Comments 200

Re: Random: No One Can Agree On The Solution To This Zelda: Ocarina Of Time Puzzle

N64-ROX

In my opinion it's absurd to place this emphasis on the position of the 2. That's some "L is real 2401" meta madness for something which comes right near the beginning of the game and which physically blocks your progress.
Surely it's either
a) the heart thing
b) brute force (this is Master Quest we're talking about, and there are only 6 possible solutions anyway)
C
c) something else in the game that we've missed.

Re: The Game That Inspired The Term 'Roguelike' Is Now Available On Switch

N64-ROX

I honestly believe that roguelikes are everywhere not because players love them but because indie developers love them. Randomisation and run-based mechanics means that you can actually play that game yourself, that you spent those years making. Otherwise if you know every bit of the game inside and out there's no joy in ever playing it.

Re: Review: TapTo NFC Loading System - Gives MiSTer FPGA A Vital Physical Connection

N64-ROX

That's a super cool idea. I often buy physical Switch games but then regrettably play them very seldomly because the act of getting up and exchanging cartridges is just so much less convenient than selecting them from the menu.
But with an emulation box, everything is already there on the menu so you're not losing any functionality with these NFC cards, only gaining an additional way to launch your favourites if you're in a fun mood.
Definitely will look into one of these when I finally get a Mister (or equivalent).

Re: N64 Classic Mystical Ninja Starring Goemon Gets Fanmade PC Recompilation Project

N64-ROX

@Sketcz I loved Mystical Ninja back in the day. But for me part of its charm was its low profile. Here was the "Japanesest" game on the system, which was also an incredibly solid and funny 3D adventure; and nobody knew about it. Back in the 90s that made me feel like part of something really special. I like to contrast it with Okami on the PS2 - another spectacular game but it received a load of hype, so whenever I was showing that off to my friends it was like "look what games can do now" as opposed to "look at this slice of pure gold which has been under your noses on the N64 the whole time!"

Re: The "Worst PlayStation RPG Ever" Is Getting A Fan Translation

N64-ROX

I'm definitely someone who can appreciate "so bad it's good". I even trawl the Switch eShop for cheap indie/shovelware stuff which might have redeeming qualities - even when they don't, the sheer audaciousness of releasing something so broken or wrong or even illegal gives me a bit of a kick.
But older console games - PSX or SNES era games - those are something else. Back then, to release a game meant physical distribution, relationships with publishers and even Sony / Nintendo themselves, hell even the craft itself of making games was so much harder (no Unity or Unreal etc) that the games industry mostly gatekept itself to a certain level of quality and respectability. To see something so broken make it through a system like that is really intriguing, and when it's amateur-hour stuff like this, really charming. At least in short bursts! But I can see someone developing an obsession with it.

Re: Taki Udon's $99 MiSTer FPGA Clone Won't Be $99 - It Will Be Even Cheaper

N64-ROX

Analogue's stuff was always for people who want to pay more for their retrogaming, with its focus on original physical carts as opposed to roms. Add on the fact that you're getting a beautifully engineered consumer product and an "it just works" experience, it really is the Apple Mac of this hobby and I'm not surprised that they charge a premium and find plenty of happy buyers. And I say: good for them. Retrogaming is all about indulgence anyway; if I can get a literal box of boards and chips for $99 to flawlessly play my roms and someone else can pay three times as much to get an object of beauty which gives value to their $20k physical game collection then we're both happy.

Re: Nintendo's Game Boy Is A Hot Item In Japan Again

N64-ROX

You gotta be kidding; Nintendo is doing exactly what they're supposed to be doing: concentrating on new games and new hardware, while throwing us a bone with GB games on Switch. If you want a nice new machine to play game boy games there are 10 released each month from companies like Anerbic, Powkiddy, Analogue, et al. If you want a retro celebration of the original DMG then go buy one of those. If you want new game boy games there is a thriving indie scene and rom hacks galore. Not to mention GB-inspired options such as the Playdate. Retro enthusiasts are eating well.

