Comments 170

Re: PS1 Exclusive Crash Bandicoot Gets Ported To Sega Saturn

N64-ROX

Ah Crash Bandicoot. Back in day he was the enemy! But later on I did enjoy reading about how the developers pioneered the process of streaming the level assets off the CD as you go, and as a result the CD was spinning non-stop and had Sony freaking out about potential mechanical damage. I wonder if that element would present unique challenges for a Saturn port?

Re: Sealed NES Castlevania Sold For $90,000 Because It Was "The First Game My Mom Ever Bought Me"

N64-ROX

Yes yes the only way to remember your mother buying you Castlevania is to spend 90,000 on a collector's item which by definition will never ever get played. It's surely the only copy of Castlevania available anywhere; without this you might as well forget she ever existed.
Honestly I don't care too much about these speculators but dressing it up with such an obviously fake story for "scene cred" is just distasteful.

Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"

N64-ROX

I really hope that anyone rebuilding an N64 game from source code these days is paying attention to Kaze Emanuar on YouTube. That guy bends Mario 64 over his knee and really makes it clear what 25 years of coding techniques (as opposed to technology) can do for performance and quality.

Re: Review: Anbernic RG35XX H - Third Time's A Charm

N64-ROX

Every time a review comes out, I wonder about the market for these handheld emulation devices. It feels as though, ever since the release of the Switch, about 20 of these have been released each year. From a practical perspective they all do exactly the same thing: emulate retro games up to around the PS1 / N64 / DC level. The only difference is varying levels of tech specs and physical layout.
So what I want to know is: are retro-heads buying and re-buying and re-buying these things? Does the typical consumer own a cupboard full of these things as if they were a professional tech reviewer? I'd think that having just one would be enough, if it did the job properly. And if it didn't do the job properly then surely it would sour people's enthusiasm to throw more money at the next moderately-tweaked spec version. Unless version 2 could all of a sudden solidly run all PS2 and Gamecube games, any upgrade would surely be almost pointless.
Unless of course the draw with these things is in the initial setup and experimentation, with few people actually sinking hours into them long term to actually play them...

Re: UK Newspaper The Guardian Ranks 'Daytona USA' As Sega's Greatest Arcade Game

N64-ROX

In my opinion you can't ignore popularity in a judgement like this. I grew up in a medium-sized city in Australia and I never saw Outrun 2 at all, but 4x or even 8x Daytona setups were all over the place. Sega Rally Championship was great but at most you'd see two of them side by side and right next to a great big flashy Daytona setup which dominated attention at the arcade. Years past their technical heyday people would still gravitate to Daytona whenever they saw it because that's obviously where the action was happening.
And add to that the fact that it wasn't just flashy marketing but a genuinely super fun and easy game... I'd definitely agree that Daytona USA was the best it ever got in arcades, in the last and most technically advanced period before arcades in general slid into irrelevance.

Re: Anniversary: Prince Of Persia: The Sands Of Time Is 20 Today

N64-ROX

I'll throw up some more praise for Prince of Persia 2008. Puzzle platforming without combat, in that eye-wateringly gorgeous cell shaded world, was pure bliss. Unfortunately when the combat did rear its head (about 4 or 5 times in the entire game, I believe) it was completely incomprehensible and I'd spend an hour knocking the enemy over just for it to get up again with no clue how I was not doing what the developer wanted me to do.
I actually played that one before Sands of Time, and when I did go back to SOT I discovered a much longer, deeper, and more adventurous game. But man those cell shaded graphics...

Re: Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES

N64-ROX

@romany8806 Did we really get Secret of Mana? All I remember is my best friend had it as a US import so I assumed that it was never released in Australia.
Every cloud has a silver lining though - once the next generation dropped (and I had more money of my own) FF7 and Ocarina of Time absolutely blew me away. I had no idea that games could be anything like that. Looking back now, they are true products of iteration (although fantastic ones). But for me at the time it was like the whole world had been blown wide open.

Re: Gunstar Heroes Developer Treasure On Why Mega Drive Is Better Than SNES

N64-ROX

As a tyke, I got into the Sega ecosystem purely because of their edgy branding. I never even bought any games for my Master System aside from the built-in Alex Kidd (too poor myself, and my parents didn't think highly of videogames) but I was a proud owner of Gunstar Heroes and Street Fighter 2 on my Mega Drive.
The thing is, in Australia they never released any of those SNES RPGs here for some reason, so I didn't feel that I was missing out on much. I was "too cool" to care about Mario (it was the 90s, man) and had no idea what Zelda even was. But it was when they dropped Donkey Kong Country that my jaw hit the floor and I started questioning all of my life choices.

Re: Second-Hand Nintendo 64DD Offers Up Some Welcome Surprises For New Owner

N64-ROX

Back in the day I'd read about the 64DD in magazines, and the idea of essentially paying the price of the N64 again just to be able to then buy weird editing software that would be more at home on a computer, or games that surely would run fine on the console itself (as they ended up indeed doing) was grossly unappealing.
Over time the retrospectives and "what ifs" have given it a mysterious air... It sounds like Nintendo had wild ideas in their heads about what they could do with the machine, even if they never ended up actually doing any of the really interesting stuff. But in the end it was surely the right move to kill it when they did.

