
If you thought seeing Super Mario 64 on PlayStation was weird, well, we're not through yet.
That's because Frogbull, the homebrew maverick behind demos of Metal Gear Solid and Crash Bandicoot on Sega Saturn and Metal Gear Solid 2 on Dreamcast, has just shared some incredible new footage of an "old project" he was once working on — a proof of concept of Insomniac's 1998 platformer Spyro the Dragon running on the N64.
According to Frogbull, the project has been around for quite some time and represented the first-ever steps he took into the world of N64 homebrew. However, it is now abandoned, with the developer stating in the video description that he has "learned that a very promising and advanced decompilation project has been started by Altro50", meaning that "an actual port" (his words, not ours) could one day end up coming to the console instead.
With his homemade attempt, therefore, no longer serving "much purpose", he's decided to share some of the footage from it online, posting an almost 4-minute-long video of what he was able to achieve.
This video sees Spyro exploring the opening Artisans area of the game, and is presented "as it is", which Frogbull states means it is "raw, full of missing textures, [and] animations that are implemented but not yet tied to actions (like gliding, charging, etc.)".
Nevertheless, it still looks impressive to us as a demo of what potentially could have been, giving us a brief window into what the original Spyro may have looked like, had Insomniac developed the game for other machines, as well.
If you want to find out more about how it was made, Frogbull has posted a behind-the-scenes breakdown on his Patreon, though this is currently locked behind a paywall.
