You gotta be kidding; Nintendo is doing exactly what they're supposed to be doing: concentrating on new games and new hardware, while throwing us a bone with GB games on Switch. If you want a nice new machine to play game boy games there are 10 released each month from companies like Anerbic, Powkiddy, Analogue, et al. If you want a retro celebration of the original DMG then go buy one of those. If you want new game boy games there is a thriving indie scene and rom hacks galore. Not to mention GB-inspired options such as the Playdate. Retro enthusiasts are eating well.
Surely this isn't a "magazine" in the sense of a reoccurring publication e.g. monthly, right? Even in today's era of content farming there just isn't enough Dreamcast news to keep such a thing going.
@NinChocolate not that I would ever want to use RF anymore now, but here are pictures of the first 2 consoles I ever owned, the Sega Master System and then the Sega Mega Drive. Neither had composite, they were RF only. Later when I got an N64 and PS1 with composite I had to run them through the VCR!
@Pillowpants I remember playing Maniac Mansion in DOTT. Had a blast, but then I couldn't figure out any way to exit out of it. I was too scared to save my game, worried that I'd be stuck in MM forever and lose all my DOTT progress! So I did my best to finish it in one sitting (never going to happen for 15-year-old me) and then restarted my computer at the switch. Finished DOTT and gave that in-game computer a wide berth from then on!
I read that the reason (that LRG gave) for sending out CD-R 3DO games was that they legitimately thought that pressed discs wouldn't work on many models of 3DO, whereas burned discs would work on all of them. And then it turned out that the opposite was the case. Is it true that LRG said this? Is there any shred of truth to their claim? I don't know anything about 3DO but I'd think that yes or no it's an important thing to clarify in any discussion of the CD-R controversy.
I remember when I had my GBA and flash cart, I used to spend all day trawling the homebrew sites and trying out anything which put anything approaching "3D" in the palm of my hand. I would have eaten this up with a spoon! The amount of shonky wobbly racers and wolfenstein clones that I put up with, just trying to get my fix of that third dimension, I tell ya...
Ah Crash Bandicoot. Back in day he was the enemy! But later on I did enjoy reading about how the developers pioneered the process of streaming the level assets off the CD as you go, and as a result the CD was spinning non-stop and had Sony freaking out about potential mechanical damage. I wonder if that element would present unique challenges for a Saturn port?
Wow that Godzilla Dreamcast game might as well be Blast Corps on the N64! (replays Blast Corps on the N64) Ok fine, this has 1/4 the resolution, 1/10 the polygons, and you never even get to see the sky!
I guess to be fair, perhaps when he was 9 years old his mother took him down to Heritage Auctions and bought him a $90000 copy sealed in plastic and it's me who is being distasteful.
Yes yes the only way to remember your mother buying you Castlevania is to spend 90,000 on a collector's item which by definition will never ever get played. It's surely the only copy of Castlevania available anywhere; without this you might as well forget she ever existed. Honestly I don't care too much about these speculators but dressing it up with such an obviously fake story for "scene cred" is just distasteful.
What a great, feel-good story for us N64 heads. Kudos to the Bitmap team for letting you reproduce it from the book. I'm definitely going to need to put that book on my wishlist.
@RetroGames what are you referring to? There's no mode 7 in the 32x game, no transparencies... Nothing at all in fact, except for those 3 sprites. The video at the bottom of the article is a homebrew game.
That does look pretty nice for an N64 title. But also pretty dry - I think I would have abandoned it for something from the San Francisco Rush series pretty quickly.
I'm a fan of this art style, looks similar to Toree and Lunistice. Crisp crunchy textures look more like an up-rezzed PS1 game or a down-rezzed Dreamcast game than an N64 game. I'll keep this on my radar and hope that it comes to the Switch.
The only one of those mentioned games that I've heard of from a commercial re-release perspective is Grandia on Switch, and I thought the consensus was that it was a disaster?
Wow that looks spectacular, especially for a "bootleg" NES game as opposed to a "labour of love indie project" NES game. That extreme parallax depth effect would have broken my brain in the early 90s.
