Comments 55

Re: Hyperkin Is Re-Releasing Its 15-Year-Old Portable SNES In Two New Designs

Azathoth

I have one from the original release. The handheld landscape has changed by leaps and bounds in 15 years, for the price this thing just doesn't cut it anymore. Bad ergonomics, mushy d-pad, abysmal shoulder buttons. Games sound, look, and play perfectly fine but that's meaningless without a good way to interface with it.

If this was a $25 impulse buy it might be worth it but not at full MSRP.

Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media

Azathoth

@Sketcz Your post summed up my thoughts exactly.

I'm an old man. I still have games from my childhood that I've been playing for 40+ years now. I won't need them in an additional 40. However I hate that younger generations will never get to experience many of the important aspects of gaming that meant a lot to me. Something as simple as getting a game as a Christmas or birthday gift is something the PS6 kids won't get to experience.

The entirety of gaming is becoming disposable commodity by design. It's not a one time purchase like a record you buy to listen to repeatedly, your favorite book you reread, or a board game bought to enjoy with family for years. It's slowly being transformed into toilet paper that you purchase at full price, use, then discard to buy more.

Re: The Creator Of Fantasy Zone's Opa Opa Has Been Posthumously Revealed

Azathoth

It's a shame. That was such a unique time in gaming where the people behind the games didn't come from gaming backgrounds because there was no such thing, they were the ones creating the whole concept of video games. She created these amazing works that made such an impression on people (and an impression on Sega's pocketbook) yet we are just today finding out her name and can't even determine when she passed.

It's just crazy to me that there's dozens of people from this time frame that create some character or game out of nowhere that invents entire genres or causes an impact that reverberates and shapes the industry for decades to come; meanwhile they retire to remain anonymous become a school teacher or something completely unrelated and never have anything to do with the industry again. That definitely takes humility. If I was the guy that designed Alex Kidd or Castlevania I'd never shut up about it.

Re: "I Have A Long History With This Game" - New Rushing Beat Shura SNES Fan Translation Aims To Undo The Original North American Localisation

Azathoth

City Connection is a small company, if they had any sense they'd collaborate with fans like this and issue a proper Rushing Beat collection. It would do nothing but strengthen their IP, maybe even shine a spotlight and move a couple units of their newest release.

Looks like fans have done the work already, put these guys on the payroll and make some money.

Re: This Week's 'Archives' Releases Are Universal's 1982 Dig Dug Clone 'Mr. Do!' & A PS1 Strategy Game From 1997

Azathoth

Releasing a Japanese strategy/RPG with no English translation at all on Western storefronts is one of the craziest financial decisions I've seen a company make, especially when an English version already exists and could be included if they would just pay for the license. I'm sure that will lead to a lot of refund requests and bad reviews.

I loved the Genesis version of Master of Monsters, and this is from a guy that dislikes anything related to strategy games or RPGs. I didn't put a whole lot of time in the PlayStation version, but it's pretty bad in comparison. Besides the horrible load times it's completely broken by being able to move your master anywhere on the map. That lets you easily steamroll through all your opponents followed up by the game crashing when your master hits level 99.

Re: "Thanks For Destroying Your Own Legacy" - Quarter-Century Of Online Gaming History Vanishes As Digital Press Forum Goes Dark

Azathoth

I noticed the forums had been down this past week and feared something like this would happen, I'm genuinely sad to see that place go. DP was the first forum I registered at after all the Usenet groups I followed started to fizzle out around 2001 or so. The forums hadn't been very active the past couple years (as with almost all forums) but the amount of information lost here by nuking the whole thing is absolutely huge. Maybe not quite as much tech info as when Assembler went down, but definitely a comparable amount.

I never once saw anything posted about fundraisers or donations to keep the lights on. If anything like that was ever discussed it was not publicly mentioned. I'm sure the handful of us active members still left would have happily foot the bill to keep the place going.

Re: "No Old, Stay Gold" - It Looks Like Sega Is About To Revive More Of Its Classic Franchises

Azathoth

Sega delisted a ton of their classic titles from various storefronts, stated they "weren't a classic game company", and made that revival announcement 3 years ago yet have done nothing with it other than the new Shinobi game from a Western developer.

I think it's time to accept it's just all downhill from here. If it's not Yakuza or Sonic nobody there cares. Everything of note that we've gotten in the past dozen years or so, whether it's good (SoR4, Alex Kidd, Shinobi, Wonderboy) or lukewarm (HotD & PD remakes) are all farmed out to Western developers that approached Sega first for the license. If it wasn't for them reaching out and taking the initiative Sega would have done nothing with those IPs. The only thing I can recall them doing is the Switch exclusive Sega Ages line, all of which eventually petered out with no more releases, no alternative platforms, and even some of those have already been delisted.

As a massive Sega fan I didn't realize how great I had it during the 360 era. Sega released tons of great stuff from their back catalog, absolute bangers of repackaged or remastered games from their past and leaned heavily into their roots with new stuff like Sega Superstars Tennis and Sonic Racing. After releasing Transformed, a fantastic game that could hold it's own even against the almighty Mario Kart 8, in typical Sega fashion they trip over their own feet and fumble at the finish line.

