"The strong jaggedness is due to the PlayStation's resolution at the time being 256x224." That is an odd sentence. The PlayStation was a fixed piece of hardware. How did its resolution suddenly change? (more like, how the developers frequently coded for it)
@NinChocolate Well, I suppose one kind of significant thing is that the development team responsible for the first three games would later become Camelot Software Planning, making games for Nintendo.
@RetroGames You know Sunsoft themselves did that, just arguably not very well (and probably why it was never officially released, though who knows if it would've been tweaked if they did)?
The canceled port did have the NES soundtrack intact, which I guess depends on your opinion: whether it was good enough as it was, or if you wished to have seen whatever punch the SPC700 could've given to it.
@Damo Neptune gained more attention from EGM's annual April Fools joke where they plugged a website selling a supposed warehouse find of the console. I read when you attempted to checkout, the website would tell you you had been fooled. They ran it in the same magazine with a couple other things that would've been much more believable pranks but were true: the Game Boy-based sewing machine sold in Japan, and the announcement Twelve Tales had turned into Conker's Bad Fur Day.
So Midnight Resistance is thus presumably the arcade game (which I recall was a different game than the Genesis game, yes)? But the big difference is that the arcade version was one of those rotary joystick games. (that is, you could both move AND twist the joystick to move and fire in different directions) Can the Evercade handle that? I do remember playing Time Soldiers on PSP, and that used L and R to rotate which wasn't nearly as good as a proper solution.
@TheFlyingKick Someone posted what I've to ask... if it was a REAL Nintendo commercial (because I don't remember seeing it on TV): there's this guy, his wife is going into labor and he's sitting there playing an N64 golf game! What a sick and twisted direction for a Nintendo commercial to go, even for the '90s! (there was another one where a dad's son catches him crossdressing, and the dad asks to buy off his son's secrecy with a Player's Choice N64 game. Kind of shocking for Nintendo to even touch that subject, especially in a commercial from... was it like 2000?)
@GhaleonUnlimited The earliest according to GameFAQs is "Synthesizer" which it dates a week (9/18) before FDS Akumajo Dracula (9/26). They date Gradius (KIONAMI logo) to July and Penguin Adventure: Yume Tairiku Adventure to October.
Funny to learn that with the 16-bit Konami logo, they had a different laser color on each console. I know it was red on SNES games, I forget which was which but they used blue and green for Genesis and PC-Engine games. A nice touch.
Maybe it's fitting that, to my knowledge, the second game released to use that logo was Akumajo Dracula for the Famicom Disk System. Pretty much the one franchise they've stuck to the most. (I think the first was an obscure MSX game.)
Replacing the prior logo that the retro gaming scene I've seen knows as "KJONAMI".
@bippity_bop I was in a certain retro game community that had heard of the unreleased Sega CD game Citizen X, and to us DLC meant "d-licking clown" after what one member described as their interpretation of one character in the game (and seen in screenshots in original development era coverage in magazines like EGM).
That was, a mime or clown or such seen in the FMV's, and this forum member gave their interpretation of what the clown was miming. And it stuck in the community.
@Nahhhtendo Well, when it is a "professional" magazine writing about a Japanese game and clearly not making any attempt at getting the game title correct, that is a different thing than Taz-speak. Never seen such a thing out of EGM, who'd sometimes make up names but at least make up plausible names.
I recall looking forward to that Mega Man collection as much as the PS2 Phantasy Star Collection. (reportedly Sega was going to bundle the PS2 remakes together, as Sony America would've dictated according to reports about their feelings about 2D gaming, but that would've entailed a desire for a Phantasy Star IV remake, which who knows if Sega was ever planning that) I believe Sega did eventually release a collection on the Sega Ages line in Japan but I assume that was just emulation ports of the original four games. We sort of got that with the Sega Genesis Collection, yes?)
I seem to recall at one point Capcom even took preorders for the GBA game on their own online store. (I'm pretty sure my physical copy of Ultimate Ghouls 'n Ghosts on PSP came from them.)
