Comments 106

Re: "Ant & Dec Annoyed The Absolute S**t Out Of Me" - The Complete History Of The Nintendo UK Hotline

BLAZINOAH

Super Gamer is an underrated Nintendo magazine that positioned itself as the anti-Super Play and anti-NMS alternative by focusing primarily on UK release and the use of this then-new thing called "Photoshop". I believe even the future political strategist Matthew Elliott (who later founded both the anti-EU think tank Business for Britain and the TaxPayers' Alliance) even wrote into the magazine a couple of times (much to the annoyance of many other readers).

The mag went downhill just over a year after its launch when Keith, Imagine Publishing founder Damian Butt and crew left and Mark Smith took over. It wasn't Mark's fault, the transition just happened at a very awkward time and it died before the end of 1995. There was a reunion of sorts with some of the original staff on 64 Magazine, but it just wasn't the same as before. Shame.

Re: "I Don't Think I'll Collect Another Thing Again" - Prized NES Collection Of Over 860+ NES Games Stolen In Heartbreaking Burglary

BLAZINOAH

In the unlikely off-chance that the culprit/s of this crime are reading this; I appeal to the better part of your nature/s to please return all that you stole from the Holler family. No one should have to experience the crime that you have committed, and if you do have a prang of guilt and regret for what you have done then act on it by returning what you have wrongly taken. Otherwise, you deserve every bit of bad karma coming to you. Make it right!

Re: "The Blood Drained From My Face" - 97 Copies Of Never-Before-Seen Super Mario Bros. Variant Found In Wisconsin Retro Store

BLAZINOAH

@KingMike When I was on a family holiday in Saudi Arabia back in November 1995, I visited the home of an American ex-pat family, and the children had a loose official North American NES cartridge of Final Fantasy I & II. It had the same artwork as a standard FF1 cart, but with "Final Fantasy I & II" on the label. Judging by the condition of the cart, I reckon that it had come no early than Q4 1993 (possibly to coincide with the launch of the NES top loader). The kids also had a dog bone NES controller and the Q1 1994 FF I & II Famicom release was based on the North American revision of FF1.

Re: "Greetings Straight From The 32-bit Era" - FPGA GF1 Neptune Console Shown Running Sega 32X Core

BLAZINOAH

@Martin_H SoA wanted what would later be both the PlayStation and Nintendo 64. If they had had their way, they would have copied Nintendo and waited until late-1996 to release a Genesis successor.

I'm looking forward to GF1. It should fill the niche left behind following the discontinuation of the Analogue Mega Sg. I do wonder how difficult it will be to get one outside of Brazil though.

Re: Turrican: Director's Cut Gets Another Chance To Shine, In New Cartridge Release From Columbus Circle

BLAZINOAH

@Johnny_Arthur Playtonic are nothing like Rare. Just because a few people from Rare's glory days are working there doesn't make it Rare 2.0. Their games are third-rate slop parodying Rare's late 90s output. I'll also never forgive them for what they did to JonTron and how they treated people who wanted refunds when they canned him. I go out of my way to boycott them. Rare had more class.

Re: The Analogue 3D Is The Best Retro Hardware Of 2025

BLAZINOAH

@Amm Speaking of Time Extension getting brown paper bags full of cash, I don't think that it's a coincidence that just days after Time Extension blacklist Luckey Palmer and ModRetro (and wrongfully so) that the Chinese Communist Party impose sanctions against Mr. Palmer for selling defence technology to Taiwan in order for that democratic island nation to protect themselves from their tyrannical neighbour on the mainland. Does the name Kai-Fu Lee mean anything to you Mr. McFerran? It does to me.

Like the song goes; 'I see your true colours shining through...' Checkmate!

Re: Retro Gamer's Nick Thorpe Has Passed Away

BLAZINOAH

Poor guy! Shocking, but not surprising. I rather liked him. I hope he gets the extended tribute that he deserves in the next issue (or the one following that) of Retro Gamer. His love of gaming (and Sonic in particular) was infectious. My thoughts go out to all his family, especially his parents who are going through the pain of outliving one of their children.

Re: "It Should Have Been Ours" - Street Fighter 2 Was Supposed To Be A TurboGrafx-16 Exclusive, Claims Former TTI President

BLAZINOAH

@turboxray I find the home console ports of both Forgotten Worlds and Ghouls 'n Ghosts/Daimakaimura rather interesting.

Forgotten Worlds bombed in the arcades, so Capcom were happy to license them out to both NEC and Sega for them to develop and release home ports on capable hardware.

I am of the belief that Capcom originally intended Ghouls 'n Ghosts/Daimakaimura as a launch window port to the Super Famicom in 1989. When the SFC got delayed, Capcom must have realised that a direct port would have missed the boat, so they repurposed the project into Super Ghouls 'n Ghosts/Choumakimura instead. When Sega (and later NEC) came knocking for the rights to home ports of Arthur's second adventure, Capcom were happy to grant them to keep the brand fresh for the future SFC title and earn some royalties in the process.

Re: "It Should Have Been Ours" - Street Fighter 2 Was Supposed To Be A TurboGrafx-16 Exclusive, Claims Former TTI President

BLAZINOAH

I would take this with a huge pinch of salt because TTI said the same thing about Mortal Kombat, despite the fact that the only Midway game on the TG16 was Hit The Ice via Taito. Acclaim also had first refusal on all Midway home console ports and never released a game on the TG16 anyway.

Capcom and NEC/Hudson might have had some conversations about a SF2 port to the TG16 in late 1990-early 1991 due to the fact that SF1 had been a launch title for the CD-ROM2. Yet I doubt Capcom were interested in licensing a TG16 release at the time. Capcom licensed SF1 to NEC/Hudson for development and publishing because the NES wasn't powerful enough to do it justice, while Sega were still also-rans focusing on the Mega Drive's launch. By 1991, the situation had changed. The SNES had launched and was powerful enough to port SF2 to the machine. Capcom enjoyed a good relationship with Nintendo and Sega were picking up steam in the West, whereas the TG16 had bombed stateside. SF2 was always heading to the SNES first.

When SF2 became more successful than Capcom's wildest dreams, combined with greater competition in the console space leading to more favourable terms for third parties, it then made good business sense to port SF2 to the TG16 and MD.