Comments 279

Re: "I Didn't Want Mario Lemieux Hockey, I Wanted Super Mario Hockey"

JJtheTexan

Nintendo's trademark on "Super Mario" for all video games and related products would easily have defeated this guy's misguided idea.

Reminds me of the situation on the opposite end of the legal spectrum, when Edge Games studio founder Tim Langdell forced Namco to rename Soul Edge as Soul Blade (later Soulcalibur). He claimed, dubiously, that he owned all gaming-related trademarks to the word "Edge."

Re: Best MSX Games Of All Time

JJtheTexan

I will also recommend Pleasure Hearts, a jaw-dropping 1999 homebrew shmup from the designer who would go on to create cult favorites Eschatos and Judgment Silversword. I played Pleasure Hearts on an MSX-2 and I was astonished by by what they were able to do with that hardware. It's REALLY fun, too!

Re: Anniversary: Castlevania Classic Dracula X: Rondo Of Blood Is 30 Today

JJtheTexan

This is a wild coincidence, because I played through Rondo of Blood today on my TurboGrafx-16 Mini, oblivious to the anniversary. It is a stellar game and one of my favorites in the Castlevania series.

I have Dracula X on the Wii U Virtual Console, and started playing that as well, just to compare the two. It is definitely the lesser game, but still quite good.

I think what I like the most about the four 16-bit era Castlevania games is that they are all so very different from each other (except Rondo of Blood and Dracula X). Super Castlevania IV has giant setpieces and perfectly precise control. Bloodlines looks fantastic, has great bosses, and introduces new characters. Rondo of Blood has immense replay value and a perfect challenge. All four games have absolutely phenomenal soundtracks. It really was peak Konami.

Re: Anniversary: Game Boy Color Turns 25 Today

JJtheTexan

I still have my original Atomic Purple Game Boy Color, a Christmas gift in 1998. I was in college at the time.

I never got many GBC-exlcusive games, but it did really add new life to my existing Game Boy library.

My favorite GBC game isn't even exclusive to that platform — The Legend of Zelda: Link's Awakening DX. I still prefer it to the 2019 remake. (Tetris DX is pretty great, too.)

Re: Strictly Limited Games Issues Statement On Lengthy Shipping Delays

JJtheTexan

I used to get excited when a game was announced as getting a physical release through a boutique publisher like Limited Run, Strictly Limited, Super Rare, etc. Now, I just cringe and sigh heavily.

I have bought dozens of games from these publishers because I really love collecting physical editions. But I am completely fed up with the limited order windows, years-long waits for shipments, and even worse, seeing the same games go up for sale on Playasia or Best Buy or even Amazon at the same price, with no wait.

My #1 gripe with these companies is how horrible they are at communication. If they just posted regular shipment updates - even only once a month! - and perhaps made some videos or long-form posts explaining the production process and why it takes so long to fulfill orders, that would go a long way toward easing tensions and keeping customers happy.

I have three pending game orders affected by the Strictly Limited delays, nine with Limited Run, and two others with smaller companies, making 14 games I bought earlier this year that I won't get until next year. Idiots like me are part of the problem. I just wish there was an alternative, and unfortunately it has increasingly been "don't buy games, just accept the fact that you can't / won't be able to own them physically unless you support bad business practices."

Re: Flashback: Xbox Got Its Name Because The Other Suggestions Were "F**cking Appalling"

JJtheTexan

Unpopular opinion: most of the rejected names aren't THAT bad, though "Xbox" is definitely superior to all of them. Regardless, it seems to have foreshadowed Microsoft's trend of giving each generation a worse name than the last: Xbox (not terrible), Xbox 360 (OK), Xbox One (what), Xbox One X (stop), Xbox Series X (PLEASE STOP)

My favorite rejected name is "P2 / Power Play." Nintendo and Sony fans would have had a field day with that one, mocking the Microsoft PP console.

Re: Best Virtual Boy Games Of All Time

JJtheTexan

I am a Virtual Boy collector with a mostly-complete North American library, minus the holy grails like Jack Bros. Even as a VB enthusiast, I would not be offended at all if this had been a joke post with zero games listed. xD

VB Wario Land and Mario's Tennis are perfectly serviceable and would play just fine in 2D. The rest, take 'em or leave 'em.

