Comments 363

Re: This Might Be The Closest We'll Get To Sega Rally On Genesis

Martin_H

Very impressive demo. I think the clever use of dithering and the tiles used for the road and offroad, rather than the banded colours we were familiar with, are what elevates it above anything we saw back then.

It would be amazing to see something like Road Rash re-imagined with similar features, although the Improved mods help with framerate.

@shiningpikablu252 That would be cool to see.

Re: "This Sucks Ass" - Mario Kart Wii Is Getting An AI-Assisted Recomp, And Some People Aren't Happy

Martin_H

PC Gamer's senior editor, Wes Fenlon, summed up the problem with these AI-powered decomps as follows: "The paradox of current tools making it easier than ever to start projects means anyone can vibe code their way to a partially working port, but shaping it into an accurate, crash-free, feature-rich version of a game is a different story."

I don't see how this is a problem. If somebody wants to waste their time on such a project that is entirely their choice and their problem if it doesn't work out. It doesn't affect you, me, or your aunt Sally. It doesn't stop other people having a go - look at how many emulators there are for the same systems! - or choosing to play the game in another way.

There are serious conversations to have about AI, a very big one is the intrusion of the surveillance state. This isn't one of them.

Re: "Piracy Did Help The PlayStation Market" - How Bootlegs Allowed PlayStation To Take Over South Africa

Martin_H

@Sketcz A fitting conclusion to the trilogy!

I've found the whole series fascinating. I mentioned before that the only news we tended to get about SA back then was focused on apartheid, riots, and police crackdowns, so it's been amazing to get some new perspectives from people who lived it during the same period.

A question: Did SA miss out on 8 and 16-bit computing? If there was no television broadcasts until the 1980s, does that also imply no television sets? Or would people connect up VCRs and computers to imported TVs and monitors?

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

Martin_H

As I mentioned on another article, it's the contraction of choice I don't like. There are some games, books, films, albums where I absolutely want a physical copy. Other times I'm perfectly happy with digital.

I'm also very cautious of what Sony's idea of a digital future looks like. My guesses:

A completely locked down ecosystem.
A single store owned and operated by Sony - no price competition.
The benefits of digital - infinite reproduction at near zero cost - not passed on to customers.
Games disappearing for no other reason than some beancounter deciding they aren't worth the harddrive space in some data center.
Regulatory bodies siding with Sony when it comes to consumer rights.
Monopolistic practices.

Preservation and so on is another concern.

I doubt there's any going back, though. I think those of us who genuinely care about physical are the minority. Once all the big players switch to digital only it will only be a matter of time before most people won't know anything else.

Re: Retail Therapy: Trawling South Africa's Retro Gaming Stores

Martin_H

@shanghailoz @Sketcz

Interesting. Growing up in the UK, my perception of SA was that it was entirely segregated. Mind you, the only news we'd get about SA would be about riots and brutal police crack downs. Until Mandela was released, of course.

Thanks for bringing some new perspectives.

Re: "Like Having A Dead Body Handcuffed To You" - Co-Founder Of Codemasters Predicted The Death Of Physical Media 13 Years Ago

Martin_H

I'm not opposed to digital - my Steam and GOG libraries attest to that, not to mention my XBLA games stuck on my 360 - but I am opposed to the contraction of choice.

People like physical things. It's nice to have a physical copy of your favourite book, film, album, game. People also like choice. If I want to pay extra for a physical release, why not give me that choice?

Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld

Martin_H

I love the Vita - I have three of them: an OLED and two slims (one is a Japanese model in a nice light-blue colour).

Sony gave up on it far too early. It had the power to do some truly impressive stuff, but it's a classic example of excellent hardware without the software support. There are quite a few decent Vita games to be had, though, so it's not as if it's a dead weight, it's just that the library deserved to be much bigger.

However, if you've never owned one today you can pick up a boxed example very cheaply and put custom firmware on it.

CFW really opens up the device. You can use SD2Vita cards that let you use SD cards instead of the Sony cards. You can find all sorts of homebrew and ports. You can install custom mods to tailor the device how you like and/or fix various issues like stick-drift or the colours on the LCD models. The Adrenaline emulator turns the Vita into a pumped PSP - playing PSP games at the Vita's resolution (which is exactly 2x the PSPs) looks amazing. And then there's pkgj.

Additionally you can buy all sorts of accessories for the Vita on AliExpress. Screen protectors, grips, L2 R2 triggers, cases (including cases that can accomodate the Vita in its grip). You can get all sorts of more convenient charging options from hardware soldering mods to simple plug and play USB to Vita type cables. Parts are also available if you need to replace sticks, buttons, or batteries.

I thoroughly recommend getting one.

Re: "Not The Same Thing" - John Romero Challenges DOOM Designer's Claim Piracy Indirectly "Gutted" id

Martin_H

One thing I've wondered is why the powers that be adopted the word piracy for the unauthorised copying and distribution of material.

Not only is the offence nothing like real-world piracy, in the culture pirates are, and have been, cool for decades.