I really hope that anyone rebuilding an N64 game from source code these days is paying attention to Kaze Emanuar on YouTube. That guy bends Mario 64 over his knee and really makes it clear what 25 years of coding techniques (as opposed to technology) can do for performance and quality.
Every time a review comes out, I wonder about the market for these handheld emulation devices. It feels as though, ever since the release of the Switch, about 20 of these have been released each year. From a practical perspective they all do exactly the same thing: emulate retro games up to around the PS1 / N64 / DC level. The only difference is varying levels of tech specs and physical layout. So what I want to know is: are retro-heads buying and re-buying and re-buying these things? Does the typical consumer own a cupboard full of these things as if they were a professional tech reviewer? I'd think that having just one would be enough, if it did the job properly. And if it didn't do the job properly then surely it would sour people's enthusiasm to throw more money at the next moderately-tweaked spec version. Unless version 2 could all of a sudden solidly run all PS2 and Gamecube games, any upgrade would surely be almost pointless. Unless of course the draw with these things is in the initial setup and experimentation, with few people actually sinking hours into them long term to actually play them...
I haven't watched the video, but I'd have thought that half of the challenge would be to get the game to crash in the first place. Do you need to come up with a custom solution for that for each individual game? Or is there some well known hardware-level trick which works for everything?
In my opinion you can't ignore popularity in a judgement like this. I grew up in a medium-sized city in Australia and I never saw Outrun 2 at all, but 4x or even 8x Daytona setups were all over the place. Sega Rally Championship was great but at most you'd see two of them side by side and right next to a great big flashy Daytona setup which dominated attention at the arcade. Years past their technical heyday people would still gravitate to Daytona whenever they saw it because that's obviously where the action was happening. And add to that the fact that it wasn't just flashy marketing but a genuinely super fun and easy game... I'd definitely agree that Daytona USA was the best it ever got in arcades, in the last and most technically advanced period before arcades in general slid into irrelevance.
You guys don't get it at all! You put it on your desk or lap like a laptop. Then you put on the 10x custom pointy thimble accessories (Thimblonger TM patent pending) and go full 10-fingered typing at 170 words per minute.
I'll throw up some more praise for Prince of Persia 2008. Puzzle platforming without combat, in that eye-wateringly gorgeous cell shaded world, was pure bliss. Unfortunately when the combat did rear its head (about 4 or 5 times in the entire game, I believe) it was completely incomprehensible and I'd spend an hour knocking the enemy over just for it to get up again with no clue how I was not doing what the developer wanted me to do. I actually played that one before Sands of Time, and when I did go back to SOT I discovered a much longer, deeper, and more adventurous game. But man those cell shaded graphics...
@romany8806 Did we really get Secret of Mana? All I remember is my best friend had it as a US import so I assumed that it was never released in Australia. Every cloud has a silver lining though - once the next generation dropped (and I had more money of my own) FF7 and Ocarina of Time absolutely blew me away. I had no idea that games could be anything like that. Looking back now, they are true products of iteration (although fantastic ones). But for me at the time it was like the whole world had been blown wide open.
As a tyke, I got into the Sega ecosystem purely because of their edgy branding. I never even bought any games for my Master System aside from the built-in Alex Kidd (too poor myself, and my parents didn't think highly of videogames) but I was a proud owner of Gunstar Heroes and Street Fighter 2 on my Mega Drive. The thing is, in Australia they never released any of those SNES RPGs here for some reason, so I didn't feel that I was missing out on much. I was "too cool" to care about Mario (it was the 90s, man) and had no idea what Zelda even was. But it was when they dropped Donkey Kong Country that my jaw hit the floor and I started questioning all of my life choices.
These XXL games are terrible, clunky 3D-ified monstrosities which never should have existed. But they keep making them, so someone must be buying them. Now Asterix & Obelix: Slap Them All is a gorgeous 2D work of art which really does the comics justice.
Back in the day I'd read about the 64DD in magazines, and the idea of essentially paying the price of the N64 again just to be able to then buy weird editing software that would be more at home on a computer, or games that surely would run fine on the console itself (as they ended up indeed doing) was grossly unappealing. Over time the retrospectives and "what ifs" have given it a mysterious air... It sounds like Nintendo had wild ideas in their heads about what they could do with the machine, even if they never ended up actually doing any of the really interesting stuff. But in the end it was surely the right move to kill it when they did.
