Very impressive demo. I think the clever use of dithering and the tiles used for the road and offroad, rather than the banded colours we were familiar with, are what elevates it above anything we saw back then.
It would be amazing to see something like Road Rash re-imagined with similar features, although the Improved mods help with framerate.
PC Gamer's senior editor, Wes Fenlon, summed up the problem with these AI-powered decomps as follows: "The paradox of current tools making it easier than ever to start projects means anyone can vibe code their way to a partially working port, but shaping it into an accurate, crash-free, feature-rich version of a game is a different story."
I don't see how this is a problem. If somebody wants to waste their time on such a project that is entirely their choice and their problem if it doesn't work out. It doesn't affect you, me, or your aunt Sally. It doesn't stop other people having a go - look at how many emulators there are for the same systems! - or choosing to play the game in another way.
There are serious conversations to have about AI, a very big one is the intrusion of the surveillance state. This isn't one of them.
I think it's pretty amazing that the AI tools have come so far that this is possible. It'll only be a few years from now when you'll be able to point the tools at a ROM or ISO and have it spit out a perfect - or better than perfect - version you can play on the device of your choice.
Personally, I think we're living in the greatest gaming era there's ever been. We're absolutely spoilt for choice not only in what we play, but how we play.
Perhaps the big studios are risk-averse. If they were the only ones making games, that would be a problem. But happily they aren't!
@Sketcz Ah, well you've answered one question anyway... I wondered why you had a Polish surname!
I'm intrigued to know how your dad got out of Poland, not usually an easy feat back behind the Iron Curtain. Although I do know a number of Poles who left on holiday... and simply never went back!
I've found the whole series fascinating. I mentioned before that the only news we tended to get about SA back then was focused on apartheid, riots, and police crackdowns, so it's been amazing to get some new perspectives from people who lived it during the same period.
A question: Did SA miss out on 8 and 16-bit computing? If there was no television broadcasts until the 1980s, does that also imply no television sets? Or would people connect up VCRs and computers to imported TVs and monitors?
@KingMike You'd be surprised - well I certainly was - just how computationally cheap this sort of CPU player logic is. The sorts of algorithms used are blisteringly fast, even on old hardware.
It's nice to have Panic Bomber W as a freebie, but it's one of those games where I look at expert plays and am completely baffled at how they make massive chains. That ability to think 10 steps ahead is beyond me.
As I mentioned on another article, it's the contraction of choice I don't like. There are some games, books, films, albums where I absolutely want a physical copy. Other times I'm perfectly happy with digital.
I'm also very cautious of what Sony's idea of a digital future looks like. My guesses:
A completely locked down ecosystem. A single store owned and operated by Sony - no price competition. The benefits of digital - infinite reproduction at near zero cost - not passed on to customers. Games disappearing for no other reason than some beancounter deciding they aren't worth the harddrive space in some data center. Regulatory bodies siding with Sony when it comes to consumer rights. Monopolistic practices.
Preservation and so on is another concern.
I doubt there's any going back, though. I think those of us who genuinely care about physical are the minority. Once all the big players switch to digital only it will only be a matter of time before most people won't know anything else.
@mjparker77 I realised some years ago that I will never be rich as I always overestimate how clever people are.
I think the loom band craze is what clarified that for me. I couldn't believe that people, in the millions, would pay for packets of over-priced rubber bands.
I'm tempted to set up a crowd fund for my London Bridge repatriation scheme.
Interesting. Growing up in the UK, my perception of SA was that it was entirely segregated. Mind you, the only news we'd get about SA would be about riots and brutal police crack downs. Until Mandela was released, of course.
Would it be fair to say that the toys, comics, games, and video games were mostly the preserve white SA children or was the situation more nuanced than that?
I'm not opposed to digital - my Steam and GOG libraries attest to that, not to mention my XBLA games stuck on my 360 - but I am opposed to the contraction of choice.
People like physical things. It's nice to have a physical copy of your favourite book, film, album, game. People also like choice. If I want to pay extra for a physical release, why not give me that choice?
I love the Vita - I have three of them: an OLED and two slims (one is a Japanese model in a nice light-blue colour).