I do feel a bit for Sandy, though. In his later years my dad suffered from severe mental decline - and eventually dementia. Only in retrospect were the warning signs apparent. Starting in his early 70s he'd make up stuff that he'd done, take credit for things he hadn't, and generally misremember events, and/or blame people for historic slights that never were. I have no idea if those signs had been recognised earlier if anything could have been done.

I hope that isn't the case for Sandy.

Re: "There Are A Hundred Things We Could Have Done Differently" - Quake's Creators Reflect On The "Grim Cost" Of The Classic FPS

Martin_H

As technically brilliant and influential as Quake is, the Quake games never really did it for me in the same way as Doom, Duke 3D, Unreal, and Half-Life did.

I did enjoy Quake 3 Arena, but I think that was more for the social aspects of fragging my friends at LAN parties (remember those?!).

Even today they aren't games I go back to. Something like NOLF or the first Red Faction is more likely to get my attention.

Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born

Martin_H

As a dyed-in-the-wool Sega fanboy I can honestly say... I've never liked Sonic! For all of their impressive graphics and speed, I always felt the 16-bit Sonic games lacked depth and lacked control. I never liked the 90s "Attitude" of the character either.

I own both of the Dreamcast outings, but never really got on with them. After that I didn't pay much attention. Somehow Sonic Generations ended up in my Steam library, but I haven't played that.

There is one exception, however: Sonic and All Stars Racing Transformed! That game is absolutely awesome!

Re: Flashback: The Day Sega Took Over An F1 Race, And Ayrton Senna Lifted A Sonic Trophy

Martin_H

@Guru_Larry Donnington was the European GP for 1993. There was supposed to be an event in Japan, but it was cancelled and Donnington got to host an event.

I think Bernie Ecclestone was fairly keen for Donnington to host to send a rocket up Silverstone's backside. There were always a lot of complaints about Silverstone's lack of investment and the general crapiness of the facilities.

Re: "This Isn't Your Granny's Flip Phone" - Commodore Defends Its $500 Dumbphone

Martin_H

It was a bit of a surprising announcement; I was expecting a Commodore-themed tablet or something like that.

I do get why the newly-resurrected Commodore are doing this, though. The brand/company isn't going to survive on nostalgia alone. There's a cap on how many people want a C64 (or Amiga, if that happens) who don't already have a solution or are prepared to buy something new in addition to what they have. So that means new products.

Whether or not this will be a huge success is anyone's guess. Let's say they've done some market research and estimated there's a world-wide market for about 5,000 of these. At $500 a pop that's sales of... checks maths... $2,500,000. If you have all the supply chains, manufacturing, marketing and all the rest of it ready to go it's worth a roll of the dice.

Re: Developer Of Densha De Go "Tribute" Admits To Using AI, Considers Halting The Project Over "Online Hate & Accusations"

Martin_H

I haven't played a train game in... wow... well over 40 years at this point.

We had two on the Beeb. Southern Belle and I want to say Eastern Star. Southern Belle was particularly memorable as it was the London to Brighton line I travelled on a lot, and featured some of the real world landmarks including Battersea Power Station.

What still stands out to me is that both games played out in real time, so chugging along at 30 mph it would take two hours to do the complete journey! I wish I had that sort of focus/concentration power now. I reckon if I can stay on task for 40 minutes or so now I'm doing ok.

Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50

Martin_H

@Deuteros You probably want something with a bit more poke for N64 and Dreamcast. The Cube XX can play both, but the harder-to-emulate titles won't be full speed.

My current go to device is the TrimUI Smart Pro S. That does N64 and Dreamcast almost flawlessly, with the occasional dips. It can also do a good deal of PSP. I did need to buy a grip for it to make it more comfortable to use.

Another couple of options that reviewed well - but I don't have either - are the Mangmi Air X and the Ayaneo Pocket Air Mini. They both float around the $100 mark and are more powerful than the TrimUI. Both are Android based and will require a bit more setup, which can be a put off.

12 months ago there were a lot of decent options in the $150-$200 range that would have been ideal. But what with RAM prices etc. that mid-range market has practically vanished and the next step up is around $200-$250, which is a big jump. If you can find them on sale the Retroid Pocket 5 and Flip 2 are good shouts, although it might be worth spending the little bit extra on the Pocket 6.

For me going above about $250 isn't worth it. I made that mistake with the Odin 2. It was so expensive that I don't really like taking it out of the house and although it's a very capable machine it turns out that I'd much rather play PS2 and Gamecube on a big screen, with my other handhelds for everything else, so it doesn't get used very much.

Another option to consider is a controller for your phone. I've got a couple of good ones from Game Sir and Abxylute. I do prefer the bespoke handhelds, but if I've got a phone with me most of the time anyway taking a controller isn't too much extra bother.

Hope that has given you some ideas!

Re: "We Have The Means To Fight This Case To The End" - Gaming's Most Infamous Trademark Troll Is Back

Martin_H

The real villain of the piece is the Trade Mark system itself. I think most people would think it's reasonable to protect a company or product from competitors, imposters, or those seeking to profit from an established name. But as is usually the case, the law is an arse and far too permissive in the favour of the TM holder.

If you want to see some examples of real Trade Mark trolling, checkout the antics of any big global brand. They go after people that no reasonable person would consider fair or appropriate.