Comments 334

Re: Why Is N64 So Hard To Emulate In 2025? Modern Vintage Gamer Investigates

gingerbeardman

I'm unconvinced by the arguments presented in the MVG video. Feels like half-hearted and incomplete reasons, with some hand-waving and trust-me going on. A lot of things are repeated and badly worded, and none of it is quite convincing enough IMHO.

Plugins alone don't explain the poor standard of N64 emulation. They were just a way of dividing the work/complexity and allowing multiple people to tackle it in their own way to see what approach worked best/better. Like shaders in today's emulation scene.

The original N64 hardware and software setup is very complicatedβ€”RSP, microcode, RDRAM, floating point behaviour, weird timingsβ€”and the effort has yet to be put in to cover it all with sufficient detail. The 3 point texture sampling/filtering has long been solved but MVG words things as if it hasn't been.

Whether N64 emulation can be done wellβ€”performantlyβ€”on modern systems remains unanswered.

Re: Review: MSX0 Stack – Handheld MSX Revival Is A Bitter Disappointment

gingerbeardman

These new MSX devices are all the idea of Maxim Vlasov, and all generally using off-the-shelf parts. He's known as maxis at msx.org https://www.msx.org/forum/msx-talk/hardware/msx3-qa?page=1

I have more expectation from any FPGA devices, but these rebadged M5 units are very underwhelming and nothing you couldn't build yourself. Maxim is not responsible for the MSX0 Software emulator