Re: You Can Now Play Doom On The Retro Console In Persona 5

N64-ROX

@Pillowpants I remember playing Maniac Mansion in DOTT. Had a blast, but then I couldn't figure out any way to exit out of it. I was too scared to save my game, worried that I'd be stuck in MM forever and lose all my DOTT progress! So I did my best to finish it in one sitting (never going to happen for 15-year-old me) and then restarted my computer at the switch. Finished DOTT and gave that in-game computer a wide berth from then on!

Re: Soapbox: The Trouble With Limited Run Games, And How To Fix It

N64-ROX

I read that the reason (that LRG gave) for sending out CD-R 3DO games was that they legitimately thought that pressed discs wouldn't work on many models of 3DO, whereas burned discs would work on all of them. And then it turned out that the opposite was the case.
Is it true that LRG said this? Is there any shred of truth to their claim? I don't know anything about 3DO but I'd think that yes or no it's an important thing to clarify in any discussion of the CD-R controversy.

Re: Someone Is Trying To Bring Super Mario 64 To The GBA

N64-ROX

I remember when I had my GBA and flash cart, I used to spend all day trawling the homebrew sites and trying out anything which put anything approaching "3D" in the palm of my hand. I would have eaten this up with a spoon! The amount of shonky wobbly racers and wolfenstein clones that I put up with, just trying to get my fix of that third dimension, I tell ya...

Re: PS1 Exclusive Crash Bandicoot Gets Ported To Sega Saturn

N64-ROX

Ah Crash Bandicoot. Back in day he was the enemy! But later on I did enjoy reading about how the developers pioneered the process of streaming the level assets off the CD as you go, and as a result the CD was spinning non-stop and had Sony freaking out about potential mechanical damage. I wonder if that element would present unique challenges for a Saturn port?

Re: Sealed NES Castlevania Sold For $90,000 Because It Was "The First Game My Mom Ever Bought Me"

N64-ROX

Yes yes the only way to remember your mother buying you Castlevania is to spend 90,000 on a collector's item which by definition will never ever get played. It's surely the only copy of Castlevania available anywhere; without this you might as well forget she ever existed.
Honestly I don't care too much about these speculators but dressing it up with such an obviously fake story for "scene cred" is just distasteful.

Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"

N64-ROX

I really hope that anyone rebuilding an N64 game from source code these days is paying attention to Kaze Emanuar on YouTube. That guy bends Mario 64 over his knee and really makes it clear what 25 years of coding techniques (as opposed to technology) can do for performance and quality.

Re: Review: Anbernic RG35XX H - Third Time's A Charm

N64-ROX

Every time a review comes out, I wonder about the market for these handheld emulation devices. It feels as though, ever since the release of the Switch, about 20 of these have been released each year. From a practical perspective they all do exactly the same thing: emulate retro games up to around the PS1 / N64 / DC level. The only difference is varying levels of tech specs and physical layout.
So what I want to know is: are retro-heads buying and re-buying and re-buying these things? Does the typical consumer own a cupboard full of these things as if they were a professional tech reviewer? I'd think that having just one would be enough, if it did the job properly. And if it didn't do the job properly then surely it would sour people's enthusiasm to throw more money at the next moderately-tweaked spec version. Unless version 2 could all of a sudden solidly run all PS2 and Gamecube games, any upgrade would surely be almost pointless.
Unless of course the draw with these things is in the initial setup and experimentation, with few people actually sinking hours into them long term to actually play them...

Re: UK Newspaper The Guardian Ranks 'Daytona USA' As Sega's Greatest Arcade Game

N64-ROX

In my opinion you can't ignore popularity in a judgement like this. I grew up in a medium-sized city in Australia and I never saw Outrun 2 at all, but 4x or even 8x Daytona setups were all over the place. Sega Rally Championship was great but at most you'd see two of them side by side and right next to a great big flashy Daytona setup which dominated attention at the arcade. Years past their technical heyday people would still gravitate to Daytona whenever they saw it because that's obviously where the action was happening.
And add to that the fact that it wasn't just flashy marketing but a genuinely super fun and easy game... I'd definitely agree that Daytona USA was the best it ever got in arcades, in the last and most technically advanced period before arcades in general slid into irrelevance.