I love the choice of Moonlight Sonata for boss music, even if it's just a placeholder. I get curious why games never use classical pieces like Kubrick did in 2001 since they're in the public domain.
Another argument the FOMO accusation is that while the game release window must be limited contractually, there’s no limit on the slip covers. So you can go on their site and spend $2 getting a case for a game you only have digitally to display or collect or what have you. Why would they have made extra? Because they’re looking out for the gamer.
The article talks about their being purchased by Embracer as if that’s an unmitigated asset but then smartly walks back that claim of an advantage. You haven’t heard of any layoffs at Limited Run, at least.
If your psychology is such that you feel compelled to buy a complete set of hundreds of games that have nothing to do with each other, well, Darwinism I guess. Smh
I don’t work for Limited Run, but I dislike bad arguments. Although CD-R’s is kinda bad, lol.
Blame the platform holders for the FOMO. They have rules that the prices must be the same for digital and physical editions as a strategy for preventing physical editions from being made. They get more of a cut from each sale if it’s from their own digital store. This forces the publisher to choose between an overpriced digital game or an unprofitable physical release. The only way around this is to make up the price difference with a trinket of some kind (which will of course be overpriced because really the additional cost is going to making the game) or a release that’s limited in quantity or time window. By moving their approach a year or two ago to limited in time, they are able to manufacture a theoretically infinite amount so those who are on the ball don’t miss out. This increased quantity of the games mean the resale prices shouldn’t be as astronomical (but will still appreciate).
Also, my local Best Buy carries them after the web site no longer does. But checking Limited Game News each day means you won’t miss any releases from any of these companies.
They’re also a digital publisher, such as with Night Trap, Arzette, and Jurassic Park. So they are preserving games well.
So many complaints of LRG contradict—which is logically fine if they’re coming from different people. For example, saying they’re not truly into game preservation but also that they release mid-tier and low-tier retro games doesn’t make sense together.
It also doesn’t make sense to complain about FOMO but also about the high resale prices later. The high resale prices mean that if you have the cashflow, an LRG game is always a good investment. It will appreciate in value. Sell it later (especially unopened) if you decide you don’t want it. But then I guess idiots will call you a scalper even though the pre-order window is now limited by time but not by quantity.
It further doesn’t make sense to complain about expensive deluxe editions that you don’t have to buy when any cheapness there offsets costs elsewhere for those with a bit more discipline. To some extent, overspending is how people compete to show their fandom. If you can make those people happier by giving them the opportunity to be financially crazy and make the rest of us happier by making our price a bit better, then it seems everyone is better off.
I'm starting to think this site was created (at least in part) to more safely talk about emulation given that the site it spun off of has "Nintendo" in the title. If so, that's pretty clever.
Many naysaying comments on here are resolved by simply swapping Switch with Switch Lite.
But the article's statement that the GBA was iterated on the most is incorrect: that superlative goes to the 3DS. Then again the GBA was iterated on the most frequently.
I believe a limited release is the only way they can get an exception to Nintendo's policy of the MSRP being the same for digital and physical release. Initially limited release was defined by number produced. They wanted everyone to be able to get one who really cares that much, so they reconfigured it to limited time window but with unlimited quantity. Still limited though.
If you want to be mad at someone, be mad at Nintendo. They make more off of digital sales being also the store and so created the policy to steer people towards the eshop. Limited Run is heroically doing what they can within these constraints.
I'm not sure what LR's arrangement is with Best Buy which allows the games to be purchased after the pre-order window like a regular retail release but with LR branding.
There are a lot of small innovations in the Amico, but I don't see how it finds its killer app with such a budget. "Industry experience" never adds up to an auteur game designer.
Comments 66
Re: Hands On: Mind-Blowing NES Shmup Chouyoku Senki Estique Just Keeps Getting Better
I love the choice of Moonlight Sonata for boss music, even if it's just a placeholder. I get curious why games never use classical pieces like Kubrick did in 2001 since they're in the public domain.
Re: Soapbox: The Trouble With Limited Run Games, And How To Fix It
Another argument the FOMO accusation is that while the game release window must be limited contractually, there’s no limit on the slip covers. So you can go on their site and spend $2 getting a case for a game you only have digitally to display or collect or what have you. Why would they have made extra? Because they’re looking out for the gamer.
The article talks about their being purchased by Embracer as if that’s an unmitigated asset but then smartly walks back that claim of an advantage. You haven’t heard of any layoffs at Limited Run, at least.
If your psychology is such that you feel compelled to buy a complete set of hundreds of games that have nothing to do with each other, well, Darwinism I guess. Smh
I don’t work for Limited Run, but I dislike bad arguments. Although CD-R’s is kinda bad, lol.
