So, probably one of the manliest-imaged games finds its way to a machine heavily targeted toward the female crowd...To be fair, given just how far modded Doom was even back in the day, I could throw a whole laundry list of girly licenses into the fray (stuff such as Barbie, Sailor Moon, Atelier, etc.), and every single one I'd name could come back as having already had at least one Doom mod themed around it...
@AzzurraIrisLeaMonde I'd imagine that one would struggle heavily, if it's even attemptable; keep in mind that machine demographics aren't coming into play here, as there's other preschool-oriented machines easily capable of running Doom (and yes, I could throw out a laundry list of preschool licenses, and get back a Doom mod for each and every one of them--yes, even the likes of Bluey; even the infant clientele isn't safe, given the heydays of Doom and Teletubbies had some degree of overlap). Keep in mind just how the 32X port turned out, and the Pico's got hardware somewhat comparable to a stock Genesis...
Yeah, looks like the AI messed up the license plate number far worse than that asteroid messed up the cab itself back in Sonic Colors (we know Axel and his cab were there because Eggman brought up the car, the license number, and the impending asteroid on the PA system)...
Too big for one CD-R, so they're looking to compression...Are we talking "barely too big for one CD" here, or are they willing to compress the hell out of something that could easily take up the bulk of two (or even more) CDs due to aftermarket not knowing how to multidisc? Judging by the memory maps on Sega CD and Saturn versions of a few laserdisc games, including Dragon's Lair itself on the former, I could very well buy either explanation (shoot, if we were to use the Dragon's Lair Sega CD memory map from its European and Japanese versions as well as differences between the memory maps in the Sega CD and Saturn versions of Time Gal and Ninja Hayate/Revenge of the Ninja, I'm not sure one official GD-ROM would've been big enough for Dragon's Lair on Dreamcast)...
Looks like this sloppy effort can't even get Zelda lore right. I mean, just look at that thing--the Triforce of Power is far too big compared to the other two parts! (All three of the component triangles are supposed to be the same size.)
...Why is it that, all of a sudden, I'm imagining what a Virtual Boy demake might look like? Sometimes we think up the strangest of things upon the slightest influence...
Now this has me wondering if somebody's willing to pull off what'd essentially be a clone of the SNES's Super Game Boy accessory that runs on the Genesis (and yes, we're talking a Game Boy cartridge slot, not a Game Gear one)...
Wait, didn't the Mega Modem have a few online games as part of its Japanese service? Including simultaneous ones in the form of CyberBall and Tel-Tel Stadium? (There were also a few turn-based games that the Mega Modem also supported.) And no mention of the XB∀ND service offered in the Americas? For shame, for shame...
Didn't Phantasy Star Online back in the day also have subscription fees?
...Looked some things up after having that initial thought, turns out the subscription fees were first introduced on the Ver. 2 revision and didn't exist in the original release--turns out the PSO1 subscription fees weren't there all along like one might've otherwise thought...
So...the top row has OutRun, Bare Knuckle (better known as "Streets of Rage" over here), NiGHTS Into Dreams, and Sakura Wars; the bottom row has Fantasy Zone, Rent-a-Hero (never left Japan), Guardian Heroes, Dynamite Deka (that particular game became "Die Hard Arcade" in the west first time around; Dynamite Cop is its sequel), and Segagaga (never left Japan)...Pretty interesting and varied lineup they've broken out here...
Without expanding the memory map, you say? Considering said memory map in the standalone releases is small enough to fit on one of those Sega Cards, which didn't hold all that much (only 32 kB)...
Finally, it's been freed from being locked to that physical collection! How it made it onto the ACA Neo Geo Selection Vol. 10 collection without a standalone digital release beforehand, we'll probably never know...
Gotta wonder, just how would the control scheme set up given the Dreamcast controller has fewer inputs than the N64 and GameCube ones? Even if Navi and the mini-map toggle were both put onto the directional pad (the latter having done so on the GameCube iterations), there's not enough action triggers to support all of the sword, action button, three items, shield, and targeting (you'd imagine seven key functions would be competing for six buttons worth of Dreamcast inputs)...
