Saying "sales numbers didn't meet our expectations" is such an open ended statement that it means nothing. Were you expecting Madden numbers? SoR4 & Wonder Boy numbers? Mario Kart 8 numbers?
I have one from the original release. The handheld landscape has changed by leaps and bounds in 15 years, for the price this thing just doesn't cut it anymore. Bad ergonomics, mushy d-pad, abysmal shoulder buttons. Games sound, look, and play perfectly fine but that's meaningless without a good way to interface with it.
If this was a $25 impulse buy it might be worth it but not at full MSRP.
I'm an old man. I still have games from my childhood that I've been playing for 40+ years now. I won't need them in an additional 40. However I hate that younger generations will never get to experience many of the important aspects of gaming that meant a lot to me. Something as simple as getting a game as a Christmas or birthday gift is something the PS6 kids won't get to experience.
The entirety of gaming is becoming disposable commodity by design. It's not a one time purchase like a record you buy to listen to repeatedly, your favorite book you reread, or a board game bought to enjoy with family for years. It's slowly being transformed into toilet paper that you purchase at full price, use, then discard to buy more.
It's a shame. That was such a unique time in gaming where the people behind the games didn't come from gaming backgrounds because there was no such thing, they were the ones creating the whole concept of video games. She created these amazing works that made such an impression on people (and an impression on Sega's pocketbook) yet we are just today finding out her name and can't even determine when she passed.
It's just crazy to me that there's dozens of people from this time frame that create some character or game out of nowhere that invents entire genres or causes an impact that reverberates and shapes the industry for decades to come; meanwhile they retire to remain anonymous become a school teacher or something completely unrelated and never have anything to do with the industry again. That definitely takes humility. If I was the guy that designed Alex Kidd or Castlevania I'd never shut up about it.
Capcom wouldn't license out the Final Fight IP so that fans could get a real cart of the absolutely jaw-dropping Final Fight MD project, but they'll license out Street Fighter II and Mega Man to these clowns, along with all these other fly-by-night companies doing useless paperweight mini-arcades and plug & play Famiclones.
The PS1 version of Tekken is far superior than a no-frills emulation of the arcade game. @BellaGoth is entirely correct, $17 is just absurd for what you're getting here.
People voiced disappointment that the AA Ridge Racer was missing features from the home port, that's nothing compared to Tekken.
City Connection is a small company, if they had any sense they'd collaborate with fans like this and issue a proper Rushing Beat collection. It would do nothing but strengthen their IP, maybe even shine a spotlight and move a couple units of their newest release.
Looks like fans have done the work already, put these guys on the payroll and make some money.
Where was all this outrage when Piko put out Water Margin and the rest of those Taiwanese Mega Drive games on every console and handheld on the market?
"to celebrate the legacy of Zool with taste and restraint"... as opposed to the opposite? Is the packaging of reissued c-tier retro games often made distastefully and just balls to the wall unhinged?
"while still delivering the sense of occasion" do words even mean anything anymore?
Releasing a Japanese strategy/RPG with no English translation at all on Western storefronts is one of the craziest financial decisions I've seen a company make, especially when an English version already exists and could be included if they would just pay for the license. I'm sure that will lead to a lot of refund requests and bad reviews.
I loved the Genesis version of Master of Monsters, and this is from a guy that dislikes anything related to strategy games or RPGs. I didn't put a whole lot of time in the PlayStation version, but it's pretty bad in comparison. Besides the horrible load times it's completely broken by being able to move your master anywhere on the map. That lets you easily steamroll through all your opponents followed up by the game crashing when your master hits level 99.
I noticed the forums had been down this past week and feared something like this would happen, I'm genuinely sad to see that place go. DP was the first forum I registered at after all the Usenet groups I followed started to fizzle out around 2001 or so. The forums hadn't been very active the past couple years (as with almost all forums) but the amount of information lost here by nuking the whole thing is absolutely huge. Maybe not quite as much tech info as when Assembler went down, but definitely a comparable amount.
