Comments 301

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

@bring_on_branstons You make it sound as if the SNES was some sort of dismal failure due to CPU choice. In reality it was a phenomenal success with a library of games that sits up there with the best of the best. And that's coming from a Mega Drive fanboy like me!

There's that phrase "Neccisty is the mother of invention", perhaps if Nintendo had thrown a 68k, a 386, a DEC Alpha, an Arm2 or something else in we'd never have got that library.

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

@smoreon it's interesting, especially if we look at what other companies were doing.

SNK went with the Rolls Royce approach, and spent the next few years trying to make things more affordable.

NEC went with the limited add-on route, but went too early with it's next gen hardware.

Sega went with the max add-on route and met limited commercial success with them. This probably also hindered the Saturn and Sega as a company.

Nintendo went with a capable but cheap base system, enhanced by the carts themselves.

I'm a Mega Drive fanboy who bought into the Mega-Cd and 32x, but if you ask me which strategy was most successful I'd point to who is still making hardware today.

Mass consumer electronics is a cutthroat business. You have to design to a cost and make the most of it!

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

@bring_on_branstons Nintendo's philosophy does make a lot of sense, though. Instead of having an expensive system that will quickly become obsolete, build a cheaper system that is user upgradable in a transparent way via game carts. Each cart has the potential to add features/performance and, better yet, in ways that suits the game being made rather than in some generic way. Plus you can push all of the extra cost onto the consumer!

Re: ChatGPT Translated An Article About Space Harrier, Then Suggested "Tailoring" It For Retro Gamer

Martin_H

I don't think the problem is AI, but consumers who constantly demand new content but aren't willing to pay for it. Look a look at the web: it seems to me to be funded by adverts for fake products and dubious services, rather than by people paying for quality content they like.

All AI is doing is filling the void that our rampant media consumption and unwillingness to pay has left.

Re: Review: Anbernic RG557 - A Powerful Emulation Handheld With One Too Many Issues

Martin_H

Anbernic are a strange company in that for every product they bring to market, they always seem to bake at least one thing wrong into them.

The previous iteration of this, the 556, could have been great except for the nerfed sticks and lack of updates to boost performance. This one seems to have nerfed the sticks in a different way, although it looks like they are doing some firmware updates to improve performance.

Maybe by the 558 they'll have a perfect device?

Re: What Happens When An Arms Dealer Publishes Your Video Game?

Martin_H

Before the Chromatic was released I'd never heard of Palmer. Once it all blew up about a supposed "arms dealer" creating a GameBoy I thought I should look into it. Rather than the Bond style villain he is portrayed as I found somebody who thinks that if you like peace and prosperity you have to carry a bigger stick than those who would take it from you.

Re: PSRetroX Creator Clarifies PS2 Decompilation Project Not In "Active Development"

Martin_H

@tofuman86 The big benefit is you end up with a native build of the game for a target system. So, for example, you take a PS2 game, decompile it to portable code files (like C++) and then re-compile to run on PC or PS5 or on an ARM based handheld etc.

Typically this would be more performant than emulation and crucially, because you've reconstructed the source code, allows changes to be made.

The downside is that each game is a special case in and of itself and requires its own decompilation, which is a complex process. The people doing this sort of work are real wizards!

Re: Attacking Retro Modders Is Not Cool, And It Needs To Stop

Martin_H

As per Ecclesiastes, there's nothing new under the sun. The internet makes this sort of behaviour more easier and more instantaneous. Prior to the internet people had to make do with spiteful letters sent anonymously, rude missives to the editor, crudely drawn graffiti, or spending 20p per word in the classifieds.

Gits gonna be gittish!

Re: Review: Broken Sword Collection (Evercade) - A Pair Of Point-And-Click Classics

Martin_H

Shadow of the Templars is one of my favourite games of all time. I have just about every physical version ever released in the UK on various formats. I've got big-box editions, budget-release editions, handheld editions, signed editions, you name it and I've probably got it.

I'm probably going to end up getting this, just because, but I do think £30 is a bit steep for a couple of PS1 ISO dumps.

Re: You Can Now Run Your Entire PS2 Library From This $50 Memory Card

Martin_H

@Angelus3K slower than the DVD drive, but often depends on the game as to stutter etc. Way faster than USB though. On a fat PS2 I prefer the HDD option and a NAS running on a RPi on slim. But for convenience these memory card solutions are great. I don't know about this card, but some you have to be aware of SD Card compatibility and also Fat32 limitations for games over 4GB.