Without expanding the memory map, you say? Considering said memory map in the standalone releases is small enough to fit on one of those Sega Cards, which didn't hold all that much (only 32 kB)...
Finally, it's been freed from being locked to that physical collection! How it made it onto the ACA Neo Geo Selection Vol. 10 collection without a standalone digital release beforehand, we'll probably never know...
Gotta wonder, just how would the control scheme set up given the Dreamcast controller has fewer inputs than the N64 and GameCube ones? Even if Navi and the mini-map toggle were both put onto the directional pad (the latter having done so on the GameCube iterations), there's not enough action triggers to support all of the sword, action button, three items, shield, and targeting (you'd imagine seven key functions would be competing for six buttons worth of Dreamcast inputs)...
At least they've got opportunity to design a distinct Stone of Agony (read: the Dreamcast's Jump Pack)...
@PowerPandaMods What, forgot there was a third GBA Boktai game that never made it out west?
On the other hand, how in the world would they make the mechanics of the GBA Boktai games even work on modern platforms, given their use of a proprietary solar sensor in the original cartridges?
All of the covers shown off side-by-side...Anyone up for a Box Art Brawl? Such a showdown might end up inevitable if a Push Square version of this Nintendo Life feature could get successfully started...
@Johnny_Arthur Actually, any code-swiping would've gone in the opposite direction (keep in mind Rare was familiar with the ZX Spectrum); Nebulus predates Battletoads by four years.
Well, if Namco ever considers doing some 32-bit edition of Namco Museum, we can probably tell if this game's going to be in it based on a small part of the North American packaging...Let's just say that, when taking the main Arcade Archives line and the ACA Neo Geo line together, Samurai Shodown V Special is no longer alone in a specific distinction...
Gotta wonder...just who on the FPGA scene's going to come up with, and more importantly realize, the idea even Sega never had? I'm talking about folding the "tower of power"--base Genesis, Sega CD, and 32X--into a single unit...
I take it the Game Boy Micro there wasn't actually running the game? Given that that particular model can't run games made for the original and Color, just the Advance (let's just say, there's no game out there that'll natively run on both a Super Game Boy and a Game Boy Micro)...
Well, this is going to put it out of reach for many in the west...The rerelease that did make it out west (albeit without localization) is the one that got pulled, while the rerelease that stayed was only unleashed in Japan...
@Beyerun Given the Americas are said to be unaffected, I have the feeling it may potentially be an issue with the PEGI ratings (wouldn't be the first time a ratings issue has held up a release)...
@zidane4028 Yeah, the way the PS1 releases of the games that originated on SNES fell on both sides of the Atlantic can get a bit confusing without a guide.
-VI was in Anthology in America, separate release in Europe (bundled with a X demo). -V was in both regions' respective Anthology. -IV was in Anthology in Europe, Chronicles in America. -The other game in Chronicles, Chrono Trigger, skipped Europe again.
Gotta wonder, what are the odds that the ESRB might be re-evaluating the game's rating as we speak based on this discovery? (It got an E back in the day. A single F-bomb warrants no lower than a T, and that's when used simply as an expletive and not in its sexual meaning.) Nowadays they make the developers reveal easter eggs like this upfront after some more higher-profile games in the middle of the 2000s decade got caught red-handed...
Anyone up for a Safari Hunt or a Missile Defense 3-D? All we need now is Master System support (the latter game needs both slots, cartridge and card, for an efficient experience)...
Comments 27
Re: Anbernic's 'RG Rotate' Reminds Us Of The Gloriously Crazy Phone Design Boom Of The 2000s
Rotation, huh? Anyone getting WonderSwan vibes from this, what with its whole "can play either horizontal or vertical" gimmick?
Re: New 'Hang-On' Patch For The Sega Master System Brings The 8-Bit Racer Closer To The Arcade
Without expanding the memory map, you say? Considering said memory map in the standalone releases is small enough to fit on one of those Sega Cards, which didn't hold all that much (only 32 kB)...
Re: This N64 Flash Cart Has A Built-In Screen That Shows Which Game Is Running
@BLAZINOAH It had actually already begun in the likes of New Zealand and the eastern parts of Australia at the time this article went up...
Re: This Week's Arcade Archive Release Is An Adorable Mix Of Breakout & Puyo Puyo
Finally, it's been freed from being locked to that physical collection! How it made it onto the ACA Neo Geo Selection Vol. 10 collection without a standalone digital release beforehand, we'll probably never know...
Re: Zelda: Ocarina Of Time Is Being Unofficially Ported To Sega Dreamcast
Gotta wonder, just how would the control scheme set up given the Dreamcast controller has fewer inputs than the N64 and GameCube ones? Even if Navi and the mini-map toggle were both put onto the directional pad (the latter having done so on the GameCube iterations), there's not enough action triggers to support all of the sword, action button, three items, shield, and targeting (you'd imagine seven key functions would be competing for six buttons worth of Dreamcast inputs)...
At least they've got opportunity to design a distinct Stone of Agony (read: the Dreamcast's Jump Pack)...
Re: Mega Man Star Force Legacy Collection To Restore Missing 'Lunar Knights' Crossover
@PowerPandaMods What, forgot there was a third GBA Boktai game that never made it out west?
On the other hand, how in the world would they make the mechanics of the GBA Boktai games even work on modern platforms, given their use of a proprietary solar sensor in the original cartridges?
Re: The Making Of: Omega Boost - "Layzner's Movement Was Burned Into My Imagination" - How Yuji Yasuhara Created A PS1 Mecha Classic
All of the covers shown off side-by-side...Anyone up for a Box Art Brawl? Such a showdown might end up inevitable if a Push Square version of this Nintendo Life feature could get successfully started...
