Comments 187

Re: Core Design's Rick Dangerous Adventures Onto Mega Drive / Genesis Port In A New Fanmade Port

mjparker77

@BausRifle no, false equivalence. RD would kill you - outright - for not remembering exactly where every hazard is. You couldn't deviate from it one little bit, or apply knowledge from previous screens to the next.
Example: early on, there's a switch that causes a suspended block to fly across the screen, killing you instantly. A few screens later - same switch and block. 'Aha', you think, 'i learned about this a few screens back'. You press the switch. The suspended block doesn't move, and instead a completely unmarked one flies from the wall behind you and kills you.
Metroid and Zelda are obscure these days sure, but not in that way. RD is a puzzle with ONLY one answer, and the only way to figure it out is to die, there's no logic, rhyme, or reason to it.