@Tasuki I think that's the game known as Shodai Nekketsu Kouha Kunio-kun originally.''
@PKDuckman I'm guess the two games that aren't localized are that way because they are text-heavy games not related to Kunio, so they were probably a low priority to this compilation.
(Sugoro Quest++ is a board game and Dunquest is a Mystery Dungeon-type RPG)
I imagine the other release is why Kunio-tachi no Banka is not included.
@JackGYarwood This game is most famous for its crazy localization. The localizers went overboard creating a story that is nearly a parody of the Japanese original. They used quite a lot of American slang to sound firmly out of 1991. One of my old online friends made an entire website to compare the two, and pointed out one period magazine review from its original release that pointed out the story was going to sound really silly within even a couple years. Or the English version story could at least be comparable I guess to the '90s TV series Mystery Science Theater 3000, where a bunch of people watched '60s and '70s (I think) sci-fi movies and made jokes about them.
@JackGYarwood "D4 Enterprise is sticking with titles either developed or published by the series creator Nihon Falcom for this collection, ruling out the potential inclusion of Hudson Soft's Ys IV: The Dawn of Ys for the PC Engine CD-ROM² and Tonkin House's Super Famicom title Ys IV: Mask of the Sun. It's unclear why this is, but if we had to guess it probably comes down to the difficulty with licensing." I thought the SFC game was developed by Falcom? I don't think Tonkin House/Tokyo Shoseki was a developer, just a publisher.
I think the issue is that the PS Vita game Memories of Celcetta(?) was developed as the new "canon" fourth game, I've heard.
I thought the point of making a console with games on physical media was that old feeling of "you buy the games and you know they'll work forever". When Nintendo made the New NES, they didn't need to ask for permission for the old third-party game carts to work on the console.
Rockstar created TWO Austin Powers games as a parody of Windows 95 (and wanted to create two more, we've since learned). But I guess it's good to see someone create a "serious" interpretation.
@Damo Clarice's Wedding Bell isn't really a new game. They have just Joe Hoops'd a previously licensed game. It was a Urusei Yatsura game originally on the Famicom, but City Connection was reportedly denied a reissue of the license, so they had to change it.
@retrogamer1 Yes, something like "long before online console gaming" would've been more appropriate. It was a unique idea, but Satellaview had its limitations, in that it could only send out data. Players couldn't send data back to the server. SoundLink games, which allowed them to add streaming audio (and video?) exceeding data limitations, was great, but then that also meant games utilizing it had to be careful structured around admitting progression at the appropriate times during the audio narrative.
@Gamecuber Region-lock on Genesis was only through a software-based check. From what I've heard, it's mostly games from 1993 and later that use the Genesis' territorial ID for lockout purposes. Earlier games were sometimes designed to run a single international ROM which would apply regional differences based on the console rather than the cartridge (like Ghouls 'n Ghosts and Streets of Rage). (Though there might be some oddities, Rolling Thunder 2, a 1991 game, does do it, but I've read it's only the Japanese version, the one I own, which does a region check.) Most games' lockout can be defeated if you have a Game Genie and look up unlock codes online.
Nintendo also committed a Streisand Effect by putting a warning about "illegal copying devices" in the back of later SNES game instruction manuals. People who had bought and were using those devices knew what they were doing, and those using them for piracy probably weren't reading the instruction manuals!
They previously worked on some Bonk and Power Instinct ports, Wrath of the Black Manta and Eon Man for NES, Blazeon the arcade and SNES shmup. To name some other games.
@Zenszulu It's not AS surprising once you know the guy who owns the copyright to that MS-DOS fighter was also one of the earliest to create a retro aftermarket publishing scene by localizing unlicensed Chinese Mega Drive RPGs (or at least those he could find that he felt confident didn't use assets copied from other and especially Japanese games, a common thing you'd see in mainland Asian unlicensed games).
Oh good, there's still time for me to be the first to make the obvious joke asking if anyone knows how well this game is going to sell. Is it going to sell...?
