tldr: eh, the coverage was kinda thin, and no book like this will cover all the games you think it should. I've barely looked at it too. The production and publication is good. I just wanted more content than what ended up being a summary. My expectations were probably too high. At least Kim knew to focus on just one decade instead of trying to span the entire industry.
I like the idea of these kinds of books, but I guess I what I want is a few pages of real history on key games. Basically what you can find on youtube videos. Patman, RIP, was a good example of this. He did a lot of work on his videos. If there was a way to take his content and put it into book form, that is what I would want.
I assume this is all based on marketing timing, as well as how long it's taken them to stabilize company operations before they expand too much. The phone was an odd choice, but Peri has made those comments about stepping back from tech so it did have "some" context.
I am still undecided how I feel about this. We pretty much know what they'll do with it. It's just the Amiga version of what they did with the C64. The real challenge is that component prices are going to make it as much of a near luxury price as the C64 unit is; that is, out of my price range for a while. Maybe I'll get more excited when we know what the whole package will be.
Comes with the complete Psygnosis collection? THAT would be awesome. Deluxe version comes with the complete Bit Brothers collection? So many ways any of those collections could go. But, we know the licensing for that just isn't going to happen. Maybe all I want is just the ultimate Amiga gaming machine. As much as I have fond memories of messing with Direct Paint and the various music apps and trackers, i'm not sure I really want to spend time on that vs just playing all the great games the system had. Oh, and the COMPLETE demoscene package. LOL. there ya go.
Never seen this one before. I assume controlling the body is the big challenge. Having to judge space vs the length of your body and stopping short to pull yourself in, etc. Interesting, but I don't think I would enjoy that mechanic. Love that we're seeing these kinds of games though. Not sure what a pure impulse price would be for me on a game like this. $3? Probably $2 would be instant.
@CookieByte ya my ai comment wasn't directed at the article or MVG's video. Because I work with a lot of AI at the office the question popped in my head, "Could AI have figured out this problem?" My comment was in response to that. I had also just read Ken William's blog post about his tinkering with AI. So, it was all fresh in my head.
I guess that would be a really good test of AI. How well could AI solve for an impossible port? Would it have been able to come up with using a sprite as a framebuffer? etc, etc, etc.
I feel this kind of work is critical as we continue down the AI path. Mostly because I don't think AI could really come up with these kinds of approaches. The system doesn't have a framebuffer. Solutions like using a sprite as a micro buffer is genius. And, I just don't see AI coming up with that because we just haven't seen it in the console space like this. It's pure human's being all "hold my beer" and dreaming up something wholly original to solve a problem.
Oh, I have such fond memories of Voodoo Memory Manager. Yup, total mastery of ye ol' DOS memory management techniques to get that to run well enough.
Would I want a remake of the classic games? Honestly, I'm not sure. I can't really think what I would want from the old tile games as a remaster that doesn't just change the game completely. Isometric POV with high res... sprites? 3d? Maybe. The dungeon stuff sure, but has to match the overworld.
Total remaster of Underworld? Ya, that might be fun. But, as for a new game? IDK. Everything I could think of was just a rehash of what Elder Scrolls did, especially Skyrim. The only thing I could really think of was to look at what Bioware did with conversations and choices; wihch directly ties in with the virtues. Eager to find out what his ideas are.
I get the idea. And, we're not the target demo for this. It's kinda niche, but there is a part of the market that wants the disconnection. I guess if this is the only way you can effectively do it, it's a solution w/o giving up all the conveniences.
Buuuut, ya I would rather them look at products their core audience would want. There is a market for this, but it's probably too niche. Then again, I'm not sure what more I would want to see from them? Maybe those missing models that never made it to market? Sure, but not at the same price point.
HA! This is not a game I would have guessed to get a remaster. Curious that they didn't show any of the new cutscene work in the video. Refining the systems is probably a good thing. There were parts of the game that were rough, or if you lined things up you could cheeze pretty easily. Looking forward to this.
BUT, I'm really wondering what was their main focus. The idea behind Cinmeware was heavy on visual and cinematic. Did they lean into that and we'll get a very cinematic game, or at least key parts to feel cinematic? Or, did they try to make the core gameplay mechanics better/more modern? QoL is fine, but don't jack with the game concept. Give me UHD visual cinema.
@jojobar I kinda think you're getting the ai vibe because to me this looks like they are using a pixel shader instead of actual pixel graphics. It's giving it a kind of jelly smoothness to it which isn't right for pixel graphics. Almost like there's interpolation. Oh, maybe that's the reason you feel the vibe. Hopefully they can refine their method.
@ecco6t9 Ya, that's most of it for sure. They have become a pure business. Long gone is the idea about celebrating the artist that make the games. Everything, and do mean everything, is subject to shareholder value. If a game doesn't have at least 14 ways to monetize itself, it get cancelled. If the studio that makes the game doesn't have an idea for a new game with 15 monetization ideas, it'll get cancelled. The game doesn't seem to matter any more. Just how to suck ever bit of revenue from gamers.
