Comments 396

Re: "If That Bothers You, I Understand" - Android Devices Get A Nintendo StreetPass Successor, But Of Course There's A Catch

gingerbeardman

Super cool to see this. I appreciate his manifesto and honesty around its creation, it doesn't sound like vibe coding to me as he has steered it all the way. How exactly I would describe this type of development is a different question.

@Zeebor15 if the programmer wrote the subhead, it would be self-destructive. As it is, it's just destructive.

Aside: I saught funding for a Street Pass clone at one point many years ago, but at the final hurdle the funders (some UK game industry luminaries) said they thought it was too niche.

Re: "Why I Don't Have A Copy In My Hand?" - Frogger 3D Producer Is Amazed 3DS Game Is Now Highly Collectable

gingerbeardman

Here's my review that I wrote a while ago on my backloggd

> Frogger 3D is to Frogger what Super Mario Galaxy is to Mario Bros. Literally the pinnacle of the concept.
>
> A friend said "Probably the highest praise I can give to the game is you can never quite expect what happens next" and I agree. Stages set in cities with roads are a given, but it goes so hard exploring every opportunity that the concept allows. There's a stage at the Itsukushima Shrine complete with a rising and falling water level, really inventive and makes superb use of the 3D effect - you sort of peer into it and you can judge the water level instinctively. Plus there are boss battles, like the one where you have to jump around the rusty roof of a moving truck whilst avoiding oncoming road signs and a bird of prey. This game throws so much Frogger at you.
>
> I will say that there are two approaches to playing this, which it attempts to make clear but can be easily missed. They equate to giving yourself an easy time (just get to the end of the stage) or a hard time (100% completion, sort of thing). And the hard time is a very old school Japanese idea of a hard time. So, if you're finding it difficult, take the easy road.
>
> 9/10

Re: "Built On Theft And Plagiarism" - A Growing Number Of Game Developers Are Sick To Death Of Generative AI

gingerbeardman

I downloaded the report and it's quite balanced in representation: for, middling, against. Which I guess is quite interesting. But more than that, there was no definition of what they mean by "genai". I guess that was in the questionnaire?

I know Steam recently had a policy change where their question about "ai use" now app lies only to content that is witnessed or consumed by players and not to any tools used for "increased efficiency" during development (can't remember the exact phrasing). Previously, for example, if somebody allowed GitHub to automatically title a commit they would have had to tick yes to the ai question.

Re: "It Has To Happen Outside Of Japan" - Game Preservation Society Launches Patreon And Opens US Office Following Government Fund Freeze

gingerbeardman

This announcement has left me with a few puzzling questions. Why did they choose New York instead of teaming up with established groups? The vague call for “knowledgeable people” sounds a bit like they’re still looking, rather than executing a plan.

If GPS has exclusive access to Japanese materials, the pitch could be about collaborating with organisations that are already doing this work effectively. Starting from scratch in a random city in a country that’s currently going through a tough time with politics doesn’t seem like the best approach. Did someone randomly suggest help in New York? This feels a bit reactive rather than strategic, which is a bit concerning when they’re asking for Patreon funding.

I'm probably missing lots of subtleties.

Re: Review: The Llamasoft Collection (Evercade) - A Fascinating Dive Into Jeff Minter's Early Career

gingerbeardman

Is there a list of what games and what versions? eg. is it Amiga or Atari ST Llamatron? (Or the period DOS or modern Jaguar versions, both of which are worse)

Edit: found it https://songbird-productions.com/product/evercade-llamasoft-collection/

