@RetroGames The last time I signed into Twitter, the recommended/"trending" topics were all racists. For years I had normal suggestions, then suddenly that.
Also, how many Super Pinballs was KAZe working on? I know it did get at least a second SNES game exclusive to Japan (and that first game itself had a publisher transition in North America, seeming to set to be published by American Technos then usurped by Nintendo at the last moment). But did it also get that Saturn game they wanted?
This game's soundtrack is the only time I have ever actually wondered if the composer was drunk while writing it. It just had that certain jank to it where they were going for something good but it just had a certain "off" quality that gave me a headache after awhile. Like the brain wanted to correct it. That is my memory of playing that game.
@JackGYarwood Nintendo Power reviewed the game and said something like "What would happen if you combined F-Zero with the Care Bears? Well, you'd probably get arrested, but what you'd get on the screen might resemble Freeway Flyboys." The publisher's name is Seika (spelled incorrect in the article) and I do know that for most of their run they were affiliated with Kemco (most of their games published as "Kemco*Seika").
@ChromaticDracula I made an effort to play Super Mario 64 DS with the D-pad as much as possible (because the way they simulated analog on the touch screen was so bad. I can't believe people when it was released thought it was a hardware fault when it was pretty obvious it was software design. )
I've struggled to play Pole Position. I was a dumb small child when I last saw a real cabinet, so I had no idea how to play. Then when I got to play digital versions (going back to the Microsoft Return of Arcade version on Windows 95. I probably had that box sitting on the shelf for a year or more before mom upgraded the family PC from Windows 3.1 to 95 and I could actually play the game). but they seemed to always suffer from questionable analog control. It's hard to imagine the real cabinet was that sensitive.
I get a feeling My Arcade devices aren't likely to change that opinion.
A device which only plays Snake? Sounds like the kind of content Ashens became famous for (the PopStation and Neo Double Games reviews in the early days of Youtube).
@BulkSlash Well, one of the most powerful expansion CPUs used in a SNES cart was for a Shogi game. So, Koei wasn't alone in thinking that. Said game was priced at about $150 when it launched, and it was a good thing the game was worth literally pennies on the second-hand market when a few sacrificial carts were sent off to a dumper to get the embedded ROMs dumped for proper emulation.
(the Seta ST018, I think it was. Seta had made two prior chips, one in the above game's predecessor and the other in a racing game Exhaust Heat/F1 ROC II.)
@sixrings The basketball game? As I understand, when they ported it to console, they wanted the NBA license and the NBA told them they needed to retitle their game.
I like FFMQ. Though my first game was FF4, MQ was still good for a repeated fun, breezy rental back in the day. It might've been a very easy game to finish, but it still had its charms.
Plug-ins weren't an issue of power, it was a concept of emulator authors splitting the workload like "oh, I'll work on the CPU and someone else can work on the graphics, and we can just slam our work together. Easy, right?"
"WonderSwan games also look great, too," But how do you PLAY them without proper controls? WS had two diamond-shaped arrangements of face buttons in place of one direction pad. It was because they designed it for either landscape or portrait orientation. I doubt this thing can do more than the technical definition of "playable" regarding controls.
@GhaleonUnlimited Yes, the early beta (early enough to still have the Japanese/European-style title screen, which was even printed in the instruction manual to the final US version) has some poor English, to my memory.
@Zeebor15 Unfortunately there's natural disaster risks everywhere. I'd guess the most likely damage in Arizona is excessive heat. I've heard air conditioning there is essentially required to live, especially during the summers. (I live in a cold climate where people would generally say heating is mandatory in the winter. In the cold, you can buy blankets and warm clothing to help, but I don't think you can do anything to help the other extreme.)
The newest change I spotted is that choosing to upload a video Unlisted will now make you choose a date to automatically make the video Public. That is a deterrent to uploading at all. I like uploading videos I can share with just my own online communities or close friends. Without the Private of option of having to give people one by one access. Which I can't because I don't really "chat" or such on youtube itself, so I don't utilize Friends or whatever its equivalent is.
