I haven't used GOG before, but this kind of thing... the amount of care and intentionality it takes... I am much more likely to buy from them in the future.
Capcom has always been good about incorporating its non-fighting game characters into its fighting game rosters. Almost all of the Final Fight characters eventually found their way into Street Fighter Alpha or Saturday Night Slam Masters, and the rest made it into
I'd love to see that kind of thing in reverse. I feel like they could take some of their colorful fighting game characters and make other interesting games with them. For example, what would a Trine-style Darkstalkers game look like? What would happen if you did a Gauntlet Legends style game with Powerstone characters? They've got the name recognition and the designs, but so much of their back catalog is fighting games, and they need more variety.
@lordlad To my knowledge, this and X8 demake are the only real MMX fangames. I have seen proof of concepts for 32-bit X fangames, and there's at least 1 Zero/ZX fangame. Are there others I should know about? It's hard to criticize a pool of 2 for not having variety.
Oswald pops up rarely, but he does pop up. I really wish he had been utilized in the Paul Rudish shorts, as that would have been the perfect format and project to re-introduce him to the world. He would have been a great recurring character. He's got real "& Knuckles" energy to him... a character that excels and steals the show when he pops up in someone else's series, but might not be the most interesting on his own. Still, I'm excited to see what Favreau did with him.
I don't find it scummy, but from a business standpoint it is stupid. I've worked in telephone customer service before, and this is the type of stunt that burns out all of the employees who had nothing to do with it.
@WesCopeland this is such an important callout. A recent F-Zero X PC Port got heavily criticized for vibe-coding, when the person working on it said straight-up, "I know how to do this, but I used AI to automate repetative processes." I'm currently working on a project where the coder is using Claude + Ghidra to make sense of 20-year-old java code to try to add controller support to a game that's never had it. Especially for fan projects, where nobody is asking for any money, I feel like there's undeserved hate.
Part of it is market oversaturation, but part of it is also just communication. It they did hardware generations with certain formfactor models, it would be easier to understand. Yeah, this is an Ayaneo 4th gen, GBA form factor, vs your Ayaneo 4th gen, Game Gear form factor.
But yeah, a few years ago, I got a Retroid Pocket 4S, and like... that's it. I don't need another one. I can afford to buy 5 more, but why would I?
I bought both of these games shortly before moving to Japan for the first time. I can still remember sitting on my bed (really more of a raised futon) because it was the only furniture in my new apartment, listening to the ocean and the last of the summer cicadas, with the overhead light perfectly positioned so that I could turn off the backlight on my GBA SP and save battery. I had picked up both a GBA SP and Ages at a store closing sale, with my copy of Ages proudly declaring "Not for Resale". I spent the last of my "fun money" to buy Seasons, because I knew it would be months before I could afford to import something else. And yes, I knew about the shop.
Wasn't the drive shipped before it could be used? I remember reviewers specifically calling out that they couldn't use the included drive, and responses were "I never said it would work."
Kickstarter in 2026 is VERY different than Kickstarter in 2013. Back then, you could put up a Kickstarter with a few pieces of concept art and a music track. However, too many people got burned. Now, you need to, at minimum, have a good playable demo. These days, most Kickstarters deliver, with the timeframe not usually going beyond double the initial estimate. Some even release on time!
@Yamanii "Bravest!" was just released this week, and includes an English translation. By scouring the company's Youtube channel, I can confirm that Bravest Gaiden will release in August, also in English.
This team is still doing incredible work, and it's starting to be noticed by larger companies. I fully believe that the i-mode titles being released on Steam are because of the Keitai Preservation community showing that people still care. The Tales franchise is more likely than some to re-release these games for the fans. The structure of these games also makes them much easier to translate than traditional roms.
Memory cards were a barrier, but the reason I didn't buy one was because it didn't have games I wanted to play. Gravity Rush was tempting, but not enough to justify the price. Vita needed a killer game to get people over the initial price hurdle, and it didn't have one.
Thank you to nE0sIghT for caring about a game that time had mostly forgotten. Thank you for being so transparent about the use of AI. And thank you for making the source files available, removing the technical barrier if a bilingual individual wants to try a proper translation. While I agree that the article should not have referred to nE0sIghT as a "translator", they were indeed a project coordinator, and that's important too.