Gauntlet was the first game I played emulated, before I even knew what emulators were. I had gone to a computer liquidation sale and I was not yet wise enough to consider some of the software sold on disks may not exactly be legally compliant. So I bought a floppy disk with Neill Corlette's Gauntlet emulator with the ROMs included (despite including Neill's readme saying he couldn't legally include them).
Was Seven Sorrows released? I know there is a ROM going around for a DS Gauntlet game that reportedly was never officially released, and I thought it was that but maybe it was a different game.
Typing a bunch of random letters as the name doesn't sound particularly "hilarious". I understand people weren't so considerate in the '90s but it's not really "funny" to bring up again. Also, is that GameFan, the same magazine that was previously reportedly to have had, like, a Madden review or something where the writer wrote a really racist thing to their friend as "filler" text then forgot to replace the text with the actual game review before it went to print? It could've been GamePro, but I've heard stories about the GameFan writers. I also heard reports that their review of Cybermorph for the Jaguar was written while under heavy narcotics influence, according to one of the streamers I watch who did a read through of that full issue once.
@bring_on_branstons I thought Sega released multiple Sonic themed children's attractions that were primarily ride with limited interactive element. I know one streamer I watch his made part of his stream intro footage of playing a popcorn popper in MAME, though giving an error message when obviously MAME cannot replicate the FULL functionality of the device.
@ch37x From what I've seen, at most archive.org can block public access to the files, but identifying (through legal registration) as a preservation organization gives them the right to host the files.
This would have still been over a year before Secret of Mana.
But it's probably forgotten because Nintendo seems to have forgotten much of the HAL catalog that isn't Kirby. I think only Lolo has gotten rerelease.
Supposedly Nintendo took them as a second party after the visual novel Metal Slader Glory for the Famicom reportedly financially ruined them less than a year before this game.
I suppose people don't know at one point the PAL Rod-Land was considered the rarest and most valuable of the commercially released PAL NES games. Now I'm sure it's been overtaken in value easily.
Some people said the game was only released in Spain. I know a couple of the rarest PAL SNES games are, despite being English localizations of Japanese games, are said to have only received Spanish release.
The Famicom version was much easier to obtain though.
It could sit right there with the NBA Jam SNES "beta" (a joke version more than serious development) known as NBA Jam XXX to the fans where the announcer is like "He's on f***** fire!" and "Get that s*** out of here!".
In real life, he has to deny any involvement and claim it a fake game.
And yes, the only TurboForce I read is that issue above, which I believe was given away as a preview within one issue of... EGM?. As you might be able to tell by not having a UPC code on the front. (kind of a necessary thing so you could buy the magazine at the store.)
Kind of surprised at that relaunched Electronic Games, as it is at least from the same publisher as EGM (and even advertised by them). Seems kind of redundant?
EGM did produce two single-format publications which I think ran at least a couple years each. Super NES Buyer's Guide and Mega Play. As you might guess the former was an all-SNES magazine and the latter devoted to Sega consoles (though I didn't have any so I didn't read it new, I'm going to guess it went over Genesis/Sega CD and Game Gear?)
@Sketcz Wow, what did those writers think to find that many of those "homegrown" English games were infact Japanese in origin? Many license shovelware NES games could have as well been developed by Rare as by Atlus. Or worse, by either Micronics or Imagineering. If you need two companies of different nationalities but about equal crappiness.
I don't know about the UK perspective, but I don't think VG&CE was that "forgotten" in the US. It had a pretty long run, if you consider that in 1993 it was rebranded to just "VideoGames", focusing on console content and dropping the computer gaming stuff. Then in 1994 it launched its successor publication Tips & Tricks, which like the name says focused on strategy guides and cheats, that magazine far outlasted the original publication.
@sdelfin I'm fairly certain a baseball game is the only thing Namco saw to release on the Famicom in 1993, to put that in comparison. Splatterhouse 2 was 1990, though 3 was 1993. However, I can't remember if Splatterhouse 3 got international release or just North America (as Rolling Thunder 3 did that same year).