My experience is more from the 32-64 bit era; I remember a Playstation kiosk where the FF8 demo was literally just the opening FMV, and an N64 kiosk with a DK64 demo which was essentially just a boring-looking tech demo showing off that one boss fight where the terrain deformed out in waves from the boss' impact. But then there was the Zelda demo kiosk which was chiefly responsible for me deciding to save up for an N64 of my own!
Did the writer of this article actually use this device? Please actually tell us about it. How powerful is it? How does it compare to the Raspberry Pi and FPGA alternatives which were mentioned?
@-wc- Fat of the Land was the zeitgeist for about half of the 90s. And you can say that it's not "true punk" but for a 90s teen they were the edgy hard core dangerous embodiment of everything we wanted to be. My issue is with the line about snowboarding being risky. "Risky" in the 90s would have been to put out a stodgy skiing game. Everyone was boarding; Coolboarders 1 & 2 had already tapped that market on the Playstation. If you weren't Xtreme then you were yesterday's news.
@Azuris thanks, yeah I agree that this is incredible. I will definitely buy an FPGA box for this at some point. Another thing which surprised me about this news is that, I thought the N64 chips were too much of a black box for hardware emulation. Looks like some real breakthroughs have been made.
The way people always talk about FPGA being like the holy grail of emulation accuracy, I guess I always thought it would be more of an all-or-nothing kind of affair. If it's so possible to have a running FPGA emulator with glitches all over the place, I'm not sure what the benefit is supposed to be. Does FPGA have a similar issue to software emulation where people write code to make some games work properly which then breaks compatibility for other games since it's not real cycle-accurate emulation but just good-enough approximation?
Don't get me wrong, I'm excited to see this development. Just a little surprised at what I'm seeing. If FPGA isn't about guaranteed accuracy then what is it about?
@EarthboundBenjy Even stranger is the fact that they didn't need to rely on all those famous characters when they were perfectly capable of inventing Morshu all by themselves!
I really enjoyed my time with the Funkey S especially for chilled out PS1 JRPGs like Breath of Fire 4 where there's no pressure to mash those tiny controls. The one thing holding it back from greatness (or really, usability at all) was the lack of any ability to use headphones. So, no playing in public on that uber-portable device. This Nano solves that problem so it's actually pretty tempting...
Whenever I read about a herculean task of game preservation such as this or the Satellaview stuff, or accurate emulation of tricky consoles, my mind always wanders to the fact that someone somewhere (e.g. at Nintendo) surely just... has the whole source code sitting around on a hard drive. Rather than being lost to time, this stuff is being withheld to time. In a million years when archaeologists are sifting through the ashes of our civilisation they'll be able to run Pokemon Garden just fine...
I'm a bit disappointed how this review turned out. I clicked this because I was excited about a handheld device that can handle PS2 and Gamecube. Then the review says that technically these are "supported" but don't expect all of your favourites to run flawlessly. What does that mean, exactly? An emulator technically "running" could mean anything. It could mean 5 fps, no sound, and constant glitches. It could mean FFX and Wind Waker but nothing else. Are any PS2 / Gamecube games worth playing on this thing? How many? That's the difference between a buy and a pass, and in that sense this review didn't help at all...
Comments 179
Re: Nintendo's Game Boy Is A Hot Item In Japan Again
You gotta be kidding; Nintendo is doing exactly what they're supposed to be doing: concentrating on new games and new hardware, while throwing us a bone with GB games on Switch. If you want a nice new machine to play game boy games there are 10 released each month from companies like Anerbic, Powkiddy, Analogue, et al. If you want a retro celebration of the original DMG then go buy one of those. If you want new game boy games there is a thriving indie scene and rom hacks galore. Not to mention GB-inspired options such as the Playdate. Retro enthusiasts are eating well.
Re: A Powerful New FPGA Rival To MiSTer And MARS Is In Development
@GravyThief yeah I'm ready for some PHAT SNACC
Re: Poland's 'Dreamcast Extreme' Magazine Looks So Good, You'd Think It Was Official
Surely this isn't a "magazine" in the sense of a reoccurring publication e.g. monthly, right? Even in today's era of content farming there just isn't enough Dreamcast news to keep such a thing going.
