@OutRun22 the N64 could do things the PSX could only dream of! But at the same time, I'll forever have to agree with you here in a way. The PSX was doing things the N64 wished it was cool enough to do. While Nintendo and Rare were making all-time classics on the N64, every other creative force in the games industry was bringing the zeitgeist to the PSX. After a few years of holding my ground, I had to buy one in the end. And the Tony Hawks and Final Fantasy goodness did flow.
Interesting to see real numbers thrown around. If the guy turned down £25,000 then I wonder what this third party is paying, and what their intentions are.
What happened in the background with this story? Last we heard, his funding got pulled and he seemed to be saying quite clearly that it wasn't a project that he would continue to work on for free. Did he just like start a patreon and that was enough?
Now that is absolutely spectacular. If only real polygons hadn't come along to make masterful fake 3D like this seem obsolete for a decade or so! Just kidding of course, I'm all about the polygons. But that was amazing to witness.
@JackGYarwood that's really interesting, thanks! It did seem strange to me that the article was updated like "whelp, turns out everything was the opposite of what we said, tune in next time folks" - there had to be some more nuance to it, if not a completely separate story of conflicting sources or something. It's good to read that additional detail.
Is there any plan to to follow up on this article to find out and question the person who spread the complete opposite of the truth to the world regarding this story? Now that would be good journalism.
BOF4 is a wonderful game and a highlight of the genre for me. It was tough for anything to compete with Final Fantasy on PSX as far as bombast and mind share, but this was the game that showed me that you can get a really charming and engrossing JRPG even if it's not chock full of dramatic angst and cutting edge CGI.
I will never not click a headline like this one. They could discover like one modified texture somewhere and it would still be worth learning about if it's SM64.
@Guitario honestly, emulating the Playdate would be missing the point. It's a gorgeous device that just makes you happy to hold it in your hands. And while it has a solid library of clever exclusive indie games, they're usually bite-sized riffs on bigger "real" games where the interest lies in how the devs were able to make it work with a 1-bit black & white screen. Not to mention the fact that most of them are unplayable without that signature crank.
Erm, the whole point of Vampire Survivors is that you don't have to aim; just concentrate on movement and get into a flow state. This game seems to be all about aiming, which looks much more stressful and the complete opposite experience in my opinion.
That said, I love Into The Breach and I love my Playdate (finding a reason to keep regularly pulling it out of the drawer is the main problem really) so I'll definitely be investing in Season 2 and checking this out.
I could barely afford to buy any games in the 16 bit generation, so importing from overseas was something only the richest of the rich people would ever do. I even (regrettably) chose a mega drive over a snes because it came with a 6-in-one cartridge, forsaking the Donkey Kong Country that my heart so desired. I was moving up from my master system where I'd bought literally zero games, surviving only on the built-in Alex Kidd and the occasional rental.
Crazy times; I'm still salty about them to some extent. Now I have more games on my Switch than I know what to do with.
Those screenshots look like an early 2000s PC game, my mind is blown that people are able to do something like this on a console from the 80s with 64KB RAM. I'd have thought that just being able to keep track of all the individual harvested crops would be impossible!
The interviewees not wanting to voice an opinion but then calling out "online toxicity" speaks volumes. Ah yes online toxicity exists, that's something that everyone can agree on, right? But what you're calling "toxicity" is conscientious people objecting to the fact that your publisher is owned by an arms dealer and general horrible human (let's call them, for simplicity's sake, the Left). The war hawks and bigots and celebrity apologists (let's call them the Right) aren't the ones calling to boycott your project. So it's pretty obvious whom you're calling "toxic" and where your loyalties lie. At least that one guy Lockwood seems to understand the issue.
I can't imagine what it would be like to work in the field of emulation.
"How about you pay me a full living wage for X months to develop something that you can already get now for free. It will have better performance, I promise!"
Man, Palmer Luckey was divisive when he released that game boy machine a year ago. Now I see not a single disparaging comment here and indeed a bunch of dog-whistling brown-nosers. What could possibly have happened in the intervening period I wonder...
Man the most powerful feature phone I ever had (before biting the bullet on an iPhone 4) could play "java games", and no that doesn't mean Minecraft. It's always wild to think about how people in Japan were carrying polygon-pushers like these around in their pockets for so many years; they really were living in an alternate dimension.