What kills me is how people still buy their games. Activision too. Gamers really are voting with their wallets more than how they post online. So, the EA we have today is of our own making for giving them so much money. I haven't bought an EA game in decades. Not an Activsion title either I don't think.
Oh, man. I want to say Maximo might have been nearly the last PS2 game I had before moving on. I didn't play it much, only to the first hub I think. Not far at all. For whatever reason I never really played it even though it got good reviews. i'm drawing a blank on why. I still have my PS2. Wonder if I have the game tucked away somewhere. Would be worth digging it out. The PS2 was such an awesome machine.
hmm, maybe I lent the game to someone and never got it back. That would explain it.
WHOA I didn't realize I'd missed so many in the series. Then again, I didn't have all of these systems. Now I gotta weigh if it would be worth trying to play through these. That's a lot of titles though. My gut tells me some probably didn't age well.
@cawley1 Now that you said it, ya, and it kinda looks like very early FromSoftware RPG titles. They were slow movement like that. I never connected with those titles.
As for the drama. meh. Nothing to see here, let's move on
Ya, I get where you feel this has the same vibe as Ecstatica. The tech has a distinct feel of that era. Wonder how combat was going to be handled.
Had to do some sleuthing since I wasn't familiar with the project. Seems they came up with a voxel engine to get around hardware bugs that plagued 3rd visuals. That gives more context to what we're seeing in the video.
Battle for Asciion is so text-based that it includes a unique feature we call Textshot™.
Instead of saving screenshots as images, Textshot™ captures the current frame and saves it as a plain .TXT file containing the actual ASCII characters displayed on screen.
That's just awesome on a fresh level. I wonder if this is a standard 80 column screen, which would mean 25 lines tall. Being pure text screams to be ported to some retro systems. But, I don't think most of them could handle 80x25 text modes. Although this appears to be fully mono color. The C128 for sure. I think I remember the c64 being able to do 80 with some tricks, but not native. This would be a perfect game for the Commander X16. Someone tag The 8-Bit Guy.
Eh, on second thought, looking at Relevo's other games, I'll wait until some reviews circulate first. Their MO seems to be fun ideas with weak execution.
Love content like this from Time Extension. What a great read. I have found memories of the Exodus soundtrack. I still listen to the C64 version randomly. It's just so good.
I'm glad you said the quiet part out loud. If it wasn't for the IP, most of these games are just barely meh. Some don't/aren't able to use much of the IP designs to even really make it feel like the game is connected to the story. Looked up some gameplay video for M3, and ya that's not great. If they designed this game after the actually decent Ironman game, that might be worth checking out. But, not this, which is sad.
This make more sense now. But, is no better outcome. I think the era of home replica of these machine is over. It really scratched the itch, but prices have climbed and floor space is limited. I think the market is saturated with their current approach.
The only way forward is compilations, which is less attractive to license holders; less money for them. I think this is going to end up a multi-year fad and its time is over.
Are we sure it was technically the biggest? Those ones done with building lights are pretty big. Just because they used 2000 drones, doesn't automatically equate to biggest.
I'm waiting for someone to hack an entire city's grid and program it to be played from the ISS. THAT would be the biggest.
Surprised more hasn't been said about this. It's been covered in some blogs. John Diamonon was the former Senior Vice President of Licensing and Business Development. He was the guy that setup most of the key license deals. He left in 2023. That's why we haven't seen anything exciting from them in years. Without new exciting products, everyone just stopped caring. But, the other real truth is that you can only sell so many of these cabinets to the same market so many times. Unless you have a large unused space, most people don't have room for more than one or two of these things. How do you choose which one to take up precious living room space with?
Also, after awhile, you kinda get tired of playing the same game. A week, a month, a few months, we all eventually get bored with a game. Then you have the thing sitting there taking up floorspace. Most people can't keep buying new ones due to limited space.
I always thought they would have done better as an interchangeable platform. You invest in the cabinet and controls, which maybe the controls can be swapped out, and you buy or sub licenses for the games. I'm not sure how the business model would work so it doesn't suck for either side. Key point is that customers need rotating selection, and the business has to be able to make enough money per title to obtain new licenses. That business development would have to involve a combination of initial payment plus royalties. You'd need operating capital for that initial payment and structure to maintain the mess of royalties across multiple titles and publishers.
I was going to say something to tie-in with Christmas, which would be Christmas Lemmings. LOL. But, y'all have made some really good comments about how Japanese developer focus the whole series has been. So, that's not a solid guess. If they're going to keep to Japan based developers, digging in with chatgpt, I was directed to Universal Entertainment being the odd man out. So, Mr. Do! it is.
The other one was Technōs Japan for Double Dragon. But, seeing how they are actively releasing DD games this probably isn't it.
I think there is significant business challenge in the retro market. No one really knows how long the market will last. Will Millennials want 70/80s retro, move on to their own era or retro, or not care about real hardware and be totally find with pure emulation?
