Comments 495

Re: Fans Can Try Out The Evercade Nexus Early At This Exclusive Event, Taking Place Next Month

Martin_H

@KingMike I think you may be confusing the more square ratios like 10:9 and 6:5 used on those older handhelds with 16:10, which is a widescreen format.

I'd probably put the number of Evercade games that support 16:10 natively at zero. That said, having a nice big widescreen display will happily display those 4:3 and square aspect ratios nicely, as long as the user doesn't mind some black bars either side.

Re: "Scummy As Hell" - AYANEO Reveals Another Colourway Of The GBA-Like Pocket Advance, Annoying Some Fans

Martin_H

I think the lesson here is not to fall for the FOMO pre-order nonsense. It's usually a good bet to wait 2-3 weeks after release for any problems with the device to surface before you buy. Plus you avoid this sort of thing.

This goes for most of the other Chinese retro handheld makers, too. They've all done things like this, or worse, from dangerous batteries, changes from the advertised specifications, to faulty by design products that cannot be firmware fixed.

That $5-20 coupon pre-order discount is never worth it, in my opinion.

Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate

Martin_H

You can please all of the people some of the time. And you can please some of the people all of the time. But you can't please all of the people all of the time.

Revenge of Shinobi is such a classic I think trying to do anything with it is going to be a tricky task. Even Shinobi III, which in its own right is a classic, doesn't really fill Revenge's boots in my opinion.

Still, time and tastes change. I think those of us who remember the heyday of the arcades, eagerly poring over magazine articles, waiting months for games to release, and doing endless paper rounds to afford a single game have a different perspective on games and game design and sometimes what we're really defending are cherished memories

I think the poet W. B. Yeats put it best:

Had I the heavens’ embroidered cloths,
Enwrought with golden and silver light,
The blue and the dim and the dark cloths
Of night and light and the half light,
I would spread the cloths under your feet:
But I, being poor, have only my dreams;
I have spread my dreams under your feet;
Tread softly because you tread on my dreams.

Re: Ever Wondered How The Dreamcast Boot Sequence Is Rendered? Well, Wonder No Longer

Martin_H

@Gs69 Some Samsung TVs and monitors let you set the input mode of the HDMI port which can resolve some issues. I had a TV/Monitor combo that absolutely refused to display my PC correctly - off colours, huge borders around the image. My fix was to "name" the HDMI input to "PC" in the TVs menu. You might also be able to change the HDMI version. If it defaults to HDMI 2 you might be able to change it to 1.4.

If none of that works, I thoroughly recommend the McBazel GBS-C scaler. It's cheap and effective!

Re: Here's Why LucasArts Couldn't Call Their Game Star Wars Episode 1: Podracer

Martin_H

@PKDuckman I'd have thought LucasArts would be more likely to make a complaint in the US than Europe, if they were going for a copyright thing. It wouldn't make much sense - for them - to do it in Europe.

The story I've heard for both Star Fox and Star Fox 64 is due to a German company called StarVox.

edit
And it was our very own @damo who revealed the Star Fox/Star Vox mystery! https://www.nintendolife.com/news/2012/09/want_to_know_the_real_reason_star_fox_was_renamed_in_europe

Re: "The Most Gorgeous Game Boy Emulation I've Ever Seen" - Brick Boy Goes The Extra Mile To Copy The Console's Nostalgic Display

Martin_H

@RupeeClock In the emulator settings (and I presume the shader) there are options to dial in the grid, ghosting, rot, rot type, dimming, dead lines, and temperature. That should be enough to simulate a GB screen of any age, from brand new to barely functional.

I had actually forgotten a lot of the characteristics of the DMG screen. I think a lot of those memories have been forced out by the Game Boy Pocket's much improved screen.

Re: The Making Of: Robin Hood: Prince Of Thieves - "Costner Was Uncomfortable With Having His Face In A Violent Game"

Martin_H

I remember the film being a big hit and that Bryan Adams song being in the charts for an eternity, but I honestly can't remember any toys, games, or other merchandising from the time. I don't even recognise that Mean Machines cover and I was a monthly reader.

Mind you, I've never really been plugged into the current culture. I got my roof retiled last year and the roofers had their radio tuned to BBC Radio 1. I've never heard such gormless inanity in all my life! And if that's what passes for music these days, we're all doomed. I'm just glad I don't pay for it, having not owned a TV in well over 20 years.

Re: Love Etrian Odyssey, Wizardy, & Shin Megami Tensei? This New Dungeon RPG Could Be Right Up Your Street

Martin_H

No automap in this day and age? That's a bold move.

I used to love making my own maps back in the day. I even had a special agreement with my maths teacher that I could have as many square paper workbooks as I wanted (within reason) as long as I kept getting A's in class work. In retrospect I should have commercialised those books - I didn't just map, I basically created entire guides to the game.

If you ever find a big box PC rpg at, say, the car boot and it includes an A5 orange maths workbook, it'll be one of mine. Treasure it!

Re: "There Is No Bad News, It's All Good News" - Ron Gilbert Announces Sequel To 'Maniac Mansion' Spiritual Successor

Martin_H

Good news everybody!