Re: MARS FPGA Will Let You Use Your Original Carts And Support Legacy AV Connections
@NinChocolate not that I would ever want to use RF anymore now, but here are pictures of the first 2 consoles I ever owned, the Sega Master System and then the Sega Mega Drive. Neither had composite, they were RF only. Later when I got an N64 and PS1 with composite I had to run them through the VCR!


Re: You Can Now Play Doom On The Retro Console In Persona 5
@Pillowpants I remember playing Maniac Mansion in DOTT. Had a blast, but then I couldn't figure out any way to exit out of it. I was too scared to save my game, worried that I'd be stuck in MM forever and lose all my DOTT progress! So I did my best to finish it in one sitting (never going to happen for 15-year-old me) and then restarted my computer at the switch. Finished DOTT and gave that in-game computer a wide berth from then on!
Re: Soapbox: The Trouble With Limited Run Games, And How To Fix It
I read that the reason (that LRG gave) for sending out CD-R 3DO games was that they legitimately thought that pressed discs wouldn't work on many models of 3DO, whereas burned discs would work on all of them. And then it turned out that the opposite was the case.
Is it true that LRG said this? Is there any shred of truth to their claim? I don't know anything about 3DO but I'd think that yes or no it's an important thing to clarify in any discussion of the CD-R controversy.
Re: Someone Is Trying To Bring Super Mario 64 To The GBA
I remember when I had my GBA and flash cart, I used to spend all day trawling the homebrew sites and trying out anything which put anything approaching "3D" in the palm of my hand. I would have eaten this up with a spoon! The amount of shonky wobbly racers and wolfenstein clones that I put up with, just trying to get my fix of that third dimension, I tell ya...
Re: Random: This Bulk Slash FAQ Has Been Puzzling Fans For Almost 20 Years
There's definitely a gameplay difference between the MISSes, and it's as follows:
Re: The Inside Story Of Rare's Wrestlerage, The Lost SNES WWF Game That Evolved Into Killer Instinct
These articles always make it sound like everyone at Rare in the 90s was just having the time of their life.
Re: PS1 Exclusive Crash Bandicoot Gets Ported To Sega Saturn
Ah Crash Bandicoot. Back in day he was the enemy! But later on I did enjoy reading about how the developers pioneered the process of streaming the level assets off the CD as you go, and as a result the CD was spinning non-stop and had Sony freaking out about potential mechanical damage. I wonder if that element would present unique challenges for a Saturn port?
Re: Did You Butcher Your Mega Drive / Genesis Carts To Overcome Sega's Physical Region Lock?
Were people modifying these cartridges with their teeth?!
Re: Grand Theft Auto III Likely Wouldn't Exist Without The Sega Dreamcast
Wow that Godzilla Dreamcast game might as well be Blast Corps on the N64!
(replays Blast Corps on the N64)
Ok fine, this has 1/4 the resolution, 1/10 the polygons, and you never even get to see the sky!
Re: 'The Epyx Collection: Handheld' Brings 6 Atari Lynx Games To Switch
Looks pretty cool actually. I've been interested in Electrocop ever since reading about it on Super Adventures In Gaming; old school experiments in pseudo-3D are always fascinating.
https://superadventuresingaming.blogspot.com/2012/04/electrocop-lynx.html
Re: The 2006 "PlayStation Experience" Trailer Can Be Yours For $70,000
The seller is Art Vandelay? Something seems suspicious here...
Re: Sealed NES Castlevania Sold For $90,000 Because It Was "The First Game My Mom Ever Bought Me"
I guess to be fair, perhaps when he was 9 years old his mother took him down to Heritage Auctions and bought him a $90000 copy sealed in plastic and it's me who is being distasteful.
Re: Sealed NES Castlevania Sold For $90,000 Because It Was "The First Game My Mom Ever Bought Me"
Yes yes the only way to remember your mother buying you Castlevania is to spend 90,000 on a collector's item which by definition will never ever get played. It's surely the only copy of Castlevania available anywhere; without this you might as well forget she ever existed.
