Comments 118

Re: 'Buzz Bumper' Is A New Pinball-Style Platformer For Your Game Boy Color That's The Opposite Of 'Sonic Spinball'

JackGYarwood

@blueyezboi I've added an additional paragraph to clarify. I was tempted to mention Casino Night Zone in the original piece, but opted not to in the end. That was probably a mistake, as I can see how it reads that way.

At least from what I can tell, the reason this game is novel is it seems to be a bit more subtle in how the pinball mechanics are added throughout (at least from a level design perspective). So it's also pretty much the reverse of those Sonic games as well.

It looks to be more of a linear platformer, with mastering the moveset being important to progressing quickly through the level without touching the ground, as opposed to having a more open approach like Sonic that is more of a 1:1 pinball experience.

Re: "I Think A Lot Of AAA Titles Miss The Mark On What Makes A Game Fun" - Retro YouTuber Launches New Nostalgia-Focused Game Studio

JackGYarwood

@mariteaux Nope, we never do paid for articles. My editor spotted it and submitted it to our news tips. It seemed interesting enough to me - a new Game Boy homebrew title with the promise of more physical homebrew titles on the way for classic consoles.

It's also pretty fascinating to see someone make the jump from retro content creator to retro game developer, as it'll no doubt be worth following along to see how well they actually do with the studio side of things.

Re: Adorable Dragon-Themed Platformer 'Dono's Tale' Taps Super Mario Kart Composer For Its Soundtrack

JackGYarwood

@President_Leever Could you be more specific? If you're talking about the fruit, it's not the same sprite and doesn't appear to be traced either. Just similar.

Edit: Ah, I saw you meant SMW2, not 1. Again, I think it's more a case of a young developer wearing their influences a bit too prominently, rather than deliberately ripping sprites. I can't spot anything 1:1, but if people have examples, I'm happy to hear them and I'll reach out to the dev.

Re: "I Wouldn't Wish That Version On My Worst Enemies" - No One Lives Forever Dev Reflects On Challenging PS2 Port

JackGYarwood

@slider1983 There was probably a magazine listing for Dreamcast at some point.

I remember Sanity: Aiken's Artifact got a listing for a Dreamcast port back in the day. I asked Matt about this and he said he had doubts that it was ever real as he couldn't remember ever having a Dreamcast development kit. It was likely just the publisher announcing things prematurely.

Re: Isometric Classic Lumo Is Being Ported To The Amiga

JackGYarwood

@Trmn8r That's a bit conspiratorial. We still link to Twitter/X regularly. We have accounts on both and typically just post the first site we source the info from. Or, in the case of videos, we go for Twitter/X, because they don't require you to open another site to play embeds.

Also, just clear things up, IGN and its parent company Ziff Davis never purchased Time Extension or any of the other sites under Hookshot Media. That was misinformation.

It's just an ad sales partner, like Gamer Network was before it, and they also have a minority shareholding, I believe. It's still the same old owners as before.

Re: Resident Evil Just Got A New Arcade Game, But You'll Have To Travel To Romford To Play It

JackGYarwood

@NoirConceit Thanks for the comment. I've added the in-game name if that makes you happier.

Mr. X was what I personally grew up hearing/seeing the character referred to as, as a Resident Evil fan in the 90s, in official merchandise/magazines. I knew of its other name, but I just assumed most people had accepted the other moniker as an official alternative at this point. I can see I'm wrong, so I'll just include both.

Re: City Connection Reveals The Latest Jaleco NES Game To Sneak Out Of The Shadows Onto Switch

JackGYarwood

@Futureshark That one is a bit strange. It was originally announced for modern platforms and PC last November.

But then when Damien wrote the piece about the game potentially using AI for the key art, we reached out to Mark Cale at System 3 for comment and he never responded (he'd been pretty active talking to us prior to that for other things).

Next thing we knew the Steam page all of a sudden mysteriously disappeared.

I was half-expecting them to re-reveal the project with some non-AI key art, but I've just noticed it apparently did release on Switch (quietly) last December, but seemingly not anywhere else.