@smoreon Quarth/Block Hole is very different. You don't actually move the blocks at all. I think the game even advertised itself as a "puzzle shooter". You have to strategically shoot the pieces to attach smaller blocks to them to turn pieces into square/rectangular objects to clear them. (being wasteful with shots will make a mess you may not be able to clear up in time)
@JackGYarwood I do like that photo up there of the "Nintendo Entertainment System NES VERSION". What an excellent console name Nintendo had there! (I know it's because of license-sharing with Mattel.)
Banishing Racer on the Game Boy is probably the most exciting one I can think of.
With Bio Soldier Dan and the Jajamaru games having already been released digitally (they didn't say never released PHYSICALLY?), I'm not sure what is most exciting of the remaining Japanese-exclusive Jaleco Famicom games.
Maybe Esper Adventure, the Metroidvania spinoff of Psychic 5 (an arcade game that got a remake recent-ish)?
Not sure what's left beside some sports games. They wouldn't hype us up for that?
I think how Sega pushed Columns (a shareware game they found online and then bought the copyrights to to quickly have a competing game on the market).
They wouldn't find a more worthy competition until Puyo Puyo a couple years later. I can still enjoy playing that occasionally even if I suspect the CPU is probably a cheating butthole.
@Serpenterror They were falling block puzzle games. How many other falling block puzzle games existed at that point? Probably only as many as other companies were quickly cramming out at that point just after GB Tetris pushed the game into the spotlight. It wasn't quite a defined genre yet, so it's a little understandable he'd react to anything remotely similar.
Sadly MegaPanel is another game that got made in that time. Mixing falling blocks with slide puzzle mechanics, a combination not advisable to play for a long time. Why Namco chose to dig it back out for the Mega Drive Mini II in Japan, I don't know.
How did he feel about Tetris Flash then (or Tetris 2 in the west), the game that was essentially Dr. Mario with Tetris blocks?
Or if he's furious about Dr. Mario, what about that SNES Hebereke spinoff that blatantly copied Dr. Mario? Should he be mad at Sunsoft for making it and Nintendo approving it? (like the entire franchise at that point, released in Japan and Europe only)
Alien Olympics? The same obscure sports game that got released in Game Boy in Europe only? Which only recently had an unreleased Game Gear version turn up?
@GhaleonUnlimited Indeed as the 1989 Mega Drive port credits Tengen, that explains why it was either never released or withdrawn from the market extremely quickly. It's hard to tell which. (though that version was often bootlegged with Tengen's copyright hacked to "Dr. Pepper Studio")
I've heard the 2019 Genesis Mini version was newly coded using only the assets of the 1989 version.
Reportedly it was released in 1996. Atari had already filed bankruptcy at that point. Not sure how much Sega could've even legally gotten at that point, but yes, suing a company that already declared bankruptcy would be embarrassing.
@JackGYarwood So you know that is the very same Brandon Cobb that went on to make aftermarket English localizations of Chinese Mega Drive games? When he launched Beggar Prince in 2005, he was happy to announce it was the first new Genesis game sold to western gamers since 1998 (when the last Sega-endorsed physical game was released).
@Daggot I remember when my dad had to taken me to work and for lunch we'd go to the nearest shopping mall. I remember even by that point in the mid '90s, the WaldenBooks there had already replaced its games section with a Software Etc. (or was it an EB Games? Well, both names that have been long gone. Still the days when GameStop wasn't the only game-centric retailer, and maybe not even the most famous name either.)
@JackGYarwood I'm fairly certain the Micronics in this context was Japanese, the company that comes up on Wikipedia is different. The Micronics that developed NES games kind of has a reputation among retro gamers for being the Japanese analogy of Imagineering, an American developer of games most consistently awful. (I can only remember Jeremy Parish reviewing some early GBC game when starting his chronological series on it, and I guess Eurocom wasn't his favorite European developer...)
I do remember after Wild Guns dropped on Wii VC, scalpers started flooding ebay with listings. 200 people on any given day asking $200 for the same game is a sign the game probably isn't rare enough to warrant a $200 price, yet people did it.
@Serpenterror Ridge Racer 64 was like 1999, nowhere near launch. There were like four of them on PlayStation, after that they were often launch games.