I've written my opinion on this situation before. If that Italian company was making more than random accessories with the brand name, I'd be more considerate of their situation. But, they're producing garbage products that have little to do with the core brand identity. Legally, that's probably not a valid argument against. But, we're talking public opinion here; which appears to be against them.
Hopefully things get resolved while we're alive and care. I'm sure we'd all love to see the Amiga get a real hardware product like this. I kinda miss being able to slap a 3.5" in and just boot to a game bypassing workbench completely.
@hste Oh ya the play and charge kit was garbage. I had several so my friends and I could play multiplayer Halo together. They didn't last a year, or about a year. I went back to batteries and then to rechargeable ones.
I'm still death gripping an OG wired 360 controller on my PC. I'm actively looking for a backup wired controller. Clicky dpads are no-go for me.
Yeah, only way I finished Xenon/2 was with a trainer. I tried to play w/o, really did. But, if you really wanted to get to the end it was the only way to do it.
If I'm following along accurately, this only affects the European market. It certainly does not affect the US. Not sure about other territories.
My opinion, but I don't have must respect for these guys if they're okay with slapping the name on just about any random thing. I assume they've had zero involvement in the community, and I haven't read they had any interest in obtaining the actual IP. So, it's just a name to them that they're willing to slap on random accessories for no real reason other than a license fee.
Unfortunately, I assume none of this would matter in court about trying to pull the license from them. Hopefully they can avoid a nasty court battle, but maybe they have some creative ideas about how to skirt the territory license thing.
I loved the original game. I know the combat was shallower than other fighters, but I enjoyed the characters and the environments. It was a lot of fun as a system launch title. I think I played BAT2. Kinda fuzzy on that. I never did play BAT3.
I'd probably pick this up just to remember the old game. I doubt I remember any of the move or strategies at all.
Fiscal 2026 release? ugh, I'm going to forget about this before then.
I'd think the first real war might be Atari, Intellivision and Colecovision. AT least, I remember having those kinds of debates at school. Wasn't much of a heated war like what started later by Nintendo and Sega. I'd say that was the first major console war.
The issue is that it feels like he never learned, or matured as the result of these misses. It makes me not want to trust that he will deliver on his promises. Full credit for what he's done in the past. Yes, the industry really needs minds like him. But, we need the mind to mature. Or, at least pair him with someone to help guide the project.
I'd be eager to see what his next idea is, but I have little faith that it'll be something I'll want to play. I hope I'm wrong.
Maybe allow him to do the design stage of a return to Populous, but then hand it over to someone else to do the development? Put him more in a kind of executive procedure role a little removed from the project? IDK, just spit balling because we love his ideas, but not his execution.
@slider1983 He's mentioned they are trying to explore Amiga as well, but clearly the focus is the original Commodore IP for now. I think that's the right move. Especially with the Mini already on the market for a while now. A new product really has to make sense. I guess going FPGA would make the most sense. But, at least in my friend group, I don't remember anyone having accessories behind a disk/hard drive. Accelerator cards wouldn't make sense; just integrate that capability into the fpga package.
Super curious what a new Amiga product would even be beyond what we have with the A500/A1200 line of thinking.
I like this more now. The price and features feels like a good balance to me. Including that Settlers port is genius. Not sure I'll pre-order it, but this could end up on the short list for Christmas.
I have no idea what games to explore outside of the usual A500 hit list. It would be fun to explore games I never played.
Hmm, was there A1200 specific tracker? After tracker music got a foothold on the PC I lost track of the community on the Amiga.
The real test will be to throw classic demoscene stuff at it and see how it handles all the code tricks. DOSBox takes tweaks to get some of the effects to work on some demos.
I still remember when Out of this World and Flashback came out. So blown away at the rotoscope technique and how well systems were able to pull it off. I kept thinking why more games didn't do this to get better animation. Well, it's more expensive to have more frames of animation, duh. Didn't realize that back as a kid. I haven't played the game in a few decades. If I remember right, the gameplay itself wasn't stellar. Story was ok. It was the graphics and animation that really sold the game. Might be worth a quick replay. Hmm, did I actually finish this game? Can't recall how it ended, so maybe I didn't.
I am blown away at that trailer. To achieve the techniques there demands total mastery of the system and its architecture. The game loop seen here is pretty good for a 2600 game. I'm just blown away at the graphics he was able to achieve. I like, want to buy it just to study how he did it all. Mad respect.
Roger Dean artwork off Pysgnosis games is probably the first time I looked up an artist. I loved his cover art. It was also the first time I ever bought an art book. It was more than just his designs for the games. It was so fascinating to get a view into how art was made. When generative AI first hit the scene to produce images, making art in his style was first thing I tried. I was kinda surprised when the output actually had some semblance of his style from the cover art.
Digital distribution - oh, I miss really great box art. It's one of the big downfalls of going pure digital distribution.
Hopefully I'm just really tired from work. The movement kinda hurts my eyes. I think it's the screen movement, not the character animation. I like the art direction. I think games like this really need to have their trailers be 60fps, unless the game only runs in 30fps. Which, in that case, pass. But, the animations are nice.