The Famicom was just too dead by 1993. Namco might have published the most games of any third-party (at least of favored companies, I hadn't the urge to look into how much slop Bandai, let alone Bandai plus its affliliates/alter egos, or Pony Canyon put out ). But even Namco I believe saw to put out only one Famicom game in 1993, of course a Famista game (that's baseball for those who don't recognize it).
@MS7000 I wonder if people were bothering him too much to finish. I heard him once speak of someone who attended a convention in order to annoy him in person.
Probably because Apple would've known that, especially as a big company, if they weren't going to go to the extent of making it properly licensed, don't risk action from The Tetris Company. TTC probably can't go after every homebrew dev who ports it unauthorized, but they sure would attack a major company selling a big name product.
I'd be interested if I didn't have a Retrode. The two things I know the Retrode doesn't handle with SNES is SA-1 carts (I think the original author said they didn't support because of fear of legal action from Nintendo over what would have been necessary to unlock the chip's additional antipiracy functions) and Nintendo Power (SF Memory) carts (apparently it worked in one firmware update but was removed in the final for being buggy. It wasn't easy for me to swap the firmware because I recall the officially supported flasher program required me to dig out my zombie Windows XP laptop.
@AuburnGamer If it's the emulator I'm thinking of... Pinball Dreams got a series of ports that are the only licensed games (barring some Japanese games with esoteric peripherals) I'm aware of that are unplayable on nearly every emulator. I think think it was not until like 2016 that some emulator got whatever minute detail of the hardware those games are dependent to not crash upon entering gameplay. It HAS to be something specific, you look at these games and they don't seem anything special.
I hadn't heard of this console until learning that prior to Switch, this was literally the only other console Super BurgerTime had ever been ported to. I hadn't heard of that game and didn't know if it was a new game or not.
This whole thing sounds like an advertisement against crowdfunding. Create a fundraiser to compensate people burned by a previous fundraiser? Something the legal system is supposed to take care of? That should have at least raised a "do not support this company again" flag for people who donated.
Too much hardware? The SuperGrafx: it extends your PCE library by 5.75 games. But apparently the killer app was to have the best port of Ghouls 'n Ghosts since the Genesis. However, the Power Console was announced and while it may have never been released, it had become a meme among people who knew it. Essentially imagine the Steel Battalion controller but in 1989 and even more expensive (don't know how to calculate exactly the inflation rate, but it was probably about $600 in 1989 money!)
@NinChocolate Indeed as said, composite wasn't a high demand in the US until DVD players took off in the late '90s and early 2000s. Before that most people used RF, and when most if not all DVD players lacked RF output, people had a need to buy RF modulators to connect them to their older or lower-end TVs that lacked them (I know my mom had bought a couple RCA TVs in the mid '90s that were our most used. One more expensive one that had composite, and another cheaper one in 1997 to replace another TV, and that one lacked composite. Just predating that DVD bubble.)
Though I do wonder about the TeraDrive. Seems that was an actual IBM machine sold in Japan. I wonder how compatible that was? I know NEC's computers were similar, but I don't think they were compatible, were they? I know you could install Windows on NEC machines, but would the software still work regardless if it was written for a NEC or IBM machine?
@_NetNomad I'd imagine they'd be similar to IBM, who NEC was so clearly trying to imitate. FAR too expensive for the typical home user, like probably almost any '80s IBM or Apple computer. But from what I hear, Japan had far less space so more than likely once the machines had served their business purpose, I'd guess they were more likely scrapped than IBMs were in America.
@KitsuneNight It's very easy in retrospect to say the Sony business model of taking a hit on hardware sales to boost console ownership to boost software sales, was what they should've done. But still, when the 3DO Company asked hardware manufacturers to license it, where were Panasonic, LG and Sanyo (did theirs ever get release?) going to get any money if they didn't expect to turn a hardware profit? I don't think Panasonic originally planned to sell software, only going that route after about a year. (well, Panasonic did have experience selling MSX hardware, but then the MSX was a computer so it had more potential value to the consumer since it was programmable device than one that could only play prewritten software. An angle Jack Tramiel apparently didn't think about trying to sell Jaguars like they were Commodores.)