Sony gave up on it far too early. It had the power to do some truly impressive stuff, but it's a classic example of excellent hardware without the software support. There are quite a few decent Vita games to be had, though, so it's not as if it's a dead weight, it's just that the library deserved to be much bigger.
However, if you've never owned one today you can pick up a boxed example very cheaply and put custom firmware on it.
CFW really opens up the device. You can use SD2Vita cards that let you use SD cards instead of the Sony cards. You can find all sorts of homebrew and ports. You can install custom mods to tailor the device how you like and/or fix various issues like stick-drift or the colours on the LCD models. The Adrenaline emulator turns the Vita into a pumped PSP - playing PSP games at the Vita's resolution (which is exactly 2x the PSPs) looks amazing. And then there's pkgj.
Additionally you can buy all sorts of accessories for the Vita on AliExpress. Screen protectors, grips, L2 R2 triggers, cases (including cases that can accomodate the Vita in its grip). You can get all sorts of more convenient charging options from hardware soldering mods to simple plug and play USB to Vita type cables. Parts are also available if you need to replace sticks, buttons, or batteries.
One thing I've wondered is why the powers that be adopted the word piracy for the unauthorised copying and distribution of material.
Not only is the offence nothing like real-world piracy, in the culture pirates are, and have been, cool for decades.
I do feel a bit for Sandy, though. In his later years my dad suffered from severe mental decline - and eventually dementia. Only in retrospect were the warning signs apparent. Starting in his early 70s he'd make up stuff that he'd done, take credit for things he hadn't, and generally misremember events, and/or blame people for historic slights that never were. I have no idea if those signs had been recognised earlier if anything could have been done.
@no_donatello Neither of them were developed by or published by 3DO.
This is what makes me wonder what rights have been bought up, except for the name and possibly some games nobody wants. I believe even the hardware was sold off back in the day.
As technically brilliant and influential as Quake is, the Quake games never really did it for me in the same way as Doom, Duke 3D, Unreal, and Half-Life did.
I did enjoy Quake 3 Arena, but I think that was more for the social aspects of fragging my friends at LAN parties (remember those?!).
Even today they aren't games I go back to. Something like NOLF or the first Red Faction is more likely to get my attention.
I don't know who was in charge of reviews at Sonic the Comic, but those scores are all over the place!
Gunstar Heroes - 80% Shinobi 3 - 85% Landstalker - 80% (Includes the telltale sign that the reviewer never really played the game: criticising the long intro). Jungle Strike - 85% Final Fight - 75% Cosmic Spacehead - 90% Robo Aleste - 75%
As a dyed-in-the-wool Sega fanboy I can honestly say... I've never liked Sonic! For all of their impressive graphics and speed, I always felt the 16-bit Sonic games lacked depth and lacked control. I never liked the 90s "Attitude" of the character either.
I own both of the Dreamcast outings, but never really got on with them. After that I didn't pay much attention. Somehow Sonic Generations ended up in my Steam library, but I haven't played that.
There is one exception, however: Sonic and All Stars Racing Transformed! That game is absolutely awesome!
@Guru_Larry Donnington was the European GP for 1993. There was supposed to be an event in Japan, but it was cancelled and Donnington got to host an event.
I think Bernie Ecclestone was fairly keen for Donnington to host to send a rocket up Silverstone's backside. There were always a lot of complaints about Silverstone's lack of investment and the general crapiness of the facilities.
It was a bit of a surprising announcement; I was expecting a Commodore-themed tablet or something like that.
I do get why the newly-resurrected Commodore are doing this, though. The brand/company isn't going to survive on nostalgia alone. There's a cap on how many people want a C64 (or Amiga, if that happens) who don't already have a solution or are prepared to buy something new in addition to what they have. So that means new products.
Whether or not this will be a huge success is anyone's guess. Let's say they've done some market research and estimated there's a world-wide market for about 5,000 of these. At $500 a pop that's sales of... checks maths... $2,500,000. If you have all the supply chains, manufacturing, marketing and all the rest of it ready to go it's worth a roll of the dice.
I haven't played a train game in... wow... well over 40 years at this point.
We had two on the Beeb. Southern Belle and I want to say Eastern Star. Southern Belle was particularly memorable as it was the London to Brighton line I travelled on a lot, and featured some of the real world landmarks including Battersea Power Station.