I wondered if any Atari consoles ever used X or Y buttons. Then I forgot that the Jaguar did get a controller with six (proper) buttons, but pretty late I can only imagine few games used it.
Start and Select buttons as well... I don't think any Atari consoles used those labels? Didn't Lynx and Jaguar have "Pause" and "Option" buttons? (well, I suppose Atari arcade machines would've used a "Start" button)
@CocktailCabinet In these days maybe, but had it actually released, CDs would have had a cheaper physical manufacturing cost to the publisher. That's about the extent of the benefit. I mean, I do remember one reader asking a game magazine why CD games (I'd guess referring to Sega CD and/or TurboCD) retail prices didn't differ drastically from cartridge games, and their response was something like the higher cost of creating the content stored on the CD offset the cheaper cost of the CD itself. Though I know gamers would love to debate that in practice. I guess that depends on what exactly the extra content made possible by the CD was. FMVs, probably. Cartridge game ports with a new level and CD soundtrack? Maybe not as much.
@Fanboy_Destroyer As soon as the BIOS was dumped online and reverse-engineered (by an emulator developer calling himself nocash who has made his emulator development his primary job somehow), there was one homebrew game quickly developed for the format. Sadly, higan/bsnes dev Near/byuu never worked on it, insisting he'd need at least one licensed developer game leaked before he'd have started work on it.
Well, the Master System port was a port of the arcade, so that version was technically playable on a Sega Genesis.
Kind of. From watching streams of the SMS version, I quickly gathered it was one of the few PAL games that doesn't work nicely on NTSC (has at least some graphics glitches as a result, can't remember if they were anything else. I suppose the unintended speedup might've been an issue.)
@Rudjohns I thought Tembo is a Game Freak game. I only remember hearing of that through watching Proton Jon first-play it on stream several years ago. Memorable because he got a (reportedly rare) bug where the game controller is severely mis-calibrated. Someone told him to just reboot the game but he wanted to see how crazy the game is with the flaw.
I thought there already was a Switch controller with detachable buttons/sticks. Though an expensive specialty controller designed for disabled gamers, so it didn't get much widespread attention.
That is the US version of FF4 Advance. The one that people call "unplayable" (even though I still played it). $327 for R-Type III on GBA?! I mean, it wouldn't be surprised if that was collectable value, but the reviews even when it was released said like "it's an amazing game. When played on a Super Nintendo."
@SteveFox The arcade gaming scene calls finishing games with the cost of one play "1CC". The list of Sega arcade games people have finished is certainly longer than those they have not. Off the top of my head, Sega arcades games BBH has finished on stream (and on his youtube archive) include Golden Axe (it's reportedly considered one of the easier games to finish), Space Harrier, Altered Beast, OutRun and Gain Ground. Those are the ones I've seen him play the most. He's even finished Gain Ground and Michael Jackson's Moonwalker 1CC in MAME (yes 1CC means he plays with no cheats) despite contesting MAME's default settings might be more difficult than the factory settings on real machines. But there is absolutely a far longer list of Sega games he alone has finished. Not to mention there are other members in the retro gaming scene who have surely finished other games. He's even finished Quartet on MAME, and other players have said that even the official Sega arcade mini console contains outdated emulation with a major bug preventing one level from being completed as intended.
@SteveFox Not all arcade games are PTW, and I'm not immediately thinking of many Sega games that would fit that (except the Jurassic Park lightgun game, I've heard people have only finished that without credit-feeding on the lowest difficulty). I've been watching streamer LordBBH who has spent the last few years trying to finish as many arcade games as he has shown CAN be finished (though some perhaps need the "finish" defined) with enough skill. He's so far finished over 650 of the 3,300+ arcade games in MAME. It's looking like Midway was the major purveyor of games actually requiring PTW.
So Infidelity did what Tecmo already did, but hopefully better?
