Ah Crash Bandicoot. Back in day he was the enemy! But later on I did enjoy reading about how the developers pioneered the process of streaming the level assets off the CD as you go, and as a result the CD was spinning non-stop and had Sony freaking out about potential mechanical damage. I wonder if that element would present unique challenges for a Saturn port?
Wow that Godzilla Dreamcast game might as well be Blast Corps on the N64! (replays Blast Corps on the N64) Ok fine, this has 1/4 the resolution, 1/10 the polygons, and you never even get to see the sky!
I guess to be fair, perhaps when he was 9 years old his mother took him down to Heritage Auctions and bought him a $90000 copy sealed in plastic and it's me who is being distasteful.
Yes yes the only way to remember your mother buying you Castlevania is to spend 90,000 on a collector's item which by definition will never ever get played. It's surely the only copy of Castlevania available anywhere; without this you might as well forget she ever existed. Honestly I don't care too much about these speculators but dressing it up with such an obviously fake story for "scene cred" is just distasteful.
What a great, feel-good story for us N64 heads. Kudos to the Bitmap team for letting you reproduce it from the book. I'm definitely going to need to put that book on my wishlist.
@RetroGames what are you referring to? There's no mode 7 in the 32x game, no transparencies... Nothing at all in fact, except for those 3 sprites. The video at the bottom of the article is a homebrew game.
That does look pretty nice for an N64 title. But also pretty dry - I think I would have abandoned it for something from the San Francisco Rush series pretty quickly.
I'm a fan of this art style, looks similar to Toree and Lunistice. Crisp crunchy textures look more like an up-rezzed PS1 game or a down-rezzed Dreamcast game than an N64 game. I'll keep this on my radar and hope that it comes to the Switch.
The only one of those mentioned games that I've heard of from a commercial re-release perspective is Grandia on Switch, and I thought the consensus was that it was a disaster?
Wow that looks spectacular, especially for a "bootleg" NES game as opposed to a "labour of love indie project" NES game. That extreme parallax depth effect would have broken my brain in the early 90s.
I really hope that anyone rebuilding an N64 game from source code these days is paying attention to Kaze Emanuar on YouTube. That guy bends Mario 64 over his knee and really makes it clear what 25 years of coding techniques (as opposed to technology) can do for performance and quality.
Every time a review comes out, I wonder about the market for these handheld emulation devices. It feels as though, ever since the release of the Switch, about 20 of these have been released each year. From a practical perspective they all do exactly the same thing: emulate retro games up to around the PS1 / N64 / DC level. The only difference is varying levels of tech specs and physical layout. So what I want to know is: are retro-heads buying and re-buying and re-buying these things? Does the typical consumer own a cupboard full of these things as if they were a professional tech reviewer? I'd think that having just one would be enough, if it did the job properly. And if it didn't do the job properly then surely it would sour people's enthusiasm to throw more money at the next moderately-tweaked spec version. Unless version 2 could all of a sudden solidly run all PS2 and Gamecube games, any upgrade would surely be almost pointless. Unless of course the draw with these things is in the initial setup and experimentation, with few people actually sinking hours into them long term to actually play them...
I haven't watched the video, but I'd have thought that half of the challenge would be to get the game to crash in the first place. Do you need to come up with a custom solution for that for each individual game? Or is there some well known hardware-level trick which works for everything?
In my opinion you can't ignore popularity in a judgement like this. I grew up in a medium-sized city in Australia and I never saw Outrun 2 at all, but 4x or even 8x Daytona setups were all over the place. Sega Rally Championship was great but at most you'd see two of them side by side and right next to a great big flashy Daytona setup which dominated attention at the arcade. Years past their technical heyday people would still gravitate to Daytona whenever they saw it because that's obviously where the action was happening. And add to that the fact that it wasn't just flashy marketing but a genuinely super fun and easy game... I'd definitely agree that Daytona USA was the best it ever got in arcades, in the last and most technically advanced period before arcades in general slid into irrelevance.
You guys don't get it at all! You put it on your desk or lap like a laptop. Then you put on the 10x custom pointy thimble accessories (Thimblonger TM patent pending) and go full 10-fingered typing at 170 words per minute.