That looks like a ton of fun. Wonder where I put my old original game and box. Hope we don't have to wait soon. I agree with the comment above that it looks like static object vs characters seem to benefit more from the conversion.
I loved the arcade original. But, it cost too much for me to play enough to git gud at it. I keep wanting to pick up modern takes on the genre, but never pull the trigger. Wonder if there's some variant on the fall Steam sale?
FF was the one early game that really sold me that the SNES was able to bring the arcade experience home. The NES never really did that for me. But this game really felt like I was close to the arcade version. Didn't offer multiplayer, etc, but had enough of the enemies, stages, colors, music and sound effects to give me some of the arcade vibe.
Porting this to G/MD would be a fun ride. It's pretty well covered now on how the system could do some things better than the SNES, so I'm eager to see how this plays out. If it really is free, that would be awesome to kick around in an emulator.
I'd totally forgotten about this game. I only played it a few times, but had a blast with it. Now in the back of my mind I also remember playing like a C64 game that was similar, but the title won't come to me.
I wonder if they might do a compellation pack or two at some point. The license on that might be a nightmare though especially if they tried to mix publishers.
I kinda want this for what it is. But, I can tell just looking at the photos that it's not ergonomic at all. I prob couldn't play on it for more than 30-45min before I'd need to take a break. But, then again, for these games, that's how you're supposed to do it. Pick-up-and play for a bit and then put it back down. Price isn't unreasonable either. If they're still around close to Christmas, this might end up on the list. But, the controls better work well so best to wait a bit anyways.
Comments 292
Re: The Arcade 1971–1999 Is Aiming To Be "The Definitive Text On The First 30 Years Of The Arcade Industry"
@Sketcz
https://www.youtube.com/@PatmanQC-Arcade-Documentaries
Very much appreciate the replies. Will take a closer look when the preorder is open.
Re: The Arcade 1971–1999 Is Aiming To Be "The Definitive Text On The First 30 Years Of The Arcade Industry"
I backed a similar kickstarter campaign a while back written by Kim Justice.
https://www.kickstarter.com/projects/tabletop-book/arcade-decades-80s-edition?ref=user_menu
tldr: eh, the coverage was kinda thin, and no book like this will cover all the games you think it should. I've barely looked at it too. The production and publication is good. I just wanted more content than what ended up being a summary. My expectations were probably too high. At least Kim knew to focus on just one decade instead of trying to span the entire industry.
I like the idea of these kinds of books, but I guess I what I want is a few pages of real history on key games. Basically what you can find on youtube videos. Patman, RIP, was a good example of this. He did a lot of work on his videos. If there was a way to take his content and put it into book form, that is what I would want.
Re: "The Circle Is Closing" - Duo Of Deals Establishes A "Clear Framework For Commodore And Amiga"
I assume this is all based on marketing timing, as well as how long it's taken them to stabilize company operations before they expand too much. The phone was an odd choice, but Peri has made those comments about stepping back from tech so it did have "some" context.
I am still undecided how I feel about this. We pretty much know what they'll do with it. It's just the Amiga version of what they did with the C64. The real challenge is that component prices are going to make it as much of a near luxury price as the C64 unit is; that is, out of my price range for a while. Maybe I'll get more excited when we know what the whole package will be.
Comes with the complete Psygnosis collection? THAT would be awesome. Deluxe version comes with the complete Bit Brothers collection? So many ways any of those collections could go. But, we know the licensing for that just isn't going to happen. Maybe all I want is just the ultimate Amiga gaming machine. As much as I have fond memories of messing with Direct Paint and the various music apps and trackers, i'm not sure I really want to spend time on that vs just playing all the great games the system had. Oh, and the COMPLETE demoscene package. LOL. there ya go.
Re: Taito's Dragon-Based Shooter 'Syvalion' From The Creator Of Bubble Bobble Hits Arcade Archives This Week
Never seen this one before. I assume controlling the body is the big challenge. Having to judge space vs the length of your body and stopping short to pull yourself in, etc. Interesting, but I don't think I would enjoy that mechanic. Love that we're seeing these kinds of games though. Not sure what a pure impulse price would be for me on a game like this. $3? Probably $2 would be instant.
Re: "I Was Wrong" - It Looks Like DOOM "Impossible" Neo Geo Port Could Be Possible, After All
@CookieByte ya my ai comment wasn't directed at the article or MVG's video. Because I work with a lot of AI at the office the question popped in my head, "Could AI have figured out this problem?" My comment was in response to that. I had also just read Ken William's blog post about his tinkering with AI. So, it was all fresh in my head.
I guess that would be a really good test of AI. How well could AI solve for an impossible port? Would it have been able to come up with using a sprite as a framebuffer? etc, etc, etc.
Re: "I Was Wrong" - It Looks Like DOOM "Impossible" Neo Geo Port Could Be Possible, After All
I feel this kind of work is critical as we continue down the AI path. Mostly because I don't think AI could really come up with these kinds of approaches. The system doesn't have a framebuffer. Solutions like using a sprite as a micro buffer is genius. And, I just don't see AI coming up with that because we just haven't seen it in the console space like this. It's pure human's being all "hold my beer" and dreaming up something wholly original to solve a problem.
