Tate mode!!! Slightly awkward resolution in terms of pixel scaling when it's in that orientation though, yeah. The size of the screen is likely a consideration with what resolutions are available to them, though.
I think for tate mode gaming specifically it'll probably be fine. Plus hey, 768 is a 3x integer multiple of 256.
"Playable first, accuracy whatever" doesn't even make sense for the MiSTer project. There are definitely cores that aren't 100% accurate, sure, but rushing to make games playable with no intent of maintaining the cores long term just feels wrong.
My stance will always be the same whether it's this or whether it's vibe coded N64-to-PC ports. What matters is how good the result is, not that you got a result at all. People are growing impatient with basic projects that do bugger all to actually improve on existing solutions.
I have actually heard good things about this game and that you can pretty much ignore all the mobile game-ness about it. Although apparently it has pretty nasty anticheat on PC.
With not a whole lot to go off of as to what this revived brand will be used for, I'm definitely on the same boat as you on not knowing what to make of this.
Will it be a Devolver Digital-esque indie publisher? Will they be making hardware or accessories? I think you could do interesting things with this brand, but all I'm currently seeing is bluster.
@N64-ROX Honestly Alex Kidd in Miracle World is just a game that shipped on a small ROM and doesn't dedicate much space to unique tiles. There were shipping games on Master System that squeezed out a lot more graphical detail. Modern homebrew developers are also quite skilled with the hardware.
Someone leaves a lazy and repetitive comment that adds nothing of value to the community. And gets an article that's more about that comment than the project.
@chucksneed The initial release of the port isn't even playable to completion because it crashes or hangs in regular gameplay.
Supposing for a moment that you're not being disingenuous with your comment. Everyone I've spoken to in the N64 port community have been as accommodating as they can be regardless of their opinions on AI-generated coding, but ultimately what matters is the result, and the result doesn't even meet the most basic standards of functionality.
Also, despite the good intentions behind it, there's little confidence that this project will receive long-term support. I've spoken to the developer personally and, while he intends to try and address the issues, by his own admission, he isn't able to answer basic questions about how the port functions, because he isn't an experienced coder and hasn't spent much time in the code himself. Even if this port had zero issues, what's the point in using all these resources (and about $500 in subscriptions and tokens) to create a black box that nobody even understands? It's honestly just a waste of everyone's time.
@ruiner9 Honestly given how many people run MAME cabinets with old PCs that aren't connected to the internet, it'll surely inconvenience someone. Although on the other hand, I doubt those people are keeping MAME up to date anyway.
The old versions remain for anyone keeping MAME running on retro setups regardless. – Although to be honest, it may be a better idea in the long run to install Linux on that bad boy.
@Babybahamut There were versions of the original game that lacked the product placement even back in the day, so it's not necessarily an integral part of the Zool experience.
I've always had a soft spot for Zool. I particularly like the Sega Master System and Game Gear versions.
Urbanscan btw is Ian Stewart's company and the rights holder of a lot of the Gremlin Graphics back catalogue. It's been around for a while and they've put the name on all sorts of things, some new games, mostly re-releases.
Infidelity you madman, I am totally here for this!
@PKDuckman I do like the modern collection, but Infidelity's 2023 port on real SNES hardware does have substantially lower input lag, especially compared to the Switch version of Legacy Collection. They also have reduced slowdown, not just reduced flicker.
Honestly very impressive! I've had a sour opinion on games made with GB Studio in the past, but developers clearly can get a lot out of it with a little bit of effort. This looks super authentic!
@Madbury I guess one way you could look at it is that having support for this means that homebrew developers could start targeting it.
Granted, that's me assuming that the second stick is also directly addressable by software, and not just remapped by the controller as it appears to be. I'm not sure if that would even be possible.
@X68000 Well, you can decompile anything. So long as machine code was built from a compiled language, it can be decompiled. We've had reverse engineering tools to facilitate this for decades.
What these static recompilation tools do is provide a framework to facilitate the porting from one architecture to another without the immediate need for the original source code or a full decompilation. That it can be partially automated to this degree is why it's so exciting to people.
Completely anecdotal, but I still maintain this game would have been received slightly better if they didn't call it "Quest 64" in America. Most people my age I talk to who played this game as Holy Magic Century actually look back fondly on it.
Looks fun enough, I'll keep an eye on it for sure. But I gotta say, you really take for granted how important it is to get the protagonist's look right. The art in general isn't doing much for me.