I'll throw up some more praise for Prince of Persia 2008. Puzzle platforming without combat, in that eye-wateringly gorgeous cell shaded world, was pure bliss. Unfortunately when the combat did rear its head (about 4 or 5 times in the entire game, I believe) it was completely incomprehensible and I'd spend an hour knocking the enemy over just for it to get up again with no clue how I was not doing what the developer wanted me to do. I actually played that one before Sands of Time, and when I did go back to SOT I discovered a much longer, deeper, and more adventurous game. But man those cell shaded graphics...
@romany8806 Did we really get Secret of Mana? All I remember is my best friend had it as a US import so I assumed that it was never released in Australia. Every cloud has a silver lining though - once the next generation dropped (and I had more money of my own) FF7 and Ocarina of Time absolutely blew me away. I had no idea that games could be anything like that. Looking back now, they are true products of iteration (although fantastic ones). But for me at the time it was like the whole world had been blown wide open.
As a tyke, I got into the Sega ecosystem purely because of their edgy branding. I never even bought any games for my Master System aside from the built-in Alex Kidd (too poor myself, and my parents didn't think highly of videogames) but I was a proud owner of Gunstar Heroes and Street Fighter 2 on my Mega Drive. The thing is, in Australia they never released any of those SNES RPGs here for some reason, so I didn't feel that I was missing out on much. I was "too cool" to care about Mario (it was the 90s, man) and had no idea what Zelda even was. But it was when they dropped Donkey Kong Country that my jaw hit the floor and I started questioning all of my life choices.
These XXL games are terrible, clunky 3D-ified monstrosities which never should have existed. But they keep making them, so someone must be buying them. Now Asterix & Obelix: Slap Them All is a gorgeous 2D work of art which really does the comics justice.
Back in the day I'd read about the 64DD in magazines, and the idea of essentially paying the price of the N64 again just to be able to then buy weird editing software that would be more at home on a computer, or games that surely would run fine on the console itself (as they ended up indeed doing) was grossly unappealing. Over time the retrospectives and "what ifs" have given it a mysterious air... It sounds like Nintendo had wild ideas in their heads about what they could do with the machine, even if they never ended up actually doing any of the really interesting stuff. But in the end it was surely the right move to kill it when they did.
My experience is more from the 32-64 bit era; I remember a Playstation kiosk where the FF8 demo was literally just the opening FMV, and an N64 kiosk with a DK64 demo which was essentially just a boring-looking tech demo showing off that one boss fight where the terrain deformed out in waves from the boss' impact. But then there was the Zelda demo kiosk which was chiefly responsible for me deciding to save up for an N64 of my own!
Did the writer of this article actually use this device? Please actually tell us about it. How powerful is it? How does it compare to the Raspberry Pi and FPGA alternatives which were mentioned?
@-wc- Fat of the Land was the zeitgeist for about half of the 90s. And you can say that it's not "true punk" but for a 90s teen they were the edgy hard core dangerous embodiment of everything we wanted to be. My issue is with the line about snowboarding being risky. "Risky" in the 90s would have been to put out a stodgy skiing game. Everyone was boarding; Coolboarders 1 & 2 had already tapped that market on the Playstation. If you weren't Xtreme then you were yesterday's news.
@Azuris thanks, yeah I agree that this is incredible. I will definitely buy an FPGA box for this at some point. Another thing which surprised me about this news is that, I thought the N64 chips were too much of a black box for hardware emulation. Looks like some real breakthroughs have been made.
The way people always talk about FPGA being like the holy grail of emulation accuracy, I guess I always thought it would be more of an all-or-nothing kind of affair. If it's so possible to have a running FPGA emulator with glitches all over the place, I'm not sure what the benefit is supposed to be. Does FPGA have a similar issue to software emulation where people write code to make some games work properly which then breaks compatibility for other games since it's not real cycle-accurate emulation but just good-enough approximation?
Don't get me wrong, I'm excited to see this development. Just a little surprised at what I'm seeing. If FPGA isn't about guaranteed accuracy then what is it about?
@EarthboundBenjy Even stranger is the fact that they didn't need to rely on all those famous characters when they were perfectly capable of inventing Morshu all by themselves!
