Comments 1,044

Re: Sega Takes Aim At Mario Kart By Recreating The Infamous Genesis "Blast Processing" Commercial From The '90s

KingMike

@bring_on_branstons There was another ad for the Game Gear in the US which compared Sonic 1 to Tetris.
Funny thing is is that while Sonic sure had presentation value, Tetris certainly had more staying power and surely was more of a comparison piece than the ad creators might've been thinking.
(Unfortunately, the other things Sega wrote in that specific ad would definitely not go down well if they were said today. That was true of some of Sega's marketing from that period in the US and I'm sure the UK had its own ads that couldn't be reposted.)

Re: Switch Isn't Getting A Virtual Boy Controller, So This Modder Has Created The Next Best Thing

KingMike

Virtual Boy had the first "twin stick" controller Nintendo produced, I think.

I believe one questionable design choice of the VB controller is that it also houses the battery pack for the console.
Had the VB lasted long enough, that probably could've been an expense for Nintendo if they were to make replacement controllers, they'd have needed to include replacement battery packs with them.

Re: Pokémon Mini Gets Game Boy Emulation, Complete With Rumble Support

KingMike

What... the Pokemon Mini was more powerful than the original Game Boy... enough to run a Game Boy emulator...?
The games sure didn't look like it, despite that Pokemon Mini came out 12 years after the original Game Boy (and the same year as Game Boy Advance).

Or is this much like running a SNES emulator on GBA (I recall one existed, even though the GBA had no technical chance of seriously running a properly functional SNES emu)? Like no way was FF6 running on that was going to challenge FF6 Advance for being a playable video game.

Re: The Best-Selling Sega Saturn Game In North America Might Surprise You (But Then Again, It Might Not)

KingMike

@Damo Rumors something about EA having some beef with Sega back in the day, possibly about being pushed to Dreamcast sooner than they would've wanted, so they said "no".

Then again, there was also the rumors about Yamauchi being so angry that Square wanted to make PS1 games that he banned him from their consoles, to the point that when Square applied for a GBA dev license (around the time they planned to remake the FC Final Fantasy trilogy on WSC and the SFC trilogy on GBA) it was rumored they had to send an apology letter with their application. I don't know if any of that was ever substantiated or just Internet fan theories.
Same situation.

Re: One Of The Virtual Boy Games Coming To Switch Is "Worth $10,000"

KingMike

In the case of Jack Bros., I've been told its specifically the English (North America) version that goes for crazy prices. I'm not certain of the Japanese value but I hear it's far less (enough that one of the AVGN's fans sent him a Japanese copy to do an updated version of his Virtual Boy showcase review).

I don't know if anyone has been trusting enough to send him a copy of Virtual Lab, another of the crazy expensive Japanese-exclusives but it would have to be seen, as it would be right up there for him to review in the way he was known (the box would absolutely add to his content, were someone kind enough to have lent him a copy).

Re: Here Are The Next Two PC-88 Titles Getting EGGCONSOLE Reissues On Nintendo Switch

KingMike

@Daniel36 No translation is better than AI garbage.
At least leaving it untranslated leaves the option that if you want a photo translation app and see if whatever it generates works, then good for you.
If I was set for it, I'd myself have sat with Google Translation and looked up words to figure it out myself. At least I'd have the option to put things together for myself.
I don't care if the original text "aren't exactly known for their literary prowess", I'm not trusting a bot.

Re: Random: "That's Wild" - The Fact That Two French Devs Didn't Play Nintendo As Kids Appears To Have Upset Some People

KingMike

Sounds like someone hasn't heard about gaming in Europe.

From what I've heard, in France at that time, home computers were the most popular devices for gaming, and of what was left for the console market, Sega was far more prevalent.
(It's not too much of a stretch then, that one of the most famous Master System fans in the world is French, yes? An extremely passionate fan who is quite generous with sharing his affection for the console.)

I've heard Scandinavia is the one part of Europe to have attracted a strong Nintendo crowd in the NES and SNES days.

Re: Koei's FM Towns Visual Novel Series 'EMIT' Gets English Language Patch

KingMike

@Lowdefal I guess then I was lucky to get a complete copy of Angelique Voice Fantasy then, over a decade ago.
I tried to submit the audio CD data to No-Intro as part of the game data (they are only interested in covering the cartridge data). But they didn't cover it since they don't cover optical media. I think they might've forwarded it to Redump as "Bad rip" since I've heard Redump has pretty specific standards which mine probably didn't qualify.

Re: Koei's FM Towns Visual Novel Series 'EMIT' Gets English Language Patch

KingMike

@Damo The SFC version is very notable as Koei found a way to effectively release the games on CD without the official CD drive (with an update on its visual novel Angelique as the only other game to utilize the function).
Koei included a special universal CD player remote (requiring the player to own a remote-controlled audio CD player) called "Voicer-kun" which attached to the player 2 controller part and let the game control their CD player.
Each of the four games utilizing the peripheral included an audio CD that was designed as a portion of the game audio (compared to a few other SFC games which included CDs as bonus items for separate listening experience).