Re: Soapbox: The Trouble With Limited Run Games, And How To Fix It
Blame the platform holders for the FOMO. They have rules that the prices must be the same for digital and physical editions as a strategy for preventing physical editions from being made. They get more of a cut from each sale if it’s from their own digital store. This forces the publisher to choose between an overpriced digital game or an unprofitable physical release. The only way around this is to make up the price difference with a trinket of some kind (which will of course be overpriced because really the additional cost is going to making the game) or a release that’s limited in quantity or time window. By moving their approach a year or two ago to limited in time, they are able to manufacture a theoretically infinite amount so those who are on the ball don’t miss out. This increased quantity of the games mean the resale prices shouldn’t be as astronomical (but will still appreciate).
Also, my local Best Buy carries them after the web site no longer does. But checking Limited Game News each day means you won’t miss any releases from any of these companies.
They’re also a digital publisher, such as with Night Trap, Arzette, and Jurassic Park. So they are preserving games well.
Re: Soapbox: The Trouble With Limited Run Games, And How To Fix It
So many complaints of LRG contradict—which is logically fine if they’re coming from different people. For example, saying they’re not truly into game preservation but also that they release mid-tier and low-tier retro games doesn’t make sense together.
It also doesn’t make sense to complain about FOMO but also about the high resale prices later. The high resale prices mean that if you have the cashflow, an LRG game is always a good investment. It will appreciate in value. Sell it later (especially unopened) if you decide you don’t want it. But then I guess idiots will call you a scalper even though the pre-order window is now limited by time but not by quantity.
It further doesn’t make sense to complain about expensive deluxe editions that you don’t have to buy when any cheapness there offsets costs elsewhere for those with a bit more discipline. To some extent, overspending is how people compete to show their fandom. If you can make those people happier by giving them the opportunity to be financially crazy and make the rest of us happier by making our price a bit better, then it seems everyone is better off.
Re: Random: Gamers Are Using 3DSen To Play NES Games In Mixed Reality
Mario Bros. Live: Home Circuit
Re: We Have Yuji Naka To Thank For One Of The Coolest Genesis Intros Of All Time
And then the music from the first level comes in after and gives you aural bliss. What a game.
Re: Yuzo Koshiro's Shmup 'Earthion' Is Pushing Sega Genesis To Its Absolute Limit
@obijuankanoobie @TeamBigRig
Just check limitedgamenews.com each day or set a notification on their Twitter.
Re: Praise The Sun! You Can Now Own The Gun From GBA Cult Classic Boktai
Couldn't this come to NSO using the brightness sensor on the Switch?
Re: ROM Hack For Treasure's Divisive Light Crusader Makes It Easier To Play
I'm starting to think this site was created (at least in part) to more safely talk about emulation given that the site it spun off of has "Nintendo" in the title. If so, that's pretty clever.
Re: Best Handheld Consoles Of All Time, Ranked By You
Many naysaying comments on here are resolved by simply swapping Switch with Switch Lite.
But the article's statement that the GBA was iterated on the most is incorrect: that superlative goes to the 3DS. Then again the GBA was iterated on the most frequently.
Re: Embracer Games Archive Hits Significant New Milestone
Do they have SD cards on display for the digital-only ones?
Re: Miyoo Mini Flip Takes Inspiration From The Nintendo GBA SP
I guess that M button is a Miyoo button? Perhaps that functions like "home".
Re: If You Love The NES, You'll Want 8BitDo's Retro Mechanical Keyboard
@N00BiSH Perhaps they're saving that for an Atari Jaguar themed keyboard.
Re: Limited Run's Radiant Silvergun Physical Release Delayed To Include Chiptune OST
I believe a limited release is the only way they can get an exception to Nintendo's policy of the MSRP being the same for digital and physical release. Initially limited release was defined by number produced. They wanted everyone to be able to get one who really cares that much, so they reconfigured it to limited time window but with unlimited quantity. Still limited though.
If you want to be mad at someone, be mad at Nintendo. They make more off of digital sales being also the store and so created the policy to steer people towards the eshop. Limited Run is heroically doing what they can within these constraints.
I'm not sure what LR's arrangement is with Best Buy which allows the games to be purchased after the pre-order window like a regular retail release but with LR branding.
Re: Random: Did You Know The German Zelda: Link's Awakening Has Secret Music And Adult Dialogue?
Is this why only the DX version is on NSO?
Re: Tommy Tallarico Has Stepped Down As CEO Of Intellivision
There are a lot of small innovations in the Amico, but I don't see how it finds its killer app with such a budget. "Industry experience" never adds up to an auteur game designer.