I really enjoyed my time with the Funkey S especially for chilled out PS1 JRPGs like Breath of Fire 4 where there's no pressure to mash those tiny controls. The one thing holding it back from greatness (or really, usability at all) was the lack of any ability to use headphones. So, no playing in public on that uber-portable device. This Nano solves that problem so it's actually pretty tempting...
Whenever I read about a herculean task of game preservation such as this or the Satellaview stuff, or accurate emulation of tricky consoles, my mind always wanders to the fact that someone somewhere (e.g. at Nintendo) surely just... has the whole source code sitting around on a hard drive. Rather than being lost to time, this stuff is being withheld to time. In a million years when archaeologists are sifting through the ashes of our civilisation they'll be able to run Pokemon Garden just fine...
I'm a bit disappointed how this review turned out. I clicked this because I was excited about a handheld device that can handle PS2 and Gamecube. Then the review says that technically these are "supported" but don't expect all of your favourites to run flawlessly. What does that mean, exactly? An emulator technically "running" could mean anything. It could mean 5 fps, no sound, and constant glitches. It could mean FFX and Wind Waker but nothing else. Are any PS2 / Gamecube games worth playing on this thing? How many? That's the difference between a buy and a pass, and in that sense this review didn't help at all...
Also Stardew Valley and Dicey Dungeons I believe have official Irish language options. And why not, I say! If you're not letting the language die then why not let it live!
@neufel I meant, the Funkey S has no headphone functionality. That's a device that I own and absolutely love except for that one issue which effectively turns it into a paperweight. So this RG Nano has that over it.
The Funkey S can play PS1 games, so that's a win for that camp. On the other hand, it doesn't have any kind of headphone functionality at all so unless you're cosy in a completely private and isolated place you'll pretty much never actually be game enough to use it. At least that's how it is for me. So this baby would actually be pretty cool.
@dre8472 plus most games would have been overwritten with another one pretty quickly... Like a VCR where you only have one tape. It's a miracle that much has survived at all! Unless Nintendo has kept everything in a vault somewhere and we get another gigaleak...
I know it's childish, but I can't help but chuckle whenever I read titles like "Super Mario BS". It looks like something that Mad magazine would come up with as a parody during the DS era.
@OldManHermit yep, it's been a while but that was the first thing I thought of when reading this too. Time it right and hug the left. I've finished Ocarina about 8 times but I don't think I've ever used the ice arrows for anything. I have great memories of them in Majora's Mask though; the one room in that one's water temple where you had to freeze a chu and use it as a step blew my mind back then.
Don Mattrick was right on this one. It's a little known fact but most rappers have no interest in guns, it's all just been imagined by the press. "Piece" means piece of cake, "gat" means baseball bat, "steel" means steel pipe, "heater" is obviously referring to a normal space heater, "AK" is slang for "always kidding", "mac 10" is good old McDonald's, "glock" means a glockenspiel (they are musicians after all), "beretta" is hip hop for "better"... It's all just a big misunderstanding.
It's not quite as retro as shown here, but Rare's website circa 2001 was the best of its kind I've ever seen, even to this day. They had this "ask Uncle Tusk" section which pretty much turned their corporate website into a cross between a magazine letters section and a legitimate online community. Rare were at the peak of their powers and popularity, and they were really giving back. I'd check that site every day - how many corporate sites could you say that about?
Comments 170
Re: PS1 Exclusive Crash Bandicoot Gets Ported To Sega Saturn
Ah Crash Bandicoot. Back in day he was the enemy! But later on I did enjoy reading about how the developers pioneered the process of streaming the level assets off the CD as you go, and as a result the CD was spinning non-stop and had Sony freaking out about potential mechanical damage. I wonder if that element would present unique challenges for a Saturn port?
Re: Did You Butcher Your Mega Drive / Genesis Carts To Overcome Sega's Physical Region Lock?
Were people modifying these cartridges with their teeth?!
Re: Grand Theft Auto III Likely Wouldn't Exist Without The Sega Dreamcast
Wow that Godzilla Dreamcast game might as well be Blast Corps on the N64!