Re: "Finally, The Time Has Come" - Richard Garriott Is Reclaiming The Rights To Ultima
Oh, I have such fond memories of Voodoo Memory Manager. Yup, total mastery of ye ol' DOS memory management techniques to get that to run well enough.
Would I want a remake of the classic games? Honestly, I'm not sure. I can't really think what I would want from the old tile games as a remaster that doesn't just change the game completely. Isometric POV with high res... sprites? 3d? Maybe. The dungeon stuff sure, but has to match the overworld.
Total remaster of Underworld? Ya, that might be fun.
But, as for a new game? IDK. Everything I could think of was just a rehash of what Elder Scrolls did, especially Skyrim. The only thing I could really think of was to look at what Bioware did with conversations and choices; wihch directly ties in with the virtues. Eager to find out what his ideas are.
Re: Poll: So, Will You Be Buying Commodore's Callback 8020 Flip Phone?
I get the idea. And, we're not the target demo for this. It's kinda niche, but there is a part of the market that wants the disconnection. I guess if this is the only way you can effectively do it, it's a solution w/o giving up all the conveniences.
Buuuut, ya I would rather them look at products their core audience would want. There is a market for this, but it's probably too niche. Then again, I'm not sure what more I would want to see from them? Maybe those missing models that never made it to market? Sure, but not at the same price point.
Re: Bodice-Ripping Epic 'Defender Of The Crown' Is Getting Remastered For Its 40th Birthday
HA! This is not a game I would have guessed to get a remaster. Curious that they didn't show any of the new cutscene work in the video. Refining the systems is probably a good thing. There were parts of the game that were rough, or if you lined things up you could cheeze pretty easily. Looking forward to this.
BUT, I'm really wondering what was their main focus. The idea behind Cinmeware was heavy on visual and cinematic. Did they lean into that and we'll get a very cinematic game, or at least key parts to feel cinematic? Or, did they try to make the core gameplay mechanics better/more modern? QoL is fine, but don't jack with the game concept. Give me UHD visual cinema.
Also, uh, on your use of "bodice-ripper"
https://www.youtube.com/watch?v=xQRXb3NIRNY
Re: Bodice-Ripping Epic 'Defender Of The Crown' Is Getting Remastered For Its 40th Birthday
@jojobar I kinda think you're getting the ai vibe because to me this looks like they are using a pixel shader instead of actual pixel graphics. It's giving it a kind of jelly smoothness to it which isn't right for pixel graphics. Almost like there's interpolation. Oh, maybe that's the reason you feel the vibe. Hopefully they can refine their method.
Re: Ex-Xbox Icon Larry "Major Nelson" Hryb Joins Commodore International
Unexpected news for sure. He'll be a really good blend of age and experience for their main audience, which is me for sure.
Re: "At EA, We Were Voted The Worst Company In America Because Of The End Of Mass Effect"
@ecco6t9 Ya, that's most of it for sure. They have become a pure business. Long gone is the idea about celebrating the artist that make the games. Everything, and do mean everything, is subject to shareholder value. If a game doesn't have at least 14 ways to monetize itself, it get cancelled. If the studio that makes the game doesn't have an idea for a new game with 15 monetization ideas, it'll get cancelled. The game doesn't seem to matter any more. Just how to suck ever bit of revenue from gamers.
What kills me is how people still buy their games. Activision too. Gamers really are voting with their wallets more than how they post online. So, the EA we have today is of our own making for giving them so much money. I haven't bought an EA game in decades. Not an Activsion title either I don't think.
Re: Random: "They Wanted It Dark And Sexy" - Maximo: Ghosts to Glory Artist On The "R-Rated" Version We Never Got To Play
Oh, man. I want to say Maximo might have been nearly the last PS2 game I had before moving on. I didn't play it much, only to the first hub I think. Not far at all. For whatever reason I never really played it even though it got good reviews. i'm drawing a blank on why. I still have my PS2. Wonder if I have the game tucked away somewhere. Would be worth digging it out. The PS2 was such an awesome machine.
hmm, maybe I lent the game to someone and never got it back. That would explain it.
Re: Every Shining Game, Ranked
WHOA I didn't realize I'd missed so many in the series. Then again, I didn't have all of these systems. Now I gotta weigh if it would be worth trying to play through these. That's a lot of titles though. My gut tells me some probably didn't age well.
Re: "Nobody Approached Me To Obtain My Consent" - Revival Of "Abandoned" Jaguar RPG 'The Owl Project' Thrown Into Doubt
@cawley1 Now that you said it, ya, and it kinda looks like very early FromSoftware RPG titles. They were slow movement like that. I never connected with those titles.
As for the drama. meh. Nothing to see here, let's move on
Re: A "Forgotten Piece Of Jaguar History" Is Back From The Dead, 15 Years After Being Shelved
Ya, I get where you feel this has the same vibe as Ecstatica. The tech has a distinct feel of that era. Wonder how combat was going to be handled.