@Poodlestargenerica Yeah, I can't imagine that tracking down the seller to ask them for more deals being something a wholesome person does. I know that whenever I get to play some Saturn games, I'll be playing some Shining Wisdom through the Japanese copy I paid about a dollar-fifty for some years ago. (I'm going to guess that playing Magic Knight Rayearth, saving not only the massive amount of cost in regional difference will be great... but maybe experiencing it without Vic's writing? )
@PKDuckman Last I knew, GameStop was only selling retro games through their website (which even then, became highly scrutinized about GameStop's ability to detect fakes) and not in stores. Last time I checked out one local store last year, that store was barely even selling any video games anymore, it was mostly a merchandise store at that point.
The only King's Quest I played as a child was Mixed-Up Mother Goose, which was like a toddler version of the game. On the daycare's Tandy of some kind. Uh... the Tandy 1000 was a clone of the IBM PC Jr.? I guess RadioShack saw more market potential in that then IBM did.
Comments 935
Re: Final Fantasy Tactics Was Originally An RTS, And Here's What It Almost Looked Like
Still though, I've heard FF did eventually get a RTS game with DS FFXII spinoff Revenant Wings.
Re: Final Fantasy Tactics Was Originally An RTS, And Here's What It Almost Looked Like
"The strong jaggedness is due to the PlayStation's resolution at the time being 256x224."
That is an odd sentence. The PlayStation was a fixed piece of hardware. How did its resolution suddenly change?
(more like, how the developers frequently coded for it)
Re: Limited Run Is Reviving Bubsy, Fear Effect And Fighting Force In New Collections
@KGRAMR They'd probably have to hire the BigP developer to work on it. That person is probably the only one who wants to emulate the Atari Jaguar!
Re: Sega Almost Ported Shining Force 1 And 2 To Saturn
@NinChocolate Well, I suppose one kind of significant thing is that the development team responsible for the first three games would later become Camelot Software Planning, making games for Nintendo.
Re: Zelda II Has Been Ported To The SNES
@RetroGames You know Sunsoft themselves did that, just arguably not very well (and probably why it was never officially released, though who knows if it would've been tweaked if they did)?
The canceled port did have the NES soundtrack intact, which I guess depends on your opinion: whether it was good enough as it was, or if you wished to have seen whatever punch the SPC700 could've given to it.
Re: Sega's Cancelled Neptune Console Is Getting Revived In FPGA Form
@Damo Neptune gained more attention from EGM's annual April Fools joke where they plugged a website selling a supposed warehouse find of the console. I read when you attempted to checkout, the website would tell you you had been fooled.
They ran it in the same magazine with a couple other things that would've been much more believable pranks but were true: the Game Boy-based sewing machine sold in Japan, and the announcement Twelve Tales had turned into Conker's Bad Fur Day.
Re: Evercade's Next Carts Include Batsugun, Super BurgerTime, Edward Randy And Midnight Resistance
So Midnight Resistance is thus presumably the arcade game (which I recall was a different game than the Genesis game, yes)?
But the big difference is that the arcade version was one of those rotary joystick games. (that is, you could both move AND twist the joystick to move and fire in different directions)
Can the Evercade handle that?
I do remember playing Time Soldiers on PSP, and that used L and R to rotate which wasn't nearly as good as a proper solution.
Re: Is This The First American Nintendo TV Commercial?
@TheFlyingKick Someone posted what I've to ask... if it was a REAL Nintendo commercial (because I don't remember seeing it on TV): there's this guy, his wife is going into labor and he's sitting there playing an N64 golf game!
What a sick and twisted direction for a Nintendo commercial to go, even for the '90s!
(there was another one where a dad's son catches him crossdressing, and the dad asks to buy off his son's secrecy with a Player's Choice N64 game. Kind of shocking for Nintendo to even touch that subject, especially in a commercial from... was it like 2000?)
