Shiryu

Shiryu

"No Surrender, No Retreat."

Comments 128

Re: Anniversary: 25 Years Ago, Nintendo Put SNES Games In The Palm Of Your Hand With The GBA

Shiryu

A SNES-in-my-pocket was a huge dream for me when I was a kid so when the GBA was released, I was going through a peculiar phase where I had put my PSX and N64 away and was only playing Super Nintendo and Mega Drive, coinciding with the decision to give the next home generation consoles a skip.

The GBA was bringing in 2D sprite art gaming in a time when the industry was establishing that 3D was the future. It was truly amazing to see the amount of brand new and quality 2D games being released on the system and its library remains one of my favourites on any console ever released. The fact it was the first time on the West we got official "Fire Emblem" and "Wars" series games was the cherry on top.

Despite all the amazing choices from Nintendo first party games, my favourite GBA game ever is still "Dragon Ball: Advanced Adventure". Time for a revisit on that...

Re: You Can Now Witness One Of The Most Depressing Video Game Endings In English

Shiryu

@HoyeBoye you have to execute the move input in a single frame when both wrestles lock arms (the animation frame). If the other player of the CPU inputs it successfully first, their move will be executed.

High level CPU opponents are nearly impossible to beat in a straight grapple match. However you can't just start inputting your most powerful moves from the get go because you will be countered every time.

You need to take your time and wear off stamina (the game registers damage on head,body, arms and legs individually) so most matches have you using your light grapples and standing strikes to medium throw moves and submission holds until the adversary is properly spent and you can use your strong and finisher moves to either pin then for a 3 count or make them submit to a hold.

Easy to learn, difficult to master. Unlike what we were raised in the West, button mashing will get you nowhere here. Plus, beware of modern TV screens that add input lag due to image processing or even emulators that do so for the same reason. Every "Fire Pro" games demands proper timing and input lag can complexly ruin the game for you.

Re: You Can Now Witness One Of The Most Depressing Video Game Endings In English

Shiryu

@HoyeBoye @RetroMasters the biggest issue is actually learning how to play "Fire Pro" because it is a really unique, single frame move execution system. The Champion Road matches are also not easy, and some of them are even impossible to win for plot purposes. I will be doing my best to put it all on my channel if you guys do want to check out. Also... yeah, I finally did it. After three decades, my Super Famicom copy of this game is on the way.

Re: CIBSunday: Super Metroid (SNES / Super Famicom)

Shiryu

@Gs69 bought it by accident if you can believe that. Went to the shop to pick up a Super Game Boy and Super Metroid box was on the window. The box was as big as the one for the Super Game Boy. Nearly three decades later... I guess I lucked out!