I never once saw anything posted about fundraisers or donations to keep the lights on. If anything like that was ever discussed it was not publicly mentioned. I'm sure the handful of us active members still left would have happily foot the bill to keep the place going.
"Is this officially licensed by SNK?" was such a frequently asked question that it garnered the #1 spot in this video. I'm glad they cleared that up, every comment section on social media is clogged with people stumped by that.
Sega delisted a ton of their classic titles from various storefronts, stated they "weren't a classic game company", and made that revival announcement 3 years ago yet have done nothing with it other than the new Shinobi game from a Western developer.
I think it's time to accept it's just all downhill from here. If it's not Yakuza or Sonic nobody there cares. Everything of note that we've gotten in the past dozen years or so, whether it's good (SoR4, Alex Kidd, Shinobi, Wonderboy) or lukewarm (HotD & PD remakes) are all farmed out to Western developers that approached Sega first for the license. If it wasn't for them reaching out and taking the initiative Sega would have done nothing with those IPs. The only thing I can recall them doing is the Switch exclusive Sega Ages line, all of which eventually petered out with no more releases, no alternative platforms, and even some of those have already been delisted.
As a massive Sega fan I didn't realize how great I had it during the 360 era. Sega released tons of great stuff from their back catalog, absolute bangers of repackaged or remastered games from their past and leaned heavily into their roots with new stuff like Sega Superstars Tennis and Sonic Racing. After releasing Transformed, a fantastic game that could hold it's own even against the almighty Mario Kart 8, in typical Sega fashion they trip over their own feet and fumble at the finish line.
@Sketcz I've owned the four volumes of your books since they were first released and have enjoyed them immensely. This "scene" seems like a small tight knit community of people that I assumed would support each other since nobody seems to be getting filthy rich off of it. You'd think one would be more than happy to buy their own copies of reference books, especially when making videos that rely on information gathered by other struggling independent authors, but I guess that may be too much to ask of some people.
As a game player I think we dodged a bullet on this one. The home ports by Probe and Sculptured weren't exactly fantastic but I think they're leaps and bounds above anything Software Creations could have put together.
Several people express the opinion that playing an AI coded game is morally wrong, since it is trained from sources that are considered "stolen" where the original creators receive no credit or compensation for their work.
No qualm about pirating Animal Crossing and denying credit or compensation to the companies, artists, and creators of the original game though?
It's been edited out of Takuma's Art of Fighting 2 stage in both the Arcade Archives version and it's photo in the gallery of Fatal Fury: City of the Wolves.
@Bod2019 In no way is Final Vendetta worth $650 USD. Beat 'em ups are my favorite genre, it's a great entry and I have no regrets about paying the $30 price tag at release. I enjoy the game enough I'd even be willing to drop a few bucks more if they sold that NG-exclusive playable enemy character as DLC. Saying that, paying $650 just for the prestige of having this on an AES cart is just foolishness IMO.
I think people are vastly overestimating the number of physical MD carts this game will actually move. Couple that in with the amount of overhead required for manufacturing and all the middlemen getting a cut and IMO they'd probably make more in one day on the Switch eShop then the entire run of MD carts. If I'm wrong I'd love to see the numbers to prove it.
Also, I don't really understand the vitriol by people that only want a ROM file. "I'd gladly support them by buying just a ROM file, but I can't so to hell with them and I'm not giving them one red cent." Well, pay your $20 on Steam then play the ROM that's easily obtainable. At this point it's very easy to discern between people that feel entitled to everything for free and people that genuinely want to support a game.
I'm shocked they could actually manage to track down the licenses for all these characters. I thought for sure they'd have to edit a few of them out, especially with some of them appearing in other current or upcoming wrestling games.
Was renting GB games really a common thing? I saw a grand total of 1 store that ever rented GB games, and even then it was just a handful of early launch window titles.
This strikes me as much ado about nothing on both sides. If everything fell flat on its face right now, what would change? Hyperfocus loses the ability to use the dead AKI logo in game or advertising, and they change AKI-man's name to AK!-man and put an extra stripe in his outfit. Viola. There's no N64 assets and code being used, there's nothing skirting copyright in any way.
