Comments 301

Re: Random Game Saturday: Langrisser III (Sega Saturn)

Martin_H

"I had fully expected the language barrier to present problems"

As I get older I'm starting to question some of my life choices. I suspect I'm like other people in that I've spent the last 35 odd years wanting to play some Japanese games, but couldn't due to the language barrier. So why is it it that I spent precisely 0 of those years learning the language? You'd think 35 years would be more than enough time to become fluent, and probably a lot less than that.

Re: "I Think They Are Missing A Trick" - Evercade Boss Says The Games Industry Is Failing Older Players

Martin_H

@-wc- "You are in control of how many games you download, and which games, specifically!"

While this is undoubtedly true, it took me an almost embarrassingly long time to realise that truth. When I first got in to emulation I downloaded full rom sets for just about every system I could find. The state of rom dumps and collections at the time meant this included bad dumps, hacks, multiple regions and so on. So many games, yet so few of them played - and a lot of the games I did play were only for a few minutes each at best.

My advice for anyone who wants to start emulating, but doesn't know where to begin is:
1) Start with games you remember from the past.
2) Seek out top x games for system y lists. These can reveal some true classics.
3) Have a look at some properly curated retro collections (eg Taito Legends). The best of these have gem after gem.
4) See if you can find a "Let's play..." community. Not only will you find great games you've never heard of, but I find it's more fun to play a game with other people either competitively or just for fun.
5) Have a hunt through magazine archives to see what was well reviewed at the time. I've found lots of games this way.
6) Don't overload yourself. I suggest having a list of 5-10 games that you're actually going to play is more than enough for most people. Some games you're just going to keep going back to, so you can put those on your keepers list and cycle something else into your list of games to try.

Re: "The Best To Ever Do It" - Warhammer And Fighting Fantasy Artist John Blanche Has Died

Martin_H

I remember years and years ago wandering the North Laines in Brighton and happening across a fantasy/sci-fi shop, a bit like a Forbidden Planet but more shabby-chic. Inside was a complete treasure trove of fantasy books, artwork, models, figurines, games, trinkets and pretty much you name it.

Anyway, amongst those treasures was a complete set of Steve Jackson's Sorcery! illustrated by John Blanche, which I snapped up for about £7. An absolute steal given how much they go for now.

Re: "I Am Not Making Up This Story" - You Won't Believe What Yuji Naka Wanted To Call Billy Hatcher And The Giant Egg

Martin_H

@Sketcz Amazing! A mystery solved... but with many questions!

What was the deal with all the secrecy? That episode of Bad Influence went out on 8th December 1992, two weeks after Sonic 2sDay. I guess the Japan feature was recorded well in advance, so maybe Sega were genuinely concerned about leaks? Or maybe Bad Influence was just trying to be cool?

I thought the GG and MS versions of Sonic 2 were developed by a different company than Sega. Makes me wonder how closely Sega worked with its partners give our man Hiroshi seems to be heavily involved and gets a "thanks" in the credits.

Why show Bad Influence the GG and/or MS version of the game? Secrecy again? Giving Bad Influence the fob-off? Maybe Hiroshi was the only person available or willing on the day?

Anyway, thanks very much @Sketcz for digging into this! Big thanks to your contact as well. I feel we've uncovered a bit of gaming archaeology that may otherwise have been lost to time.

Re: "Spin the Maze, Roll the Ball!" - Taito's Quirky Puzzler 'Cameltry' Is Heading To Switch, PlayStation, & Xbox

Martin_H

I still rate the Taito Legends collections as some of the best value retro compilations. I picked them both up for PS2 on ebay still shrink-wrapped for £5 each. That's where I first played Cameltry, although as I recall it wasn't compatible with the paddle controller in the special version of Cleopatra Fortune for PS1.

I must get around to getting some sort of paddle affair for my PC, then I can MAME it.

Re: Thanks To AI, The Steam Deck Now Costs As Much As $300 More

Martin_H

It does make you wonder what the point of AI is if nobody can afford a device to interface with it.

I saw the other day that somebody's been rattling Tony Blair's cage, and he's very in to AI. Probably as a means of the state spying and prying and generally interfering with people.

As I've said before, I'm generally optimistic about how AI can be a benefit to humanity. But we do need to make sure that is what it is being used for.