Though perhaps the one thing Tecmo did improve was to add a password feature to all games. (whereas only the Japanese version of III originally had that) Still though, that button mapping is a big WHY?! (A jump, B attack, and ninja skill is still Up+B despite the SNES has four more buttons!)
@hste Yeah, people have fought over less name-worthy titles.
Bio Force Ape on the NES cost much more to secure the real game in 2010, though perhaps much of the game's hype came from a memorable hoax/prank thread on a famous collecting forum in 2005.
The stories about his Final Fantasy development are crazy.
It's said he didn't like the idea of turn-based combat when developing the original game but Sakaguchi told him to just go with it.
Then the story of how he wanted the Ultima spell in Final Fantasy II to suck badly and came up with his lore reasons for it, then even obscured his code to prevent anyone else from changing it. I also enjoy how FFII (on the Famicom original) has a globe perspective map that's impressive but also has a non-existent framerate that makes it practically useless.
Unfortunate it only had about 60 games, and it has a reputation like NEC's computer platform PC-98 of hosting a large amount of erotic content.
I do remember RetroPals were once looking for content for their "mascot platformer" series and could find just a single game on the console that fit their criteria (and it wasn't Vajra Fight, which they played and decided it didn't have enough platforms).
@KitsuneNight What you'd probably get is PAL versions of the most random licensed games. (I still remember after the PS1 mini launched, someone said something like the game selection was what Sony found left on ROM sites after Nintendo was done shutting them down. )
Sega of America stooped pretty low back in the day with their ads.
Though USA advertising in general was pretty spiteful back in the '90s, and Nintendo of America was pretty screwed up and couldn't even hold their marketing department to the same "quality standard" they did for game publishers.
The thing I wonder about the video output on PSPs. Was it the PSP or the video cable itself where, it could scale the OS fine to the TV but once you load an actual game, the game output will only be 1x? So you get a small window in the middle of the screen. Quite disappointing (and I grew up with the Super Game Boy! I recall the PSP was worse than that.)
Was that the event I had seen where they ask two professional wrestlers (WCW?) to compete in a video game and it's not too long before they've dropped the controllers and gone at in IRL?
@Chibi It's so easy to say "If these future talents are being creative, then they won’t incur the wrath of Nintendo or any other large company if their work is original.".
Human society is FILLED with copycat works.
In the '80s, game designers were far less afraid of being sued. Any of idea how many of them H.R. Giger and Fox could've gone after for copying the Alien film franchise?
How many unlicensed Arnold Schwarzeneggers and Sylvester Stalones have we played as over the years?
The classic Simpsons quote "If we can't steal ideas, where are they going to come from?" sums it up.
The music industry has so many remade works, doubtful they all got permission. How many artists have composed yet another Last Christmas rendition than come up with their own Christmas music?
When I heard "controller lottery" I thought it was going to refer to Nintendo's tactic of promoting a product and then clearly not making it in sufficient quantity to satisfy the demand (the NSO controllers).
The only game in this sub-franchise I believe which never got an English localization. (the first game was localized on the TurboGrafx-CD while the following three games were remade on PSP, though out of order to my understanding)
I had not actually seen the Goonies movie until last year.
But I had spent some time playing Goonies II on NES, so Konami's chiptune rendition of the music is pretty memorable on its own (I believe they even used it in at least one of the many music games they've made).
@KitsuneNight I think PC-88 is only capable of like eight colors at once or something.
Also, Australian streamer Macaw45, who is a huge nut for retro Asian computer gaming (among other things) has ranted about Zainsoft before. He's reported the boss of Zainsoft was a rather mysterious and insane person.
I want to say it was when he played a PC-88 side-scroller action-RPG called Ashe a couple years ago or so. I think it was a Zainsoft game. Ashe looked like a good game but is better known for the unbelievably awful PC-Engine port called Energy.
@jesse_dylan I'm still surprised RR1 was not available on the PSN store (at least not in the PS3/PSP era). You'd think the Kaz Hirai meme would've pushed it further.
