Comments 149

Re: The Making Of: Mystical Ninja Starring Goemon, Konami's Underrated N64 Classic

MeloMan

I'm more or less echoing comments already said but...
Renting this was my first exposure to it as I was happy to play ANYTHING N64 at that time. I remember I had loosely heard of Mystical Ninja, and that it was like Zelda somewhat, so I gave it a go. It was SO Japan, and whimsical, and hilarious. The 90s were very Japanese influenced for me, so I ate this game up. From "PUUULLASSSMMMAAA!", to the musical numbers, to the robot fights... to that music I still hum to this day.... This game was a shock to the senses. I ended up playing Goemon's Great Adventure, and eventually got to play The Legend of the Mystical Ninja for SNES. I can't express how much I miss this series. It's all up to you Konami.

Re: How Well Do You Know Castlevania?

MeloMan

This is why I shouldn't do a quiz when I first wake up lol. I got my tail whooped and a couple of times I just psyched myself out. Great to learn some facts that I didn't know, such as who actually directed Symphony of the Night. Also of note, I see we have leaderboards now, nice.

Re: Interview: "I Have Fond Memories Of Rogue Toilets" - Donut Dodo's Creator Reveals His Biggest Retro Influences

MeloMan

I have a huge soft spot for the early 80s arcade games, and I didn't just see Donut Dodo, but "how" it ran, and I was drawn. From the title screen to the gameplay, this dev has hit it out of the park and I'm following his games now. I guess Flynn's arcade is just the publisher, so I'm not sure if he did Murtop or Goliath Depot, but I'm eyeing those too.

Re: Poll: What's The Best Ganbare Goemon / Mystical Ninja Game?

MeloMan

I only played...

The Legend of the Mystical Ninja
Mystical Ninja Starring Goemon
Goemon's Great Adventure

And it all started with a rental of
Mystical Ninja Starring Goemon. It was so fun and silly (PULASIMAAA!!), with great music (That town with the Moon Festival?), that I was hooked forever. Goemon's Great Adventure also had great music and I loved the multi-player. I actually didn't play The Legend of the Mystical Ninja until the Wii generation, but that was good classic 16-bit multi-player gaming that also had great music. If Rocket Knight can be dug up, I know this series can make a come back. C'mon Konami...

Re: MSX2+ Action RPG Golvellius Comes To Nintendo Switch

MeloMan

@MontyCircus this is my dilemma. I really want to play a lot of these games and I'm tempted to just read a translation. From what I've seen a couple of games don't really need much understanding, but ones like Wanderers of Ys are a little more text heavy.

Re: In Memory Of Memory Cards

MeloMan

Biggest thing I loved about memory cards was indeed being able to take my progress over to my friends system and vice versa. Beyond that was just another expense that was a necessary evil.

Re: Is Quintet's Robotrek The Most Underrated SNES JRPG Ever?

MeloMan

I love Quintet, but I've only played Actraiser, Soul Blazer, and Illusion of Gaia. Still only sampled Terranigma on emulation (would love a proper release in NA), and I only faintly ever heard of Robotrek. I'm glad Actraiser got a remake, but I'm hoping Soul Blazer, Illusion of Gaia, and at least Terranigma get a remake or re-release.

Re: Talking Point: Will Hand-Drawn Pixel Art Still Be Viable In Ten Years Time?

MeloMan

This was the question that was being raised when 3D and polygons became all the rage in the 32/64bit generation. Yet, sprites/hand drawn video games still exist and still have appeal. I'm not exactly sure his context, but I don't believe every game is good hand-drawn just like I don't believe every game is good with polygons. A designer stylizes a game in a certain format and hopefully it works for what the designer is trying to capture. If a game is a bad game, it's not going to matter what it looks like. Viable lies in the game play ultimately.

Re: Anniversary: F-Zero GX Is 20 Today

MeloMan

My favorite F-Zero. I really miss the custom car I created-- It required high skill to drive, but if you could, there was no turn/curve you couldn't take at high speed. If I could have just one more F-Zero in my life, with online, I'd need nothing more, and considering the GCN had online capabilities (albeit limited support), it just barely missed its chance. I can only hope for a future F-Zero, but considering all that's in MK8D, I really don't think Nintendo is even trying to make one any time soon.

Re: The Making Of: Mario Is Missing, The Legendary Plumber's Oddest Adventure

MeloMan

At the time I already loved geography, so mixing that with Mario made me the perfect target audience back then. It was also fun the fact that Luigi was the main star and that Mario and company were stumping around the real world-- something that was popularized in the Super Mario Bros Super show, Super Mario Bros 3 cartoon, the live-action Super Mario Bros movie, and now the animated Super Mario Bros movie.