What still stands out to me is that both games played out in real time, so chugging along at 30 mph it would take two hours to do the complete journey! I wish I had that sort of focus/concentration power now. I reckon if I can stay on task for 40 minutes or so now I'm doing ok.
@Deuteros You probably want something with a bit more poke for N64 and Dreamcast. The Cube XX can play both, but the harder-to-emulate titles won't be full speed.
My current go to device is the TrimUI Smart Pro S. That does N64 and Dreamcast almost flawlessly, with the occasional dips. It can also do a good deal of PSP. I did need to buy a grip for it to make it more comfortable to use.
Another couple of options that reviewed well - but I don't have either - are the Mangmi Air X and the Ayaneo Pocket Air Mini. They both float around the $100 mark and are more powerful than the TrimUI. Both are Android based and will require a bit more setup, which can be a put off.
12 months ago there were a lot of decent options in the $150-$200 range that would have been ideal. But what with RAM prices etc. that mid-range market has practically vanished and the next step up is around $200-$250, which is a big jump. If you can find them on sale the Retroid Pocket 5 and Flip 2 are good shouts, although it might be worth spending the little bit extra on the Pocket 6.
For me going above about $250 isn't worth it. I made that mistake with the Odin 2. It was so expensive that I don't really like taking it out of the house and although it's a very capable machine it turns out that I'd much rather play PS2 and Gamecube on a big screen, with my other handhelds for everything else, so it doesn't get used very much.
Another option to consider is a controller for your phone. I've got a couple of good ones from Game Sir and Abxylute. I do prefer the bespoke handhelds, but if I've got a phone with me most of the time anyway taking a controller isn't too much extra bother.
As a speaker of only one language - English, and that poorly - I can't comment on the quality of translations. But isn't there an additional technical constraint that the translation has to fit in the space occupied by the original text or else you get allsorts of overflows and crashes?
The real villain of the piece is the Trade Mark system itself. I think most people would think it's reasonable to protect a company or product from competitors, imposters, or those seeking to profit from an established name. But as is usually the case, the law is an arse and far too permissive in the favour of the TM holder.
If you want to see some examples of real Trade Mark trolling, checkout the antics of any big global brand. They go after people that no reasonable person would consider fair or appropriate.
Comments 363
Re: This Might Be The Closest We'll Get To Sega Rally On Genesis
Very impressive demo. I think the clever use of dithering and the tiles used for the road and offroad, rather than the banded colours we were familiar with, are what elevates it above anything we saw back then.
It would be amazing to see something like Road Rash re-imagined with similar features, although the Improved mods help with framerate.
@shiningpikablu252 That would be cool to see.
Re: Hyperkin Is Re-Releasing Its 15-Year-Old Portable SNES In Two New Designs
I'm still waiting for some further news on the Hyperkin x GameSir modular controller. Seems to have gone awful quiet...
Re: "This Sucks Ass" - Mario Kart Wii Is Getting An AI-Assisted Recomp, And Some People Aren't Happy
I don't see how this is a problem. If somebody wants to waste their time on such a project that is entirely their choice and their problem if it doesn't work out. It doesn't affect you, me, or your aunt Sally. It doesn't stop other people having a go - look at how many emulators there are for the same systems! - or choosing to play the game in another way.
There are serious conversations to have about AI, a very big one is the intrusion of the surveillance state. This isn't one of them.
Re: "Truly An Injustice" - Looks Like This Mischief Makers Recomp Is Another Vibe-Coded Disappointment
@Thad Well every prediction that AI has reached its limits, hit a wall, can't progress any further has proven to be false.
Re: "Truly An Injustice" - Looks Like This Mischief Makers Recomp Is Another Vibe-Coded Disappointment
I think it's pretty amazing that the AI tools have come so far that this is possible. It'll only be a few years from now when you'll be able to point the tools at a ROM or ISO and have it spit out a perfect - or better than perfect - version you can play on the device of your choice.
Real Star Trek stuff.
Re: DOOM Has Been Recognised As One Of "The Most Influential Works" Of American Culture
@MontyCircus Sliced bread. Every day of the week and twice on Sundays. It's the most benefit to the most people.
Who's moonwalking now? Still every kid wants a lightsabre!