@jesse_dylan No, the game I was thinking of was a Japanese-exclusive. Dai-something. I'll have to go look it up. Dai Fuushinden. Yes, Sega CD only had 8KB onboard and the RAM cartridge was 128KB. i had to reconfirm after I had previously thought they were 128KB and 2MB. 128KB feels like a more generous amount in its time for something that should've ideally lasted an entire library. But maybe I'm wrong in thinking that. I think even Saturn only had 32KB internal storage?
Looks like I was not wrong that this got a SNES port released in Japan and Europe. As another game in the genre, Megalomania, did. (though I have to wonder if any reason for the latter due to the Genesis version was released in the US as Tyrants: Battle Through Time. Maybe that one didn't sell well enough, and maybe partly due to a "funny" advertisement whose punchline included use of "girlie" as a diminutive term)
Comments 935
Re: The Long-Awaited Video Game History Foundation Digital Library Launches This Month
@RetroGames The last time I signed into Twitter, the recommended/"trending" topics were all racists. For years I had normal suggestions, then suddenly that.
Re: The Making Of: Uchuu Race: Astro Go! Go!, The F-Zero-Inspired SNES Racer From Sonic Jam And Samba De Amigo's Satoshi Okano
Also, how many Super Pinballs was KAZe working on? I know it did get at least a second SNES game exclusive to Japan (and that first game itself had a publisher transition in North America, seeming to set to be published by American Technos then usurped by Nintendo at the last moment). But did it also get that Saturn game they wanted?
Re: The Making Of: Uchuu Race: Astro Go! Go!, The F-Zero-Inspired SNES Racer From Sonic Jam And Samba De Amigo's Satoshi Okano
This game's soundtrack is the only time I have ever actually wondered if the composer was drunk while writing it.
It just had that certain jank to it where they were going for something good but it just had a certain "off" quality that gave me a headache after awhile. Like the brain wanted to correct it. That is my memory of playing that game.
@JackGYarwood Nintendo Power reviewed the game and said something like "What would happen if you combined F-Zero with the Care Bears? Well, you'd probably get arrested, but what you'd get on the screen might resemble Freeway Flyboys." The publisher's name is Seika (spelled incorrect in the article) and I do know that for most of their run they were affiliated with Kemco (most of their games published as "Kemco*Seika").
Re: Someone Is Trying To Bring Super Mario 64 To The GBA
@ChromaticDracula I made an effort to play Super Mario 64 DS with the D-pad as much as possible (because the way they simulated analog on the touch screen was so bad. I can't believe people when it was released thought it was a hardware fault when it was pretty obvious it was software design. )
Re: Review: My Arcade Pole Position Racing Player - Bodes Well For This Year's OutRun Cab
I've struggled to play Pole Position.
I was a dumb small child when I last saw a real cabinet, so I had no idea how to play.
Then when I got to play digital versions (going back to the Microsoft Return of Arcade version on Windows 95. I probably had that box sitting on the shelf for a year or more before mom upgraded the family PC from Windows 3.1 to 95 and I could actually play the game). but they seemed to always suffer from questionable analog control. It's hard to imagine the real cabinet was that sensitive.
I get a feeling My Arcade devices aren't likely to change that opinion.
Re: Random: Balenciaga Made A Game Boy-Style Handheld Which Only Plays Snake
A device which only plays Snake?
Sounds like the kind of content Ashens became famous for (the PopStation and Neo Double Games reviews in the early days of Youtube).
Re: SuperSega Refunds Are Still Missing As Creator "Cheats Death"
"I'm not fine at all."
Do not take a conman's word when they talk about going to the hospital. You don't know if they're real or if it is just another part of the act.
Re: Dino Crisis Spiritual Successor Code Violet Will Be Console Exclusive To Avoid "Vulgar" PC Modding
Now someone will find a way to do it just in spite.