Honestly I don't care too much about these speculators but dressing it up with such an obviously fake story for "scene cred" is just distasteful.
Re: Interview: Factor 5's Julian Eggebrecht On Star Wars, Indiana Jones And Choosing N64 Over PS1
What a great, feel-good story for us N64 heads. Kudos to the Bitmap team for letting you reproduce it from the book. I'm definitely going to need to put that book on my wishlist.
Re: Flashback: The Lost 32X Castlevania That Led To Symphony Of The Night
@RetroGames what are you referring to? There's no mode 7 in the 32x game, no transparencies... Nothing at all in fact, except for those 3 sprites. The video at the bottom of the article is a homebrew game.
Re: Random: This Frankenstein Wii / N64 / GameCube Console Gives Us Nightmares
It's so beautiful!
Re: Game Preservationists Unearth New Footage Of Cancelled N64 Racer
That does look pretty nice for an N64 title. But also pretty dry - I think I would have abandoned it for something from the San Francisco Rush series pretty quickly.
Re: Yellow Taxi Goes Vroom Is An N64-Inspired Collectathon With A Twist
I'm a fan of this art style, looks similar to Toree and Lunistice. Crisp crunchy textures look more like an up-rezzed PS1 game or a down-rezzed Dreamcast game than an N64 game. I'll keep this on my radar and hope that it comes to the Switch.
Re: Meet The Company Bringing Classic Games To Switch, PS5 And Xbox "By Mistake"
The only one of those mentioned games that I've heard of from a commercial re-release perspective is Grandia on Switch, and I thought the consensus was that it was a disaster?
Re: An Unofficial Sega Bass Fishing NES Port Has Been Dumped Online
Wow that looks spectacular, especially for a "bootleg" NES game as opposed to a "labour of love indie project" NES game. That extreme parallax depth effect would have broken my brain in the early 90s.
Re: 'Infinite Mario 64' Lets You Play Super Mario 64 Until The End Of Time
I'm not sure I understand the thesis here. I already play Super Mario 64 every day forever. I thought everyone did?!
Re: Atari CEO Claims Bubsy Response Was "Greater Than Anticipated"
@HoyeBoye more like Atari wants the internet to pull a Morshu.
Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"
I really hope that anyone rebuilding an N64 game from source code these days is paying attention to Kaze Emanuar on YouTube. That guy bends Mario 64 over his knee and really makes it clear what 25 years of coding techniques (as opposed to technology) can do for performance and quality.
Re: Review: Anbernic RG35XX H - Third Time's A Charm
Every time a review comes out, I wonder about the market for these handheld emulation devices. It feels as though, ever since the release of the Switch, about 20 of these have been released each year. From a practical perspective they all do exactly the same thing: emulate retro games up to around the PS1 / N64 / DC level. The only difference is varying levels of tech specs and physical layout.
So what I want to know is: are retro-heads buying and re-buying and re-buying these things? Does the typical consumer own a cupboard full of these things as if they were a professional tech reviewer? I'd think that having just one would be enough, if it did the job properly. And if it didn't do the job properly then surely it would sour people's enthusiasm to throw more money at the next moderately-tweaked spec version. Unless version 2 could all of a sudden solidly run all PS2 and Gamecube games, any upgrade would surely be almost pointless.
Unless of course the draw with these things is in the initial setup and experimentation, with few people actually sinking hours into them long term to actually play them...
Re: You Can Dump A Game Boy Advance ROM By Crashing It And Recording The Audio
I haven't watched the video, but I'd have thought that half of the challenge would be to get the game to crash in the first place. Do you need to come up with a custom solution for that for each individual game? Or is there some well known hardware-level trick which works for everything?
Re: UK Newspaper The Guardian Ranks 'Daytona USA' As Sega's Greatest Arcade Game
In my opinion you can't ignore popularity in a judgement like this. I grew up in a medium-sized city in Australia and I never saw Outrun 2 at all, but 4x or even 8x Daytona setups were all over the place. Sega Rally Championship was great but at most you'd see two of them side by side and right next to a great big flashy Daytona setup which dominated attention at the arcade. Years past their technical heyday people would still gravitate to Daytona whenever they saw it because that's obviously where the action was happening.