Re: This Cool Project Allows You To Emulate Old LCD Games, Including A Possible Nintendo First
@Razieluigi I ain't afraid of no pies!
Re: DOOM Has Been Recognised As One Of "The Most Influential Works" Of American Culture
Never in my life would I expect a list containing both The Birth of a Nation and Beyonce!
And Star Wars getting edged out by Michael Jackson's Thriller?
Re: "Games Like PaRappa The Rapper Don't Get Made Anymore" - Shawn Layden Thinks Mainstream Gaming Has Gotten Too Safe
Personally, I think we're living in the greatest gaming era there's ever been. We're absolutely spoilt for choice not only in what we play, but how we play.
Perhaps the big studios are risk-averse. If they were the only ones making games, that would be a problem. But happily they aren't!
Re: "Piracy Did Help The PlayStation Market" - How Bootlegs Allowed PlayStation To Take Over South Africa
@Sketcz Ah, well you've answered one question anyway... I wondered why you had a Polish surname!
I'm intrigued to know how your dad got out of Poland, not usually an easy feat back behind the Iron Curtain. Although I do know a number of Poles who left on holiday... and simply never went back!
Re: "Piracy Did Help The PlayStation Market" - How Bootlegs Allowed PlayStation To Take Over South Africa
@Sketcz A fitting conclusion to the trilogy!
I've found the whole series fascinating. I mentioned before that the only news we tended to get about SA back then was focused on apartheid, riots, and police crackdowns, so it's been amazing to get some new perspectives from people who lived it during the same period.
A question: Did SA miss out on 8 and 16-bit computing? If there was no television broadcasts until the 1980s, does that also imply no television sets? Or would people connect up VCRs and computers to imported TVs and monitors?
Re: 'Super Bomberman Collection' Is Adding Yet Another Japan-Exclusive Bomberman Entry
@KingMike You'd be surprised - well I certainly was - just how computationally cheap this sort of CPU player logic is. The sorts of algorithms used are blisteringly fast, even on old hardware.
Re: 'Super Bomberman Collection' Is Adding Yet Another Japan-Exclusive Bomberman Entry
It's nice to have Panic Bomber W as a freebie, but it's one of those games where I look at expert plays and am completely baffled at how they make massive chains. That ability to think 10 steps ahead is beyond me.
Re: "We Needed A Pre-Announcement For This?" - Fans Aren't Impressed With Metal Slug's "Explosive" 30th Anniversary Announcement
What a bunch of self-entitled whingers!
Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media
As I mentioned on another article, it's the contraction of choice I don't like. There are some games, books, films, albums where I absolutely want a physical copy. Other times I'm perfectly happy with digital.
I'm also very cautious of what Sony's idea of a digital future looks like. My guesses:
A completely locked down ecosystem.
A single store owned and operated by Sony - no price competition.
The benefits of digital - infinite reproduction at near zero cost - not passed on to customers.
Games disappearing for no other reason than some beancounter deciding they aren't worth the harddrive space in some data center.
Regulatory bodies siding with Sony when it comes to consumer rights.
Monopolistic practices.
Preservation and so on is another concern.
I doubt there's any going back, though. I think those of us who genuinely care about physical are the minority. Once all the big players switch to digital only it will only be a matter of time before most people won't know anything else.
Re: Lenovo Kills Controversial Emulation Handheld That Came Pre-Loaded With Nintendo And Sega ROMs
Meanwhile in China: The Genovo G02 launches.
Re: This Power Bank Has Become A Daily Driver For My Switch, AYANEO And Steam Deck
@-wc- "flip out ...power prongs (am I having a stroke? wtf do you call this? 😂)"
A plug?
Re: Sega Appears To Have Been Caught Using GenAI Again, This Time With Dreamcast Keychains
In all this AI outrage, I think we're missing something...
SEGA want to sell you these naff found-as-prizes-in-a-2p-pusher keyrings for $9.99! The equally as naff Crazy Taxi air freshener? $7.99!
I expect there's P&P on top of that, too.
Re: "Our Biggest Launch" - Commodore Callback Smashes First-Month Sales Of C64 Ultimate In Just Three Days
@mjparker77 I realised some years ago that I will never be rich as I always overestimate how clever people are.
