If we ever got half the quality of the tiles for that were being released PC Engine CD from Japan released in the west along with what European and American companies where putting out on the Mega CD (I'm looking at you, "Dune"!), along with the proper "Secret of Mana" game that was initially developed and maybe even "Final Fantasy VI" on this instead of PSX, I do believe it would be very interesting time indeed (despite the odd FMV interactive movie and lots of games that where the same on cart but with extra FMV and red book audio). If this was successful, no doubt in my mind the Nintendo 64 would have CD storage instead of cartridges as well. What a wonderful, bizarro world we would be living in. Of course that would also mean no PSX, no PS2, no PSP, no PS3, no PS Vita, No PS TV, no PS4...
These offer such fantastic insight. I really love the game and there is nothing quite like it on the N64. Could have never guessed it faced so many hardships before it reached the shelves.
Ok, that was brilliant! To think "WipEout" came out of SNES "Super Mario Kart" while listening to Jam & Spoon's "Age of Love" is surprising, and new info to me. Tim Wright is far too humble IMO. It is indeed because of his work in the original "WipEout" I took on music making as a hobby. Nintendo has been neglecting it's own "F-Zero" franchise for way too many years now (I am looking forward the portion of "Nintendo Land" that has it, but it's no sequel to GX) and if now Sony decides to give "WipEout" a back seat, where will I ever get my future racer fix from!? I am just very glad to have been around in the right time to enjoy all of this so far in person.
My alltime favourite games mag! Still have a few dozen volumes that made it to Portugal. In the time where there was no Internet, it was Super Play that allowed me to build an extensive knowledge on all things SNES outside of Europe. I would have never knew of Front Mission (among many other games) if it was not for Super Play. It is also a testament of how hard it is to be a European PAL gamer...
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Re: The Retro VGS Wants To Revive The Glory Days Of Cartridge-Based Home Consoles
I want to see where this one is going. Oh, it looks like a Jaguar because it uses indeed the plastic outer shell of Atari's ill fated home effort.
Re: Feature: What If The SNES PlayStation Had Actually Happened?
If we ever got half the quality of the tiles for that were being released PC Engine CD from Japan released in the west along with what European and American companies where putting out on the Mega CD (I'm looking at you, "Dune"!), along with the proper "Secret of Mana" game that was initially developed and maybe even "Final Fantasy VI" on this instead of PSX, I do believe it would be very interesting time indeed (despite the odd FMV interactive movie and lots of games that where the same on cart but with extra FMV and red book audio). If this was successful, no doubt in my mind the Nintendo 64 would have CD storage instead of cartridges as well. What a wonderful, bizarro world we would be living in. Of course that would also mean no PSX, no PS2, no PSP, no PS3, no PS Vita, No PS TV, no PS4...
Re: Feature: The Making Of Body Harvest
These offer such fantastic insight. I really love the game and there is nothing quite like it on the N64. Could have never guessed it faced so many hardships before it reached the shelves.
Re: Feature: Meet The Unsung Pioneer Behind The Most Reviled Zelda Games Of All Time
...do not want. >_< But RIP, good sir.
Re: Month Of Kong: The Making Of Diddy Kong Racing
great read!
Re: Rare Nearly Took On The Nintendo Game Boy With Its Own "Playboy" Handheld
I learn something new everyday! Thanks, NL!
Re: Feature: The Making Of Street Fighter Alpha 3: Upper
Crawfish did some excellent work back then. Although not perfect, I was really happy with their conversion of "Speedball 2" on the GBA.
Re: Feature: The Making Of The PC Engine
Lovely article, I really wished it was available in Europe back then, but alas...
Re: Feature: The Making Of WipEout
Ok, that was brilliant! To think "WipEout" came out of SNES "Super Mario Kart" while listening to Jam & Spoon's "Age of Love" is surprising, and new info to me. Tim Wright is far too humble IMO. It is indeed because of his work in the original "WipEout" I took on music making as a hobby. Nintendo has been neglecting it's own "F-Zero" franchise for way too many years now (I am looking forward the portion of "Nintendo Land" that has it, but it's no sequel to GX) and if now Sony decides to give "WipEout" a back seat, where will I ever get my future racer fix from!? I am just very glad to have been around in the right time to enjoy all of this so far in person.
Re: Feature: The Making Of WipEout
Ah, so this is what you meant with "WipEout related surprise coming up". I shall read the article, then.
Re: Feature: The Making of Super Play Magazine
My alltime favourite games mag! Still have a few dozen volumes that made it to Portugal. In the time where there was no Internet, it was Super Play that allowed me to build an extensive knowledge on all things SNES outside of Europe. I would have never knew of Front Mission (among many other games) if it was not for Super Play. It is also a testament of how hard it is to be a European PAL gamer...