Comments 254

Re: The Making Of: BattleTech, The Groundbreaking '90s Combo Of Immersive Reality, Online Play And eSports

Daggot

Only got to try this once. It was actually a little overwhelming. While I understood what was going on, it's something you have to play a few times to really get your coordination down with all the controls. I could tell, even as a kid, that the tech involved was pretty cutting edge. If you had the money to invest in repeated play I could see that being an incredible experience. But, the price to play was not a trivial barrier to entry, and the cost of the center meant they would only be in larger cities and probably in the upscale areas.

Re: $10,000 Tron Arcade Game Saved From The Scrap Heap

Daggot

This version is the only one I've ever played. It was such a great game. In several ways I thought it was better than the original game. When you get to where you have to move the control up/down it really changes your strategy. I need to look at YouTube to see if there is any footage of the game past where I was able to get to. Not sure how far that is before it just loops.

Re: 'The Art Of The Box' Celebrates Video Gaming's Most Iconic Covers

Daggot

I love the idea of this. Hopefully it goes all the way back to the 2600 days. I know there was a coffee table book for those glorious box art designs, but I wasn't able to grab one. I'm sure there are trends and influences to be found over that large a period of time.

Wish I had a coffee table in the living to have several of these books to display. This kind of stuff needs to be looked at, not just stuck on a shelf.