I think the loom band craze is what clarified that for me. I couldn't believe that people, in the millions, would pay for packets of over-priced rubber bands.
I'm tempted to set up a crowd fund for my London Bridge repatriation scheme.
Re: Retail Therapy: Trawling South Africa's Retro Gaming Stores
@shanghailoz @Sketcz
Interesting. Growing up in the UK, my perception of SA was that it was entirely segregated. Mind you, the only news we'd get about SA would be about riots and brutal police crack downs. Until Mandela was released, of course.
Thanks for bringing some new perspectives.
Re: Retail Therapy: Trawling South Africa's Retro Gaming Stores
@Sketcz Thanks for part 2!
Would it be fair to say that the toys, comics, games, and video games were mostly the preserve white SA children or was the situation more nuanced than that?
Re: Random: "This Is Cringeworthy" - Commodore's Callback 8020 Holster Gets Ridiculed By Fans
When the phone was announced I thought it was something Gareth from The Office would have... Now the holster is out!
Re: Hands On: I Was Already Excited About Truxton Extreme, But Playing It On A Next-Gen Cinema Screen Is Something Else
Truxton!
My first introduction to it was via Mark from Classic Game Room. His enthusiasm for it rubbed off on me, but it's devilishly hard.
This sequel looks amazing.
Re: "Like Having A Dead Body Handcuffed To You" - Co-Founder Of Codemasters Predicted The Death Of Physical Media 13 Years Ago
I'm not opposed to digital - my Steam and GOG libraries attest to that, not to mention my XBLA games stuck on my 360 - but I am opposed to the contraction of choice.
People like physical things. It's nice to have a physical copy of your favourite book, film, album, game. People also like choice. If I want to pay extra for a physical release, why not give me that choice?
Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld
I love the Vita - I have three of them: an OLED and two slims (one is a Japanese model in a nice light-blue colour).
Sony gave up on it far too early. It had the power to do some truly impressive stuff, but it's a classic example of excellent hardware without the software support. There are quite a few decent Vita games to be had, though, so it's not as if it's a dead weight, it's just that the library deserved to be much bigger.
However, if you've never owned one today you can pick up a boxed example very cheaply and put custom firmware on it.
CFW really opens up the device. You can use SD2Vita cards that let you use SD cards instead of the Sony cards. You can find all sorts of homebrew and ports. You can install custom mods to tailor the device how you like and/or fix various issues like stick-drift or the colours on the LCD models. The Adrenaline emulator turns the Vita into a pumped PSP - playing PSP games at the Vita's resolution (which is exactly 2x the PSPs) looks amazing. And then there's pkgj.
Additionally you can buy all sorts of accessories for the Vita on AliExpress. Screen protectors, grips, L2 R2 triggers, cases (including cases that can accomodate the Vita in its grip). You can get all sorts of more convenient charging options from hardware soldering mods to simple plug and play USB to Vita type cables. Parts are also available if you need to replace sticks, buttons, or batteries.
I thoroughly recommend getting one.
Re: Sega's Crazy Taxi Spins Its Wheels Thanks To Another GenAI Kerfuffle
The anti AI folk: Will nobody think of the real artists!
Marketing people: This AI stuff is way quicker than Photoshop!
Re: "Not The Same Thing" - John Romero Challenges DOOM Designer's Claim Piracy Indirectly "Gutted" id
One thing I've wondered is why the powers that be adopted the word piracy for the unauthorised copying and distribution of material.
Not only is the offence nothing like real-world piracy, in the culture pirates are, and have been, cool for decades.
I do feel a bit for Sandy, though. In his later years my dad suffered from severe mental decline - and eventually dementia. Only in retrospect were the warning signs apparent. Starting in his early 70s he'd make up stuff that he'd done, take credit for things he hadn't, and generally misremember events, and/or blame people for historic slights that never were. I have no idea if those signs had been recognised earlier if anything could have been done.
I hope that isn't the case for Sandy.
Re: 3DO's New Owner "Working Carefully Through Complexities" To Return To The Hardware Arena
@slider1983 I'm just waiting for the crowd funding options 😉
Re: 3DO's New Owner "Working Carefully Through Complexities" To Return To The Hardware Arena
This all has an Alejandro Martin whiff to it.