Had to do some sleuthing since I wasn't familiar with the project. Seems they came up with a voxel engine to get around hardware bugs that plagued 3rd visuals. That gives more context to what we're seeing in the video.
Re: Battle for Asciion Is A New Gradius & R-Type-Style Shooter, Created Entirely Out Of ASCII Text
Serious LOL
Battle for Asciion is so text-based that it includes a unique feature we call Textshot™.
Instead of saving screenshots as images, Textshot™ captures the current frame and saves it as a plain .TXT file containing the actual ASCII characters displayed on screen.
That's just awesome on a fresh level. I wonder if this is a standard 80 column screen, which would mean 25 lines tall. Being pure text screams to be ported to some retro systems. But, I don't think most of them could handle 80x25 text modes. Although this appears to be fully mono color. The C128 for sure. I think I remember the c64 being able to do 80 with some tricks, but not native. This would be a perfect game for the Commander X16. Someone tag The 8-Bit Guy.
Eh, on second thought, looking at Relevo's other games, I'll wait until some reviews circulate first. Their MO seems to be fun ideas with weak execution.
Re: "It Was Exciting & Terrifying" — The Ultima Legend Who Taught Computers To Sing
Love content like this from Time Extension. What a great read. I have found memories of the Exodus soundtrack. I still listen to the C64 version randomly. It's just so good.
Re: Almost 37 Years Later, Toaplan's Classic Shoot 'Em Up 'Zero Wing' Is Getting An Unofficial Port To The Neo Geo
He needs to include the meme video for great justice.
Re: Japan Dreamcast Exclusive 'Macross M3' Gets An English Translation
I'm glad you said the quiet part out loud. If it wasn't for the IP, most of these games are just barely meh. Some don't/aren't able to use much of the IP designs to even really make it feel like the game is connected to the story. Looked up some gameplay video for M3, and ya that's not great. If they designed this game after the actually decent Ironman game, that might be worth checking out. But, not this, which is sad.
Re: Reports Suggest Arcade1Up Has Been Purchased By Basic Fun
This make more sense now. But, is no better outcome. I think the era of home replica of these machine is over. It really scratched the itch, but prices have climbed and floor space is limited. I think the market is saturated with their current approach.
The only way forward is compilations, which is less attractive to license holders; less money for them. I think this is going to end up a multi-year fad and its time is over.
Re: "One Of A Kind" - The Largest Game Of Tetris Has Just Been Played With The Help Of Over 2000 Synchronized Drones
@The_Nintendo_Expat
"in the sky"
ya, that might qualify with that narrowing.
Re: "One Of A Kind" - The Largest Game Of Tetris Has Just Been Played With The Help Of Over 2000 Synchronized Drones
Are we sure it was technically the biggest? Those ones done with building lights are pretty big. Just because they used 2000 drones, doesn't automatically equate to biggest.
I'm waiting for someone to hack an entire city's grid and program it to be played from the ISS. THAT would be the biggest.
Re: Reports Suggest Arcade1Up Is Shutting Down
Surprised more hasn't been said about this. It's been covered in some blogs. John Diamonon was the former Senior Vice President of Licensing and Business Development. He was the guy that setup most of the key license deals. He left in 2023. That's why we haven't seen anything exciting from them in years. Without new exciting products, everyone just stopped caring. But, the other real truth is that you can only sell so many of these cabinets to the same market so many times. Unless you have a large unused space, most people don't have room for more than one or two of these things. How do you choose which one to take up precious living room space with?
Also, after awhile, you kinda get tired of playing the same game. A week, a month, a few months, we all eventually get bored with a game. Then you have the thing sitting there taking up floorspace. Most people can't keep buying new ones due to limited space.
I always thought they would have done better as an interchangeable platform. You invest in the cabinet and controls, which maybe the controls can be swapped out, and you buy or sub licenses for the games. I'm not sure how the business model would work so it doesn't suck for either side. Key point is that customers need rotating selection, and the business has to be able to make enough money per title to obtain new licenses. That business development would have to involve a combination of initial payment plus royalties. You'd need operating capital for that initial payment and structure to maintain the mess of royalties across multiple titles and publishers.
Re: The Company Behind Arcade Archives Is Teasing Something Big For Its 500th Release
I was going to say something to tie-in with Christmas, which would be Christmas Lemmings. LOL. But, y'all have made some really good comments about how Japanese developer focus the whole series has been. So, that's not a solid guess. If they're going to keep to Japan based developers, digging in with chatgpt, I was directed to Universal Entertainment being the odd man out. So, Mr. Do! it is.
The other one was Technōs Japan for Double Dragon. But, seeing how they are actively releasing DD games this probably isn't it.
Re: Commodore International Says Commodore Industries Trademarks Are "Invalid"
I think there is significant business challenge in the retro market. No one really knows how long the market will last. Will Millennials want 70/80s retro, move on to their own era or retro, or not care about real hardware and be totally find with pure emulation?
