@TheBigK I've altered it to just the "US" after a quick look on the retro store locator with some Canadian postcodes. I can't seem to find any participating stores in Canada, so you're right. This seems to just be a US thing.
@Daggot You can type "slow", "slower", "slowest" to slow things down if you're having trouble typing fast enough. The commands also work the other way too ("fast", "faster", "fastest"), if you're tired of retreading an area and want to get it over and done with quicker.
There's a clock on the top right of the screen, to encourage you to go quicker. I'm not sure yet whether it has any real consequences beyond making you feel bad for taking your time.
@RootsGenoa Last week's seems to be out on the UK & US stores for Switch and out on the US PlayStation store. Seems to only be the UK PlayStation store that's the problem. I'll try to find out more.
@LowDefAl Yeah, it's sort of ridiculous now. Shmups make sense, and some of the RPGs are sort of playable, but I can't imagine this will sell anything though, as it will require the absolute patience of a saint to get through.
I've been reaching out to D4E to ask them if they can provide any sales data or anything for this stuff in this West, and a bunch of other questions about their plans for EGGCONSOLE (in English and Japanese), but so far have been ignored.
@boatie They weren't the source this time around. I saw the Project Egg tweet about announcing a new piece of software and checked the Japanese Nintendo store. We credit gosokkyu every time we find news through them.
@TransmitHim I wonder whether it has something to do with the St. Giga side because it's a Soundlink title and therefore a co-production. I kind of feel the same thing may be blocking 64DD rereleases on modern platforms, as the agreement between Recruit & Nintendo seemed to give Randnet exclusive rights to distribute those games. I'd have to do some more digging into the situation around Doshin's rerelease on Gamecube to find out for sure, though.
@XiaoShao Yeah, I can't find the tweet now, but the guides editor basically gave everyone a heads up that some of their work might be deleted. It's basically because Fanbyte was gutted all except for the the guides team and this stuff no longer fits the site's current direction. I luckily created a backup of everything before it happened.
@-wc- I just meant in the context of this interview, not in terms of Nintendo's strategy as a whole. I've added a small adjustment to clarify.
Even with what you're saying, it is interesting! It's a previously untranslated comment from a fairly candid conversation about Nintendo's failure with software developers with the manager of R&D3. I feel like that one section from me has been blown a bit out of proportion in your comment. I'm also not sure about the need to get a dig in about my knowledge/run down future work just because I said the equivalent of 'this is neat'.
@MysticX The Nintendo party line at the time (at least in the US) was the faster access speed was worth the risk and that CD-ROM games on consoles were "unproven", but it's fascinating that the 64DD was pretty much planned from the get-go to offer an in-between (almost like a lifeline to developers thinking of switching). Seems like they anticipated sticking with cartridges to be extremely unpopular.
@bring_on_branstons I'd love a BS Detective Club: Lost Memories in the Snow release. I'd even buy the remasters again if it was added as some bonus incentive. As for the 64DD, Mario Artist would be the go-to for me. Talent Studio is such an incredible/fun tool.
@Guru_Larry Strangely not! I did ask about that and it seems like Team17 just ended up signing two similar games inspired by Zelda at roughly the same time.
@RootsGenoa Saberman's videos are all labelled "Saberman&IndieRetroNews.com present". So I'm assuming they're working together and wouldn't mind me crediting IndieRetroNews? I also link to Saberman and CSDb above.
@UK_Kev Yep, the BT vans were removed post-launch. There's a belief that BT only learned about it because they owned the publication Games Domain at the time, which was sent a copy of the game for review.
@KingMike From what I've been able to find, Media Leaves was the main software division spin-off. Enterbrain was a media/magazines subsidiary but also confusingly published some software too.
At least, that's how I've come to understand it. It's all a bit confusing to put together and you could probably do a sizable chart detailing all of these companies and the intricacies there.
ASCII's withdrawal from the home game market is cited as a reason in that 4Gamer roundtable, though. Maybe the game just got lost in the corporate shuffle?
@Hydra_Spectre I think a film adaptation could potentially work, but not as a live-action film but animated instead.