At least they've got opportunity to design a distinct Stone of Agony (read: the Dreamcast's Jump Pack)...
@PowerPandaMods What, forgot there was a third GBA Boktai game that never made it out west?
On the other hand, how in the world would they make the mechanics of the GBA Boktai games even work on modern platforms, given their use of a proprietary solar sensor in the original cartridges?
All of the covers shown off side-by-side...Anyone up for a Box Art Brawl? Such a showdown might end up inevitable if a Push Square version of this Nintendo Life feature could get successfully started...
@Johnny_Arthur Actually, any code-swiping would've gone in the opposite direction (keep in mind Rare was familiar with the ZX Spectrum); Nebulus predates Battletoads by four years.
Well, if Namco ever considers doing some 32-bit edition of Namco Museum, we can probably tell if this game's going to be in it based on a small part of the North American packaging...Let's just say that, when taking the main Arcade Archives line and the ACA Neo Geo line together, Samurai Shodown V Special is no longer alone in a specific distinction...
Gotta wonder...just who on the FPGA scene's going to come up with, and more importantly realize, the idea even Sega never had? I'm talking about folding the "tower of power"--base Genesis, Sega CD, and 32X--into a single unit...
I take it the Game Boy Micro there wasn't actually running the game? Given that that particular model can't run games made for the original and Color, just the Advance (let's just say, there's no game out there that'll natively run on both a Super Game Boy and a Game Boy Micro)...
Well, this is going to put it out of reach for many in the west...The rerelease that did make it out west (albeit without localization) is the one that got pulled, while the rerelease that stayed was only unleashed in Japan...
@Beyerun Given the Americas are said to be unaffected, I have the feeling it may potentially be an issue with the PEGI ratings (wouldn't be the first time a ratings issue has held up a release)...
@zidane4028 Yeah, the way the PS1 releases of the games that originated on SNES fell on both sides of the Atlantic can get a bit confusing without a guide.
-VI was in Anthology in America, separate release in Europe (bundled with a X demo). -V was in both regions' respective Anthology. -IV was in Anthology in Europe, Chronicles in America. -The other game in Chronicles, Chrono Trigger, skipped Europe again.
Gotta wonder, what are the odds that the ESRB might be re-evaluating the game's rating as we speak based on this discovery? (It got an E back in the day. A single F-bomb warrants no lower than a T, and that's when used simply as an expletive and not in its sexual meaning.) Nowadays they make the developers reveal easter eggs like this upfront after some more higher-profile games in the middle of the 2000s decade got caught red-handed...
Anyone up for a Safari Hunt or a Missile Defense 3-D? All we need now is Master System support (the latter game needs both slots, cartridge and card, for an efficient experience)...
Comments 38
Re: One Of The World's Most Obscure Consoles Just Got Its Own Version Of DOOM
So, probably one of the manliest-imaged games finds its way to a machine heavily targeted toward the female crowd...To be fair, given just how far modded Doom was even back in the day, I could throw a whole laundry list of girly licenses into the fray (stuff such as Barbie, Sailor Moon, Atelier, etc.), and every single one I'd name could come back as having already had at least one Doom mod themed around it...
@AzzurraIrisLeaMonde I'd imagine that one would struggle heavily, if it's even attemptable; keep in mind that machine demographics aren't coming into play here, as there's other preschool-oriented machines easily capable of running Doom (and yes, I could throw out a laundry list of preschool licenses, and get back a Doom mod for each and every one of them--yes, even the likes of Bluey; even the infant clientele isn't safe, given the heydays of Doom and Teletubbies had some degree of overlap). Keep in mind just how the 32X port turned out, and the Pico's got hardware somewhat comparable to a stock Genesis...
