Comments 307

Re: "You Are Vandalising Your Own History" - Taito Caught Using AI To "Undermine" Its Gaming Past

N64-ROX

Now now, I hate AI at least as much as the next guy, but those closing comments are pretty hyperbolic.
On the other hand, it's given me a delightful new meme that I'm going to try to make happen.
"Assuming society still exists after all this."
You can add that to any talking point, no matter how mundane!
Honey, you forgot to bring in the laundry. Assuming society still exists after all this.

Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'

N64-ROX

@Xerox1919 Sony switched their buttons in the middle of the PS1 era, way before the Xbox came along. In the west, FF7 used O to confirm and X to cancel, and by the time FF8 came along it was the opposite. X was the standard confirm button for all PS1 games after the first couple of years. Pushing the "bottom button" to confirm just became standard muscle memory for a long time. Not to mention of course that that's how the N64 controller did it too.

Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'

N64-ROX

I never owned a SNES so my first proper initiation into the 4-button controller world was the PS1. So it just became intuitive that the button on the bottom (X) is "confirm". Although there was some confusion with the fact that FF7 still used the Japanese approach of circle being "confirm" while FF8 and beyond used the western paradigm of X. And then in the PS3 days when I was living in Hong Kong and there was no region locking it just became a complete mess. In the OS, a HK machine would use circle and an Australian machine would use X. Some games would switch it up depending on which machine they were playing on, while others would stick strictly to the paradigm for their region. And then some other games would just get completely confused and do it one way in menus, another way in gameplay, and have on-screen prompts and tutorials which were incorrect, leading to much hilarity.
And then of course I went back to Nintendo with the Switch, and I use an Xbox gamepad for the PC, and muscle memory becomes something to fight against on either platform with ALL the buttons flipped...

Re: ModRetro's M64 Could "Replace MiSTer FPGA", Says New Report

N64-ROX

I was just thinking similar thoughts yesterday about that Taki Udon PS1 FPGA machine, which will run N64 and Saturn cores.
Although I guess that's more a case of releasing current-gen FPGA tech with a beautiful package and a beautiful price, than advancing the state of the art. But yeah I don't see this Modretro box as being significantly better - if you already have perfect FPGA emulation then what good is a little more power, unless it enables you to start thinking about Dreamcast etc... And of course I've made my opinion on Modretro as a company well known already.

Re: ModRetro's FPGA N64 Uses FPGAzumSpass's MiSTer N64 Core

N64-ROX

I think Time Extension has done it very well here. This is retrogaming news, and plenty of other sites will write about it, and most of those outlets won't bother to mention every time that the guy leading this is an arms dealer. By reading articles like this I get to make an informed purchase (or in this case, non-purchase) and stay abreast of what's happening from a reputable non-SEO-farm source.

Re: Talking Point: A Curious Contradiction At The Core Of "New" Commodore Makes Me Uncomfortable

N64-ROX

I'm completely on board with this article's discussion of AI. But I think framing it from the perspective of this Commodore endeavor is a bit rich.
For all of Simpson's talk about Commodore being a new computing platform which will need to "support children's curriculums" into the future, in reality the only tangible product being offered is an FPGA C64 emulator. This is absolutely a retro-focused endeavor, not a forward-looking one. Any dreams Simpson has of taking on Windows, Apple, Google, and Linux simply by buying the trademark to Commodore are at best pie-in-the-sky and more likely just cynical investor bait.

Re: CrankBoy Is A Playdate Game Boy Emulator With Impressive Performance

N64-ROX

Also, I know that I'm just feeding the troll at this point, but anyone who says that the Playdate is low-tech garbage has obviously never used one and is (probably purposefully) missing the point.
The hook of the Playdate isn't its restrictions, or even its crank. It's the fact that dozens and dozens of the best indie developers have embraced it and created hundreds of creative games for it which you can't find anywhere else. You could go and buy one of this month's 100 new retro handhelds and in the end what are you actually doing with it? Just playing Super Mario World and Donkey Kong Country and Final Fantasy 7 again for the n'th time. Or you could fire up the Playdate and be treated to an utter smorgasbord of new and unique experiences.

Re: This Man Now "Owns Commodore", But His Use Of Generative AI Has Some Fans Worried

N64-ROX

I don't know anything about this guy but those thumbnails give off a repulsive Mr Beast energy already, regardless of AI.
But yeah I have to agree with the doubters - unless his plan is to just slap the logo on some random cashgrab mini PC or raspberry pi, spending 7 figures on a nostalgic brandname is just the very beginning if he wants to actually bring some kind of new computer to market. And there's no way a single kid in the entire world will care about a Commodore - the C64 was laughably outdated even in my time and I'm pretty darn old. And then to hire back all of these OG commodore dudes - those guys would be in their 70s - 80s now, they're probably more interested in kicking the youth off of their lawns than inventing new paradigms of computing.

Re: "Sorry If Any Kids Were Left Scarred By That One" - Meet The Composer Behind PlayStation's Iconic Demo Discs

N64-ROX

@OutRun22 the N64 could do things the PSX could only dream of! But at the same time, I'll forever have to agree with you here in a way. The PSX was doing things the N64 wished it was cool enough to do. While Nintendo and Rare were making all-time classics on the N64, every other creative force in the games industry was bringing the zeitgeist to the PSX. After a few years of holding my ground, I had to buy one in the end. And the Tony Hawks and Final Fantasy goodness did flow.

Re: Playdate's Getting A Vampire Survivors-Inspired Game From The Makers Of FTL And Into The Breach

N64-ROX

@Guitario honestly, emulating the Playdate would be missing the point. It's a gorgeous device that just makes you happy to hold it in your hands. And while it has a solid library of clever exclusive indie games, they're usually bite-sized riffs on bigger "real" games where the interest lies in how the devs were able to make it work with a 1-bit black & white screen. Not to mention the fact that most of them are unplayable without that signature crank.

Re: Playdate's Getting A Vampire Survivors-Inspired Game From The Makers Of FTL And Into The Breach

N64-ROX

Erm, the whole point of Vampire Survivors is that you don't have to aim; just concentrate on movement and get into a flow state. This game seems to be all about aiming, which looks much more stressful and the complete opposite experience in my opinion.
That said, I love Into The Breach and I love my Playdate (finding a reason to keep regularly pulling it out of the drawer is the main problem really) so I'll definitely be investing in Season 2 and checking this out.

Re: 34 Years Ago, Nintendo Begged Fans Not To "Risk" Importing SNES Consoles From Japan

N64-ROX

I could barely afford to buy any games in the 16 bit generation, so importing from overseas was something only the richest of the rich people would ever do. I even (regrettably) chose a mega drive over a snes because it came with a 6-in-one cartridge, forsaking the Donkey Kong Country that my heart so desired. I was moving up from my master system where I'd bought literally zero games, surviving only on the built-in Alex Kidd and the occasional rental.
Crazy times; I'm still salty about them to some extent. Now I have more games on my Switch than I know what to do with.

Re: What Happens When An Arms Dealer Publishes Your Video Game?

N64-ROX

The interviewees not wanting to voice an opinion but then calling out "online toxicity" speaks volumes. Ah yes online toxicity exists, that's something that everyone can agree on, right? But what you're calling "toxicity" is conscientious people objecting to the fact that your publisher is owned by an arms dealer and general horrible human (let's call them, for simplicity's sake, the Left). The war hawks and bigots and celebrity apologists (let's call them the Right) aren't the ones calling to boycott your project. So it's pretty obvious whom you're calling "toxic" and where your loyalties lie. At least that one guy Lockwood seems to understand the issue.