Comments 46

Re: Soon, You'll Be Able To Play Diddy Kong Racing Natively On Your PC

RextheSheep

Furthermore, these decompilation projects tend to slow down in that last 10-20%. You often see rapid progress early on as all of the simpler functions are blitzed through and merged with the main repo, but the more complicated stuff takes longer to work through.

And having completed, binary-matching functions is one thing, but actually having that code documented and readable is an ongoing process. The Banjo-Kazooie decomp is a good example where the documentation is currently lacking.

As for Paper Mario, for reasons I don't fully understand, I'm told that due to some complexities specific to that game, you shouldn't expect a multiplatform port any time soon if ever.

"100% decompiled" really doesn't mean anything when it comes to the possibility of a port. And just because we have frameworks like Libultraship and N64 Recompiled to make translating that code to other platforms easier, it doesn't mean that creating a port isn't still a lot of work. – It would help everyone involved these projects so much if people took the time to understand what actually goes into them and why the distinction between all these terms matters.

All this to say: if a port were actually in development for Diddy Kong Racing, you would hear about it.

Re: City Connection Celebrates 20 Years With Two New Famicom Games

RextheSheep

@KingMike I guess depending on your perspective that's kind of just part of the story – they actually did want to get the Urusei Yatsura license for the arcade version of Momoko 120% too but weren't able to, so it only happened later with the Famicom version that came out as a licensed game. Releasing it without the license is a shame for sure, but it's almost a full circle moment in a way.

Re: "These Short Games Mean Nothing To Me" - Retro-Bit Translator Denies Wrongdoing In "Baffling" Rant

RextheSheep

@PinballBuzzbro I don't blame you for feeling the way you do. However, it paints a picture of exactly what I was afraid of to have all these controversies hitting at once. It really puts a damper on the entire hobby, and the worst part is I don't know how to reassure you that it's not all like this, especially when you and many others have already been burned. A lot of people's trust has been broken by companies that were once doing an excellent job, but have really dropped the ball – myself and my partner included.

Re: Creator Of New Open-Source Game Boy Disagrees That FPGA Is Superior To Software Emulation

RextheSheep

@spysmily Rather than thinking about it in negative terms, consider this: software emulation is still really good for enhancements – i.e. resolution, frame rate, or adding new features on the emulator level, particularly for newer 3D consoles. You can definitely do enhancements in FPGA too, but software is still king there in my opinion.

It's also still not really viable in the consumer space to do FPGA implementations of something like Nintendo GameCube or Xbox 360/PS3 yet. That's another reason why software emulation is still relevant.

(I also considered netplay, particularly for arcade games, which hasn't been done on FPGA systems yet to my knowledge. I'm not sure if that's even possible or not; it feels like a huge challenge, but I don't feel certain enough to say it isn't possible.)

Re: Creator Of New Open-Source Game Boy Disagrees That FPGA Is Superior To Software Emulation

RextheSheep

Yeah I'm very much in agreement here. Software-based emulation and FPGA (which you could consider "hardware emulation") are simply good at different things in my view.

There's nothing to be gained for us by pitting the two technologies against each other. – There is, however, a marketing incentive for Analogue to brand their products as "zero emulation". Which is, yeah, misleading, and by design.

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

RextheSheep

I'm usually really sensitive to input latency and there's some absolutely shocking examples of it on Switch, even in new games, but I honestly never felt like the NES and SNES NSO apps were all that bad. – and I do play on a real SNES on a CRT too, so I have experience with both and can tell the difference. Particularly in something like Mega Man vs the legacy collections.

That said I do trust Voultar's judgement on things like that. Perhaps my own tolerance is a bit more lenient.