Re: Sega's Crazy Taxi Spins Its Wheels Thanks To Another GenAI Kerfuffle
Yeah, looks like the AI messed up the license plate number far worse than that asteroid messed up the cab itself back in Sonic Colors (we know Axel and his cab were there because Eggman brought up the car, the license number, and the impending asteroid on the PA system)...
Re: Here's A Strange Thing: It's Dragon's Lair Running On Dreamcast
Too big for one CD-R, so they're looking to compression...Are we talking "barely too big for one CD" here, or are they willing to compress the hell out of something that could easily take up the bulk of two (or even more) CDs due to aftermarket not knowing how to multidisc? Judging by the memory maps on Sega CD and Saturn versions of a few laserdisc games, including Dragon's Lair itself on the former, I could very well buy either explanation (shoot, if we were to use the Dragon's Lair Sega CD memory map from its European and Japanese versions as well as differences between the memory maps in the Sega CD and Saturn versions of Time Gal and Ninja Hayate/Revenge of the Ninja, I'm not sure one official GD-ROM would've been big enough for Dragon's Lair on Dreamcast)...
Re: "This Is From Zelda, If You Didn't Know" - Test Footage Highlights The Danger Of Using GenAI In Video Game Development
Looks like this sloppy effort can't even get Zelda lore right. I mean, just look at that thing--the Triforce of Power is far too big compared to the other two parts! (All three of the component triangles are supposed to be the same size.)
Re: "Another Step Closer" - The 'Impossible' DOOM Port Could Yet Happen
Yawn...Wake me up when some people have the "bright ideas" for NES, Master System, and vanilla TurboGrafx-16 versions...
Re: "The Best Shooter Experience I've Had With Virtual Reality" - A Public Version Of Perfect Dark's VR Port Is Coming Soon
...Why is it that, all of a sudden, I'm imagining what a Virtual Boy demake might look like? Sometimes we think up the strangest of things upon the slightest influence...
Re: "A Small Tribute To One Of My Favorite Games" - Game Boy Tetris Is Being Ported To Sega Genesis
Now this has me wondering if somebody's willing to pull off what'd essentially be a clone of the SNES's Super Game Boy accessory that runs on the Genesis (and yes, we're talking a Game Boy cartridge slot, not a Game Gear one)...
Re: MegaWiFi Brings Online Play To The Sega Genesis / Mega Drive
Wait, didn't the Mega Modem have a few online games as part of its Japanese service? Including simultaneous ones in the form of CyberBall and Tel-Tel Stadium? (There were also a few turn-based games that the Mega Modem also supported.) And no mention of the XB∀ND service offered in the Americas? For shame, for shame...
Re: Step Aside Phantasy Star Online, Another Dreamcast MMO Has Been Resurrected
Didn't Phantasy Star Online back in the day also have subscription fees?
...Looked some things up after having that initial thought, turns out the subscription fees were first introduced on the Ver. 2 revision and didn't exist in the original release--turns out the PSO1 subscription fees weren't there all along like one might've otherwise thought...
Re: "No Old, Stay Gold" - It Looks Like Sega Is About To Revive More Of Its Classic Franchises
So...the top row has OutRun, Bare Knuckle (better known as "Streets of Rage" over here), NiGHTS Into Dreams, and Sakura Wars; the bottom row has Fantasy Zone, Rent-a-Hero (never left Japan), Guardian Heroes, Dynamite Deka (that particular game became "Die Hard Arcade" in the west first time around; Dynamite Cop is its sequel), and Segagaga (never left Japan)...Pretty interesting and varied lineup they've broken out here...
Re: We're Getting A £280 Utan Rug To Celebrate Metal Slug's 30th
Hmm...Price looks roughly as much as that of the game itself for its native hardware back in the day...
Re: Anbernic's 'RG Rotate' Reminds Us Of The Gloriously Crazy Phone Design Boom Of The 2000s
Rotation, huh? Anyone getting WonderSwan vibes from this, what with its whole "can play either horizontal or vertical" gimmick?