It's no different than AEW hoping the THQ name would have some retro appeal to look legit and sell more copies.
Hamster's YouTube video seems to show the English version of the game is included in this release, was it ever explained why the newest Taito collection only uses the Japanese version?
Anett Again/Returns is a genuinely horrible game. Don't be fooled by its exotic origins, it looks and plays like a dev team making a zero budget MD launch title.
I think the debate about it using software emulation versus FPGA is probably giving it a little too much credit. There's a very good possibility this thing is using the same globtop clone chips we've seen in a hundred other consoles and portables over the years.
@Zeebor15 G-Mode or whoever the company is that owns the corpse of Data East isn't too discriminating on who they license their IP out to. They've had Karate Champ on a ton of those rubbish My Arcade minis/handhelds, and gave Fighter's History (and Night Slasher) to whoever the scheisters were at Flying Tiger. They also did a Fighter's History SNES multi-cart with Retrobit. They'd let you make Karate Champ dog turd baggies as long as you fork over that fee.
I have zero desire to own a Polymega and will never own one, but I gotta admit this is the way a collection should be put out. Every version on every platform that is feasible by the license. I'm a fan of Fighter's History, seeing them include both US & JP releases along with the NGCD and Saturn ports is not something I would have ever expected to see. That's the way a collection should be presented and I think they deserve some praise for that.
If they had any sense they'd format these collections in a way that it could play on a PC that way they're not limiting their buyers to such a tiny audience. I'd pay 40 bucks to buy that for PC if it was nicely packaged, even though emulating this stuff for free is one click away.
I know they're completely unrelated, but seeing this gives me hope for an AA release of Spinal Breakers. "Cabal clones" is a woefully underrepresented genre.
As a casual shmup fan who enjoys older, more forgiving titles and just can't get into bullet hell entries, the whole Aerofighters series is a treat. Short, bite sized levels combined with having a ton of different ships really scratches that fast paced arcade itch. IMO a great series for a more relaxed shooter experience.
@Sketcz I never quite understood why PS and PS2 bootleggers never made the jump to self-booting discs. They obviously have the tech as evidenced by all the grey-market bootable discs that are available, yet they never bothered to implement it when making copies of commercial games. Strange!
Bleem! was truly amazing at the time. 100% fullspeed emulation with amazing resolution upgrades on a competitor's console is something that's just mind melting, as was emulating a current-gen console on a low end PC of the day.
Plus it actually being a useable, legal, commercial release and not some homebrew effort is something just totally alien in todays market. Walking into Babbage's and plonking down $5 each for the 3 bleemcast discs, then finding out they not only work with my US versions but also the imports (or CD-Rs) was a good time.
The gameplay changes WD made for the Sega CD versions hasn't appeared in any of the half dozen rereleases of Lunar, right? Seems like a pretty extreme leap to assume that just because a song sounds similar that the entire magic system and Bill Clinton puns will be included.
This article only lists the Arcade Archives titles. Almost every KoF entry on all platforms are on sale. 13, 14, 15, 98UM, 02UM, DLC characters; there's a whole lot not listed here.
@KingMike That was my first thought also. Seems like if you purchased the rights to these console ports, it would be useless without a fee also to the original IP holder. You could technically purchase one without the other, but it would be completely useless.
This was publicly advertised on eBay, probably the biggest marketplace a regular Joe can access. First person with access to eBay and the cash could have walked away with it.
No successful crowd funding efforts. No "archival foundation or museum" rallied to the cause with cash in hand. Where the rubber meets the road nobody cared enough. The cries of preservation and free downloads far outweigh the offers to financially back such efforts.
This is the same release that had that trigger warning about it exhibiting "2003 standards" for fear of offending the public.
In today's hypercharged political environment I'd expect nothing less. Every game is one waterhead Twitter user or deranged Kotaku article away from being crucified and a small publisher can't afford a PR nightmare.
I always assumed Edward Randy was lost to license purgatory after G-Mode and the rest carved up the corpse of Data East. Awesome to actually see it get released in some format! Hopefully the Evercade hardware is able to emulate it correctly.