Re: Random: Who Designed Konami's Famous "Bacon Strips" Logo?
@GhaleonUnlimited The earliest according to GameFAQs is "Synthesizer" which it dates a week (9/18) before FDS Akumajo Dracula (9/26).
They date Gradius (KIONAMI logo) to July and Penguin Adventure: Yume Tairiku Adventure to October.
Re: Backlash Against $99 MiSTer FPGA Clone's Name Results In Creator Offering Alternatives
@Spider-Kev Indeed that was the reference of the joke.
Re: Random: Who Designed Konami's Famous "Bacon Strips" Logo?
Funny to learn that with the 16-bit Konami logo, they had a different laser color on each console. I know it was red on SNES games, I forget which was which but they used blue and green for Genesis and PC-Engine games. A nice touch.
Re: Random: Who Designed Konami's Famous "Bacon Strips" Logo?
Maybe it's fitting that, to my knowledge, the second game released to use that logo was Akumajo Dracula for the Famicom Disk System. Pretty much the one franchise they've stuck to the most.
(I think the first was an obscure MSX game.)
Replacing the prior logo that the retro gaming scene I've seen knows as "KJONAMI".
Re: Unseen Raw Footage Of E3 2001 Shows Why The Defunct Event Was Such A Huge Deal
@bippity_bop I was in a certain retro game community that had heard of the unreleased Sega CD game Citizen X, and to us DLC meant "d-licking clown" after what one member described as their interpretation of one character in the game (and seen in screenshots in original development era coverage in magazines like EGM).
That was, a mime or clown or such seen in the FMV's, and this forum member gave their interpretation of what the clown was miming. And it stuck in the community.
Re: Random: Hilarious Puyo Puyo SUN Review Mistake Resurfaces Online
@Nahhhtendo Well, when it is a "professional" magazine writing about a Japanese game and clearly not making any attempt at getting the game title correct, that is a different thing than Taz-speak.
Never seen such a thing out of EGM, who'd sometimes make up names but at least make up plausible names.
Re: $99 MiSTer FPGA Clone Finally Has A Name, And It Hasn't Gone Down Well With Everyone
@Lovelime "Mr. Mister" That's not a very good name, this device seems to lack wings of any state.
Re: Fans Are Reviving GBA 'Mega Man Mania' Collection, 20 Years After It Was Cancelled
I recall looking forward to that Mega Man collection as much as the PS2 Phantasy Star Collection. (reportedly Sega was going to bundle the PS2 remakes together, as Sony America would've dictated according to reports about their feelings about 2D gaming, but that would've entailed a desire for a Phantasy Star IV remake, which who knows if Sega was ever planning that)
I believe Sega did eventually release a collection on the Sega Ages line in Japan but I assume that was just emulation ports of the original four games. We sort of got that with the Sega Genesis Collection, yes?)
Re: Fans Are Reviving GBA 'Mega Man Mania' Collection, 20 Years After It Was Cancelled
I seem to recall at one point Capcom even took preorders for the GBA game on their own online store. (I'm pretty sure my physical copy of Ultimate Ghouls 'n Ghosts on PSP came from them.)
Re: Gauntlet Comes To The Analogue Pocket
Gauntlet was the first game I played emulated, before I even knew what emulators were. I had gone to a computer liquidation sale and I was not yet wise enough to consider some of the software sold on disks may not exactly be legally compliant.
So I bought a floppy disk with Neill Corlette's Gauntlet emulator with the ROMs included (despite including Neill's readme saying he couldn't legally include them).
Was Seven Sorrows released? I know there is a ROM going around for a DS Gauntlet game that reportedly was never officially released, and I thought it was that but maybe it was a different game.
Re: Random: Hilarious Puyo Puyo SUN Review Mistake Resurfaces Online
Typing a bunch of random letters as the name doesn't sound particularly "hilarious". I understand people weren't so considerate in the '90s but it's not really "funny" to bring up again.