I was going to buy one of these back in the day, but I was afraid it was haunted. Every time I looked at it, the most ghoulish face I've ever seen stared straight back at me!
It would almost have been worth it to lose money on this thing just to have been involved in the drama, instead of only watching it from the sidelines. Almost.
@Ristar24 I never had a Saturn but the hauntingly beautiful screenshots and evocative name of Panzer Dragoon lived strongly in my consciousness for a long time. I picked up the Switch remake and ugh those graphics - it was like a shiny plastic toy version; a default-Unity-materials version. I tend to write lots of comments like this, but the wobbly, low-poly-count aesthetic with crisp unfiltered textures and no antialiasing was what gave PS1 and Saturn games their charm and nostalgia value. When the console is working its hardest just to slap 200 polygons on the screen, that's when stunning art direction and clever texture tricks make you go "whoa". Taking something like that and rebuilding it with bland modern 3D models of bugs and dragons that we've all seen 1000 times before, only serves to rob it of its visual identity.
Very intriguing! But this line confuses me a little: the full version of the title later being ported over to other Japanese feature phones, including Softbank and EZWeb handsets in 2007 Does "full version" mean that there are versions out there which aren't disparate single-episode server-dependent snippets of the full game?
If I were the developer of an emulator I'd be loathe to even consider issuing a DMCA for any reason. It's one of the worst legal inventions of our age, a scourge on our culture, and it's surely a hypocritical move to use such a thing which any other day you'd be rallying against.
And that first figure wouldn't include those people who play retro games through other means (e.g. emulation / retro re-releases and paid services such as NSO) but don't own an actual console. Retro is truly thriving right now - obviously driven mostly by the older crowd but it's a heartwarming story to think that it's not only us.
Looks fantastic, and going by this review it sounds fantastic. Personally I'm relieved that the branching paths are mostly insubstantial. I don't have time to finish the same game over and over again (it's a happy day when I find myself actually finishing a game at all) and it's a bitter pill to have to decide what content I'm going to turn my back on forever. Give me one good story, with maybe a couple of opportunities for minor self expression along the way, and I'm a happy gamer.
@Sketcz ha ha, what I meant was: I've not played this game so I wouldn't know what specific content is in either version. But someone out there had to be incredibly attached to something about the PS3 Japanese version which isn't in the PS4 English version, in order to put so much time and effort into this project. And usually when people are complaining about this kind of thing it's usually because the newer localised version covered up some skin somewhere or cut some risqué or problematic scenes.
So... What's so special about the original content of this game, compared to the readily-available 2023 version, that it would cause someone to go to such lengths? My first guess would be titillation, to be honest.
Looks great, I'll be all over this. Hypnagogia was a fantastic experience: a longer, more interesting, and more creative game than the half-hour vibefest I was expecting (and would have been happy enough with already to be honest). Surely can't expect as much meat on the bones of a 48-hour game jam thing such as this one, but I'm confident that it will be a good time.
@Daggot I think in general we have a long way to go before games made mostlly by AI are the standard. Between indie passion projects and AAA tentpole fare, human authorship and creativity are still undeniably important.
But for stuff like this though, retro remaster #278? I would not be at all surprised if the people in charge truly are working their hardest to find a way to funnel the whole workflow through AI. Even Rockstar Games did it with the GTA trilogy: it was one thing for the character models to look weird and the modernised tech to ruin the carefully-crafted atmosphere, but when the new shop sign textures became gibberish it was clear that we were playing the result of of a clumsy machine job as opposed to the content-filled work of art that was the originals.
What a bunch of champions. I'd wager the rare and highly sought-after original was barely played, if at all. Now it's freely available for the people who'll probably enjoy it the most. A bit of good news in my week.
Dear god, it's hideous! Fast floaty movement in a confined space, with a camera so close that it needs to bob up and down with every vertical movement and enemies that you'd crash into well before ever seeing. I mean, I'm glad that these guys' work is getting surfaced after all these years, but it really does scream "artless and misguided use of tech" in a quintessentially Jaguar way.
Only really half joking here, but I always kind of assumed that there would be like zero market interest in the expansion pak since they gave it away for free with Donkey Kong 64.
I know I could probably just google it, but what technical benefit would it bring to develop homebrew for a SNES Playstation emulator rather than just regular SNES emulation, given that storage space is functionally infinite either way? I mean other than just street cred.
