Comments 1,044

Re: A Long-Lost PC-88 CD-ROM Title Has Just Been Preserved

KingMike

@KitsuneNight I think PC-88 is only capable of like eight colors at once or something.
Also, Australian streamer Macaw45, who is a huge nut for retro Asian computer gaming (among other things) has ranted about Zainsoft before. He's reported the boss of Zainsoft was a rather mysterious and insane person.
I want to say it was when he played a PC-88 side-scroller action-RPG called Ashe a couple years ago or so. I think it was a Zainsoft game. Ashe looked like a good game but is better known for the unbelievably awful PC-Engine port called Energy.

Re: Flashback: Remembering Sega's Dismal Mega CD Debut, Wakusei Woodstock: Funky Horror Band

KingMike

@jesse_dylan No, the game I was thinking of was a Japanese-exclusive. Dai-something. I'll have to go look it up.
Dai Fuushinden.
Yes, Sega CD only had 8KB onboard and the RAM cartridge was 128KB. i had to reconfirm after I had previously thought they were 128KB and 2MB.
128KB feels like a more generous amount in its time for something that should've ideally lasted an entire library. But maybe I'm wrong in thinking that. I think even Saturn only had 32KB internal storage?

Re: Powermonger's Developers Hated Its Name, But The Alternatives Weren't Much Better

KingMike

Looks like I was not wrong that this got a SNES port released in Japan and Europe.
As another game in the genre, Megalomania, did.
(though I have to wonder if any reason for the latter due to the Genesis version was released in the US as Tyrants: Battle Through Time. Maybe that one didn't sell well enough, and maybe partly due to a "funny" advertisement whose punchline included use of "girlie" as a diminutive term)

Re: Flashback: Remembering Sega's Dismal Mega CD Debut, Wakusei Woodstock: Funky Horror Band

KingMike

I thought the game was published by JVC (well as we know them, Victor in Japan).
It barely looked better than an average Famicom RPG.

Oddly enough they bookended the Mega CD by releasing another RPG that also looks graphicly barely an improvement in 1995. One that wanted almost the entirety of the console's backup RAM to itself. (though maybe that was on Sega for, inside this console that cost $300 at launch, only installing backup RAM equivalent to the average Famicom cartridge. )

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

KingMike

@KitsuneNight With the NES Classic series on GBA, they thought people would be willing to pay $20 for Ice Climber.
I'm guessing $5 for digital releases was the price they came up with when they saw how low stores had to drop the prices on those to clear them out.
As much as those of us in the retro gaming emulation and collection scene at the time thought $20 for SMB was crazy (given how cheap NES carts were), we can at least say in retrospective MAYBE that could've passed at the time for casual players who weren't interested in an NES console and upkeep. But Ice Climbers was less defensible.

We've seen a leak of a collection of prototypes from the official Chinese market (even including a Chinese localization of Advance Wars, which is crazy that we got that leaked before the canceled Japanese original!), but it also included what Nintendo would've done if they were any other company: a 10-in-1 compilation of those NES Classic games.

Since few of those NES games had, even by 2004, stood the test of time to be considered desirable as individual releases. Maybe SMB, the Zeldas, Metroid and Castlevania (though CV was one of those bargain bin games now I kind of wish I did grab a copy of).

Re: "Absolutely Horrid" - Is Nintendo Switch Online's Emulation Really That Bad?

KingMike

@nebzila And no button remapping on the Wii. That is a VERY basic feature any significant fan emulator will include, and it's a shock they didn't have it since the beginning.
Even on the 3DS, they didn't. It was good that for GB (and NES?) games they allowed Y to be used as a duplicate of Select, but I really would've like an option to choose the X function at least. I could have it backwards, but I think it was VC Menu in the Ambassador versions and changed to a duplicate of the B button in eShop releases. But a Start duplicate would've been nice (particularly one of the Mega Man GBC games which used it as a dash button).

Re: Saturn Cult Classic Princess Crown Is Getting An Uncensored Translation

KingMike

Though when I hear a fan translator insisting they're going to make an "uncensored" translation, I have to immediately suspect they're going to translate things ultra verbose, as if every single word of the original text is a sacred object and that it is most respectful to have everything sound unnatural.
That and translating every instance of "kuso" as "s**t" or "f**k".

Re: Saturn Cult Classic Princess Crown Is Getting An Uncensored Translation

KingMike

@RupeeClock If the English version added a Bruce Lee reference, that would be nothing compared to what I've heard of the Japanese version.
Reportedly Mallow's "Psychopath" skill had a lot of Japanese pop culture references in it in the Japanese text. Whether or not Ted Woolsey would've been capable of identifying them in 1996, especially when he was surely under a time crunch, a lot of them probably would've been lost on an American audience. A Sailor Moon reference might've been recognizable but not likely stuff more obscure than that.

Sometimes putting in a better understood reference gives the audience a better FEELING for the intended reaction to the line, than was a literal translation would've done.

