Comments 83

Re: After 2 Years of Sneak Peeks, Fangame 'Super Mario & The Rainbow Stars' Just Got A Spooktacular Second Chapter

Santar

I tried this a while back and while I do enjoy the colorful original visuals it did feel a bit amateurish in regards to the gameplay. Physics and controls felt a bit off. It also felt like they were too focused on story for a 2d Mario platformer. Like the devs were huge fans of the rpg Mario games and wanted to mix that with the platformer gameplay. I just don't think that's a very good mix.

Re: The Making Of: Addams Family Values, Ocean Software's Attempt to Mix Hollywood & the Legend of Zelda

Santar

Great article! Always fun to hear from the folks who made the games back in the day.
The SNES version of the first game is a classic for me. Such a great platformer with fun big levels to explore with huge amounts of secrets to find. Would be fun to get a retrospective on that one as well. I recall reading it got rave internal reviews from Nintendo themselves, almost reaching the levels of Super Mario World.
Never did give this one much of a try. I think I disliked not playing as Gomez like you did in the first game.

Re: "Please Do Not Let This Vanish Into The Night" - Konami Is Terminating Castlevania: Grimoire of Souls

Santar

I've been hoping they'd free this from Apple Arcade jail ever since it came out on there. I think it looks fun and I love grindy games so been wanting to play it for a long time.

@ThisIsPete
This the offline version of the game with the micro transaction stuff taken out. The original non apple arcade version was a previous release on android (and maybe ios?) that was a online gacha game.

Re: "This Is Real Progress" - Super Mario 64's 3DO Version Is Already Looking Significantly Less Cursed, Just One Week Later

Santar

I love seeing devs squeeze as much as possible out of lower spec hardware. And ports of games to hardware vastly inferior than the original platform like the C64 back in the day. Amazing what they were able to pull off then and it's amazing to see how much more they're able to squeeze out of the old C64 today. The new Street Fighter 2 C64 port is just insane : https://youtu.be/cQGLniOiai0

Re: "Like Seeing Your Dead Granny's Corpse Refurbished Into A Chair" - Metal Slug's Latest Entry Hasn't Gone Down Well With Fans

Santar

I'm not a fan of the vampire survivors style games in general (most of them are just waay too passive), but this seems like a pretty good match for the genre? I guess maybe people are pissed because there hasn't been a new actual metal slug in ages and this is what they get. Maybe if they announced a real Metal Slug at the same time people would be a little more forgiving on this one.

Re: Thanks To AI, The Steam Deck Now Costs As Much As $300 More

Santar

Thanks "AI"!
And to those complaining about negativity against "AI". it's literally destroying the planet at an alarming rate and stealing art. I assume you are here because you care about video games and video games are art.
How is that not worth making noise about?

Re: "Celebrate The Legacy Of Zool With Taste And Restraint" - Zool Is Getting A Physical Re-Release On The Sega Mega Drive

Santar

I remember watching the non playable demo on a Amiga coverdisk back in the day and being so impressed. Then the game came out and it was just a janky bland platformer. It didn't even have the awesome track from the demo in it! And of course it was one of those music OR sound effects games too. But the worst part was it just didn't play well. It was janky with jittery scrolling and loose controls.

Re: Retro Fighters Has Gone Back To Where It Started With The Brawler64 Pro

Santar

As someone who played SF2 mainly with the SNES controller I've never understood the all six buttons on the face of the controller setup.
You can't hit all three kick or punch buttons at the same time to do a super attack (in games that support it) without taking your right hand off the controller and pressing your fingers on the face off it.
Not exactly convenient in the middle of a fight where every tenth of a second matters.
I understand the setup on a arcade controller because there your right hand always rest on top of the buttons.
With a SNES controller setup you have access to all the buttons at all times just by holding the controller normally.

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