Even then, I'm still not sure modern Disney is really in a place to do it with some of its recent baffling streaming decisions (like how it handled the Willow situation) and the way it has been treating its animated projects of late.
Nevertheless, I'd quite like to see the director Tony Stacchi (The Boxtrolls, The Monkey King) have a go at doing a stop-motion take (he worked on the storyboards and one of the scripts for the abandoned MI project). That's as long as someone like Steve Purcell or Ron were involved in an advisory role from the beginning to nail the tone.
@DanijoEX That would have been one of the two ports from Tarantula. They were the internal team for handheld ports, then became a Quality Assurance studio for Rockstar under the name Rockstar Lincoln.
I remember the original Game Boy game had a glitch where you could basically mess up the graphics and go onto other screens by pressing select at the proper time. Used to have so much fun just travelling through all these broken rooms I wasn't supposed to access yet.
@MrModerate Yep, it probably isn't. The only way I can see it being useful is in randomizers maybe.
Funnily enough, I beat the game 100% last month and I remember coming to that obstacle pre-Water Temple and being like, 'There's got to be a better way to do this'. All the guides were like, 'Nope, just keep running!' Pure speculation on my part, but I wonder if the Ice Arrow placement was moved at some point during development because they needed something to place at the end of the Training Grounds that felt significant.
@TransmitHim They sold a ton of their properties off during bankruptcy proceedings. I'm waiting on the full list, but many of these could be the ones they sold off to the publisher Tommo.
@Pillowpants It's more about informing the techniques used. But you can sort of see the resemblance between the Sonic model and the Cat-O-9-Tails from DKC 2.
@BulkSlash Yeah, I've been trying to get an interview with him for a while, but I think he's just left those days behind. Either that or our messages never reach him (he's CEO of the company after all). Would be awesome to hear what actually happened with Nintendo and if he has a copy of those tracks Dylan mentioned.
@Bunkerneath That's a fair point! I think I may have even brought up Superliminal in my chat with them. It definitely seems to come from a similar space creatively.
@Razieluigi It's so weird it isn't mentioned anywhere. If 40,000 customers had it, you'd think we'd be seeing more boxes sold secondhand on eBay or even more articles about test markets. As far as I can see, there's nothing except the original announcement of the terminal.
@K4sparius Good eye! I think you may be right. I was looking for GBA carts with stars on the cover. The Oracle of Ages one I guessed, but wasn't sure because the gold is completely smudged out of it.
@-wc- Yeah, they're like mutated humans though, aren't they? This game featured normal wildlife like gorillas, lions, and bears, alongside more mythical/fantastical stuff. Maybe it was that part of it that bugged them.
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Re: GameStop Announces Launch Of New "Retro GameStops" Stores
@TheBigK I've altered it to just the "US" after a quick look on the retro store locator with some Canadian postcodes. I can't seem to find any participating stores in Canada, so you're right. This seems to just be a US thing.
Re: Terminal City Is An Auto-Runner Inspired By Classic Sierra-Style Text Adventures
@Daggot You can type "slow", "slower", "slowest" to slow things down if you're having trouble typing fast enough. The commands also work the other way too ("fast", "faster", "fastest"), if you're tired of retreading an area and want to get it over and done with quicker.
There's a clock on the top right of the screen, to encourage you to go quicker. I'm not sure yet whether it has any real consequences beyond making you feel bad for taking your time.
Re: Tecmo's Puyo Puyo Clone 'Tecmo Stackers' Is Coming To Switch & PS4 This Week
@RootsGenoa Last week's seems to be out on the UK & US stores for Switch and out on the US PlayStation store. Seems to only be the UK PlayStation store that's the problem. I'll try to find out more.
Re: 'Arguice No Tsubasa' Is The Next Classic PC-88 RPG Coming To Switch
@LowDefAl Yeah, it's sort of ridiculous now. Shmups make sense, and some of the RPGs are sort of playable, but I can't imagine this will sell anything though, as it will require the absolute patience of a saint to get through.
I've been reaching out to D4E to ask them if they can provide any sales data or anything for this stuff in this West, and a bunch of other questions about their plans for EGGCONSOLE (in English and Japanese), but so far have been ignored.