Re: "Rarest" Nintendo Famicom Game Found In US Retro Store For $12

KingMike

@PowerPandaMods True, most of us (me included) would probably be like "it's a Go game" and not give much thought. Like mahjong, pachislot, baseball or soccer games. There's so many of those that we have to imagine it difficult for many of them to be doing something to stand out.

Though I'm probably one of the few to have heard of Madden '93 Championship Edition for the Genesis before resellers caught on. I remember when sellers had trouble moving copies at $20 sealed, then next I saw they were asking $40 loose and then I'd imagine it went up.
I did pick up Tecmo Super Bowl II SNES with the box when a local store had it priced at $10. If I am going to buy one Tecmo Bowl game, it might as well be the rarest, yes?

Though it is hard to imagine any commercially released Famicom game being "the rarest". Didn't Nintendo have a minimum production run? Do people just not want to exchange this Go game as much?

Re: Review: Neo Geo Arcade 1 (Evercade) - A Bold, If Familiar, Debut For SNK On Blaze's System

KingMike

@YANDMAN There was an official cart version PLANNED and indeed SNK had the ROMs in their archive, which is how the VC release happened.
I am aware the official cart release didn't happen and that bootlegs came to fill in that market. In fact, I even said exactly that in my first post.

I know Neo fans would love it if SNK could find it in them to release anymore canceled games they have in their archive, lest the few unreleased games known to exist in collectors' hands remain only playable to those collectors who do not wish to share the ROMs.

Re: Game Changer: Super Castlevania IV - Why Simon Belmont's 16-bit Debut Is A Stone-Cold Classic

KingMike

I've read one reason Konami games were so good, and the reason some of the developers left Konami to form other studios, is much more disappointing.
TMNT games made Konami a ton of money, so Konami gave the TMNT team preferential treatment, so the other teams put in so much effort to show they were valuable too, that they could still put out good games even if they weren't given anthropomorphic reptiles to work with. But it sounds like it was lost on them.

Re: Teenage Mutant Ninja Turtles Will Be The Next NES Classic To Get A Native SNES Port

KingMike

@smoreon Whatever framerate the game ran at, it still had trouble. I don't think it really matters if the game is 60 FPS or 30 when it still has graphical jitters like crazy.
I understand this is a game that doesn't even properly manage the parts of the screen that were outside of the expecting viewing area on NTSC CRT TVs.
I know I've read some suggestion the game itself could be recycled from a Japanese game called Getsufuumaden. It could explain some wonkiness.

But I know from a fan translation of another Konami Famicom game called Dragon Scroll that Konami didn't have the most optimized code. For that patch, the routine to load tile data to the PPU had to optimized to fix the issue that literally extending the text window two text characters broke the image stability like a house of cards.

Re: Interview: "Localization's Come A Long Way In The Last 25 Years" - The Incredible Story Behind Final Fantasy IX's Epic Translation

KingMike

"A lot of fans in the West had only played I, IV, VI, VII, and VIII. II, III, and V had never been localized."
That would be slightly off. The PS1 version of V (in Anthologies) was released in North America the prior year. (I don't recall when the EU version of FFA was released but I imagine it was quite later, considering it was even explicitly called the "European Version" in the title, as I believe it swapped out VI for IV, for which the PS version wasn't localized until like 2001, I think.)
Then again, maybe it was better if they forgot the PS1 version of V given I hear the translation itself was kind of iffy (even outside of the obviously machine-translated enemies).

Re: Edia's Latest Telenet Revive Project Brings Together Three Super Famicom Titles On Switch

KingMike

@Zeebor15 I don't know what your "sheet" is but Hiouden is listed as such on GameFAQs.
I'm curious to see the name Journey Home: Quest for the Throne spread because that is the name of the canceled North American version, rather than the released Japanese version title Neugier. (unless people are only saying that because it is certainly less likely to be misheard as something else)

Re: The Japanese Horror RPG 'Diable De Laplace' Is Heading To Nintendo Switch Next Week

KingMike

@JackGYarwood I believe the Super Famicom game is a different game.
I know it got the retro gaming scene attention in the early 2000s when someone posted on a fan translation forum suggesting this "Sweet Home-like" game and it instantly got attention from a couple people already famous in that scene.

Yes, that first translation patch was pretty bad, even by 2001 standards especially for a patch author that had some pretty good quality standards.

Re: Random: This PS1 E.T. Game Includes An Insult Directed At A Terrorist Leader, But You'll Need A Cheat Code

KingMike

@Daniel36 I understand there's a lot of people that would contest the original 2600 was "tie-in cash grab".
I'm not familiar enough with the 2600 library to properly rate but it sounds like it wasn't a bad effort for a 2600 game in 1982, but people didn't read the manual to understand how to play it. "How does a console with a joystick and one button have games complex enough to need instructions?" I hear that was quite the case on some games.