@Prollo If I've learned from anything over the past decade of MegaMan clones, it's that time will tell. The games I was most excited for (Mighty No.9, Protoroid Delta) were abysmal. Many, like the Azure Striker Gunvolt franchise and 20XX, ended up underwhelming me. Meanwhile, I initially had no interest in Gravity Circuit, and it ended up being one of my top games of all time. We'll see where Gemini X lands after it releases.
Can we talk for a moment about how the unit in the video is misaligned by a good 3cm, causing it to stick out the right side of the case and have a visible gap on the left?
I have always entertained doing a top-down remake of Zelda II using the Link's Awakening game engine. The only reason I haven't started is because I can't figure out what to do about the bosses.
@h3s A lot of retro handhelds include an HDMI port. For example, I can put a DS game on my Retroid Pocket 4 Pro, and then connect it to my TV, using the Retroid as the controller.
This is amazing news. These games went from being lost media to being re-released in a matter of 2 years. If only Steam Workshop allowed for fan translations.
I would love to see M2 take on Boktai and Lunar Knights. I've long thought that the Switch and Switch 2's light sensor could be a good substitute for Boktai's solar sensor, if the right developer were behind it. Plus, the West never got Boktai 3, which is the best in the series.
The screen itself doesn't rotate, meaning that you can't change it by 90 degrees while the controls are exposed. The screen rotates on an offset pivot point to reveal the controls.
The 1:1 screen will be good for vertical shooters, gameboy, and also Pico-8. That being said, I already have 2 retro handhelds, and do not see the need to keep buying more.
In the toy and game world, there's a time-honored tradition called "kit-bashing", where you modify a commercially-available product to create prototypes and pitches. You would never actually steal someone else's work, but when you are trying to convince someone that the idea is worth backing, it's understood that you'll have to use a few shortcuts. In my opinion, this is the role of AI within creative industries. Instead of kit-bashing, you're generating something that will look or sound like the final product in order to secure backing, either from a studio/publisher or from crowdfunding. Totally cool. But don't use it in the final product.
There are several musicians who composed in this style for the Toree 3D series, games that sell for literally $1, (when the developer charges at all). Contact them, or reach out to them to figure out if they're part of a community of similar artists. People trying to get their start are often willing to work for a small upfront plus royalties. That is, I'll pay you $200 now, plus X% of profits. That way, they get compensated for their work whether the game sells or not, but have the opportunity to make more if the experiment becomes a hit. You can also do things to sweeten the deal, like allow them to retain rights to publish digital and physical albums. Just make sure to write the contract in a way that re-releasing or porting your game doesn't require their prior written approval.
@frei and @QuentinLM, I was living and working in Tokyo when the iPhone was released. It's hard to characterize i-mode's death to a "failure to adapt". There was practically no time to respond. iPhone took over the market in less than a year, and it felt like i-mode disappeared overnight. I went from seeing ads for i-mode games everywhere I went to struggling to find someone using an i-mode phone in public. I was actually pretty mad about it, because iPhone was missing some key quality of life features of Japanese flip phones.
Amazing! When I lived in Japan 2007-2011, I bought a copy of this, but was never able to make much progress because of the language barrier. I just finished the Pied Piper recreation 2 days ago, so there's no time like the present for this!
For me, GBA was important because it allowed developers to return to prioritizing good gameplay over 3D graphics and environments. Early 3D games were a bit rough, but releasing a 2D game on the Gamecube or PS2 was market suicide. By dipping back into the SNES/Genesis roots, there was a viable, marketable way to continue to iterate on those ideas.
I am sorry that a fan project lost all motivation. That's never fun. But I agree that the way to handle stuff like this is collaboration. Someone finished up an earlier build? Go back and merge your later work with theirs. I have over 30 romhacks to my name, and I can definitively say that ego is the death of fan projects. Everything I put out, I allow others to make forks and addendums of. It's not like I own the original games!
@shiningpikablu252 honestly that was just a typo. I played a fan-translation of Sabata's Counterattack and it was fantastic. The best of the 3 GBA games!
The Switch and Switch 2 contain a light sensor on the front to help with auto-dimming of the screen. I'd bet there are ways to use that sensor to make a close approximation.
I got my game running on the PC last night, and it worked without issue! I'll say again that this is great. I've JUST started MegaMan Battle Network for the first time, and am about halfway through the first game. Imagine my surprise when the gameplay was way better than MMBN1!
