Comments 45

Re: "Don't Be A Chicken" - Konami's Military-Themed Hyper Sports Successor Combat School Is This Week's Arcade Archives Release

shiningpikablu252

@Axelay71 Yeah, the trackballs have been known to outright derail efforts to bring quite a few games to newer audiences. SegaSonic the Hedgehog is probably the best-known example of this; never left the arcades primarily because of its trackball, even though some later collections showed interest but couldn't get past the trackball hurdle. Didn't even get a contemporary home port, which would've likeliest been to the 32X with a bundling in of a reissue of the Master System's Sports Pad for best results...

Re: "I Thought It Was A Slam Dunk" - How The Teenage Mutant Ninja Turtles Led To A Failed Battletoads TV Pilot

shiningpikablu252

@Guru_Larry "that the first Sonic the Hedgehog cartoon also suffered from"

Which one? Keep in mind Adventures of Sonic the Hedgehog and the first season of the SatAM series were in production at the same time and debuted close together...

(Strict airdates put Adventures first by twelve days, September 6 versus September 18 for SatAM. That in no way explains production timeframes for individual episodes, given how episodes don't always air in the same order they're produced.)

Re: "This Is Real Progress" - Super Mario 64's 3DO Version Is Already Looking Significantly Less Cursed, Just One Week Later

shiningpikablu252

As for that suggestion of a Saturn version...I'd be inclined to think they're going to need the 4 MB RAM cartridge in order to come anywhere close performance-wise given the Saturn's notoriously difficult architecture. If they were to pull it off with the 1 MB RAM cartridge, much less no RAM cartridge at all, we'd be talking dark sorcery here...(Then again, even if they WERE to pull off said dark sorcery and not necessarily require the RAM cartridges, they might still make use of them as enhancement, given a few Saturn games did go that route during the system's lifespan, including the one and only game that supports the RAM cartridges to actually get an international release...)

(Control-wise, the Saturn controller has enough face and shoulder buttons to map every action, which means it can easily support the 3D controller, and by extension the PS1's DualShock; the regular Saturn controller might need some programming tricks to compensate having to map the N64 analog stick to the D-pad, in the same way the regular PS1 controller would, but given how the DS version worked that shouldn't be impossible...)

Re: One Of The World's Most Obscure Consoles Just Got Its Own Version Of DOOM

shiningpikablu252

So, probably one of the manliest-imaged games finds its way to a machine heavily targeted toward the female crowd...To be fair, given just how far modded Doom was even back in the day, I could throw a whole laundry list of girly licenses into the fray (stuff such as Barbie, Sailor Moon, Atelier, etc.), and every single one I'd name could come back as having already had at least one Doom mod themed around it...

@AzzurraIrisLeaMonde I'd imagine that one would struggle heavily, if it's even attemptable; keep in mind that machine demographics aren't coming into play here, as there's other preschool-oriented machines easily capable of running Doom (and yes, I could throw out a laundry list of preschool licenses, and get back a Doom mod for each and every one of them--yes, even the likes of Bluey; even the infant clientele isn't safe, given the heydays of Doom and Teletubbies had some degree of overlap). Keep in mind just how the 32X port turned out, and the Pico's got hardware somewhat comparable to a stock Genesis...

Re: Here's A Strange Thing: It's Dragon's Lair Running On Dreamcast

shiningpikablu252

Too big for one CD-R, so they're looking to compression...Are we talking "barely too big for one CD" here, or are they willing to compress the hell out of something that could easily take up the bulk of two (or even more) CDs due to aftermarket not knowing how to multidisc? Judging by the memory maps on Sega CD and Saturn versions of a few laserdisc games, including Dragon's Lair itself on the former, I could very well buy either explanation (shoot, if we were to use the Dragon's Lair Sega CD memory map from its European and Japanese versions as well as differences between the memory maps in the Sega CD and Saturn versions of Time Gal and Ninja Hayate/Revenge of the Ninja, I'm not sure one official GD-ROM would've been big enough for Dragon's Lair on Dreamcast)...

Re: MegaWiFi Brings Online Play To The Sega Genesis / Mega Drive

shiningpikablu252

Wait, didn't the Mega Modem have a few online games as part of its Japanese service? Including simultaneous ones in the form of CyberBall and Tel-Tel Stadium? (There were also a few turn-based games that the Mega Modem also supported.) And no mention of the XB∀ND service offered in the Americas? For shame, for shame...

Re: "No Old, Stay Gold" - It Looks Like Sega Is About To Revive More Of Its Classic Franchises

shiningpikablu252

So...the top row has OutRun, Bare Knuckle (better known as "Streets of Rage" over here), NiGHTS Into Dreams, and Sakura Wars; the bottom row has Fantasy Zone, Rent-a-Hero (never left Japan), Guardian Heroes, Dynamite Deka (that particular game became "Die Hard Arcade" in the west first time around; Dynamite Cop is its sequel), and Segagaga (never left Japan)...Pretty interesting and varied lineup they've broken out here...

Re: Zelda: Ocarina Of Time Is Being Unofficially Ported To Sega Dreamcast

shiningpikablu252

Gotta wonder, just how would the control scheme set up given the Dreamcast controller has fewer inputs than the N64 and GameCube ones? Even if Navi and the mini-map toggle were both put onto the directional pad (the latter having done so on the GameCube iterations), there's not enough action triggers to support all of the sword, action button, three items, shield, and targeting (you'd imagine seven key functions would be competing for six buttons worth of Dreamcast inputs)...

At least they've got opportunity to design a distinct Stone of Agony (read: the Dreamcast's Jump Pack)...

Re: Interview: "Localization's Come A Long Way In The Last 25 Years" - The Incredible Story Behind Final Fantasy IX's Epic Translation

shiningpikablu252

@zidane4028 Yeah, the way the PS1 releases of the games that originated on SNES fell on both sides of the Atlantic can get a bit confusing without a guide.

-VI was in Anthology in America, separate release in Europe (bundled with a X demo).
-V was in both regions' respective Anthology.
-IV was in Anthology in Europe, Chronicles in America.
-The other game in Chronicles, Chrono Trigger, skipped Europe again.

Re: Random: This PS1 E.T. Game Includes An Insult Directed At A Terrorist Leader, But You'll Need A Cheat Code

shiningpikablu252

Gotta wonder, what are the odds that the ESRB might be re-evaluating the game's rating as we speak based on this discovery? (It got an E back in the day. A single F-bomb warrants no lower than a T, and that's when used simply as an expletive and not in its sexual meaning.) Nowadays they make the developers reveal easter eggs like this upfront after some more higher-profile games in the middle of the 2000s decade got caught red-handed...