They really should've gone with 2d hand drawn backgrounds for this. There's a big disconnect between backgrounds and characters now. It's like they don't exist in the same world. It would be so much more cohesive if everything was 2d.
I tried this a while back and while I do enjoy the colorful original visuals it did feel a bit amateurish in regards to the gameplay. Physics and controls felt a bit off. It also felt like they were too focused on story for a 2d Mario platformer. Like the devs were huge fans of the rpg Mario games and wanted to mix that with the platformer gameplay. I just don't think that's a very good mix.
Great article! Always fun to hear from the folks who made the games back in the day.
The SNES version of the first game is a classic for me. Such a great platformer with fun big levels to explore with huge amounts of secrets to find. Would be fun to get a retrospective on that one as well. I recall reading it got rave internal reviews from Nintendo themselves, almost reaching the levels of Super Mario World.
Never did give this one much of a try. I think I disliked not playing as Gomez like you did in the first game.
This looks pretty good! I always hoped the NES Castlevanias would get 16bit versions as I preferred Super Castlevania IV to them and this seems to kinda be a half step to that.
I've been hoping they'd free this from Apple Arcade jail ever since it came out on there. I think it looks fun and I love grindy games so been wanting to play it for a long time.
@ThisIsPete
This the offline version of the game with the micro transaction stuff taken out. The original non apple arcade version was a previous release on android (and maybe ios?) that was a online gacha game.
Gotta say I've never been a fan of these "I can improve on the originals art" type of projects. You see so many of them so seems a lot of people love them, but I just want to play the original with the art by the original artists as intended.
I love seeing devs squeeze as much as possible out of lower spec hardware. And ports of games to hardware vastly inferior than the original platform like the C64 back in the day. Amazing what they were able to pull off then and it's amazing to see how much more they're able to squeeze out of the old C64 today. The new Street Fighter 2 C64 port is just insane : https://youtu.be/cQGLniOiai0
I'm not a fan of the vampire survivors style games in general (most of them are just waay too passive), but this seems like a pretty good match for the genre? I guess maybe people are pissed because there hasn't been a new actual metal slug in ages and this is what they get. Maybe if they announced a real Metal Slug at the same time people would be a little more forgiving on this one.
Thanks "AI"!
And to those complaining about negativity against "AI". it's literally destroying the planet at an alarming rate and stealing art. I assume you are here because you care about video games and video games are art.
How is that not worth making noise about?
I mean outside of the beautiful visuals and animation Is there that much to Broken Sword that makes it unique? And we all know we won't get a beautifully animated hand drawn movie out of it.
I remember watching the non playable demo on a Amiga coverdisk back in the day and being so impressed. Then the game came out and it was just a janky bland platformer. It didn't even have the awesome track from the demo in it! And of course it was one of those music OR sound effects games too. But the worst part was it just didn't play well. It was janky with jittery scrolling and loose controls.
This influx of people with little to no knowledge of coding just relying on "ai" to create stuff is just stupid. Do the time to actually learn coding! Even worse when they do it to try and get their code into open source projects like the game engine Godot. Leading to insane amounts of extra works for the main devs having to go through and check code for bugs.
This is really cool to see. A great classic game with charming characters, great music and fun puzzles. It's amazing to think about what could have been on the older less powerful consoles.
That whole ending debacle was always just weird to me. It's like readers of a book not liking the ending and harassing and complaining to the author until he writes the ending they want. That's not how art works.
It looks nice'ish, but the combat does not look good. There's absolutely no hit reactions on enemies at all going by that second clip and a really bad sound effect too.
Retroachievements are fun! I've never been a achievement hunter, but if I like a game it can be fun to try and get some of them to get some more entertainment out of a game. It's also fun as a sort of diary of what I've done in a game. Like at so and so date I beat 1 in Ninja Gaiden on NES without dying. Or at so and so date I beat Resident Evil 2 on the N64 with Leon.
Is "inspired" by serous well made classic thrillers. Has cheezy fmv with acting on the level of amateur student films that in no way shape or form resembles any of those movies. Would have been better off without the fmv.
The true originator of the 3d RE style survival horror. Classics!
Such a shame that promising remake from years back got canceled: https://youtu.be/WWS9cATCSEo
Maybe it's just me, but when I read a news story like this I want to see screens and or gameplay of the game in question, not a video of a youtuber babbling on about the whole thing for 12 minutes.
Looks very nice visually. But I've lost count of how many games look amazing but plays merely OK. So not getting my hopes up for this yet. Looking good is "easy". Playing good is hard.
@Sherly That mod looks pretty bad visually though. It's not very accurate to the original enemy sprites at all. It just turned Duke3D to an ugly clunky n64 looking shooter.
I wish LRG concentrated more on accurate emulation as I'd love tho own these ports on steam. Especially the extended Genesis port, but if it has bad emulation it just doesn't feel worth buying.