(replays Blast Corps on the N64)
Ok fine, this has 1/4 the resolution, 1/10 the polygons, and you never even get to see the sky!
Re: 'The Epyx Collection: Handheld' Brings 6 Atari Lynx Games To Switch
Looks pretty cool actually. I've been interested in Electrocop ever since reading about it on Super Adventures In Gaming; old school experiments in pseudo-3D are always fascinating.
https://superadventuresingaming.blogspot.com/2012/04/electrocop-lynx.html
Re: The 2006 "PlayStation Experience" Trailer Can Be Yours For $70,000
The seller is Art Vandelay? Something seems suspicious here...
Re: Sealed NES Castlevania Sold For $90,000 Because It Was "The First Game My Mom Ever Bought Me"
I guess to be fair, perhaps when he was 9 years old his mother took him down to Heritage Auctions and bought him a $90000 copy sealed in plastic and it's me who is being distasteful.
Re: Sealed NES Castlevania Sold For $90,000 Because It Was "The First Game My Mom Ever Bought Me"
Yes yes the only way to remember your mother buying you Castlevania is to spend 90,000 on a collector's item which by definition will never ever get played. It's surely the only copy of Castlevania available anywhere; without this you might as well forget she ever existed.
Honestly I don't care too much about these speculators but dressing it up with such an obviously fake story for "scene cred" is just distasteful.
Re: Interview: Factor 5's Julian Eggebrecht On Star Wars, Indiana Jones And Choosing N64 Over PS1
What a great, feel-good story for us N64 heads. Kudos to the Bitmap team for letting you reproduce it from the book. I'm definitely going to need to put that book on my wishlist.
Re: Flashback: The Lost 32X Castlevania That Led To Symphony Of The Night
@RetroGames what are you referring to? There's no mode 7 in the 32x game, no transparencies... Nothing at all in fact, except for those 3 sprites. The video at the bottom of the article is a homebrew game.
Re: Random: This Frankenstein Wii / N64 / GameCube Console Gives Us Nightmares
It's so beautiful!
Re: Game Preservationists Unearth New Footage Of Cancelled N64 Racer
That does look pretty nice for an N64 title. But also pretty dry - I think I would have abandoned it for something from the San Francisco Rush series pretty quickly.
Re: Yellow Taxi Goes Vroom Is An N64-Inspired Collectathon With A Twist
I'm a fan of this art style, looks similar to Toree and Lunistice. Crisp crunchy textures look more like an up-rezzed PS1 game or a down-rezzed Dreamcast game than an N64 game. I'll keep this on my radar and hope that it comes to the Switch.
Re: Meet The Company Bringing Classic Games To Switch, PS5 And Xbox "By Mistake"
The only one of those mentioned games that I've heard of from a commercial re-release perspective is Grandia on Switch, and I thought the consensus was that it was a disaster?
Re: An Unofficial Sega Bass Fishing NES Port Has Been Dumped Online
Wow that looks spectacular, especially for a "bootleg" NES game as opposed to a "labour of love indie project" NES game. That extreme parallax depth effect would have broken my brain in the early 90s.
Re: 'Infinite Mario 64' Lets You Play Super Mario 64 Until The End Of Time
I'm not sure I understand the thesis here. I already play Super Mario 64 every day forever. I thought everyone did?!
Re: Atari CEO Claims Bubsy Response Was "Greater Than Anticipated"
@HoyeBoye more like Atari wants the internet to pull a Morshu.
Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"
I really hope that anyone rebuilding an N64 game from source code these days is paying attention to Kaze Emanuar on YouTube. That guy bends Mario 64 over his knee and really makes it clear what 25 years of coding techniques (as opposed to technology) can do for performance and quality.
Re: Review: Anbernic RG35XX H - Third Time's A Charm
Every time a review comes out, I wonder about the market for these handheld emulation devices. It feels as though, ever since the release of the Switch, about 20 of these have been released each year. From a practical perspective they all do exactly the same thing: emulate retro games up to around the PS1 / N64 / DC level. The only difference is varying levels of tech specs and physical layout.
