I'm using it to play my favourite one button DS game, MaBoShi, and the whole screen is a button so the lack of physical controls isn't an issue. I made a custom skin with custom layout.
This is looking slick so far, even though most of the graphics are placeholder.
ps: Lotus Esprit Turbo Challenge was already released for the Atari ST back in the day (I bought it with my pocket money) what this guy and his team did was optimise it for the emhanced Atari STE hardware (mostly smoother scrolling, improved sound) https://github.com/jonathanopalise/lotus-ste
@Sketcz i didn't mean buying the items they're selling off, as you say there are ways to do that.
What I meant it getting access to their collection and archive for research purposes. I've contacted Joseph in the past but due to Japanese laws he couldn't give me remote access to anything.
Also their archive seems to only be accessible in person, typical for Japan. They have a ton of stuff, but for anybody outside Japan it could as well be in another castle.
@XiaoShao regarding the economics, a game with a list price of $6 means the developer will see ~$3.75 after all deductions (store, payment processor, currency exchange). And they'll need to pay tax on those earnings.
On iPhone you might be able to make a living from a $0.99 game, especially if you also monetise the player. But with Playdate there aren't enough devices to go for quantity, and thankfully the platform is free from microtransactions and ads. Pure gaming in the old school sense.
@combywomby I'd like to make a game of this scope and varied structure, but it's just not possible to do it independently (without funding) at the moment.
The fairly low total number of Playdates (even lower if you only count those buying from Catalog) and average cost per game dictate the scope of most games. Even funded games like OOM and Pullfrog are highly polished but still bitesize experiences.
For example, my games: the highly rated Sparrow Solitaire took about a person year of dev time between two people, and we're yet to recoup our costs. The fairly quick (~300 hours) development time of YOYOZO and the accolades it has won have ensured that i should break even some 4 months after release. It would be much longer without the awards.
Lucas Pope is in a unique position in that his previous games enable him to take a chance on a game like this, and he spent multiple years on its development.
I can't find these guys or their company in any credits on Moby Games. Not their old games, like the Chicken Little one, or Hearthstone, or any of the recent conversions. Which is very weird.
This is a great game, it's a take on QIX by MTJ (the creator of Bubble Bobble). The original arcade version was portrait (and it's portrait on the Taito Super Pocket, but quite blurry given that it has to fit into 240 pixels of height) so I'm looking forward to playing it on Switch in tate mode.
In fact he says Second Mission enhancement isn't very good, because it removes content from the original Operation Tiger (which is the version he enthuses about)
@GravyThief see my earlier reply. It's unfortunate wording from them, but what I believe is happening is they're modifying the original code, compiling it with modern tools to get more benefits, and building a new ROM. So, yes, would be emulation.
@Gravyc yikes. @damo any chance you can ask about this?
@-wc- right, but Glover was also released for PS1 and Windows so I'm assuming there was some non-analog (d-pad and perhaps even keyboard?) support somewhere.
Reading between the lines of the somewhat fuzzy answers, it seems they're compiling the original source code with modern tools and getting the benefits of 25 years of compiler technology improvements.
There are also likely some low hanging fruit tricks and optimisations that have been discovered since 1998 that can improve the game performance even further. So it's likely to be better/different in some regards, and worse/different in others. The lack of analog stick is surely the greatest and I'm not familiar enough with the game to know how much the gameplay was based on analog movement.
Finally, who is Maximilian Wedell? Name drop but no explanation of who he is.
@Razieluigi @DashKappei @Yoshif3 every download was preserved/backedup/etc prior to the shop closure. The whole catalogue has existed and been downloadable since 2019, if you knew where to look. Nintendo haven't taken it down in all that time.
So this is technically an easy to use piracy shop. 3DS has one too. Of course Nintendo no longer give us any way to but these old games. It's up to you how OK you are with the whole thing.
Anyway, check out MaBoShi WiiWare download! One of the greatest of all time.
I thought they had to change the swirl to blue in Europe because of a software publishing company called Tivola https://de.wikipedia.org/wiki/Tivola having an orange swirl.
I bought a US import Dreamcast, so my logo is red in all the various places.
Regarding the lack of Sega, that makes sense because I've always called it Dreamcast I never mention Sega.
@RetroGames "Settling a case" means ending a dispute before the end of a trial. when both sides think they might lose, they agree to end it before the verdict.
Also, from the link: "The terms of the settlement have not been made public."
I was buying something retro, a controller or memory card, at CEX Truro one time. The girl behind the counter asked me what retro games I liked. In return I asked her the same question, and without a moment's hesitation she replied: Croc (and Spyro).