Also, is that GameFan, the same magazine that was previously reportedly to have had, like, a Madden review or something where the writer wrote a really racist thing to their friend as "filler" text then forgot to replace the text with the actual game review before it went to print? It could've been GamePro, but I've heard stories about the GameFan writers. I also heard reports that their review of Cybermorph for the Jaguar was written while under heavy narcotics influence, according to one of the streamers I watch who did a read through of that full issue once.
Re: This Incredibly Rare Hulk Xbox Could Fetch Up To $11,000
@snk2d4life As I understand the original Xbox had a problem with the clock battery exploding and damaging the components around it.
Re: Early GBA Build Of The Nintendo DS RPG Black Sigil Released Online
I remember reading about this and it seemed like a game that was never going to get released. Was shocked when it finally made it out on DS.
Re: Insanely Rare Sonic Arcade Game Crops Up On Japanese Resale Site
@bring_on_branstons I thought Sega released multiple Sonic themed children's attractions that were primarily ride with limited interactive element.
I know one streamer I watch his made part of his stream intro footage of playing a popcorn popper in MAME, though giving an error message when obviously MAME cannot replicate the FULL functionality of the device.
Re: One Of The Web's Oldest ROM Sites Removes Games By Nintendo, Sega And Lego
@ch37x From what I've seen, at most archive.org can block public access to the files, but identifying (through legal registration) as a preservation organization gives them the right to host the files.
Re: One Of The Most Underrated SNES JRPGs Just Got A Fan-Made Upgrade
This would have still been over a year before Secret of Mana.
But it's probably forgotten because Nintendo seems to have forgotten much of the HAL catalog that isn't Kirby. I think only Lolo has gotten rerelease.
Supposedly Nintendo took them as a second party after the visual novel Metal Slader Glory for the Famicom reportedly financially ruined them less than a year before this game.
Re: Retro-Bit Is Relaunching Rod Land On NES And Game Boy
I suppose people don't know at one point the PAL Rod-Land was considered the rarest and most valuable of the commercially released PAL NES games. Now I'm sure it's been overtaken in value easily.
Some people said the game was only released in Spain. I know a couple of the rarest PAL SNES games are, despite being English localizations of Japanese games, are said to have only received Spanish release.
The Famicom version was much easier to obtain though.
Re: Sega Wants You To Know It Isn't Announcing Any New 'Mini' Hardware In 2024
I'd be down for a Game Gear Mini that isn't the size of a postage stamp.
Re: Shadow The Hedgehog Almost Became A F***-Filled Swearfest
It could sit right there with the NBA Jam SNES "beta" (a joke version more than serious development) known as NBA Jam XXX to the fans where the announcer is like "He's on f***** fire!" and "Get that s*** out of here!".
In real life, he has to deny any involvement and claim it a fake game.
Re: 10 Forgotten Gaming Magazines That Are Worth Remembering
And yes, the only TurboForce I read is that issue above, which I believe was given away as a preview within one issue of... EGM?. As you might be able to tell by not having a UPC code on the front. (kind of a necessary thing so you could buy the magazine at the store.)
Kind of surprised at that relaunched Electronic Games, as it is at least from the same publisher as EGM (and even advertised by them). Seems kind of redundant?
Re: 10 Forgotten Gaming Magazines That Are Worth Remembering
EGM did produce two single-format publications which I think ran at least a couple years each. Super NES Buyer's Guide and Mega Play.
As you might guess the former was an all-SNES magazine and the latter devoted to Sega consoles (though I didn't have any so I didn't read it new, I'm going to guess it went over Genesis/Sega CD and Game Gear?)
Re: 10 Forgotten Gaming Magazines That Are Worth Remembering
@Sketcz Wow, what did those writers think to find that many of those "homegrown" English games were infact Japanese in origin?
Many license shovelware NES games could have as well been developed by Rare as by Atlus.
Or worse, by either Micronics or Imagineering. If you need two companies of different nationalities but about equal crappiness.
Re: 10 Forgotten Gaming Magazines That Are Worth Remembering
I don't know about the UK perspective, but I don't think VG&CE was that "forgotten" in the US.
