Comments 935

Re: 'Sega's Switch' Lives On Thanks To This Absolutely Incredible Mod

KingMike

@slider1983 I just watched Ashens' review of this from like a decade ago. He complained he only had one US game to review on the unit (Ecco the Dolphin) but surely he must have a number of PAL games (such as his Sonic he had in the background) that would play just fine on the device (or in Sonic's case, better than on his UK hardware, since Sonic 1 had no PAL optimization).
But it's possible that maybe he didn't want to show Sonic running on the device since the Green Hill Zone music at least will be copyright claimed by the composer on YouTube.

Re: 'Sega's Switch' Lives On Thanks To This Absolutely Incredible Mod

KingMike

@Damo I do remember reading reports even when it was new, of another major flaw of the Nomad: they say the cartridge port was a little shaky and movement of the console could freeze the game. It was reported that stick some folded up paper or something inside the cart slot helped, but that sounds like an issue.
If only it had the stability of a recent Nintendo console!

Re: Mega Man VI Is The Latest NES Game To Receive A Fanmade SNES Port

KingMike

@PinballBuzzbro Well, these ports I'm guessing are reusing as much of the original NES code as possible. Whereas The Wiley Wars runs on a console with a completely different CPU so those had to be reprogrammed from scratch (and still had slowdown, and I mean even in the Japanese version, not even getting into the PAL version where that was expected).

Re: Dig Deep Into This NES Addams Family Game With These 7 Newly Discovered Prototypes

KingMike

One difference I wasn't aware of until it was pointed out is that the PAL version has a HUD with the score and life meter that was removed in the NTSC version (leaving the life meter represented with sprites). I know it was probably taken out because it uses the bottom part of the tilemap, which is usually cut off on NTSC TVs. But it didn't seem like the game was really utilizing all the screen space that was visible!

The score was still visible on a status screen.

But one thing I didn't notice before that was different between the NES and Game Boy versions is the Password indicator on that status screen. On the NES, it will only remind you of the password last obtained (which was originally displayed on the congratulatory message which appears after defeating a boss on the 16-bit generation versions). The Game Boy version, however, will constantly update the password so it can be used to farm extra lives VERY easily.
Game Boy however, had further cuts from the NES version and is the worst way to play this game.

Re: Over 30 Years Later, Someone Has Fixed This "Unfair" Tiny Toon Game For The Nintendo Game Boy

KingMike

I know the Japanese version of Babs' Big Break had a password feature and unlimited continues as well. However, I suppose that was a reasonable point for Konami to stop. As much as kid me would've been furious and wanted those features, adult me doesn't think that was too game-breaking.

It sounds like this sequel went much beyond that, though I hadn't played this game really at all.

Re: Over 30 Years Later, Someone Has Fixed This "Unfair" Tiny Toon Game For The Nintendo Game Boy

KingMike

@Azathoth One grocery store rented out GB games when I was a kid, and even then they only had a literal handful of games for it available to rent. (Compared to the NES, SNES and Genesis, where they had many more games available. Those were the consoles you expected to see at rental stores back then.)
That was the only place I ever saw rent any original GB games.
I know Blockbuster rented GBC games, but that was, as implied, much later in time.

Re: "Saturn Is A Lot More Fun" - 1995 Trade Ad Shows Just How Rattled Sega Was About PlayStation

KingMike

@sdelfin No pack-in game is ever going to please the entire audience. However, including a pack-in does allow the console maker to control what the audience first impression of the console is and ensure it is at least something representative of how they want the system seen.
If someone were to pick up Virtual Hydlide (or worse, I'm sure there is) as their first Saturn game, that is something only a small following would probably appreciate.

I can only imagine some British gamers' impression of the NES after getting the console with that first "Hero" Turtles game bundled.

Re: Fanmade Genesis / Mega Drive 'Metal Gear' Port Sneaks Out Of The Shadows

KingMike

@Ganner I would hope that 38 years is a little late. I understand wanting credit, but that is a REAL long time they'd have to say they've NEVER heard of something.
Though things have happened. I'm guessing Capcom rebranding one of their games GAN SMOKU can only be because someone eventually noticed Gun Dot Smoke and complained.

Re: "Saturn Is A Lot More Fun" - 1995 Trade Ad Shows Just How Rattled Sega Was About PlayStation

KingMike

The closest Sony had to prior game hardware experience was being of multiple MSX computer hardware manufacturers.
If this was in a trade magazine in November 1995, it was probably written JUST as the PlayStation had just launched in America, FAR too early to be talking about what the "preferred console" and having a superior library. They really should've taken a more humble approach, at that point it was basically "Virtua Fighter and Daytona USA vs. Tekken and Ridge Racer" (as I think was that the point when Namco was making PS-based arcade hardware?)

Re: "Saturn Is A Lot More Fun" - 1995 Trade Ad Shows Just How Rattled Sega Was About PlayStation

KingMike

As much as we'd want to have seen Sega Saturn succeed, you know after the first couple points the rest of Sega's arguments are going to be hilariously biased.

"Sony is brand new to the videogame market". Sega, if you added the word "hardware" to that statement, you'd have a more plausible argument.
Sony DID publish video games prior to that. Few of them were games that gamers would want to bring up, but it's still the point. (I know, this is defending the company that published the USA version of NES Dragon's Lair. But I suppose we shouldn't judge a company for one shameful piece of software.)

Yes, only Sega Saturn has Sega games and ports of Sega arcade games.
Sega didn't want to mention one missing one third-party company though, the Nakamura Manufacturing Company.

Re: Treasure Trove Of Over 200 Undumped GBA, DS, DSi And 3DS Beta Carts Is At Risk

KingMike

Sadly it happens. It's got to be already like five years or so since western game preservationists lost out on an obscure undumped Famicom RPG when it was listed on Yahoo! Auctions because one rich Japanese seller felt the need to "protect" the game from bootlegs the only way they knew how: by ensuring nobody else can play the game, ever. Or even them, whenever the EEPROMs in the cart eventually fail. The equivalent of $15k to cockblock westerners who would've saved it. It was said that even other Japanese game fans didn't like that. Though with copyright laws there, it probably is the way to go.

Re: Creator Of Space Invaders Thinks Video Games Are Made The Wrong Way Today

KingMike

@NinChocolate As much as a hot topic of $90 Mario Kart is, SNES games cost nearly twice as much after inflation, and while it's not that I like higher prices either but I feel like that when they charged more for a game, game companies had added pressure that they better make something that makes the player feel like they've gotten their money's worth out of it.

How I felt when I played Final Fantasy X the first time, after having played IV and VI as a child, was that FFX was a fantastic movie but the actual gameplay was comparatively meh (utilizing all the characters in battle was a great idea, but it quickly became a pattern).
What I had played of the PS1 games was still something I look forward to eventually completing, that PS2 opening feels like a dropping point towards video over game.

Re: Tomohiro Nishikado On Making 'Space Invaders' And What Makes Games Fun

KingMike

@Frmknst I'd have liked to play the Contra game on Switch, if I hadn't spent over half an hour on cutscenes (that opening had about the literary creativity of a typical YouTube comments section) and ENDLESS TUTORIALS.
It's CONTRA! Why does it need all 18 buttons (or whatever) on the Switch controller and tutorials telling me how to use them?!