If the emulation is actually great and it's the original versions of the games like stated this could be fun to have as. Unfortunately the wast majority of these type of collections have very lackluster emulation.
The original BB on the C64 is a fantastic conversion. Both it and Rainbow Islands are great on the system. So many great memories playing BB on my C64. It's the version I've played the most by far.
As someone who played SF2 mainly with the SNES controller I've never understood the all six buttons on the face of the controller setup. You can't hit all three kick or punch buttons at the same time to do a super attack (in games that support it) without taking your right hand off the controller and pressing your fingers on the face off it. Not exactly convenient in the middle of a fight where every tenth of a second matters. I understand the setup on a arcade controller because there your right hand always rest on top of the buttons. With a SNES controller setup you have access to all the buttons at all times just by holding the controller normally.
Comments 83
Re: Time to Revisit the Roaring '20s! 12 Years Later, the Point 'n' Click Adventure 'A Golden Wake' Is Getting a Reimagining
They really should've gone with 2d hand drawn backgrounds for this. There's a big disconnect between backgrounds and characters now. It's like they don't exist in the same world.
It would be so much more cohesive if everything was 2d.
Re: 'What We Do in the Shadows' Gets a Castlevania-Style Homage, and You Can Play It on Your Nintendo DS
@Bot_Bot_69
It's "been in development" since 2014. I don't think it's coming out unfortunately.
Re: After 2 Years of Sneak Peeks, Fangame 'Super Mario & The Rainbow Stars' Just Got A Spooktacular Second Chapter
I tried this a while back and while I do enjoy the colorful original visuals it did feel a bit amateurish in regards to the gameplay. Physics and controls felt a bit off. It also felt like they were too focused on story for a 2d Mario platformer. Like the devs were huge fans of the rpg Mario games and wanted to mix that with the platformer gameplay. I just don't think that's a very good mix.
Re: The Making Of: Addams Family Values, Ocean Software's Attempt to Mix Hollywood & the Legend of Zelda
Great article! Always fun to hear from the folks who made the games back in the day.
The SNES version of the first game is a classic for me. Such a great platformer with fun big levels to explore with huge amounts of secrets to find. Would be fun to get a retrospective on that one as well. I recall reading it got rave internal reviews from Nintendo themselves, almost reaching the levels of Super Mario World.
Never did give this one much of a try. I think I disliked not playing as Gomez like you did in the first game.
Re: Waveling Island Is an Upcoming Creature-Collecting Sim for PC & Xbox with Some Serious GBA-Vibes
The modern light effects really clash with the retro styled visuals. Wish they'd keep it more cohesive.
Re: Castlevania's Fanmade Sega Master System Port Just Keeps Getting Better and Better
This looks pretty good! I always hoped the NES Castlevanias would get 16bit versions as I preferred Super Castlevania IV to them and this seems to kinda be a half step to that.
Re: Review: Mangmi Air Y - No-Frills Android-Powered Emulation For Under $100
Gotta say, it's kinda insane how many of these handhelds there are. Feels like every day there's one or more new ones coming out!
Re: "Please Do Not Let This Vanish Into The Night" - Konami Is Terminating Castlevania: Grimoire of Souls
I've been hoping they'd free this from Apple Arcade jail ever since it came out on there. I think it looks fun and I love grindy games so been wanting to play it for a long time.
@ThisIsPete
This the offline version of the game with the micro transaction stuff taken out. The original non apple arcade version was a previous release on android (and maybe ios?) that was a online gacha game.
Re: "I Wish This Was On Console" - Infinity Bullets Is Like A Long-Lost '90s Capcom Game, And You Should Check It Out
I don't recall Capcom ever making a bullet hell type shmup?
Re: "Are You Having A Laugh?" - Commodore Is Reviving An Iconic Joystick, But There's An Unfortunate Catch
That's not the zipstick
Re: "What if Super Mario Land Came Out Much Later?" - This Short But Sweet Demo Has The Answer
Gotta say I've never been a fan of these "I can improve on the originals art" type of projects. You see so many of them so seems a lot of people love them, but I just want to play the original with the art by the original artists as intended.
Re: "This Is Real Progress" - Super Mario 64's 3DO Version Is Already Looking Significantly Less Cursed, Just One Week Later
I love seeing devs squeeze as much as possible out of lower spec hardware. And ports of games to hardware vastly inferior than the original platform like the C64 back in the day. Amazing what they were able to pull off then and it's amazing to see how much more they're able to squeeze out of the old C64 today. The new Street Fighter 2 C64 port is just insane : https://youtu.be/cQGLniOiai0
Re: "Like Seeing Your Dead Granny's Corpse Refurbished Into A Chair" - Metal Slug's Latest Entry Hasn't Gone Down Well With Fans
I'm not a fan of the vampire survivors style games in general (most of them are just waay too passive), but this seems like a pretty good match for the genre? I guess maybe people are pissed because there hasn't been a new actual metal slug in ages and this is what they get. Maybe if they announced a real Metal Slug at the same time people would be a little more forgiving on this one.