This really is primarily a single screen tech demo to see if such an effect could be possible on the Mega Drive and Genesis, not "some foundations of a potential port" of DKC2.
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Re: "I Don't Even Know What A Prompt Is" - Developer Behind Stunning Midway Wolf Unit FPGA Core Refutes AI Allegations
Yeah it's pretty funny tbh.
Absolutely astounding to see this platform on MiSTer. Nice work!
Re: "This Sucks Ass" - Mario Kart Wii Is Getting An AI-Assisted Recomp, And Some People Aren't Happy
That was a damn good article from PC Gamer. I was linking it around the PC port communities I'm in when it first dropped.
Re: "We Needed A Pre-Announcement For This?" - Fans Aren't Impressed With Metal Slug's "Explosive" 30th Anniversary Announcement
@GameManAdvance Dude, that's awesome!
Re: We've Had GBA, DS And PS Vita Clones, Now It's The Turn Of The Nintendo 2DS
Tate mode!!! Slightly awkward resolution in terms of pixel scaling when it's in that orientation though, yeah. The size of the screen is likely a consideration with what resolutions are available to them, though.
I think for tate mode gaming specifically it'll probably be fine. Plus hey, 768 is a 3x integer multiple of 256.
Re: "Extremely Disappointing" - Are AI-Generated FPGA Cores The Future, Or The Death Of Accuracy?
"Playable first, accuracy whatever" doesn't even make sense for the MiSTer project. There are definitely cores that aren't 100% accurate, sure, but rushing to make games playable with no intent of maintaining the cores long term just feels wrong.
My stance will always be the same whether it's this or whether it's vibe coded N64-to-PC ports. What matters is how good the result is, not that you got a result at all. People are growing impatient with basic projects that do bugger all to actually improve on existing solutions.
Re: Wizardry & Final Fantasy Are Set To Collide In A New Collaboration Event Later This Year
Interesting.
I have actually heard good things about this game and that you can pretty much ignore all the mobile game-ness about it. Although apparently it has pretty nasty anticheat on PC.
Re: Following On From The Game Boy And SNES, Epilogue Is Working On An 'N64 Operator' Next
Awesome news! I can definitely see a ton of interest in this from the circles I'm in.
Re: "The Return Of A Legend" - 3DO Might Be Returning As An Independent Game Company
With not a whole lot to go off of as to what this revived brand will be used for, I'm definitely on the same boat as you on not knowing what to make of this.
Will it be a Devolver Digital-esque indie publisher? Will they be making hardware or accessories? I think you could do interesting things with this brand, but all I'm currently seeing is bluster.
Re: Konami Is Suing To Find The Identity Of The Metal Gear Solid 2 Source Code Leaker
And that's why nobody wants to touch leaked source code for fan projects.
Re: The First-Ever "QUByte ReConnect" Kicks Off Today, Teasing "Exclusive Trailers" & "A Legacy Tech Reveal"
How is their emulation quality these days? Their collections do seem to be improving, but it's been a good while since I've tried anything of theirs.
Looking forward to these announcments!
Re: Commodore's Next Hardware Release Is Dumb, And Proud Of It
Called it! Pun not intended.
Re: "Another Step Closer" - The 'Impossible' DOOM Port Could Yet Happen
Very much in the realm of "not Doom, but a version of Doom". Though super impressive all the same!
Re: Surprise! The Developers Behind Cuphead Just Announced A New 8-Bit Spin-Off For The Sega Master System
@N64-ROX Honestly Alex Kidd in Miracle World is just a game that shipped on a small ROM and doesn't dedicate much space to unique tiles. There were shipping games on Master System that squeezed out a lot more graphical detail. Modern homebrew developers are also quite skilled with the hardware.
Re: "Commodore Can't Survive Solely On Nostalgia" - C64 Ultimate Creator Will Announce Its Next Product Later This Month
I bet it'll be a modern PC running Linux. Or knowing Perifractic it could be a feature phone maybe.
Re: "They Had No Idea What They Were Doing" - Amico Teardown Sheds Light On Doomed Intellivision Console
Obvious caveat that this is a pre-production unit aside… yowza.
Re: A Groundbreaking Wrestling Game From The Developer Of 'Double Dragon' Is This Week's Arcade Archives Release
Oh, no way! These are some good picks for real.