And I'm not aware of a GameCube Ridge Racer at all, let alone launch. GC had like Luigi's Mansion and Wave Race: Blue Storm. After checking GameFAQs... I found it and it was two years later.
@-wc- No controller/handheld size is ever going to be right for everyone. My only time with a Duke was on a demo kiosk at Best Buy when it launched, and I recall I couldn't even properly hold the controller and comfortably reach all the buttons. Yet, for GBA games only the OG DS had the right sized D-Pad for me. The GBA SP/GC/DSLite D-Pad was too small for me to operate it with the accuracy some of Metroid Fusion's bosses demanded.
@city952 But the mainboard isn't the faulty part. Playing with as much of the original console intact as possible is the point to playing on original hardware.
@87th I imagine Sexy Parodius alone bumped the PSP collection rating from A to C. (though I'm not too familiar, the franchise didn't get that horny before?)
@Quick_Man I've only somewhat recently learned arcade Darius II and Sagaia are more localization than just a title change.
Arcade Sagaia might be even more brutal than Arcade Gradius III in what it asks out of the player the moment they start the game. Game Over being Sagaia can even finish its cheesy opening monologue is a very real possibility.
(they rearranged the level order between the versions, from what I've heard the Zone A in Sagaia was like Zone N or O in Darius II. In effect, dropping the player right into a Round 5 stage immediately, and it sure feeling like it.)
@N64-ROX Depends on how much credibility you got. I suppose being practically the only person in the world who wanted a fully developed Atari Jaguar emulator enough to make one has to count for something.
@Damo I have read the "home console" was originally envisioned as a rental console, to be effectively like renting an arcade machine in your own home. It seems SNK had gotten JUST enough people who were willing to pay the price needed to own it themselves.
I guess that's why SNK was so willing to license out its IP to the more affordable mainstream consoles, there was probably little overlap. I can't recall if their own advertisements even made the explicit references, but I believe it was marketed as the Ferrari of consoles, and its competition were the Fords. It's probably fair to say if you were buying the latter, you were probably never going to buy the former even though you might wish to.
This game had a nice anti-piracy screen. Seemed like every other version of ZSNES would activate it (and there are still some people in the 2020s who say it's the only emulator we need!). But even the EGM preview back in the day showed it off among the handful of screenshots.
There's probably a few ports of the time that surely a dedicated fan could at least top. Picking on ZX Spectrum or C64 seems a little low, but I don't imagine the MS-DOS version was especially great either?
I did some years ago manage to get a copy of Fire Mustang, and I can't imagine that game being too far off from this. (a similar theme, however Fire Mustang did get released in 1991) (a Taito-published port of a UPL arcade game of similar theme. UPL and Jaleco probably are on about the same tier of development quality)
@Kushan I recall it happened because Sony upset the homebrew community. So there was some kind of retaliation. I assume that was when GeoHot cracked the master key, Sony filed (threatened?) a lawsuit and then hackers DDOSed PSN, shutting it down for a month.
@RupeeClock It ended up being a good idea anyways as more advanced NES games needed larger circuit boards. Eventually Nintendo had to make some Famicom carts 50% taller to handle the extra stuff while NES carts still looked the same.
Comments 873
Re: Super Technos World: River City & Arcade Classics Is Out Now
@Tasuki I think that's the game known as Shodai Nekketsu Kouha Kunio-kun originally.''
@PKDuckman I'm guess the two games that aren't localized are that way because they are text-heavy games not related to Kunio, so they were probably a low priority to this compilation.
(Sugoro Quest++ is a board game and Dunquest is a Mystery Dungeon-type RPG)
I imagine the other release is why Kunio-tachi no Banka is not included.
Re: City Connection's Latest JALECOlle Famicom Release Is A 2-In-1
@JackGYarwood This game is most famous for its crazy localization.
The localizers went overboard creating a story that is nearly a parody of the Japanese original. They used quite a lot of American slang to sound firmly out of 1991. One of my old online friends made an entire website to compare the two, and pointed out one period magazine review from its original release that pointed out the story was going to sound really silly within even a couple years.
Or the English version story could at least be comparable I guess to the '90s TV series Mystery Science Theater 3000, where a bunch of people watched '60s and '70s (I think) sci-fi movies and made jokes about them.