Re: "The Return Of A Legend" - 3DO Might Be Returning As An Independent Game Company
@no_donatello Neither of them were developed by or published by 3DO.
This is what makes me wonder what rights have been bought up, except for the name and possibly some games nobody wants. I believe even the hardware was sold off back in the day.
Re: "The Return Of A Legend" - 3DO Might Be Returning As An Independent Game Company
Even if you include games published by the 3DO company for other systems, what remains of licences must surely be some pretty thin gruel.
Re: Nintendo On Drugs, No TV Until '76 And Rampant Piracy - How South Africa's Crazy Video Game History Shaped Me As A Gamer
A fascinating read - the sort of thing you can't get from more mainstream sources!
Re: "There Are A Hundred Things We Could Have Done Differently" - Quake's Creators Reflect On The "Grim Cost" Of The Classic FPS
As technically brilliant and influential as Quake is, the Quake games never really did it for me in the same way as Doom, Duke 3D, Unreal, and Half-Life did.
I did enjoy Quake 3 Arena, but I think that was more for the social aspects of fragging my friends at LAN parties (remember those?!).
Even today they aren't games I go back to. Something like NOLF or the first Red Faction is more likely to get my attention.
Re: The Making Of Tomb Raider 1997 - 2000 To Chart "Pivotal Period" In The Legendary Series
@metaphysician The same publisher does other books on video game related topics, of equal or longer length, in full colour for far less.
By the way, don't expect this to be a big coffee table book. It isn't.
Re: The Making Of Tomb Raider 1997 - 2000 To Chart "Pivotal Period" In The Legendary Series
Is today "International Ludicrously Expensive Retro Stuff Day"?
$99 repro carts of Sonic.
$400 dumbphones
£14 Atari magazines
and now £35 for a ~250 page book?
What's going on?
Re: "I No Longer Wish To Spend My Limited Free Time Dealing With Negativity" - Sega Mania Kills Sonic The Comic AI Fan Remaster
I don't know who was in charge of reviews at Sonic the Comic, but those scores are all over the place!
Gunstar Heroes - 80%
Shinobi 3 - 85%
Landstalker - 80% (Includes the telltale sign that the reviewer never really played the game: criticising the long intro).
Jungle Strike - 85%
Final Fight - 75%
Cosmic Spacehead - 90%
Robo Aleste - 75%
Re: Retroid Announces The Retroid Pocket Nova, A New 4:3 "Modern OLED" Handheld
If we know one thing about Retroid: if there's a way to muck something up, Retroid will muck it up.
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
As a dyed-in-the-wool Sega fanboy I can honestly say... I've never liked Sonic! For all of their impressive graphics and speed, I always felt the 16-bit Sonic games lacked depth and lacked control. I never liked the 90s "Attitude" of the character either.
I own both of the Dreamcast outings, but never really got on with them. After that I didn't pay much attention. Somehow Sonic Generations ended up in my Steam library, but I haven't played that.
There is one exception, however: Sonic and All Stars Racing Transformed! That game is absolutely awesome!
Re: Flashback: The Day Sega Took Over An F1 Race, And Ayrton Senna Lifted A Sonic Trophy
@Guru_Larry Donnington was the European GP for 1993. There was supposed to be an event in Japan, but it was cancelled and Donnington got to host an event.
I think Bernie Ecclestone was fairly keen for Donnington to host to send a rocket up Silverstone's backside. There were always a lot of complaints about Silverstone's lack of investment and the general crapiness of the facilities.
Re: Random Game Saturday: Lunar 2: Eternal Blue Complete (PlayStation)
If I've played Silver Star and Eternal Blue on the Mega-CD and wanted to replay them, is it worth playing the PSX versions over the Mega-CD?
Re: "This Isn't Your Granny's Flip Phone" - Commodore Defends Its $500 Dumbphone
It was a bit of a surprising announcement; I was expecting a Commodore-themed tablet or something like that.
I do get why the newly-resurrected Commodore are doing this, though. The brand/company isn't going to survive on nostalgia alone. There's a cap on how many people want a C64 (or Amiga, if that happens) who don't already have a solution or are prepared to buy something new in addition to what they have. So that means new products.