Ah I see that as a result of my early comment the con has been edited from "Some games don't work properly" to "Compatibility isn't 100% across all systems" πππ
@Damo oh, I have used one I don't own one but I have used one for a length of time over the summer. I also found it had a propensity to spit out discs mid-install (still mentioned in the review) and recognise some games as unsupported (also mentioned above) with no reasonable explanation as to why that might be. Just reading your review text it felt at odds with the pros/cons and score.
"Some games don't work properly." The whole issue of accuracy, compatibility, supported/unsupported, and the uneven user experience is my idea of a bad time. And then there's some hand-waving to explain it away as not really a problem and...9/10. Bizarre.
My own personal trust and opinion of any news outlet is in a constant state of flux/balance, some things improve its standing and others reduce it. This review for some reason leaves me with a bad taste, and so has had a large net-negative on my opinion of Time Extension.
My game YOYOZO has received a GOTY (Game of the Year) accolade from long-standing technology publication Ars Technica! π€―
They list my game alongside three masterpieces by my heroes Nintendo! To say I'm humbled to be mentioned in the same breath as Mario, Pikmin and Zelda is an understatement. And to then be compared with such timeless classics as Super Hexagon and Geometry Wars... well... I think I've got something in my eye π₯Ί
Comments 283
Re: Dean Evan's Spectacular Waterworld SNES OST Is Being Released On Vinyl
Not cool to publish somebody else's work without permission.
Re: Delta Emulator Brings NES, SNES, Genesis, Game Boy, GBA, DS, & N64 Emulation To The iPhone App Store
I'm using it to play my favourite one button DS game, MaBoShi, and the whole screen is a button so the lack of physical controls isn't an issue. I made a custom skin with custom layout.
https://blog.gingerbeardman.com/2024/04/18/per-game-skins-in-the-delta-classic-video-game-emulator-for-ios/
Re: Meet Short Stack, The World's Smallest Nintendo Wii
Really Great.
Re: Missing 'History Of Nintendo' Books Finally Being Published In English
Wow I'm sitting on a fortune with my copies of the first two books.
Re: FPGA Developer Wizzo Leaves MARS Team "On Good Terms"
No console needs to have its name printed on it twice. That tells me all I need to know about this project.
Re: This New Atari ST Racer Is Looking Seriously Smooth
This is looking slick so far, even though most of the graphics are placeholder.
ps: Lotus Esprit Turbo Challenge was already released for the Atari ST back in the day (I bought it with my pocket money) what this guy and his team did was optimise it for the emhanced Atari STE hardware (mostly smoother scrolling, improved sound) https://github.com/jonathanopalise/lotus-ste
Re: Star Fox Level Viewer Pulled From Source Code
It's only the level/map data that is extracted from the source code, not the viewer. The viewer app (actually, apps) are totally new and custom.
https://github.com/JDrocks450/StarfoxView
Re: Louloudi Asteri Is A New Sidescroller Shoot 'Em Up With A 3D Twist
Would be a perfect fit for Playdate. Crank to rotate.
Re: The Japanese Game Preservation Society Is Selling Off Rare Items To Fund Its Vital Work
@Sketcz i didn't mean buying the items they're selling off, as you say there are ways to do that.
What I meant it getting access to their collection and archive for research purposes. I've contacted Joseph in the past but due to Japanese laws he couldn't give me remote access to anything.
Re: The Japanese Game Preservation Society Is Selling Off Rare Items To Fund Its Vital Work
Interesting.
Also their archive seems to only be accessible in person, typical for Japan. They have a ton of stuff, but for anybody outside Japan it could as well be in another castle.
Re: Without Ghouls βn Ghosts We Wouldn't Have Sonic, Says Yuji Naka
Without Flicky (Sega, 1984) there'd certainly be no Sonic.
Re: Review: Mars After Midnight (Playdate) - A Wonderfully Weird Work Sim From Lucas Pope
@XiaoShao regarding the economics, a game with a list price of $6 means the developer will see ~$3.75 after all deductions (store, payment processor, currency exchange). And they'll need to pay tax on those earnings.
On iPhone you might be able to make a living from a $0.99 game, especially if you also monetise the player. But with Playdate there aren't enough devices to go for quantity, and thankfully the platform is free from microtransactions and ads. Pure gaming in the old school sense.
Re: Review: Mars After Midnight (Playdate) - A Wonderfully Weird Work Sim From Lucas Pope
@romanista I also bought the Tetris type game, I read it's the version that adheres most closely to the guidelines. That's enough for me tbh.
Re: Llamasoft: The Jeff Minter Story Is An Expertly-Crafted Look Into A Video Game Legend
It's a shame about the omissions and changes. But understandable.
Llamatron is great. I play the Atari ST version regularly, overclocked to make it faster and feel more modern.