Re: 'Abathor' Is A New Retro Hack 'N' Slash For 'Rastan Saga' & 'Golden Axe' Fans
@Milk_ It seems to be an enhanced version.
Re: Feature: Cracking The Mystery Of Duke Nukem Advance's Two English Localizations
@N64-ROX It does. When they altered the other languages, they also altered the English text to bring the European versions closer to each other.
Re: Bothtec's Topple Zip Races Onto The Nintendo Switch eShop Next Week
@boatie They weren't the source this time around. I saw the Project Egg tweet about announcing a new piece of software and checked the Japanese Nintendo store. We credit gosokkyu every time we find news through them.
Re: Retail Therapy: Nintendo Stores, Japan (Tokyo, Osaka, Kyoto)
@Lofoten They're little memo pads. You open them up and there's basically a bunch of paper inside with Mario-themed drawings and a space to write.
Re: Feature: The Forgotten Satellaview Sequel To Famicom Detective Club
@TransmitHim I wonder whether it has something to do with the St. Giga side because it's a Soundlink title and therefore a co-production. I kind of feel the same thing may be blocking 64DD rereleases on modern platforms, as the agreement between Recruit & Nintendo seemed to give Randnet exclusive rights to distribute those games. I'd have to do some more digging into the situation around Doshin's rerelease on Gamecube to find out for sure, though.
Re: "I'd Hoped I Would Become The Next Elton John" - Remembering The Vaporwave Bliss Of Tetris CD-i
@romanista Yep! It was my interview with Jim.
Re: "I'd Hoped I Would Become The Next Elton John" - Remembering The Vaporwave Bliss Of Tetris CD-i
@XiaoShao Yeah, I can't find the tweet now, but the guides editor basically gave everyone a heads up that some of their work might be deleted. It's basically because Fanbyte was gutted all except for the the guides team and this stuff no longer fits the site's current direction. I luckily created a backup of everything before it happened.
Re: Dr. Robotnik's Ring Racers Is A New Sonic Kart Racer Built Using Doom Legacy
@NinChocolate The tutorial is surprisingly long and goes over a lot, but it's a really good fangame from what I've played of it so far.
Re: How Namco Tried To Stave Off Coin-Op's "Impending Doom"
@Diogmites Cheers for flagging! I switched the image and forgot to change the caption. Fixed now.
Re: Donkey Kong-Esque Platformer 'Mouser' Heading To Switch & PS4
@HammerGalladeBro That'll be before my morning coffee kicked in. Thanks for flagging! I've fixed it now.
Re: Here's How Nintendo Reacted To The PlayStation Beating The N64
@-wc- I just meant in the context of this interview, not in terms of Nintendo's strategy as a whole. I've added a small adjustment to clarify.
Even with what you're saying, it is interesting! It's a previously untranslated comment from a fairly candid conversation about Nintendo's failure with software developers with the manager of R&D3. I feel like that one section from me has been blown a bit out of proportion in your comment. I'm also not sure about the need to get a dig in about my knowledge/run down future work just because I said the equivalent of 'this is neat'.
Re: Square Had Huge Plans For The N64 Before It Fell Out With Nintendo
@MysticX The Nintendo party line at the time (at least in the US) was the faster access speed was worth the risk and that CD-ROM games on consoles were "unproven", but it's fascinating that the 64DD was pretty much planned from the get-go to offer an in-between (almost like a lifeline to developers thinking of switching). Seems like they anticipated sticking with cartridges to be extremely unpopular.
Re: You Can Own Tommy Tallarico's House If You Have $3 Million To Spare
@boatie That last picture comes straight from the Kirk Van Houten school of interior decorating
Re: Fans Rebuild Two Forgotten F-Zero SNES Games Previously Lost To Time
@KingMike Thanks for the spot. I've amended things slightly to take into account BS F-Zero 2 Practice.
Re: Fans Rebuild Two Forgotten F-Zero SNES Games Previously Lost To Time
@bring_on_branstons I'd love a BS Detective Club: Lost Memories in the Snow release. I'd even buy the remasters again if it was added as some bonus incentive. As for the 64DD, Mario Artist would be the go-to for me. Talent Studio is such an incredible/fun tool.