@MarkyVigoroth the person who did the level editing on Reborn is the one who put out Plus, so he could certainly merge the two. Reborn looks to be adding in cut content, whereas Plus is adding new content. Those are different focuses, so it will probably mean that Plus would come out with an update incorporating Reborn's content.
Just a reminder that gender ambiguity is a trope in Japanese media, and has very little do to with western concepts of gender. Translators have been having difficulty with it since games and anime started being brought to the west. Using "they" in a translation isn't a statement of a political leaning; it's problem-solving.
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Re: GOG Preservation Program Now Includes 'Big Box' PC Packaging You Can Print At Home
I haven't used GOG before, but this kind of thing... the amount of care and intentionality it takes... I am much more likely to buy from them in the future.
Re: 21 Years Later, Utada's Hit Song 'Letters' Is Found Buried Within Mario Superstar Baseball's Code
Wow, that is.... not Utada Hikaru's best song....
Re: Following Onimusha, Capcom Is Looking At 'Re-Activating' Dormant Franchises - What Would You Like To See Return?
Capcom has always been good about incorporating its non-fighting game characters into its fighting game rosters. Almost all of the Final Fight characters eventually found their way into Street Fighter Alpha or Saturday Night Slam Masters, and the rest made it into
I'd love to see that kind of thing in reverse. I feel like they could take some of their colorful fighting game characters and make other interesting games with them. For example, what would a Trine-style Darkstalkers game look like? What would happen if you did a Gauntlet Legends style game with Powerstone characters? They've got the name recognition and the designs, but so much of their back catalog is fighting games, and they need more variety.
Re: Dev Behind Zelda: BotW 3DS 'Demake' Says It "Wasn't Meant To Be Seen By Anyone"
I hope Time Extension sent the creator an apology.
Re: An Obscure Irem Beat 'Em Up Is Getting A Revival Later This Year, Courtesy Of City Connection
I came across this game at a retro arcade 2 years ago, and instantly fell in love with it. It should be on EVERYONE'S radar.
Re: A Brand New Mega Man X Fan Game Just Launched, With A Brilliant Original Soundtrack & 8 New Bosses
@lordlad To my knowledge, this and X8 demake are the only real MMX fangames. I have seen proof of concepts for 32-bit X fangames, and there's at least 1 Zero/ZX fangame. Are there others I should know about? It's hard to criticize a pool of 2 for not having variety.
Re: This New Analogue Pocket Variant Is Designed To Give You Serious FOMO
"Designed To Give You Serious FOMO"
It failed.
Re: "I Have To Admit That I'm A Little Bitter" - Epic Mickey's Warren Spector Has A Bone To Pick With Oswald's New TV Show
Oswald pops up rarely, but he does pop up. I really wish he had been utilized in the Paul Rudish shorts, as that would have been the perfect format and project to re-introduce him to the world. He would have been a great recurring character. He's got real "& Knuckles" energy to him... a character that excels and steals the show when he pops up in someone else's series, but might not be the most interesting on his own. Still, I'm excited to see what Favreau did with him.
Re: "Scummy As Hell" - AYANEO Reveals Another Colourway Of The GBA-Like Pocket Advance, Annoying Some Fans
I don't find it scummy, but from a business standpoint it is stupid. I've worked in telephone customer service before, and this is the type of stunt that burns out all of the employees who had nothing to do with it.
Re: "This Is An Incredible Gift" - The Legend Of Zelda Gets Transformative Two-Player Mod For Its 40th Birthday
Looks really cool.
Re: "Nobody Is Obligated To Download Or Play It" - Mario Kart 64 And Minish Cap Get Native Dual-Screen 3DS Ports
@WesCopeland this is such an important callout. A recent F-Zero X PC Port got heavily criticized for vibe-coding, when the person working on it said straight-up, "I know how to do this, but I used AI to automate repetative processes." I'm currently working on a project where the coder is using Claude + Ghidra to make sense of 20-year-old java code to try to add controller support to a game that's never had it. Especially for fan projects, where nobody is asking for any money, I feel like there's undeserved hate.
Re: Look Familiar? Meet The KONKR Pocket Advance, AYANEO's New Game Boy Advance-Inspired Handheld
Part of it is market oversaturation, but part of it is also just communication. It they did hardware generations with certain formfactor models, it would be easier to understand. Yeah, this is an Ayaneo 4th gen, GBA form factor, vs your Ayaneo 4th gen, Game Gear form factor.