I've written my opinion on this situation before. If that Italian company was making more than random accessories with the brand name, I'd be more considerate of their situation. But, they're producing garbage products that have little to do with the core brand identity. Legally, that's probably not a valid argument against. But, we're talking public opinion here; which appears to be against them.
Hopefully things get resolved while we're alive and care. I'm sure we'd all love to see the Amiga get a real hardware product like this. I kinda miss being able to slap a 3.5" in and just boot to a game bypassing workbench completely.
Re: This New NES Game Mixes Arkanoid With Castlevania To Create A Genre We Didn't Know We Needed
"A Genre We Didn't Know We Needed" - huh, ya, I kinda agree. $10 CAD. Not a terrible price either.
Re: This New Robin Hood Game For The Commodore 64 Looks Seriously Impressive
Saw the trailer earlier this week. Looks really good. I might just need to pick this up if only to support the developer and the community at large.
Re: "Her Last, Now Forever Unfinished Project" - The Late Rebecca Heineman Was Working On A Dragon Wars Remaster
Great to learn she was keeping busy. I really like the character design seen here.
I keep hoping we'll find a cure or preventative for cancer in my lifetime.
Re: Review: Retro Fighters Hunter 360 - The Perfect Replacement For Your Battered Original
@hste Oh ya the play and charge kit was garbage. I had several so my friends and I could play multiplayer Halo together. They didn't last a year, or about a year. I went back to batteries and then to rechargeable ones.
I'm still death gripping an OG wired 360 controller on my PC. I'm actively looking for a backup wired controller. Clicky dpads are no-go for me.
Re: "Games Were Pretty Hostile" - Duke Nukem Co-Creator Reveals How The Bitmap Brothers Turned Him On To Cheat Codes
Yeah, only way I finished Xenon/2 was with a trainer. I tried to play w/o, really did. But, if you really wanted to get to the end it was the only way to do it.
Re: Commodore Industries Is Trying To Prevent The Revived Commodore International From Using The Iconic Name
If I'm following along accurately, this only affects the European market. It certainly does not affect the US. Not sure about other territories.
My opinion, but I don't have must respect for these guys if they're okay with slapping the name on just about any random thing. I assume they've had zero involvement in the community, and I haven't read they had any interest in obtaining the actual IP. So, it's just a name to them that they're willing to slap on random accessories for no real reason other than a license fee.
Unfortunately, I assume none of this would matter in court about trying to pull the license from them. Hopefully they can avoid a nasty court battle, but maybe they have some creative ideas about how to skirt the territory license thing.
Re: The Battle Arena Toshinden Trilogy Is Coming To Modern Platforms
I loved the original game. I know the combat was shallower than other fighters, but I enjoyed the characters and the environments. It was a lot of fun as a system launch title. I think I played BAT2. Kinda fuzzy on that. I never did play BAT3.
I'd probably pick this up just to remember the old game. I doubt I remember any of the move or strategies at all.
Fiscal 2026 release? ugh, I'm going to forget about this before then.
Re: Random: GameStop Drops A Clanger After Declaring The Console Wars "Over"
I'd think the first real war might be Atari, Intellivision and Colecovision. AT least, I remember having those kinds of debates at school. Wasn't much of a heated war like what started later by Nintendo and Sega. I'd say that was the first major console war.
Re: Peter Molyneux Thinks It Could Be "Wonderful" To Revisit One Of His Most Infamous Projects With Today's Tech
The issue is that it feels like he never learned, or matured as the result of these misses. It makes me not want to trust that he will deliver on his promises. Full credit for what he's done in the past. Yes, the industry really needs minds like him. But, we need the mind to mature. Or, at least pair him with someone to help guide the project.
I'd be eager to see what his next idea is, but I have little faith that it'll be something I'll want to play. I hope I'm wrong.
Maybe allow him to do the design stage of a return to Populous, but then hand it over to someone else to do the development? Put him more in a kind of executive procedure role a little removed from the project? IDK, just spit balling because we love his ideas, but not his execution.
Re: Pricing And Release Date Revealed For Full-Size Amiga Replica 'THE A1200'
@slider1983 He's mentioned they are trying to explore Amiga as well, but clearly the focus is the original Commodore IP for now. I think that's the right move. Especially with the Mini already on the market for a while now. A new product really has to make sense. I guess going FPGA would make the most sense. But, at least in my friend group, I don't remember anyone having accessories behind a disk/hard drive. Accelerator cards wouldn't make sense; just integrate that capability into the fpga package.
Super curious what a new Amiga product would even be beyond what we have with the A500/A1200 line of thinking.
Re: Pricing And Release Date Revealed For Full-Size Amiga Replica 'THE A1200'
I like this more now. The price and features feels like a good balance to me. Including that Settlers port is genius. Not sure I'll pre-order it, but this could end up on the short list for Christmas.
I have no idea what games to explore outside of the usual A500 hit list. It would be fun to explore games I never played.