Re: "We All Know How This Will End" - Kirby's Dream Land 2 & 3 Are Getting Unofficially Ported To PC, But Will Nintendo Step In?
Someone leaves a lazy and repetitive comment that adds nothing of value to the community. And gets an article that's more about that comment than the project.
Re: "A First-Of-Its-Kind Collaboration" - You Can Now Own Sonic, Dreamcast And Genesis Office Chairs
Is this really a "first of its kind" collaboration? I'm not sure what specifically is novel here.
Re: "An Unparalleled Experience No FPGA Console Could Come Close To" - SuperSega Is Back, And It's Even Crazier Than Last Time
Oh god he's in the comments, everyone hide!
Re: Random: "This Isn't Real, Is It?" - These Annoying Gen AI Adverts For Retro Consoles Are Fooling A Lot Of People
Well, this is depressing.
Re: Almost 30 Years After Its Official Version Was Scrapped, Someone Is Porting Tomb Raider To The N64
@N64-ROX Indiana Jones!
Re: "A Hollow Victory" - '100% AI-Generated' Smash Bros. PC Port Comes Under Fire
@chucksneed The initial release of the port isn't even playable to completion because it crashes or hangs in regular gameplay.
Supposing for a moment that you're not being disingenuous with your comment. Everyone I've spoken to in the N64 port community have been as accommodating as they can be regardless of their opinions on AI-generated coding, but ultimately what matters is the result, and the result doesn't even meet the most basic standards of functionality.
Also, despite the good intentions behind it, there's little confidence that this project will receive long-term support. I've spoken to the developer personally and, while he intends to try and address the issues, by his own admission, he isn't able to answer basic questions about how the port functions, because he isn't an experienced coder and hasn't spent much time in the code himself. Even if this port had zero issues, what's the point in using all these resources (and about $500 in subscriptions and tokens) to create a black box that nobody even understands? It's honestly just a waste of everyone's time.
Re: "Prepare For The PS2 Fanboy Meltdown" - Here's Resident Evil 4 Running On Dreamcast
Finally Dreamcast can join in on what us Zeebo true believers have been enjoying for decades.
Re: "No Point In Keeping It Under Wraps Any Longer" -This New Emulator "Ports" Game Boy Titles To The GBA
Very cool. And funnily enough, I've actually been dreaming of this.
Re: Obscure Mega Man Game Given The Game Boy Remake "Nobody Asked For"
Oh, this is beautiful!
Re: Random: The Guy Behind The Disasterous 'SuperSega' Is Back, And He Wants To Sell You A Wooden PC
Wood's back lately, y'know. Tons of new PC cases have real wood accents, so it's not the craziest idea. At least, in a vacuum it wouldn't be.
… "Compuwood"?
Re: MAME Set To Introduce Changes To Its System Requirements & "The Frequency Of Releases"
@ruiner9 Honestly given how many people run MAME cabinets with old PCs that aren't connected to the internet, it'll surely inconvenience someone. Although on the other hand, I doubt those people are keeping MAME up to date anyway.
The old versions remain for anyone keeping MAME running on retro setups regardless. – Although to be honest, it may be a better idea in the long run to install Linux on that bad boy.
Re: Two New "Jaleco Sports" Collections Are Out Today, Bringing Even More SNES & NES Games To PS5 & Switch
Including the Korean Super Comboy version is a good get!
Re: Looks Like Zool Is The Latest '90s Mascot To Get A Revival
@Babybahamut There were versions of the original game that lacked the product placement even back in the day, so it's not necessarily an integral part of the Zool experience.
Re: Looks Like Zool Is The Latest '90s Mascot To Get A Revival
I've always had a soft spot for Zool. I particularly like the Sega Master System and Game Gear versions.
Urbanscan btw is Ian Stewart's company and the rights holder of a lot of the Gremlin Graphics back catalogue. It's been around for a while and they've put the name on all sorts of things, some new games, mostly re-releases.
Re: Random: The Internet Dunks On Ex-WWE CEO For Claiming PSP Was "The Beginning Of Life On The Go"
Yeah that's not right. But it played a mean game of WWE SmackDown vs Raw though.
Re: "Let's See How This Goes" - Mega Man 2 Could Soon Be Getting The Proper SNES Upgrade We've All Been Waiting For
Infidelity you madman, I am totally here for this!