But yeah, a few years ago, I got a Retroid Pocket 4S, and like... that's it. I don't need another one. I can afford to buy 5 more, but why would I?
Re: Poll: Did You Know About The Secret Shop In Zelda: Oracle Of Seasons / Ages?
I bought both of these games shortly before moving to Japan for the first time. I can still remember sitting on my bed (really more of a raised futon) because it was the only furniture in my new apartment, listening to the ocean and the last of the summer cicadas, with the overhead light perfectly positioned so that I could turn off the backlight on my GBA SP and save battery. I had picked up both a GBA SP and Ages at a store closing sale, with my copy of Ages proudly declaring "Not for Resale". I spent the last of my "fun money" to buy Seasons, because I knew it would be months before I could afford to import something else. And yes, I knew about the shop.
Re: The Third Game In Square Enix's Full Metal Alchemist PS2 Trilogy Has Just Got A Fan Translation
Well this is a nice surprise for this morning. Thank you to the team!
Re: You Can Now Play Physical Discs On Your MiSTer FPGA
Wasn't the drive shipped before it could be used? I remember reviewers specifically calling out that they couldn't use the included drive, and responses were "I never said it would work."
Re: "I Overestimated My Ability To Deliver" - Infamous Kickstarter 'Project Phoenix' Is Alive, But It Might Not Be Out Until 2031
Kickstarter in 2026 is VERY different than Kickstarter in 2013. Back then, you could put up a Kickstarter with a few pieces of concept art and a music track. However, too many people got burned. Now, you need to, at minimum, have a good playable demo. These days, most Kickstarters deliver, with the timeframe not usually going beyond double the initial estimate. Some even release on time!
Re: The Quest To Preserve The 'Tales' Series's Mobile Spin-Offs Just Took Another Impressive Step Forward
@Yamanii "Bravest!" was just released this week, and includes an English translation. By scouring the company's Youtube channel, I can confirm that Bravest Gaiden will release in August, also in English.
Re: The Quest To Preserve The 'Tales' Series's Mobile Spin-Offs Just Took Another Impressive Step Forward
This team is still doing incredible work, and it's starting to be noticed by larger companies. I fully believe that the i-mode titles being released on Steam are because of the Keitai Preservation community showing that people still care. The Tales franchise is more likely than some to re-release these games for the fans. The structure of these games also makes them much easier to translate than traditional roms.
Re: "I Was Making Fixes Right Up Until The Deadline" - The Story Of Hudson Soft's Bizarre Super Mario Bros. "Spin-Off"
It's so cool that they played the NES/Famicom romhack. They have nothing to be ashamed of! I find the levels to be more fun than The Lost Levels.
Re: "Instead Of The Vita, We Should've Made PSP 2" - Shawn Layden Sticks It To Sony's Last Handheld
Memory cards were a barrier, but the reason I didn't buy one was because it didn't have games I wanted to play. Gravity Rush was tempting, but not enough to justify the price. Vita needed a killer game to get people over the initial price hurdle, and it didn't have one.
Re: Game Changer: Sonic The Hedgehog - 35 Years Ago, A Short-But-Sweet Love Affair Was Born
I mean... Green Hill Zone was fun...
Re: "No Human Proofreading Pass" - Langrisser V Gets An AI-Driven Translation Patch
Thank you to nE0sIghT for caring about a game that time had mostly forgotten. Thank you for being so transparent about the use of AI. And thank you for making the source files available, removing the technical barrier if a bilingual individual wants to try a proper translation. While I agree that the article should not have referred to nE0sIghT as a "translator", they were indeed a project coordinator, and that's important too.
Re: This New 2.5D Metroidvania Will Look A Little Familiar To Mega Man X Fans, But Don't Call It A "Carbon Copy"
@Prollo If I've learned from anything over the past decade of MegaMan clones, it's that time will tell. The games I was most excited for (Mighty No.9, Protoroid Delta) were abysmal. Many, like the Azure Striker Gunvolt franchise and 20XX, ended up underwhelming me. Meanwhile, I initially had no interest in Gravity Circuit, and it ended up being one of my top games of all time. We'll see where Gemini X lands after it releases.
Re: This New 2.5D Metroidvania Will Look A Little Familiar To Mega Man X Fans, But Don't Call It A "Carbon Copy"
@Prollo well it's not like Capcom was going to give us a new MegaMan X game...