Re: Review: Mars After Midnight (Playdate) - A Wonderfully Weird Work Sim From Lucas Pope
@combywomby I'd like to make a game of this scope and varied structure, but it's just not possible to do it independently (without funding) at the moment.
The fairly low total number of Playdates (even lower if you only count those buying from Catalog) and average cost per game dictate the scope of most games. Even funded games like OOM and Pullfrog are highly polished but still bitesize experiences.
For example, my games: the highly rated Sparrow Solitaire took about a person year of dev time between two people, and we're yet to recoup our costs. The fairly quick (~300 hours) development time of YOYOZO and the accolades it has won have ensured that i should break even some 4 months after release. It would be much longer without the awards.
Lucas Pope is in a unique position in that his previous games enable him to take a chance on a game like this, and he spent multiple years on its development.
Re: Meet The Company Bringing Classic Games To Switch, PS5 And Xbox "By Mistake"
I can't find these guys or their company in any credits on Moby Games. Not their old games, like the Chicken Little one, or Hearthstone, or any of the recent conversions. Which is very weird.
Edit: their names are misspelled in the article. Should be Robin LavallΓ©e and, to a lesser extent, Jake Stine. Those I can find in credits.
Re: Upcoming Jeff Minter Collection Will Resurrect A Cancelled '90s Console
Dylan Cuthbert might have an unfinished game for this
Re: World's First Museum Of Video Game Art Is Being Built In Japan
The museum is the little white building that sort of looks like an ice cream.
Re: Qix Successor 'Volfied' Heading To Arcade Archives This March
This is a great game, it's a take on QIX by MTJ (the creator of Bubble Bobble). The original arcade version was portrait (and it's portrait on the Taito Super Pocket, but quite blurry given that it has to fit into 240 pixels of height) so I'm looking forward to playing it on Switch in tate mode.
Re: Lost Operation Wolf Sequel 'Operation Tiger: Second Mission' Has Been Preserved
In fact he says Second Mission enhancement isn't very good, because it removes content from the original Operation Tiger (which is the version he enthuses about)
Re: Review: Pullfrog Playdate Deluxe (Playdate) - Tetris Meets Mr. Driller In This Essential Puzzle Platformer
it might not be the trad "puzzle platformer", but i think it's hard to argue against it as it contains both puzzle and platforming.
great game, too.
Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"
@GravyThief see my earlier reply. It's unfortunate wording from them, but what I believe is happening is they're modifying the original code, compiling it with modern tools to get more benefits, and building a new ROM. So, yes, would be emulation.
@Gravyc yikes. @damo any chance you can ask about this?
Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"
@-wc- right, but Glover was also released for PS1 and Windows so I'm assuming there was some non-analog (d-pad and perhaps even keyboard?) support somewhere.
Re: N64 Comes To Evercade - Is Dreamcast Next? "Never Say Never"
Reading between the lines of the somewhat fuzzy answers, it seems they're compiling the original source code with modern tools and getting the benefits of 25 years of compiler technology improvements.
There are also likely some low hanging fruit tricks and optimisations that have been discovered since 1998 that can improve the game performance even further. So it's likely to be better/different in some regards, and worse/different in others. The lack of analog stick is surely the greatest and I'm not familiar enough with the game to know how much the gameplay was based on analog movement.
Finally, who is Maximilian Wedell? Name drop but no explanation of who he is.
Re: Review: Under The Castle (Playdate) - An Essential Roguelike Adventure
@Sketcz they are. Indeed it has been mentioned that it's is a love letter to Cave Noire! https://dani-diez.itch.io/under-the-castle
Re: Paku Paku Is Pac-Man Simplified, And It's Fantastic
I recently interviewed Kenta Cho: https://blog.gingerbeardman.com/2024/02/10/interview-kenta-cho-indie-game-developer/
Re: Poll: What's The Best Handheld Of All Time?
DS lite, all day every day.
And it plays GBA games!
Re: Onion Games' Stray Children Delayed From Winter To General "2024" Release Date
...crowdfunding? Sounds far from being done.
Re: The Sugar Cubes X Jelly Controller Turns This Smartphone Into A Handheld Console
It would be good if there was more than 3D renders.
Re: Game Boy-like Pocket DMG "Will Astonish Many People" Says AYANEO Boss
Making things that look vaguely like old systems but that work totally differently is... bizarre.
Re: Wii Fans Are Reviving The Console's eShop With 'RiiShop'
@Razieluigi what would Nintendo be taking down exactly? All of this is done totally outside of their control. At best it's a game of cat and mouse.
There are equivalent stores on PSP/PS3/Vita and 3DS. None of them have been taken down.