Re: "Take To The Streets" - Metro Siege Is A New Final Fight & Streets Of Rage-Inspired Beat 'Em Up, Coming To Amiga, Neo Geo, & PC
I like the look of it, but it does seem a bit stiff and jerky movement wise, even in the "modern" version.
Re: "Spin the Maze, Roll the Ball!" - Taito's Quirky Puzzler 'Cameltry' Is Heading To Switch, PlayStation, & Xbox
Someone needs to re-release Bob's Bad Day. A great game in a similar vein that was on the Amiga.
Re: Thanks To AI, The Steam Deck Now Costs As Much As $300 More
Thanks "AI"!
And to those complaining about negativity against "AI". it's literally destroying the planet at an alarming rate and stealing art. I assume you are here because you care about video games and video games are art.
How is that not worth making noise about?
Re: Celebrate World Cup 2026 With The '90s Classic Soccer Kid
Maybe I'm the odd one, but when I see "collection" I kinda expect more than one game in the package.
Re: AYANEO's Pocket Block Is "The World's First AI-Powered Handheld", Apparently
Ahh yes, the number 1 requested feature for a retro gaming handheld, "ai".
Re: "Very Few Franchises Of This Era Have Stayed Relevant" - After More Than A Decade Of Rumours, Broken Sword Could Finally Be Coming To The Big Screen
I mean outside of the beautiful visuals and animation Is there that much to Broken Sword that makes it unique?
And we all know we won't get a beautifully animated hand drawn movie out of it.
Re: "Celebrate The Legacy Of Zool With Taste And Restraint" - Zool Is Getting A Physical Re-Release On The Sega Mega Drive
I remember watching the non playable demo on a Amiga coverdisk back in the day and being so impressed. Then the game came out and it was just a janky bland platformer. It didn't even have the awesome track from the demo in it! And of course it was one of those music OR sound effects games too. But the worst part was it just didn't play well. It was janky with jittery scrolling and loose controls.
Re: Feature: How Did Resident Evil's Tyrant Become Mr. X? I Decided To Investigate
Well, they called Dolph Lundgren and asked if he was interested and the rest is history.
Re: Ninja Gaiden-Inspired Platformer 'Eclipse Blade' Sneaks Out Of The Shadows
Looks nice,. but that sword slash sound effect has to go. Does not fit at all.
Re: "AI-Coded Slop, No Thanks" - Animal Crossing's Native PC Port Was Made Using Claude Code
This influx of people with little to no knowledge of coding just relying on "ai" to create stuff is just stupid. Do the time to actually learn coding!
Even worse when they do it to try and get their code into open source projects like the game engine Godot. Leading to insane amounts of extra works for the main devs having to go through and check code for bugs.
Re: Phoenix Wright Has Been Demade For The Game Boy
This is really cool to see. A great classic game with charming characters, great music and fun puzzles.
It's amazing to think about what could have been on the older less powerful consoles.
Re: "At EA, We Were Voted The Worst Company In America Because Of The End Of Mass Effect"
That whole ending debacle was always just weird to me. It's like readers of a book not liking the ending and harassing and complaining to the author until he writes the ending they want. That's not how art works.
Re: Z.E.N.E.K.O. Is A "High End" Run-And-Gun That Aims To Stand "Shoulder To Shoulder With Metal Slug"
Needs a bit more contrast between the background and the player plane. It kinda all blends together.
Re: The Next Kaiyodo X Koei Tecmo Collaboration Pays Tribute To Ryu's Classic Design
This was always a much better look for Ryu than the S&M gettup he's been using since the Xbox days.
Re: "This Remake Is Just Soulless" - Early Impressions Of The NewZealand Story Untold Adventure Aren't Looking Good
I could have told you this was soulless from the first snippet of gameplay we saw of it so no surprise there.
Re: This Side-Scrolling Action RPG Is Giving Us Serious Princess Crown And Dragon's Crown Vibes
It looks nice'ish, but the combat does not look good. There's absolutely no hit reactions on enemies at all going by that second clip and a really bad sound effect too.
Re: Not Feeling Castlevania: Belmont's Curse's Art Style? Then Check Out Silent Planet
Looks great visually, but as always will have to wait and see how the actual game is. Looking great is the easy part.
Re: Achievement Unlocked - This Free Service Has Changed The Way I Play Retro Games In 2026
Retroachievements are fun!
I've never been a achievement hunter, but if I like a game it can be fun to try and get some of them to get some more entertainment out of a game. It's also fun as a sort of diary of what I've done in a game.
Like at so and so date I beat 1 in Ninja Gaiden on NES without dying.