Not being able to remap buttons in a 6 button fighter is criminal, almost as bad as not being able to access dipswitch settings. I hope Fighter's History shows up somewhere else eventually.
> This is nothing! This is crap, an inconsequential unintentional bug, just an excuse for Sega fanboys to use in outdated console wars arguments! Grow up!
> Proceed to write e-novel post about how SNES version is superior
When first announced Evercade said the two PlayStation games would have "modernized" control improvements as a selling point, and not straight 1:1 emulation.
I think they should have left the player and enemy sprites the exact same and just changed up the background and wall visuals. You can update visuals without looking like a circa 2008 flash game.
Not sure exactly how this is gonna play either. Changing this to a dual stick shooter makes a huge difference, making it play vastly different from the original.
Comments 55
Re: "I Don't Understand This Hate Towards Arcade Game Design" - Shinobi: Art Of Vengeance Dev Comments Trigger Fresh Debate
Saying "sales numbers didn't meet our expectations" is such an open ended statement that it means nothing. Were you expecting Madden numbers? SoR4 & Wonder Boy numbers? Mario Kart 8 numbers?
Re: Hyperkin Is Re-Releasing Its 15-Year-Old Portable SNES In Two New Designs
I have one from the original release. The handheld landscape has changed by leaps and bounds in 15 years, for the price this thing just doesn't cut it anymore. Bad ergonomics, mushy d-pad, abysmal shoulder buttons. Games sound, look, and play perfectly fine but that's meaningless without a good way to interface with it.
If this was a $25 impulse buy it might be worth it but not at full MSRP.
Re: I'm Really Not Sure How I Feel About Sony Killing Physical Media
@Sketcz Your post summed up my thoughts exactly.
I'm an old man. I still have games from my childhood that I've been playing for 40+ years now. I won't need them in an additional 40. However I hate that younger generations will never get to experience many of the important aspects of gaming that meant a lot to me. Something as simple as getting a game as a Christmas or birthday gift is something the PS6 kids won't get to experience.
The entirety of gaming is becoming disposable commodity by design. It's not a one time purchase like a record you buy to listen to repeatedly, your favorite book you reread, or a board game bought to enjoy with family for years. It's slowly being transformed into toilet paper that you purchase at full price, use, then discard to buy more.
Re: Art Of Fighting 3 Remaster Coming To The Neo Geo Premium Selection, With Two New Characters & Rollback Netcode
SNK not putting any of their titles on Switch is a real head scratcher. Talk about leaving money on the table... sheesh
Re: The Creator Of Fantasy Zone's Opa Opa Has Been Posthumously Revealed
It's a shame. That was such a unique time in gaming where the people behind the games didn't come from gaming backgrounds because there was no such thing, they were the ones creating the whole concept of video games. She created these amazing works that made such an impression on people (and an impression on Sega's pocketbook) yet we are just today finding out her name and can't even determine when she passed.
It's just crazy to me that there's dozens of people from this time frame that create some character or game out of nowhere that invents entire genres or causes an impact that reverberates and shapes the industry for decades to come; meanwhile they retire to remain anonymous become a school teacher or something completely unrelated and never have anything to do with the industry again. That definitely takes humility. If I was the guy that designed Alex Kidd or Castlevania I'd never shut up about it.
Re: "Embarrassing" - These $100 Sonic Re-Releases Aren't Going Down Well With Fans
Capcom wouldn't license out the Final Fight IP so that fans could get a real cart of the absolutely jaw-dropping Final Fight MD project, but they'll license out Street Fighter II and Mega Man to these clowns, along with all these other fly-by-night companies doing useless paperweight mini-arcades and plug & play Famiclones.
Re: Namco's Legendary Arcade Fighting Game 'Tekken' Is Coming To Arcade Archives 2
The PS1 version of Tekken is far superior than a no-frills emulation of the arcade game. @BellaGoth is entirely correct, $17 is just absurd for what you're getting here.
People voiced disappointment that the AA Ridge Racer was missing features from the home port, that's nothing compared to Tekken.
