Be Returning As An Independent Game Company
With not a whole lot to go off of as to what this revived brand will be used for, I'm definitely on the same boat as you on not knowing what to make of this.
Will it be a Devolver Digital-esque indie publisher? Will they be making hardware or accessories? I think you could do interesting things with this brand, but all I'm currently seeing is bluster.
Re: Konami Is Suing To Find The Identity Of The Metal Gear Solid 2 Source Code Leaker
And that's why nobody wants to touch leaked source code for fan projects.
Re: The First-Ever "QUByte ReConnect" Kicks Off Today, Teasing "Exclusive Trailers" & "A Legacy Tech Reveal"
How is their emulation quality these days? Their collections do seem to be improving, but it's been a good while since I've tried anything of theirs.
Looking forward to these announcments!
Re: Commodore's Next Hardware Release Is Dumb, And Proud Of It
Called it! Pun not intended.
Re: "Another Step Closer" - The 'Impossible' DOOM Port Could Yet Happen
Very much in the realm of "not Doom, but a version of Doom". Though super impressive all the same!
Re: Surprise! The Developers Behind Cuphead Just Announced A New 8-Bit Spin-Off For The Sega Master System
@N64-ROX Honestly Alex Kidd in Miracle World is just a game that shipped on a small ROM and doesn't dedicate much space to unique tiles. There were shipping games on Master System that squeezed out a lot more graphical detail. Modern homebrew developers are also quite skilled with the hardware.
Re: "Commodore Can't Survive Solely On Nostalgia" - C64 Ultimate Creator Will Announce Its Next Product Later This Month
I bet it'll be a modern PC running Linux. Or knowing Perifractic it could be a feature phone maybe.
Re: "They Had No Idea What They Were Doing" - Amico Teardown Sheds Light On Doomed Intellivision Console
Obvious caveat that this is a pre-production unit aside⦠yowza.
Re: A Groundbreaking Wrestling Game From The Developer Of 'Double Dragon' Is This Week's Arcade Archives Release
Oh, no way! These are some good picks for real.
Re: "We All Know How This Will End" - Kirby's Dream Land 2 & 3 Are Getting Unofficially Ported To PC, But Will Nintendo Step In?
Someone leaves a lazy and repetitive comment that adds nothing of value to the community. And gets an article that's more about that comment than the project.