The Evercade family of systems has seen some amazing collections over the past few years, but few have been quite as eagerly-awaited as the Neo Geo Arcade 1 cartridge. Much of this will be down to the fact that, once upon a time, SNK's home console was considered to be one of the most desirable platforms on the planet; it delivered coin-op quality games in your living room but was, to coin a phrase borrowed from a particular beer maker, "reassuringly expensive."
In the decades that have followed since the Neo Geo AES and MVS hardware thrilled gamers all over the world, most of the best games have been made available in other ways. We've seen collections on the PS2, Wii, PSP and (more recently) Switch, and almost all of the console's leading offerings are available for digital download on modern systems.
You might imagine, then, that yet another compendium of SNK titles isn't going to offer that many surprises – and you'd mostly be right. Neo Geo Arcade 1 is a relatively safe selection of six Neo Geo greats, and won't be all that shocking to anyone who has followed the fortunes of the format in recent times.
That said, this pack has its fair share of undeniable quality. Metal Slug, considered by many to be the pinnacle of the 'run and gun' genre and one of Neo Geo's greatest games, is present and correct. It offers a level of purity that became less apparent as the series went on, and while some would argue that Metal Slug X or Metal Slug 3 are superior, there's no denying its status as a stone-cold classic – no matter how overly familiar you are with it in 2025.
Oddly, Blaze and SNK have decided to include a later entry in the King of Fighters series rather than starting at the beginning, so we've got King of Fighters 2000. The good news is that this is still an amazing team-based brawler, and the Evercade's D-pad is perfect for pulling off special moves.
Shock Troopers is up next, and is a top-down shooter that scratches many of the same itches that Metal Slug does. The visuals are fantastic, and it certainly gives genre staples like Commando and Mercs a run for their money.
Sengoku and Magician Lord are arguably the two weakest inclusions in this collection; the former is a fairly basic belt-scrolling fighter with average visuals, while the latter is a Ghouls 'n Ghosts-inspired action platformer with superb presentation that hasn't aged as well as it perhaps could have. Still, neither game is bad, by any means, and you'll have lots of fun with both once you've played all the other titles on this cart.
Finally, we have the Neo Geo CD exclusive shmup Ironclad, which is expensive to obtain in its original format. It's probably the highlight of this pack, as it hasn't been widely available on console for a while; its only release came on the now-defunct Wii Virtual Console back in 2009 (it's available on PC via GoG, however). The CGI visuals look a bit dated now, but it's a fantastic shooter and almost worth the price of admission on its own.
So, while some people might scoff at the fact that so many of these games are available elsewhere, only the most pessimistic of players could see this collection as anything less than excellent; sure, more games would have been nice, but given what similar packs are selling for on other systems, it's hard to grumble too much – and Blaze clearly has long-term plans for Neo Geo, as the two more collections have already been confirmed.
Comments 19
I mean, decent collection, but these games have been so widely available for so many years it just seems pointless.
KOF 2000 is such a weird pick. One of the most forgotten games in the series. You'd think they'd either go with the first one in '94 or one of the ones that are considered the best, like '97, '98 or 2002.
@mjparker77 I agree to a certain extent, but having them on Evercade is still welcome. And Ironclad hasn't been that widely available.
I don't know that I'd call Ironclad almost worth the price of admission when it's less than £1.50 on GoG.
Still my main beef with a number of Evercade releases is the seeming lack of curation and total lack of value added content. When retro compilations are done well they're worth the extra outlay.
Important to note: the Neo Geo carts don't seem to support the dip switch settings so the difficulty levels are stuck at default. The dip switch settings have made the arcade games much more accessible on Evercade so it's a shame the Neo Geo games don't support them. (And yes, if you want to master them at the default difficulty then good for you. Not for me, personally).
@Damo @mjoarker77. Ofcoudse i have those games. But playing them on the evercade alpha really feels like finally having my own MVS in house
@Martin_H the manual!
I am just glad I picked up all the ACA Neo Geo games on my Switch back when they released. Not a fan of this slow drip feed of random assortments.
@Damo I'm not certainly exactly what the difference but I understand the Wii Virtual Console release of Ironclad was actually the first public release of a cartridge version of Ironclad which was developed but not released in the original hardware's lifespan. My guess is later reissues of the game have probably used that.
@Alex79uk yes, dip switch settings are currently only available for games with hardware dip switches at the moment. I think they are working on an update for games with software dip switches.
Why is nobody mentioning that this collection has no dip switch support? It's a huge factor especially when it comes to Neo games. It was a big announcement and upgrade for the systems in March, and yet here it is missing. Standard BLAZE sloppy execution. There is also no mention currently that this will added in future.
@KingMike There is no cart release, only bootlegs.
@KingMike in the description it says it used the arcade prototype and not the neo geo cd version..
really underrated game
@YANDMAN because it ain't hardware dopswitches on the neo geo.. but bios settings... overcame hasn't supported those yet... let's hope with 3 neo geo cartridges (and windjammers) they will update the firmware to put some neo geo start settings in
@YANDMAN There was an official cart version PLANNED and indeed SNK had the ROMs in their archive, which is how the VC release happened.
I am aware the official cart release didn't happen and that bootlegs came to fill in that market. In fact, I even said exactly that in my first post.
I know Neo fans would love it if SNK could find it in them to release anymore canceled games they have in their archive, lest the few unreleased games known to exist in collectors' hands remain only playable to those collectors who do not wish to share the ROMs.
@KingMike There is no reason they couldn’t use the Neo Geo CD original if they wanted. (The Wii is a different situation and Neo Geo games are the worst in terms of storage as it is. I had both PAL and NTSC-U Wii’s but I never managed to get the NTSC-U one outputting through the official RGB Scart cable (For VC anyway). It’s a shame because Metal Slug looked perfect but playing at 50hz basically broke the game for me. (UK Arcades were 60hz). Settling for svideo was a real shame and component wasn’t an option on the crt I was using. (Which was much better than what I ever had as a kid and still 4:3 - I couldn’t find one with component that wasn’t widescreen). Also running in AES mode I think was an improvement. (The 5 credit system anyway I prefer difficulty 4 I.e MVS because that’s what I played on holiday. It doesn’t usually affect much more than how much damage bosses take I think in Metal Slug. (Not sure about the fighting games). I get no satisfaction from finishing a game with unlimited credits at all I would much prefer AES mode by default maybe a cheat code for MVS. (You probably know most of thi but I think playing tg16/pc engine over rgb scart on a 4:3 crt is beautiful and I don’t think I would have even given them a shot had they not all been 60hz)
@KingMike Ah, O.k. thanks for the info. I didn't realise the Wii version wasn't the CD version. It's weird as I thought I could remember it having CD settings in the options, or something that pertained to the CD version. I have it on my Wii, probably confusing it with a TG-16 CD release.
@romanista it's typical sloppy BLAZE execution. Nothing is ever quite right or on time. Well the original dip switched only took them 2.5 years to figure out. Let's hope it's much much sooner. Neo games definitely need them. default settings on some games are incredibly cheap.
I know that these games are available elsewhere, I have dozens on the Switch myself, but I love the fact that this way they can be played on the Evercade Alpha, which is effing great. And for the asked price it's more than OK to me. Besides, the always surprising Evercade game selections mean that some of the games on the three (for now) announced cartridges are totally new for me. Even if they're not top 10. Evercade fans are use to that, and I love discovering not that typical games. Mixed with some absolute gems, the formula is a winner.
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