I played a VR mod of GTA V once. It was a very impressive undertaking for an unofficial hack of the regular, non-optimised-for-VR game. I think my framerate hovered around 45ish on an RTX 2070 super (essentially 90fps divided by 2 for each eye). GTA in VR was my dream. It was what I'd spent over €1000 on an Index in the hope of one day experiencing. And, well... It was an "experience". Not too dissimilar to the other "experiences" on VR. I walked around a bit until I felt sick; then spent another evening driving around which lasted a bit longer. In no way was I going to engage in any high-octane shootouts or police chases. Of course it would have been better if it were running at a higher Hz. But honestly it played a big part in that headset getting packed away into storage before long. The dream of VR just isn't real. It's not worth it. We can have simplified experiences, or weird Myst-like workarounds where you warp from spot to spot, but full immersive open-world freedom just doesn't have legs. It's pretty cool for car racing (and probably other cockpit style games) but even then if you can stomach to stay in there for more than 45 minutes at a time then my hat goes off to you.
@RetroGames I think the sensible dream is an either-or situation. If I could (temporarily!) swap out my right joycon for one which has an N64 6-button layout (also useful for fighting games) then that would be really cool for emulation; there's no need for both the controller to be detachable and the modules within it to be detachable. It would also mean that they have more real estate on the thing to shuffle the bits around. And let's be honest, if we're really talking about Nintendo then they would never make a console whose core controller experience is an admission that big N doesn't always know best. A buyable, specific option for specific enthusiasts would work though, similarly to the full-sized retro controllers that they released for the Switch.
@pomegran oh that's interesting, thanks for the info. I thought it was a necessary component in order to use the Mister at all. Always good to learn the full story.
@hste I have to agree - the guy would need a kickstarter just to buy the rights; he'd definitely need to go begging again somehow to actually make something with them. It reminds me of the peak/trough of personality-driven crowdfunders, before people in general started to wise up. On the other hand, there is a high probability that the guy is simply tweeting out idle thoughts, without any intention of following up on them.
I have to admit, after getting hyped up over the $100 USD price, I was a bit miffed that that doesn't include everything you need to actually use it (e.g. no RAM). $150 won't break the bank, but it just kind of felt like selling a car without any wheels.
In the end I talked myself out of it. I own a dozen devices which can do software emulation just fine, and I don't even use that anymore really. My backlog of non-retro games on Switch and PC is daunting enough, and most of the absolute classics are available natively now too. The day that FF7 was announced for the Switch was a game changer for me as I had long planned to hack that thing.
I'm really happy that FPGA products like this exist for the devoted fans, but in the end, though I love the classics, I'm just not connoisseur enough for it to matter to me.
"Furthermore, after learning that you actually owned that Lamborghini, it is now our official legal position that you're a super cool dude and probably a massive hit with the ladies. Please write us back if you want to be friends."
Yeah this is the final straw; I thought it was a bunch of clueless clowns, but it's clearly just been an attention seeking project from the start.
I love those giant, stylish, imposing background characters made of triangles and squares. I admit I've never played a Spectrum game in my life but I've seen a lot of screenshots and videos, and I've never seen anyone do something like that with it. What a great way to work with the limitations instead of struggling against them.
I was thinking that he'd made something that you actually have to use; furiously cranking just like the little lizard dudes. Hmmm I wonder if anyone has done this for the Playdate yet...
PS3! Can you even run PS2 games on the Pi? I played around with a Pi 4 a couple of years ago - with overclocking you could get it to run N64 games but it wasn't too pretty.
Comments 179
Re: "Sorry If Any Kids Were Left Scarred By That One" - Meet The Composer Behind PlayStation's Iconic Demo Discs
@truth_will_set_u_3 settle down mate, I was only agreeing that the PSX was cooler than the N64.
Re: "Sorry If Any Kids Were Left Scarred By That One" - Meet The Composer Behind PlayStation's Iconic Demo Discs
@OutRun22 the N64 could do things the PSX could only dream of! But at the same time, I'll forever have to agree with you here in a way. The PSX was doing things the N64 wished it was cool enough to do. While Nintendo and Rare were making all-time classics on the N64, every other creative force in the games industry was bringing the zeitgeist to the PSX. After a few years of holding my ground, I had to buy one in the end. And the Tony Hawks and Final Fantasy goodness did flow.
