Comments 935

Re: The Making Of: Uchuu Race: Astro Go! Go!, The F-Zero-Inspired SNES Racer From Sonic Jam And Samba De Amigo's Satoshi Okano

KingMike

This game's soundtrack is the only time I have ever actually wondered if the composer was drunk while writing it.
It just had that certain jank to it where they were going for something good but it just had a certain "off" quality that gave me a headache after awhile. Like the brain wanted to correct it. That is my memory of playing that game.

@JackGYarwood Nintendo Power reviewed the game and said something like "What would happen if you combined F-Zero with the Care Bears? Well, you'd probably get arrested, but what you'd get on the screen might resemble Freeway Flyboys." The publisher's name is Seika (spelled incorrect in the article) and I do know that for most of their run they were affiliated with Kemco (most of their games published as "Kemco*Seika").

Re: Someone Is Trying To Bring Super Mario 64 To The GBA

KingMike

@ChromaticDracula I made an effort to play Super Mario 64 DS with the D-pad as much as possible (because the way they simulated analog on the touch screen was so bad. I can't believe people when it was released thought it was a hardware fault when it was pretty obvious it was software design. )

Re: Review: My Arcade Pole Position Racing Player - Bodes Well For This Year's OutRun Cab

KingMike

I've struggled to play Pole Position.
I was a dumb small child when I last saw a real cabinet, so I had no idea how to play.
Then when I got to play digital versions (going back to the Microsoft Return of Arcade version on Windows 95. I probably had that box sitting on the shelf for a year or more before mom upgraded the family PC from Windows 3.1 to 95 and I could actually play the game). but they seemed to always suffer from questionable analog control. It's hard to imagine the real cabinet was that sensitive.

I get a feeling My Arcade devices aren't likely to change that opinion.

Re: Koei Once Created A $250 Handheld Console, And You're Forgiven For Not Knowing About It

KingMike

@BulkSlash Well, one of the most powerful expansion CPUs used in a SNES cart was for a Shogi game. So, Koei wasn't alone in thinking that. Said game was priced at about $150 when it launched, and it was a good thing the game was worth literally pennies on the second-hand market when a few sacrificial carts were sent off to a dumper to get the embedded ROMs dumped for proper emulation.
(the Seta ST018, I think it was. Seta had made two prior chips, one in the above game's predecessor and the other in a racing game Exhaust Heat/F1 ROC II.)

Re: Retro Computer Museum Hit By "Devastating" Flood Damage

KingMike

@Zeebor15 Unfortunately there's natural disaster risks everywhere.
I'd guess the most likely damage in Arizona is excessive heat. I've heard air conditioning there is essentially required to live, especially during the summers.
(I live in a cold climate where people would generally say heating is mandatory in the winter. In the cold, you can buy blankets and warm clothing to help, but I don't think you can do anything to help the other extreme.)

Re: Why YouTube Censorship Is Causing Headaches For Retro Game Historians

KingMike

The newest change I spotted is that choosing to upload a video Unlisted will now make you choose a date to automatically make the video Public.
That is a deterrent to uploading at all. I like uploading videos I can share with just my own online communities or close friends. Without the Private of option of having to give people one by one access. Which I can't because I don't really "chat" or such on youtube itself, so I don't utilize Friends or whatever its equivalent is.

Re: A Year Later, And It Seems The Atari Gamestation Go Is Finally Coming Out

KingMike

I wondered if any Atari consoles ever used X or Y buttons.
Then I forgot that the Jaguar did get a controller with six (proper) buttons, but pretty late I can only imagine few games used it.

Start and Select buttons as well... I don't think any Atari consoles used those labels? Didn't Lynx and Jaguar have "Pause" and "Option" buttons?
(well, I suppose Atari arcade machines would've used a "Start" button)

Re: Modder Behind The Custom Sega Neptune Might Make The SNES PlayStation A Reality

KingMike

@CocktailCabinet In these days maybe, but had it actually released, CDs would have had a cheaper physical manufacturing cost to the publisher. That's about the extent of the benefit.
I mean, I do remember one reader asking a game magazine why CD games (I'd guess referring to Sega CD and/or TurboCD) retail prices didn't differ drastically from cartridge games, and their response was something like the higher cost of creating the content stored on the CD offset the cheaper cost of the CD itself. Though I know gamers would love to debate that in practice. I guess that depends on what exactly the extra content made possible by the CD was. FMVs, probably. Cartridge game ports with a new level and CD soundtrack? Maybe not as much.

