I think they should have left the player and enemy sprites the exact same and just changed up the background and wall visuals. You can update visuals without looking like a circa 2008 flash game.
Not sure exactly how this is gonna play either. Changing this to a dual stick shooter makes a huge difference, making it play vastly different from the original.
Man I absolutely can't wait till they crack this thing wide open, it's like my #1 first priority and every discussion about the 2600+ should involve it in some way.
I'll go wild and spend $200 and my entire evening installing CFW, load up the entire set and... emulate ROMs with Stella on a low-end chipset like I can right now a million other ways for free.
Back when Sega first announced they were bringing these out in the West on the eShop, that was what made me pick up a 3DS. These are such fantastic and unique ports of these games that we will never have in another form.
One of the main things that stuck out about GF to me, during the 16-bit era at least, was they were not afraid to call a spade a spade. They were the first US-based print magazine I ever read that would trash a legitimately poor game. Gamepro, EGM, and Nintendo Power would write an entire single page review of a crappy game, glossing over or barely mentioning bad points, and leave only a lackluster final review score as an indication of low quality.
Gamefan didn't care to comedically trash a game, and was written how a normal game player would talk to another, not like a PR driven doublespeak robot to avoid losing advertising revenue.
Comments 57
Re: Data East's Gory '90s Brawler 'Night Slashers' Is Getting A Remake
I adore the original. That being said, this looks like a 2008 Adobe Flash game you play in a web browser. Flat, cheap, boring.. all of that.
Re: Atari Announces Berzerk Recharged, A New Game Based On The 1980 Arcade Classic
I think they should have left the player and enemy sprites the exact same and just changed up the background and wall visuals. You can update visuals without looking like a circa 2008 flash game.
Not sure exactly how this is gonna play either. Changing this to a dual stick shooter makes a huge difference, making it play vastly different from the original.
Re: The Atari 2600+ Has Difficulty Switches, Aspect Ratio Toggles And Firmware Updates
Man I absolutely can't wait till they crack this thing wide open, it's like my #1 first priority and every discussion about the 2600+ should involve it in some way.
I'll go wild and spend $200 and my entire evening installing CFW, load up the entire set and... emulate ROMs with Stella on a low-end chipset like I can right now a million other ways for free.
Re: Atari & Arcade1Up Partner Up For 50th Anniversary Arcade Cabinet
$500 deluxe faux-arcade cabinet full of 2600 games. That's a pretty niche audience to shoot for.
Re: CIBSunday: Sega 3D Reprint Archives 1, 2 & 3 Triple Box (Nintendo 3DS)
Back when Sega first announced they were bringing these out in the West on the eShop, that was what made me pick up a 3DS. These are such fantastic and unique ports of these games that we will never have in another form.
Re: Feature: The Story Of The Game Genie, The Cheat Device Nintendo Tried (And Failed) To Kill
Fantastic article.
It can't be underestimated the amount of SNES Game Genies that were sold in the States after EGM printed it's infamous Street Fighter II "boss code".
Re: Feature: Drugged Coffee, Pirated Games And Empty Bank Accounts - The Story Of GameFan Magazine
One of the main things that stuck out about GF to me, during the 16-bit era at least, was they were not afraid to call a spade a spade. They were the first US-based print magazine I ever read that would trash a legitimately poor game. Gamepro, EGM, and Nintendo Power would write an entire single page review of a crappy game, glossing over or barely mentioning bad points, and leave only a lackluster final review score as an indication of low quality.
Gamefan didn't care to comedically trash a game, and was written how a normal game player would talk to another, not like a PR driven doublespeak robot to avoid losing advertising revenue.