Re: Feature: Over 25 Years Ago, This Lemmings-Esque Puzzler Was Sent Out To Die - Its Fans Had Other Plans

JackGYarwood

@Daggot Yeah, Shogo has got some rough spots, but it's super charming (to me, at least). I heard from one of the designers, they started work on a sequel of some kind to essentially address all the feedback, but that eventually ended up changing and evolving so much during talks with publishers until it ended up becoming what was eventually released as No One Lives Forever.

Re: Claims That Square, Capcom, Taito, & Sega Are Promising To Preserve Their Past A "Fabrication" Claims GPS

JackGYarwood

@N64-ROX I've been meaning to get in touch with some of the preservation teams within these studios, but that will undoubtedly require jumping through some hoops (some Japanese companies just outright seem to blank inquiries from foreign press).

I have to say I sort of disagree with GPS on this one being a “fabrication” (I wasn't the one to update this article and have requested changes be made to state this was their opinion, not fact). I based the initial article on slideshows written in English (you can view them on gamemakers.jp’s website) so they couldn’t be garbled by mistranslation as John suggests in the accompanying feature, and I imagine other sites like GI Biz also did the same.

I will concede, however, that they could be missing some key context regarding the limitations of these projects from not being there in person to hear the accompanying talk, and have seen them being misinterpreted elsewhere online as a collaborative effort (which simply isn't the case).

Something I’m still trying to get my head around is it is pretty self-evident from the examples given in the original slides, and from things like Taito's appearances on Arcade Archives weekly streams and Capcom's art shows, that these companies ARE doing some work to preserve their game dev materials, but with the intention to eventually turn them into assets they can use for commercial and promotional projects. 

That’s what I was implying with the original article, and it seems that’s also what Redon is saying too. So the idea that part is a “complete fabrication” is honestly confusing to me and seems to contradict his own claim.

Re: This Week's Arcade Archives Game May Be Worth Skipping

JackGYarwood

@-wc- I'm not really sure where you're getting the hostility from. I'm just saying the audience for this one is probably a lot smaller, considering it's an extremely old, unlocalized game and will likely cost the same as the regular Arcade Archives releases by default.

The reason we covered it is we acknowledge there are people who like other games to us, and might want to pick it up. It's just pretty obvious that the market for this is likely incredibly niche, given the countless other ways you can play this game.

Re: Secret Website Offers Remarkable Insight Into The Making Of The First Marvel vs. Capcom

JackGYarwood

@Legoguy515 I've amended the article to mention TheSeventhForce was the person to discover this.

I wasn't aware of his tweet thread or video, as the Eventhubs post didn't mention it. It seems they credited him in an initial article a while ago and then stopped crediting him in subsequent stories. I still mention Eventhubs as that's how I discovered the story, and I still quote their translation.

Re: Crush 40 Singer Suing Sega Over Ownership Of Sonic Adventure 2's 'Live & Learn'

JackGYarwood

@Razieluigi Performers don't need to acquire any specific rights to cover a song in a concert or a gig. If they release a cover for money via a streaming service or on CD, that's when obtaining permission would usually come into play. So he can likely perform the song live with that in mind.

As for the Paramount question, Sega Sammy is one of the production companies behind the new film, so they were likely part of that agreement he mentioned or had already agreed to let Paramount use their copyrighted materials (along with its characters, etc).

Re: Interview: Super Mario Kart & SimCity Composer Soyo Oka On Her Most Iconic Nintendo Soundtracks

JackGYarwood

@GravyThief Working on it! The issue I've had is he is the CEO of a major IT company now called Faith Inc. So to ask him for an interview basically means navigating various chains of command in a foreign business setting I'm not particularly familiar with.

I've employed some help to try and give me a leg up, but, so far, all the emails I have sent have pretty much been met with silence. I'm going to keep trying though, and if worse comes to worst, it might be worth doing a profile with insight from those who worked alongside him. I think I chatted to Giles and Dylan about him. There may be others I could rope in too.