Re: Modder Behind The Custom Sega Neptune Might Make The SNES PlayStation A Reality

KingMike

@Fanboy_Destroyer As soon as the BIOS was dumped online and reverse-engineered (by an emulator developer calling himself nocash who has made his emulator development his primary job somehow), there was one homebrew game quickly developed for the format.
Sadly, higan/bsnes dev Near/byuu never worked on it, insisting he'd need at least one licensed developer game leaked before he'd have started work on it.

Re: 36 Years Later, Sega Genesis Is Finally Getting A Proper Port Of Shadow Dancer

KingMike

Well, the Master System port was a port of the arcade, so that version was technically playable on a Sega Genesis.
Kind of. From watching streams of the SMS version, I quickly gathered it was one of the few PAL games that doesn't work nicely on NTSC (has at least some graphics glitches as a result, can't remember if they were anything else. I suppose the unintended speedup might've been an issue.)

Re: Sega Admits It Doesn't Know How Many Games It Owns

KingMike

@Rudjohns I thought Tembo is a Game Freak game. I only remember hearing of that through watching Proton Jon first-play it on stream several years ago. Memorable because he got a (reportedly rare) bug where the game controller is severely mis-calibrated. Someone told him to just reboot the game but he wanted to see how crazy the game is with the flaw.

Re: Best Of 2024: 3 Cities, 17 Stores – Our Epic Retro Gaming Hunt Across Japan

KingMike

Those American version boxed games, wow...

That is the US version of FF4 Advance. The one that people call "unplayable" (even though I still played it).
$327 for R-Type III on GBA?! I mean, it wouldn't be surprised if that was collectable value, but the reviews even when it was released said like "it's an amazing game. When played on a Super Nintendo."

Re: We're Not Getting Saturn And Dreamcast Minis, But We Are Getting More Sega Mini-Arcades

KingMike

@SteveFox The arcade gaming scene calls finishing games with the cost of one play "1CC". The list of Sega arcade games people have finished is certainly longer than those they have not.
Off the top of my head, Sega arcades games BBH has finished on stream (and on his youtube archive) include Golden Axe (it's reportedly considered one of the easier games to finish), Space Harrier, Altered Beast, OutRun and Gain Ground. Those are the ones I've seen him play the most.
He's even finished Gain Ground and Michael Jackson's Moonwalker 1CC in MAME (yes 1CC means he plays with no cheats) despite contesting MAME's default settings might be more difficult than the factory settings on real machines.
But there is absolutely a far longer list of Sega games he alone has finished. Not to mention there are other members in the retro gaming scene who have surely finished other games.
He's even finished Quartet on MAME, and other players have said that even the official Sega arcade mini console contains outdated emulation with a major bug preventing one level from being completed as intended.

Re: We're Not Getting Saturn And Dreamcast Minis, But We Are Getting More Sega Mini-Arcades

KingMike

@SteveFox Not all arcade games are PTW, and I'm not immediately thinking of many Sega games that would fit that (except the Jurassic Park lightgun game, I've heard people have only finished that without credit-feeding on the lowest difficulty). I've been watching streamer LordBBH who has spent the last few years trying to finish as many arcade games as he has shown CAN be finished (though some perhaps need the "finish" defined) with enough skill. He's so far finished over 650 of the 3,300+ arcade games in MAME.
It's looking like Midway was the major purveyor of games actually requiring PTW.

Re: The NES Ninja Gaiden Trilogy Gets Natively Ported To SNES

KingMike

So Infidelity did what Tecmo already did, but hopefully better?