Re: Insanely Rare Nintendo M6 Demo Unit Goes Up For Auction On eBay

N64-ROX

My experience is more from the 32-64 bit era; I remember a Playstation kiosk where the FF8 demo was literally just the opening FMV, and an N64 kiosk with a DK64 demo which was essentially just a boring-looking tech demo showing off that one boss fight where the terrain deformed out in waves from the boss' impact.
But then there was the Zelda demo kiosk which was chiefly responsible for me deciding to save up for an N64 of my own!

Re: 1080° Snowboarding Dev Wanted The Prodigy's Music To Feature In The Game

N64-ROX

@-wc- Fat of the Land was the zeitgeist for about half of the 90s. And you can say that it's not "true punk" but for a 90s teen they were the edgy hard core dangerous embodiment of everything we wanted to be.
My issue is with the line about snowboarding being risky. "Risky" in the 90s would have been to put out a stodgy skiing game. Everyone was boarding; Coolboarders 1 & 2 had already tapped that market on the Playstation. If you weren't Xtreme then you were yesterday's news.

Re: "Impossible" N64 MiSTer Core Is Making Impressive Progress

N64-ROX

@Azuris thanks, yeah I agree that this is incredible. I will definitely buy an FPGA box for this at some point.
Another thing which surprised me about this news is that, I thought the N64 chips were too much of a black box for hardware emulation. Looks like some real breakthroughs have been made.

Re: "Impossible" N64 MiSTer Core Is Making Impressive Progress

N64-ROX

The way people always talk about FPGA being like the holy grail of emulation accuracy, I guess I always thought it would be more of an all-or-nothing kind of affair. If it's so possible to have a running FPGA emulator with glitches all over the place, I'm not sure what the benefit is supposed to be. Does FPGA have a similar issue to software emulation where people write code to make some games work properly which then breaks compatibility for other games since it's not real cycle-accurate emulation but just good-enough approximation?
Don't get me wrong, I'm excited to see this development. Just a little surprised at what I'm seeing. If FPGA isn't about guaranteed accuracy then what is it about?

Re: Review: Anbernic RG Nano - What Is This, A Game Boy For Ants?!

N64-ROX

I really enjoyed my time with the Funkey S especially for chilled out PS1 JRPGs like Breath of Fire 4 where there's no pressure to mash those tiny controls. The one thing holding it back from greatness (or really, usability at all) was the lack of any ability to use headphones. So, no playing in public on that uber-portable device. This Nano solves that problem so it's actually pretty tempting...

Re: This Lost Pokémon Game Is Being Resurrected By Fans

N64-ROX

Whenever I read about a herculean task of game preservation such as this or the Satellaview stuff, or accurate emulation of tricky consoles, my mind always wanders to the fact that someone somewhere (e.g. at Nintendo) surely just... has the whole source code sitting around on a hard drive. Rather than being lost to time, this stuff is being withheld to time. In a million years when archaeologists are sifting through the ashes of our civilisation they'll be able to run Pokemon Garden just fine...

Re: Review: Anbernic RG405M - PS2 And GameCube Emulation That Fits In Your Pocket

N64-ROX

I'm a bit disappointed how this review turned out. I clicked this because I was excited about a handheld device that can handle PS2 and Gamecube. Then the review says that technically these are "supported" but don't expect all of your favourites to run flawlessly.
What does that mean, exactly? An emulator technically "running" could mean anything. It could mean 5 fps, no sound, and constant glitches. It could mean FFX and Wind Waker but nothing else. Are any PS2 / Gamecube games worth playing on this thing? How many? That's the difference between a buy and a pass, and in that sense this review didn't help at all...

Re: The Anbernic RG Nano Is Like A Keyring-Sized Game Boy

N64-ROX

The Funkey S can play PS1 games, so that's a win for that camp. On the other hand, it doesn't have any kind of headphone functionality at all so unless you're cosy in a completely private and isolated place you'll pretty much never actually be game enough to use it. At least that's how it is for me. So this baby would actually be pretty cool.

Re: Random: Fan Discovers Hidden Function For Ocarina Of Time's "Useless" Ice Arrows

N64-ROX

@OldManHermit yep, it's been a while but that was the first thing I thought of when reading this too. Time it right and hug the left.
I've finished Ocarina about 8 times but I don't think I've ever used the ice arrows for anything. I have great memories of them in Majora's Mask though; the one room in that one's water temple where you had to freeze a chu and use it as a step blew my mind back then.

Re: "There Are No Guns In Hip Hop" - The Fight To Save Def Jam Vendetta's Ending

N64-ROX

Don Mattrick was right on this one. It's a little known fact but most rappers have no interest in guns, it's all just been imagined by the press. "Piece" means piece of cake, "gat" means baseball bat, "steel" means steel pipe, "heater" is obviously referring to a normal space heater, "AK" is slang for "always kidding", "mac 10" is good old McDonald's, "glock" means a glockenspiel (they are musicians after all), "beretta" is hip hop for "better"... It's all just a big misunderstanding.

Re: Gallery: Take A Trip Down Memory Lane With These Classic Video Game Websites

N64-ROX

It's not quite as retro as shown here, but Rare's website circa 2001 was the best of its kind I've ever seen, even to this day. They had this "ask Uncle Tusk" section which pretty much turned their corporate website into a cross between a magazine letters section and a legitimate online community. Rare were at the peak of their powers and popularity, and they were really giving back. I'd check that site every day - how many corporate sites could you say that about?