So what I want to know is: are retro-heads buying and re-buying and re-buying these things? Does the typical consumer own a cupboard full of these things as if they were a professional tech reviewer? I'd think that having just one would be enough, if it did the job properly. And if it didn't do the job properly then surely it would sour people's enthusiasm to throw more money at the next moderately-tweaked spec version. Unless version 2 could all of a sudden solidly run all PS2 and Gamecube games, any upgrade would surely be almost pointless.
Unless of course the draw with these things is in the initial setup and experimentation, with few people actually sinking hours into them long term to actually play them...
Re: You Can Dump A Game Boy Advance ROM By Crashing It And Recording The Audio
I haven't watched the video, but I'd have thought that half of the challenge would be to get the game to crash in the first place. Do you need to come up with a custom solution for that for each individual game? Or is there some well known hardware-level trick which works for everything?
Re: UK Newspaper The Guardian Ranks 'Daytona USA' As Sega's Greatest Arcade Game
In my opinion you can't ignore popularity in a judgement like this. I grew up in a medium-sized city in Australia and I never saw Outrun 2 at all, but 4x or even 8x Daytona setups were all over the place. Sega Rally Championship was great but at most you'd see two of them side by side and right next to a great big flashy Daytona setup which dominated attention at the arcade. Years past their technical heyday people would still gravitate to Daytona whenever they saw it because that's obviously where the action was happening.
And add to that the fact that it wasn't just flashy marketing but a genuinely super fun and easy game... I'd definitely agree that Daytona USA was the best it ever got in arcades, in the last and most technically advanced period before arcades in general slid into irrelevance.
Re: I've Just Resurrected This Zelda Scratch Card Game From 1989
What you really need is an MRI machine or whatever they use to peek behind ancient paintings. The investment will be totally worth it!
Re: Interview: "It Was A Suicide Mission" - Larry Siegel Reflects On Atari's Failed War On Nintendo
What a bitter, miserable SOB.
Re: The Keyboard-Packing Aya Neo Slide Is Available To Pre-Order Today
You guys don't get it at all! You put it on your desk or lap like a laptop. Then you put on the 10x custom pointy thimble accessories (Thimblonger TM patent pending) and go full 10-fingered typing at 170 words per minute.
Re: Anniversary: Prince Of Persia: The Sands Of Time Is 20 Today
I'll throw up some more praise for Prince of Persia 2008. Puzzle platforming without combat, in that eye-wateringly gorgeous cell shaded world, was pure bliss. Unfortunately when the combat did rear its head (about 4 or 5 times in the entire game, I believe) it was completely incomprehensible and I'd spend an hour knocking the enemy over just for it to get up again with no clue how I was not doing what the developer wanted me to do.
I actually played that one before Sands of Time, and when I did go back to SOT I discovered a much longer, deeper, and more adventurous game. But man those cell shaded graphics...
Re: Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES
@romany8806 Did we really get Secret of Mana? All I remember is my best friend had it as a US import so I assumed that it was never released in Australia.
Every cloud has a silver lining though - once the next generation dropped (and I had more money of my own) FF7 and Ocarina of Time absolutely blew me away. I had no idea that games could be anything like that. Looking back now, they are true products of iteration (although fantastic ones). But for me at the time it was like the whole world had been blown wide open.
Re: Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES
As a tyke, I got into the Sega ecosystem purely because of their edgy branding. I never even bought any games for my Master System aside from the built-in Alex Kidd (too poor myself, and my parents didn't think highly of videogames) but I was a proud owner of Gunstar Heroes and Street Fighter 2 on my Mega Drive.
The thing is, in Australia they never released any of those SNES RPGs here for some reason, so I didn't feel that I was missing out on much. I was "too cool" to care about Mario (it was the 90s, man) and had no idea what Zelda even was. But it was when they dropped Donkey Kong Country that my jaw hit the floor and I started questioning all of my life choices.
Re: Asterix & Obelix XXXL: The Ram From Hibernia Is Arriving On Various Platforms In October
These XXL games are terrible, clunky 3D-ified monstrosities which never should have existed. But they keep making them, so someone must be buying them.
Now Asterix & Obelix: Slap Them All is a gorgeous 2D work of art which really does the comics justice.