Re: Irem's Underwater Shmup 'In The Hunt' Could Be Getting A New Fanmade Neo Geo Port
I'm not usually an arcade guy, or a shmup guy. But I bought this on Arcade Archives for the gorgeous pixel art alone. It is really a work of art.
Re: Treasure Trove Of Over 200 Undumped GBA, DS, DSi And 3DS Beta Carts Is At Risk
Interesting to see real numbers thrown around. If the guy turned down £25,000 then I wonder what this third party is paying, and what their intentions are.
Re: The Most Advanced Killer Instinct Emulator Yet To Launch In Beta This Week
What happened in the background with this story? Last we heard, his funding got pulled and he seemed to be saying quite clearly that it wasn't a project that he would continue to work on for free. Did he just like start a patreon and that was enough?
Re: Footage Of Taito's Cancelled F-Zero-Style Racer 'Vertexer' Appears Online
Now that is absolutely spectacular. If only real polygons hadn't come along to make masterful fake 3D like this seem obsolete for a decade or so!
Just kidding of course, I'm all about the polygons. But that was amazing to witness.
Re: Claims That Square, Capcom, Taito, & Sega Are Promising To Preserve Their Past A "Fabrication" Claims GPS
@JackGYarwood that's really interesting, thanks!
It did seem strange to me that the article was updated like "whelp, turns out everything was the opposite of what we said, tune in next time folks" - there had to be some more nuance to it, if not a completely separate story of conflicting sources or something. It's good to read that additional detail.
Re: Claims That Square, Capcom, Taito, & Sega Are Promising To Preserve Their Past A "Fabrication" Claims GPS
Is there any plan to to follow up on this article to find out and question the person who spread the complete opposite of the truth to the world regarding this story? Now that would be good journalism.
Re: Capcom's Legendary RPG 'Breath of Fire IV' Has Just Got A Surprise Release On GOG
BOF4 is a wonderful game and a highlight of the genre for me. It was tough for anything to compete with Final Fantasy on PSX as far as bombast and mind share, but this was the game that showed me that you can get a really charming and engrossing JRPG even if it's not chock full of dramatic angst and cutting edge CGI.
Re: A Rare Shigeru Miyamoto Interview About The Making Of Mario 64 Has Just Surfaced Online
I will never not click a headline like this one.
They could discover like one modified texture somewhere and it would still be worth learning about if it's SM64.
Re: Playdate's Getting A Vampire Survivors-Inspired Game From The Makers Of FTL And Into The Breach
@Guitario honestly, emulating the Playdate would be missing the point. It's a gorgeous device that just makes you happy to hold it in your hands. And while it has a solid library of clever exclusive indie games, they're usually bite-sized riffs on bigger "real" games where the interest lies in how the devs were able to make it work with a 1-bit black & white screen. Not to mention the fact that most of them are unplayable without that signature crank.
Re: Playdate's Getting A Vampire Survivors-Inspired Game From The Makers Of FTL And Into The Breach
Erm, the whole point of Vampire Survivors is that you don't have to aim; just concentrate on movement and get into a flow state. This game seems to be all about aiming, which looks much more stressful and the complete opposite experience in my opinion.
That said, I love Into The Breach and I love my Playdate (finding a reason to keep regularly pulling it out of the drawer is the main problem really) so I'll definitely be investing in Season 2 and checking this out.
Re: 34 Years Ago, Nintendo Begged Fans Not To "Risk" Importing SNES Consoles From Japan
I could barely afford to buy any games in the 16 bit generation, so importing from overseas was something only the richest of the rich people would ever do. I even (regrettably) chose a mega drive over a snes because it came with a 6-in-one cartridge, forsaking the Donkey Kong Country that my heart so desired. I was moving up from my master system where I'd bought literally zero games, surviving only on the built-in Alex Kidd and the occasional rental.
Crazy times; I'm still salty about them to some extent. Now I have more games on my Switch than I know what to do with.
Re: No, You're Not Dreaming - Farming Simulator Is Getting An Official Sega Mega Drive / Genesis Port
Those screenshots look like an early 2000s PC game, my mind is blown that people are able to do something like this on a console from the 80s with 64KB RAM. I'd have thought that just being able to keep track of all the individual harvested crops would be impossible!
Re: Nike's Newest Sneaker Pays Tribute To One Of The N64's Finest, And It Sold Out Almost Instantly
@RZ-Atom yeah a little research and I'm starting to regret that comment of mine...