Whether or not this will be a huge success is anyone's guess. Let's say they've done some market research and estimated there's a world-wide market for about 5,000 of these. At $500 a pop that's sales of... checks maths... $2,500,000. If you have all the supply chains, manufacturing, marketing and all the rest of it ready to go it's worth a roll of the dice.
Re: Developer Of Densha De Go "Tribute" Admits To Using AI, Considers Halting The Project Over "Online Hate & Accusations"
I haven't played a train game in... wow... well over 40 years at this point.
We had two on the Beeb. Southern Belle and I want to say Eastern Star. Southern Belle was particularly memorable as it was the London to Brighton line I travelled on a lot, and featured some of the real world landmarks including Battersea Power Station.
What still stands out to me is that both games played out in real time, so chugging along at 30 mph it would take two hours to do the complete journey! I wish I had that sort of focus/concentration power now. I reckon if I can stay on task for 40 minutes or so now I'm doing ok.
Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50
@Deuteros No problem. Happy gaming! 👍
Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50
@Deuteros You probably want something with a bit more poke for N64 and Dreamcast. The Cube XX can play both, but the harder-to-emulate titles won't be full speed.
My current go to device is the TrimUI Smart Pro S. That does N64 and Dreamcast almost flawlessly, with the occasional dips. It can also do a good deal of PSP. I did need to buy a grip for it to make it more comfortable to use.
Another couple of options that reviewed well - but I don't have either - are the Mangmi Air X and the Ayaneo Pocket Air Mini. They both float around the $100 mark and are more powerful than the TrimUI. Both are Android based and will require a bit more setup, which can be a put off.
12 months ago there were a lot of decent options in the $150-$200 range that would have been ideal. But what with RAM prices etc. that mid-range market has practically vanished and the next step up is around $200-$250, which is a big jump. If you can find them on sale the Retroid Pocket 5 and Flip 2 are good shouts, although it might be worth spending the little bit extra on the Pocket 6.
For me going above about $250 isn't worth it. I made that mistake with the Odin 2. It was so expensive that I don't really like taking it out of the house and although it's a very capable machine it turns out that I'd much rather play PS2 and Gamecube on a big screen, with my other handhelds for everything else, so it doesn't get used very much.
Another option to consider is a controller for your phone. I've got a couple of good ones from Game Sir and Abxylute. I do prefer the bespoke handhelds, but if I've got a phone with me most of the time anyway taking a controller isn't too much extra bother.
Hope that has given you some ideas!
Re: Romhack.ing Disables AI-Translated Patch Downloads Following Langrisser V Upset
As a speaker of only one language - English, and that poorly - I can't comment on the quality of translations. But isn't there an additional technical constraint that the translation has to fit in the space occupied by the original text or else you get allsorts of overflows and crashes?
Re: Review: Super Pocket Rare Edition - Banjo-Kazooie Alone Makes This A Must-Buy At £50
@-wc- "On an unrelated note, I got an Anbernic RG Cube XX the other day and it's fantastic!"
An excellent choice, sir!
If you haven't already, I recommend putting the custom Knulli firmware on it.
Then buy Pico-8 and install on device.
Enjoy!
Re: 'Diggy Diggy Mole' Is "A New Metroid-Like NES Platformer" About A Mole With A Pickaxe Embedded In Its Skull
I don't know about anybody else, but that styrofoam block is a real deal maker.
The game? That looks pretty good too.
Re: "This Is From Zelda, If You Didn't Know" - Test Footage Highlights The Danger Of Using GenAI In Video Game Development
@Right_Said_Brett Well, let's talk about it then.
What do you mean by creativity?
Re: "We Have The Means To Fight This Case To The End" - Gaming's Most Infamous Trademark Troll Is Back
@ShawnsterOZ But Microsoft did sue a 17 year old Canadian for registering a domain called MikeRoweSoft dot com.
Re: "We Have The Means To Fight This Case To The End" - Gaming's Most Infamous Trademark Troll Is Back
The real villain of the piece is the Trade Mark system itself. I think most people would think it's reasonable to protect a company or product from competitors, imposters, or those seeking to profit from an established name. But as is usually the case, the law is an arse and far too permissive in the favour of the TM holder.
If you want to see some examples of real Trade Mark trolling, checkout the antics of any big global brand. They go after people that no reasonable person would consider fair or appropriate.