Comments 182

Re: Random: The Curious Case Of Pixar Vs. Nintendo, And The Quest For Answers

JackGYarwood

So I've got an exciting update on this! I'm waiting to gather more info before a full update on the actual piece, but it seems we now have proof that a suit was filed and was dismissed (likely due to a settlement). Sadly, I've been told the case is so old that the full files aren't available, but I've got enough information to chase this, as the next part is obviously corroborating the deal part of the story.

Re: 'Sega VS Capcom' Fan Project Shut Down For "Using Capcom's Characters & Likeness"

JackGYarwood

@PopetheRev28 That's not what he's saying. People on Twitter/X are suggesting Ishizawa-san's strong reaction is because he's Japanese, but he's simply pointing out a fact: companies are within their rights to shut down these projects anywhere where copyright law exists, including America or the UK.

It's just that I think in the West, we're used to a lot of companies turning a blind eye to this stuff, more so than in Japan. It sucks that the project was taken down, but it's understandable, and I hope the team goes on to do more great work.

Re: "Disney Started Freaking Out" - Here's Why Pirates Of The Caribbean: The Curse of The Black Pearl Never Got A Proper Video Game Tie-In

JackGYarwood

@CookieByte I remember getting the DS game Dead Man's Chest for Christmas one year. It was pants! Considering how well the Pirate fantasy lends itself to games, I always found it strange how the best POTC stuff is still the crossovers with other properties (Sea of Thieves/Kingdom Hearts). Still disappointed Armada of the Damned got cancelled.

Re: "DOOM, Quake, & Wolfenstein Are Not Easy Names To Carry On" - As Layoffs Hit, John Romero Praises id's Devs For Keeping Its Legacy Alive

JackGYarwood

@JJtheTexan The Daikatana ad really had very little to do with him. It had more to do with Mike Wilson, who later co-founded Devolver Digital, which is obviously known for being a bit irreverent with its ads.

Romero was apparently uncomfortable with the ad because it didn't sound like something he'd say, and his name was obviously on it, so he'd take the fall, but ultimately relented because marketing wasn't his thing.

Re: "We Are Expanding The Tetris Universe" - A 'Tetris' CG-Animated Series Is In The Works

JackGYarwood

@Razieluigi I'm not sure this is coming to theatres. It's probably going to be a streaming series type thing for kids. I don't think a distributor has been revealed yet.

When I was growing up, pretty much every major film had an animated spin-off series (Godzilla, Men in Black, Evolution).

So the idea of just using Tetris as a jumping-off point for an animated thing is a bit less egregious to me than their original plans of a sci-fi trilogy that would have been cancelled after the first film.

If it happens to have a good art style, they may have something. A slightly cynical something. But something. It may also help that I've been playing Dragon Quest Builders 2 a lot lately, and the premise for this sounds a lot like that.

Re: Game Changer: Star Fox 64 / Lylat Wars - The N64 Classic That Cast A Spell Over My Childhood

JackGYarwood

@weekendroady I honestly didn't mind the name change all that much, because I think a lot of people understood it was all under the same 'Star Fox' umbrella. In fact, I'd probably say Star Wing is the clunkier of the two names, since they're so similar.

At least with Lylat Wars, there was kind of a gravitas to it that I'd speculate probably helped Nintendo in appealing to teenagers in the region.

Re: "We Listened" - Commodore Reduces The Price Of Its Forthcoming Callback 8020 'Dumbphone'

JackGYarwood

Price is still too high. There's definitely a rise in interest from younger people in going back to simpler, less addictive tech. But I feel like the ideal price point is much, much lower. The only way I can see this working is to make it as basic as possible, and market it almost like a toy with Y2K aesthetics, to appeal to the niche. Even then, I'd still be asking, "Why does this need to be a Commodore product?"

Re: "Ever Since I Was Around Nine Years Old, I Dreamed Of Having My Own Arcade" - Arcade Operator Resorts To GenAI To Realise Lifelong Goal

JackGYarwood

@infinityx2 It's pretty easy to understand what I mean, unless you're willfully misreading it to try to pick holes or find an argument to have with a stranger online. I never said the games were AI-based.

If you like genAI, fine; love it all you want, but there are places available to me that don't use AI for marketing/promotional materials, and don't hand over almost every part of their business off to the technology. I think it's fine for me to state a preference that I want to support those businesses first.

Re: "I Am Not Making Up This Story" - You Won't Believe What Yuji Naka Wanted To Call Billy Hatcher And The Giant Egg

JackGYarwood

@sbeng135 Mike actually told us the same story when we interviewed him.

In fact, to my embarrassment, I have to admit I cut a lot of the Naka anecdotes that have blown up from the Sega-16 interview from my own interview, including the above about Billy Hatcher — mostly because I thought there may be some context that I was missing (maybe Naka was joking, for instance):
https://www.timeextension.com/features/it-sounds-like-some-kind-of-std-the-birth-of-sonic-xbox-in-japan-and-why-namcos-advertising-hated-the-name-klonoa

Mike also said to me that Naka apparently told him in a limo on the way to accept a lifetime achievement award that they should make him the chief figure at Sega and fire everyone else, since his games were the only ones at Sega to sell. It's hard to know whether it's true, though, or just bad blood between the two.

Interestingly, after speaking to Mike, I did speak to a bunch of Sega people on the Japanese side, and they aren't too positive about Naka either. Like Mike, they acknowledged he was a genius programmer, but referred to Naka as "one of the many monsters Sega created" and accused him of picking out targets beneath him to bully. It seems at the very least, then, there's some truth to Naka being incredibly hard to get along with, despite some people constantly making this another Sega of America vs Sega of Japan thing.

Re: "Very Few Franchises Of This Era Have Stayed Relevant" - After More Than A Decade Of Rumours, Broken Sword Could Finally Be Coming To The Big Screen

JackGYarwood

@Saki-Endo Definitely! I have a huge soft spot for it. I think I was originally introduced to it through the PS1 ports. Because they were published by Sony, I remember them featuring quite prominently on demo discs at the time.

The clown from the Broken Sword intro used to terrify me, but fortunately, that small dose of trauma didn't develop into full-blown Coulrophobia.

Re: Evercade's Next Indie Heroes Collection Announced, With A Shareware Twist

JackGYarwood

@Moroboshi876 As far as I can tell, neither Apogee or Gearbox own the rights to the original BioMenace. The primary BioMenace developer James (Jim) Norwood does.

I agree this one is a bit weird, because of it being a remaster and having a past association with a big publisher (now turned indie publisher), but the current game is being made and published by a very small company, so it does seem to fit the bill in some regards.

I can't imagine they had a huge marketing budget either, so this Evercade deal seems like a good way for them to bring more exposure to the GOG & Steam release, rather than agreeing to bury it in a collection of other games.

Re: After 25 Years, Rare Footage Of Space Channel 5's MTV Crossover Has Finally Resurfaced Online

JackGYarwood

@Razieluigi Last year, I tried finding out what was happening with that Space Channel 5 film they announced all the way back in 2022, and couldn't really find out anything about it, despite getting in touch with a few people close to the project.

All I know is that one of the producers on the project overseeing it for Picture Start left, and they haven't publicly announced who took over his role. As for Comix Zone, it sounded like there was a completed script, but that was all people were willing to share.