Re: Oh, Snap! Classic N64 Pokémon Title Gets Unofficially Ported To Nintendo 3DS
@RenHope It also runs on Windows and Android-based retro consoles via Citra.
Re: Oh, Snap! Classic N64 Pokémon Title Gets Unofficially Ported To Nintendo 3DS
From the linked website, this isn't a port. It is a fangame that says "What if Pokemon Snap had had a 3DS entry?" Looks really cool though!
Re: "An Unparalleled Experience No FPGA Console Could Come Close To" - SuperSega Is Back, And It's Even Crazier Than Last Time
Can we talk for a moment about how the unit in the video is misaligned by a good 3cm, causing it to stick out the right side of the case and have a visible gap on the left?
Re: Shigeru Miyamoto Considers This Zelda Sequel To Be "Sort Of A Failure"
I have always entertained doing a top-down remake of Zelda II using the Link's Awakening game engine. The only reason I haven't started is because I can't figure out what to do about the bosses.
Re: 25 Years After It Began, Langrisser III's Fan Translation Rises From The Dead
@h3s A lot of retro handhelds include an HDMI port. For example, I can put a DS game on my Retroid Pocket 4 Pro, and then connect it to my TV, using the Retroid as the controller.
Re: Punch Out!! NES's Cut "Guest Stars" To Appear In New Fanmade Game Boy Color Remix
This is one of the few GBC ports that doesn't appear to suffer from screen crunch. I'm looking forward to this one.
Re: G-Mode To Revive Three Classic Mobile RPGs, Including Xenosaga: Pied Piper & Namco Chronicle
This is amazing news. These games went from being lost media to being re-released in a matter of 2 years. If only Steam Workshop allowed for fan translations.
Re: Interview: "You're Always Facing The Risk Of It Coming To An End" - M2 Co., Ltd.'s Naoki Horii On Creating Retro Perfection
I would love to see M2 take on Boktai and Lunar Knights. I've long thought that the Switch and Switch 2's light sensor could be a good substitute for Boktai's solar sensor, if the right developer were behind it. Plus, the West never got Boktai 3, which is the best in the series.
Re: Anbernic's 'RG Rotate' Reminds Us Of The Gloriously Crazy Phone Design Boom Of The 2000s
The screen itself doesn't rotate, meaning that you can't change it by 90 degrees while the controls are exposed. The screen rotates on an offset pivot point to reveal the controls.
The 1:1 screen will be good for vertical shooters, gameboy, and also Pico-8. That being said, I already have 2 retro handhelds, and do not see the need to keep buying more.
Re: A Classic RPG Series Is Being Revived In Japan, After Almost 31 Years
"Classic." You keep on using that word. I do not think it means what you think it means.
I jest, of course. Thanks for covering things that other sites don't cover.
Re: "I Know Some People Don't Like This" - Final Fight MD's Latest Project Uses GenAI
In the toy and game world, there's a time-honored tradition called "kit-bashing", where you modify a commercially-available product to create prototypes and pitches. You would never actually steal someone else's work, but when you are trying to convince someone that the idea is worth backing, it's understood that you'll have to use a few shortcuts. In my opinion, this is the role of AI within creative industries. Instead of kit-bashing, you're generating something that will look or sound like the final product in order to secure backing, either from a studio/publisher or from crowdfunding. Totally cool. But don't use it in the final product.
There are several musicians who composed in this style for the Toree 3D series, games that sell for literally $1, (when the developer charges at all). Contact them, or reach out to them to figure out if they're part of a community of similar artists. People trying to get their start are often willing to work for a small upfront plus royalties. That is, I'll pay you $200 now, plus X% of profits. That way, they get compensated for their work whether the game sells or not, but have the opportunity to make more if the experiment becomes a hit. You can also do things to sweeten the deal, like allow them to retain rights to publish digital and physical albums. Just make sure to write the contract in a way that re-releasing or porting your game doesn't require their prior written approval.
Re: Learning From The End Of i-mode, The "Life Infrastructure" That Revolutionised Japanese 'Keitai' Gaming
@frei and @QuentinLM, I was living and working in Tokyo when the iPhone was released. It's hard to characterize i-mode's death to a "failure to adapt". There was practically no time to respond. iPhone took over the market in less than a year, and it felt like i-mode disappeared overnight. I went from seeing ads for i-mode games everywhere I went to struggling to find someone using an i-mode phone in public. I was actually pretty mad about it, because iPhone was missing some key quality of life features of Japanese flip phones.