Re: Someone Compared All The Versions Of Battletoads So You Don't Have To

KingMike

@slider1983 I don't think Battletoads was released on the SMS, unless there's a Game Gear port I'm aware of.
To my knowledge the SMS only got a port of Battlemaniacs (for which it could be argued was likely an unfinished port for the UK/EU market, that was still finished enough to meet TecToy's quality standards). Battlemanics was the SNES sequel/reimagining, whichever you prefer.

Re: Feature: The Story Of The Indiana Jones Adventure We Never Got To Play, And The Comic It Inspired

KingMike

Asking a team that made an ice hockey game to make an adventure game doesn't sound like it would end up well.
So the reverse of Cinemaware, who had a vision of games more video than game (at least a respectable thought for the '80s) but got indebited to NEC to make sports games.
And ICOM Simulations, who made the MacVenture series but eventually got stuck making platformers as they got bought out by Viacom and them probably disbanded by them when its short-lived interest in games fizzled (maybe them thinking Zoop! was going to challenge Tetris for puzzle supremacy was a fitting example).

Re: Two Lost Sega Channel Games Have Been Found And Preserved

KingMike

@Damo Games weren't downloaded through a dial-up connection. Games were encoded through an analog cable TV broadcast signal decoded by a special cartridge that subscribers would rent (or buy? but probably the former) from the cable company.
I don't know how long download times compared. But with 56k dialup, you'd be lucky to download 10MB in an hour. And I'd imagine most popular had even slower modems then.
I just imagine the cable signal was MUCH faster.

Re: Etsy Accuses Game Boy Publisher Of Piracy For Selling Its Own Games

KingMike

@Sebidix And physically. I have a few aftermarket SNES games. Aftermarket published games of original era games. Someone cracked how to fake the SNES lockout chip in the early 2010s.
Nightmare Busters, Socks the Cat, Undercover Cops and Ghoul Patrol.
UC was Retro-Bit and GP was LRG but you can bet that if Nintendo could sue them, they would've and we'd have heard about it. (the last game being Disney-owned now, another litigious company)

Re: One Of The Worst Famicom Action RPGs Has Just Got A Fanmade Overhaul

KingMike

@JackGYarwood The battery is not any more removable than any other cartridge games. Funny thing is that not only is the "battery door" on the Taito-produced cartridge entirely fake (I own a complete-in-box copy of the game), but from photos I've seen on a NES/Famicom cartridge documentation website, the real battery is not even on the same side of the circuit board inside.
It's worse with Famicom cartridges because nearly all of them cannot be opened without forceably prying apart the plastic trying to find the hidden seams, risking very possible damage to our valuable retro games.

Re: Sega Wanted Phantasy Star IV To Flop In The West, Hence The Sky-High $100 Price

KingMike

@Zenszulu It was still before the western launch of the PS1 and Saturn.
That also didn't change that the Genesis was a console fairly lacking in RPGs, so surely the fans who were going to buy it were pretty starved for a new RPG anyways.

Even then, as to the new consoles, an RPG isn't usually the first time developers on a new console would want to make.
Surely they'd want to try out something simpler to learn how to work with the hardware.
That is in the case of Saturn.
In the case of Sony, they'd have yet to prove themselves better in the game industry over the other fly-by-night hopefuls in the market. 3DO, Jaguar, CDi.
Worse is how reportedly Sega turned down a PlayStation joint too because Sony had mostly been publishing third-party licensed garbage to that point. Not enough SmartBall and Equinox to overcome the Last Action Hero and Cliffhanger to convince us THEY were going to be the new leader in the console market.

Re: Sega Wanted Phantasy Star IV To Flop In The West, Hence The Sky-High $100 Price

KingMike

@axelhander I'd like to be able to debate that with you but I haven't played PS4 yet because I haven't been able to sit through PS1 first to get to the rest of the games.
(I've tried to play the SMS game on emulator, then I tried to play through the GBA port before my save got eaten. I may have impulsively pushed a button on the DON'T TURN OFF YOUR GBA screen, at most. Who'd have thought THQ could mess up an RPG. A port of an RPG. That they didn't originally create.)

Re: Sega Wanted Phantasy Star IV To Flop In The West, Hence The Sky-High $100 Price

KingMike

That sounds a little off.

It doesn't make sense to go through with releasing something just to want to see it flop.

It wasn't just the ROM prices but also the more text in the game, the more they have to pay translators. Also the more content that needs to be checked for localization QA.

I suppose $100 wasn't that absurd. Most SNES RPGs were priced in the $70-80 range (in early '90s US Dollars!). FFMQ was priced as a "budget" game at $40 in 1992, and that's about the same price as your modern full-priced "AAA" games. $70 TotK, included.
Add that Genesis was a console pretty starved for RPGs, so I'd have imagined people were more willing to pay out for PSIV.