Gen X here, so my first experience goes back to early arcade games like Space Invaders and Asteroids. Eventually knew someone with the 2600 and that got me hooked. I think I had the most games on the 2600 out of all my console systems until I got to the PS2; besides the PC. I didn't own most of the consoles between the 2600 and NES, but I had friends that owned most of them. Then you get to the C64 and that changed everything. It showed just how versatile a computer could be compared to a console since it could use a floppy drive. Games like Ultima were vast and Summer Games from Epyx that could incorporate both I & II to play a wider set of events blew away what was possible with a console.
@RetroGames At least the music on the SNES version was really good. Even now I still fire up the OST in youtube to give it a listen. The gameplay is more my pace than more modern games in the genre.
Never knew about this game. I like that they tried something different for the arcade. It's almost more like a console game in design. Great that it's co-op too. Seems like a gem game that Sega may hold for some milestone anniversary. Although, looking at the video above, first thought is this doesn't look all that fun. Second thought, HEY this is very similar in concept to Marble Madness. The more I watch the more I see parallels to MM.
Took my brain a long minute to remember the original game(s). But, wow, what an odd inclusion to bring in Astley. I assume the dev/producer has a specific angle on why include him. Still, neat to see some icons from the past coming together like this.
Only got to try this once. It was actually a little overwhelming. While I understood what was going on, it's something you have to play a few times to really get your coordination down with all the controls. I could tell, even as a kid, that the tech involved was pretty cutting edge. If you had the money to invest in repeated play I could see that being an incredible experience. But, the price to play was not a trivial barrier to entry, and the cost of the center meant they would only be in larger cities and probably in the upscale areas.
This version is the only one I've ever played. It was such a great game. In several ways I thought it was better than the original game. When you get to where you have to move the control up/down it really changes your strategy. I need to look at YouTube to see if there is any footage of the game past where I was able to get to. Not sure how far that is before it just loops.
I love the idea of this. Hopefully it goes all the way back to the 2600 days. I know there was a coffee table book for those glorious box art designs, but I wasn't able to grab one. I'm sure there are trends and influences to be found over that large a period of time.
Wish I had a coffee table in the living to have several of these books to display. This kind of stuff needs to be looked at, not just stuck on a shelf.
Comments 208
Re: Talking Point: What Was Your First Video Gaming Experience?
Gen X here, so my first experience goes back to early arcade games like Space Invaders and Asteroids. Eventually knew someone with the 2600 and that got me hooked. I think I had the most games on the 2600 out of all my console systems until I got to the PS2; besides the PC. I didn't own most of the consoles between the 2600 and NES, but I had friends that owned most of them. Then you get to the C64 and that changed everything. It showed just how versatile a computer could be compared to a console since it could use a floppy drive. Games like Ultima were vast and Summer Games from Epyx that could incorporate both I & II to play a wider set of events blew away what was possible with a console.
Re: This Unofficial Sega Mega Drive/Genesis Port Of R-Type Is Shaping Up Nicely
@RetroGames At least the music on the SNES version was really good. Even now I still fire up the OST in youtube to give it a listen. The gameplay is more my pace than more modern games in the genre.
Re: Sonic Fans Want To Raise $4,000 To Preserve Insanely Rare 'SegaSonic' Arcade Game
Never knew about this game. I like that they tried something different for the arcade. It's almost more like a console game in design. Great that it's co-op too. Seems like a gem game that Sega may hold for some milestone anniversary. Although, looking at the video above, first thought is this doesn't look all that fun. Second thought, HEY this is very similar in concept to Marble Madness. The more I watch the more I see parallels to MM.
Re: Simon The Sorcerer Origins Will Feature Music From (Reads Notes) Rick Astley
Took my brain a long minute to remember the original game(s). But, wow, what an odd inclusion to bring in Astley. I assume the dev/producer has a specific angle on why include him. Still, neat to see some icons from the past coming together like this.
Re: The Making Of: BattleTech, The Groundbreaking '90s Combo Of Immersive Reality, Online Play And eSports
Only got to try this once. It was actually a little overwhelming. While I understood what was going on, it's something you have to play a few times to really get your coordination down with all the controls. I could tell, even as a kid, that the tech involved was pretty cutting edge. If you had the money to invest in repeated play I could see that being an incredible experience. But, the price to play was not a trivial barrier to entry, and the cost of the center meant they would only be in larger cities and probably in the upscale areas.
Re: $10,000 Tron Arcade Game Saved From The Scrap Heap
This version is the only one I've ever played. It was such a great game. In several ways I thought it was better than the original game. When you get to where you have to move the control up/down it really changes your strategy. I need to look at YouTube to see if there is any footage of the game past where I was able to get to. Not sure how far that is before it just loops.
Re: 'The Art Of The Box' Celebrates Video Gaming's Most Iconic Covers
I love the idea of this. Hopefully it goes all the way back to the 2600 days. I know there was a coffee table book for those glorious box art designs, but I wasn't able to grab one. I'm sure there are trends and influences to be found over that large a period of time.
Wish I had a coffee table in the living to have several of these books to display. This kind of stuff needs to be looked at, not just stuck on a shelf.
Re: Intellivision Closes Amico Fundraising Ahead Of Schedule
Please, let it die. While I am all for the nostalgia factor, this has been a disaster in the making. Don't waste money trying to bring this to market.