Hmm, was there A1200 specific tracker? After tracker music got a foothold on the PC I lost track of the community on the Amiga.
Re: DOSBox Pure "Unleashed" As A Free Standalone App Available Outside Of RetroArch
3dfx Voodoo? You have my attention.
The real test will be to throw classic demoscene stuff at it and see how it handles all the code tricks. DOSBox takes tweaks to get some of the effects to work on some demos.
Re: '90s Classic Flashback Gets (Unofficially) Ported To Sega Saturn
I still remember when Out of this World and Flashback came out. So blown away at the rotoscope technique and how well systems were able to pull it off. I kept thinking why more games didn't do this to get better animation. Well, it's more expensive to have more frames of animation, duh. Didn't realize that back as a kid. I haven't played the game in a few decades. If I remember right, the gameplay itself wasn't stellar. Story was ok. It was the graphics and animation that really sold the game. Might be worth a quick replay. Hmm, did I actually finish this game? Can't recall how it ended, so maybe I didn't.
Re: Creator Of Pitfall! Returns To The Atari 2600 With Rescue From Poseidon's Gate
I am blown away at that trailer. To achieve the techniques there demands total mastery of the system and its architecture. The game loop seen here is pretty good for a 2600 game. I'm just blown away at the graphics he was able to achieve. I like, want to buy it just to study how he did it all. Mad respect.
Re: "They Were Very Clear About What They Wanted" - Roger Dean On The Creation Of One Of Video Gaming's Greatest Logos
Roger Dean artwork off Pysgnosis games is probably the first time I looked up an artist. I loved his cover art. It was also the first time I ever bought an art book. It was more than just his designs for the games. It was so fascinating to get a view into how art was made. When generative AI first hit the scene to produce images, making art in his style was first thing I tried. I was kinda surprised when the output actually had some semblance of his style from the cover art.
Digital distribution - oh, I miss really great box art. It's one of the big downfalls of going pure digital distribution.
Re: "The Hunt Has Begun" - Vampire's Veil Is A New Castlevania-Inspired Indie, With Some Seriously Slick Animations
Hopefully I'm just really tired from work. The movement kinda hurts my eyes. I think it's the screen movement, not the character animation. I like the art direction. I think games like this really need to have their trailers be 60fps, unless the game only runs in 30fps. Which, in that case, pass. But, the animations are nice.
Re: Ghost In The Shell On PS1 Happened Because Masamune Shirow Loved Jumping Flash
No clue how I missed this game. I loved Jumping Flash. Shooting Flash? I woulda loved that.
Re: This 'In The Hunt' Tech Demo "Shows Us What The 16-bit Generation Lost" When NEC's SuperGrafx Bombed
I wonder if with some scanline timing tricks if you could do Shadow of the Beast level parallax. Those are some really nice detailed backgrounds.
Re: Duke Nukem 3D Is About To Get An Ambitious New Mod That Replaces Its 2D Sprites With "Nearly A Thousand Voxels"
That looks like a ton of fun. Wonder where I put my old original game and box. Hope we don't have to wait soon. I agree with the comment above that it looks like static object vs characters seem to benefit more from the conversion.
Re: PS3 Virtual On: Cyber Troopers Gets An English Fan Translation
I loved the arcade original. But, it cost too much for me to play enough to git gud at it. I keep wanting to pick up modern takes on the genre, but never pull the trigger. Wonder if there's some variant on the fall Steam sale?
Re: 40 Years After It Launched, This Fan-Made Remake Has Given Us The Ultimate Way To Play Super Mario Bros.
HAHAHA I about fell out of my chair at the Crab Rave level with music.
Re: Fan-Made Genesis Port Of Final Fight Might Get Support For Three Players
FF was the one early game that really sold me that the SNES was able to bring the arcade experience home. The NES never really did that for me. But this game really felt like I was close to the arcade version. Didn't offer multiplayer, etc, but had enough of the enemies, stages, colors, music and sound effects to give me some of the arcade vibe.
Porting this to G/MD would be a fun ride. It's pretty well covered now on how the system could do some things better than the SNES, so I'm eager to see how this plays out. If it really is free, that would be awesome to kick around in an emulator.
Re: This Week's Arcade Archives Title Is The Early Arcade Pool Game That Inspired Konami's Time Pilot
I'd totally forgotten about this game. I only played it a few times, but had a blast with it. Now in the back of my mind I also remember playing like a C64 game that was similar, but the title won't come to me.
I wonder if they might do a compellation pack or two at some point. The license on that might be a nightmare though especially if they tried to mix publishers.
Re: The Atari Gamestation Go Launches Next Month, Costs $180 - And You Can Pre-Order It Now
I kinda want this for what it is. But, I can tell just looking at the photos that it's not ergonomic at all. I prob couldn't play on it for more than 30-45min before I'd need to take a break. But, then again, for these games, that's how you're supposed to do it. Pick-up-and play for a bit and then put it back down. Price isn't unreasonable either. If they're still around close to Christmas, this might end up on the list. But, the controls better work well so best to wait a bit anyways.