It had a pretty long run, if you consider that in 1993 it was rebranded to just "VideoGames", focusing on console content and dropping the computer gaming stuff.
Then in 1994 it launched its successor publication Tips & Tricks, which like the name says focused on strategy guides and cheats, that magazine far outlasted the original publication.
Re: Check Out This Previously Unseen Footage Of Splatterhouse RPG "Splatter World"
Though I swear I've seen that exact battle UI in some licensed-based RPG probably by Bandai or one of its other brands (Shinsei, Angel, Yutaka).
Re: Check Out This Previously Unseen Footage Of Splatterhouse RPG "Splatter World"
@sdelfin I'm fairly certain a baseball game is the only thing Namco saw to release on the Famicom in 1993, to put that in comparison.
Splatterhouse 2 was 1990, though 3 was 1993. However, I can't remember if Splatterhouse 3 got international release or just North America (as Rolling Thunder 3 did that same year).
Re: Check Out This Previously Unseen Footage Of Splatterhouse RPG "Splatter World"
The Famicom was just too dead by 1993. Namco might have published the most games of any third-party (at least of favored companies, I hadn't the urge to look into how much slop Bandai, let alone Bandai plus its affliliates/alter egos, or Pony Canyon put out ).
But even Namco I believe saw to put out only one Famicom game in 1993, of course a Famista game (that's baseball for those who don't recognize it).
Re: Anniversary: 25 Years Ago, One Of The Worst Video Games Of All Time Hit The N64
@MS7000 I wonder if people were bothering him too much to finish.
I heard him once speak of someone who attended a convention in order to annoy him in person.
Re: Flashback: It's 1997, And The BBC Is Hyping Up The Battle Between N64, PS1 And Saturn
Well, it did dominate the Saturn, even in former strong Sega territory of Europe, if only by selling less pitifully.
Re: Apple's Unreleased iPod Tetris Clone Has Been Discovered
Probably because Apple would've known that, especially as a big company, if they weren't going to go to the extent of making it properly licensed, don't risk action from The Tetris Company.
TTC probably can't go after every homebrew dev who ports it unauthorized, but they sure would attack a major company selling a big name product.
Re: Here's A First Look At The SN Operator, Your Next Essential SNES Accessory
I'd be interested if I didn't have a Retrode.
The two things I know the Retrode doesn't handle with SNES is SA-1 carts (I think the original author said they didn't support because of fear of legal action from Nintendo over what would have been necessary to unlock the chip's additional antipiracy functions) and Nintendo Power (SF Memory) carts (apparently it worked in one firmware update but was removed in the final for being buggy. It wasn't easy for me to swap the firmware because I recall the officially supported flasher program required me to dig out my zombie Windows XP laptop.
Re: This Game Boy Won't Fit In Your Pocket
I think Pokemon will be a much more difficult game to play without the Start button. (though Select is pretty convenient)
Re: "World's Most Accurate Game Boy Emulator" SameBoy Launches On iOS App Store
@AuburnGamer If it's the emulator I'm thinking of... Pinball Dreams got a series of ports that are the only licensed games (barring some Japanese games with esoteric peripherals) I'm aware of that are unplayable on nearly every emulator. I think think it was not until like 2016 that some emulator got whatever minute detail of the hardware those games are dependent to not crash upon entering gameplay.
It HAS to be something specific, you look at these games and they don't seem anything special.
Re: Zeebo Emulator Makes "Lost" Double Dragon And Crash Bandicoot Games Playable Again
I hadn't heard of this console until learning that prior to Switch, this was literally the only other console Super BurgerTime had ever been ported to.
I hadn't heard of that game and didn't know if it was a new game or not.
Re: Peter Molyneux Declined McDonald's Video Game Because "Kids Imagine Ronald Skewering Them"
@Damo There were McDonalds games before MC Kids, on Nintendo hardware even.
Data East made a game Donald Land, released in Japan in 1988.
Re: Campaign To Secure Refunds For Paprium Kickstarter Goes Live
This whole thing sounds like an advertisement against crowdfunding.
