Comments 283

Re: "We Are Waiting For A Reply From Sega" - SuperSega FPGA Console Team Talk Price, Release Date And More

gingerbeardman

The brazen "can do" attitude here is commendable, but I think ultimately misguided. I wonder if it's a difference in culture type of thing?

It would help to know what other projects of a similar size the team has completed in the past. If there are none (seems to be the case) this is akin to wanting to learn game development and setting your sights on something the size of BotW as your first game.

Re: The Making Of: Worms, The Bedroom-Coded Classic That Spawned A Million-Selling Series

gingerbeardman

I created my own artillery game on the Atari ST at this time, after playing Gorillas in QBASIC on a PC. My game was called Balance of Power and it was my first game. It was OK, nowhere near as creative as Worms. My maths teacher couldn't figure out why I wanted to know such advanced formulas.

I think the version of Worms I played most was on either the PlayStation or Dreamcast. Brilliant.

Re: Anniversary: Is Tetris Really 40 This Year?

gingerbeardman

It's really curious why they would change this date, and specifically to a date that coincided with the Saturday after E3 in 2009. I suspect we'll never know the real reasons, or the real history of a game whose origins are still shrouded by the iron curtain. Hank and Alexey's story has changed frequently over the years, this 1985/4 date change is just the most perplexing.

The 1993 interview cited also says it was created in "three weeks", which means if it was first playable in June 1985 it certainly seems that it must have been created not long before then.

Given that this happened 15 years ago now, the "new" date is pretty embedded in the public record. The "old" date had existed for 20 years from 1989 to 2009. Thankfully we have printed material, scans on Internet Archive, Wayback Machine, and Wikipedia's own edit history function we have more than enough information to call upon to see through historical revisions like this.

Re: The Race Is On To Save A Valuable Resource Of Video Game History

gingerbeardman

Just a small point: Japanese trade magazine Game Machine was digitised by Onion Software (related to Onion Games/LOVEdeLIC) on behalf of Amusement Press.

https://onitama.tv/gamemachine/archive.html

I know because I'm the one that disseminated them onto internet archive. I did so in two batches (in 2019 I uploaded issues 1977—1990, and in 2023 I uploaded the remaining issues 1991–2002) as they were digitising them at steady pace over multiple years.

Whoever has duplicated only up to 1996 must have grabbed them part way through.

Re: YouTuber Scores $2000 Sega Saturn Mother Lode For 500 Bucks At GameStop

gingerbeardman

@Damo we know that the buyer doesn't want to say what he paid the guy for it, which is alarm bell number one, but he does say that it was the "DEAL OF A LIFETIME!!!!" which indicates that he paid far less for it than it's worth. Seems pretty clear cut.

Scoring a bargain is indeed a pleasure, but actively seeking a person out, exploiting them, and then boasting about it on social media is just ...not cool.

The main gist of my earlier message was to be excellent to each other. There's no shade or negative reaction. Just me saying "that's not cool" when we should be treating each other with respect.

Re: Random: This Bulk Slash FAQ Has Been Puzzling Fans For Almost 20 Years

gingerbeardman

I found some period FAQs and Japanese coverage:

  • http://ddz.la.coocan.jp/bulk.html
  • https://maedahiroyuki.com/20190307-とんがりギャルゲー紀行%E3%80%80第67回:バルクスラッシ/
  • http://kisaragi.g3.xrea.com/saturn/sht2.html#bs

These all say extra chats, bonus wallpapers, and additional ending for each MISS as your level/score increases. @Sketcz

Re: WipEOut Is Getting An (Unofficial) Playdate Port

gingerbeardman

As of this morning, the game is playable using dpad and buttons.

Experiments being tried include using the crank to adjust heading.

Progress has been good so far, and there are some optimisations under way thanks to information provided by Gustavo Pezzi (of Pikuma.com computer graphics tutorials/courses)