Re: "I Have A Long History With This Game" - New Rushing Beat Shura SNES Fan Translation Aims To Undo The Original North American Localisation
City Connection is a small company, if they had any sense they'd collaborate with fans like this and issue a proper Rushing Beat collection. It would do nothing but strengthen their IP, maybe even shine a spotlight and move a couple units of their newest release.
Looks like fans have done the work already, put these guys on the payroll and make some money.
Re: "This Is The Most Evil Mega Drive Game" - Developer Kai Magazine Software Accused Of Using Stolen Artwork
Where was all this outrage when Piko put out Water Margin and the rest of those Taiwanese Mega Drive games on every console and handheld on the market?
Re: "Celebrate The Legacy Of Zool With Taste And Restraint" - Zool Is Getting A Physical Re-Release On The Sega Mega Drive
"to celebrate the legacy of Zool with taste and restraint"... as opposed to the opposite? Is the packaging of reissued c-tier retro games often made distastefully and just balls to the wall unhinged?
"while still delivering the sense of occasion" do words even mean anything anymore?
Re: This Week's 'Archives' Releases Are Universal's 1982 Dig Dug Clone 'Mr. Do!' & A PS1 Strategy Game From 1997
Releasing a Japanese strategy/RPG with no English translation at all on Western storefronts is one of the craziest financial decisions I've seen a company make, especially when an English version already exists and could be included if they would just pay for the license. I'm sure that will lead to a lot of refund requests and bad reviews.
I loved the Genesis version of Master of Monsters, and this is from a guy that dislikes anything related to strategy games or RPGs. I didn't put a whole lot of time in the PlayStation version, but it's pretty bad in comparison. Besides the horrible load times it's completely broken by being able to move your master anywhere on the map. That lets you easily steamroll through all your opponents followed up by the game crashing when your master hits level 99.
Re: "Thanks For Destroying Your Own Legacy" - Quarter-Century Of Online Gaming History Vanishes As Digital Press Forum Goes Dark
I noticed the forums had been down this past week and feared something like this would happen, I'm genuinely sad to see that place go. DP was the first forum I registered at after all the Usenet groups I followed started to fizzle out around 2001 or so. The forums hadn't been very active the past couple years (as with almost all forums) but the amount of information lost here by nuking the whole thing is absolutely huge. Maybe not quite as much tech info as when Assembler went down, but definitely a comparable amount.
I never once saw anything posted about fundraisers or donations to keep the lights on. If anything like that was ever discussed it was not publicly mentioned. I'm sure the handful of us active members still left would have happily foot the bill to keep the place going.
Re: Plaion Answers Ten Of Your Burning Questions About The Neo Geo AES+
"Is this officially licensed by SNK?" was such a frequently asked question that it garnered the #1 spot in this video. I'm glad they cleared that up, every comment section on social media is clogged with people stumped by that.
Re: "No Old, Stay Gold" - It Looks Like Sega Is About To Revive More Of Its Classic Franchises
Sega delisted a ton of their classic titles from various storefronts, stated they "weren't a classic game company", and made that revival announcement 3 years ago yet have done nothing with it other than the new Shinobi game from a Western developer.
I think it's time to accept it's just all downhill from here. If it's not Yakuza or Sonic nobody there cares. Everything of note that we've gotten in the past dozen years or so, whether it's good (SoR4, Alex Kidd, Shinobi, Wonderboy) or lukewarm (HotD & PD remakes) are all farmed out to Western developers that approached Sega first for the license. If it wasn't for them reaching out and taking the initiative Sega would have done nothing with those IPs. The only thing I can recall them doing is the Switch exclusive Sega Ages line, all of which eventually petered out with no more releases, no alternative platforms, and even some of those have already been delisted.
As a massive Sega fan I didn't realize how great I had it during the 360 era. Sega released tons of great stuff from their back catalog, absolute bangers of repackaged or remastered games from their past and leaned heavily into their roots with new stuff like Sega Superstars Tennis and Sonic Racing. After releasing Transformed, a fantastic game that could hold it's own even against the almighty Mario Kart 8, in typical Sega fashion they trip over their own feet and fumble at the finish line.