Re: Second-Hand Nintendo 64DD Offers Up Some Welcome Surprises For New Owner
Back in the day I'd read about the 64DD in magazines, and the idea of essentially paying the price of the N64 again just to be able to then buy weird editing software that would be more at home on a computer, or games that surely would run fine on the console itself (as they ended up indeed doing) was grossly unappealing.
Over time the retrospectives and "what ifs" have given it a mysterious air... It sounds like Nintendo had wild ideas in their heads about what they could do with the machine, even if they never ended up actually doing any of the really interesting stuff. But in the end it was surely the right move to kill it when they did.
Re: Insanely Rare Nintendo M6 Demo Unit Goes Up For Auction On eBay
My experience is more from the 32-64 bit era; I remember a Playstation kiosk where the FF8 demo was literally just the opening FMV, and an N64 kiosk with a DK64 demo which was essentially just a boring-looking tech demo showing off that one boss fight where the terrain deformed out in waves from the boss' impact.
But then there was the Zelda demo kiosk which was chiefly responsible for me deciding to save up for an N64 of my own!
Re: ZUIKI Officially Unveils The Dance Dance Revolution Classic Mini In Japan
I like the idea of hooking up a full size dance mat but still displaying on the postage stamp sized screen.
Re: 'Lightweight Personal Server' ZimaBlade Is A Retro Gaming Powerhouse
Did the writer of this article actually use this device? Please actually tell us about it. How powerful is it? How does it compare to the Raspberry Pi and FPGA alternatives which were mentioned?
Re: 1080° Snowboarding Dev Wanted The Prodigy's Music To Feature In The Game
@-wc- Fat of the Land was the zeitgeist for about half of the 90s. And you can say that it's not "true punk" but for a 90s teen they were the edgy hard core dangerous embodiment of everything we wanted to be.
My issue is with the line about snowboarding being risky. "Risky" in the 90s would have been to put out a stodgy skiing game. Everyone was boarding; Coolboarders 1 & 2 had already tapped that market on the Playstation. If you weren't Xtreme then you were yesterday's news.
Re: "Impossible" N64 MiSTer Core Is Making Impressive Progress
@Azuris thanks, yeah I agree that this is incredible. I will definitely buy an FPGA box for this at some point.
Another thing which surprised me about this news is that, I thought the N64 chips were too much of a black box for hardware emulation. Looks like some real breakthroughs have been made.
Re: "Impossible" N64 MiSTer Core Is Making Impressive Progress
@dconstantine thanks, it's like you put my entire comment in there!
Re: "Impossible" N64 MiSTer Core Is Making Impressive Progress
The way people always talk about FPGA being like the holy grail of emulation accuracy, I guess I always thought it would be more of an all-or-nothing kind of affair. If it's so possible to have a running FPGA emulator with glitches all over the place, I'm not sure what the benefit is supposed to be. Does FPGA have a similar issue to software emulation where people write code to make some games work properly which then breaks compatibility for other games since it's not real cycle-accurate emulation but just good-enough approximation?
Don't get me wrong, I'm excited to see this development. Just a little surprised at what I'm seeing. If FPGA isn't about guaranteed accuracy then what is it about?
Re: Ghostbusters II NES Prototype Sells For Over $1,000 At Auction
@KingMike Of course you can trust them, they're Heritage Auctions!
And of course "HA.com/live bidder" is also a real person and not a HA sockpuppet!
Re: Codemasters Was Supposed To Make A NES CD Drive, But It Never Happened
I love the way people's imagination worked back then.
"With the power of CDs, you can get TWO 5MB (or was that 5Mb?) games on one (700MB) CD!"
Re: Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened?
@EarthboundBenjy Even stranger is the fact that they didn't need to rely on all those famous characters when they were perfectly capable of inventing Morshu all by themselves!
Re: Review: Anbernic RG Nano - What Is This, A Game Boy For Ants?!
I really enjoyed my time with the Funkey S especially for chilled out PS1 JRPGs like Breath of Fire 4 where there's no pressure to mash those tiny controls. The one thing holding it back from greatness (or really, usability at all) was the lack of any ability to use headphones. So, no playing in public on that uber-portable device. This Nano solves that problem so it's actually pretty tempting...