Teleroboxer feels like ARMS stripped down to its absolute most-basic parts. Missed opportunity there.

Re: Triple Jump Is A New Multi-Cart Featuring 3 NES Platformers

JJtheTexan

@-wc- for the original release of Micro Mages, this developer got the game into just 40kb on cart, which was smaller than many contemporary NES games. Conversely, an Everdrive can hold an entire NES library on a single cart. So, as far as I know, there is no theoretical limit to the size of a game on a cartridge.

The trick is meeting NES hardware limitations when it comes to the size of the game it can load. Those limits can be exceeded, provided the cart manufacturer and game developer include memory mapper chips on the cart that can allow the NES to exceed its built-in limit.

This is mostly beyond my level of expertise but that's how I understand it.

Re: Worms For Teletext Is Real And Runs On A Commodore Amiga

JJtheTexan

American reader here - this is the first time I've heard of Teletext. I looked it up, and it seems to be superficially similar to the technology our pre-HDTV sets used to display closed captions, but as far as I know, we never had any color displays for news, weather, etc. like U.K. Teletext apparently did. Pretty interesting idea, and certainly all the more remarkable someone could make a video game out of it!

Re: NES Classic DuckTales Has Been Ported To The SNES

JJtheTexan

I LOVE the NES game and the 2013 remake. This is some neat programming trickery, but I just don't see the appeal (at least not for me). It only adds a few colors and doesn't seem to remedy any of the sprite flicker problems.

Hopefully the community will come up with some new sprites, backgrounds, parallax scrolling, and a 16-bit soundtrack (not an MSU fan personally) to make it worthwhile!

Re: Talking Point: What Was Your First Video Gaming Experience?

JJtheTexan

I was born in 1980, which I feel like was the perfect time: I missed the early, nascent days of the arcade and home console, which have mostly not aged too well, and I'm too young to recall the North American video game crash. However, I started playing games right around the time that the NES and Super Mario Bros. took off in the USA. Games have been on a mostly upward trajectory ever since!

The earliest game experience I can remember was playing Galaga on an arcade cabinet at a pizza parlor, sometime around 1984 or 1985. First home console experience was Super Mario Bros. on Christmas Day 1988.

Re: Dragon Quest II Is Being Ported To The Sega Master System

JJtheTexan

This made me realize that Square and Enix, before their merger, never published any original games on any SEGA platform, ever. Enix published just four games for Saturn, none of them related to its original IPs. Not a single Square property ever made it to a SEGA console. Kind of odd, when I think about it, considering both companies were around when the Mark III / Master System launched!

Re: Cancelled Motocross Game For SNES Finally Released Almost 30 Years Later

JJtheTexan

@Poodlestargenerica it's the same people who will pay $300 US for Neo Super Bubble Pop on Neo Geo, also from Piko Interactive. Collectors and official physical media aficionados like me who like having something to put on the shelf, I guess. I've bought a couple of other SNES reprints from Piko and I enjoy them.

Granted, part of the cost is paying rights holders, since Piko is very good about that. But yeah, I can see why it's viewed as overpriced.

Re: Clock Tower Creator Didn't Know About Its Upcoming Re-Release

JJtheTexan

Similar story with the director of the original Super Mario RPG, who said on Twitter he learned about the remake the same way as everyone else: he saw it in the Nintendo Direct. He was happy to see it getting a remake, though.

I guess it's really par for the course in this industry. Unless you're still working for the company that is remaking your game, they're probably not going to bother contacting you about a remake.

(See also: Hideo Kojima / Metal Gear Solid Delta, for obvious reasons)

Re: Peter Molyneux's Next Game Has Groundbreaking Mechanics, But He's Not Going To Tell You About It

JJtheTexan

No, Peter, people did not get annoyed and angry at you because you talked about an upcoming project's game design and why it was great. We got annoyed and angry at you because you made lofty promises and then completely, totally failed to deliver on them. Do you understand the difference?

@Guru_Larry I look forward to your inevitable video on the outcome of this game, "Five More Times Developers Did Something Incredibly Stupid"