Re: Square, Capcom, Taito, & Sega Are All Making Promising Steps To Preserve Their Past
There have been huge Sega fans such as the people at SMS Power! and Hidden Palace who have probably archived more Sega history than Sega themselves.
Re: A New Compilation Celebrating The 'Ys' Series Is Being Released In Japan Next Year
@JackGYarwood "D4 Enterprise is sticking with titles either developed or published by the series creator Nihon Falcom for this collection, ruling out the potential inclusion of Hudson Soft's Ys IV: The Dawn of Ys for the PC Engine CD-ROM² and Tonkin House's Super Famicom title Ys IV: Mask of the Sun. It's unclear why this is, but if we had to guess it probably comes down to the difficulty with licensing."
I thought the SFC game was developed by Falcom? I don't think Tonkin House/Tokyo Shoseki was a developer, just a publisher.
I think the issue is that the PS Vita game Memories of Celcetta(?) was developed as the new "canon" fourth game, I've heard.
Re: Evercade's Namco Carts Now Work On The VS, Thanks To A Stealthy Update
I thought the point of making a console with games on physical media was that old feeling of "you buy the games and you know they'll work forever".
When Nintendo made the New NES, they didn't need to ask for permission for the old third-party game carts to work on the console.
Re: Someone Has Created A Version Of Windows For Game Boy, And Yes, It Includes Minesweeper
Rockstar created TWO Austin Powers games as a parody of Windows 95 (and wanted to create two more, we've since learned).
But I guess it's good to see someone create a "serious" interpretation.
Re: City Connection Celebrates 20 Years With Two New Famicom Games
@Damo Clarice's Wedding Bell isn't really a new game.
They have just Joe Hoops'd a previously licensed game. It was a Urusei Yatsura game originally on the Famicom, but City Connection was reportedly denied a reissue of the license, so they had to change it.
Re: Nintendo's Satellaview Turns 30 This Month, And Fans Are Celebrating In A Special Way
@retrogamer1 Yes, something like "long before online console gaming" would've been more appropriate.
It was a unique idea, but Satellaview had its limitations, in that it could only send out data. Players couldn't send data back to the server.
SoundLink games, which allowed them to add streaming audio (and video?) exceeding data limitations, was great, but then that also meant games utilizing it had to be careful structured around admitting progression at the appropriate times during the audio narrative.
Re: First, It Was Floods, Now The Retro Computer Museum Counts The Cost Of A Break-In
That's a shame that someone would sink to doing that but certainly cash is one of the most replaceable things they have, yes?
Re: 34 Years Ago, Nintendo Begged Fans Not To "Risk" Importing SNES Consoles From Japan
@Gamecuber Region-lock on Genesis was only through a software-based check.
From what I've heard, it's mostly games from 1993 and later that use the Genesis' territorial ID for lockout purposes. Earlier games were sometimes designed to run a single international ROM which would apply regional differences based on the console rather than the cartridge (like Ghouls 'n Ghosts and Streets of Rage).
(Though there might be some oddities, Rolling Thunder 2, a 1991 game, does do it, but I've read it's only the Japanese version, the one I own, which does a region check.)
Most games' lockout can be defeated if you have a Game Genie and look up unlock codes online.
Re: 34 Years Ago, Nintendo Begged Fans Not To "Risk" Importing SNES Consoles From Japan
@RupeeClock Lik-Sang was selling things piracy-related, Sony was just looking for an excuse to shut them down.
Re: 34 Years Ago, Nintendo Begged Fans Not To "Risk" Importing SNES Consoles From Japan
Nintendo also committed a Streisand Effect by putting a warning about "illegal copying devices" in the back of later SNES game instruction manuals.
People who had bought and were using those devices knew what they were doing, and those using them for piracy probably weren't reading the instruction manuals!
Re: US RetroTINK Shipments Are Being Temporarily Suspended
I've heard tariffs are one reason the Master System has remained popular in Brazil for decades.
Re: Cult Shmup Air Gallet's Remake Hits Arcades This Month
I'm sad I'm soon to be separated from my socks.
Oh, I thought this was Arcade Archives. I guess my socks are safe then.