And add to that the fact that it wasn't just flashy marketing but a genuinely super fun and easy game... I'd definitely agree that Daytona USA was the best it ever got in arcades, in the last and most technically advanced period before arcades in general slid into irrelevance.
Re: I've Just Resurrected This Zelda Scratch Card Game From 1989
What you really need is an MRI machine or whatever they use to peek behind ancient paintings. The investment will be totally worth it!
Re: Interview: "It Was A Suicide Mission" - Larry Siegel Reflects On Atari's Failed War On Nintendo
What a bitter, miserable SOB.
Re: The Keyboard-Packing Aya Neo Slide Is Available To Pre-Order Today
You guys don't get it at all! You put it on your desk or lap like a laptop. Then you put on the 10x custom pointy thimble accessories (Thimblonger TM patent pending) and go full 10-fingered typing at 170 words per minute.
Re: Anniversary: Prince Of Persia: The Sands Of Time Is 20 Today
I'll throw up some more praise for Prince of Persia 2008. Puzzle platforming without combat, in that eye-wateringly gorgeous cell shaded world, was pure bliss. Unfortunately when the combat did rear its head (about 4 or 5 times in the entire game, I believe) it was completely incomprehensible and I'd spend an hour knocking the enemy over just for it to get up again with no clue how I was not doing what the developer wanted me to do.
I actually played that one before Sands of Time, and when I did go back to SOT I discovered a much longer, deeper, and more adventurous game. But man those cell shaded graphics...
Re: Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES
@romany8806 Did we really get Secret of Mana? All I remember is my best friend had it as a US import so I assumed that it was never released in Australia.
Every cloud has a silver lining though - once the next generation dropped (and I had more money of my own) FF7 and Ocarina of Time absolutely blew me away. I had no idea that games could be anything like that. Looking back now, they are true products of iteration (although fantastic ones). But for me at the time it was like the whole world had been blown wide open.
Re: Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES
As a tyke, I got into the Sega ecosystem purely because of their edgy branding. I never even bought any games for my Master System aside from the built-in Alex Kidd (too poor myself, and my parents didn't think highly of videogames) but I was a proud owner of Gunstar Heroes and Street Fighter 2 on my Mega Drive.
The thing is, in Australia they never released any of those SNES RPGs here for some reason, so I didn't feel that I was missing out on much. I was "too cool" to care about Mario (it was the 90s, man) and had no idea what Zelda even was. But it was when they dropped Donkey Kong Country that my jaw hit the floor and I started questioning all of my life choices.
Re: Asterix & Obelix XXXL: The Ram From Hibernia Is Arriving On Various Platforms In October
These XXL games are terrible, clunky 3D-ified monstrosities which never should have existed. But they keep making them, so someone must be buying them.
Now Asterix & Obelix: Slap Them All is a gorgeous 2D work of art which really does the comics justice.
Re: Second-Hand Nintendo 64DD Offers Up Some Welcome Surprises For New Owner
Back in the day I'd read about the 64DD in magazines, and the idea of essentially paying the price of the N64 again just to be able to then buy weird editing software that would be more at home on a computer, or games that surely would run fine on the console itself (as they ended up indeed doing) was grossly unappealing.
Over time the retrospectives and "what ifs" have given it a mysterious air... It sounds like Nintendo had wild ideas in their heads about what they could do with the machine, even if they never ended up actually doing any of the really interesting stuff. But in the end it was surely the right move to kill it when they did.
Re: Insanely Rare Nintendo M6 Demo Unit Goes Up For Auction On eBay
My experience is more from the 32-64 bit era; I remember a Playstation kiosk where the FF8 demo was literally just the opening FMV, and an N64 kiosk with a DK64 demo which was essentially just a boring-looking tech demo showing off that one boss fight where the terrain deformed out in waves from the boss' impact.
But then there was the Zelda demo kiosk which was chiefly responsible for me deciding to save up for an N64 of my own!
Re: ZUIKI Officially Unveils The Dance Dance Revolution Classic Mini In Japan
I like the idea of hooking up a full size dance mat but still displaying on the postage stamp sized screen.