Create a fundraiser to compensate people burned by a previous fundraiser? Something the legal system is supposed to take care of? That should have at least raised a "do not support this company again" flag for people who donated.
Re: PC Engine Devs Celebrate Hudson Soft's 50th Anniversary In Special Event
Too much hardware?
The SuperGrafx: it extends your PCE library by 5.75 games. But apparently the killer app was to have the best port of Ghouls 'n Ghosts since the Genesis.
However, the Power Console was announced and while it may have never been released, it had become a meme among people who knew it. Essentially imagine the Steel Battalion controller but in 1989 and even more expensive (don't know how to calculate exactly the inflation rate, but it was probably about $600 in 1989 money!)
Re: MARS FPGA Will Let You Use Your Original Carts And Support Legacy AV Connections
@NinChocolate Indeed as said, composite wasn't a high demand in the US until DVD players took off in the late '90s and early 2000s. Before that most people used RF, and when most if not all DVD players lacked RF output, people had a need to buy RF modulators to connect them to their older or lower-end TVs that lacked them (I know my mom had bought a couple RCA TVs in the mid '90s that were our most used. One more expensive one that had composite, and another cheaper one in 1997 to replace another TV, and that one lacked composite. Just predating that DVD bubble.)
Re: We're Getting A "Classic Edition" Of The PC-88, Japan's Iconic '80s Computer
Though I do wonder about the TeraDrive. Seems that was an actual IBM machine sold in Japan. I wonder how compatible that was? I know NEC's computers were similar, but I don't think they were compatible, were they? I know you could install Windows on NEC machines, but would the software still work regardless if it was written for a NEC or IBM machine?
Re: We're Getting A "Classic Edition" Of The PC-88, Japan's Iconic '80s Computer
@_NetNomad I'd imagine they'd be similar to IBM, who NEC was so clearly trying to imitate. FAR too expensive for the typical home user, like probably almost any '80s IBM or Apple computer. But from what I hear, Japan had far less space so more than likely once the machines had served their business purpose, I'd guess they were more likely scrapped than IBMs were in America.
Re: Street Fighter 6 Director Has A Soft Spot For Naughty Dog's Maligned 3DO Fighter, Way Of The Warrior
@KitsuneNight It's very easy in retrospect to say the Sony business model of taking a hit on hardware sales to boost console ownership to boost software sales, was what they should've done.
But still, when the 3DO Company asked hardware manufacturers to license it, where were Panasonic, LG and Sanyo (did theirs ever get release?) going to get any money if they didn't expect to turn a hardware profit? I don't think Panasonic originally planned to sell software, only going that route after about a year. (well, Panasonic did have experience selling MSX hardware, but then the MSX was a computer so it had more potential value to the consumer since it was programmable device than one that could only play prewritten software. An angle Jack Tramiel apparently didn't think about trying to sell Jaguars like they were Commodores.)
Re: YouTuber Scores $2000 Sega Saturn Mother Lode For 500 Bucks At GameStop
@Poodlestargenerica Yeah, I can't imagine that tracking down the seller to ask them for more deals being something a wholesome person does.
I know that whenever I get to play some Saturn games, I'll be playing some Shining Wisdom through the Japanese copy I paid about a dollar-fifty for some years ago. (I'm going to guess that playing Magic Knight Rayearth, saving not only the massive amount of cost in regional difference will be great... but maybe experiencing it without Vic's writing? )
@PKDuckman Last I knew, GameStop was only selling retro games through their website (which even then, became highly scrutinized about GameStop's ability to detect fakes) and not in stores. Last time I checked out one local store last year, that store was barely even selling any video games anymore, it was mostly a merchandise store at that point.
Re: Anniversary: The King's Quest Series Is Now 40 Years Old
The only King's Quest I played as a child was Mixed-Up Mother Goose, which was like a toddler version of the game.
On the daycare's Tandy of some kind.
Uh... the Tandy 1000 was a clone of the IBM PC Jr.? I guess RadioShack saw more market potential in that then IBM did.