Too bad, would've liked to play AIR GARRET.
Re: Japanese Developer Behind Nintendo's Super Robot Wars Titles Has Gone Bust
They weren't the only developer on the franchise.
They previously worked on some Bonk and Power Instinct ports, Wrath of the Black Manta and Eon Man for NES, Blazeon the arcade and SNES shmup. To name some other games.
Re: No, You're Not Dreaming - Farming Simulator Is Getting An Official Sega Mega Drive / Genesis Port
@Zenszulu It's not AS surprising once you know the guy who owns the copyright to that MS-DOS fighter was also one of the earliest to create a retro aftermarket publishing scene by localizing unlicensed Chinese Mega Drive RPGs (or at least those he could find that he felt confident didn't use assets copied from other and especially Japanese games, a common thing you'd see in mainland Asian unlicensed games).
Re: New Evercade Update Brings 'Broken Sword' Fixes And A Free Game
What do they mean that Broken Sword was broken?
Re: Konami's 1988 Top-Down Shooter 'Gangbusters' Is Coming To Nintendo Switch & PS4
Oh good, there's still time for me to be the first to make the obvious joke asking if anyone knows how well this game is going to sell. Is it going to sell...?
Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic
@smoreon Quarth/Block Hole is very different. You don't actually move the blocks at all. I think the game even advertised itself as a "puzzle shooter". You have to strategically shoot the pieces to attach smaller blocks to them to turn pieces into square/rectangular objects to clear them. (being wasteful with shots will make a mess you may not be able to clear up in time)
Re: Broke Studio Has Just Teased Physical Reissues Of Three Japan-Exclusive Jaleco Games
@JackGYarwood I do like that photo up there of the "Nintendo Entertainment System NES VERSION". What an excellent console name Nintendo had there!
(I know it's because of license-sharing with Mattel.)
Re: Broke Studio Has Just Teased Physical Reissues Of Three Japan-Exclusive Jaleco Games
Has Fortified Zone 2 on Game Boy been localized before (though I hear there wasn't really much besides the title to need it)?
Re: Broke Studio Has Just Teased Physical Reissues Of Three Japan-Exclusive Jaleco Games
Banishing Racer on the Game Boy is probably the most exciting one I can think of.
With Bio Soldier Dan and the Jajamaru games having already been released digitally (they didn't say never released PHYSICALLY?), I'm not sure what is most exciting of the remaining Japanese-exclusive Jaleco Famicom games.
Maybe Esper Adventure, the Metroidvania spinoff of Psychic 5 (an arcade game that got a remake recent-ish)?
Not sure what's left beside some sports games. They wouldn't hype us up for that?
Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic
I think how Sega pushed Columns (a shareware game they found online and then bought the copyrights to to quickly have a competing game on the market).
They wouldn't find a more worthy competition until Puyo Puyo a couple years later. I can still enjoy playing that occasionally even if I suspect the CPU is probably a cheating butthole.
Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic
@Serpenterror They were falling block puzzle games. How many other falling block puzzle games existed at that point?
Probably only as many as other companies were quickly cramming out at that point just after GB Tetris pushed the game into the spotlight.
It wasn't quite a defined genre yet, so it's a little understandable he'd react to anything remotely similar.
Sadly MegaPanel is another game that got made in that time. Mixing falling blocks with slide puzzle mechanics, a combination not advisable to play for a long time.
Why Namco chose to dig it back out for the Mega Drive Mini II in Japan, I don't know.
Re: "I Was P****d Off" - The Tetris Company's Henk Rogers On Nintendo's "Blatant Attempt" To Copy A Classic
How did he feel about Tetris Flash then (or Tetris 2 in the west), the game that was essentially Dr. Mario with Tetris blocks?
Or if he's furious about Dr. Mario, what about that SNES Hebereke spinoff that blatantly copied Dr. Mario? Should he be mad at Sunsoft for making it and Nintendo approving it? (like the entire franchise at that point, released in Japan and Europe only)
Re: Magician's Apprentice Is A Forgotten Game For A Console That Never Existed
Alien Olympics? The same obscure sports game that got released in Game Boy in Europe only? Which only recently had an unreleased Game Gear version turn up?