Re: 'Lightweight Personal Server' ZimaBlade Is A Retro Gaming Powerhouse
Did the writer of this article actually use this device? Please actually tell us about it. How powerful is it? How does it compare to the Raspberry Pi and FPGA alternatives which were mentioned?
Re: 1080° Snowboarding Dev Wanted The Prodigy's Music To Feature In The Game
@-wc- Fat of the Land was the zeitgeist for about half of the 90s. And you can say that it's not "true punk" but for a 90s teen they were the edgy hard core dangerous embodiment of everything we wanted to be.
My issue is with the line about snowboarding being risky. "Risky" in the 90s would have been to put out a stodgy skiing game. Everyone was boarding; Coolboarders 1 & 2 had already tapped that market on the Playstation. If you weren't Xtreme then you were yesterday's news.
Re: "Impossible" N64 MiSTer Core Is Making Impressive Progress
@Azuris thanks, yeah I agree that this is incredible. I will definitely buy an FPGA box for this at some point.
Another thing which surprised me about this news is that, I thought the N64 chips were too much of a black box for hardware emulation. Looks like some real breakthroughs have been made.
Re: "Impossible" N64 MiSTer Core Is Making Impressive Progress
@dconstantine thanks, it's like you put my entire comment in there!
Re: "Impossible" N64 MiSTer Core Is Making Impressive Progress
The way people always talk about FPGA being like the holy grail of emulation accuracy, I guess I always thought it would be more of an all-or-nothing kind of affair. If it's so possible to have a running FPGA emulator with glitches all over the place, I'm not sure what the benefit is supposed to be. Does FPGA have a similar issue to software emulation where people write code to make some games work properly which then breaks compatibility for other games since it's not real cycle-accurate emulation but just good-enough approximation?
Don't get me wrong, I'm excited to see this development. Just a little surprised at what I'm seeing. If FPGA isn't about guaranteed accuracy then what is it about?
Re: Ghostbusters II NES Prototype Sells For Over $1,000 At Auction
@KingMike Of course you can trust them, they're Heritage Auctions!
And of course "HA.com/live bidder" is also a real person and not a HA sockpuppet!
Re: Codemasters Was Supposed To Make A NES CD Drive, But It Never Happened
I love the way people's imagination worked back then.
"With the power of CDs, you can get TWO 5MB (or was that 5Mb?) games on one (700MB) CD!"
Re: Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened?
@EarthboundBenjy Even stranger is the fact that they didn't need to rely on all those famous characters when they were perfectly capable of inventing Morshu all by themselves!
Re: Review: Anbernic RG Nano - What Is This, A Game Boy For Ants?!
I really enjoyed my time with the Funkey S especially for chilled out PS1 JRPGs like Breath of Fire 4 where there's no pressure to mash those tiny controls. The one thing holding it back from greatness (or really, usability at all) was the lack of any ability to use headphones. So, no playing in public on that uber-portable device. This Nano solves that problem so it's actually pretty tempting...
Re: This Lost Pokémon Game Is Being Resurrected By Fans
Whenever I read about a herculean task of game preservation such as this or the Satellaview stuff, or accurate emulation of tricky consoles, my mind always wanders to the fact that someone somewhere (e.g. at Nintendo) surely just... has the whole source code sitting around on a hard drive. Rather than being lost to time, this stuff is being withheld to time. In a million years when archaeologists are sifting through the ashes of our civilisation they'll be able to run Pokemon Garden just fine...
Re: Review: Anbernic RG405M - PS2 And GameCube Emulation That Fits In Your Pocket
I'm a bit disappointed how this review turned out. I clicked this because I was excited about a handheld device that can handle PS2 and Gamecube. Then the review says that technically these are "supported" but don't expect all of your favourites to run flawlessly.
What does that mean, exactly? An emulator technically "running" could mean anything. It could mean 5 fps, no sound, and constant glitches. It could mean FFX and Wind Waker but nothing else. Are any PS2 / Gamecube games worth playing on this thing? How many? That's the difference between a buy and a pass, and in that sense this review didn't help at all...