Re: What Happens When An Arms Dealer Publishes Your Video Game?
The interviewees not wanting to voice an opinion but then calling out "online toxicity" speaks volumes. Ah yes online toxicity exists, that's something that everyone can agree on, right? But what you're calling "toxicity" is conscientious people objecting to the fact that your publisher is owned by an arms dealer and general horrible human (let's call them, for simplicity's sake, the Left). The war hawks and bigots and celebrity apologists (let's call them the Right) aren't the ones calling to boycott your project. So it's pretty obvious whom you're calling "toxic" and where your loyalties lie. At least that one guy Lockwood seems to understand the issue.
Re: Funding For The Most Advanced Killer Instinct Emulator Ever Made Has Been Pulled
I can't imagine what it would be like to work in the field of emulation.
"How about you pay me a full living wage for X months to develop something that you can already get now for free. It will have better performance, I promise!"
Re: Nike's Newest Sneaker Pays Tribute To One Of The N64's Finest
I want to see the Austin Powers "Random Task" shoe. I mean who throws a shoe? Honestly!
Re: "Poorly Analyzed US-Centric Garbage" - Why Do Americans Keep Ignoring European Gaming History?
Engagement bait at its finest.
Re: Palmer Luckey Just Invoked 'The Matrix' To Tease A New Nintendo 64 Console
Man, Palmer Luckey was divisive when he released that game boy machine a year ago. Now I see not a single disparaging comment here and indeed a bunch of dog-whistling brown-nosers. What could possibly have happened in the intervening period I wonder...
Re: Fans Rescue Monster Hunter & Crash Bandicoot Phone Games From Digital Oblivion
Man the most powerful feature phone I ever had (before biting the bullet on an iPhone 4) could play "java games", and no that doesn't mean Minecraft.
It's always wild to think about how people in Japan were carrying polygon-pushers like these around in their pockets for so many years; they really were living in an alternate dimension.
Re: NIS's Next Steam Release Is A Deep Cut From The PlayStation Era, Once Voted "Japan's No. 1 Software"
That radish was coming right for us!
Re: You Can Now Add Seamless HDMI To One Of Nintendo's Most Sought-After Consoles
I was going to buy one of these back in the day, but I was afraid it was haunted. Every time I looked at it, the most ghoulish face I've ever seen stared straight back at me!
Re: SuperSega Boss Is Now Trying To Block People Getting Refunds
It would almost have been worth it to lose money on this thing just to have been involved in the drama, instead of only watching it from the sidelines. Almost.
Re: Anniversary: Panzer Dragoon Turns 30 Today
@Ristar24 I never had a Saturn but the hauntingly beautiful screenshots and evocative name of Panzer Dragoon lived strongly in my consciousness for a long time. I picked up the Switch remake and ugh those graphics - it was like a shiny plastic toy version; a default-Unity-materials version.
I tend to write lots of comments like this, but the wobbly, low-poly-count aesthetic with crisp unfiltered textures and no antialiasing was what gave PS1 and Saturn games their charm and nostalgia value. When the console is working its hardest just to slap 200 polygons on the screen, that's when stunning art direction and clever texture tricks make you go "whoa". Taking something like that and rebuilding it with bland modern 3D models of bugs and dragons that we've all seen 1000 times before, only serves to rob it of its visual identity.
Re: Feature: The Tale Of Final Fantasy VII's Lost Prequel, And The Fans That Are Trying To Save It
Very intriguing! But this line confuses me a little:
the full version of the title later being ported over to other Japanese feature phones, including Softbank and EZWeb handsets in 2007
Does "full version" mean that there are versions out there which aren't disparate single-episode server-dependent snippets of the full game?
Re: A New PS3 Emulator Has Been Released For Android, But Is Proving Controversial
If I were the developer of an emulator I'd be loathe to even consider issuing a DMCA for any reason. It's one of the worst legal inventions of our age, a scourge on our culture, and it's surely a hypocritical move to use such a thing which any other day you'd be rallying against.
Re: 24 Percent Of Gen Z Brits Own A Classic Gaming System, While 74 Percent Say Retro Is "More Relaxing"
And that first figure wouldn't include those people who play retro games through other means (e.g. emulation / retro re-releases and paid services such as NSO) but don't own an actual console. Retro is truly thriving right now - obviously driven mostly by the older crowd but it's a heartwarming story to think that it's not only us.