Re: "I Will Always Cherish That Chapter Of My Life" - A Million Subs Later, One Of Retro Gaming's Most Famous YouTubers Calls It Quits

Azathoth

@Sketcz I've owned the four volumes of your books since they were first released and have enjoyed them immensely. This "scene" seems like a small tight knit community of people that I assumed would support each other since nobody seems to be getting filthy rich off of it. You'd think one would be more than happy to buy their own copies of reference books, especially when making videos that rely on information gathered by other struggling independent authors, but I guess that may be too much to ask of some people.

Re: Bitmap Bureau "Truly Sorry" Neo Geo Final Vendetta Is Late, But "Something Epic" Is Coming Soon

Azathoth

@Bod2019 In no way is Final Vendetta worth $650 USD. Beat 'em ups are my favorite genre, it's a great entry and I have no regrets about paying the $30 price tag at release. I enjoy the game enough I'd even be willing to drop a few bucks more if they sold that NG-exclusive playable enemy character as DLC. Saying that, paying $650 just for the prestige of having this on an AES cart is just foolishness IMO.

Re: "Please Support Us" Pleads Yuzo Koshiro As Pirated Earthion ROM Appears Online

Azathoth

I think people are vastly overestimating the number of physical MD carts this game will actually move. Couple that in with the amount of overhead required for manufacturing and all the middlemen getting a cut and IMO they'd probably make more in one day on the Switch eShop then the entire run of MD carts. If I'm wrong I'd love to see the numbers to prove it.

Also, I don't really understand the vitriol by people that only want a ROM file. "I'd gladly support them by buying just a ROM file, but I can't so to hell with them and I'm not giving them one red cent." Well, pay your $20 on Steam then play the ROM that's easily obtainable. At this point it's very easy to discern between people that feel entitled to everything for free and people that genuinely want to support a game.

Re: Ultra Pro Wrestling Studio Claims To Have Bought WWF No Mercy Dev AKI, But The Truth Is A Little More Complex

Azathoth

This strikes me as much ado about nothing on both sides. If everything fell flat on its face right now, what would change? Hyperfocus loses the ability to use the dead AKI logo in game or advertising, and they change AKI-man's name to AK!-man and put an extra stripe in his outfit. Viola. There's no N64 assets and code being used, there's nothing skirting copyright in any way.

It's no different than AEW hoping the THQ name would have some retro appeal to look legit and sell more copies.

Re: Polymega Gets Classic Arcade Games Via Physical "Polymega Collection" Series

Azathoth

@Zeebor15 G-Mode or whoever the company is that owns the corpse of Data East isn't too discriminating on who they license their IP out to. They've had Karate Champ on a ton of those rubbish My Arcade minis/handhelds, and gave Fighter's History (and Night Slasher) to whoever the scheisters were at Flying Tiger. They also did a Fighter's History SNES multi-cart with Retrobit. They'd let you make Karate Champ dog turd baggies as long as you fork over that fee.

Re: Polymega Gets Classic Arcade Games Via Physical "Polymega Collection" Series

Azathoth

I have zero desire to own a Polymega and will never own one, but I gotta admit this is the way a collection should be put out. Every version on every platform that is feasible by the license. I'm a fan of Fighter's History, seeing them include both US & JP releases along with the NGCD and Saturn ports is not something I would have ever expected to see. That's the way a collection should be presented and I think they deserve some praise for that.

If they had any sense they'd format these collections in a way that it could play on a PC that way they're not limiting their buyers to such a tiny audience. I'd pay 40 bucks to buy that for PC if it was nicely packaged, even though emulating this stuff for free is one click away.

Re: Classic Shmup Series Sonic Wings / Aero Fighters Is Getting A New Entry

Azathoth

As a casual shmup fan who enjoys older, more forgiving titles and just can't get into bullet hell entries, the whole Aerofighters series is a treat. Short, bite sized levels combined with having a ton of different ships really scratches that fast paced arcade itch. IMO a great series for a more relaxed shooter experience.

Re: Bleem, The Company That Took On Sony And Won, Rises From The Dead (Again)

Azathoth

Bleem! was truly amazing at the time. 100% fullspeed emulation with amazing resolution upgrades on a competitor's console is something that's just mind melting, as was emulating a current-gen console on a low end PC of the day.

Plus it actually being a useable, legal, commercial release and not some homebrew effort is something just totally alien in todays market. Walking into Babbage's and plonking down $5 each for the 3 bleemcast discs, then finding out they not only work with my US versions but also the imports (or CD-Rs) was a good time.

Re: Dragon Quest SNES Prototype Worth $50,000 "Lost For Good"

Azathoth

This was publicly advertised on eBay, probably the biggest marketplace a regular Joe can access. First person with access to eBay and the cash could have walked away with it.

No successful crowd funding efforts. No "archival foundation or museum" rallied to the cause with cash in hand. Where the rubber meets the road nobody cared enough. The cries of preservation and free downloads far outweigh the offers to financially back such efforts.

Re: Atari Announces Berzerk Recharged, A New Game Based On The 1980 Arcade Classic

Azathoth

I think they should have left the player and enemy sprites the exact same and just changed up the background and wall visuals. You can update visuals without looking like a circa 2008 flash game.

Not sure exactly how this is gonna play either. Changing this to a dual stick shooter makes a huge difference, making it play vastly different from the original.

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