Re: Hewson's Puzzle Platformer 'Nebulus' Is Getting A Brand New Cartridge Release For The Game Boy Advance
@Johnny_Arthur Actually, any code-swiping would've gone in the opposite direction (keep in mind Rare was familiar with the ZX Spectrum); Nebulus predates Battletoads by four years.
Re: Prolific Saturn Modder Creates A Successor To One Of Sega's Rarest Consoles
Ready to fire up some King of Fighters '95 on this thing! ...Wait a second, where's the slot for the specialized cartridge it needs?
Re: Konami's Yie Ar Kung-Fu Is Being Unofficially Ported To Sega Genesis
@Missingno128 MSX is a home computer; that version is one of the "host of home computer ports".
The MSX version was also the source of a few unofficial console ports, namely to older Sega hardware...
Re: Almost 37 Years Later, Toaplan's Classic Shoot 'Em Up 'Zero Wing' Is Getting An Unofficial Port To The Neo Geo
All your Neo Geos are belong to us.
Re: 30 Years On, Namco's Smash Bros Precursor 'The Outfoxies' Is Finally Coming To Consoles
Well, if Namco ever considers doing some 32-bit edition of Namco Museum, we can probably tell if this game's going to be in it based on a small part of the North American packaging...Let's just say that, when taking the main Arcade Archives line and the ACA Neo Geo line together, Samurai Shodown V Special is no longer alone in a specific distinction...
Re: Gallery: Opening Up Retro-Bit's Toaplan Shooter Collection 2 And Undeadline Re-Releases
Looks like someone wrangled up a CDX to show off the Undeadline cartridge...
Re: "We Believe This Is The Right Step" - Unofficial FPGA Sega Neptune Gets Pushed Into 2026
Gotta wonder...just who on the FPGA scene's going to come up with, and more importantly realize, the idea even Sega never had? I'm talking about folding the "tower of power"--base Genesis, Sega CD, and 32X--into a single unit...
Re: Portuguese Sharpshooter Gildo Returns To The Game Boy In 'Alentejo: The Tinto And The Ugly'
I take it the Game Boy Micro there wasn't actually running the game? Given that that particular model can't run games made for the original and Color, just the Advance (let's just say, there's no game out there that'll natively run on both a Super Game Boy and a Game Boy Micro)...
Re: EGGCONSOLE Publisher Pulls Reissue Of PC-88 RPG 'Burai: Joukan' After Complaints From The Game's Creator
Well, this is going to put it out of reach for many in the west...The rerelease that did make it out west (albeit without localization) is the one that got pulled, while the rerelease that stayed was only unleashed in Japan...
Re: This 'In The Hunt' Tech Demo "Shows Us What The 16-bit Generation Lost" When NEC's SuperGrafx Bombed
What I'd really like to imagine is just what potential might lie in combining SuperGrafx, the TurboGrafx-CD, and the Arcade Card...
Re: Evercade's New Neo Geo Carts Have Been Delayed In The UK & Europe
@Beyerun Given the Americas are said to be unaffected, I have the feeling it may potentially be an issue with the PEGI ratings (wouldn't be the first time a ratings issue has held up a release)...
Re: Namco's First In-House Arcade Game From The Creator Of Pac-Man Is This Week's Arcade Archives Release
Oldest game on the Archives yet...
(Displaced Galaxian, which displaced Moon Cresta, which displaced Crazy Climber...which was the first game on the Archives all told...)
Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'
"[Sega] would use the same A, B, C, X, Y & Z arrangement on Saturn, too, only reverting to A, B, X & Y on Saturn"
Uh, I don't recall any standard-issue Saturn pad lacking C and Z...I think that latter "Saturn" was supposed to be "Dreamcast"?
Re: Interview: "Localization's Come A Long Way In The Last 25 Years" - The Incredible Story Behind Final Fantasy IX's Epic Translation
@zidane4028 Yeah, the way the PS1 releases of the games that originated on SNES fell on both sides of the Atlantic can get a bit confusing without a guide.
-VI was in Anthology in America, separate release in Europe (bundled with a X demo).
-V was in both regions' respective Anthology.
-IV was in Anthology in Europe, Chronicles in America.
-The other game in Chronicles, Chrono Trigger, skipped Europe again.
Re: Random: This PS1 E.T. Game Includes An Insult Directed At A Terrorist Leader, But You'll Need A Cheat Code
Gotta wonder, what are the odds that the ESRB might be re-evaluating the game's rating as we speak based on this discovery? (It got an E back in the day. A single F-bomb warrants no lower than a T, and that's when used simply as an expletive and not in its sexual meaning.) Nowadays they make the developers reveal easter eggs like this upfront after some more higher-profile games in the middle of the 2000s decade got caught red-handed...
Re: Review: Polymega GC01 Gun Controller - Is This Next-Gen Light Gun Worth The Four-Year Wait?
Gangster Town, anyone? Going to have to wait for Master System support, then...
Re: Polymega's 1.1.35 Update Finally Brings Light Gun Support - Here Are The Games You Can Play
Anyone up for a Safari Hunt or a Missile Defense 3-D? All we need now is Master System support (the latter game needs both slots, cartridge and card, for an efficient experience)...
Re: The New PC Engine-Themed Radio Station Is The Perfect Soundtrack For Import-Loving Gamers
@NinChocolate Yeah, base CD-ROM² and Super CD-ROM² as mentioned. No mention of the Arcade CD-ROM² format, though...
Re: The New PC Engine-Themed Radio Station Is The Perfect Soundtrack For Import-Loving Gamers
What, no Arcade CD-ROM² stuff?
Re: Dragon Slayer: The Legend of Heroes 2 Is Out This Week On Nintendo Switch
@Daggot The eShop listing itself lists PC-8801 mkII SR.