Comments 300

Re: Worms For Teletext Is Real And Runs On A Commodore Amiga

JJtheTexan

American reader here - this is the first time I've heard of Teletext. I looked it up, and it seems to be superficially similar to the technology our pre-HDTV sets used to display closed captions, but as far as I know, we never had any color displays for news, weather, etc. like U.K. Teletext apparently did. Pretty interesting idea, and certainly all the more remarkable someone could make a video game out of it!

Re: NES Classic DuckTales Has Been Ported To The SNES

JJtheTexan

I LOVE the NES game and the 2013 remake. This is some neat programming trickery, but I just don't see the appeal (at least not for me). It only adds a few colors and doesn't seem to remedy any of the sprite flicker problems.

Hopefully the community will come up with some new sprites, backgrounds, parallax scrolling, and a 16-bit soundtrack (not an MSU fan personally) to make it worthwhile!

Re: Talking Point: What Was Your First Video Gaming Experience?

JJtheTexan

I was born in 1980, which I feel like was the perfect time: I missed the early, nascent days of the arcade and home console, which have mostly not aged too well, and I'm too young to recall the North American video game crash. However, I started playing games right around the time that the NES and Super Mario Bros. took off in the USA. Games have been on a mostly upward trajectory ever since!

The earliest game experience I can remember was playing Galaga on an arcade cabinet at a pizza parlor, sometime around 1984 or 1985. First home console experience was Super Mario Bros. on Christmas Day 1988.

Re: Dragon Quest II Is Being Ported To The Sega Master System

JJtheTexan

This made me realize that Square and Enix, before their merger, never published any original games on any SEGA platform, ever. Enix published just four games for Saturn, none of them related to its original IPs. Not a single Square property ever made it to a SEGA console. Kind of odd, when I think about it, considering both companies were around when the Mark III / Master System launched!

Re: Cancelled Motocross Game For SNES Finally Released Almost 30 Years Later

JJtheTexan

@Poodlestargenerica it's the same people who will pay $300 US for Neo Super Bubble Pop on Neo Geo, also from Piko Interactive. Collectors and official physical media aficionados like me who like having something to put on the shelf, I guess. I've bought a couple of other SNES reprints from Piko and I enjoy them.

Granted, part of the cost is paying rights holders, since Piko is very good about that. But yeah, I can see why it's viewed as overpriced.

Re: Clock Tower Creator Didn't Know About Its Upcoming Re-Release

JJtheTexan

Similar story with the director of the original Super Mario RPG, who said on Twitter he learned about the remake the same way as everyone else: he saw it in the Nintendo Direct. He was happy to see it getting a remake, though.

I guess it's really par for the course in this industry. Unless you're still working for the company that is remaking your game, they're probably not going to bother contacting you about a remake.

(See also: Hideo Kojima / Metal Gear Solid Delta, for obvious reasons)

Re: Peter Molyneux's Next Game Has Groundbreaking Mechanics, But He's Not Going To Tell You About It

JJtheTexan

No, Peter, people did not get annoyed and angry at you because you talked about an upcoming project's game design and why it was great. We got annoyed and angry at you because you made lofty promises and then completely, totally failed to deliver on them. Do you understand the difference?

@Guru_Larry I look forward to your inevitable video on the outcome of this game, "Five More Times Developers Did Something Incredibly Stupid"

Re: The Making Of: PlayStation 2, The World's Most Successful Video Game Console

JJtheTexan

Regarding the idea that the PS2 sold so well because it was a DVD player, the reverse is probably more likely: DVDs became more popular because the PS2 was a DVD player. It was an entry-level DVD machine that also played games.

I was a university student when the PS2 launched, and at the time still a Nintendo die-hard with little PS1 experience. I held out hope the GameCube would be superior. When I learned it wouldn't play DVDs and that its big launch title was a Luigi ghost-hunting game, I ended up skipping the entire generation. (I regret that now of course, and I've rectified it by buying a GameCube, PS2, and Xbox, and many games for each, all these years later.)

Re: Croc HD Is In Development, Says Argonaut Founder Jez San

JJtheTexan

I would be delighted to try an HD remaster of Croc. As a N64 kid, I barely knew it existed in its time, and never got around to playing it in more recent years. That said, I did -not- like Banjo-Kazooie all that much, neither when it was new nor when I gave it another shot on the Nintendo Switch, so my results may vary. lol

Re: Hands On: Xeno Crisis Continues Its Quest To Be Released On Every Gaming System Ever Made

JJtheTexan

@RetroGames respectfully, how much experience do you have developing or porting games to SNES?

There is very little homebrew software for the SNES (not including ROMhacks) because there is essentially no modern development kit for it. As I understand it - and I am NOT a developer or coder - the console's architecture is not friendly to amateur devs.

Conversely, the Genesis / Mega Drive has a robust homebrew community with literally hundreds of games produced over the last few years. Similar stories for the Dreamcast, NES, Game Boy, and even Jaguar. Games can be much more easily created to support all these platforms.

For the SNES, you literally need to learn how to code in assembly - a tedious and challenging task even for more experienced devs. If you're porting from Mega Drive / Genesis, most of the art assets will need to be modified or rebuilt from scratch, as the Genesis / MD has a completely different resolution from the SNES.

Re: Strictly Limited Games Announces Irem Volume 1-5 Bundle Collection

JJtheTexan

I used to love the boutique publishers for making games available physically. Now I just cringe.

Practices like this have driven me out of the collector's market. I simply cannot justify spending this kind of money on what amounts to ~25MB of 30-year-old ROMs spread out onto way too many carts to maximize profitability.

Re: 'Steel Empire Chronicles' Unveiled For PS4 & Switch

JJtheTexan

This is great! I absolutely adore Steel Empire. I played dozens of hours on the 3DS. I guess I was one of the few who got their money's worth, since I recall from the time it came out that there was much grousing about the original price. I think it was $30 or $40? Anyway, glad I took a chance because it became one of my all-time favorite horizontal scrolling shooters.

I will definitely be pre-ordering the Nintendo Switch version. I'm awfully tempted by the multi-cart collector's edition, though...

Re: Cannon Dancer's Digital Release Date Slips To April 13th

JJtheTexan

I got my physical copy of this game last month from Strictly Limited. How strange it's not yet available on the eShop. I haven't played it yet, and now I want to wait - perhaps there's some big performance issue that needs a patch, which seems odd for a decades-old arcade title.