Re: New 'Hang-On' Patch For The Sega Master System Brings The 8-Bit Racer Closer To The Arcade
Without expanding the memory map, you say? Considering said memory map in the standalone releases is small enough to fit on one of those Sega Cards, which didn't hold all that much (only 32 kB)...
Re: This N64 Flash Cart Has A Built-In Screen That Shows Which Game Is Running
@BLAZINOAH It had actually already begun in the likes of New Zealand and the eastern parts of Australia at the time this article went up...
Re: This Week's Arcade Archive Release Is An Adorable Mix Of Breakout & Puyo Puyo
Finally, it's been freed from being locked to that physical collection! How it made it onto the ACA Neo Geo Selection Vol. 10 collection without a standalone digital release beforehand, we'll probably never know...
Re: Zelda: Ocarina Of Time Is Being Unofficially Ported To Sega Dreamcast
Gotta wonder, just how would the control scheme set up given the Dreamcast controller has fewer inputs than the N64 and GameCube ones? Even if Navi and the mini-map toggle were both put onto the directional pad (the latter having done so on the GameCube iterations), there's not enough action triggers to support all of the sword, action button, three items, shield, and targeting (you'd imagine seven key functions would be competing for six buttons worth of Dreamcast inputs)...
At least they've got opportunity to design a distinct Stone of Agony (read: the Dreamcast's Jump Pack)...
Re: Mega Man Star Force Legacy Collection To Restore Missing 'Lunar Knights' Crossover
@PowerPandaMods What, forgot there was a third GBA Boktai game that never made it out west?
On the other hand, how in the world would they make the mechanics of the GBA Boktai games even work on modern platforms, given their use of a proprietary solar sensor in the original cartridges?
Re: The Making Of: Omega Boost - "Layzner's Movement Was Burned Into My Imagination" - How Yuji Yasuhara Created A PS1 Mecha Classic
All of the covers shown off side-by-side...Anyone up for a Box Art Brawl? Such a showdown might end up inevitable if a Push Square version of this Nintendo Life feature could get successfully started...
Re: Hewson's Puzzle Platformer 'Nebulus' Is Getting A Brand New Cartridge Release For The Game Boy Advance
@Johnny_Arthur Actually, any code-swiping would've gone in the opposite direction (keep in mind Rare was familiar with the ZX Spectrum); Nebulus predates Battletoads by four years.
Re: Prolific Saturn Modder Creates A Successor To One Of Sega's Rarest Consoles
Ready to fire up some King of Fighters '95 on this thing! ...Wait a second, where's the slot for the specialized cartridge it needs?
Re: Konami's Yie Ar Kung-Fu Is Being Unofficially Ported To Sega Genesis
@Missingno128 MSX is a home computer; that version is one of the "host of home computer ports".
The MSX version was also the source of a few unofficial console ports, namely to older Sega hardware...
Re: Almost 37 Years Later, Toaplan's Classic Shoot 'Em Up 'Zero Wing' Is Getting An Unofficial Port To The Neo Geo
All your Neo Geos are belong to us.
Re: 30 Years On, Namco's Smash Bros Precursor 'The Outfoxies' Is Finally Coming To Consoles
Well, if Namco ever considers doing some 32-bit edition of Namco Museum, we can probably tell if this game's going to be in it based on a small part of the North American packaging...Let's just say that, when taking the main Arcade Archives line and the ACA Neo Geo line together, Samurai Shodown V Special is no longer alone in a specific distinction...
Re: Gallery: Opening Up Retro-Bit's Toaplan Shooter Collection 2 And Undeadline Re-Releases
Looks like someone wrangled up a CDX to show off the Undeadline cartridge...
Re: "We Believe This Is The Right Step" - Unofficial FPGA Sega Neptune Gets Pushed Into 2026
Gotta wonder...just who on the FPGA scene's going to come up with, and more importantly realize, the idea even Sega never had? I'm talking about folding the "tower of power"--base Genesis, Sega CD, and 32X--into a single unit...