Abductor (VIC-20 version)
Andes Attack (VIC-20 version)
Deflex V (VIC-20 version)
Gridrunner (VIC-20 version)
Hellgate (VIC-20 version)
Laser Zone (VIC-20 version)
Matrix: Gridrunner 2 (VIC-20 version)
Metagalactic Llamas: Battle at the Edge of Time (VIC-20 version)
Ratman! (VIC-20 version)
Ancipital (C64 version)
Attack of the Mutant Camels (C64 version)
Batalyx (C64 version)
Gridrunner (C64 version)
Hellgate (C64 version)
Hover Bovver (C64 version)
Laser Zone (C64 version)
Matrix: Gridrunner 2 (C64 version)
Metagalactic Llamas: Battle at the Edge of Time (C64 version)
Revenge of the Mutant Camels (C64 version)
Revenge of the Mutant Camels II (C64 version)
Sheep In Space (C64 version)
Voidrunner (C64 version)
City Bomb (Spectrum version)
Superdeflex (Spectrum version)
Llamatron: 2112 (Atari ST version)
Revenge of the Mutant Camels (Atari ST version)
Super Gridrunner (Atari ST version)

Re: "There Weren't A Lot Of Extras, So It Had To Be Done Right" - Fallout Co-Creator Reveals What Modern Game Devs Can Still Learn From The '80s

gingerbeardman

I made a game for Playdate called YOYOZO. It is 39KB...and features custom physics, particle system, vector graphics, two music tracks, synthesized sounds, custom soundtrack support, bitmap font, menu system, instructions, online high scores. It was listed as a GOTY alongside Super Mario Wonder, Tears of the Kingdom, Baldur's Gate 3. Any dev can do this, they just have to care enough. The easiest way to do it is to not use any engine, frameworks, or plugins. I did it with the standard Playdate SDK, and no includes.

Re: Review: Analogue 3D - The Ultimate Way To Play Nintendo 64?

gingerbeardman

The overclocking is great - I wonder how that works behind the scenes.

I'm noticing none of the reviews for the Analogue 3D compare or contrast it with the MiSTer N64 core. Was this stipulated for access to a review units, I wonder?

It seems like the most obvious thing to compare a new device with the leading existing device that does the same thing. If it can't be in the review, maybe there can be another article to compare the two?

Edit: Euro Gamer mention MiSTer but offer no direct comparison. Digital Foundry have a short paragraph acknowledging what MiSTer can do.

Re: The Vectrex Mini Kickstarter Is Now Live

gingerbeardman

@Crabbitsteve this is a magnitude cheaper, smaller, and probanly more reliable. I appreciate the original, but I just don't have the space or time to be bothered with old temperamental electronics. I'm happy to accept the modern substitute.

A friend who has a Vectrex saw this at an expo and says it's good.

Re: "Don't Steal Work. It's Not Hard" - Fan Account Devoted To Celebrating Sony's Design Legacy Accused Of Plagiarism

gingerbeardman

Urgh. So disappointing.

I didn't back the Kickstarter book because at the time something felt off to me about the way it was written, hard to put my finger on what exactly, but it just didn't seem like the text itself was something I would enjoy reading. Anyway, I'm relieved about that now.

Obsolete Sony is run by somebody called Eddie, here's a video podcast interview https://www.youtube.com/watch?v=5xmtt_NUSto

Edit: Just did a search of my Twitter, after seeing that I'm blocked by Obsolete Sony, and found that back in December 2024 there were reports that an article by them about the Sony 43" CRT had the hallmarks of being wtitten by ai. I asked them to confirm/deny, but they never replied. https://twitter.com/gingerbeardman/status/1871478067656613973

Edit 2: I also asked them about the source for the photos in the book. Also no reply. Maybe publisher @S4ndm4n can answer that one? https://twitter.com/gingerbeardman/status/1859573999249805462

Re: "We Brought The Rivalry To An End" - Atari Reveals The Intellivision Sprint

gingerbeardman

Chip Shot: Super Pro Golf...is an amazing game. Better than it has any right to be.

It influenced my way of making games a lot, from its procedurally generated holes, to drawing everything with circles/shapes. A really brilliant piece of programming.

I used both of those techniques in YOYOZO my "Best Games of 2023" and "Game of the Year" accolade winner, my Atari-award-winning game HERD NERD, and many more. Good ideas last forever.