Re: "Over 300 Illustrations Drawn By Hand" - Vanillaware Vet's 'Veritas Tales' Is A Lavish Fantasy Book You Play

Martin_H

@Daniel36 A hidden object game? It looks more like a Choose Your Own Adventure/Fighting Fantasy type book very popular back in the day.

Speaking of which, does anybody else remember the two Prince of Shadows books (Mean Streets and Creatures from the Depths) by Chalk and Kerrigan? They were absolutely amazing adventures with a really gritty dark fantasy undertone. I don't know what happened to my copies, but I wish they'd be reprinted or brought back for the digital age in some form.

Re: Gallery: "Fatal Fury Is My Street Fighter II" - Leafing Through Bitmap Books' Ultimate Guide To SNK's One-On-One Slugfest

Martin_H

@gmar "Come to think of it, the exchange between East and West wasn't as active back then as it is now."

Not sure I agree. Japanese companies, games, and systems had an enormous impact on British gaming in the 90s. I think the difference is by the time SNK were really hitting their stride 3D games were the big news, arcades were becoming less important, better than arcade experiences could be had at home, and almost nobody had an AES due to the price.

Re: These Photos Of Old Japanese Arcades Remind Me Of What We've Lost

Martin_H

I have very fond memories of arcades back when I was a regular visitor (80s-mid 90s). Lots of machines and games, interesting cabinets, the sounds, flashing lights, the smell of fried onion and cigarettes and candyfloss. People actually queuing to have a go on the latest and greatest! Good times.

These photos with their rows upon rows of soulless Astro City cabs... it just looks joyless.

Re: Random Game Saturday: Aero Blasters / Air Buster (Mega Drive)

Martin_H

Aero Blasters is great. I love the way the levels progress from the cityscape of level 1 (which gets destroyed mid-level, in to the tight, twisty, Scramble-like maze of level 2, then ascending through the clouds of level 3 into the upper atmosphere and then on to space for level 4 and through the junk of destroyed spaceships.

I've never seen further than that, though. The game is rock hard.

Re: "Greetings Straight From The 32-bit Era" - FPGA GF1 Neptune Console Shown Running Sega 32X Core

Martin_H

@sdelfin I can't find a reference to it, but I remember reading around the time that a senior exec at SoJ recorded a two-hour rant berating the design team for the failures of the Saturn's hardware.

My personal opinion, and this may be unfair, is that Sega of the time was a company where the left hand didn't know what the right hand was doing. I'm sure there were people who absolutely knew the next gen would all be about 3D, but those people were in other departments doing other things. Then Sony showed up.

Re: "Greetings Straight From The 32-bit Era" - FPGA GF1 Neptune Console Shown Running Sega 32X Core

Martin_H

@KingMike From what I've read over the years, the big rift between SoJ and SoA was between approaches to the next gen. SoA saw it's huge installed Genesis base and wanted to keep that going with a stop-gap, where SoJ wanted to go full guns on the Saturn.

As history shows (in a rather delicious irony) neither of them was correct! The 32X was the wrong product for the market at that time and price; the Saturn was the wrong next gen console for the time and price.

I was a big Sega fanboy back then, and it utterly baffled me that a company that did so much to innovate 3D in the arcades bungled the design of the Saturn and then had two divisions of the same company competing with each other.

Still that's what makes all this stuff interesting. It's a human story that crosses cultural boundaries, business priorities, competing egos, tech innovation, and all the excitement of the mid-90s gaming scene.

Re: Review: Return To Blacktooth: A Head Over Heels Adventure (Amiga) - A Joyous And Deeply Challenging Sequel To A Britsoft Classic

Martin_H

Fans of the original probably wouldn't like it, but I wish they'd include shadows so you get an idea of depth. That would help with some of the frustrating jumps.

One of my favourite games of all time, Landstalker on the Mega Drive, has the same problem. I can't believe I actually managed to complete it back in the day without save states. I must have had the patience of a saint back then.

Re: "You Cannot Claim Ignorance" - Myst Co-Creator Under Fire For Using GenAI Art In Riven Soundtrack Release

Martin_H

It's not clear to me how AI was used in this work or what sort of AI was employed. Everyone is assuming Gen AI, but it could be he used AI to isolate a subject from a background. Or maybe some form of generative fill or expand?

Either way, if the image really took weeks to complete it's nowhere near the same as lazy prompt jockeying to splurge some rubbish on a social media account.