Re: Portuguese Sharpshooter Gildo Returns To The Game Boy In 'Alentejo: The Tinto And The Ugly'
I take it the Game Boy Micro there wasn't actually running the game? Given that that particular model can't run games made for the original and Color, just the Advance (let's just say, there's no game out there that'll natively run on both a Super Game Boy and a Game Boy Micro)...
Re: EGGCONSOLE Publisher Pulls Reissue Of PC-88 RPG 'Burai: Joukan' After Complaints From The Game's Creator
Well, this is going to put it out of reach for many in the west...The rerelease that did make it out west (albeit without localization) is the one that got pulled, while the rerelease that stayed was only unleashed in Japan...
Re: This 'In The Hunt' Tech Demo "Shows Us What The 16-bit Generation Lost" When NEC's SuperGrafx Bombed
What I'd really like to imagine is just what potential might lie in combining SuperGrafx, the TurboGrafx-CD, and the Arcade Card...
Re: Evercade's New Neo Geo Carts Have Been Delayed In The UK & Europe
@Beyerun Given the Americas are said to be unaffected, I have the feeling it may potentially be an issue with the PEGI ratings (wouldn't be the first time a ratings issue has held up a release)...
Re: Namco's First In-House Arcade Game From The Creator Of Pac-Man Is This Week's Arcade Archives Release
Oldest game on the Archives yet...
(Displaced Galaxian, which displaced Moon Cresta, which displaced Crazy Climber...which was the first game on the Archives all told...)
Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'
"[Sega] would use the same A, B, C, X, Y & Z arrangement on Saturn, too, only reverting to A, B, X & Y on Saturn"
Uh, I don't recall any standard-issue Saturn pad lacking C and Z...I think that latter "Saturn" was supposed to be "Dreamcast"?
Re: Interview: "Localization's Come A Long Way In The Last 25 Years" - The Incredible Story Behind Final Fantasy IX's Epic Translation
@zidane4028 Yeah, the way the PS1 releases of the games that originated on SNES fell on both sides of the Atlantic can get a bit confusing without a guide.
-VI was in Anthology in America, separate release in Europe (bundled with a X demo).
-V was in both regions' respective Anthology.
-IV was in Anthology in Europe, Chronicles in America.
-The other game in Chronicles, Chrono Trigger, skipped Europe again.
Re: Random: This PS1 E.T. Game Includes An Insult Directed At A Terrorist Leader, But You'll Need A Cheat Code
Gotta wonder, what are the odds that the ESRB might be re-evaluating the game's rating as we speak based on this discovery? (It got an E back in the day. A single F-bomb warrants no lower than a T, and that's when used simply as an expletive and not in its sexual meaning.) Nowadays they make the developers reveal easter eggs like this upfront after some more higher-profile games in the middle of the 2000s decade got caught red-handed...
Re: Review: Polymega GC01 Gun Controller - Is This Next-Gen Light Gun Worth The Four-Year Wait?
Gangster Town, anyone? Going to have to wait for Master System support, then...
Re: Polymega's 1.1.35 Update Finally Brings Light Gun Support - Here Are The Games You Can Play
Anyone up for a Safari Hunt or a Missile Defense 3-D? All we need now is Master System support (the latter game needs both slots, cartridge and card, for an efficient experience)...
Re: The New PC Engine-Themed Radio Station Is The Perfect Soundtrack For Import-Loving Gamers
@NinChocolate Yeah, base CD-ROM² and Super CD-ROM² as mentioned. No mention of the Arcade CD-ROM² format, though...
Re: The New PC Engine-Themed Radio Station Is The Perfect Soundtrack For Import-Loving Gamers
What, no Arcade CD-ROM² stuff?
Re: Dragon Slayer: The Legend of Heroes 2 Is Out This Week On Nintendo Switch
@Daggot The eShop listing itself lists PC-8801 mkII SR.