Re: Review: Stories from Sol: The Gun-Dog (Switch) - A Mech-Based Adventure That Plays As Good As It Looks
Looks fantastic, and going by this review it sounds fantastic. Personally I'm relieved that the branching paths are mostly insubstantial. I don't have time to finish the same game over and over again (it's a happy day when I find myself actually finishing a game at all) and it's a bitter pill to have to decide what content I'm going to turn my back on forever. Give me one good story, with maybe a couple of opportunities for minor self expression along the way, and I'm a happy gamer.
Re: The PS3 Version Of 'Like A Dragon: Ishin!' Is Now Playable In English
@Sketcz ha ha, what I meant was: I've not played this game so I wouldn't know what specific content is in either version. But someone out there had to be incredibly attached to something about the PS3 Japanese version which isn't in the PS4 English version, in order to put so much time and effort into this project. And usually when people are complaining about this kind of thing it's usually because the newer localised version covered up some skin somewhere or cut some risqué or problematic scenes.
Re: The PS3 Version Of 'Like A Dragon: Ishin!' Is Now Playable In English
So... What's so special about the original content of this game, compared to the readily-available 2023 version, that it would cause someone to go to such lengths?
My first guess would be titillation, to be honest.
Re: This $200 Gaming Handheld Pays Tribute To The Iconic Nokia N97
4.7 inch screen? Man I wish this was an actual phone.
Re: James Bond Producer Didn't Want Guns In 2010's GoldenEye Wii Reboot
This sleazeball is just making things up now, for the sound bites. There's no way that ever happened.
Re: 'Bubble Dreams 3D' Is A Vaporwave, Monkey Ball-Style Game Made In Just 48 Hours
Looks great, I'll be all over this. Hypnagogia was a fantastic experience: a longer, more interesting, and more creative game than the half-hour vibefest I was expecting (and would have been happy enough with already to be honest). Surely can't expect as much meat on the bones of a 48-hour game jam thing such as this one, but I'm confident that it will be a good time.
Re: What's Happening With Forever Entertainment's 'Panzer Dragoon II Zwei' Remake?
@Daggot I think in general we have a long way to go before games made mostlly by AI are the standard. Between indie passion projects and AAA tentpole fare, human authorship and creativity are still undeniably important.
But for stuff like this though, retro remaster #278? I would not be at all surprised if the people in charge truly are working their hardest to find a way to funnel the whole workflow through AI. Even Rockstar Games did it with the GTA trilogy: it was one thing for the character models to look weird and the modernised tech to ruin the carefully-crafted atmosphere, but when the new shop sign textures became gibberish it was clear that we were playing the result of of a clumsy machine job as opposed to the content-filled work of art that was the originals.
Re: You Can Now Play Earthbound's Ridiculously Rare Tabletop Spin-Off
What a bunch of champions. I'd wager the rare and highly sought-after original was barely played, if at all. Now it's freely available for the people who'll probably enjoy it the most. A bit of good news in my week.
Re: Unreleased Atari Jaguar Title 'Livewire' Getting Physical Release Decades Later
Dear god, it's hideous! Fast floaty movement in a confined space, with a camera so close that it needs to bob up and down with every vertical movement and enemies that you'd crash into well before ever seeing. I mean, I'm glad that these guys' work is getting surfaced after all these years, but it really does scream "artless and misguided use of tech" in a quintessentially Jaguar way.
Re: Oops, This Open Source N64 Expansion Pak Is Frying Consoles
@chefgon yeah that would have been infuriating!
Re: Oops, This Open Source N64 Expansion Pak Is Frying Consoles
Only really half joking here, but I always kind of assumed that there would be like zero market interest in the expansion pak since they gave it away for free with Donkey Kong 64.
Re: Modder Behind The Custom Sega Neptune Might Make The SNES PlayStation A Reality
I know I could probably just google it, but what technical benefit would it bring to develop homebrew for a SNES Playstation emulator rather than just regular SNES emulation, given that storage space is functionally infinite either way? I mean other than just street cred.
Re: Best Of 2024: The GTA Games, Ports And Expansions We Never Got To Play
I played a VR mod of GTA V once. It was a very impressive undertaking for an unofficial hack of the regular, non-optimised-for-VR game. I think my framerate hovered around 45ish on an RTX 2070 super (essentially 90fps divided by 2 for each eye).