Re: "Non-AI" Translation Patch For Xenosaga I & II On DS Launches Today
Amazing! When I lived in Japan 2007-2011, I bought a copy of this, but was never able to make much progress because of the language barrier. I just finished the Pied Piper recreation 2 days ago, so there's no time like the present for this!
Re: You Can Now Sail Zelda: Wind Waker's Oceans In Your Web Browser
This has the same niche as Chrome's T-Rex jumping game.
Re: Anniversary: 25 Years Ago, Nintendo Put SNES Games In The Palm Of Your Hand With The GBA
For me, GBA was important because it allowed developers to return to prioritizing good gameplay over 3D graphics and environments. Early 3D games were a bit rough, but releasing a 2D game on the Gamecube or PS2 was market suicide. By dipping back into the SNES/Genesis roots, there was a viable, marketable way to continue to iterate on those ideas.
Re: Can't Wait For A Western Release? 'R-Type Tactics I • II Cosmos' Is Out Today In Japan
As far as deluxe editions go, a plastic model kit is SO much cooler than a massive resin statue.
Re: "What A Terrible Waste Of Time All Of It Was" - Princess Crown's Original Translation Is Dead
I am sorry that a fan project lost all motivation. That's never fun. But I agree that the way to handle stuff like this is collaboration. Someone finished up an earlier build? Go back and merge your later work with theirs. I have over 30 romhacks to my name, and I can definitively say that ego is the death of fan projects. Everything I put out, I allow others to make forks and addendums of. It's not like I own the original games!
Re: Mega Man Star Force Legacy Collection To Restore Missing 'Lunar Knights' Crossover
@shiningpikablu252 honestly that was just a typo. I played a fan-translation of Sabata's Counterattack and it was fantastic. The best of the 3 GBA games!
The Switch and Switch 2 contain a light sensor on the front to help with auto-dimming of the screen. I'd bet there are ways to use that sensor to make a close approximation.
Re: Mega Man Star Force Legacy Collection To Restore Missing 'Lunar Knights' Crossover
That's a nice reminder to me that Boktai 1-3 and Lunar Knights need their own collection! These were great games.
(Edit: I originally had a typo declaring Boktai 1-2. I have corrected it)
Re: "A Forgotten Castlevania Is Reborn On Game Boy" - 2007's Order of Shadows Lives On
Very cool! The dedication of fans is incredible.
Re: Move Over, Mario Tennis Fever! Mega Man's Japan-Exclusive Tennis-Themed Spin-Off Has Just Got A Fan Translation
RockmanCosmo does it again! So glad to see these semi-obscure games live on, and be enjoyed by English speakers.
Re: Rockman.EXE Phantom Of Network Has Just Got An Unofficial PC Port, Finally Making It Playable Without An Emulator
I got my game running on the PC last night, and it worked without issue! I'll say again that this is great. I've JUST started MegaMan Battle Network for the first time, and am about halfway through the first game. Imagine my surprise when the gameplay was way better than MMBN1!
Thanks again to StraDaMa!
Re: Review: The Turrican Collection (Evercade) - A Proper Anthology
@slider1983 Turrican 3 for the Amiga is listed in the article, but it comes after Super Turrican, so it is out of place.
Re: Nintendo's Zelda Game & Watch Gets Turned Into An Emulation Fan's Dream Handheld
I've been wanting to mod mine for a while, just adding simple stuff. It's just such a high barrier of entry.
Re: New SNES Patch Update Lets You Go "Where No Secret Of Mana Player Has Gone In Over 30 Years"
@MarkyVigoroth the person who did the level editing on Reborn is the one who put out Plus, so he could certainly merge the two. Reborn looks to be adding in cut content, whereas Plus is adding new content. Those are different focuses, so it will probably mean that Plus would come out with an update incorporating Reborn's content.
Re: New SNES Patch Update Lets You Go "Where No Secret Of Mana Player Has Gone In Over 30 Years"
Just a reminder that gender ambiguity is a trope in Japanese media, and has very little do to with western concepts of gender. Translators have been having difficulty with it since games and anime started being brought to the west. Using "they" in a translation isn't a statement of a political leaning; it's problem-solving.