Thimbleweed Park was a decent point n click, and it completely nailed the Twin Peaks/Coen brothers aesthetic. If I had any complaints they would be:

None of the characters were particularly likeable.
Some of the puzzles were a little bit too old school.
Overall the game wasn't as memorable as some of the giants of the genre.

I'm looking forwards to see what they can do with a second installment.

Re: The Making Of: A Nightmare On Elm Street - The Much-Maligned NES Game That Changed How Rare Worked Forever

Martin_H

I'm feeling a bit philosophical, by which I mean I'm three-sheets-to-the-wind and going strong.

I was thinking about the Atari games/movie licencing article from the other day. Specifically all the "what could we even do with it" type comments.

Here seems to be the exact opposite. Here's a movie, how can you turn it into a game with all of these constraints?

Seems to me that the video game developers back then had a lot more gumption, creativity and derring-do than the current crop of Hollywood "script writers".

I was thinking of running a short-fiction just-for-fun competition. Pick any of the Atari games mentioned and submit a short story of no more than 5000 words around it.

Robert Englund's website is unintentionally amusing. In some of the pictures of his Hollywood Star it looks like he has just released a cloud of noxious trouser gas.

Time for another can of Ace.

Re: Atari Signs Deal To Turn 10 Of Its Classic Games Into Movies, And It's Got Some People Scratching Their Heads

Martin_H

I can think of lots of things you could do with these games:

Asteroids: A story of family reconciliation, where ex-convict Mike rebuilds relationships with his estranged family over the restoration of an Asteroids cab.

Centipede: An action comedy along the lines of Honey, I shrunk the kids! The sequel is baked in with Millipede.

Missile Command: An action/thriller featuring the deep state, industrial military complex, CIA black-ops, international conspiracies, and a whistleblower determined to reveal the truth.

Pong: A light-hearted coming of age adventure, where a group of friends travel across America to compete in Pong tournaments.

Re: "Thanks For Sharing, But I Do Not Support GenAI" - Dev Behind Sonic And The Black Knight Recomp Corrects "AI Slop" Website

Martin_H

Up until this moment I was blissfully unaware of both Generation Amiga (what sort of obnoxious site prevents the copying of text?) and the Sonic and the Black Knight recomp (I'm all for preservation... but with all of the good Wii games, really?)

According to a recent report, half of what is posted online is now created by AI

That surprises me. I don't use social media at all, so maybe I'm protected from it a bit. That said, I don't use the internet that much anyway. Banking, bus times, limited shopping... and a handful of core sites I visit either because I need to or want to... like TE!

Re: This Might Be The Closest We'll Get To Sega Rally On Genesis

Martin_H

Very impressive demo. I think the clever use of dithering and the tiles used for the road and offroad, rather than the banded colours we were familiar with, are what elevates it above anything we saw back then.

It would be amazing to see something like Road Rash re-imagined with similar features, although the Improved mods help with framerate.

@shiningpikablu252 That would be cool to see.

Re: "This Sucks Ass" - Mario Kart Wii Is Getting An AI-Assisted Recomp, And Some People Aren't Happy

Martin_H

PC Gamer's senior editor, Wes Fenlon, summed up the problem with these AI-powered decomps as follows: "The paradox of current tools making it easier than ever to start projects means anyone can vibe code their way to a partially working port, but shaping it into an accurate, crash-free, feature-rich version of a game is a different story."

I don't see how this is a problem. If somebody wants to waste their time on such a project that is entirely their choice and their problem if it doesn't work out. It doesn't affect you, me, or your aunt Sally. It doesn't stop other people having a go - look at how many emulators there are for the same systems! - or choosing to play the game in another way.

There are serious conversations to have about AI, a very big one is the intrusion of the surveillance state. This isn't one of them.

Re: "Piracy Did Help The PlayStation Market" - How Bootlegs Allowed PlayStation To Take Over South Africa

Martin_H

@Sketcz A fitting conclusion to the trilogy!

I've found the whole series fascinating. I mentioned before that the only news we tended to get about SA back then was focused on apartheid, riots, and police crackdowns, so it's been amazing to get some new perspectives from people who lived it during the same period.

A question: Did SA miss out on 8 and 16-bit computing? If there was no television broadcasts until the 1980s, does that also imply no television sets? Or would people connect up VCRs and computers to imported TVs and monitors?

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

Martin_H

As I mentioned on another article, it's the contraction of choice I don't like. There are some games, books, films, albums where I absolutely want a physical copy. Other times I'm perfectly happy with digital.

I'm also very cautious of what Sony's idea of a digital future looks like. My guesses:

A completely locked down ecosystem.
A single store owned and operated by Sony - no price competition.
The benefits of digital - infinite reproduction at near zero cost - not passed on to customers.
Games disappearing for no other reason than some beancounter deciding they aren't worth the harddrive space in some data center.
Regulatory bodies siding with Sony when it comes to consumer rights.
Monopolistic practices.

Preservation and so on is another concern.

I doubt there's any going back, though. I think those of us who genuinely care about physical are the minority. Once all the big players switch to digital only it will only be a matter of time before most people won't know anything else.