Re: Koei Once Created A $250 Handheld Console, And You're Forgiven For Not Knowing About It
@BulkSlash Well, one of the most powerful expansion CPUs used in a SNES cart was for a Shogi game. So, Koei wasn't alone in thinking that. Said game was priced at about $150 when it launched, and it was a good thing the game was worth literally pennies on the second-hand market when a few sacrificial carts were sent off to a dumper to get the embedded ROMs dumped for proper emulation.
(the Seta ST018, I think it was. Seta had made two prior chips, one in the above game's predecessor and the other in a racing game Exhaust Heat/F1 ROC II.)
Re: Koei Once Created A $250 Handheld Console, And You're Forgiven For Not Knowing About It
A Koei console without Nobunaga or Romance of the Three Kingdoms games? Was this thing legal?!
Re: Konami's Bizarre Arcade Racing Game 'Escape Kids' Is Heading To PS4 & Switch
@sixrings The basketball game? As I understand, when they ported it to console, they wanted the NBA license and the NBA told them they needed to retitle their game.
Re: Random: Someone Apparently Thinks Final Fantasy Mystic Quest's Art Is Worth $350,000
I like FFMQ.
Though my first game was FF4, MQ was still good for a repeated fun, breezy rental back in the day.
It might've been a very easy game to finish, but it still had its charms.
Re: Why Is N64 So Hard To Emulate In 2025? Modern Vintage Gamer Investigates
Plug-ins weren't an issue of power, it was a concept of emulator authors splitting the workload like "oh, I'll work on the CPU and someone else can work on the graphics, and we can just slam our work together. Easy, right?"
Re: Why Is N64 So Hard To Emulate In 2025? Modern Vintage Gamer Investigates
Because it's not nearly as popular as the NES, SNES or Game Boy so much of the research and development has been propped up by a few super-fans.
Re: Review: Anbernic RG34XX - A GBA Clone That's So Good Nintendo's Name Should Be On It
"WonderSwan games also look great, too,"
But how do you PLAY them without proper controls?
WS had two diamond-shaped arrangements of face buttons in place of one direction pad. It was because they designed it for either landscape or portrait orientation.
I doubt this thing can do more than the technical definition of "playable" regarding controls.
Re: Classic SNES RPG Illusion Of Gaia's Retranslation Is Now Available
@GhaleonUnlimited Yes, the early beta (early enough to still have the Japanese/European-style title screen, which was even printed in the instruction manual to the final US version) has some poor English, to my memory.
Re: Retro Computer Museum Hit By "Devastating" Flood Damage
@Zeebor15 Unfortunately there's natural disaster risks everywhere.
I'd guess the most likely damage in Arizona is excessive heat. I've heard air conditioning there is essentially required to live, especially during the summers.
(I live in a cold climate where people would generally say heating is mandatory in the winter. In the cold, you can buy blankets and warm clothing to help, but I don't think you can do anything to help the other extreme.)
Re: Why YouTube Censorship Is Causing Headaches For Retro Game Historians
The newest change I spotted is that choosing to upload a video Unlisted will now make you choose a date to automatically make the video Public.
That is a deterrent to uploading at all. I like uploading videos I can share with just my own online communities or close friends. Without the Private of option of having to give people one by one access. Which I can't because I don't really "chat" or such on youtube itself, so I don't utilize Friends or whatever its equivalent is.
Re: AYANEO's Pocket Micro Gets A Famicom Lick Of Paint
@PZT They didn't give it an NES color makeover as they did the NES edition of the GBA SP?
Re: A Year Later, And It Seems The Atari Gamestation Go Is Finally Coming Out
I wondered if any Atari consoles ever used X or Y buttons.
Then I forgot that the Jaguar did get a controller with six (proper) buttons, but pretty late I can only imagine few games used it.
Start and Select buttons as well... I don't think any Atari consoles used those labels? Didn't Lynx and Jaguar have "Pause" and "Option" buttons?