GTA in VR was my dream. It was what I'd spent over €1000 on an Index in the hope of one day experiencing. And, well... It was an "experience". Not too dissimilar to the other "experiences" on VR. I walked around a bit until I felt sick; then spent another evening driving around which lasted a bit longer. In no way was I going to engage in any high-octane shootouts or police chases. Of course it would have been better if it were running at a higher Hz. But honestly it played a big part in that headset getting packed away into storage before long. The dream of VR just isn't real. It's not worth it. We can have simplified experiences, or weird Myst-like workarounds where you warp from spot to spot, but full immersive open-world freedom just doesn't have legs. It's pretty cool for car racing (and probably other cockpit style games) but even then if you can stomach to stay in there for more than 45 minutes at a time then my hat goes off to you.
Re: AYANEO's Next Handheld Fixes What Nintendo Couldn't With Switch
@RetroGames I think the sensible dream is an either-or situation. If I could (temporarily!) swap out my right joycon for one which has an N64 6-button layout (also useful for fighting games) then that would be really cool for emulation; there's no need for both the controller to be detachable and the modules within it to be detachable. It would also mean that they have more real estate on the thing to shuffle the bits around. And let's be honest, if we're really talking about Nintendo then they would never make a console whose core controller experience is an admission that big N doesn't always know best. A buyable, specific option for specific enthusiasts would work though, similarly to the full-sized retro controllers that they released for the Switch.
Re: Feature: MiSTer Pi Is Our Pick For The Best Retro Hardware Of 2024
@pomegran oh that's interesting, thanks for the info. I thought it was a necessary component in order to use the Mister at all. Always good to learn the full story.
Re: Sounds Like Duke Nukem's Voice Actor Wants To Buy The Rights To The Character
@hste I have to agree - the guy would need a kickstarter just to buy the rights; he'd definitely need to go begging again somehow to actually make something with them. It reminds me of the peak/trough of personality-driven crowdfunders, before people in general started to wise up.
On the other hand, there is a high probability that the guy is simply tweeting out idle thoughts, without any intention of following up on them.
Re: Feature: MiSTer Pi Is Our Pick For The Best Retro Hardware Of 2024
I have to admit, after getting hyped up over the $100 USD price, I was a bit miffed that that doesn't include everything you need to actually use it (e.g. no RAM). $150 won't break the bank, but it just kind of felt like selling a car without any wheels.
In the end I talked myself out of it. I own a dozen devices which can do software emulation just fine, and I don't even use that anymore really. My backlog of non-retro games on Switch and PC is daunting enough, and most of the absolute classics are available natively now too. The day that FF7 was announced for the Switch was a game changer for me as I had long planned to hack that thing.
I'm really happy that FPGA products like this exist for the devoted fans, but in the end, though I love the classics, I'm just not connoisseur enough for it to matter to me.
Re: It's A Christmas Miracle, SuperSega Now Claims Sega Is Totally OK With Its FPGA Console
"Furthermore, after learning that you actually owned that Lamborghini, it is now our official legal position that you're a super cool dude and probably a massive hit with the ladies. Please write us back if you want to be friends."
Yeah this is the final straw; I thought it was a bunch of clueless clowns, but it's clearly just been an attention seeking project from the start.
Re: This Is How You Sell A ZX Spectrum Game In 2024
I love those giant, stylish, imposing background characters made of triangles and squares. I admit I've never played a Spectrum game in my life but I've seen a lot of screenshots and videos, and I've never seen anyone do something like that with it. What a great way to work with the limitations instead of struggling against them.
Re: Random: A Computer Scientist Has Created Puzzle Bobble's Aiming Mechanism For Real
I was thinking that he'd made something that you actually have to use; furiously cranking just like the little lizard dudes.
Hmmm I wonder if anyone has done this for the Playdate yet...
Re: PS3 Emulation Comes To ARM64 Devices, Including The Raspberry Pi 5
PS3! Can you even run PS2 games on the Pi?
I played around with a Pi 4 a couple of years ago - with overclocking you could get it to run N64 games but it wasn't too pretty.
Re: If Nothing Else, SuperSega's Latest "Review" Should Convince You To Keep Your Wallet Shut
@PopetheRev28 in the sense that it's a classic, hilarious thing to witness, where no opportunity to make the viewer laugh is wasted!