@PKDuckman I do like the modern collection, but Infidelity's 2023 port on real SNES hardware does have substantially lower input lag, especially compared to the Switch version of Legacy Collection. They also have reduced slowdown, not just reduced flicker.
Re: Phoenix Wright Has Been Demade For The Game Boy
Honestly very impressive! I've had a sour opinion on games made with GB Studio in the past, but developers clearly can get a lot out of it with a little bit of effort. This looks super authentic!
Re: This Dreamcast Controller Fixes One Of The Console's Biggest Shortcomings
@Madbury I guess one way you could look at it is that having support for this means that homebrew developers could start targeting it.
Granted, that's me assuming that the second stick is also directly addressable by software, and not just remapped by the controller as it appears to be. I'm not sure if that would even be possible.
Re: Ex-Xbox Icon Larry "Major Nelson" Hryb Joins Commodore International
Didn't expect that! Seems like it'll be a good role for him.
Re: Everyone's Favourite PSP Emulator Just Got Even Better
@KingMike I am aware of at least one other, although I haven't checked in on it in 14 years and even at the time PPSSPP was already way ahead of it.
Also there is, like, the official PSP emulators Sony has utilised for various PlayStation systems, I guess.
Re: LucasArts Emulator DREAMM Adds Support For A Bunch Of Old Star Wars Games In "Major" Update
@Gravyc Apparently Shadows of the Empire is also supported, it just wasn't new for this update.
Re: Evercade Range Expands With Two New Carts And A Banjo-Kazooie-Packing Super Pocket
Wonder if you can choose which Conker's Pocket Tales to play, or if it's stuck on GBC mode only.
Re: Community Challenge: How Far Can You Get In Ghosts 'N Goblins NES Without Taking A Hit?
Oh I'm bad at this one. I keep wanting to try and get good at these games though.
Re: Native PC Ports Of PS2 Games Could Be On The Way Thanks To New Recompilation "Experiment"
@X68000 Well, you can decompile anything. So long as machine code was built from a compiled language, it can be decompiled. We've had reverse engineering tools to facilitate this for decades.
What these static recompilation tools do is provide a framework to facilitate the porting from one architecture to another without the immediate need for the original source code or a full decompilation. That it can be partially automated to this degree is why it's so exciting to people.
Re: Anbernic's New Controller Has A Built-In HD Screen, Capacitive Sticks And (Gulp) A Heart Rate Alarm
Long live the PS3 boomerang controller!
Re: Argonaut Has An "Exciting Announcement" Coming "Very Soon"
It's gotta be Buck Bumble!
Re: Holy Magic Century, Batman! The Infamous Quest 64 Is Being Recompiled For PC
Completely anecdotal, but I still maintain this game would have been received slightly better if they didn't call it "Quest 64" in America. Most people my age I talk to who played this game as Holy Magic Century actually look back fondly on it.
Re: "The World Needs More Games Like This" - Atari CEO's Best Game Of 2025 Proves He Has Impeccable Taste
My man! Love this game.
Re: BitBeamCannon's Latest Neo Geo & Sega Genesis Game Is Mega Man In Everything But Name
Looks fun enough, I'll keep an eye on it for sure. But I gotta say, you really take for granted how important it is to get the protagonist's look right. The art in general isn't doing much for me.
Re: The Spectrum Is Getting A New Collector's Edition In White, Complete With A Printer
Tiny thermal printers, my one weakness!
Re: Fans Are Working On A New Online Multiplayer Mod For The Rockstar Classic 'Bully'
Oh this looks beautifully janky!
Re: Donkey Kong Country On The Sega Genesis? Not Quite, But Feel Free To Dream Regardless
This really is primarily a single screen tech demo to see if such an effect could be possible on the Mega Drive and Genesis, not "some foundations of a potential port" of DKC2.
Re: The Battle Arena Toshinden Trilogy Is Coming To Modern Platforms
Dude, holy crap! I wasn't expecting to see this today, or ever. Coincidentally I've actually been on the verge of another Battle Arena Toshinden kick.
I have the originals so I'm kinda good, but I expect my partner who collects Switch games will totally be keeping an eye out for this.
Re: Random: 27 Years Later, A Secret Code For Saturn's Castlevania: Symphony Of The Night Has "Broken" Speedruns
I mean, obvious jokes aside: you never gain control, so the run never starts. It's that simple, surely.
In any case, what a great discovery!