(well, I suppose Atari arcade machines would've used a "Start" button)
Re: Modder Behind The Custom Sega Neptune Might Make The SNES PlayStation A Reality
@CocktailCabinet In these days maybe, but had it actually released, CDs would have had a cheaper physical manufacturing cost to the publisher. That's about the extent of the benefit.
I mean, I do remember one reader asking a game magazine why CD games (I'd guess referring to Sega CD and/or TurboCD) retail prices didn't differ drastically from cartridge games, and their response was something like the higher cost of creating the content stored on the CD offset the cheaper cost of the CD itself. Though I know gamers would love to debate that in practice. I guess that depends on what exactly the extra content made possible by the CD was. FMVs, probably. Cartridge game ports with a new level and CD soundtrack? Maybe not as much.
Re: Modder Behind The Custom Sega Neptune Might Make The SNES PlayStation A Reality
@Fanboy_Destroyer As soon as the BIOS was dumped online and reverse-engineered (by an emulator developer calling himself nocash who has made his emulator development his primary job somehow), there was one homebrew game quickly developed for the format.
Sadly, higan/bsnes dev Near/byuu never worked on it, insisting he'd need at least one licensed developer game leaked before he'd have started work on it.
Re: 36 Years Later, Sega Genesis Is Finally Getting A Proper Port Of Shadow Dancer
Well, the Master System port was a port of the arcade, so that version was technically playable on a Sega Genesis.
Kind of. From watching streams of the SMS version, I quickly gathered it was one of the few PAL games that doesn't work nicely on NTSC (has at least some graphics glitches as a result, can't remember if they were anything else. I suppose the unintended speedup might've been an issue.)
Re: Sega Admits It Doesn't Know How Many Games It Owns
@Rudjohns I thought Tembo is a Game Freak game. I only remember hearing of that through watching Proton Jon first-play it on stream several years ago. Memorable because he got a (reportedly rare) bug where the game controller is severely mis-calibrated. Someone told him to just reboot the game but he wanted to see how crazy the game is with the flaw.
Re: AYANEO's Next Handheld Fixes What Nintendo Couldn't With Switch
I thought there already was a Switch controller with detachable buttons/sticks.
Though an expensive specialty controller designed for disabled gamers, so it didn't get much widespread attention.
Re: Sega Admits It Doesn't Know How Many Games It Owns
@avcrypt Doesn't help its legality situation that No One Lives Forever was an Austin Powers and/or James Bond spoof game.
Re: Best Of 2024: 3 Cities, 17 Stores – Our Epic Retro Gaming Hunt Across Japan
Those American version boxed games, wow...
That is the US version of FF4 Advance. The one that people call "unplayable" (even though I still played it).
$327 for R-Type III on GBA?! I mean, it wouldn't be surprised if that was collectable value, but the reviews even when it was released said like "it's an amazing game. When played on a Super Nintendo."
Re: We're Not Getting Saturn And Dreamcast Minis, But We Are Getting More Sega Mini-Arcades
@SteveFox The arcade gaming scene calls finishing games with the cost of one play "1CC". The list of Sega arcade games people have finished is certainly longer than those they have not.
Off the top of my head, Sega arcades games BBH has finished on stream (and on his youtube archive) include Golden Axe (it's reportedly considered one of the easier games to finish), Space Harrier, Altered Beast, OutRun and Gain Ground. Those are the ones I've seen him play the most.
He's even finished Gain Ground and Michael Jackson's Moonwalker 1CC in MAME (yes 1CC means he plays with no cheats) despite contesting MAME's default settings might be more difficult than the factory settings on real machines.
But there is absolutely a far longer list of Sega games he alone has finished. Not to mention there are other members in the retro gaming scene who have surely finished other games.
He's even finished Quartet on MAME, and other players have said that even the official Sega arcade mini console contains outdated emulation with a major bug preventing one level from being completed as intended.