Re: "I Will Always Cherish That Chapter Of My Life" - A Million Subs Later, One Of Retro Gaming's Most Famous YouTubers Calls It Quits
@Sketcz I've owned the four volumes of your books since they were first released and have enjoyed them immensely. This "scene" seems like a small tight knit community of people that I assumed would support each other since nobody seems to be getting filthy rich off of it. You'd think one would be more than happy to buy their own copies of reference books, especially when making videos that rely on information gathered by other struggling independent authors, but I guess that may be too much to ask of some people.
Re: "I'd Never Seen My Boss So Angry" - How A Family Holiday Cost A Studio Mortal Kombat & "$40 Million In Royalties"
As a game player I think we dodged a bullet on this one. The home ports by Probe and Sculptured weren't exactly fantastic but I think they're leaps and bounds above anything Software Creations could have put together.
Re: "AI-Coded Slop, No Thanks" - Animal Crossing's Native PC Port Was Made Using Claude Code
Several people express the opinion that playing an AI coded game is morally wrong, since it is trained from sources that are considered "stolen" where the original creators receive no credit or compensation for their work.
No qualm about pirating Animal Crossing and denying credit or compensation to the companies, artists, and creators of the original game though?
Re: "Nintendo Has Made Serious Objections" - Last Ninja Collection Delayed On Consoles
It's been edited out of Takuma's Art of Fighting 2 stage in both the Arcade Archives version and it's photo in the gallery of Fatal Fury: City of the Wolves.
Re: The Source Code For The Engine That Powered The Sega Saturn FPS PowerSlave Has Been Released
"the somewhat unfortunately titled SlaveDriver engine"
Re: Bitmap Bureau "Truly Sorry" Neo Geo Final Vendetta Is Late, But "Something Epic" Is Coming Soon
@Bod2019 In no way is Final Vendetta worth $650 USD. Beat 'em ups are my favorite genre, it's a great entry and I have no regrets about paying the $30 price tag at release. I enjoy the game enough I'd even be willing to drop a few bucks more if they sold that NG-exclusive playable enemy character as DLC. Saying that, paying $650 just for the prestige of having this on an AES cart is just foolishness IMO.
Re: "Please Support Us" Pleads Yuzo Koshiro As Pirated Earthion ROM Appears Online
I think people are vastly overestimating the number of physical MD carts this game will actually move. Couple that in with the amount of overhead required for manufacturing and all the middlemen getting a cut and IMO they'd probably make more in one day on the Switch eShop then the entire run of MD carts. If I'm wrong I'd love to see the numbers to prove it.
Also, I don't really understand the vitriol by people that only want a ROM file. "I'd gladly support them by buying just a ROM file, but I can't so to hell with them and I'm not giving them one red cent." Well, pay your $20 on Steam then play the ROM that's easily obtainable. At this point it's very easy to discern between people that feel entitled to everything for free and people that genuinely want to support a game.
Re: WWF WrestleFest Is Being Rereleased In Home Arcade Cabinet Form Later This Year
I'm shocked they could actually manage to track down the licenses for all these characters. I thought for sure they'd have to edit a few of them out, especially with some of them appearing in other current or upcoming wrestling games.
Re: Over 30 Years Later, Someone Has Fixed This "Unfair" Tiny Toon Game For The Nintendo Game Boy
Was renting GB games really a common thing? I saw a grand total of 1 store that ever rented GB games, and even then it was just a handful of early launch window titles.
Re: OutRun Comes To The Game Boy Color Thanks To This Unofficial Port
@Lup The best version of Outrun available is on Switch
Re: Hidden Debug Menu Discovered In One Of The Saturn's Worst-Reviewed Fighting Games
How can it be called "worst reviewed" if Halverson devoted 8 pages to it in GameFan?