Re: We Have Shigeru Miyamoto To Thank For One Of The Best Versions Of Tetris
@GhaleonUnlimited Indeed as the 1989 Mega Drive port credits Tengen, that explains why it was either never released or withdrawn from the market extremely quickly. It's hard to tell which. (though that version was often bootlegged with Tengen's copyright hacked to "Dr. Pepper Studio")
I've heard the 2019 Genesis Mini version was newly coded using only the assets of the 1989 version.
Re: Sega Almost Sued Atari Over A Terrible Virtua Fighter Clone But Decided It Would Be "Embarrassing"
@Fragcula It must be a reference to saying that (the original) Atari Corporation was already essentially defunct as it was.
Re: Sega Almost Sued Atari Over A Terrible Virtua Fighter Clone But Decided It Would Be "Embarrassing"
Reportedly it was released in 1996. Atari had already filed bankruptcy at that point. Not sure how much Sega could've even legally gotten at that point, but yes, suing a company that already declared bankruptcy would be embarrassing.
Re: An Obscure Taiwanese Fighting Game For DOS Is Being Reborn On Sega Mega Drive / Genesis
@JackGYarwood So you know that is the very same Brandon Cobb that went on to make aftermarket English localizations of Chinese Mega Drive games?
When he launched Beggar Prince in 2005, he was happy to announce it was the first new Genesis game sold to western gamers since 1998 (when the last Sega-endorsed physical game was released).
Re: New Book Pays Tribute To The Designer Of Some Of The Coolest Video Game Boxes Ever Seen
@Daggot I remember when my dad had to taken me to work and for lunch we'd go to the nearest shopping mall.
I remember even by that point in the mid '90s, the WaldenBooks there had already replaced its games section with a Software Etc. (or was it an EB Games? Well, both names that have been long gone. Still the days when GameStop wasn't the only game-centric retailer, and maybe not even the most famous name either.)
Re: Toaplan's Tiger-Heli Is Getting A New Port For The Atari 2600+ & Atari 7800+
@JackGYarwood I'm fairly certain the Micronics in this context was Japanese, the company that comes up on Wikipedia is different.
The Micronics that developed NES games kind of has a reputation among retro gamers for being the Japanese analogy of Imagineering, an American developer of games most consistently awful.
(I can only remember Jeremy Parish reviewing some early GBC game when starting his chronological series on it, and I guess Eurocom wasn't his favorite European developer...)
Re: Nintendo Just Broke The Hearts Of GameCube Scalpers Everywhere With Switch 2
I do remember after Wild Guns dropped on Wii VC, scalpers started flooding ebay with listings. 200 people on any given day asking $200 for the same game is a sign the game probably isn't rare enough to warrant a $200 price, yet people did it.
Re: Namco's 'Ridge Racer' Is Coming To Nintendo Switch 2 At Launch
@Serpenterror Ridge Racer 64 was like 1999, nowhere near launch. There were like four of them on PlayStation, after that they were often launch games.
And I'm not aware of a GameCube Ridge Racer at all, let alone launch. GC had like Luigi's Mansion and Wave Race: Blue Storm. After checking GameFAQs... I found it and it was two years later.
Re: Here's Why The TurboGrafx-16 Is So Much Bigger Than The PC Engine
@-wc- No controller/handheld size is ever going to be right for everyone.
My only time with a Duke was on a demo kiosk at Best Buy when it launched, and I recall I couldn't even properly hold the controller and comfortably reach all the buttons.
Yet, for GBA games only the OG DS had the right sized D-Pad for me. The GBA SP/GC/DSLite D-Pad was too small for me to operate it with the accuracy some of Metroid Fusion's bosses demanded.
Re: Soon, Dead SNES Consoles Will Be Resurrected By FPGA Technology
@city952 But the mainboard isn't the faulty part. Playing with as much of the original console intact as possible is the point to playing on original hardware.
Re: Billy Mitchell Has Won His Defamation Lawsuit Against The YouTuber Karl Jobst
@Tom_Gamer Careful. If Billy Mitchell found your message, he could pursue legal action for that too.