Re: We're Not Getting Saturn And Dreamcast Minis, But We Are Getting More Sega Mini-Arcades
@SteveFox Not all arcade games are PTW, and I'm not immediately thinking of many Sega games that would fit that (except the Jurassic Park lightgun game, I've heard people have only finished that without credit-feeding on the lowest difficulty). I've been watching streamer LordBBH who has spent the last few years trying to finish as many arcade games as he has shown CAN be finished (though some perhaps need the "finish" defined) with enough skill. He's so far finished over 650 of the 3,300+ arcade games in MAME.
It's looking like Midway was the major purveyor of games actually requiring PTW.
Re: The NES Ninja Gaiden Trilogy Gets Natively Ported To SNES
So Infidelity did what Tecmo already did, but hopefully better?
Though perhaps the one thing Tecmo did improve was to add a password feature to all games. (whereas only the Japanese version of III originally had that)
Still though, that button mapping is a big WHY?! (A jump, B attack, and ninja skill is still Up+B despite the SNES has four more buttons!)
Re: It's A Christmas Miracle, SuperSega Now Claims Sega Is Totally OK With Its FPGA Console
LOL That is the fakest corporate email I've seen.
It's unfortunate for the people who have believed this and paid him money.
But I otherwise enjoy watching this guy's sham of a performance.
Re: Unreleased Nintendo DS Lego Game Sells For Around $1000 On eBay
@hste Yeah, people have fought over less name-worthy titles.
Bio Force Ape on the NES cost much more to secure the real game in 2010, though perhaps much of the game's hype came from a memorable hoax/prank thread on a famous collecting forum in 2005.
Re: The Elusive Programming Genius Behind Final Fantasy And Secret Of Mana Breaks His Decades-Long Silence
The stories about his Final Fantasy development are crazy.
It's said he didn't like the idea of turn-based combat when developing the original game but Sakaguchi told him to just go with it.
Then the story of how he wanted the Ultima spell in Final Fantasy II to suck badly and came up with his lore reasons for it, then even obscured his code to prevent anyone else from changing it.
I also enjoy how FFII (on the Famicom original) has a globe perspective map that's impressive but also has a non-existent framerate that makes it practically useless.
Re: Anniversary: 30 Years Ago, NEC Rolled The Dice With PC-FX And Lost
Unfortunate it only had about 60 games, and it has a reputation like NEC's computer platform PC-98 of hosting a large amount of erotic content.
I do remember RetroPals were once looking for content for their "mascot platformer" series and could find just a single game on the console that fit their criteria (and it wasn't Vajra Fight, which they played and decided it didn't have enough platforms).
Re: As Japan's Arcades Dwindle, 'The Last Game Centers' Aims To Celebrate Their Legacy
Sounds like about what already happened about two decades ago in America.
The number of arcades dwindled down to mostly enthusiasts businesses.
Re: If PS2 Launched In 2024, This Is What Its Reveal Trailer Would Look Like
With how the PS5 has gone down, maybe Sony should stagger their console releases so the PS9 actually does come out in 2072.
Re: If PS2 Launched In 2024, This Is What Its Reveal Trailer Would Look Like
@KitsuneNight What you'd probably get is PAL versions of the most random licensed games.
(I still remember after the PS1 mini launched, someone said something like the game selection was what Sony found left on ROM sites after Nintendo was done shutting them down. )
Re: Random: Sega Is Reviving A Saucy Viz Mega Drive Ad For New Japanese Clothing Range
Sega of America stooped pretty low back in the day with their ads.
Though USA advertising in general was pretty spiteful back in the '90s, and Nintendo of America was pretty screwed up and couldn't even hold their marketing department to the same "quality standard" they did for game publishers.
Re: For $275, You Can Have A PSP In Home Console Form
The thing I wonder about the video output on PSPs. Was it the PSP or the video cable itself where, it could scale the OS fine to the TV but once you load an actual game, the game output will only be 1x? So you get a small window in the middle of the screen. Quite disappointing (and I grew up with the Super Game Boy! I recall the PSP was worse than that.)