Re: Ultra Pro Wrestling Studio Claims To Have Bought WWF No Mercy Dev AKI, But The Truth Is A Little More Complex
This strikes me as much ado about nothing on both sides. If everything fell flat on its face right now, what would change? Hyperfocus loses the ability to use the dead AKI logo in game or advertising, and they change AKI-man's name to AK!-man and put an extra stripe in his outfit. Viola. There's no N64 assets and code being used, there's nothing skirting copyright in any way.
It's no different than AEW hoping the THQ name would have some retro appeal to look legit and sell more copies.
Re: Taito's Action Shooter 'Dead Connection' Is This Week's Arcade Archives Release
Hamster's YouTube video seems to show the English version of the game is included in this release, was it ever explained why the newest Taito collection only uses the Japanese version?
Re: Sega CD Titles Earnest Evans And Anett Returns Are Getting English Releases For The First Time
Anett Again/Returns is a genuinely horrible game. Don't be fooled by its exotic origins, it looks and plays like a dev team making a zero budget MD launch title.
Re: Four Years Later, My Arcade's Super Retro Champ Is Finally Coming Out - And It Plays SNES And Genesis Games
I think the debate about it using software emulation versus FPGA is probably giving it a little too much credit. There's a very good possibility this thing is using the same globtop clone chips we've seen in a hundred other consoles and portables over the years.
Re: Secret Website Offers Remarkable Insight Into The Making Of The First Marvel vs. Capcom
War Machine was always a head scratcher. Why would Marvel not want Iron Man used, yet be ok with him before in MSH and after in MvC2?
Re: Sonic Wings Reunion Is Coming To Switch, PS5 And Steam Next Year
A Switch but no PS4 release? I didn't really expect it on any Xbox platform but going straight to PS5 is a bit odd.
Re: Polymega Gets Classic Arcade Games Via Physical "Polymega Collection" Series
@Zeebor15 G-Mode or whoever the company is that owns the corpse of Data East isn't too discriminating on who they license their IP out to. They've had Karate Champ on a ton of those rubbish My Arcade minis/handhelds, and gave Fighter's History (and Night Slasher) to whoever the scheisters were at Flying Tiger. They also did a Fighter's History SNES multi-cart with Retrobit. They'd let you make Karate Champ dog turd baggies as long as you fork over that fee.
Re: Polymega Gets Classic Arcade Games Via Physical "Polymega Collection" Series
I have zero desire to own a Polymega and will never own one, but I gotta admit this is the way a collection should be put out. Every version on every platform that is feasible by the license. I'm a fan of Fighter's History, seeing them include both US & JP releases along with the NGCD and Saturn ports is not something I would have ever expected to see. That's the way a collection should be presented and I think they deserve some praise for that.
If they had any sense they'd format these collections in a way that it could play on a PC that way they're not limiting their buyers to such a tiny audience. I'd pay 40 bucks to buy that for PC if it was nicely packaged, even though emulating this stuff for free is one click away.
Re: This Week's Arcade Archives Release Is Tecmo's Crosshair Shooter 'Riot'
I know they're completely unrelated, but seeing this gives me hope for an AA release of Spinal Breakers. "Cabal clones" is a woefully underrepresented genre.
Re: Classic Shmup Series Sonic Wings / Aero Fighters Is Getting A New Entry
As a casual shmup fan who enjoys older, more forgiving titles and just can't get into bullet hell entries, the whole Aerofighters series is a treat. Short, bite sized levels combined with having a ton of different ships really scratches that fast paced arcade itch. IMO a great series for a more relaxed shooter experience.
Re: "This Could Be Crippling" - Fake PS1 Discs Just Got Harder To Spot
@Sketcz I never quite understood why PS and PS2 bootleggers never made the jump to self-booting discs. They obviously have the tech as evidenced by all the grey-market bootable discs that are available, yet they never bothered to implement it when making copies of commercial games. Strange!
Re: Bleem, The Company That Took On Sony And Won, Rises From The Dead (Again)
Bleem! was truly amazing at the time. 100% fullspeed emulation with amazing resolution upgrades on a competitor's console is something that's just mind melting, as was emulating a current-gen console on a low end PC of the day.
