Comments 334

Re: Random: "It Feels Like We Were In The Stone Age" - Ecco The Dolphin's Japanese Localization Process Sounds Like A Nightmare

gingerbeardman

His solution is very clever. He created his own encoding system.

Text encoding was a nightmare before Unicode became popular in the early 2000s. Especially Japanese, which in 1992 could be any of the following encodings: JIS, Shift-JIS, EUC, ISO, or MacJapanese. And that's before we try to figure out how to transfer it to people in a different country using different languages and computer systems. With no internet you couldn't just Google it or ask Siri/Alexa/etc.

One of my ongoing personal projects (buying and archiving hundreds of Japanese Macintosh Magazine CD-ROMs and making their file listings searchable) involves converting period encoding to Unicode. It's a minefield, but was fun to figure out: https://blog.gingerbeardman.com/2022/03/31/working-with-classic-macintosh-text-encodings-in-the-age-of-unicode/

Re: Talking Point: If You Think AI Can Make SNES Games, We Have Some Magic Beans We'd Love To Sell You

gingerbeardman

@Damo nothing personal at all in my mild objection. It's the quantity of ai coverage (for and against) that I find tiresome, across Time Extension and elsewhere. I'd feel the same if I was seeing the same quantity of any one thing, even something I have more time for. Though I still haven't set up my RSS to filter out ai, so it's evidently not that high on my list of annoyances.

Re: Arcade Enters "Survival Mode" As It Seeks To Avoid Closure

gingerbeardman

I used to live in a seaside town and the guy that ran the arcade there said that each machine had its own revenue line in the accounting books. As soon as it dropped below a certain amount it was swapped out for something else. Doesn't matter if it is an old classic, or the newest game, if it's not making money it's a waste of space. In fact the old classics were the worst performing games. That way of doing business—maximising revenue per square foot—is sort of the opposite of being passionate about video games: I'm sure it is easier to be absolutely ruthless and optimise earnings if you don't have any attachment to the games/machines.

It's very rare to see a thriving arcade in this day and age, even in tourist destination seaside towns. Most faded away for good reason. And tastes and pastimes change, so they're very difficult to make work when you're competing with home consoles and more.

Arcade Club proves that it is possible. But it is certainly not easy! By the way, my arcade cab (Sega's Flicky from 1984) is on loan at Arcade Club in Bury.

Re: Limited Run And Retro-Bit Under Fire For Using Recycled Chips In Shantae Advance

gingerbeardman

I'm struggling to think of a part of the LRG business that is run well.

@Blofse @Zuljaras Lost in Cult announcing their physical label on 20th May so watch this space

Rumoured to have a great line up of games, the type you didn't know you wanted physically until they were announced.

@Stwert they're only starting to rub you up the wrong way? After all they've done? You have a high tolerance for pain!

Re: We Might Be About To Lose A Powerful Force In The World Of Video Game Preservation

gingerbeardman

This is a really tricky one. I'd give GPS money, but only if I got something in return. Selfish, I know.

But what would, or could, I get in return? They can't give access to their 35,000 disks because Japanese copyright law prevents it. Even in Japan you can only get access in person. Correct me if I'm wrong.

Giving GPS money to know they are preserving things but that I'll never be able to access is a much harder sell. I donate to many Patreon, Wikipedia, Internet Archive and more.

I've contacted GPS in the past and tried to get some things to read. The only information I could get was a confusing email reply from Joseph. Everything that I wanted to see was confirmed as existing and available, but off limits. Japanese copyright law is the issue. Maybe it'll change at some point.

I think GPS are their own enemy in a number of ways. They do everything in a slightly odd, esoteric, old-fashioned way. No patreon? Downloadable newsletters? Awkward website? It feels that they are making everything more difficult than it need be. Modernisation is required. You mention that they don't communicate certain things well. That is the core problem. They need marketing help above all else.