Re: Who Created Dreamcast's Logo? We Spent A Year Trying To Find Out
@Poodlestargenerica WTF
Re: Wii Fans Are Reviving The Console's eShop With 'RiiShop'
@Razieluigi @DashKappei @Yoshif3 every download was preserved/backedup/etc prior to the shop closure. The whole catalogue has existed and been downloadable since 2019, if you knew where to look. Nintendo haven't taken it down in all that time.
So this is technically an easy to use piracy shop. 3DS has one too. Of course Nintendo no longer give us any way to but these old games. It's up to you how OK you are with the whole thing.
Anyway, check out MaBoShi WiiWare download! One of the greatest of all time.
Re: Polymega's Latest Update Removes Some Pre-Installed Games
All I have to say is: no comment.
Re: Who Created Dreamcast's Logo? We Spent A Year Trying To Find Out
I thought they had to change the swirl to blue in Europe because of a software publishing company called Tivola https://de.wikipedia.org/wiki/Tivola having an orange swirl.
I bought a US import Dreamcast, so my logo is red in all the various places.
Regarding the lack of Sega, that makes sense because I've always called it Dreamcast I never mention Sega.
Re: "Can I Tell You How Happy I Am?" Says Judge After Settlement Of Billy Mitchell Vs Twin Galaxies Case
@RetroGames "Settling a case" means ending a dispute before the end of a trial. when both sides think they might lose, they agree to end it before the verdict.
Also, from the link: "The terms of the settlement have not been made public."
...in other words, we're no wiser.
Re: The PlayStation Performance Analyser, Ken Kutaragi's Secret Weapon In The 32-bit War
Another new one for me. A great read
Re: Interview: Konami Legends Reveal The Secrets Of The Arcade Hit Factory
"English-to-Japanese" should be "Japanese-to-English"
Re: The Making Of: Croc, 3D Platforming's Unsung Hero
I was buying something retro, a controller or memory card, at CEX Truro one time. The girl behind the counter asked me what retro games I liked. In return I asked her the same question, and without a moment's hesitation she replied: Croc (and Spyro).
Re: The Making Of: Noctis, The 'No Man's Sky' Forerunner Whose Creator Retreated From The World
Marvelous, this was new to me. Thanks
Re: Review: Polymega - Now With N64 Support, But Is It Still Worth A Look In 2024?
Ah I see that as a result of my early comment the con has been edited from "Some games don't work properly" to "Compatibility isn't 100% across all systems" πππ
Re: Review: Polymega - Now With N64 Support, But Is It Still Worth A Look In 2024?
@Damo oh, I have used one I don't own one but I have used one for a length of time over the summer. I also found it had a propensity to spit out discs mid-install (still mentioned in the review) and recognise some games as unsupported (also mentioned above) with no reasonable explanation as to why that might be. Just reading your review text it felt at odds with the pros/cons and score.
Re: Review: Polymega - Now With N64 Support, But Is It Still Worth A Look In 2024?
"Some games don't work properly." The whole issue of accuracy, compatibility, supported/unsupported, and the uneven user experience is my idea of a bad time. And then there's some hand-waving to explain it away as not really a problem and...9/10. Bizarre.
My own personal trust and opinion of any news outlet is in a constant state of flux/balance, some things improve its standing and others reduce it. This review for some reason leaves me with a bad taste, and so has had a large net-negative on my opinion of Time Extension.
Re: Polymega's N64 Module Allows Support For Game Boy And Game Boy Color Games
This company has really mastered the art of promising things too early. Will they ever learn?
Re: YOYOZO Is A New Playdate Game Inspired By The Japanese Cult-Classic 'Pendulumania'
My game YOYOZO has received a GOTY (Game of the Year) accolade from long-standing technology publication Ars Technica! π€―
They list my game alongside three masterpieces by my heroes Nintendo! To say I'm humbled to be mentioned in the same breath as Mario, Pikmin and Zelda is an understatement. And to then be compared with such timeless classics as Super Hexagon and Geometry Wars... well... I think I've got something in my eye π₯Ί
https://arstechnica.com/gaming/2023/12/ars-technicas-best-video-games-of-2023/7
Re: The VGHF Library Will Bring Video Game History Right To Your Fingertips
Brilliant. This is what all vg preservation will be measured against going forward.
Re: Geoff Crammond's 'The Sentinel' Was Nearly Turned Into A VR Game
Typo: Psynosis
Re: Iconic Issues: EDGE #1, October 1993
I have my copy but at some point in my late teens I cut out a load of words and images from it (oops)
Re: There's A New Polymega Project Coming In 2024
Trololol. Here we go again.
Re: BioFury Is A New Doom-Inspired FPS For 3DO, Now Available For Pre-Order
Best not to assume