Plus it actually being a useable, legal, commercial release and not some homebrew effort is something just totally alien in todays market. Walking into Babbage's and plonking down $5 each for the 3 bleemcast discs, then finding out they not only work with my US versions but also the imports (or CD-Rs) was a good time.
Re: Lunar Fans Have Noticed Something Interesting About The Upcoming Remaster
The gameplay changes WD made for the Sega CD versions hasn't appeared in any of the half dozen rereleases of Lunar, right? Seems like a pretty extreme leap to assume that just because a song sounds similar that the entire magic system and Bill Clinton puns will be included.
Re: A Bunch Of King Of Fighters Games Are Currently 50% Off On Switch, Xbox One, And PS4
This article only lists the Arcade Archives titles. Almost every KoF entry on all platforms are on sale. 13, 14, 15, 98UM, 02UM, DLC characters; there's a whole lot not listed here.
Re: After 40 Years In The Industry, Elite Systems Launches "eBay For Game IP"
@KingMike That was my first thought also. Seems like if you purchased the rights to these console ports, it would be useless without a fee also to the original IP holder. You could technically purchase one without the other, but it would be completely useless.
Re: Dragon Quest SNES Prototype Worth $50,000 "Lost For Good"
This was publicly advertised on eBay, probably the biggest marketplace a regular Joe can access. First person with access to eBay and the cash could have walked away with it.
No successful crowd funding efforts. No "archival foundation or museum" rallied to the cause with cash in hand. Where the rubber meets the road nobody cared enough. The cries of preservation and free downloads far outweigh the offers to financially back such efforts.
Re: SNK Vs. Capcom's Promotional Artwork Has Been Censored To Cover Mai's Modesty
This is the same release that had that trigger warning about it exhibiting "2003 standards" for fear of offending the public.
In today's hypercharged political environment I'd expect nothing less. Every game is one waterhead Twitter user or deranged Kotaku article away from being crucified and a small publisher can't afford a PR nightmare.
Re: Marvel vs. Capcom Fighting Collection Won't Include Yoshiki Okamoto's Most Hated Character
Apparently there's no cross play either, so I'm sure the online community will thrive for years to come.
Why the hell remove the two pics from the JP Punisher ending? Why not use the updated 360/PS3 port of MvC2 rather than straight Naomi emulation?
Re: Evercade's Next Carts Include Batsugun, Super BurgerTime, Edward Randy And Midnight Resistance
I always assumed Edward Randy was lost to license purgatory after G-Mode and the rest carved up the corpse of Data East. Awesome to actually see it get released in some format! Hopefully the Evercade hardware is able to emulate it correctly.
Re: A Bunch Of Data East Games Have Vanished From The Switch eShop
Not being able to remap buttons in a 6 button fighter is criminal, almost as bad as not being able to access dipswitch settings. I hope Fighter's History shows up somewhere else eventually.
Re: Atari 50: The Anniversary Celebration Adds 12 New Games With Free Update
Nice to see they put Warbirds back in after that last update that removed it
Re: Did You Know SNES Street Fighter II Is Missing A Key Feature Of The Arcade Original?
> This is nothing! This is crap, an inconsequential unintentional bug, just an excuse for Sega fanboys to use in outdated console wars arguments! Grow up!
> Proceed to write e-novel post about how SNES version is superior
Re: Review: Duke Nukem Collection 2 - A Trio Of Duke's Less Essential Adventures
When first announced Evercade said the two PlayStation games would have "modernized" control improvements as a selling point, and not straight 1:1 emulation.
So what's changed?
Re: Data East's Gory '90s Brawler 'Night Slashers' Is Getting A Remake
I adore the original. That being said, this looks like a 2008 Adobe Flash game you play in a web browser. Flat, cheap, boring.. all of that.
Re: Atari Announces Berzerk Recharged, A New Game Based On The 1980 Arcade Classic
I think they should have left the player and enemy sprites the exact same and just changed up the background and wall visuals. You can update visuals without looking like a circa 2008 flash game.
Not sure exactly how this is gonna play either. Changing this to a dual stick shooter makes a huge difference, making it play vastly different from the original.