Re: Two Early N64 Prototypes Of 'The World Is Not Enough' Appear Online
That earlier prototype would be nearly a year before the film itself was released. I have to wonder how much would've changed.
Re: Some Fans Have Issues With Gradius Origins, And They Have A Point
@87th I imagine Sexy Parodius alone bumped the PSP collection rating from A to C. (though I'm not too familiar, the franchise didn't get that horny before?)
Re: Konami Announces A New Gradius Collection Featuring An All-New Sequel To Salamander
@Quick_Man I've only somewhat recently learned arcade Darius II and Sagaia are more localization than just a title change.
Arcade Sagaia might be even more brutal than Arcade Gradius III in what it asks out of the player the moment they start the game. Game Over being Sagaia can even finish its cheesy opening monologue is a very real possibility.
(they rearranged the level order between the versions, from what I've heard the Zone A in Sagaia was like Zone N or O in Darius II. In effect, dropping the player right into a Round 5 stage immediately, and it sure feeling like it.)
Re: Konami Announces A New Gradius Collection Featuring An All-New Sequel To Salamander
@Daniel36 Why not 3 spelled phonetically with nonsense kanji while they're at it?
Re: Funding For The Most Advanced Killer Instinct Emulator Ever Made Has Been Pulled
@N64-ROX Depends on how much credibility you got. I suppose being practically the only person in the world who wanted a fully developed Atari Jaguar emulator enough to make one has to count for something.
Re: Funding For The Most Advanced Killer Instinct Emulator Ever Made Has Been Pulled
@GhaleonUnlimited As long as none of Rare's programming is directly supplied with the emulator, it'd still be legal.
Re: Next Week's Evercade Showcase Will Reveal "Upcoming Neo Geo Products And More"
@Damo I have read the "home console" was originally envisioned as a rental console, to be effectively like renting an arcade machine in your own home.
It seems SNK had gotten JUST enough people who were willing to pay the price needed to own it themselves.
I guess that's why SNK was so willing to license out its IP to the more affordable mainstream consoles, there was probably little overlap.
I can't recall if their own advertisements even made the explicit references, but I believe it was marketed as the Ferrari of consoles, and its competition were the Fords. It's probably fair to say if you were buying the latter, you were probably never going to buy the former even though you might wish to.
Re: "You Can't Buy These Games" - VGHF Highlights The Many NES Titles We Never Got To Play
@AllieKitsune The game is basically Bubble Bobble with hammer-wielding garden gnomes, so it fits.
Re: Another Japan-Exclusive SNES Title Arrives Next Month On Modern Consoles & PC
This game had a nice anti-piracy screen. Seemed like every other version of ZSNES would activate it (and there are still some people in the 2020s who say it's the only emulator we need!).
But even the EGM preview back in the day showed it off among the handful of screenshots.
Re: "A Kid's Desperate Wish In 1992?" - Yes, This Is Street Fighter II On The Philips CD-i
There's probably a few ports of the time that surely a dedicated fan could at least top.
Picking on ZX Spectrum or C64 seems a little low, but I don't imagine the MS-DOS version was especially great either?
Re: Review: P-47 II MD (Mega Drive) - 35 Years Later, Jaleco's Shmup Finally Takes To The Skies
I did some years ago manage to get a copy of Fire Mustang, and I can't imagine that game being too far off from this. (a similar theme, however Fire Mustang did get released in 1991)
(a Taito-published port of a UPL arcade game of similar theme. UPL and Jaleco probably are on about the same tier of development quality)
Re: You Can Now Hack Any Xbox 360 With A USB Stick - But There's A Catch
@Kushan I recall it happened because Sony upset the homebrew community. So there was some kind of retaliation. I assume that was when GeoHot cracked the master key, Sony filed (threatened?) a lawsuit and then hackers DDOSed PSN, shutting it down for a month.
Re: Random: This Two-Sided NES Cart Is Blowing Our Tiny Minds
@RupeeClock It ended up being a good idea anyways as more advanced NES games needed larger circuit boards.
Eventually Nintendo had to make some Famicom carts 50% taller to handle the extra stuff while NES carts still looked the same.