Re: Namco's Cosmo Gang The Puzzle Is This Week's Arcade Archives Release
@KingMike Yep! Came out last year, I believe.
Re: Limited Run Games Announces Cosmic Fantasy Collection Physical Release For Switch
@KingMike Yikes, that's a typo! Thanks for pointing it out.
Re: The Making Of: Witchwood, Team17's Abandoned Zelda Rival
@Guru_Larry Strangely not! I did ask about that and it seems like Team17 just ended up signing two similar games inspired by Zelda at roughly the same time.
Re: The Incredible Story Of Satellaview, Nintendo's Satellite Modem SNES Add-On
@KingMike Cheers for flagging! I've just fixed it.
Re: The Secret Of Monkey Island Has Been Ported To C64 (Well, Kind Of)
@RootsGenoa Saberman's videos are all labelled "Saberman&IndieRetroNews.com present". So I'm assuming they're working together and wouldn't mind me crediting IndieRetroNews? I also link to Saberman and CSDb above.
Re: Phantasie, Star Command, & More SSI / Mindscape Games Coming To Steam & GOG
@KingMike I wish I was that devious! Sadly not.
Re: Doom Creators Partnering Up For Special 30th Anniversary Livestream This December
@Grackler Romero is based in Ireland, so that's likely why this and the Sigil II announcement last week were both scheduled around GMT.
Re: PS5 Survival Horror 'Crow Country' Is Giving Us Serious Final Fantasy VII Vibes
Tangle Tower and Snipperclips were both brilliant, so really looking forward to this.
Re: Unpublished Early Demo Footage Of The Getaway 1 & 2 Has Appeared Online
@UK_Kev Yep, the BT vans were removed post-launch. There's a belief that BT only learned about it because they owned the publication Games Domain at the time, which was sent a copy of the game for review.
Re: Random: Footage Of Cancelled Dreamcast RPG 'Metal Max: Wild Eyes' Discovered
@KingMike From what I've been able to find, Media Leaves was the main software division spin-off. Enterbrain was a media/magazines subsidiary but also confusingly published some software too.
At least, that's how I've come to understand it. It's all a bit confusing to put together and you could probably do a sizable chart detailing all of these companies and the intricacies there.
ASCII's withdrawal from the home game market is cited as a reason in that 4Gamer roundtable, though. Maybe the game just got lost in the corporate shuffle?
Re: Second-Hand Nintendo 64DD Offers Up Some Welcome Surprises For New Owner
@HoyeBoye It supported the N64 mouse which came packaged with Mario Artist: Paint Studio, so it's likely they would have used that.
Re: Ron Gilbert Isn't Convinced A Monkey Island Movie Would Work
@Hydra_Spectre I think a film adaptation could potentially work, but not as a live-action film but animated instead.
Even then, I'm still not sure modern Disney is really in a place to do it with some of its recent baffling streaming decisions (like how it handled the Willow situation) and the way it has been treating its animated projects of late.
Nevertheless, I'd quite like to see the director Tony Stacchi (The Boxtrolls, The Monkey King) have a go at doing a stop-motion take (he worked on the storyboards and one of the scripts for the abandoned MI project). That's as long as someone like Steve Purcell or Ron were involved in an advisory role from the beginning to nail the tone.
Re: Taito's Platform RPG Cadash Is Coming To Nintendo Switch & PS4 This Month
@Pally356 Your wish is granted! Just announced
Re: The Making Of: Gun Trails, A Killer Playdate Exclusive & The Most Surprising Shmup Of 2023
@gingerbeardman Thanks for highlighting! I've updated the article to clarify that distinction.
Re: The Making Of: Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of
@JJtheTexan Yep, he meant BlackBerry. Cheers for flagging. I've corrected it in the post. His memory was a little off there.
Re: The Making Of: Grand Theft Auto Advance, The GTA III Prequel You’ve (Probably) Never Heard Of
@DanijoEX That would have been one of the two ports from Tarantula. They were the internal team for handheld ports, then became a Quality Assurance studio for Rockstar under the name Rockstar Lincoln.