Re: Flashback: Before The Game Awards, There Was Cybermania '94
Was that the event I had seen where they ask two professional wrestlers (WCW?) to compete in a video game and it's not too long before they've dropped the controllers and gone at in IRL?
Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?
@Chibi It's so easy to say "If these future talents are being creative, then they won’t incur the wrath of Nintendo or any other large company if their work is original.".
Human society is FILLED with copycat works.
In the '80s, game designers were far less afraid of being sued. Any of idea how many of them H.R. Giger and Fox could've gone after for copying the Alien film franchise?
How many unlicensed Arnold Schwarzeneggers and Sylvester Stalones have we played as over the years?
The classic Simpsons quote "If we can't steal ideas, where are they going to come from?" sums it up.
The music industry has so many remade works, doubtful they all got permission. How many artists have composed yet another Last Christmas rendition than come up with their own Christmas music?
Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?
Gone are the days when games like Super Mario Bros. Crossover and Super Mario Bros. X were allowed to exist.
Re: A New Project Is Making Strides To End The N64 "Controller Lottery"
When I heard "controller lottery" I thought it was going to refer to Nintendo's tactic of promoting a product and then clearly not making it in sufficient quantity to satisfy the demand (the NSO controllers).
Re: Dragon Slayer: The Legend of Heroes 2 Is Out This Week On Nintendo Switch
The only game in this sub-franchise I believe which never got an English localization.
(the first game was localized on the TurboGrafx-CD while the following three games were remade on PSP, though out of order to my understanding)
Re: 'The Goonies' MSX Has Just Got An Amazing New Update Featuring Audio & Music From The Film
I had not actually seen the Goonies movie until last year.
But I had spent some time playing Goonies II on NES, so Konami's chiptune rendition of the music is pretty memorable on its own (I believe they even used it in at least one of the many music games they've made).
Re: Random: 'Final Fight' Features An Obscure 'Akira' Easter Egg That Has Taken 35 Years To Discover
The game with ANDORE the Giant's entire family to beat up. RIP "Andore"
Re: A Long-Lost PC-88 CD-ROM Title Has Just Been Preserved
@KitsuneNight I think PC-88 is only capable of like eight colors at once or something.
Also, Australian streamer Macaw45, who is a huge nut for retro Asian computer gaming (among other things) has ranted about Zainsoft before. He's reported the boss of Zainsoft was a rather mysterious and insane person.
I want to say it was when he played a PC-88 side-scroller action-RPG called Ashe a couple years ago or so. I think it was a Zainsoft game. Ashe looked like a good game but is better known for the unbelievably awful PC-Engine port called Energy.
Re: Japanese Gamers Just Picked The 30 Best PlayStation Games Of All Time
@jesse_dylan I'm still surprised RR1 was not available on the PSN store (at least not in the PS3/PSP era). You'd think the Kaz Hirai meme would've pushed it further.
Re: Flashback: Remembering Sega's Dismal Mega CD Debut, Wakusei Woodstock: Funky Horror Band
@jesse_dylan No, the game I was thinking of was a Japanese-exclusive. Dai-something. I'll have to go look it up.
Dai Fuushinden.
Yes, Sega CD only had 8KB onboard and the RAM cartridge was 128KB. i had to reconfirm after I had previously thought they were 128KB and 2MB.
128KB feels like a more generous amount in its time for something that should've ideally lasted an entire library. But maybe I'm wrong in thinking that. I think even Saturn only had 32KB internal storage?
Re: Powermonger's Developers Hated Its Name, But The Alternatives Weren't Much Better
Looks like I was not wrong that this got a SNES port released in Japan and Europe.
As another game in the genre, Megalomania, did.
(though I have to wonder if any reason for the latter due to the Genesis version was released in the US as Tyrants: Battle Through Time. Maybe that one didn't sell well enough, and maybe partly due to a "funny" advertisement whose punchline included use of "girlie" as a diminutive term)