Thomystic

Thomystic

A 16-bit era Nintendork in Texas.

Comments 66

Re: This Mega Man Hand-Drawn Game Guide Is A Delightful Human-Made Antidote To AI-Generated Slop

Thomystic

I think we're all on the same page regarding AI and on this awesome guide. A journalist is free to choose the angle of an article (not the same as an agenda) from the content of it or from the context. When the context is a contrast to the thing being described, it will look to some readers to be unrelated.

His point is of course that the manual care that went into this guide is in the opposite direction of the rest of the world right now. Even physical guides like Piggyback typically use screenshots, direct art assets from the devs, and maps created using digital tools. In an era when publishers are trying to nip and tuck on the skilled inputs without people noticing, this guy is heroically doing the opposite. It seems to me that that went over people's heads, but I'm also not an artist and don't see things from that perspective.

Re: Best Of 2025: "Like A Completely New Game" - The Untold Story Behind Prince Of Persia's Impressive SNES Port

Thomystic

My stepmom was Christmas shopping for my brother and me and asked the game store for something "nonviolent." So I got Chessmaster 2000 since my dad was trying to get me into chess, and my brother got Prince of Persia. We laughed at how violent it actually ended up being. The salesman probably was making assumptions or just needed to get it sold. I was used to the movement of Mario and didn't even like Simon Belmont's clunky movement, so I definitely wasn't ready for a game like this at the time.

Also, shout out to the most lop-sided Box Art Brawl in history (probably).

Re: "I Knew There Was Something Special Here" - Retro Collector Makes History By Resurrecting Rare Nintendo Coin-Op

Thomystic

Nintendo raised the bar on itself in the "surprise" column by selling us a replica Virtual Boy stand and bringing (even more than) the entire VB lineup to NSO. Perhaps their curveball towards the end of the Switch 2 generation will be some crazy (probably Labo) apparatus for reproducing their electromechanical era. They should at least make some replicas for their Kyoto museum.

Re: Here's Why Controllers Have 'A, B, X & Y' Buttons, And Not 'A, B, C & D'

Thomystic

I don't get the primary / secondary bit. Y and B were chosen, presumably by Miyamoto, as run and jump for SMW. Y's shape (concave) and placement make it a perfect action button. B's being convex more easily allowed it to be pressed by the crook of one's same thumb that is holding Y to run.

Y is left of X to match B being to the left of A. Why B to the left of A? I've read that it's because A is closer to one's thumb. But if A is primary and is jump rather than attack, perhaps the console was designed expecting the future of games to be like Donkey Kong where jumping is primary. Maybe A is primary for Mario because he's Jumpman, even though you're holding B the whole game.

But why are they A and B and not Japanese characters on the Famicom?

@Flitzpiepe It sounds like MS had a history of copying Sega. You're supporting @The_Nintendo_Pedant's point.

Re: Review: Earthion (Steam) - A Genuine Shmup Masterpiece From Yuzo Koshiro And Makoto Wada

Thomystic

@The_Nintend_Pedant
It's not like there are convenient labels for gamers on each side of every issue, like "passwordists" versus "batterians". Maybe "non-purists" would be accurate enough, but then some self-proclaimed purist would express offense or be contrarian. So he'd have to preempt them by saying "some purists" or "some non-purists" and violate the punctilios of antagonists by ending up in the same spot: "Which purists?"

I think your concern is what are called "weasel words" as they're phrased the same but are for very different contexts. When something is a hypothetical opinion some might have, and when this is stated by people who know that audience, especially about an entertainment product, it's not some form of motte-and-bailey fallacy used to hedge propaganda.

Re: Funding For The Most Advanced Killer Instinct Emulator Ever Made Has Been Pulled

Thomystic

For whatever reason, I think a lot about what the third most important fighting game series in the 16-bit era was. Or was it really a Coke vs. Pepsi type of race? Samurai Shodown introduced weapons, Virtua Fighter clunky 3D, and KI combos. All were foreshadows of future trends, but I feel like the nod goes to KI. Neo Geo had some contenders, but they just didn't innovate quite as much.

Also, since the N64 wasn't known for having fighting games (made up for by the best ever wrestling games), KI Gold is underrated for what it demonstrated: the N64 controller's viability for fighting games due to its 6-button layout. But since 2D was becoming anathema, it was treated as a stepchild even early on. Revisionism should correct that.

Re: Konami Butchered This SNES Classic, So We Fixed It

Thomystic

This is the rare article whose headline undersells it. Bravo on such a meaty deep dive! No one should be irritated by your getting into too much detail since on the 8th day God created skimming.

The regional trope that sticks with me is always the SMB Lost Levels whereby Western gamers were assumed to be softer than Japanese ones. As frustrating as this Konami situation is, it at least salvages Western gaming cred. Haha

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