
Xeno Crisis is on pretty much every home console known to man right now, and we very much approve – it's a wonderful Smash TV-style blaster with amazing visuals and a fantastic soundtrack, and it deserves to reach as large an audience as possible.
That potential audience is about to expand a little bit more, because we can exclusively reveal that Bitmap Bureau is bringing Xeno Crisis to the SNES.

Available in all regional variants – and in 'standard' and 'collector's' editions – the game has been expertly ported to Nintendo's 16-bit system, as you can see from the screenshots and footage below.
You can pre-order Xeno Crisis for your SNES right now by heading over to Bitmap Bureau's site.
Xeno Crisis is currently available on the Mega Drive / Genesis, Dreamcast, Neo Geo AES/MVS/CD, GameCube, N64, Steam, Nintendo Switch, PS Vita, Evercade, PS4 and Xbox One.
Comments 12
Great game. I go back to it every now and again, usually after being remembered about it. I think I'll play it over the weekend. I don't think I've even come close to beating it. I start to fall apart on the 3rd or 4th stage.
Would love to purchase the ROM only.
Also an NES port would be so cool
Nice, this is the version that makes the most sense as the twin sticks style gameplay fit the diamond layout control of this game.
... I'll take two, please!
Well, there you go. I said it could be done and should be done. Some said it couldn't be done--the ones who don't have a clue what they're talking about. And here we are. Looks like a very solid port.
Now, it will be curious to see if this is a genuine top effort port that at least is fully optimised for SNES and has no glaring issues, but really should also add a little extra to take advantage of the SNES' extra features in an ideal world too. Like, why doesn't it look like that dropship in the forth screenshot has a proper semi-transparent shadow for example. That would be the perfect time to use the SNES' third spare background layer and its colour math from what I can see. At the very least though, I presume it's going to be much better to control using the SNES' controller that is ideally suited for this type of game.
PS. This sentiment is true of basically any of these new games we've seen on Genesis over the last few years too--they can and should all come to SNES too imo, outside of any genuine team or budget limitations, and ideally with little tweaks here and there to take full advantage of its unique capabilities.
@RetroGames I was waiting for your comment. I remember very well your rant when they announced the N64 port, so I though this is good news for you ^_^.
@Madcore Sort of. More good for SNES in general (and it looks like a solid port based on the footage). But, it's not great for me personally based on what I was saying previously about being treated like a seventh class citizen or whatever it is at this point (Edit: Apparently that would be like twelfth class). Still, the general point stands that basically all these Genesis games that have been released recently should be on SNES too as far as I'm concerned. And outside of things like team sizes and budget constraints there's no good reason for them not to. Certainly not any technical excuses. But, let's see if this is the true full effort port the SNES deserves. I truly hope it is, as that's the least I think the team can do after making SNES owners wait for so long [without even at least acknowledging the existence of a SNES version] like the peasants of the retro gaming scene, which is insulting to the second largest consumer audience of any retro console from the 16-bit era all the way back to the very beginning of consoles based on system sales. Although the relative sales of recent Mini systems would indicate to me it's the now largest active audience of all those systems in modern times by far. Anyway, here we are.
PS. If it doesn't sell very well though, they had just better not lay that blame at the feet of SNES fans--because that's absolutely not why this game might not sell as well as it may have under slightly different circumstances as far as I'm concerned.
@RetroGames I don't think it going to sell very well, because it's already in a lot of platforms. But collectors and retro fans will buy it day zero for sure.
@Madcore I hope so, purely because I don't want developers to come up with backwards and misguided excuses for not making more new games for SNES going forward, like saying games don't sell as well on the system, yet basing that on situations like this where it gets a port multiple years and systems down the line, and with the likes of less screen view to work in the SNES' 256x224 resolution but maybe not anything that takes full advantage of the things the SNES actually does better, then inevitably sells less than it might have if it came up a lot sooner at least. I just want more new SNES games, so I hope there's enough interest after all this time to justify making the SNES version. And I hope other indie/homebrew developers see what's possible here and follow suit--because pretty much everything you've seen on Genesis in recent times could be on SNES too one way or another, and more besides. But I guess we'll see.
@RetroGames couldn't agree more, obviously things can be done on the Snes. It's about time the hardware was fully exploited. This amazing system has more to give, don't get me wrong I love the Megadrive & Neo I have those as well. Cant wait for Earthion on Mega. But the Snes was the biggest selling 16bit console, some of the games produced for it are timeless classics. This system needs to flourish again. The price on this Xeno crisis is eye watering though.
@Axelay71 Yeah, I totally agree with you on all of that.
I like that the preview image on mobile says NoCrisis.☮@Damo
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