Re: This Lost Pokémon Game Is Being Resurrected By Fans
Whenever I read about a herculean task of game preservation such as this or the Satellaview stuff, or accurate emulation of tricky consoles, my mind always wanders to the fact that someone somewhere (e.g. at Nintendo) surely just... has the whole source code sitting around on a hard drive. Rather than being lost to time, this stuff is being withheld to time. In a million years when archaeologists are sifting through the ashes of our civilisation they'll be able to run Pokemon Garden just fine...
Re: Review: Anbernic RG405M - PS2 And GameCube Emulation That Fits In Your Pocket
I'm a bit disappointed how this review turned out. I clicked this because I was excited about a handheld device that can handle PS2 and Gamecube. Then the review says that technically these are "supported" but don't expect all of your favourites to run flawlessly.
What does that mean, exactly? An emulator technically "running" could mean anything. It could mean 5 fps, no sound, and constant glitches. It could mean FFX and Wind Waker but nothing else. Are any PS2 / Gamecube games worth playing on this thing? How many? That's the difference between a buy and a pass, and in that sense this review didn't help at all...
Re: Fan Spends Six Months Translating Pokémon Red & Blue Into Irish
Also Stardew Valley and Dicey Dungeons I believe have official Irish language options. And why not, I say! If you're not letting the language die then why not let it live!
Re: The Anbernic RG Nano Is Like A Keyring-Sized Game Boy
@neufel I meant, the Funkey S has no headphone functionality. That's a device that I own and absolutely love except for that one issue which effectively turns it into a paperweight. So this RG Nano has that over it.
Re: The Anbernic RG Nano Is Like A Keyring-Sized Game Boy
The Funkey S can play PS1 games, so that's a win for that camp. On the other hand, it doesn't have any kind of headphone functionality at all so unless you're cosy in a completely private and isolated place you'll pretty much never actually be game enough to use it. At least that's how it is for me. So this baby would actually be pretty cool.
Re: The Incredible Story Of Satellaview, Nintendo's Satellite Modem SNES Add-On
@dre8472 plus most games would have been overwritten with another one pretty quickly... Like a VCR where you only have one tape. It's a miracle that much has survived at all!
Unless Nintendo has kept everything in a vault somewhere and we get another gigaleak...
Re: The Incredible Story Of Satellaview, Nintendo's Satellite Modem SNES Add-On
I know it's childish, but I can't help but chuckle whenever I read titles like "Super Mario BS". It looks like something that Mad magazine would come up with as a parody during the DS era.
Re: Random: Fan Discovers Hidden Function For Ocarina Of Time's "Useless" Ice Arrows
@OldManHermit yep, it's been a while but that was the first thing I thought of when reading this too. Time it right and hug the left.
I've finished Ocarina about 8 times but I don't think I've ever used the ice arrows for anything. I have great memories of them in Majora's Mask though; the one room in that one's water temple where you had to freeze a chu and use it as a step blew my mind back then.
Re: "There Are No Guns In Hip Hop" - The Fight To Save Def Jam Vendetta's Ending
Don Mattrick was right on this one. It's a little known fact but most rappers have no interest in guns, it's all just been imagined by the press. "Piece" means piece of cake, "gat" means baseball bat, "steel" means steel pipe, "heater" is obviously referring to a normal space heater, "AK" is slang for "always kidding", "mac 10" is good old McDonald's, "glock" means a glockenspiel (they are musicians after all), "beretta" is hip hop for "better"... It's all just a big misunderstanding.
Re: Gallery: Take A Trip Down Memory Lane With These Classic Video Game Websites
It's not quite as retro as shown here, but Rare's website circa 2001 was the best of its kind I've ever seen, even to this day. They had this "ask Uncle Tusk" section which pretty much turned their corporate website into a cross between a magazine letters section and a legitimate online community. Rare were at the peak of their powers and popularity, and they were really giving back. I'd check that site every day - how many corporate sites could you say that about?
Re: Fancy Playing Tetris With Your Pulse? Say Hello To The Nintendo 64 Bio Sensor
I love how the standard mode is to make it harder for you if you're already stressed. Such a 90s game design mentality!