Re: Anniversary: Zelda: Link's Awakening Is 30 Years Old Today
I remember the original Game Boy game had a glitch where you could basically mess up the graphics and go onto other screens by pressing select at the proper time. Used to have so much fun just travelling through all these broken rooms I wasn't supposed to access yet.
Re: Yuzo Koshiro Explains Why Etrian Odyssey's Battle Theme Sounds So Familiar
@AllieKitsune Cheers for flagging! Fixed.
Re: Flashback: How An Australian Developer Helped Lucasfilm Make Its First Star Wars Game
@Hydra_Spectre Wasn't that the Rozner Brothers and Hi-Tech? Beam worked with Hi-Tech a lot, I think, so that could be the confusion.
Re: Random: Fan Discovers Hidden Function For Ocarina Of Time's "Useless" Ice Arrows
@MrModerate Yep, it probably isn't. The only way I can see it being useful is in randomizers maybe.
Funnily enough, I beat the game 100% last month and I remember coming to that obstacle pre-Water Temple and being like, 'There's got to be a better way to do this'. All the guides were like, 'Nope, just keep running!' Pure speculation on my part, but I wonder if the Ice Arrow placement was moved at some point during development because they needed something to place at the end of the Training Grounds that felt significant.
Re: Atari Buys Rights To Over 100 Retro Games Including Bubsy
@TransmitHim They sold a ton of their properties off during bankruptcy proceedings. I'm waiting on the full list, but many of these could be the ones they sold off to the publisher Tommo.
Re: Sonic The Hedgehog Meets Donkey Kong Country In This Stylish New Fangame
@Pillowpants It's more about informing the techniques used. But you can sort of see the resemblance between the Sonic model and the Cat-O-9-Tails from DKC 2.
Re: Interview: Star Fox Programmer Dylan Cuthbert Reflects On Its 30-Year Legacy
@BulkSlash Yeah, I've been trying to get an interview with him for a while, but I think he's just left those days behind. Either that or our messages never reach him (he's CEO of the company after all). Would be awesome to hear what actually happened with Nintendo and if he has a copy of those tracks Dylan mentioned.
Re: Famicom Predecessor To Advance Wars Gets New English Translation Patch
@TransmitHim Agreed, I was looking for a way to shorten the headline and bodged the meaning in the process. Fixed now! Cheers!
Re: Flashback: Revealing The Secrets Of 'The Room', Lionhead's Answer To Portal
@Bunkerneath That's a fair point! I think I may have even brought up Superliminal in my chat with them. It definitely seems to come from a similar space creatively.
Re: Random: This Forgotten Device Let You Download Video Games To Your Atari
@Razieluigi It's so weird it isn't mentioned anywhere. If 40,000 customers had it, you'd think we'd be seeing more boxes sold secondhand on eBay or even more articles about test markets. As far as I can see, there's nothing except the original announcement of the terminal.
Re: Interview: Industry Icons Roberta And Ken Williams On How Colossal Cave Led To A Life Of Adventure
@JJtheTexan Fixed! Appreciate you pointing it out
Re: Random: Grandchild Discovers 26 Copies Of Wario Game In Late Grandmother's Collection
@K4sparius Good eye! I think you may be right. I was looking for GBA carts with stars on the cover. The Oracle of Ages one I guessed, but wasn't sure because the gold is completely smudged out of it.
Re: Build Of The Cancelled Duke Nukem: Endangered Species Appears Online
@-wc- Yeah, they're like mutated humans though, aren't they? This game featured normal wildlife like gorillas, lions, and bears, alongside more mythical/fantastical stuff. Maybe it was that part of it that bugged them.
Re: Lost Screenshot Of Forgotten "Married With... Children" Video Game Surfaces Online
@Retromeo Ah good thinking! Can't believe I missed that. Updated!
Re: Random: This Cancelled F1 Game For The Game Boy Advance Looks Unreal
@RetroGames Yeah, definitely! Hopefully, if the ROM does get dumped people will be able to capture some cleaner footage.