Or at so and so date I beat Resident Evil 2 on the N64 with Leon.
Re: Washington Prime Is A New GZDoom Game Inspired By '90s Thrillers Like Heat, Cop Land, And Clear & Present Danger
Is "inspired" by serous well made classic thrillers. Has cheezy fmv with acting on the level of amateur student films that in no way shape or form resembles any of those movies. Would have been better off without the fmv.
Re: You Can Pick Up The Original Alone In The Dark Trilogy Now For Free On GOG
The true originator of the 3d RE style survival horror. Classics!
Such a shame that promising remake from years back got canceled: https://youtu.be/WWS9cATCSEo
Re: New 'Fatal Fury: Trilogy Collection' Brings Together Three Classic Fighting Games For The X68000 Z
@Zeebor15 I think he meant these are just old ports of the games from back in the day. It's not just roms.
Re: City Connection & Granzella's 'Formation Z' Remake Finally Has A Release Date
This game looks very inconsistent visually. On some screenshots it looks straight up amateurish, but on others it doesn't look too bad.
Re: Road Rash Is Getting A Spiritual Successor Called 'Bash Moto'
This doesn't look great. Combat looks very poor with basically no hit reactions at all.
Re: Cookie's Bustle, The Game That Was Almost Erased From The Web, Is Finally Playable In English
Maybe it's just me, but when I read a news story like this I want to see screens and or gameplay of the game in question, not a video of a youtuber babbling on about the whole thing for 12 minutes.
Re: Mariachi Legends Is A Super Stylish New Action Platformer That's Giving Us Major Castlevania Vibes
Looks very nice visually. But I've lost count of how many games look amazing but plays merely OK. So not getting my hopes up for this yet. Looking good is "easy". Playing good is hard.
Re: This New Robin Hood Game For The Commodore 64 Looks Seriously Impressive
That looks pretty impressive for the C64!
Re: "Sonic Was Terribly Controversial" - Mark Cerny On Why Yuji Naka Quit After Making Sega's Biggest Hit
Why is Dana Carvey going around calling himself Mark Cerny?!
Re: Following Doom & Doom II, Duke Nukem 3D Is The Latest Classic FPS To Get A Voxel Transformation
@Sherly That mod looks pretty bad visually though. It's not very accurate to the original enemy sprites at all. It just turned Duke3D to an ugly clunky n64 looking shooter.
Re: Limited Run Games Is Bringing The Console Ports Of Toaplan's Arcade Classic 'Snow Bros.' To PC, PS5, & Switch
I wish LRG concentrated more on accurate emulation as I'd love tho own these ports on steam. Especially the extended Genesis port, but if it has bad emulation it just doesn't feel worth buying.
Re: Review: Retro Fighters Hunter 360 - The Perfect Replacement For Your Battered Original
Could be interesting as it's impossible to find new original 360 controllers now and I can't find any good unoriginal ones.
Re: The Studio Behind Simon the Sorcerer's Prequel Is Reportedly Remaking The Amiga Classic
The design of Simon in the new game just does not quite fit imo. He looks too young and Disney cartoon wholesome.
Re: James Pond Is Getting His Own Collection On PC, PS5, Xbox And Switch 2
If the emulation is actually great and it's the original versions of the games like stated this could be fun to have as. Unfortunately the wast majority of these type of collections have very lackluster emulation.
Re: The Oliver Twins Are Reviving Ghost Hunters Using (Shudder) Generative AI
@metaphysician I'm pretty sure Wayward Realms is using some form of procedural generation and ai game director, not generative ai.
Re: Bubble Bobble's Incredible C64 Port Just Got A New Fan Remaster That You Can Play For Free
The original BB on the C64 is a fantastic conversion. Both it and Rainbow Islands are great on the system. So many great memories playing BB on my C64. It's the version I've played the most by far.
Re: Poly Fighter Is A New Single-Player "Roguelike" Fighting Game Where You Make "Wild, Overpowered" Builds
As someone who plays fighting games single player 99% of the time I'm VERY intrigued by this. On the wishlist it goes!
Re: Retro Fighters Has Gone Back To Where It Started With The Brawler64 Pro
@Honkshot It just seems so cumbersome and uncomfortable to play like that on a controller, But hey if it works for folks more power to them..
Re: Retro Fighters Has Gone Back To Where It Started With The Brawler64 Pro
As someone who played SF2 mainly with the SNES controller I've never understood the all six buttons on the face of the controller setup.
You can't hit all three kick or punch buttons at the same time to do a super attack (in games that support it) without taking your right hand off the controller and pressing your fingers on the face off it.
Not exactly convenient in the middle of a fight where every tenth of a second matters.
I understand the setup on a arcade controller because there your right hand always rest on top of the buttons.
With a SNES controller setup you have access to all the buttons at all times just by holding the controller normally.