Comments 79

Re: AYANEO Unveils The Pocket AIR Mini, A New 4:3 Retro Handheld With A Supposedly "Entry Level" Price

Martin_H

@Futureshark Depends on what you want to emulate, how much you want to pay, how portable you want it to be, and how bothered you'd be if it got nicked, lost, or damaged.

My most used handheld is the TrimUI Smart Pro, which will pretty much do everything up to and including PS1. My most powerful device is the Odin 2 which will emulate pretty much everything including, Switch.

If you're mostly into Gameboy and other 1:1 screen resolutions, I recommend the Anbernic RG CubeXX.

I've got a bunch of other handhelds, which are all pretty good too.

Re: Game Changer: Super Castlevania IV - Why Simon Belmont's 16-bit Debut Is A Stone-Cold Classic

Martin_H

SotN is the game that got me into Castlevania. I think I got very lucky and managed to pick it up on sale when it was new, when most people weren't interested in 2D games on their 3D powerhouse machines. I actually managed to buy it twice, having completely forgotten I'd already bought it and not played it.

Managed to sell one copy, new and sealed, several years later for a surprisingly (to me at any rate) tidy sum. I still have my first copy, however, and that's never leaving what passes for my collection.

Re: YouTuber Raided For Reviewing Handheld Emulation Consoles Pre-Loaded With Sony And Nintendo Games

Martin_H

Italian law is a bit overzealous in respect of "piracy". I suspect due to the fact that for many years there were no laws preventing it at all. Dudley of Yesterzine had a video about it a few months back.

However, to claim such devices are illegal seems a bit of a stretch. Admittedly they only really exist to put roms on (which I'm 100% ok with), but you can buy them without the SD card, put your own roms on, play ports and lots of other games.

Plus, these things are sold on Amazon, but curiously the authorities don't seem to be interested in that.

Re: BBC Recently Covered The Rise Of Retro Gaming - See If You Can Spot The Problem

Martin_H

Once upon a time the BBC was at the forefront of the home computer revolution, now look at it!

I absolutely hate what has happened to the BBC. What used to be a trustworthy, authoritative source of information and a producer of quality entertainment is no more. Imagine a news story about something you're not familiar with and now imagine there's a blooper like this in it. Then imagine that every news story has a blooper like this. Couple that with New Beeb's mission to destroy culture, history, and all the other trappings of Britishness ("Welsh Choir Boys", anyone?) and the whole stinking edifice needs to be taken down.

What I hate even more is that I have to pay for it despite not consuming any BBC content.

Smash the BBC!

Re: Arcade Enters "Survival Mode" As It Seeks To Avoid Closure

Martin_H

There's an arcade local to me that opened last year. I've been once and probably won't go again. The problem is there's no real draw other than the nostalgia factor, which for me at any rate was satisfied by the one visit. The coffee shop 20 yards up the road, however, I probably visit at least three times a week.

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

I found this, which might be of interest. Sadly there are no citations, but I'll leave a link to the full article:
"Nintendo CEO Hiroshi Yamauchi had warned his company that they needed to be poised to seize the 16-bit console market by 1990; however, his statement did not have the binding edge of command that his pronouncements usually carried. Nintendo was still reaping huge profits from the NES, so there was no hurry to come up with a successor system. There was also another reason for the delay - Nintendo was having development problems with this newest box. It was little more than a design concept and a few barely working prototypes at this point, but already certain issues had surfaced that demanded attention. The system as originally designed was way too expensive to be produced in a version affordable for the average consumer, let alone cost-effective for Nintendo. On top of that, project leader Masayuki Uemura was unable to meet Yamauchi's demand that the new box be back-compatible with the NES. The back-compatability feature was eventually abandoned; however, that only saved about US$75 on the anticipated end-user price tag. The chief culprit of the cost was, of course, the all-new graphics and sound processing suite upon which Yamauchi insisted. Designed in anticipation of the coming multimedia boom, it drove up the cost of the system so much that Nintendo was again forced to cut costs elsewhere or scrap it and risk being left behind. The problem was eventually solved by installing a slower CPU - a Motorola-based WDC65816 CPU - instead of the faster 10 Mhz MC68000 that Uemura originally intended. This meant that the new box would not be that much faster than the NES itself, so a math coprocessor (as cheap as Nintendo could cobble together) was thrown in to ease the processing strain a bit."

http://web.archive.org/web/20080505070423/http://www.eidolons-inn.net/tiki-index.php?page=SegaBase+Genesis

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

@bring_on_branstons You make it sound as if the SNES was some sort of dismal failure due to CPU choice. In reality it was a phenomenal success with a library of games that sits up there with the best of the best. And that's coming from a Mega Drive fanboy like me!

There's that phrase "Neccisty is the mother of invention", perhaps if Nintendo had thrown a 68k, a 386, a DEC Alpha, an Arm2 or something else in we'd never have got that library.

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

@smoreon it's interesting, especially if we look at what other companies were doing.

SNK went with the Rolls Royce approach, and spent the next few years trying to make things more affordable.

NEC went with the limited add-on route, but went too early with it's next gen hardware.

Sega went with the max add-on route and met limited commercial success with them. This probably also hindered the Saturn and Sega as a company.

Nintendo went with a capable but cheap base system, enhanced by the carts themselves.

I'm a Mega Drive fanboy who bought into the Mega-Cd and 32x, but if you ask me which strategy was most successful I'd point to who is still making hardware today.

Mass consumer electronics is a cutthroat business. You have to design to a cost and make the most of it!

Re: Hands On: 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear

Martin_H

@bring_on_branstons Nintendo's philosophy does make a lot of sense, though. Instead of having an expensive system that will quickly become obsolete, build a cheaper system that is user upgradable in a transparent way via game carts. Each cart has the potential to add features/performance and, better yet, in ways that suits the game being made rather than in some generic way. Plus you can push all of the extra cost onto the consumer!

Re: ChatGPT Translated An Article About Space Harrier, Then Suggested "Tailoring" It For Retro Gamer

Martin_H

I don't think the problem is AI, but consumers who constantly demand new content but aren't willing to pay for it. Look a look at the web: it seems to me to be funded by adverts for fake products and dubious services, rather than by people paying for quality content they like.

All AI is doing is filling the void that our rampant media consumption and unwillingness to pay has left.

  • Page :
  • 1