Comments 83

Re: "Greetings Straight From The 32-bit Era" - FPGA GF1 Neptune Console Shown Running Sega 32X Core

BLAZINOAH

@Martin_H SoA wanted what would later be both the PlayStation and Nintendo 64. If they had had their way, they would have copied Nintendo and waited until late-1996 to release a Genesis successor.

I'm looking forward to GF1. It should fill the niche left behind following the discontinuation of the Analogue Mega Sg. I do wonder how difficult it will be to get one outside of Brazil though.

Re: Turrican: Director's Cut Gets Another Chance To Shine, In New Cartridge Release From Columbus Circle

BLAZINOAH

@Johnny_Arthur Playtonic are nothing like Rare. Just because a few people from Rare's glory days are working there doesn't make it Rare 2.0. Their games are third-rate slop parodying Rare's late 90s output. I'll also never forgive them for what they did to JonTron and how they treated people who wanted refunds when they canned him. I go out of my way to boycott them. Rare had more class.

Re: The Analogue 3D Is The Best Retro Hardware Of 2025

BLAZINOAH

@Amm Speaking of Time Extension getting brown paper bags full of cash, I don't think that it's a coincidence that just days after Time Extension blacklist Luckey Palmer and ModRetro (and wrongfully so) that the Chinese Communist Party impose sanctions against Mr. Palmer for selling defence technology to Taiwan in order for that democratic island nation to protect themselves from their tyrannical neighbour on the mainland. Does the name Kai-Fu Lee mean anything to you Mr. McFerran? It does to me.

Like the song goes; 'I see your true colours shining through...' Checkmate!

Re: Retro Gamer's Nick Thorpe Has Passed Away

BLAZINOAH

Poor guy! Shocking, but not surprising. I rather liked him. I hope he gets the extended tribute that he deserves in the next issue (or the one following that) of Retro Gamer. His love of gaming (and Sonic in particular) was infectious. My thoughts go out to all his family, especially his parents who are going through the pain of outliving one of their children.

Re: "It Should Have Been Ours" - Street Fighter 2 Was Supposed To Be A TurboGrafx-16 Exclusive, Claims Former TTI President

BLAZINOAH

@turboxray I find the home console ports of both Forgotten Worlds and Ghouls 'n Ghosts/Daimakaimura rather interesting.

Forgotten Worlds bombed in the arcades, so Capcom were happy to license them out to both NEC and Sega for them to develop and release home ports on capable hardware.

I am of the belief that Capcom originally intended Ghouls 'n Ghosts/Daimakaimura as a launch window port to the Super Famicom in 1989. When the SFC got delayed, Capcom must have realised that a direct port would have missed the boat, so they repurposed the project into Super Ghouls 'n Ghosts/Choumakimura instead. When Sega (and later NEC) came knocking for the rights to home ports of Arthur's second adventure, Capcom were happy to grant them to keep the brand fresh for the future SFC title and earn some royalties in the process.

Re: "It Should Have Been Ours" - Street Fighter 2 Was Supposed To Be A TurboGrafx-16 Exclusive, Claims Former TTI President

BLAZINOAH

I would take this with a huge pinch of salt because TTI said the same thing about Mortal Kombat, despite the fact that the only Midway game on the TG16 was Hit The Ice via Taito. Acclaim also had first refusal on all Midway home console ports and never released a game on the TG16 anyway.

Capcom and NEC/Hudson might have had some conversations about a SF2 port to the TG16 in late 1990-early 1991 due to the fact that SF1 had been a launch title for the CD-ROM2. Yet I doubt Capcom were interested in licensing a TG16 release at the time. Capcom licensed SF1 to NEC/Hudson for development and publishing because the NES wasn't powerful enough to do it justice, while Sega were still also-rans focusing on the Mega Drive's launch. By 1991, the situation had changed. The SNES had launched and was powerful enough to port SF2 to the machine. Capcom enjoyed a good relationship with Nintendo and Sega were picking up steam in the West, whereas the TG16 had bombed stateside. SF2 was always heading to the SNES first.

When SF2 became more successful than Capcom's wildest dreams, combined with greater competition in the console space leading to more favourable terms for third parties, it then made good business sense to port SF2 to the TG16 and MD.

Re: Retro-Bit Is Relaunching Rod Land On NES And Game Boy

BLAZINOAH

Why was there no version for the TurboGrafx/PC Engine back in the day? This would have been a perfect fit for the console and likely one of it's best Hu Cards. Someone needs to do a homebrew port of Rod Land for the TG16/PCE. Combine the 6502 code from the NES version with the graphics of the Amiga release and have it run at 7MHz instead or 1.80Mhz mode.

Yes, I realise it's easier said than done...

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