Though perhaps the one thing Tecmo did improve was to add a password feature to all games. (whereas only the Japanese version of III originally had that)
Still though, that button mapping is a big WHY?! (A jump, B attack, and ninja skill is still Up+B despite the SNES has four more buttons!)

Re: The Elusive Programming Genius Behind Final Fantasy And Secret Of Mana Breaks His Decades-Long Silence

KingMike

The stories about his Final Fantasy development are crazy.

It's said he didn't like the idea of turn-based combat when developing the original game but Sakaguchi told him to just go with it.

Then the story of how he wanted the Ultima spell in Final Fantasy II to suck badly and came up with his lore reasons for it, then even obscured his code to prevent anyone else from changing it.
I also enjoy how FFII (on the Famicom original) has a globe perspective map that's impressive but also has a non-existent framerate that makes it practically useless.

Re: Anniversary: 30 Years Ago, NEC Rolled The Dice With PC-FX And Lost

KingMike

Unfortunate it only had about 60 games, and it has a reputation like NEC's computer platform PC-98 of hosting a large amount of erotic content.

I do remember RetroPals were once looking for content for their "mascot platformer" series and could find just a single game on the console that fit their criteria (and it wasn't Vajra Fight, which they played and decided it didn't have enough platforms).

Re: For $275, You Can Have A PSP In Home Console Form

KingMike

The thing I wonder about the video output on PSPs. Was it the PSP or the video cable itself where, it could scale the OS fine to the TV but once you load an actual game, the game output will only be 1x? So you get a small window in the middle of the screen. Quite disappointing (and I grew up with the Super Game Boy! I recall the PSP was worse than that.)

Re: Talking Point: Are Nintendo's Legal "Ninjas" Stifling The Creativity Of Tomorrow's Game Makers?

KingMike

@Chibi It's so easy to say "If these future talents are being creative, then they won’t incur the wrath of Nintendo or any other large company if their work is original.".
Human society is FILLED with copycat works.
In the '80s, game designers were far less afraid of being sued. Any of idea how many of them H.R. Giger and Fox could've gone after for copying the Alien film franchise?
How many unlicensed Arnold Schwarzeneggers and Sylvester Stalones have we played as over the years?
The classic Simpsons quote "If we can't steal ideas, where are they going to come from?" sums it up.

The music industry has so many remade works, doubtful they all got permission. How many artists have composed yet another Last Christmas rendition than come up with their own Christmas music?

Re: A Long-Lost PC-88 CD-ROM Title Has Just Been Preserved

KingMike

@KitsuneNight I think PC-88 is only capable of like eight colors at once or something.
Also, Australian streamer Macaw45, who is a huge nut for retro Asian computer gaming (among other things) has ranted about Zainsoft before. He's reported the boss of Zainsoft was a rather mysterious and insane person.
I want to say it was when he played a PC-88 side-scroller action-RPG called Ashe a couple years ago or so. I think it was a Zainsoft game. Ashe looked like a good game but is better known for the unbelievably awful PC-Engine port called Energy.

Re: Flashback: Remembering Sega's Dismal Mega CD Debut, Wakusei Woodstock: Funky Horror Band

KingMike

@jesse_dylan No, the game I was thinking of was a Japanese-exclusive. Dai-something. I'll have to go look it up.
Dai Fuushinden.
Yes, Sega CD only had 8KB onboard and the RAM cartridge was 128KB. i had to reconfirm after I had previously thought they were 128KB and 2MB.
128KB feels like a more generous amount in its time for something that should've ideally lasted an entire library. But maybe I'm wrong in thinking that. I think even Saturn only had 32KB internal storage?

Re: Powermonger's Developers Hated Its Name, But The Alternatives Weren't Much Better

KingMike

Looks like I was not wrong that this got a SNES port released in Japan and Europe.
As another game in the genre, Megalomania, did.
(though I have to wonder if any reason for the latter due to the Genesis version was released in the US as Tyrants: Battle Through Time. Maybe that one didn't sell well enough, and maybe partly due to a "funny" advertisement whose punchline included use of "girlie" as a diminutive term)